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倍率,由二个文本控制5 X/ s" m( u' |
1.EventFunc.lua
C% U- V& b, ]) N2.Constant.inc
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) |0 e$ l+ q2 }3 c, l4 y+ k+ c首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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monsterExpRate = 1.0 1 j( m2 z2 `( Q
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monsterHitRate = 1.07 s7 ~! D# M- T
2 h5 `0 K* }" v现在去LuaFunc 文件夹 打开EventFunc.lua' K1 x8 _# ?* w1 C
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local fExpFactor = 经验倍率 i+ t- p, T* V4 w
local fItemDropRate =一般物品掉落倍率. @$ a% R8 N( e3 m: r! f
local fPieceItemDropRate =特殊物品掉落倍率
$ _" @3 T+ z0 b' A3 O8 X1 Hlocal fGoldDropFactor =金钱掉落倍率
# G: K, b* B' U--------------------------------------------
1 B) t, v+ M4 p% N% z* h7 j首先打开Constant.inc并且修改所有倍率为1.0* U; \* K8 B$ [) F8 }
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q* g' w4 w" Y5 } itemDropRate = 1.0 * L0 j. N) `+ L- S( F1 h2 V
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monsterExpRate = 1.0 & I" Q. t( c! R, U
, a$ e8 _8 K! J D7 p* ^; y( ? monsterHitRate = 1.03 Y, d+ j: d7 a% Z( @
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =* v/ o* a$ y/ b( J: [/ f: l
6 l7 `; a9 t7 @: @% ~4 O你可以在这更改倍率。
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function GetExpFactor()4 }0 t9 G& d7 b, f& i4 c; `) {
$ U% N- D+ `7 E- E local tList = GetEventList()& i) I* `( g- \% p" a2 p
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local fExpFactor = 60% R3 \; i' _9 G
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for i in pairs(tList) do n. M$ }" U3 w4 t5 Z
% S+ y6 Z8 ~& Q' K7 Y8 \ if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end) S- K8 z1 J! a+ q" B: Y- G; Y0 S7 r
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return fExpFactor
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' e/ m; Y9 f5 Aend
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j2 c" P0 S, p6 B" N物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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6 d4 Z* v; u: R9 b8 H1 H飞飞币掉率 "local fGoldDropFactor ="4 e' |" g# n' \, p
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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