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赏金系统恢复& ]) j7 E: L: y. n% t- y- U# V% v& D
Mover.cpp& D, _% C* s3 t8 V4 m. [ B
& |/ h5 Y+ v W* i* K/ X% v7 rCode:9 \' A8 I3 a {9 i
int CMover::SubPK( CMover *pAttacker, int nReflect )6 O, f9 s; D* _6 S/ t
{9 @7 [# s( z: F. _. Y4 y s1 j* w: @% i* Z
if( !g_eLocal.GetState( EVE_PK )9 O+ e) ?" ^. w5 ^6 r! l
#ifdef __JEFF_11_4
, K- {6 |7 R! a1 u# _+ ~ || GetWorld()->IsArena()5 s; Q2 }, Q+ |
#endif // __JEFF_11_4
. b6 j+ |5 X! _- {: F7 X ); e' o _0 n: p4 P
return 1;# C' j' [ l3 u% {
q# p) M; h: p2 K% M
#if __VER >= 8 // __S8_PK8 ?* O1 J5 c+ p! b( ~& T5 I# U
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 ^( y( L( ~+ k' X L; E
return 1;
, ?2 f6 n+ L# B j, o0 d
2 Y+ T) d5 k! r2 a if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )1 _( f! h- ~" y
return 1;
0 @) f M F* ~" K% y" U* m5 e% q: t8 X8 g" z8 N
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* D6 Y, q& T( B6 n+ N7 K& R* c/ L if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* R; s1 B/ Y7 ?6 V
return 1;
5 d1 K9 n' r8 _6 a#endif // __GUILD_COMBAT_1TO1
; N+ d& u, x8 w' @4 a+ ]! `3 j+ A, V! R0 ]3 i& \
if( g_eLocal.GetState( EVE_PKCOST ) 8 w* M0 b/ F4 V* R( o! B `
#ifdef __JEFF_11_4$ N- V( A! m6 ]
&& GetWorld()->IsArena() == FALSE. i- [! ~4 e, L
#endif // __JEFF_11_4/ ^8 t7 d5 r& I; \1 D
)4 R" b6 \, v) ~0 v
{
$ ]$ P3 a2 i+ b* Q- a6 \, _ if( IsPlayer() && IsChaotic() ) ! j) c/ j9 |2 d0 I
{
5 K C& g! o6 h#if !defined(__INTERNALSERVER)
+ r* C7 k6 t% n8 D1 @ if( m_dwAuthorization < AUTH_HELPER )" Y# x2 L- s2 L/ \# w3 K
#endif; u" D0 ^( s6 t: M0 g, M+ y
{% N3 c: m# o. G) H5 Y: V
// ??àì?? μ?·ó 3 P9 ]. P* A$ J7 p& K+ X* u
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
! j! l p% v9 Y- Q; b6 j9 [0 s CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* V* Y% X( o5 x* h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );5 J5 g# U( L, ] w2 P; q
for( int i=0; i < nInvenDrop; ++i )
: c+ E9 I7 p& H! J {
f6 z' i) T# ]* M' k if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
9 ?$ w, Q, Q1 r" g$ P' f! Z break;
2 r: |- `6 B% F4 {" x( H, N }+ R2 b9 i+ {* w: ]- {8 x4 ~
4 u2 A/ p, P; u& ~ // - à??? μ?·ó! o, c8 n3 ?/ {# L* ?7 v
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 f; _# [# Y1 o! \8 p for( i=0; i < nEquipDrop; ++i )
, G* t( M2 Z8 X7 z2 ?& j {
1 ]0 Z9 q& m! e2 G9 m" r if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) + T, P5 ]- _) Q! s' c9 ^
break;% A" J( ~2 M! r
}
4 s# s" V' L ~ }' A2 y; H# g+ K! }5 [
}
9 {/ Q, u$ H# W: t. n }; `/ |9 O8 o' z* G" X! w
7 T6 i* u0 L8 M if( pAttacker->IsPlayer() )
% c p5 f, c/ F* Q p4 K* ^" ? {; v) n) o1 j* S. o ?- y1 }) q9 ^
m_idMurderer = pAttacker->m_idPlayer;
$ \8 B4 Y8 ~+ u6 ?& ^; a! M/ R: {, {& W3 e: x( W$ J5 G& v
: P$ b; C4 q5 } x# w1 i) l CWorld* pWorld = GetWorld();
5 u: [( _3 r" ?; e4 ]9 P8 p$ o if( pWorld )
* O) J& S$ I; w {! U$ ?9 U# _) T* W" ]+ C ~
char szFormat[256];0 y) k- t0 u) k: |& }3 Y6 }8 z
strcpy( szFormat, pAttacker->GetName() );
/ B0 v$ V& r) a8 E; _/ f strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 a0 L" b! q1 o2 V; J5 r
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );% F! i9 F, b' p
}) f) M+ j# z& T0 s4 D( N
}
* \" k; T$ `7 J4 O( J9 p- ^4 Z& B& }" k& K- e5 @
if( !pAttacker->IsPlayer() || IsNPC() )
& Q+ r; ]! \4 v8 T/ T' X return 1;; q Z0 X! V" @5 u$ @
; k: ?% y3 j3 t
BOOL bAdd = FALSE;
% W/ C* u) L' r if( pAttacker->IsChaotic() ) // ???à?ó??8 U% _: ~# X( b6 Z
{
M" F' C- j% d r% v% A2 Q if( !IsChaotic() )
+ L5 u# k( y4 k2 D4 n; O bAdd = TRUE;" I% b& B( K$ L: ~7 W) ?
}
: c5 B# W. n3 k+ v) d8 t else // ?????ó??, èù???ó??
# w. ~) X/ I7 G8 e u @ {8 Y! m( t5 f# r( W1 K$ M
if( !(IsChaotic() || IsPKPink()) )
; U( M: c! W% i" G& ~ bAdd = TRUE;# ? d5 _: o9 _6 }. l1 o1 O& q
}
* ^4 E- k+ t3 f$ [: l# K
+ g' M8 ?' c5 w. f /// ???à????, ?o?aà? ??·ááü G9 X3 v3 }! _0 z
if( bAdd && nReflect == 0
. W' [1 A9 a, f; v/ ]7 ~6 P && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...1 z6 f e. Z& }5 g0 s7 m! D
{
8 B/ I1 ?1 m3 K/ d# o- X; z, _ if( IsPlayer() && pAttacker->IsPlayer() ). b( K# l# Q. q. P" u- N
{0 h( t/ v. M" t0 E! J' G7 H
if( !pAttacker->IsChaotic() )/ I3 g2 ?5 l* Q" E) Q* ?0 z1 N
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );/ r. N2 {7 a! w" \/ f3 w K
CString szSendMsg;
' i" t6 w$ A; }& x7 q/ M szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );- _: @- w1 H j
((CUser*)this)->AddText( szSendMsg );
$ }+ f6 N3 D, g4 U4 Q szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );. c. X& b4 f& l: A5 g- k3 t
((CUser*)pAttacker)->AddText( szSendMsg );$ D6 @6 n2 l' y* o, b
}+ U9 J$ {( w% O; x% C! m
+ l1 x! T! b Q1 x* P/ ~; { pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
- `+ Y8 V1 W! n! a7 s3 @ ((CUser*)pAttacker)->AddPKValue();
5 Q* z/ ` D+ c8 ^9 d pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );& ~( j& w) H& t7 t! m) g. R7 z
g_UserMng.AddPKPropensity( pAttacker );4 U9 a% s$ S2 I4 Z. a
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );% D# m6 G. H7 v& \; Z& s$ m
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
/ O( X! Z O1 B* R1 ~! [% f#ifndef __MAINSERVER: D6 N# [$ a9 B$ a$ j$ t- y
if(!pAttacker->IsPlayer())4 b1 J4 r* ]' l' d+ c/ p: Y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );; h4 x" s) S# l
#endif // __MAINSERVER+ S1 d/ f0 C: d, P
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
" s" { P/ t2 F. r0 J#endif // __HONORABLE_TITLE // ′Tà?
s- K/ b: a4 F, J( J. W: S }
$ X4 D- Z* b$ }9 F& L#else // __VER >= 8 // __S8_PK* H2 G4 Y- J- N: k6 p
BOOL bChaotic = IsChaotic();
0 X) g6 X" h# w3 m, W7 f$ k$ t' Z8 ^: Y4 { d
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
8 d8 ~8 U/ T6 k2 ?7 U pAttacker->m_nNumKill++; // ?3?? á?°?
) e( T- V6 P. H$ F; n* M6 [, w (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# N( |* { `2 [/ n/ y
8 R x B4 r N int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
- x) G, N$ g4 J) z; n if( nGap >= 80 )+ Y' ^" Z5 h$ f8 H0 t) `2 D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ $ b: |5 H$ @* I* n3 H1 w7 D1 D, N
3 j a/ p0 Q Z; X( d/ p
// o??ó±Y ?3±?±a?| ??????′ù.2 z7 K$ q- p2 o4 q% O4 o1 E* f& V
CWorld* pWorld = GetWorld();
* ~5 [, p5 x- t% v! V. R% W; P if( pWorld )! \+ }7 C" `2 I& Y1 ?5 D9 T) N$ v
{; v0 v/ ~1 W# S9 U2 v, M
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 k9 { p$ i% p. V
char szFormat[256];, J/ U3 ?& c+ ~6 d- l2 }- _. V1 t8 }# B0 [
strcpy( szFormat, pAttacker->GetName() );
6 ~2 A+ X0 z6 c- F( n6 s8 W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 o! @ A' _) x g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
, s- U" u. d$ Z% S: \4 E }* z, p" Z$ g( g4 e& k. @, A! p
, ^4 ?' n! q" _, {: h
if( g_eLocal.GetState( EVE_PKCOST )
; b# t$ A; a7 S+ I3 f#ifdef __JEFF_11_4
4 [7 \- x: ~8 R" D' {" o9 g' ]5 c* x && ( pWorld && pWorld->IsArena() == FALSE ); E) ~* L/ j9 Y5 ^4 W; s1 I
#endif // __JEFF_11_4
$ C+ A7 `, R# D; H2 s3 N# A# S )4 I# f! q- B- k: f
{
0 U; k, @" Z" s if( bChaotic )
. Y b' z3 a! k; a7 P: J {1 d: z5 \7 M/ L6 W8 W4 E# w3 @" @
#if !defined(__INTERNALSERVER)
. ^! c7 E* [: _: S; y* s* ]; _ if( m_dwAuthorization < AUTH_HELPER )
8 i% e5 r: o9 K7 X' ?) X3 V) } #endif
# s$ {) R$ v) q) {3 g! A2 B/ V {9 Z9 @" q# k8 v+ j) C7 X
// ??3?μ?·ó 7 c) }( ?8 |6 @3 e
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
7 _5 X3 L/ w) q, ]6 z float fRate = pProp->nDropGoldPercent / 100.0f; ^# d( t# U! n! I0 u, i/ E @
int nGold = GetGold() * fRate;
8 o" I- u+ ?2 |- v2 \& |2 S2 C6 n |. ?' J+ D' z& e
if( nGold > 0 )
, I# R$ b) G& L5 x( p8 q DropGold( nGold , GetPos(), TRUE );$ g# E4 S4 U2 E4 X/ s9 v% Q ?
! ^! O% V3 l ?) ^1 j% j# K
// ??àì?? μ?·ó
: t8 O, p1 F/ M' n9 j for( int i=0; i<pProp->nDropItem; ++i )# \+ r* U2 g; o: j" q/ x4 `4 |( q
{
6 Y B/ O; x% Q: \ BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., ^! i* f7 ^; b8 T% c i
* y4 A2 v; I9 p( L ] if( xRandom( 100 ) < pProp->nDropPercent ) # {0 I. }4 u2 D2 x
{
" f9 d/ h2 |& S9 o: y if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( W [& M8 \+ d/ A* A& j" s break;* e W0 I; d5 K' ^% V
}- D( S% P1 i/ k* t p
}! C W' q: U8 E; _0 \, D" ~1 N
}2 L$ w; N( S* }1 O9 @( `- ~
}
! n- i+ P* H7 w2 I C7 U }
$ C% u- v2 A, F. o3 {" k1 C; G6 B/ ~! E- l
//pAttackerà? slaughter°aà? oˉ°????2′ù.
c5 p& K$ \7 w" A3 {6 |0 j pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
2 c: R- r E6 V& S& Z // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù., `; O; R6 `# F1 o/ E `" Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )0 b3 H1 f& A# p- K3 M
UpgradeKarma();
3 [* j- h m$ j- y, r1 D( R8 t#endif // __VER >= 8 // __S8_PK
4 Q# S( w; g0 z2 n2 U return 1;
# k7 P6 i- Z4 `$ z( c e+ v/ h}& j$ R1 m* u% t- P. Z' }( U
7 }' W) |" k2 F% Z6 D2 V/ G# a- w* U
# S& @6 B' ?) L1 L2 G
# c5 e7 p7 \. D$ B3 q" Q6 G8 k- [( g D+ F# s
+ o, P; I' G& v+ G! m3 n6 j
-------------------------------------------6 v! j5 \ k7 Y9 B# D1 j. p+ L
. q. f; ^; G! Z8 |- X; b8 G
) U+ B) U T W1 Y6 m' Z if( pAttacker->IsPlayer() )& |8 r" v& P" S' A: |
{7 r m; n6 |3 L0 e
m_idMurderer = pAttacker->m_idPlayer;
+ G( m7 {9 A7 \8 v2 s; S/ U
/ `( C- }. |1 u6 @8 x5 w+ X5 N; ?2 y- c) S
CWorld* pWorld = GetWorld();
, g1 X" D! k) P' { ?, Q# D$ n if( pWorld ): H( O% n; l' @: B3 x/ t% V
{
3 U# m/ C9 \/ s* S9 X char szFormat[256];
2 a5 n+ x6 [7 }6 N8 q' h strcpy( szFormat, pAttacker->GetName() );( F" v( k; L$ h# h* a
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
# [, U1 h% E( ~4 h g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );7 Q, F3 h! O6 A( z W, D _+ M: A
}2 E2 {0 P! \' e9 ]
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