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源码 MoverRender.cpp% n: a2 _3 y: u: n5 A
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' l; R4 U$ V e4 Y- A0 j else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.8 g" o$ Y: U& h) Z5 a: V8 {( _5 U! r
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); ) l2 V+ f- |: Q8 N- b4 R. A% d
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );2 i; c' q* n1 v' u
pTexture = g_Neuz.m_pHeroIcon;
7 ~" t1 h$ k' o4 l) d. ]( k4 I; ^ if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;; C9 o0 i% L7 d
pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16. f, i) L0 U1 c& e8 q# M0 P
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)( T8 m8 h# G8 r$ j8 m! j* s
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
4 _# I* s j# v a+ t0 z& s pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
3 `: S: A0 ]% u; l) \8 ^4 ]// pTexture = g_Neuz.m_pLegendIcon[0];
1 P; {' _# n6 S3 Q; f- _ if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
/ }8 X5 b8 z4 U4 y3 `6 s/ a( o' X pTexture->Render( &g_Neuz.m_2DRender, point );7 Z! J6 J: |4 M/ `
}
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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" g- n+ S7 J* y strPath = MakePath( DIR_ICON, "icon_Hero1.dds");0 L" t" l! {, N4 {0 V5 e
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
6 m6 U; _) B" }% y& J. ^2 s8 C! g% ?// pTexture = g_Neuz.m_pLegendIcon[1];
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{
$ {/ [0 r% f) a l; ^) u! u point.y -= pTexture->m_size.cy + 5;/ q6 z1 l( `8 Y: R
pTexture->Render( &g_Neuz.m_2DRender, point );
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- Y% ]. ?* w& O! [( l#endif // __3RD_LEGEND16
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