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倍率,由二个文本控制
* o2 P: ` m; E' ~. h# {1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.02 I m S3 M) f. ]- O$ m! P
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itemDropRate = 1.0
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monsterExpRate = 1.0 4 `7 q2 h& C4 _% q$ L, y, T) m" B
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monsterHitRate = 1.02 j& ^# U, o* }* m' c
# }; K$ q4 m8 n# o W现在去LuaFunc 文件夹 打开EventFunc.lua# d" f+ d" W/ R" ^ N, B
0 r. D3 f& d$ L7 n' Wlocal fExpFactor = 经验倍率
/ B; d$ ? o4 b' `4 Jlocal fItemDropRate =一般物品掉落倍率
6 K( `1 m- {4 q6 |3 e, ?local fPieceItemDropRate =特殊物品掉落倍率
! Y' J5 _( V4 z& ilocal fGoldDropFactor =金钱掉落倍率( B( ~7 q2 f) p
--------------------------------------------2 Q: g' M# W6 l' K& d7 |+ K8 q9 d$ a
首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 M! V: j" v* Z0 D% W
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goldDropRate = 1.0
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monsterExpRate = 1.0 * Y9 b9 f: D( |7 Y6 E' M
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monsterHitRate = 1.0
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* |. ~# U1 {- g4 _$ X/ T现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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function GetExpFactor()
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for i in pairs(tList) do1 b; P9 O3 U$ X; l2 v/ I
8 V3 H; _0 ], @2 S if( tEvent[tList[i]].fExpFactor ~= nil ) then! y: ^: {9 X# @: {+ P/ N6 J
$ W* G y( I6 y. x' Y/ ^6 ^ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor2 F0 n& @7 T! S( S$ n
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return fExpFactor
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物品掉率 "local fItemDropRate ="$ @3 f. r0 F; p
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飞飞币掉率 "local fGoldDropFactor ="4 n+ s+ q' M ~; r% T* V
4 O/ y2 [9 f5 \. D) A当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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