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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.08 B, T: f8 r6 @% k& J7 d0 m1 k4 }1 C$ U
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Code:
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$ w8 t+ q9 a6 m1 Y itemDropRate = 1.0
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goldDropRate = 1.0 ' X R! ~2 n$ D q
4 b$ e7 K) f, ?( h9 {4 l$ [4 u monsterExpRate = 1.0
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monsterHitRate = 1.0
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6 p0 X, ~8 _/ A' G" R" n现在去LuaFunc 文件夹 打开EventFunc.lua
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+ ^" q% ^5 H3 {( {& klocal fExpFactor = 经验倍率
0 y2 E' V. N; h, E1 {& u" k5 ^local fItemDropRate =一般物品掉落倍率, E+ W1 T( q# M1 h4 ?
local fPieceItemDropRate =特殊物品掉落倍率1 E6 o; I! }/ s: r3 h
local fGoldDropFactor =金钱掉落倍率8 Q( b5 e+ E4 [ ^% `8 y$ I
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( @, x% A) l/ |首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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5 L7 C4 I- R! [; y; J& { itemDropRate = 1.0 % c9 k5 |8 H5 e! O
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goldDropRate = 1.0 4 a# l9 Q! H% |: ~* Y J
! E$ ]+ j' T x% }, K$ f monsterExpRate = 1.0
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# E n3 U- D% S+ t' P+ ]( A' B# U5 \& J monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =- b- ]' _7 ?. h6 m) \
0 X( e* k; s/ s5 c! T/ \你可以在这更改倍率。 q0 L( y1 _& G. L
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* s( Q! w& k6 Q- p! vfunction GetExpFactor()5 n+ q5 i# } |9 i4 D( d
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local tList = GetEventList()* @$ c4 q0 z( D! K* P4 {
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local fExpFactor = 60
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6 m8 N+ P) l* F0 T9 p for i in pairs(tList) do2 W1 ]$ f* ?: _& Q$ o3 F$ c- ?& O
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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6 Q( C! N1 q1 j. C: a* g fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor2 X! e( W+ a) U& O* n9 b2 S
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end
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/ C8 u" s0 ^. |: v) W return fExpFactor
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5 D: j* i- E9 x6 `, o6 j5 Y- l5 ]物品掉率 "local fItemDropRate ="
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7 M! J( x# l5 f8 a3 y3 t4 z卡片掉率 "local fPieceItemDropRate ="3 m/ I) Q/ }4 v
1 [4 e o& m6 |% D; C% Q% I飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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