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倍率,由二个文本控制1 k$ f( U: ?- V4 z* L
1.EventFunc.lua# W! ?/ {0 r8 _# Z
2.Constant.inc( T# P3 N' x7 u. g2 K
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首先打开Constant.inc并且修改所有倍率为1.00 `2 G7 T# o5 M: ]9 T( Y* H+ P
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Code:) y: L6 T( A @: q
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itemDropRate = 1.0 1 @; @5 b" y+ G y$ _$ r: U
' k- E' C* }' l) B2 ^ goldDropRate = 1.0 ) K1 @6 `9 b4 |' z
5 P7 n& O- N5 q% K monsterExpRate = 1.0 0 E: P6 l, B. |& q& T/ a
' U* K6 ]8 r: Y monsterHitRate = 1.06 I3 G0 F* O' E( G8 t& v, u$ K2 v& p
* \# |+ _4 d# }$ C, @现在去LuaFunc 文件夹 打开EventFunc.lua
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6 w" r% {* j( l$ H3 y# elocal fExpFactor = 经验倍率
1 B" X7 I0 K+ R4 n* Xlocal fItemDropRate =一般物品掉落倍率! S6 H) c! I2 } T% n0 w+ E: L; u `
local fPieceItemDropRate =特殊物品掉落倍率
. ]( n+ X2 S0 a+ H' I" ]. q6 Jlocal fGoldDropFactor =金钱掉落倍率
) |9 ]3 j+ J5 D--------------------------------------------/ \! P: N$ b0 l
首先打开Constant.inc并且修改所有倍率为1.0. q' O8 u% v& y9 F6 w
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Code:8 E1 _0 k) ~+ g. V( _8 x! @- D
/ L3 H& [8 d' d: o# | itemDropRate = 1.0
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; G+ y7 r0 L: C- R7 l goldDropRate = 1.0 # G+ A( b [, A2 q- [
# h |( C* c4 `0 U1 h monsterExpRate = 1.0 : ^+ L+ p- B! f9 m
7 u# q# C9 v; R9 u& @+ l monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =1 q# u$ A: t2 l& i; f
1 d+ d" z9 p9 E) Q* q' {( l你可以在这更改倍率。, U' y% n) Z9 `, o
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Code:! R: o: ]0 B4 I: ?+ p6 V3 v
2 a( g( R7 c* ?, Q* a" F7 H v0 Dfunction GetExpFactor()1 h+ e& E" v% w# r
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local tList = GetEventList()
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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. H+ k5 o V* F) }( x fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor6 U9 d0 T3 E+ t7 S+ I/ U2 U
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/ W6 I* I' F) U, n+ j, K7 e+ R end
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return fExpFactor
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end9 V( M% X5 O! n, ^2 D5 C. z
! v2 e0 g! ?! {: K' k( W物品掉率 "local fItemDropRate ="1 {7 W4 P+ M& H7 F$ M2 N
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卡片掉率 "local fPieceItemDropRate ="5 a# X2 n) G: U7 e
$ z* v7 ~' |# `& F飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活2 {' F# d; S1 T, |; g5 O
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