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V19BOSS添加3 g3 t, S+ B3 G+ H: B$ A
# \3 G5 a8 R- T2 j' Y& ?propMover.txt.txt 怪物表面名称8 y1 F+ B% N* ^
propMover.txt 怪物真实名称4 l* a; K6 e. m9 G
propMoverEx.inc 怪物掉落设置
2 P: R8 b$ c* n7 p0 D9 g& C- t; [defineObj.h 怪物代码设置
+ `* s" L8 Y# l d★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
6 H' w4 S0 v; M9 @7 Z' i; l3 tIDS_PROPMOVER_TXT_002228 伊普里司的手下1 T3 E7 O7 [% R: R( |2 X& Z
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540& C b' ^( N! O0 E
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MI_IBLESSPUPPET
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
' [% t3 E* O: f7 P# W DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 3 d. n3 ~6 L" u! }
m_nAttackFirstRange = 8; ' r% T5 @6 X" F1 Z- n
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#Scan $ M: _( g% | D* B6 \
{
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7 {: e) W; u1 P% A$ { #battle
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Attack cunning low % `' A" U( a7 h
Rangeattack 20
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#move
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7 T8 |6 F4 G( N, d4 W6 c) h# ~ Loot d 5 2 d; b/ i0 f' p0 l$ a+ M* H) m
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}
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p |0 k7 d0 c IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 4 O2 c1 p3 R' q$ K0 P
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"stand" MTI_STAND
$ Z5 B1 X% H5 Q, X* t& S+ v "walk" MTI_WALK : i8 G; V9 C$ w# ^
"idle1" MTI_IDLE1
3 W7 {5 P* {' E z "idle1" MTI_IDLE2' M3 y; e8 H, D& ~, t& A
"dmg1" MTI_DMG10 @1 f# g; q5 L! h& t \# ~
"dmg2" MTI_DMG2/ a+ a, n, F+ w
"dmgFly" MTI_DMGFLY2 c2 n, B* X ~; ^% s3 Q$ ?% P. u
"dmgDie" MTI_DMGDIE
- P3 M5 s4 i' k' o1 }! X "dmgLive" MTI_DMGLIVE
: w# U; {5 W$ {) h "die1" MTI_DIE1- x1 p2 e$ [' d# c" i. i! {* L
"atk1" MTI_ATK1
$ b6 }6 L3 s- L( Z% ^ "atk2" MTI_ATK23 y7 U) w. m' N4 p
"atk1" MTI_ATK3# ]8 T+ h: x' F: A1 u; j- h0 N
"groggy" MTI_GROGGY" K8 i! C' i/ T2 H1 `9 j
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// extra
/ ^' y) q+ ^! w/ i "walk" MTI_JUMP1
8 J$ u/ W- f+ u @: g "walk" MTI_JUMP2 + ?' h5 K7 v3 \: i0 }7 c
"walk" MTI_JUMP3 * ]' |# r6 G1 ~
"walk" MTI_JUMP4
2 B; k7 l1 M6 W- B1 R& D) u0 p7 d "walk" MTI_RUN
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