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倍率,由二个文本控制# j2 V: m9 v4 H* ^1 `. X
1.EventFunc.lua. z7 M6 M& B9 O, |3 `) X: j( z
2.Constant.inc( a5 H; ^2 J# [0 o
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2 v# {5 {6 a; ^# y$ x首先打开Constant.inc并且修改所有倍率为1.03 f* V6 T- h) ^/ v% L9 L3 z
9 w9 |; i& b3 `Code:0 W7 M. s! K! g) T8 x. o, `
4 [1 p/ r0 @) i8 w/ j itemDropRate = 1.0 0 H q9 r/ f1 v4 n
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goldDropRate = 1.0
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6 R+ \, q$ c8 a8 |6 U monsterExpRate = 1.0
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1 Z) f+ T( a9 `; Q$ X& } monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua# \9 G8 Y6 Y, ~4 v
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local fExpFactor = 经验倍率6 o w L! Z& x* a7 s, M
local fItemDropRate =一般物品掉落倍率
3 V$ t3 }2 s3 z0 K! ylocal fPieceItemDropRate =特殊物品掉落倍率
- e) C2 w, A$ D) mlocal fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.08 H3 ^0 l: X) C$ Q" X
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Code:) g" F& V) r# w8 X+ B+ {& P6 \
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itemDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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5 _' w7 g( |' J1 S4 F" X J+ t现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =' ^- T& T c( E& a
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你可以在这更改倍率。
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+ l+ R) Z6 d+ R+ _, uCode:' j- x7 z5 m0 a( ?4 {
7 S- t1 m3 u. O/ afunction GetExpFactor()
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local tList = GetEventList()
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2 O" R% ^! X* T- u+ [+ A local fExpFactor = 60
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' z5 H8 s4 ~$ O e' y, n3 _3 h for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then8 u" o' ~( W% ?3 L& k
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end/ \2 a9 \7 z" A- n5 b
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return fExpFactor
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物品掉率 "local fItemDropRate ="9 z5 x' L0 g) f! D/ U
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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