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赏金系统恢复& k! p$ d: n: x9 v" B& y+ J
Mover.cpp
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3 V7 q& j* u' Z6 wCode:
* E9 x8 U$ }+ H4 }int CMover::SubPK( CMover *pAttacker, int nReflect ), W. \5 u& W* _* r2 f1 ]
{
5 i( B2 h3 R* k9 J8 h if( !g_eLocal.GetState( EVE_PK )3 p" M* C' s. A ~! q
#ifdef __JEFF_11_4
. s( }) L4 d6 e1 X/ s! n || GetWorld()->IsArena()- K, }1 s$ T/ \+ z7 M2 ]2 H* V. n
#endif // __JEFF_11_4
4 v2 U% P$ t9 @, T# u" k( o )! {2 F2 H0 z$ I& O
return 1;. _2 T$ S. t! w6 }6 l9 {
+ M. g- o: f& M5 [4 h U" s- Z
#if __VER >= 8 // __S8_PK1 o, [+ f% s) M7 a& A, W
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! q! n4 y3 g5 F0 J+ z; c: { return 1;! W$ z* o7 ^. j! ~! u4 U" H
4 w2 _, M# l7 t _! p+ _/ E if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 t! q4 O3 D. n9 i6 G1 [
return 1;4 {5 o! H8 I& e( l) Q( g
3 o5 Q3 U2 D7 f# i: Q; \#if __VER >= 11 // __GUILD_COMBAT_1TO1
. |( G) ^& t9 J if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 e9 Y, u6 `2 Y1 i% v. y1 i# K9 y return 1;
' |; W7 F7 T4 }#endif // __GUILD_COMBAT_1TO1$ b' }' Y5 A; b9 \' D
3 f' P( S) S; O3 T if( g_eLocal.GetState( EVE_PKCOST ) . \- i. L( j! k+ f5 a+ Q
#ifdef __JEFF_11_4
6 `$ D) g" |. |3 ~+ z && GetWorld()->IsArena() == FALSE
^& O% W! L2 i0 e' \#endif // __JEFF_11_4
* s; v/ ^) d9 e4 l( N3 U, L )" x$ V5 O3 h9 H; X3 ^3 y# o+ s
{
V- }: r5 x6 I if( IsPlayer() && IsChaotic() )
+ e2 t7 u0 K8 e) G9 s/ J$ M$ _ {1 a* D) t# Q$ e: o& f
#if !defined(__INTERNALSERVER)
. C5 R0 Z1 x& G \6 ?& P if( m_dwAuthorization < AUTH_HELPER )8 g, R2 B9 m8 x8 f
#endif
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// ??àì?? μ?·ó / j8 C/ p" Y6 P0 a' ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )6 c4 F/ V- S+ O; [" `* p- s# C
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
c/ j: ^. U. `3 B: W* ] int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
2 B6 K. G! I6 j1 |; L for( int i=0; i < nInvenDrop; ++i )6 `! _: Z; t; t& Y- j1 K
{+ e0 X9 ]; I+ K
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
4 k2 C! k R6 n# H4 P7 C* \ break;
) E4 [8 y. l( F4 O8 |7 n" h) o }, J' `4 g: S7 p# k
* t6 S. n* \; e( P* z5 k // - à??? μ?·ó
4 |0 s: d) o9 z- [8 |2 c8 h) q int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
) R, P+ y3 _: ? C for( i=0; i < nEquipDrop; ++i )% Z; K9 Q% Q) d k
{
: x. E5 @, l; u; A/ d* z if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
1 U: T' P! ?& G ` break;6 S( |1 r7 m! { m7 L4 w( ?3 m2 r
}
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}
5 h* U) o9 G- k" w B }
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# Q" _) Q/ {! q: G& q- y5 t if( pAttacker->IsPlayer() )3 c& h, K+ Q$ m- F( c* X" Y/ U
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m_idMurderer = pAttacker->m_idPlayer;
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' _% e) P0 ~* u+ g. a4 B CWorld* pWorld = GetWorld();
( ]6 }+ P' Q* d; b: n1 O1 v0 K if( pWorld )
4 ^& _& f6 l! u {
( S/ h3 W6 \+ E$ {2 {2 J char szFormat[256];$ i) G% D7 ^- G' A$ t
strcpy( szFormat, pAttacker->GetName() );
! ]3 p* M! @) q% m, W strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 ?8 @0 [, y/ z: ~3 ^9 b6 F# i* p2 Z6 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );/ L6 ~8 `' Y# q% i6 T) X
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}
: ]+ V% U, l% E0 z: L* {* `2 t; m: P C
if( !pAttacker->IsPlayer() || IsNPC() )
/ Y( p1 r/ c- R8 r, Y" [ return 1;6 }( T* l5 u+ h
5 P( ^/ |9 Y( W1 {- m
BOOL bAdd = FALSE;
" n: ^0 y2 G- ?0 b! s4 {( x. E if( pAttacker->IsChaotic() ) // ???à?ó??% i6 M2 p, C( \+ Q( Z8 V% W4 D0 W
{
1 ]; q2 _ b( W# c E' @! y, c$ H2 M if( !IsChaotic() )3 C3 E, }" _3 G1 i$ P) S7 d
bAdd = TRUE;! I# b/ v' X' q
} _- q8 e+ ?' ^+ w0 P
else // ?????ó??, èù???ó??3 {6 D" m+ f8 q4 ~9 X+ H& _
{: P G$ ]$ T8 F5 J
if( !(IsChaotic() || IsPKPink()) )
/ @$ ~; L0 |1 ^, k) c+ H bAdd = TRUE;
/ p8 F/ _! K( F) E8 z. B- N" R }& s8 j+ c/ Z0 E M" `3 o# l- a0 ], [
% D4 k2 `; _# E. u8 ^" o: o /// ???à????, ?o?aà? ??·ááü& a" m7 z* `" \# k( m+ b, q& B
if( bAdd && nReflect == 0
& A# z. f3 g2 O" X$ @ && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
$ T& i, l2 D% c) y! l: ~/ v, O# N {
: s8 d& q) q$ O( f if( IsPlayer() && pAttacker->IsPlayer() )
, B: E% c" f9 M9 |7 Z, ? {+ L! @# B9 Q! q. l$ A
if( !pAttacker->IsChaotic() )/ K/ P. s% F! {' i
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 \+ S. D$ D/ ~: u, n* f
CString szSendMsg;
" ]$ O2 w& K6 I a6 Q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );# k4 y/ ?: b. Q: m( U
((CUser*)this)->AddText( szSendMsg );, P P0 i. |9 d% A% l6 v
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
/ V6 a! V7 f" J* e ((CUser*)pAttacker)->AddText( szSendMsg );1 n7 p1 D; v G8 |6 d# }3 l3 t
}
( @) @2 @3 W- M9 V) k
6 m- n; h1 D9 R1 ~; ] pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; u' v% Y8 H% P Q" Z$ {
((CUser*)pAttacker)->AddPKValue();
+ b! J5 q7 K' f" H pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 p7 b1 K& b5 `. [, m' z8 K* E g_UserMng.AddPKPropensity( pAttacker );+ s- X% `1 j* D% k. n* e' s+ |2 @
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );1 D3 ` H( S5 y6 d6 g1 }
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 w# S/ V: ^! {& u
#ifndef __MAINSERVER; F' Y* ?# _5 |6 p3 B
if(!pAttacker->IsPlayer())
7 ^8 o# l5 {9 q9 m+ R. v3 S FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );5 n& I" O7 B- u- \, D& V9 H
#endif // __MAINSERVER) Q' ]; G/ q+ c) ~" @9 U7 n
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);% S8 G6 t5 N) u8 m
#endif // __HONORABLE_TITLE // ′Tà?
+ d- ~6 p4 ^7 {6 `2 h( E }
& U9 t# ^* x6 ^0 D#else // __VER >= 8 // __S8_PK2 N% B2 L6 L& k2 D2 l' [! \
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
/ o9 `* s$ G( D9 Q7 a pAttacker->m_nNumKill++; // ?3?? á?°?+ x+ V8 G8 l- {) |- Q
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.7 B: t$ C% L7 d* n2 M3 ?& l( p
3 @% H% R' w: ?( }$ O! d int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
+ `, f/ d- v$ s- D if( nGap >= 80 )
" ^5 }) \9 K" Z9 \4 Y, X" \% x ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ , H4 ^- G9 X, R
" o) r+ I7 H7 _0 O0 o6 y // o??ó±Y ?3±?±a?| ??????′ù.
+ S; h. A* F9 ?8 e* j1 k# S* k CWorld* pWorld = GetWorld();: f2 f/ h5 g( u$ |
if( pWorld )4 b3 ]! g/ p3 i7 d
{
5 W3 Q0 @/ [+ Z v; F/ x& g //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
+ ]. b! V& [. ~5 g# v2 \ char szFormat[256];
4 S2 d2 G; C8 A strcpy( szFormat, pAttacker->GetName() );
! b. U7 D3 h8 T8 ] strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 u9 y5 x. t9 T; ]' Y8 T5 z* ?# I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );" u7 n+ B* Q& y7 g; T& u* K0 {% L* S
}$ L) A; X1 f2 h! @, f0 A! I6 u. F
' G7 c# g3 o, V. z/ H" t2 M6 e! Q" s if( g_eLocal.GetState( EVE_PKCOST )
: n% `; X! Z- M0 [ m#ifdef __JEFF_11_41 ?9 h% L# _) K& i& r5 B
&& ( pWorld && pWorld->IsArena() == FALSE )4 I* A# T8 V/ [# v1 |/ J
#endif // __JEFF_11_4 S2 Y0 h. }" B5 Y
) }" h/ n/ T3 T3 I+ d
{
( A6 I7 O& ~; o, M2 E if( bChaotic )
7 {9 n' w. e! P: `& c* L {
. H6 G( q% e7 V- ^2 M$ r4 Y8 f #if !defined(__INTERNALSERVER)
9 \ o: ^7 v+ T; s+ T% o if( m_dwAuthorization < AUTH_HELPER )
6 p! \5 \4 ?4 n- ?! V" v+ i #endif
6 E6 O/ }2 f$ T; x7 s, m" T9 P {
2 n! M3 ?7 O: L# P% @$ Q // ??3?μ?·ó # V" P) R- W o: D3 A
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
' t7 g9 X; m4 y& f+ ?: Z float fRate = pProp->nDropGoldPercent / 100.0f;3 N% z' X! Y9 G; w
int nGold = GetGold() * fRate;
+ r8 a. Q3 E) k; T3 i8 [
+ J1 v4 B, g$ s* p% n if( nGold > 0 )6 s# z+ O6 _; V0 ^" G5 J1 s
DropGold( nGold , GetPos(), TRUE );
7 T% X6 P4 z! T- U5 l, @ n# L% @' Y% e
9 O+ F9 d5 _9 P! b1 k: r/ t // ??àì?? μ?·ó ' @4 f5 g) C/ G3 ?: b/ U
for( int i=0; i<pProp->nDropItem; ++i )5 c# O0 Z3 E9 D% m3 E
{) B& c3 s) c" J* U. l
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
5 n' y' A/ P, y8 ?9 P, [
, Q( O4 ~$ W" H, `4 D) w/ O if( xRandom( 100 ) < pProp->nDropPercent ) # y3 ~" h. d- V4 I
{
$ w! s& X6 K4 S! X if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
6 V% g6 d5 i8 N( {/ [5 P5 K# X0 E4 S break;! R$ C# @( E: C( A7 ^: `' R5 P
}. m! R; i+ l* R; [* ]' l
}
& k8 ~( S5 j4 X }& X* X5 i. y( z+ Z
}
0 ]' M1 d# n% y. a; C }! d, `7 U8 ~, L9 m7 ]. V
# @: M' C5 w% p4 ]5 g& ]8 ^3 J/ ` //pAttackerà? slaughter°aà? oˉ°????2′ù.
, W( L$ f& r$ J5 t1 L9 C# Q) L6 Z+ q pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );: T* g! Y/ ?" a
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
4 ?+ `0 s c6 E9 C& q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )- p9 A6 y5 V3 C% o. N- `
UpgradeKarma();- D) N- K v' W3 y& V4 f
#endif // __VER >= 8 // __S8_PK
. f ?- l! q; A f8 w return 1;; K: j6 } `1 C0 N; k
}, i! b8 _- U" v% X" x. a
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; F9 l4 K+ [+ p x-------------------------------------------
" \. n- u! m7 _. q% Q/ \5 ?7 W6 L+ t, s4 k/ z `
. B+ q# N2 t- O0 B if( pAttacker->IsPlayer() )8 Y* u" B3 \7 R# {) ]
{
4 Y6 t' x5 p9 @3 D m_idMurderer = pAttacker->m_idPlayer;
3 w8 Y, n" ~' o. Z: G
/ c3 ~# L# z* b5 o( l3 C x9 M5 o, j) P0 ^1 c) k3 n8 D% u
CWorld* pWorld = GetWorld();2 F$ U7 J( V1 l! B, |. @
if( pWorld )
! ?% R0 g1 p' J* l {
) S K; R, q8 W5 u: D' T char szFormat[256];7 c* d9 z0 b2 t' o7 @/ z
strcpy( szFormat, pAttacker->GetName() );
$ w, e5 J, y( u% @* c& u# Z; w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: `4 ^ ?" Z7 C1 V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
1 U; P) h6 u; Q d0 {6 o2 _ j }
4 B. G3 u3 Y5 N3 i2 A5 ~) i& [# K; b }
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