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源码 MoverRender.cpp
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2 ^. k* I, g+ G3 A& Z3 M ` else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 7 b# ?( O* N0 |$ l2 }# D
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );4 X1 V7 i7 U+ X( Z$ T* `4 ?7 e
pTexture = g_Neuz.m_pHeroIcon; $ f8 h: ~/ }3 ^
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
/ `: @: m, d+ o( I4 G3 X pTexture->Render( &g_Neuz.m_2DRender, point );; ?, D2 n$ F- x' y
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}
$ C% K* y2 G9 K# N2 i0 e2 ?#if __VER >= 16 //__3RD_LEGEND162 R7 S: g4 @; ?" R
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)8 K+ {* F2 z! C
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
( N& v/ v7 v/ w0 c3 M$ Q pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
' @% t- G: F3 w1 l9 V1 ^0 K// pTexture = g_Neuz.m_pLegendIcon[0];9 x9 _) c* o0 |; A# L+ S
if(pTexture != NULL)/ U! |2 s1 B- `* U* N
{
! i0 f; p3 ^, M4 | point.y -= pTexture->m_size.cy + 5;8 `0 X+ T( S8 W2 v+ Y4 X; s2 G
pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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+ \/ C7 o% Y( {) }& J: ] strPath = MakePath( DIR_ICON, "icon_Hero1.dds");4 _$ P$ O# G+ c6 M h
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );3 @. z! G5 p: H. L j- m j! m
// pTexture = g_Neuz.m_pLegendIcon[1];
2 T7 P- S3 @9 q& P- K1 i if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
% N# z/ ?6 Z* Y* _" v pTexture->Render( &g_Neuz.m_2DRender, point );* V& M4 r3 }. O0 I! z( s8 i
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}
/ w) G# _* w/ f: `#endif // __3RD_LEGEND16
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