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倍率,由二个文本控制7 g/ t/ e7 Q* |- s8 \
1.EventFunc.lua' W( m! i& |( [
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.05 b& C4 a% P f" ~
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Code:# }* r) K- ~1 S; A* J8 M$ ~+ Z/ {
. E% i2 T w, p itemDropRate = 1.0 ! {0 k0 u5 T: ~* ^: N8 Q; t" _
/ g' U: q# h2 c( X goldDropRate = 1.0 / m$ Q1 d( ~$ q2 S1 S
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua" Z7 I2 R3 P* i% y
. z: P- t$ @: U) h2 [" w- Y- _6 Wlocal fExpFactor = 经验倍率
0 B# t. I9 @, |% P" ~" ulocal fItemDropRate =一般物品掉落倍率
9 b0 w8 u/ N) Ilocal fPieceItemDropRate =特殊物品掉落倍率3 n; N) D1 I" g; C! e4 A4 q# z
local fGoldDropFactor =金钱掉落倍率9 t2 K4 d0 Q, A
--------------------------------------------% s/ W, x+ l0 T
首先打开Constant.inc并且修改所有倍率为1.0
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0 a1 R) \' b; kCode:. F4 z* O& c0 O3 p
Y# r- i. u* Z# K, ? itemDropRate = 1.0
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+ {1 q8 ?9 Z: W; x! o# r/ n2 ~ goldDropRate = 1.0
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4 A5 w# X4 L+ N% T monsterExpRate = 1.0
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monsterHitRate = 1.0
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& G4 d2 D* |+ y, f现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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Code:
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function GetExpFactor()
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local tList = GetEventList(), g! N0 g4 |+ U, h
* R7 n1 l; H: q" Q local fExpFactor = 60
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for i in pairs(tList) do
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- M* `# Z5 D* E2 c& i1 Y* [ if( tEvent[tList[i]].fExpFactor ~= nil ) then& F F) r$ Q2 X
5 S1 c4 D& P, x1 z7 j fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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end
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2 x; u ?" p/ f3 m; z8 } return fExpFactor
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物品掉率 "local fItemDropRate ="' ]7 Y- u( t1 W5 w" c2 L& z4 C/ V
* M2 w$ c8 |" A' A3 P卡片掉率 "local fPieceItemDropRate ="6 ?) S( m2 X* C4 m+ M+ s* ], R7 Q
5 ~) y* U$ o+ E/ u, I1 z飞飞币掉率 "local fGoldDropFactor ="
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1 G! v- ?8 m0 Q( M当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活4 a1 Y3 {) N- D1 z! E5 d! [
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