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倍率,由二个文本控制+ f0 }# v: X3 a% j/ ?1 Z! R
1.EventFunc.lua
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2 n0 ^ b5 e; W- L5 S+ n首先打开Constant.inc并且修改所有倍率为1.0
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1 @2 u3 d, r {( a, a- R( I itemDropRate = 1.0 & a4 h5 ^( d9 r' z- t% ^$ b9 s
% r6 q; e1 `6 j7 j goldDropRate = 1.0
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monsterExpRate = 1.0 4 h9 m* S0 u' p) R# y
! x, [! h% W8 \ monsterHitRate = 1.0, T. Y, Y9 d( ~8 J$ Y; B
% e* x. {* Z8 r6 ~7 ^7 S现在去LuaFunc 文件夹 打开EventFunc.lua+ [' i& m, }# }8 e$ g: s
% L2 n0 H( e9 L; ~' e& ulocal fExpFactor = 经验倍率
/ E" A7 h% G1 q/ h5 ^. \2 Y. G7 Jlocal fItemDropRate =一般物品掉落倍率
8 x9 c9 t$ N- w/ y: ~' j5 llocal fPieceItemDropRate =特殊物品掉落倍率& c- \' I% C) c: m5 @; T
local fGoldDropFactor =金钱掉落倍率7 n0 K) C5 ]5 _8 Z% `5 c" B
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% c0 j P+ x3 w3 x" T; c首先打开Constant.inc并且修改所有倍率为1.0
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+ v5 T) \* R* ] @' Z) pCode:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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; a' t# Q: l4 s: B monsterHitRate = 1.0
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0 [" V( s" K$ T" F9 f现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =3 i; |9 S$ y4 c \/ u+ h: C
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你可以在这更改倍率。1 M5 M* R, K. z* k
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) n; [4 w! f5 dfunction GetExpFactor()
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local tList = GetEventList()( i7 D7 h, @2 _+ v$ N# S
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local fExpFactor = 60
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9 c) ~8 r' d% K$ H( Z/ p for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor% W R3 w& l+ }4 Y' E f
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end
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end
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return fExpFactor6 D. a8 n1 g! J% r# i/ [8 z. S" y
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end; W% B/ v* o4 n; M4 D" T4 a) W) Z
) P: m$ a+ _" D3 N物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="7 j/ I% ^! H; L' T
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飞飞币掉率 "local fGoldDropFactor ="
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) V: g8 e" V' z( \当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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