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V19BOSS添加5 K# f/ n! z3 ^
, J2 g3 C0 r( b# p2 g7 r% TpropMover.txt.txt 怪物表面名称8 i6 ~9 E( e7 R6 D, W
propMover.txt 怪物真实名称9 I" N8 t: B: `. r* {3 [ Z
propMoverEx.inc 怪物掉落设置 H' v3 {, y+ n$ B1 k3 V
defineObj.h 怪物代码设置
! t+ f, k' W0 w; P5 A) F★mdlDyna.inc 模型文件设置
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9 R8 d+ q$ w* E, \+ o2 o6 e a网站地址:www.ffwold.com
1 ^5 Y9 C( N7 T6 L, j! SIDS_PROPMOVER_TXT_002228 伊普里司的手下
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4 O; L8 t6 g# y1 x nMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022294 b, [; ^ R& q6 v
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#define MI_IBLESSPUPPET 1540
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ) ?9 v1 E- P* c; C6 B. l5 x" X1 h
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); & g# x" G, M, k- O+ a3 V
m_nAttackFirstRange = 8; 0 k0 f* d8 @+ N, i, u# t0 P
AI
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7 H1 `0 G; d8 ^- D9 i0 e9 c( @ #Scan
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. P" Z0 t5 b5 x/ h% c scan
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#battle
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Attack cunning low
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#move
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0 A, |0 `) H" \0 G Loot d 5 - |7 B( U( ]/ P. P& W
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 b/ [. ] X& Y K) K8 f% g
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"stand" MTI_STAND ! H0 {. {% x, z* A& u4 f2 k( C
"walk" MTI_WALK - q9 b9 R+ D0 f5 r- U, o+ u
"idle1" MTI_IDLE1 8 A' g' _5 h2 [
"idle1" MTI_IDLE29 i5 s8 K3 {0 i. T& c: ]9 Y
"dmg1" MTI_DMG1$ b/ o3 a, W' c8 B0 @* Z: ^
"dmg2" MTI_DMG2. m# s' |2 f, u9 h; p4 i
"dmgFly" MTI_DMGFLY
; o$ Z% W) S0 F: K, ~ "dmgDie" MTI_DMGDIE+ |1 ]; U1 |6 E1 X6 e. e* {
"dmgLive" MTI_DMGLIVE
' K2 O) z u; b7 B9 E' N+ b- K. a "die1" MTI_DIE19 R- r# v. t$ w' S) ` T
"atk1" MTI_ATK1
" O+ f9 ]! Z3 i5 D' ] "atk2" MTI_ATK27 {7 f$ c5 ]5 v* k+ B% A2 n* I
"atk1" MTI_ATK34 m0 d4 k7 h3 W! i2 s9 p+ m
"groggy" MTI_GROGGY- _& H* N" N( L+ |, T% {
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// extra
" n0 q* O& X; C: |, W "walk" MTI_JUMP1
$ r" W5 T: L" o+ H7 t, X "walk" MTI_JUMP2
. Y& m9 p2 W6 F "walk" MTI_JUMP3
" n2 D5 c: l. e( R5 P4 x "walk" MTI_JUMP4
$ l5 H% f' L; w# ?* ] "walk" MTI_RUN Y6 J, j- U) i, T# ^
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