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赏金系统恢复4 O! A* ]- u R
Mover.cpp: s% N. G* e+ n3 m" Q1 ^& J
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Code:
3 `( @& y; k( X3 ~: Y! b Tint CMover::SubPK( CMover *pAttacker, int nReflect )
4 s0 {/ W- b+ M# C8 c{
+ H# \0 Z |9 R4 M; x- `( [" s if( !g_eLocal.GetState( EVE_PK ), R! F+ U; q+ G% \2 a0 l' t: d
#ifdef __JEFF_11_4: K2 N8 H: U# ^" Z5 E. O$ p, K
|| GetWorld()->IsArena()$ n, ~8 T9 [+ B: D
#endif // __JEFF_11_45 G/ V3 Z" [- o
)
7 v8 M% G! b6 k return 1;
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#if __VER >= 8 // __S8_PK
, @) D2 g8 E. |9 W+ K0 L3 l if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
/ z' D/ v$ w* ` return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ); s5 y) ^# y" P
return 1;
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* o/ T/ f" v: U#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 `! T$ ~5 i+ h* p- ~/ h if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
0 l) o: c% m# E+ U* {2 \9 m return 1;
@" N% E( ~# [. A( Y#endif // __GUILD_COMBAT_1TO18 O9 x4 \$ r) d4 q7 }* Q
! h2 Y' G" ?# W& g4 W if( g_eLocal.GetState( EVE_PKCOST )
" D+ j. x; B$ A1 f. U# |1 R! v4 z#ifdef __JEFF_11_4, R# |! r) L' _4 W7 _
&& GetWorld()->IsArena() == FALSE
8 \4 i* k2 u/ D1 h2 m#endif // __JEFF_11_49 I0 w/ D; S( l @8 X/ A
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{
0 M$ w* h+ V! a if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)6 U: h% w* ^1 c, q
if( m_dwAuthorization < AUTH_HELPER )6 B6 J4 k) d1 d( g5 w4 m/ q
#endif8 ` r& M9 a5 p3 e" f' ~/ K* k
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// ??àì?? μ?·ó & e4 A% J @2 \3 m$ j# o
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
1 `$ K& a" `! Y. ]9 o CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
# T% I/ w( M) z$ h int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );1 Y5 o( n5 v# }
for( int i=0; i < nInvenDrop; ++i ), E# I, N4 q5 K2 ]
{
! R1 K: O5 W, o if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; C6 U* e( m4 j+ H( j2 @% m! [ break;! K K/ V/ L/ V0 u; J% G* I/ L
}
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4 S" D( ]: s( C1 p$ D5 f5 j // - à??? μ?·ó5 h/ q, C# h9 V! V3 N
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );$ \) [( M( V2 W1 w3 P3 W
for( i=0; i < nEquipDrop; ++i )6 Z8 t/ e' N; @% E) G" m6 K7 l' q
{
/ x# K. G& n4 T3 _, M if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ( Q" U1 Q- @3 ?" Q& E
break; ]' B0 U- }5 L+ p: p
}
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$ g% G0 M" a9 M1 J$ l) w* Z3 r: f6 A if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();' B; M! x* p$ J: G9 g9 z/ B
if( pWorld ), D+ I1 M2 F4 ?* b8 h; w* ?
{
. h5 R1 ~6 J! d5 U char szFormat[256];
t/ c: @4 \8 J, I strcpy( szFormat, pAttacker->GetName() );
0 e; ?/ C% n( N9 k' @ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );1 t" q1 V# d( Z/ j1 c
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ V! Y3 c! S% M$ H Z/ p }
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+ a7 k& J7 x) x# H: n" x& i if( !pAttacker->IsPlayer() || IsNPC() )
9 t# a: ?6 f9 ^5 `0 u. b( `8 X return 1;/ n9 m; e D$ J7 l8 ~; C: @, v( M
2 P p2 b, p& ^' X) { q BOOL bAdd = FALSE;
1 u) n) U: m( G' _ if( pAttacker->IsChaotic() ) // ???à?ó??
. j; y, t3 a9 Y/ X! R8 V2 T1 @ {
& R$ O9 z( T: r) o- h6 K. a if( !IsChaotic() )# M8 X+ a8 g- k" Y, I
bAdd = TRUE;- S8 i* v ?9 Z8 I+ k' V/ \5 y0 Z
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else // ?????ó??, èù???ó??7 K! C" N- P1 }4 Q- [
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if( !(IsChaotic() || IsPKPink()) )
: P* W, I1 s) q! L. l bAdd = TRUE;
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$ C' {* s# P: B X /// ???à????, ?o?aà? ??·ááü5 V4 M/ S" E5 H( E& @
if( bAdd && nReflect == 0 . J! f4 ?! n2 q- a8 J+ [% t+ A; g
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...7 F7 C$ {1 {3 S1 N. Q* z; S" D
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if( IsPlayer() && pAttacker->IsPlayer() )9 e! l6 Y' t; I6 t% B3 z) _
{
. G8 y$ [. q: G- V5 O if( !pAttacker->IsChaotic() )3 a9 {$ N. [9 a+ H& D8 k2 Y
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );( @# u, a1 M( I8 q0 t5 Z% i, p$ v
CString szSendMsg;) j7 K' J" r3 s5 R! \2 W7 Y6 _6 G
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) J% c0 o% ^* m. d8 P& @
((CUser*)this)->AddText( szSendMsg );! Y# w2 }: ^7 D2 q" \
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
; D) f) U; r: G ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );9 P' C. a5 O7 m2 _% A! b
((CUser*)pAttacker)->AddPKValue();
3 I; v6 Z$ }# Q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
9 C7 T% @+ I/ k( W/ Y. q8 ^8 c g_UserMng.AddPKPropensity( pAttacker );$ z4 F( v% R; K M. z4 Z4 L
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); Z, Y' G. w. e# k, {# }$ f
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
! G4 P0 V0 k6 S9 p5 L#ifndef __MAINSERVER
$ Q) I- T1 u% H; R6 e/ Cif(!pAttacker->IsPlayer()); P' _/ Q; ]0 h3 _
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );4 Y4 C/ _! {0 j3 s" ~
#endif // __MAINSERVER" a7 v8 y+ t( ]
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);6 |; O2 R; e3 i
#endif // __HONORABLE_TITLE // ′Tà?
5 K/ W, f% j& _2 C$ Q }
7 O! P9 A6 B" Q% h; N#else // __VER >= 8 // __S8_PK
; K. T9 U& {1 q K' [! k% S- B BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
: H! z- [- V7 J! K' b! s, a pAttacker->m_nNumKill++; // ?3?? á?°?/ s; \" i0 w2 [7 I6 h/ B
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù., @/ w( S$ ~2 O9 u: u" E% b
) j2 c# V4 {% ]( s7 h; ] int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: \, G2 \, ^ s. m% \$ {' e if( nGap >= 80 )
! A+ b: M+ m% O) @. g7 E ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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8 F }* O7 n3 {2 f7 X // o??ó±Y ?3±?±a?| ??????′ù.
) o o5 e2 \9 U, P9 a" L) l0 | CWorld* pWorld = GetWorld();$ p {/ e6 N* N* H! }
if( pWorld )
: x, b" ]5 a3 H' e/ B {
& }0 i4 Q4 ]3 `* e# ^, g2 ] //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."0 S, Z- p' v3 ~( N
char szFormat[256];
8 i' {7 l# n6 c strcpy( szFormat, pAttacker->GetName() );
" ?5 c0 A \" U9 M! S* x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# t5 [' l1 O& b. y+ S7 p! S
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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5 g, C- C% M8 `1 ~ if( g_eLocal.GetState( EVE_PKCOST ) - u3 p/ j) B- g$ ]7 m3 g
#ifdef __JEFF_11_4
7 ~0 Z/ W: s& l0 F && ( pWorld && pWorld->IsArena() == FALSE )! L8 \: |/ W9 e8 F' {# m' ~9 N
#endif // __JEFF_11_4/ l! y# r6 P$ H9 `- a
)
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if( bChaotic ) ) Z( {6 p/ S0 t9 L* o1 |3 {
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#if !defined(__INTERNALSERVER)
( g J# a; f- P/ C& Q4 N% f if( m_dwAuthorization < AUTH_HELPER )( h8 s9 `5 }: @4 ^) C+ ]
#endif9 y; z* _: T( H5 U8 `; S
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// ??3?μ?·ó
5 d. o( F. ~, f1 G3 P# f5 ^: M KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
" B" o7 H) u/ K9 {: V/ F R( S+ Y float fRate = pProp->nDropGoldPercent / 100.0f;4 n R8 M( E: V1 l" u
int nGold = GetGold() * fRate;+ j2 t: i! b) ^( a1 t* x
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if( nGold > 0 )
8 D; c% {- D* s- \ DropGold( nGold , GetPos(), TRUE );
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+ A5 B8 j! R( z }+ M // ??àì?? μ?·ó 9 x6 N5 y5 R% o* |3 r+ P3 [* F
for( int i=0; i<pProp->nDropItem; ++i )
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BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù." I1 t! o; {' W) }! j7 h. P
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if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 6 W0 n- y [4 a
break;6 |7 ?! X8 M% F2 h9 z5 q2 m# N
}
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}; M9 X5 i1 i5 A& R: s2 H, ? g, ^' e
' l. Y2 K% y9 i; |- w; J; | //pAttackerà? slaughter°aà? oˉ°????2′ù.
) s' @7 z1 \& ?4 @8 @ pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );. Z" U+ O0 E. S1 r6 I% h
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 Y' s$ k, Z, ^2 S: [
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
1 `& ^- z" R- R. D9 O UpgradeKarma();
r; M# x+ w4 l, h4 {5 k6 q#endif // __VER >= 8 // __S8_PK
6 ~. v7 V: C7 L& z' U @ return 1;. j1 `8 }9 |) {8 [6 J
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* w- R5 |% _( l9 }6 A5 {# p: i if( pAttacker->IsPlayer() )" l9 V" E9 l5 n4 k- b J+ r
{
, u3 O% @9 s& S! h: v m_idMurderer = pAttacker->m_idPlayer;/ g" t. U: \( e# s
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& B0 W7 w; M4 n } CWorld* pWorld = GetWorld();
p6 }" Q$ U8 E$ X: C: }4 y3 t if( pWorld ): [, T# B9 p% l# Y# P
{
' f4 L- d: A/ E! j6 D char szFormat[256];
& [2 X! v- g: X7 X3 L: } strcpy( szFormat, pAttacker->GetName() );
! ^9 `1 x/ w3 v* s Q2 _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 K6 r, W. ] l1 E& p3 a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );+ ~0 r0 Y9 { I* G- m5 h
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}
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