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倍率,由二个文本控制
1 R1 B% _0 g! k# G1.EventFunc.lua: D% F3 b1 F# s
2.Constant.inc" K% _8 n& M* o& I& Q. j3 B3 o' l
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8 y2 O |8 O; r J1 K首先打开Constant.inc并且修改所有倍率为1.0; T! z _" s: i
+ W5 l! ~9 C( N, n$ U$ L2 ^2 V9 WCode:; @7 b! ]# _' q9 v$ c; S
+ s1 ~* y& t% B3 Q! x! { itemDropRate = 1.0
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goldDropRate = 1.0 . _ f* @- p$ Z" [+ ~
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monsterExpRate = 1.0 + Z) d3 F' s Z4 \8 s6 O
` I% R) D; f monsterHitRate = 1.0
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, H# t/ X% c8 _现在去LuaFunc 文件夹 打开EventFunc.lua! U) ]; T4 r8 V- R/ N* f% E
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local fExpFactor = 经验倍率: i' y9 X& m6 j; }1 r P( p
local fItemDropRate =一般物品掉落倍率
: S+ \' z7 n# d, o2 K8 q) W) Ulocal fPieceItemDropRate =特殊物品掉落倍率
& [5 F4 v; \3 T0 J/ m- ]local fGoldDropFactor =金钱掉落倍率
: K2 V; B$ N( H; D: p--------------------------------------------
& _/ O1 g& l: k/ }" S2 A+ H! ]6 S, o首先打开Constant.inc并且修改所有倍率为1.08 d! _" r0 t. [
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Code:- y7 J0 _. p, ^6 h( a2 w
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itemDropRate = 1.0 ( E" J) C% Z/ r+ P4 v
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goldDropRate = 1.0 d% b: \" r2 {: w
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monsterExpRate = 1.0
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" u! x/ I) \# J) V. x monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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! q+ T. |! Z; E; E# U你可以在这更改倍率。0 \+ ?9 J6 \& W- {1 _5 F
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; O, r" L9 P$ z( x+ O# gfunction GetExpFactor()( m- f- j, Q; z$ x6 j% P5 g* M5 X
, q. k; b+ r' i/ ^& `; e" O7 u local tList = GetEventList()9 P& Q% ~& Q2 c% n5 K5 ~
* j# |0 y; [6 ?$ M: l* u0 z8 @: X local fExpFactor = 60
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for i in pairs(tList) do( a/ l+ g$ b! U2 r8 c
8 L+ { `' V* F9 U) X" Z! l* F if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor' H! I* C% I: ~+ }6 C
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end
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end
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return fExpFactor9 N4 e: s I3 V3 T3 H! n) ]2 k& W$ e
s5 w% j u" u; |1 Xend
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& ^: t0 p5 N* @! _5 s物品掉率 "local fItemDropRate ="2 _% w* N2 x( c7 G/ C
! r' V* d" c4 i4 |* `' L卡片掉率 "local fPieceItemDropRate ="
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9 I/ G m, g2 l# P& x飞飞币掉率 "local fGoldDropFactor ="3 y O- m+ T7 o, U
' P6 A% [! o8 Y# B当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活- a: b) t; h9 j
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