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倍率,由二个文本控制/ A* @+ `2 k7 o- U* C! K9 r0 J
1.EventFunc.lua" R* v, w! [6 ]6 a5 _* S
2.Constant.inc) m3 s2 r; r/ u
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首先打开Constant.inc并且修改所有倍率为1.0
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! w6 R4 f4 R/ v+ @" CCode:
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* M3 O+ m9 K& w+ h1 _ itemDropRate = 1.0 8 w$ H, U0 z! P. ?
0 H4 n) l$ i5 r+ r0 A2 N$ S( V# X/ m goldDropRate = 1.0
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monsterExpRate = 1.0
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0 K' b7 U P1 h2 [' O monsterHitRate = 1.0" {) b1 S: N2 W; Z
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率* U" I2 z- e! D8 H
local fItemDropRate =一般物品掉落倍率
; W: v) @$ Y- e6 H0 ylocal fPieceItemDropRate =特殊物品掉落倍率
# D3 J. |! Q9 c+ _4 v) Vlocal fGoldDropFactor =金钱掉落倍率9 ~* d! V- f' v/ [. B
--------------------------------------------
% H5 c2 v- d. f2 g u# D" a首先打开Constant.inc并且修改所有倍率为1.0
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% ]8 Z1 b6 o+ F# p+ U( s5 S' \- YCode:4 p9 ~: B& c* M: A7 n
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =: m/ j7 N9 j9 r& [# `: _3 O
) o, J2 i6 K% i5 y你可以在这更改倍率。' O; L9 e! \+ w7 d7 _
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5 L2 l- _' w9 z: a7 T' i vfunction GetExpFactor(). z S) \5 q. E# R5 {( f8 ?
& G5 o7 T5 J( N! e local tList = GetEventList()/ K6 Z6 }, F5 U! \1 x
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local fExpFactor = 60
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! O! e, R4 ^0 A2 L for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor. Y6 H' A7 N3 }7 w. M
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6 f2 b1 \, n( ^' v end
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2 f# P6 u/ p4 y* M0 A+ S return fExpFactor
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end
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6 `+ X4 i0 Y% H P( |/ {物品掉率 "local fItemDropRate ="% ^9 g0 `( J. J) h
, s; C0 h. C2 I& Q卡片掉率 "local fPieceItemDropRate ="
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- }' C- ~* Z; e& i% Q N2 D$ v飞飞币掉率 "local fGoldDropFactor ="% t0 c- |6 O, w
1 k' o: I4 C; [! H1 I9 d. {- E3 _当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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