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倍率,由二个文本控制
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2.Constant.inc
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, _- g2 W& e, D( l首先打开Constant.inc并且修改所有倍率为1.0- P: l) z* D. _0 o% B
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Code:
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itemDropRate = 1.0 , H9 G1 ~( O) |* g
( G. Q- o$ V/ m0 X goldDropRate = 1.0
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monsterExpRate = 1.0
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/ m. a5 A* J' r" L+ A monsterHitRate = 1.0; l& i7 I) Y" V; W+ k
2 c. c5 B' P8 {* B3 q5 V现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率1 c8 a' y) K) O$ s" F$ J" r5 E
local fItemDropRate =一般物品掉落倍率# C' ~% h; n" b# E8 [3 e
local fPieceItemDropRate =特殊物品掉落倍率8 m5 a/ E- f+ E3 S) O& v- y
local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0/ B& W& B5 X' d) R/ h2 M; x2 Z. g" v
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Code:, _# _9 _- |+ |% _6 \6 D: G
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goldDropRate = 1.0 4 j+ ~% W6 Z9 d$ d8 u
& C* }- @3 Y7 E* l) C monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =; \5 F8 H5 l8 g; ?, O7 j' _: s+ \9 f
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你可以在这更改倍率。/ W8 w+ h W6 O6 _5 X9 ~
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Code:- |( m! u1 w3 L0 B8 r0 I+ J: Y4 b
. o+ t, R% r; hfunction GetExpFactor()
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. Q0 }: J: T* p2 [ local tList = GetEventList()1 q9 f' `) [4 T2 @' |2 h J; M- `
' o- T* p- I4 U local fExpFactor = 60
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% V. d0 g' T$ q* O. g if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end$ N5 D2 ? _8 K" b
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return fExpFactor0 R1 f# m. \! ]( _1 ~$ Z4 D+ p7 {( z
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end
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物品掉率 "local fItemDropRate ="
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# W8 {8 x+ m/ l% J- L( X6 h飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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