|
倍率,由二个文本控制
: m! Y* x( O1 B$ L$ K( P1.EventFunc.lua
; R7 k1 f- u/ ?! I5 s3 S2.Constant.inc1 W( a( S9 T7 R4 T4 h5 d8 P. ^
# e, `! ^( p! s' I# V2 r& K6 y7 M- u" j9 ~
. B$ Q7 N1 q2 ]$ w/ I/ C. G* _% u
# ^* L2 W" ^$ k7 V7 C+ F
% Y, b! _* k; H, I* h首先打开Constant.inc并且修改所有倍率为1.0, {2 s, n* A8 O; O0 D
a* E I; w3 ~
Code:
3 g" K s3 i! r8 ^5 H2 V/ u* `7 \$ u: O$ |$ Q4 o* j
itemDropRate = 1.0 : y% h% |/ s6 [' M! D
5 @+ ^9 E* b# ~; N5 H
goldDropRate = 1.0
8 _, Z+ Q% A# y8 c) H: K1 c, w2 Q' w9 J8 Z E, v
monsterExpRate = 1.0
- N1 t1 p8 l" `: o" f
" H9 M2 u0 o/ f! K- T5 J monsterHitRate = 1.0+ b9 V: N/ G2 Y, d3 K
% x; ?" G8 ]' v; X$ @1 w) t现在去LuaFunc 文件夹 打开EventFunc.lua0 M3 L" I( B. y: z, W. H2 E
* \4 _1 r, k) G7 D4 zlocal fExpFactor = 经验倍率8 N1 H4 ^4 d( _
local fItemDropRate =一般物品掉落倍率
G& ^4 E8 G8 L7 glocal fPieceItemDropRate =特殊物品掉落倍率
4 E9 ~; @4 ] }: Hlocal fGoldDropFactor =金钱掉落倍率' s7 F8 n% S$ h& F. }
--------------------------------------------+ }3 H" b3 G, Z% `* H
首先打开Constant.inc并且修改所有倍率为1.0
?* a r7 D4 V0 L- \7 g% O1 z. P6 `1 t# @" [0 }
Code:7 d# z) d9 a' U2 R* q3 p0 ~
" \! v# \3 P! P) _- e4 G" S$ s3 Z
itemDropRate = 1.0 ' {. i3 X R* t
$ A5 A, Z1 l& P/ a+ x$ o
goldDropRate = 1.0 6 x1 K. B+ [) l" ?& [
1 ]5 _. K7 q2 D4 Q' b. b monsterExpRate = 1.0
* n% n, X& g* F. G) I/ D+ N, {. n$ m
monsterHitRate = 1.01 Y4 \$ U J, }+ j' b6 Q" _
2 m- V* P# F4 {4 c4 r3 |1 Q, H7 q) J
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =9 E4 i' O- Y0 t
3 z) X; \+ v: D6 |: O& n, S你可以在这更改倍率。, [8 J: B& H ?8 p3 n
: w) g( S) I% L; x6 O" x
Code:* B4 C3 n! J3 F
3 q8 G4 a0 ]* l/ p( F7 H4 B- e) rfunction GetExpFactor()
7 C0 |6 q( a7 n# z& o& w" }
; ]: _- H4 o" F; m( K) s) B& } local tList = GetEventList()
" A- J0 [6 x& F+ Q+ C
1 k7 ]) `& z. o local fExpFactor = 60
5 \2 P) D$ a0 A
6 s3 \ \, u: w/ T/ M! a% r9 \ for i in pairs(tList) do4 q, P* e$ l {- h
4 n6 a% L: V( y V0 X( c
if( tEvent[tList[i]].fExpFactor ~= nil ) then" F1 M+ X; X1 L7 ~
) F0 W3 L5 ]/ J! k+ T2 W* S fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
% S X+ m+ Z& ^, }, c: D. O& N5 C/ B7 Y2 j8 b) e4 ?3 d
end
# L. [+ k3 t) o7 h& m
# {# H0 d2 }7 ~7 x% I( J6 A& O end
" M* t. {* q% {( K' L8 c* q
, w' T: N1 e2 C/ \ return fExpFactor
/ h$ g9 ^ i( u6 g9 F7 x/ ~! u! d+ ^ V
end
" r- W8 j1 F8 j7 _$ p9 R) X; J9 C8 K% z/ S
物品掉率 "local fItemDropRate ="" }8 c( X5 y8 {, |
4 G: R% @* J C( G0 g卡片掉率 "local fPieceItemDropRate ="7 Z `6 I0 @( J. W8 a
) j& F, X' U% k% v) o
飞飞币掉率 "local fGoldDropFactor ="
8 s3 Z6 C) j( Z+ }0 _
5 v; G/ o$ A7 U. F4 Q当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
$ e K/ ]; k5 `; _8 E- A$ O
' E! L7 g6 u7 `/ d" o8 F' {8 y) c
|
|