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赏金系统恢复& v. H# Q0 O% u! [7 c
Mover.cpp
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Code:* s3 h3 {3 g+ ]- R, h5 J
int CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK ): N m- ^ M7 u5 {
#ifdef __JEFF_11_4 S- G) a( O0 r% t
|| GetWorld()->IsArena()
: i- g1 `% s3 k5 G#endif // __JEFF_11_44 W6 M3 z R2 J; F( Y) w c
)* E! m) e7 c% b9 [
return 1;
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#if __VER >= 8 // __S8_PK# r: V( F, b& ]. {- X1 b
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 P# b3 B4 o1 ~) I- o) F9 H" J6 r
return 1;+ Y; r! c- n0 J8 X. o
4 l) q4 }2 B0 Z+ {* n. w9 ~5 H/ H if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
0 |* q9 K. A. _* I7 T# O) t8 j return 1;
1 ^8 q) X: U; }& X: A4 }
6 {6 Y% E ^6 X#if __VER >= 11 // __GUILD_COMBAT_1TO1- f2 s- A# j' L8 Z% I; w$ ]
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )# Q* b: D G; m5 F0 z
return 1;
# S) f4 m. F$ ~- R; o! @. z3 s#endif // __GUILD_COMBAT_1TO10 ~% Z% D, G2 l) I0 p- J* M
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if( g_eLocal.GetState( EVE_PKCOST )
+ f9 K, H% F5 r#ifdef __JEFF_11_48 Y3 e$ K |1 [3 l4 s p# F
&& GetWorld()->IsArena() == FALSE) ]6 I2 a# \) U6 z2 d4 @9 ?
#endif // __JEFF_11_4' ^8 p% f; F1 N
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if( IsPlayer() && IsChaotic() ) ( X) t9 U% Z+ \
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#if !defined(__INTERNALSERVER)( H: u, D' L" p/ m, s* c
if( m_dwAuthorization < AUTH_HELPER )0 a- w c' t2 H- a
#endif
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// ??àì?? μ?·ó |' m' b. Y- R; M7 ]
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
' e+ n+ A0 D+ h! z, G& n# f CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; x- ?% @% U' L% z1 L$ w0 H
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );$ i: _9 t6 }+ H
for( int i=0; i < nInvenDrop; ++i )2 s$ G+ C; I2 w0 z$ M- }6 T0 g
{
! r! D* H8 N& k8 b! ?/ T9 d if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
% w# z- x. n9 S0 A4 R! F4 ?5 \, U% Z break;9 ?+ N, ^! U3 O ?
}
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// - à??? μ?·ó
\. I7 x @& C, i int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( ?# Z7 q( A* u8 w9 y" _ for( i=0; i < nEquipDrop; ++i )7 c* k+ ~3 B- D5 n9 ]. T
{" n; c. V) i. F5 A' M6 O. C
if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
+ n. s3 X. O% o% V break;0 J) H& ?- c1 A# P; i5 }. A
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}
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if( pAttacker->IsPlayer() )
) [2 H! R, q$ ]$ H7 S$ b5 H {
* }$ `/ D' r4 ] m_idMurderer = pAttacker->m_idPlayer;
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6 A4 f$ A% c( M. q! ]( d CWorld* pWorld = GetWorld();
% U% u5 [, }2 `7 u if( pWorld )
( }2 q/ [# s, H1 {. a( J {
" T$ R! v+ u* z char szFormat[256];
! i+ B& Z+ Q* a' P! k# h strcpy( szFormat, pAttacker->GetName() );
- H' a2 d5 v7 ]7 V/ [, O$ s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! m7 R1 Y8 H5 G. P- W+ ]% E
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 d7 R6 t& G' L; o
}) ?8 \1 b+ q8 L) j
}
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if( !pAttacker->IsPlayer() || IsNPC() )
: J5 i) ~, Q1 V9 l return 1;
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+ t0 o( m0 V7 C( v7 l: L BOOL bAdd = FALSE; R7 H l1 J* c
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ); n8 r6 Z {* L6 F8 \7 y
bAdd = TRUE;
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else // ?????ó??, èù???ó??9 Y: `2 Y% B3 x/ Z
{
0 W4 g$ Q- J) v6 }1 x _9 Y if( !(IsChaotic() || IsPKPink()) )1 ~: c0 g9 H3 p) J
bAdd = TRUE;0 q$ B W5 m7 F8 t+ O7 k8 D
}
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) a& ]. [( k% v- A w /// ???à????, ?o?aà? ??·ááü
/ [8 v4 k$ r- s5 O if( bAdd && nReflect == 0
0 I2 r( e9 p" O2 |3 k% w && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )
. k: C) y0 D5 N6 a& P& V ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );0 P+ O9 X3 V" d: i' z( V) I
CString szSendMsg;
8 L* I! a7 s. \, }; k! c8 k3 _, A szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
& }- ~- l2 V* Z9 U ((CUser*)this)->AddText( szSendMsg );8 M7 Q# i$ }4 o. ~4 P
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 X- C! e* V, C9 j& _1 M ((CUser*)pAttacker)->AddText( szSendMsg );! @) ?9 t. m: {
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );5 j- B7 ?6 b& }+ [: u
((CUser*)pAttacker)->AddPKValue();) J1 J6 d; Y: ^+ E
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
( \6 l7 |) d. i1 m( k1 I g_UserMng.AddPKPropensity( pAttacker );3 \- E& R: U9 Q; {+ L7 W
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );' G( y) \2 g* y. l, g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 a) D8 g: p' q1 B4 E$ F#ifndef __MAINSERVER( W0 _" \" w1 P
if(!pAttacker->IsPlayer())4 K, F, d$ o4 u0 P) e
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );- O! Y2 Z0 w1 C0 A/ f
#endif // __MAINSERVER Z" C9 z; [; N" v
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
# L/ K* n# }) a" r: W" k; x#endif // __HONORABLE_TITLE // ′Tà?
( q9 P3 R* i& b; u5 p6 \ }
z; N( o c1 x#else // __VER >= 8 // __S8_PK
& ~1 u# G3 s; U0 [ BOOL bChaotic = IsChaotic();( e8 Y' a; g& E" d6 L$ q, u/ ?
& z* ~9 A" m& Q. e( U m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò., Q' q. g: i4 C- j& R
pAttacker->m_nNumKill++; // ?3?? á?°?( G+ C/ k5 v( }2 Z. W
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# q0 A- k3 j7 A/ V
2 l# C* o( `5 u3 c% G int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
( x& a5 o9 ]& c2 }* [ if( nGap >= 80 )- K$ L8 @6 f+ R' {4 V$ G
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 O1 l x6 S/ F/ f
) B% \/ \/ J5 ]/ [" B: l+ D" k // o??ó±Y ?3±?±a?| ??????′ù.+ t0 S2 E" b) ?
CWorld* pWorld = GetWorld();
+ \- h# e/ S6 a8 D if( pWorld )) R2 x' L- N9 `6 o
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
8 Y% r8 Q% B: {. u8 X' z5 }) _& x1 j char szFormat[256];+ X, C4 z4 Y8 n$ M' O0 a
strcpy( szFormat, pAttacker->GetName() );& a) ]* L' f# B; I6 u% f
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );# t4 Z+ K/ _' B7 ~3 U$ p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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if( g_eLocal.GetState( EVE_PKCOST )
/ ^/ U2 O( G, Z/ c0 S& M2 m' n#ifdef __JEFF_11_4* ^/ S E5 I: N7 w
&& ( pWorld && pWorld->IsArena() == FALSE )1 V3 {' W) b7 Q \- E) p$ V
#endif // __JEFF_11_4
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{7 C' x0 P+ }: J' T9 W+ r
if( bChaotic )
# X. X" ]- j/ }6 l2 F {
: Q$ t% p6 v& F4 t4 W2 @ #if !defined(__INTERNALSERVER)$ g9 X% B5 B! a: s
if( m_dwAuthorization < AUTH_HELPER )
: t6 m( r. H0 J' K! Q8 U #endif* q; ^9 ]5 q% M
{
0 @+ D* k% g- ~0 ~: S k // ??3?μ?·ó
- n6 J/ F x9 @/ h4 [/ S% e9 \ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
5 J9 O% M" Q1 Q float fRate = pProp->nDropGoldPercent / 100.0f;" h& X: g& A3 b5 X9 F
int nGold = GetGold() * fRate;
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- Y2 X1 H8 Y/ [8 w+ [8 [' W5 [9 T if( nGold > 0 ). x! N0 z& s& L1 b( b8 H
DropGold( nGold , GetPos(), TRUE );9 @% T1 L% B. X! V! P7 m
! c2 J" g/ ]. t* ` // ??àì?? μ?·ó
! @, I E" c3 m: o9 k for( int i=0; i<pProp->nDropItem; ++i )
) M7 H3 y- }( u; r% p, [ {
. Q- l* a% B7 I, J5 Q r BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.! X3 y4 y2 l1 @% a6 M3 Y2 E
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if( xRandom( 100 ) < pProp->nDropPercent )
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' p& D# r; ^$ }9 t) I8 b5 {0 Z3 X break;
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}
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} $ M: G9 f4 Z2 u9 h* n
}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.4 F1 z# h& Y$ O' q! |( z# M
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( o+ \5 g v/ s8 L5 Y3 k- z( V6 R // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.1 B: j* c! n" R+ R
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& C6 @/ ~2 g# w
UpgradeKarma();/ c; Y. t$ P+ m- h5 Y
#endif // __VER >= 8 // __S8_PK- y0 [3 N" H5 `
return 1;
# I0 Y/ s7 P" x( m}
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-------------------------------------------
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if( pAttacker->IsPlayer() )* G+ N$ S, R; D, n9 f
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
# o% k) N1 p1 J8 ~* N7 @% Y if( pWorld )' D9 I( M3 e6 \; e& d
{
( v# O1 V& _$ l) t2 { u8 j char szFormat[256];' ^9 \! j9 ]/ @' s0 F! Q% G; h# D7 i
strcpy( szFormat, pAttacker->GetName() );
7 V( g, I) C, T+ a# n( U strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' A3 s" S: l4 `8 T- z* h' F) ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );' Y. d5 e. s' o5 `& \- z
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