首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
/ m" w, @; {4 d) @defineItem.h
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( `" }% w$ Q) dpropItem.txt
& v/ i" u+ m1 J# r& b1 L/ i# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U. {) ]3 E$ f F% E- D
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
7 B' s0 ]0 Z* j3 z- M [model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
( B3 b v+ f1 ~, l' Z k4 a# S$ ~5 a6 OItem目录添加dds图标文件
! q' w: b" |) g6 e) O4 E8 K0 C, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j2 O/ U& R+ [+ A- w3 {5 ?6 M. [
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
2 g4 |2 F. L1 E w: m% h" l* N4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @+ c$ a \# e/ s1 A% k- e
propItem.txt定义物品数据
- |, r5 b j7 C; v8 e2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~- ^# s9 z: r9 O* Z3 V
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
4 R3 G- e" `' ~( \. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @# U, ?+ K* i& ^" S
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; E6 D. s+ U+ Y3 X* B( a) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
/ i0 y! J0 E/ A. M" w! `/ ^IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
+ q( Q' _. c1 p, b/ G1 B9 MIDS_PROPITEM_TXT_FFSTART3 飞剑
: H; V; Y0 i1 M1 l% [. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
$ n$ R: k) \4 d0 ^/ b$ R* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应) c# l7 X$ P2 q. K- B1 z0 u- [
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- u" M8 |: J, B8 Q& x下面说propitem.txt : a# I9 N5 f' V6 L
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
% q# _. a6 r% l& n/ G# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 & @8 v0 p% X; S3 z) h( F1 i. z. L
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了) {1 k1 D9 [+ X( {, ^; a! J
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" G- N E- v/ Y! f7 O: ~' v//飞盾( [! `; `6 f* A- x( r4 _
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 b6 _, @1 }& u4 r0 h
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
! f- S3 ?/ e* ?) c6 g1 O; h "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1( c5 d6 k# }1 R4 N& g5 s; v
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |7 H1 V+ R5 c+ T `+ ~+ Q
- U9 G9 q& J4 v: o/ V& S) C( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
& O* J$ p3 l3 R+ ~0 n- Z//飞盾7 j* w* D4 U! h+ x* I3 O8 H' Q2 H: y$ ^$ i, H
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D: @# H6 r1 a" s+ b- R: I5 n
//飞剑
5 s: \7 x$ _" G: i3 c1 I( L# I( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了6 ?# H7 ]/ g* H' p* D! Q h& A$ _# w' J
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到这里已经结束了,一定要记得 服务端和客户端文件同步!2 O9 k% T0 T$ ^' |4 V2 o" O2 c
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