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源码 MoverRender.cpp
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Code:4 u1 X5 c) l) t9 u* S2 W3 i: ]
' U# L1 A4 O' s# |2 R0 o else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽. A( l" K9 }+ j" `1 [' {3 v' q
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); " m2 h* O8 ~7 k K' V
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff ); e3 J+ j0 i. T* c# ~! X- I, v
pTexture = g_Neuz.m_pHeroIcon; n l* j9 b6 ]0 p8 c
if(pTexture != NULL) 2 G2 U2 Q' k& F9 b# S
{
+ c# B: g5 R6 P9 a$ g E point.y -= pTexture->m_size.cy + 5;5 A; q# x- B h' A
pTexture->Render( &g_Neuz.m_2DRender, point );0 j, W4 [) {& l) Y9 i$ O8 x
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#if __VER >= 16 //__3RD_LEGEND16
! m1 W+ v. [8 Z* B" ?6 [" m: `6 N else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
5 h/ f+ h! W8 c% F pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
) e% \5 a0 A6 Q% q2 t/ E// pTexture = g_Neuz.m_pLegendIcon[0];
; U: w; \: g$ h' f if(pTexture != NULL)& d6 B5 c% ?% a
{
) A# i$ ?/ I" `: f/ x6 m# v point.y -= pTexture->m_size.cy + 5;9 k: D! ?. w7 t; w. w
pTexture->Render( &g_Neuz.m_2DRender, point );9 y9 U$ |" ^! j! R
}
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# G# }; x8 V8 Q$ a else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");3 t5 h! s$ i, h4 `* h! U+ _6 {
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
5 I3 n. O4 g- L" P( l1 j// pTexture = g_Neuz.m_pLegendIcon[1];$ N$ q, d% n- {/ I
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;2 m) N" K5 P* O' i. s
pTexture->Render( &g_Neuz.m_2DRender, point );- x) ]% j: f- T4 f
}
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( {% f1 z/ s4 E. [! v#endif // __3RD_LEGEND16
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