首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
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propItem.txt
& l# j: X, _! {- j# D& j% B# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U) Z y8 Q; q0 I- Z/ h
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q' B7 g/ f3 x7 \$ [% e" a
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件% R* `! z) K- m; W( Q3 p
k4 a# S$ ~5 a6 OItem目录添加dds图标文件7 ?4 p% I% @5 \2 ~) `5 m
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j$ q& \, e* c/ z( }
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID7 V8 ]: S5 `0 K7 e: u8 M
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
" U- k5 t& C( V, ~/ RpropItem.txt定义物品数据
0 \" y$ E+ P2 G- L2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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4 o. Y% C2 C( g/ X4 _ B. V* |( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下: b7 t# f! q5 Q2 e
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0 W: Y) P/ B- C5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
/ \3 y/ f( G( z$ l" r5 w: G; N. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @6 N0 b* l, S# N) q0 ]/ ?% l
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单独添加
2 c, s! F( C6 h- q) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
, ?0 l0 q' x! JIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |3 j. x) l5 M+ h* c' g7 [" q: d
IDS_PROPITEM_TXT_FFSTART3 飞剑
: l8 D- G. ]* P2 v8 ^4 M! ^. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
* M4 E; _, B9 o; V* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应0 |$ W4 z S9 S3 c; n F
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% Q8 b3 S) i0 G( m% C# ?3 c4 Y下面说propitem.txt : _& w! x: @* S+ v
2 `$ Y8 d- f. r- ?0 s: z单独添加
" I& V* u9 D! _" T [8 _: S' z6 P3 |! f4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
: l1 Q* d0 g7 P2 q# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
- W2 h. r' v+ f) ~; F$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了7 c+ p, l. i; o, @5 C" U9 I
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1 B3 a' f* L! F% x" W. F//飞盾) o) n' }5 q6 O3 S: a
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 17 h8 m+ j4 U5 i7 ]+ |
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C4 {& E" A. @5 H2 }$ p
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 16 S9 C) ^ b# n" P% E& T4 `
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
- c& @9 I/ W+ |1 E) H$ W//飞盾7 j* w* D4 U! h+ x* I
6 E0 A% g$ m3 b8 l#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D% H$ w4 u9 _+ G) Y$ N8 j
//飞剑
! D; n' g0 h- M$ G& t( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了6 J' P1 X1 m7 d: j: _, }9 C) Q
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到这里已经结束了,一定要记得 服务端和客户端文件同步!2 n5 n2 o" }6 s7 }2 r K( t* x
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