首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?! _, S- i q* F; Y( S
defineItem.h
# {% u& m' P4 Q1 Q# {5 k0 R8 a" B5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
+ h. e4 d, p, ]& t/ B# r) H' s8 ApropItem.txt0 L2 \$ S- W# R6 t% I+ g, X
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U! A) D, y( w0 |# s# w- {! y ]4 O
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q( l: O' {$ t% O
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
7 K* g. n- P5 _" |6 g' J k4 a# S$ ~5 a6 OItem目录添加dds图标文件* v! \! K/ o& j, x- e2 B' Z8 ^ r
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID# T! h6 D" K4 D% E W* A4 `
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @ g: y7 I. J( \/ N
propItem.txt定义物品数据
( a" c; d. K3 ?7 H: Z& G2 O2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~- r& j m9 l, O& n4 b( Q
3 x0 B7 a! C1 A; h! d& a7 H6 ?( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
6 m% `6 Y3 X$ X* g. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @7 r; [& v0 \# h8 n6 Q/ d0 _0 Y8 _# T1 y
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单独添加
$ ~9 T5 E* s" V) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
0 W. G7 ~; E5 Y: b; s6 XIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
6 c; n8 g# n. g# w' t, GIDS_PROPITEM_TXT_FFSTART3 飞剑' U4 b- Z: v7 b
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。5 i3 A3 o" z1 F- a1 H+ o
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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5 D6 @% T* T6 e7 @/ G9 p8 K下面说propitem.txt 7 y. P/ l' |5 o
2 `$ Y8 d- f. r- ?0 s: z单独添加
4 K( X* R" C3 Y2 ~4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2# o; P1 {5 x; [6 ?" g: o4 s
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 0 W- L; `: J! o/ Z
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾, t1 w9 c( ^1 q7 P+ S4 m. h
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
( U1 A4 O2 O7 c$ _' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
$ m' p3 i% Z; C# _! D& p/ x "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
2 @& g7 k8 _* @, l- S& r9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( f7 J, n" k1 }2 I; S. o( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m; L2 _! N1 Y j5 o
//飞盾7 j* w* D4 U! h+ x* I3 D" W0 L8 w+ W1 d# x7 Q
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D' B( ]" s# ]) p" ]5 k
//飞剑9 B, z; @; ^& \6 {
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了+ v5 o0 b- |6 Q: B" a
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( C, T4 Q% K; R4 d0 i6 z到这里已经结束了,一定要记得 服务端和客户端文件同步!- E9 a) O0 o9 ~& a; e# X6 t
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