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倍率,由二个文本控制
- a/ k2 n4 H. d0 c/ j1.EventFunc.lua9 h0 {0 B. I2 Z7 T* ` R
2.Constant.inc: X) Y% S: E& G, ^; l
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+ B! P& \6 {2 C* Z, F首先打开Constant.inc并且修改所有倍率为1.0" e) H7 E; Y; q; d6 _
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, V% z. N" \5 y, z; b+ q* E$ s itemDropRate = 1.0 + U+ k, P4 @- B! Y9 A! G
4 e5 A* H. f9 n+ _4 ~0 k goldDropRate = 1.0
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. Y" j7 G& c! Z+ P7 \ j' ~- F monsterExpRate = 1.0 5 o4 D- e* j) ?
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
$ ^) v% C- R0 ^& Dlocal fItemDropRate =一般物品掉落倍率* L( c2 g+ R. T
local fPieceItemDropRate =特殊物品掉落倍率- |, i8 e5 q) t' r) x! y
local fGoldDropFactor =金钱掉落倍率
. f: a1 y3 l/ @8 F" i--------------------------------------------# |2 [6 \4 T+ |' f; {& B
首先打开Constant.inc并且修改所有倍率为1.0
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Code:6 J# f4 H% H u2 i+ L
1 x, o |6 t0 A- \, G: l8 P+ Z itemDropRate = 1.0
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goldDropRate = 1.0 * `+ s. W1 E3 H8 p4 G
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monsterExpRate = 1.0 # x5 |7 i* o9 P" N' H# \# w
% q. ~8 z I9 f' E/ B s monsterHitRate = 1.0
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) \! |9 ]% N h- [2 o4 b4 D: z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =- Q2 s7 o9 {1 y( W/ k/ O) F
# q- n, {$ h& l- m7 A* f4 ~( H你可以在这更改倍率。
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Code:
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& a `$ v+ [, s) q3 c" mfunction GetExpFactor()( l8 v) h) O) o5 D8 j( b
/ b% w3 N' R6 d: e0 g6 G4 ? U local tList = GetEventList()
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; G, K& X" C2 w! M9 E* ? local fExpFactor = 60
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0 S, M7 w' M: F for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then! m5 w9 r3 c4 e) y4 X4 M/ v
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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3 w6 H& x6 ~! t5 |1 W, V" B3 b return fExpFactor1 h2 ^! a; R6 K {8 Q. ^
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* K5 D9 O* }4 d, |3 o物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate =". z' E4 C) g! a5 s1 m8 G
6 l- B# P& |7 m& P! t) D飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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