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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:0 q+ N& E7 V! @% x' O, k |4 ~
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itemDropRate = 1.0 3 H" F3 W/ ^* G# U% s% f' q; t) n
6 R: ~5 T# r% [* U% m9 g1 t8 G goldDropRate = 1.0 ' s3 v/ y6 D+ i' c" {* A7 O6 G
# E1 M: d# b( `$ Q; ^. ^0 O* X monsterExpRate = 1.0 + v$ K4 J+ P/ W# e
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monsterHitRate = 1.0
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* Y* |' t3 v, G* A现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
9 F& Y, u3 R9 K0 elocal fItemDropRate =一般物品掉落倍率
. t7 H" L0 g) ~& n+ z" d% ?local fPieceItemDropRate =特殊物品掉落倍率
' v! T8 ?1 j/ q8 K4 k& {9 ^local fGoldDropFactor =金钱掉落倍率7 w+ e8 J0 X/ G* _+ ]' ?; X1 Y
--------------------------------------------
4 \' m b8 C/ T/ V首先打开Constant.inc并且修改所有倍率为1.0
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Code:# ~% L% {7 O) O1 G5 X
. g, Y) E" V# X itemDropRate = 1.0
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. Q" v) W2 \0 z4 s+ w) B4 v6 ^ monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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# k& n+ V+ u& s# x你可以在这更改倍率。
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( s/ C. d ?2 \# ^4 Y- z9 u. eCode:
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function GetExpFactor()
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: P7 f* B. i& M1 W9 }+ r local tList = GetEventList()
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local fExpFactor = 608 z9 A8 ~9 l* |& C7 y0 U
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for i in pairs(tList) do! L2 }4 D6 o, }9 Q. _
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if( tEvent[tList[i]].fExpFactor ~= nil ) then) S. t. |+ E$ K& w
/ J# o/ I k' g' v" d) x fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor7 e4 P9 I6 m' q% m
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return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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! B2 _. g9 i. M' q2 q: Q7 J3 z5 ?卡片掉率 "local fPieceItemDropRate ="0 i% [$ ]% ^; Y
6 K; r7 s+ y8 V, ^! l* S5 {飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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