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倍率,由二个文本控制
' M0 d$ A" t! r5 e" n: B1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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6 p1 n% Z0 n5 A0 H goldDropRate = 1.0 : {1 n+ n* V8 Q
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monsterExpRate = 1.0 0 k3 k* Z8 e h
/ A# ]% z- m/ A% a; W; T6 s monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
$ G8 l, M5 M, ]" I K2 olocal fItemDropRate =一般物品掉落倍率
9 N+ z' G/ [# U7 k# \. _% elocal fPieceItemDropRate =特殊物品掉落倍率1 K1 U( c2 v% T; d
local fGoldDropFactor =金钱掉落倍率
7 a* ]1 G3 n" f ~% ]--------------------------------------------
9 C. v4 H O$ |4 U/ [# E2 t( w首先打开Constant.inc并且修改所有倍率为1.03 T7 J3 _( O- d5 j) J* }! J
9 s) ?/ d8 H, [# S8 lCode:
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itemDropRate = 1.0 : e1 y" ?) v$ Q4 v# G
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goldDropRate = 1.0 3 _6 e' E0 }- S7 p
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n/ {0 j% M, w& |4 W9 e$ R monsterHitRate = 1.0) K. ~$ V. l' x1 r( p8 Z2 p& T
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。$ R5 h1 n# j, S; z3 N1 w- D4 _& {, Y
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Code:& O8 n. ]( e) k- e) U0 |1 y3 ?* ^0 l$ ?$ c
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function GetExpFactor()
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local fExpFactor = 60/ S- B( d& A: ^+ ]+ ?7 s
( J8 D8 y9 L, q; U$ _ for i in pairs(tList) do
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( Q+ E" Y$ `/ Z# g if( tEvent[tList[i]].fExpFactor ~= nil ) then
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3 _: O* M7 [: ?1 }3 |4 `2 b fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor0 t1 _! Y; T9 h( o! z
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end! A4 H1 O7 {1 q4 a% F
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end& ?/ A5 V# K: O2 |- v1 w6 S
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return fExpFactor, z0 F% |7 o" s' q; X. l+ w& y0 J8 {
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. H, q7 u8 k3 s7 y6 L( F7 }. j物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活$ g, J6 z: Y3 w" E5 ^2 H8 K
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