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如何让你的盾牌发光, m3 |) h' W! A
打开文件ModelObject.cpp0 R2 d# S4 W4 q9 V8 r! Y
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void CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 ); Z9 f- i0 p9 ]4 H- p- e
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% |0 h$ P# T6 c: N+ }找到下面的代码:
5 i% V7 M3 r C e0 w: ]case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;5 u1 g) M( G. \- i8 I
case IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
9 m& O. S9 y* C4 R8 j+ i, o& rcase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;6 u3 `7 s: r' x) i8 T" U- l
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
2 k* v1 r) S) N( Acase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break; c/ N9 [& _( u
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
2 R6 g9 Z* n/ T: m3 X$ ^case IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;7 F7 I$ k0 c$ F/ Q
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
) P# r* T% V) k) Rcase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;( n/ O! ?& `) q: L. o9 u
case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;8 `/ n! [0 b# V* F, C
case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;8 k8 c- }6 n! V
case IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
( N4 w& A- h7 @7 mcase IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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/ l& g0 O- J% M8 X; w; p, F. b3 N添加下面的代码:% F- U$ w. \% B$ E" |, U' p
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case IK3_SHIELD : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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*你可以使用同样的方法添加其他部分的发光 ^^
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