|
您需要的文件:
1 d j! m0 _9 ~9 a6 Y! x' upropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h * Y3 x7 L# h6 b2 Z' R! N
% Q- p% M7 x, _
以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。
! H9 s8 s! ^* k- [2 d" h- w3 J$ f4 @, p
我们将制作一个巨兽CS宠物。 . f; A' S( e, s( v
* c7 K' o2 r) l; P8 F; n- a
defineItem.h
. R4 g2 f' m; n; U6 D邮编:
|& ]7 N. e- [3 e; M# {5 q
: U! y! l5 r7 N1 a #define II_PET_BEHEMOTH 37539 $ j" x; k* v( c+ x$ T; d" }2 O
[确保不采取绿色]
1 e0 [9 V) S, G0 V这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 2 e+ K) S9 ]( b n% k
, }0 H. f/ Z8 Z s0 U
0 D+ T5 I7 E2 L* y( D p# a; AdefineObj.h 7 U( w% ]0 ?4 N8 P- n7 s% `# Z
邮编:
7 c# _' o% j' P& G5 ~# }+ x8 t' W+ |8 A( g! \' J! l4 V" a& Q5 P
#define MI_PET_BEHEMOTH 1541
0 e, f( o& N' {# l4 @; j[确保绿色的数字是不采取] 4 \: l. [. G& A! K3 Y8 a- b9 g: Q; j
/ ?! h1 H6 f- n; X: s( t
1 O# Z- ?8 L: {: l( y) QmdlDyna.inc : ~4 Z1 l1 F- Y
[有2部分mdlDyna一步] 0 ]; ^+ |- C3 f0 k- w+ e! l
第1步:
5 Z6 e" A: U( |. I邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
$ \' K$ Y; _7 @1 r/ F[非常重要的步骤确保您的地方的NPC /小怪。]
% q' _2 T# F' m! L" O[绿色的颜色是暴徒的大小] p3 B$ r+ g D
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
7 i8 r0 T- H( {4 u* ~5 s6 K% S; M! C6 P/ @
9 X- [, T. A+ j
7 b" G. B/ T) g/ opropItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
- ?5 S$ S6 z4 y: n5 H2 E: [propItem.txt.txt/ x& m1 e4 M( X, i
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. d1 |' o: I5 A9 |; T/ s9 K1 b2 V
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
# i& Y( F4 ]1 m7 `propMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
) d; S: E( F+ |1 E* v3 s
7 Z' j- s1 Z2 i* q% E: @您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。
5 Q" z& X/ o, l |