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倍率,由二个文本控制
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:) n4 A2 Z# u/ i2 }
# n, s+ M( i! o" y itemDropRate = 1.0 ' w& p3 n+ @2 u( A2 S
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goldDropRate = 1.0 8 | i; E# c4 O7 r" `
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monsterExpRate = 1.0 ; [6 C2 @$ m9 Y# V. [
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现在去LuaFunc 文件夹 打开EventFunc.lua; P0 ~+ ?; }0 `, x @9 S
8 {& |* w2 W5 i; olocal fExpFactor = 经验倍率9 g: h7 W& i6 ?9 [# N5 l2 @
local fItemDropRate =一般物品掉落倍率
' k! ^1 R5 n! ~" ^local fPieceItemDropRate =特殊物品掉落倍率1 A" v- Y& ^' M7 [+ v
local fGoldDropFactor =金钱掉落倍率
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: H9 c, r" v! x4 @) J首先打开Constant.inc并且修改所有倍率为1.0+ y3 P/ X% C4 `+ P B* U4 F
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itemDropRate = 1.0 * `1 i" N' o& \9 H3 D0 |, F
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% q6 P: v5 _2 F d! v现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =. C$ D8 n5 D9 H; O5 \9 m0 I- x
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你可以在这更改倍率。
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Code:+ n+ {+ V; I0 Q h
( i9 l0 T! E$ G R3 efunction GetExpFactor()+ }- N/ P% y( @5 I) J( d
6 k6 z. I, w1 L local tList = GetEventList()6 o7 _0 J/ s3 r- H7 Q
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local fExpFactor = 60
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor4 O4 Y, c Y9 y5 l; N5 |
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- ~8 @ o* g- G" _4 {) D return fExpFactor
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end
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卡片掉率 "local fPieceItemDropRate ="; _& g& \" e$ B
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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