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倍率,由二个文本控制8 K8 d* o, @: Q
1.EventFunc.lua
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% |! g" Y+ ?& K( J P首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 ' G' t; |7 @* m
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& f" u$ t6 k3 K1 s6 k monsterExpRate = 1.0
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monsterHitRate = 1.03 S) {8 B1 O7 L
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- R( E/ L( P' J5 `2 b" |7 }" u \2 {local fExpFactor = 经验倍率
0 a" H2 _, I- j- l% y8 c" {. \/ Nlocal fItemDropRate =一般物品掉落倍率
, i1 g4 f2 o0 G2 q: {4 U; olocal fPieceItemDropRate =特殊物品掉落倍率1 \! I% ?& m) o/ R5 z z" q
local fGoldDropFactor =金钱掉落倍率
9 A4 D: w/ Z; L0 }) }--------------------------------------------
; V1 p# G9 }/ i0 K0 t首先打开Constant.inc并且修改所有倍率为1.0! u% j" q. r& R. b0 Q# l/ Y
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itemDropRate = 1.0
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monsterExpRate = 1.0 2 r, f/ t- x: X1 v$ d$ J4 v; _
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monsterHitRate = 1.0
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* }) [9 v7 c& p8 y0 F% u9 x现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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5 H/ H, h+ H& n2 X% w6 u: D7 K F你可以在这更改倍率。# \7 g3 ], T4 g- O
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function GetExpFactor()- Y1 U* U/ h2 L @! q3 g f
3 t7 g1 z: i4 W3 h1 \. p1 E local tList = GetEventList()
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* h5 B- V9 R% C5 S local fExpFactor = 60' \5 | I. _/ e& _
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for i in pairs(tList) do1 L. G$ @; a6 _' z# L" l
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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' f, @' R, b# V# [ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor- B- W% C1 ~$ @' {5 ?
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end5 ~3 e# Y9 ~8 Q N% n# h
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return fExpFactor6 F% I3 {( Q P: ?7 I
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物品掉率 "local fItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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0 P( o& n0 t. I/ n) J; c当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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