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倍率,由二个文本控制
7 }" W( ]4 V4 G8 \1.EventFunc.lua5 p$ a$ i5 w" y2 {
2.Constant.inc
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, D- R; k0 d4 H8 a4 I4 j首先打开Constant.inc并且修改所有倍率为1.0. L' q) i- M1 U2 R& f" S# P/ B
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itemDropRate = 1.0
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$ V2 Y1 u; w0 I9 x/ H1 B9 g3 s goldDropRate = 1.0 # @ M* h8 Z$ v: ~$ h" i0 K
$ X! G: m8 a, h2 _( F$ O monsterExpRate = 1.0 # \' ^# ^' Z2 D7 P4 r" `+ l
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monsterHitRate = 1.0
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2 ]1 O5 t1 K& ]# W. c现在去LuaFunc 文件夹 打开EventFunc.lua5 ~: |% a' Y; X* p
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local fExpFactor = 经验倍率# e6 v' J$ @1 ?* D4 z4 i6 M
local fItemDropRate =一般物品掉落倍率
' d: R1 F' \( b% B' Q- y# \local fPieceItemDropRate =特殊物品掉落倍率
7 Z3 N7 o( D. w3 z1 P# y1 |% s8 @5 Plocal fGoldDropFactor =金钱掉落倍率( _ Q/ M* ]7 d: H. r$ S7 n
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首先打开Constant.inc并且修改所有倍率为1.0' W' F+ {! i+ r n" j5 C z# L
E- I1 t: \9 h- f" yCode:
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7 m7 h9 a4 M* m9 C itemDropRate = 1.0 8 S7 N: M5 y( U; Q* Y
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goldDropRate = 1.0 - n4 Y3 j" S3 g2 I+ W' C
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monsterHitRate = 1.0- g/ F; z) A: f9 L0 ^. s4 ^
], ~- b- r% S1 D现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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7 Q% z/ O+ D9 z; q: b# H你可以在这更改倍率。) i+ s0 x$ R4 Z
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function GetExpFactor()( k" ~! a0 ~+ U% Y8 w
4 U9 P( x1 o1 X. a; G local tList = GetEventList() W7 P8 ]/ o1 R% E* T$ r# |8 @7 p3 O) ?
: J/ B/ u3 k! A: N3 u9 |* \ local fExpFactor = 60" g+ e9 \' V. N% u# \. F
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then4 h( ~: H: l8 J" `
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor1 E9 k6 O- \. K1 X" ?5 \3 d, l1 S" N
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( ?1 o# w% j# x l/ g6 d) l return fExpFactor/ f3 J2 u" y/ |( K' V K
, X+ h- K+ L( s* p" Pend
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$ E6 D* c# j1 F5 e物品掉率 "local fItemDropRate ="$ ]) x" s9 E4 ^" |
9 {: v, w/ S8 ]* }0 n卡片掉率 "local fPieceItemDropRate ="2 b$ N5 e# k7 A U0 m$ ~0 G$ N
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飞飞币掉率 "local fGoldDropFactor ="4 S$ l* s D4 q A
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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