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propMoverEx.inc
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, Y3 t& e+ p \$ L ~0 s( P, N& j Maxitem = 3;//掉落数量(俊俊)" b8 z% T+ y" _0 o* U6 `3 W# w
DropGold(200, 300);//掉落金币
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; ?6 x2 r& c' |/ Y5 M# Y' Q; \. J DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品7 C, \( e" w! D2 h5 C$ T) \8 H5 h
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);1 u/ @0 N5 Y, l$ G6 ~4 p
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
+ r8 K9 u" w: g* s3 W L DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);3 V! W. r6 h8 m, k8 i1 s$ } x
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);3 b) O7 I: K- D8 Y
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
x% d8 W( ?3 B/ d7 |$ C# D DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);' n) B% X2 {$ L& A5 ]/ ^
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
7 o5 T1 \6 Q- V* B DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);8 W3 O8 R2 H3 w2 _
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
& I0 h; |6 _( \" R DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);% y/ S0 X/ [! D F
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
" W+ e( E9 E7 @. g% |$ B/ G DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
0 N1 H4 V2 m6 X9 J( U e1 s" p//说明:30E为机率百分百掉落1 K1 S5 y y4 f" }- x( i
m_nAttackFirstRange = 8;
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AI
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#Scan
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scan
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Attack
3 I; Q1 I. n9 ] Berserk 30 1.5//爆击倍率
' i* k+ W, Y& y; P; d recovery 10 50 100 m //召唤小怪! ?6 w7 T. h) @' O9 l* P( R
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#move
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