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倍率,由二个文本控制
5 G$ H9 O- A7 i1.EventFunc.lua
8 I a, a7 I. x2 A% d- D2.Constant.inc
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) q0 h) `4 e( Y, Y8 Z$ |9 N首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 : x3 [9 k3 i/ H
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goldDropRate = 1.0 + Y9 F6 j! Z% |, C9 B3 I& @/ A
3 r% H q. O) Z7 J4 D. V monsterExpRate = 1.0 : c* b9 b' Q% s( n" H# b' A1 S# _# g
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monsterHitRate = 1.0
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|# l3 [$ C4 k! P现在去LuaFunc 文件夹 打开EventFunc.lua
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6 { A; x2 D( j+ _local fExpFactor = 经验倍率; C* }, K4 r# L7 F7 H
local fItemDropRate =一般物品掉落倍率7 D2 _( I& t2 j/ P
local fPieceItemDropRate =特殊物品掉落倍率$ x& B: t6 N8 b1 m+ p
local fGoldDropFactor =金钱掉落倍率" v% G+ x' z+ t. i0 ]: t0 b' s
--------------------------------------------
. D) w* A( x& K C4 W首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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7 G( E& b% l+ ~6 E, a goldDropRate = 1.0
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" S- J8 Y+ Z7 ? monsterExpRate = 1.0
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monsterHitRate = 1.00 {1 `- | O3 c `7 w7 B5 j+ j+ U' f
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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0 G- }' I4 J# @, `你可以在这更改倍率。
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: _ H Y( s- }' U0 N# W' L5 UCode:
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& o3 q( I8 ~2 t! r4 k7 Pfunction GetExpFactor()2 }% b) R" E, w% |0 ~
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do
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: D/ d) Y0 |+ j if( tEvent[tList[i]].fExpFactor ~= nil ) then1 l: W7 @( v7 q) O
# I( z) h4 S: ] a6 @# L$ W fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor/ U! [8 R! A- e( G9 Z- n
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end
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2 v& d0 T+ Z { return fExpFactor: f! O7 }2 F( V2 ?
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物品掉率 "local fItemDropRate ="# e+ Q5 L% d) u1 u9 \- G
1 c5 t7 n9 p1 Y- d9 w卡片掉率 "local fPieceItemDropRate =": V1 ~8 T- d/ s/ d4 u7 X8 g$ D
: w7 l( c2 o; M飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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