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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0
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& I1 \1 B. w+ h- t I) H4 I6 x! ^Code:
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5 ]5 }. B7 A/ w- C, H5 Z" e itemDropRate = 1.0 7 M. V$ ?, Q! a. }* S
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goldDropRate = 1.0
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monsterExpRate = 1.0 2 ]8 |* B0 y1 Y4 z5 V
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua Y7 S0 @* b& _0 f8 D
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local fExpFactor = 经验倍率% O& P8 G- I% G9 N# @
local fItemDropRate =一般物品掉落倍率( \! a" F2 z$ [: ]3 p& `8 S
local fPieceItemDropRate =特殊物品掉落倍率
i! @& J. I! J2 C e! D) r Alocal fGoldDropFactor =金钱掉落倍率# ^6 y& r% L/ X. q7 i( _
--------------------------------------------
# A' I- l% d. F0 {首先打开Constant.inc并且修改所有倍率为1.0
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Code: i! D }$ K* B0 @7 }
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goldDropRate = 1.0 : l0 ]6 D! z7 {" J
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) g& `$ `# `+ C- f1 N5 \ monsterHitRate = 1.0* z- f* B! \/ n: Y# P7 ^! p
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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Code:. }" b$ O" ]0 b) W2 E
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function GetExpFactor()% J2 s7 m! x$ \5 X$ Q4 M
* k. `( L( j5 [' j local tList = GetEventList()& K2 P9 d0 L# ^
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for i in pairs(tList) do
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& d. h( v* h" u9 H% G7 q if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor& n8 r1 M& f4 e3 S
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end
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end
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return fExpFactor: }/ U* N+ f' U' w
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$ Q3 S, R' x& H' ~- l物品掉率 "local fItemDropRate =". f( w8 s1 X, M/ {' f
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卡片掉率 "local fPieceItemDropRate =") @8 y+ G5 W1 ^+ P' L( F
4 Q3 H; R0 Z5 w. g飞飞币掉率 "local fGoldDropFactor ="( q/ v4 C( C& k! @- j4 v( L
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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