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倍率,由二个文本控制
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2.Constant.inc- B$ N, p8 |! K3 [$ N6 S
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首先打开Constant.inc并且修改所有倍率为1.0# C% f- e5 t' \/ a) ^
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+ }4 \, M; |/ v, `- ^ itemDropRate = 1.0 % y+ o9 M+ x8 e5 H! M
5 N/ b; [: q2 c goldDropRate = 1.0
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monsterExpRate = 1.0 " R! o! v' n8 a
) Y* m1 [2 d$ H9 W' K: J9 l monsterHitRate = 1.0
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) l: i! w) n; t( I, V现在去LuaFunc 文件夹 打开EventFunc.lua
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6 o# `7 J+ H7 m+ c9 slocal fExpFactor = 经验倍率& ]0 k( V9 A- Q3 I, f" L* `
local fItemDropRate =一般物品掉落倍率% U2 k+ k G9 Q% M8 c" K+ r
local fPieceItemDropRate =特殊物品掉落倍率9 W6 o g4 g4 D. Z1 ^
local fGoldDropFactor =金钱掉落倍率
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7 K5 J% M# ]! i0 I3 m" E! u' Z首先打开Constant.inc并且修改所有倍率为1.0: H/ {- m t+ ]1 b
X0 {1 c, ]2 l% A5 RCode:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 ! k9 Z% A4 O- r& v k
7 r. H/ N; k& o- e7 z. w K# ` monsterHitRate = 1.0 x7 L' s. B3 R
, | [6 J+ {' q5 l* {现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =, U3 B; C Z8 c4 s
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你可以在这更改倍率。
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/ I, N% `6 L1 t. ^5 r0 K iCode: ^. J" Z3 i4 R/ [4 d! w# T
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function GetExpFactor()
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local tList = GetEventList()4 e. X; s$ w+ A* z
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for i in pairs(tList) do8 \' J9 T5 \8 B5 w3 U
; V! [* n8 q; v$ w if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor: X. [" p1 ^5 C+ ~: P, C
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end, K5 ? P+ h9 _( r
5 {+ f; } l/ A2 h* c return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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2 @ G: c e$ k卡片掉率 "local fPieceItemDropRate ="* h3 [# R+ a# t; \8 z
" D! F* j7 {# ]9 D( R飞飞币掉率 "local fGoldDropFactor ="5 m9 c) c4 j+ a( y
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活. T. @( ~6 S8 f2 u2 y; x- N
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