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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
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propItem.txt- ?- d! U& g; k
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U2 ]2 _. b. W& p$ E3 E+ B
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q0 X, s) o( {' I6 i" C
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件6 `) @ i7 V ^
k4 a# S$ ~5 a6 OItem目录添加dds图标文件. o9 ~% W' g4 v6 \. N
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
5 D4 D$ I; K, b4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @& Z8 l! G/ k7 m5 D
propItem.txt定义物品数据
' f: p& k0 e+ _' x7 S9 L2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~3 ?& v- J' S$ B4 S* i* ?
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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+ D9 n- P B/ W) y3 j5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾+ b$ M4 K0 e @0 y% T' n4 ^
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @) n3 X" o6 i8 w' C x4 ~5 l5 R
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) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
- j5 R3 t2 K. v3 Z- H; S! h2 j/ @IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
, h& F7 _( ~' D* @0 Z* EIDS_PROPITEM_TXT_FFSTART3 飞剑3 S; L& V8 D9 l0 t9 y& _9 h ]$ L
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
: n7 D* `/ J, S6 m* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt
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# L0 x4 u, |) b0 R3 `6 u4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
- ]1 V! v0 U# P# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
, h& }$ \. h# Q7 t+ Q, e9 j* @' W7 U$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
O5 K9 r4 R9 ^ s% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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+ U5 L; t" j( D& W "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
! V5 I# z$ @' m: d6 L i2 q# G9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |& O: ^* G ~9 ]
; j0 t9 i: h" s+ Y( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m3 G0 ~/ ]4 ] x
//飞盾7 j* w* D4 U! h+ x* I' v/ U0 c; T8 }; @6 V7 b: |
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
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( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!( j- S8 Q1 O9 O
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