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倍率,由二个文本控制
. F8 `4 x) U! c4 F3 l" d1.EventFunc.lua
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U( F+ T3 m2 T. }0 m% s1 g- n1 [首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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monsterExpRate = 1.0 # W& j; @" m0 q! M" ~
- B W& [' a+ ] monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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& Y" W* W6 _1 l. H; u/ M0 h, l/ a+ \local fExpFactor = 经验倍率' j q: c- e5 c+ J: }7 c+ ]3 v
local fItemDropRate =一般物品掉落倍率) H3 I1 h/ z1 o5 Q3 W& f7 I4 H
local fPieceItemDropRate =特殊物品掉落倍率
# n$ f( N* ^- ^local fGoldDropFactor =金钱掉落倍率
# D1 Y" K# x3 h, p: {3 @6 V" H( P--------------------------------------------
) v2 w1 X/ a; V7 B8 @7 V2 H6 p# y首先打开Constant.inc并且修改所有倍率为1.0- c+ M! [& b0 L6 r0 k! x
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itemDropRate = 1.0 . E/ J$ X) B4 h! M/ r3 t
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5 E: ?4 N; n Y7 }& E! n0 k7 g3 P monsterExpRate = 1.0 6 ~( _5 K" g- C: W! K4 W$ l9 g
3 w- c! ] V0 a7 u' a0 k* l# @ monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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5 @( L8 A4 Y3 y你可以在这更改倍率。" A: @6 v" O6 \
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function GetExpFactor()
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; R$ R4 P# q/ Q$ Q local tList = GetEventList()3 U' o* I$ ~4 U
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local fExpFactor = 60) c- ^) j8 Z& M5 M. A2 y' c
8 v) B0 M* l* c3 X' ^( s for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then+ G4 ?( |3 X/ p1 H+ Z* n/ f2 V
, Q, u7 a' N8 h! n' ` G8 x fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor6 K2 y5 C# ^9 b: Y! z* `3 h
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end+ \* {! D6 r- d& I7 V& K8 R
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return fExpFactor( {1 Q' Q% b& c1 J
5 C0 _ ] S G: Lend
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/ ~, x5 a! z) K! w物品掉率 "local fItemDropRate =") a. m& u7 z& ^; M/ L" n
" g9 F4 f( R3 ]卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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( ?6 ?, h# t9 w- }' m% F( v! @4 Y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. z" i& R' H: p# s- |; i& y" X
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