|
|
propMoverEx.inc
* Q V4 b* H2 V& G9 o( ? ~3 i# p8 O2 j
MI_RANGDA03$ P1 M" V# ~! N' _/ Z1 }1 U9 J+ @+ Q
{
, M7 D8 ?* X' B Maxitem = 3;//掉落数量(俊俊)
" B, @& ^! i* w* W3 e- O* c DropGold(200, 300);//掉落金币. h8 N! V2 K0 ]; H
# u; h8 N5 N r9 J4 A3 } DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品3 g; I/ M9 t* R9 e4 T( v
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
( F+ @. ]; @# t4 H! A5 v! P* z, X5 H DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);8 b, X8 `: y0 Z7 F% J2 V' p
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);; M2 B! R/ Y5 I4 Z+ N; V. W
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
N# P x; N, f o( J DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);- z* c( U: t' n4 w$ h# q! g
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);( A3 d1 l* V2 E1 g# A
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);6 L9 |1 a# O0 }3 Y
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);( I' I% _& h3 A/ z" I$ W* G
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);1 a) d& X" \; ~1 d
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);) z+ R/ Z5 v* b" T) D- o
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);7 {9 D- Q9 m% c6 T a8 v
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
" e( k/ F- ] E7 M; U+ O* L//说明:30E为机率百分百掉落- X) J6 T! w- }! l! C% C0 b
m_nAttackFirstRange = 8;* i& q- R$ b) D' S; g8 r
1 h0 {( F9 w) `0 J3 _8 Y AI
4 _5 N0 O2 d# O% [: |+ j2 Z. { {5 G4 X4 }2 ]2 ~4 C4 g* I M
#Scan; T% t* b# y2 l) m# o8 ?
{& J, \( h/ ?# Z J D Z( }
scan
$ w; W) N0 h+ W* }& h. Z% W6 k$ W }" B1 b" R, y/ }. ^
#battle5 \+ o+ T* P$ B! S- m& r
{
) Y! ~; ^* `" k: t- H# L Attack
8 p% t# `6 [ i [2 w. J8 l Berserk 30 1.5//爆击倍率
5 e: V/ g* X! G1 v* u4 F recovery 10 50 100 m //召唤小怪. p5 J, M( z; a o7 |
}4 d9 M# ^; B8 ^4 }
#move4 o2 S- \$ K0 o" s4 ~
{
T# M1 U0 F5 d; q
# O! V* C' j' \2 X+ R } * n" y" [' E% i3 {3 K
}
' [% U4 a. E4 D2 P; s* b. ^}: q# c( `) k9 i. }+ z8 m" ?2 W
; |2 \7 L; p* R' `3 ^# B
|
|