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倍率,由二个文本控制/ z7 G; q( a$ b6 {# h
1.EventFunc.lua6 ^" j6 s) m0 j$ }( K" w
2.Constant.inc, b3 E' }% g4 \- ^0 P
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:# U; U4 j+ g. M. v, B
$ d6 w3 G/ F& d itemDropRate = 1.0 4 R# o8 g. z7 }3 ~( Z1 M; {+ W: O/ {! `
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goldDropRate = 1.0 : _& g4 `* A9 t
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monsterExpRate = 1.0
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monsterHitRate = 1.0* t7 ~1 P. o. f0 }; H. L
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现在去LuaFunc 文件夹 打开EventFunc.lua. W3 j7 b2 [2 Z( x$ O" {
' h# T0 k4 d7 Y* `' U+ blocal fExpFactor = 经验倍率$ N0 W( e/ M; Z8 z- E; Q
local fItemDropRate =一般物品掉落倍率6 v, V- g7 o! G, t: V! K
local fPieceItemDropRate =特殊物品掉落倍率
8 J( ]) K& o. ?* a9 klocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.01 |4 x% i; p& }, n
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Code:
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9 B4 S8 P9 h6 S7 N. m' p# ^ itemDropRate = 1.0 : a' o9 t4 o) b& w6 ^, P
5 w6 f7 y+ l3 } goldDropRate = 1.0
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monsterExpRate = 1.0 * w+ S1 B6 b9 |9 r m8 u* ]
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =, S& R( x! Q) U* i4 D! E" t
4 J( K0 Z5 J# f你可以在这更改倍率。
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Code:5 J+ B; C" f5 h8 a
$ s. O1 ?9 A* G$ zfunction GetExpFactor()
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) E0 y, o. }) g3 r local tList = GetEventList()
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% F# C4 g) }' c, ?% g/ ~ K* l$ ] local fExpFactor = 60
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for i in pairs(tList) do% N% \( R( a) q' @" q5 i1 u/ Z7 n% x
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if( tEvent[tList[i]].fExpFactor ~= nil ) then, \! G7 Q" w, a) v# F3 `/ J
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor6 O( K j/ U6 c. c: s# h
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end6 r9 c; j; n, y& ^! G
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end
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- ~) w* w. o& G; [8 M5 \2 a return fExpFactor* c9 K2 n/ x" y; O z5 _
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0 A, D3 b6 u5 F' g物品掉率 "local fItemDropRate ="6 J5 H* _* u2 ?! o5 r
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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, z- \5 [5 z* v( s4 s d f& B( o当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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