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您需要的文件:
; k. D4 Y9 r$ cpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h " Y8 i3 y5 l7 v; [, H* U
2 S [ A# q" z6 X n# R以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 ( f* i, P7 s4 v) B: B E
) C4 v. G# N/ ~0 p我们将制作一个巨兽CS宠物。 2 r# v2 H3 h# R; n8 z; Z/ H' K
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defineItem.h
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, s# ?! Y0 {- f- C8 u g$ @1 p1 a #define II_PET_BEHEMOTH 37539
|/ ~2 {2 C5 P) b* D[确保不采取绿色] $ K1 T @, n: x0 F% I
这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 : U$ \$ J: o7 K; z: g
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y# V5 a. f5 ~0 J- ^2 P' N5 {defineObj.h
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. J; S7 h# w0 j4 L }8 B( W/ G #define MI_PET_BEHEMOTH 1541
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mdlDyna.inc
% Y4 ^+ |8 N* s* Z$ ~[有2部分mdlDyna一步] ; v: c- s6 ]' Z6 x% k8 G6 e
第1步:
; B3 @1 s5 K4 X" w. r邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 n4 i; x7 |& `5 O8 U
[非常重要的步骤确保您的地方的NPC /小怪。]
" Z) k" p& {; b1 T[绿色的颜色是暴徒的大小] + e t6 E: L" R
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN E4 c3 t q% M/ B+ y9 Q2 Y8 v D, \
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propItem.txt
Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
. H. x" A+ b* m* F5 X9 H8 upropItem.txt.txt
2 W7 c& X8 u$ F8 C* B, D您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. - G0 }: ^1 i- Z7 p2 f! y m& O
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
2 e! Z& c) ]* R+ T+ c YpropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou ' Z! G" J1 i8 f1 Z! y
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您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
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