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倍率,由二个文本控制; u: N' i6 m+ _- t8 q
1.EventFunc.lua
# ~1 A. b9 h% c, e; _2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0$ m: h, ~2 a8 @/ _5 d
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Code:
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6 R g7 x8 F% [$ i2 k% i itemDropRate = 1.0 4 o- v8 Z! Y% V0 r7 j
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goldDropRate = 1.0 ! h5 Z; s$ d! Y3 B" \/ \
& b. G) |, W" C+ O5 e9 E monsterExpRate = 1.0
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* s: }9 ?& m6 i. N* U9 Y r monsterHitRate = 1.0& y" B0 K8 S4 Q* Y" @
$ |2 {* A& q5 |$ O0 }0 p6 ]现在去LuaFunc 文件夹 打开EventFunc.lua; [8 U) D+ Z3 j* f/ C9 G+ ]( K
5 P* o: e. d* \) I0 plocal fExpFactor = 经验倍率; w. Q6 E% e& \4 U# }- i( |
local fItemDropRate =一般物品掉落倍率
5 B) D, M3 ]- t: C) Q* rlocal fPieceItemDropRate =特殊物品掉落倍率
8 J7 C5 M0 A3 p9 x1 Mlocal fGoldDropFactor =金钱掉落倍率( e& ~& D. L+ Z; U% N1 Q' c
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:6 e+ `! U1 p! U
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itemDropRate = 1.0
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. c8 [, ?' H% H- k G1 l3 B; Q monsterExpRate = 1.0 ; W' {) c9 X1 m" u
3 H" V' D5 i& C: S& a% a monsterHitRate = 1.0
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1 z8 `$ d* @( b# ], W% J0 C现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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7 ~- S+ K+ O( ?: Y/ \你可以在这更改倍率。- {4 i) S) ]% ~, W. G% k" ~+ L
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function GetExpFactor()) A% j8 t8 i3 s- J, J: f+ r
! b- | t4 a- Y; E3 J local tList = GetEventList()! A5 _ r9 I5 d5 A
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local fExpFactor = 60
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- i9 e. w4 @6 g5 ] ]0 P4 T for i in pairs(tList) do
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0 v% K2 }' ]: N/ K5 Q# O if( tEvent[tList[i]].fExpFactor ~= nil ) then5 i( B2 m, \. X" j1 w+ V
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor% W6 j% \ l, \! j5 N: U4 p
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0 S( C$ W$ \& Y end
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2 i3 a' U2 v2 Y/ E: r# Z' m0 T, V return fExpFactor# O5 X- f ?7 w
: }" U9 `, D8 ?% x3 D/ Eend
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+ j7 y5 {: c9 v0 u; C. p物品掉率 "local fItemDropRate ="% j5 L ~7 N- M t3 R; M- G! l
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8 e \ _3 w5 e+ [( r1 u飞飞币掉率 "local fGoldDropFactor ="1 L- p/ s5 U) s4 w! s) [
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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