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赏金系统恢复7 C# ~2 {( ^: f0 I x9 Z
Mover.cpp' G. A% K& `$ A3 w0 z* F% ^
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Code:
5 X7 x2 Y1 e& f6 N9 D, o# iint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )2 x$ \/ h( W4 |! i. F) `% |9 Z6 H
#ifdef __JEFF_11_40 ?2 T t+ h* v; @8 k
|| GetWorld()->IsArena()( `* {. f: F8 j3 F5 k
#endif // __JEFF_11_4$ P V4 `/ x- A
)
- k6 D* l6 \1 [3 I1 l j) _ return 1;
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#if __VER >= 8 // __S8_PK, H) p' S4 M& r* s
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 c& I3 _* e' [% A) k$ z" Z; J return 1;' L0 N8 _1 I2 P
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 p1 g$ ]' ?' h- ~) m, U4 h# Z4 @ return 1;
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" s$ [) m/ K- D' L% ?3 O Y#if __VER >= 11 // __GUILD_COMBAT_1TO1
9 i& e- R( Q: _, c& ^ M if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )) L! {1 y: }; A1 D
return 1;
1 k8 _! [ T' O: D3 l#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
* b1 f4 P1 w8 V$ I! c4 o#ifdef __JEFF_11_41 D! x+ M) Q2 K
&& GetWorld()->IsArena() == FALSE
, b6 Y" s9 h9 t1 d4 |#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() ) 6 T( e3 ~( g; R5 ]
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#if !defined(__INTERNALSERVER)) i+ g. y0 e( S$ }/ ~
if( m_dwAuthorization < AUTH_HELPER ). I; c3 }) ~( k$ d `7 J7 f
#endif
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// ??àì?? μ?·ó $ T0 L% i" k/ F) h
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
4 A5 G; F' M6 }- _3 U5 Q5 X CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
! B" g9 r) P% J7 U& M' Q! k% ^ int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );7 o& |. j+ _- H. p
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) & o2 Q, f" g1 S& i6 U
break;
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// - à??? μ?·ó
1 q0 y1 _ `* T" M! Y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );2 ^' |, I1 H: R& p- A; \/ i, O
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) $ v8 B( p+ J5 j1 k; i3 x w$ x
break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;' s! l& |- ]; V5 R Z
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CWorld* pWorld = GetWorld();
* O* N4 d$ t0 ^. [ if( pWorld )
# ~6 f: Q$ q# F2 g8 V' | {
5 Y [* u% L; o2 B( `& y9 w char szFormat[256];
+ L- o; f) q1 P9 e% T* i5 u strcpy( szFormat, pAttacker->GetName() );1 p. [4 U9 H) q9 G* |6 J& ^) f# q: B& E
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
3 S) O0 [; A# h; d( y6 x' q g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
6 R x3 d. p9 H5 R" \ }
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if( !pAttacker->IsPlayer() || IsNPC() )
; j2 p8 Q* R0 ]* h+ Y1 I) W" S return 1;' w m% t0 O$ [
9 g- z+ x, H% N) }0 f9 d BOOL bAdd = FALSE;* K. }9 o" P' s+ }' d4 Y# C! M
if( pAttacker->IsChaotic() ) // ???à?ó??
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8 z @' c. t& T. o8 Y+ B if( !IsChaotic() )
' i G/ R1 X x$ P* k' l8 e bAdd = TRUE;
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else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )" v" P0 V. v# n+ e: K/ ^4 H9 c+ y g, @! k
bAdd = TRUE;0 U# J; D% e: [% {+ ?8 y" q4 a
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& h( ]- q# W7 U4 h3 p# y$ | /// ???à????, ?o?aà? ??·ááü n) l# E# A5 P! |
if( bAdd && nReflect == 0 9 U/ @' h& K) W( L, { Q
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
+ w1 F$ {( `$ i2 G {
; v) E) s6 z F+ j3 k5 K if( IsPlayer() && pAttacker->IsPlayer() )% s! ?. [" B; _0 j( o' I
{
. ^, }! V. c- L1 Z# P/ X if( !pAttacker->IsChaotic() )# z8 M# C9 V& I. p7 d
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
; k- m; }# Z' o3 H CString szSendMsg;
( @3 ^8 v* y$ a1 O9 I( ^" a+ J2 k, [ szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
* E8 F/ U& g" p3 N/ h ((CUser*)this)->AddText( szSendMsg );( O# |( |5 C2 \) i% \
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
8 m1 U( ]' J7 s6 y B5 D ((CUser*)pAttacker)->AddText( szSendMsg );
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; d9 m3 O5 n9 m1 Q2 @ pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );) \+ k4 a* A1 l* y9 Y H
((CUser*)pAttacker)->AddPKValue();
, m+ ~0 Y# p( F0 h* @: \' w pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
/ Y! N. Z# k+ I: T9 L: | g_UserMng.AddPKPropensity( pAttacker ); G$ r' N9 m; ~1 i) a" }$ X
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
0 E4 \; h6 k7 W6 l ~) c; X#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? G8 M" B/ j5 C% P
#ifndef __MAINSERVER
. T* j+ T$ ~1 iif(!pAttacker->IsPlayer())
0 l+ ~# {4 t% {. y FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );0 l' g+ J9 j- x+ K
#endif // __MAINSERVER3 B# e8 N% U0 T Z& K1 R3 u, E
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 S# W3 ~3 k e4 W7 Z' _+ O( C! N" g#endif // __HONORABLE_TITLE // ′Tà? l* g5 @0 d4 O O/ v' u
}
7 a( V$ O( A! Y! j( k- Q#else // __VER >= 8 // __S8_PK
4 ?% t5 |9 W5 M" d9 v BOOL bChaotic = IsChaotic();; `6 g2 n4 |% L9 V# ?0 Z! \
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.- V5 }( q" Z) Z$ k5 w! ^2 M
pAttacker->m_nNumKill++; // ?3?? á?°?) |( J/ R, R$ s- J. n5 l) G& Y
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
4 y8 L/ a0 ^; `! G2 k, L+ Q- N( [" e# N
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 ?8 I: p0 @, {+ q if( nGap >= 80 )9 `0 t* P3 Y9 I! c1 w, M. H0 j
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.% k" L9 c- N! ~( Q, m- J2 o! h
CWorld* pWorld = GetWorld();1 w' u& n$ ^$ g3 |
if( pWorld )# y2 k8 F4 `# g/ s4 `+ L5 x
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
3 t) _1 D7 _" [4 n8 E char szFormat[256];8 G; Y* j- D8 X/ a' u: W9 N7 h; a2 J
strcpy( szFormat, pAttacker->GetName() );
% k, V# R- P2 O! w# h# x' ]/ t* c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ [+ d$ I0 g8 p6 I! s5 S: H7 ]
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST ) * \' f- }4 t3 u" q- N: z
#ifdef __JEFF_11_4
4 }2 n% y) |9 j && ( pWorld && pWorld->IsArena() == FALSE )7 {6 O6 R3 L/ g$ @. X
#endif // __JEFF_11_44 F3 V$ v9 l& E3 m B# Y& C2 ~9 a
)
" S* D: u6 @0 U4 e& e {
0 t0 M" X7 R0 O0 r' u1 J if( bChaotic ) % A; P* Q. `; O2 k( A
{
1 v+ P1 V7 a& E9 ]6 i; w #if !defined(__INTERNALSERVER)
* N! l. y7 E3 A/ b if( m_dwAuthorization < AUTH_HELPER )
8 I. \' ?- T/ n8 { #endif
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// ??3?μ?·ó ' a% C9 T1 e r- ~4 K: f ^
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: W7 D3 E( r R/ q! d! p, l float fRate = pProp->nDropGoldPercent / 100.0f;
. T: r% R, G) |/ v( y int nGold = GetGold() * fRate;0 m. _- `- |0 j; Z. G2 M. G
' u# v. E' b& v9 Q9 }8 N+ g- z. N if( nGold > 0 ) m) H% Y( T$ k4 u& n+ i5 n
DropGold( nGold , GetPos(), TRUE );! ^8 e' j4 R( O0 f
2 f0 M- i; V7 b // ??àì?? μ?·ó ( v! S. |' T' `! k2 G
for( int i=0; i<pProp->nDropItem; ++i )
8 j- L: d5 e' b! w ~0 @: o/ P {6 L1 v9 C& M7 Q0 u* }
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% Z0 D o; O% p: t
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if( xRandom( 100 ) < pProp->nDropPercent )
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$ x. Y4 i" X/ U" k& ?! R if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
- G% D% f) l0 u/ V) T break;
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.6 x: I$ x6 O \2 i
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );1 h' f$ O0 J3 R+ |, {: Q8 W7 _5 |$ Q
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.3 {# h. B* b8 y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ). I" p* j! y" t
UpgradeKarma();1 o" X7 Z& J4 o) T! R. s _
#endif // __VER >= 8 // __S8_PK* i( K" y% t: S+ Z7 i. w( g' @
return 1;
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-------------------------------------------6 v* y/ B0 b9 {
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( G1 O3 L0 O9 l) T; Y$ n if( pAttacker->IsPlayer() )
9 Y# F8 l7 G7 W f {
8 S! T( `# ?; j" g0 N) n m_idMurderer = pAttacker->m_idPlayer;$ ^& K% i6 i* g+ c: A$ ~( ]
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& _7 {! d( z' }; O CWorld* pWorld = GetWorld();
! n x" j7 _ R8 m if( pWorld )
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N5 y0 `0 D7 B6 V4 G& E: \( w char szFormat[256];' p8 [1 P; K9 _0 [2 d
strcpy( szFormat, pAttacker->GetName() );: X. Y' |- z2 y6 b& t- b
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );+ o) Q; ^5 u C2 ~6 I
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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