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倍率,由二个文本控制3 S: t- l" k+ |. y" g
1.EventFunc.lua8 L; N# x) g% P5 N
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 ( W- b& O5 r/ g9 b6 F$ f
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goldDropRate = 1.0 * |" ~0 j: D- T3 I6 T
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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3 E0 f4 h) }: u! m现在去LuaFunc 文件夹 打开EventFunc.lua. o' B. q. j6 R+ j4 ~$ H
# L' i8 x; i4 U% ^7 hlocal fExpFactor = 经验倍率
l2 k- t# M: }. Elocal fItemDropRate =一般物品掉落倍率
1 S: g/ A& |: J m# a: G; \7 jlocal fPieceItemDropRate =特殊物品掉落倍率
I6 O( Q. y6 Flocal fGoldDropFactor =金钱掉落倍率2 i7 I( l- t6 Y6 t1 q5 d; p6 C) W/ B
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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1 y& u6 s5 a2 E% X" c goldDropRate = 1.0 2 w9 f, d. @* b/ \" F5 }
1 T3 B! F9 p8 I monsterExpRate = 1.0
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* u( q3 c% S6 w3 d! R/ } monsterHitRate = 1.0! I8 v, \" W( ?) _8 E6 E
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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4 [3 Q9 q' N/ \& ?$ {你可以在这更改倍率。
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Code:
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function GetExpFactor()
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local tList = GetEventList()0 z8 U& }( e/ q9 X+ }) Q9 [: I$ h+ X! ~
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local fExpFactor = 60, e; x5 W7 N9 P! e0 b
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for i in pairs(tList) do1 ]' Q a2 P+ ~$ m2 w" y
' w7 H, R8 f4 H$ v! d if( tEvent[tList[i]].fExpFactor ~= nil ) then+ _- n( c; N! j
1 v+ x/ z! Q5 A4 X. q# [ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor' P7 J0 |" R# V/ `4 _9 K: ~8 D; V6 l
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end Y, }7 U1 S* n( y' |# l
) i! ^! P$ y/ M- @5 z4 d. A0 G return fExpFactor: Z( H7 x* l3 }, i' s9 ]; {# \
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="; g5 `. V8 x. y& W
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飞飞币掉率 "local fGoldDropFactor ="' W+ t; ` v3 N. t* Q
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. r& g9 F2 h) ~) `
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