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倍率,由二个文本控制
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2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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- Z7 N8 l/ ]+ F; q8 ^ rCode:
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+ [6 M( W& Q4 u8 d! F! \) V8 T itemDropRate = 1.0 . I- ? V9 O$ d6 B/ ? l$ h
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goldDropRate = 1.0
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) s1 b8 p6 i+ h monsterExpRate = 1.0 . U. d; F- [% \) L
! A( c' i. Y9 J* I% o. @) n monsterHitRate = 1.07 c9 r1 K J: o- m+ a4 j7 T
( `8 @6 {! \# V2 M2 Y f* k现在去LuaFunc 文件夹 打开EventFunc.lua; c5 R% v. I: g, p; L" ~
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local fExpFactor = 经验倍率9 r6 p8 s }% d" L8 r
local fItemDropRate =一般物品掉落倍率+ H6 k. P6 }' h0 _
local fPieceItemDropRate =特殊物品掉落倍率. U# k: p! A8 L8 g: o5 \
local fGoldDropFactor =金钱掉落倍率 B1 b; ]+ q, Z! @0 y
--------------------------------------------$ Q h& t; A2 h8 _* v. X
首先打开Constant.inc并且修改所有倍率为1.02 O6 ~' K; h! m7 Z% C: J
9 Y' W c* Q- A( n4 dCode:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 : B7 Z; J: {/ d- L
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =6 R- {0 @( Z: Z+ c
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你可以在这更改倍率。: z K' J J0 ~2 e) W9 O) Q$ T
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& }$ k' j# t. P, W6 N7 Zfunction GetExpFactor()
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5 X: ]2 _4 y5 E) @9 F" p" w. ]5 e local tList = GetEventList()8 `7 h4 ]( W7 p% y" o
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local fExpFactor = 60, G# O3 T+ n6 K9 \; z
% S7 c( p% F/ ~8 r5 | for i in pairs(tList) do. n1 J% v0 s4 h3 Y
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor$ S7 I3 o6 D. S) J/ O7 r
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return fExpFactor, g$ D. S) e1 U H- U' _4 |, s( A: b
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物品掉率 "local fItemDropRate ="
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1 ?" r) M6 i2 N. O卡片掉率 "local fPieceItemDropRate ="
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, d* _$ N0 U- {; Q2 v$ ^" t/ L飞飞币掉率 "local fGoldDropFactor ="$ j- K; F& x) _% T1 J7 y
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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