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倍率,由二个文本控制& Q, m& t" w* z' T+ `' Y
1.EventFunc.lua
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6 b3 c; k/ T0 m( k# U$ s5 I' R首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0
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& w% C* U) k( i monsterHitRate = 1.0
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# ^7 H) o+ g- g: V现在去LuaFunc 文件夹 打开EventFunc.lua
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9 ~; P( J E0 _4 Y1 Xlocal fExpFactor = 经验倍率% Y; @& Z5 I' B9 A2 Y% b
local fItemDropRate =一般物品掉落倍率0 V" ]$ B" Z9 c' Y+ q0 F
local fPieceItemDropRate =特殊物品掉落倍率1 \! O) U- I& m8 T
local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0) H3 q9 O! z# v) { V% j
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Code:
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3 v3 G0 R) I4 m1 @; @' x9 ~% y/ m itemDropRate = 1.0
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7 ^7 ?0 }+ ~- _" z goldDropRate = 1.0
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monsterExpRate = 1.0 9 g* n2 ^% D$ g, Z
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monsterHitRate = 1.0
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) T9 Q) r3 b1 i0 R1 y( S现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。6 _& \# P, n. ]/ |
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Code:4 X0 }5 W' r; J
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function GetExpFactor()
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local tList = GetEventList()1 z/ {5 s3 }# x
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local fExpFactor = 60
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6 S5 Y* {& O9 t0 l. Y; a for i in pairs(tList) do. y1 h* _7 c! H' Y, `
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if( tEvent[tList[i]].fExpFactor ~= nil ) then$ k( G4 V i U: U, F- e1 Y
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor% B% \9 N: V* U7 e4 Y
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end) b4 d a3 v6 q) A5 q/ B6 O7 U
' S' o5 f: u6 `8 f, [( s: U/ W: G# F return fExpFactor
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end
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v3 u2 R2 ]' i$ X, M4 R物品掉率 "local fItemDropRate =": m% f. K3 y: u
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卡片掉率 "local fPieceItemDropRate =". f7 T X7 G1 I2 Q. S
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+ q9 b+ w" }4 W# V4 J当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活& x0 Y- R; y. v# ~( p
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