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倍率,由二个文本控制
; V7 i. J5 G8 E. y7 q1.EventFunc.lua5 y o' f' k9 D
2.Constant.inc# V6 h" V+ z, Q
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/ _- R/ H0 J' ^9 ~8 [首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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0 V0 K9 S( }" L& x itemDropRate = 1.0
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8 G9 ^/ s9 Q2 @9 g goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0. X- q# c* s$ p
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现在去LuaFunc 文件夹 打开EventFunc.lua& w0 h8 O0 l' |* A! s" U% T& `
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local fExpFactor = 经验倍率" r$ j4 Z1 V J9 c! i
local fItemDropRate =一般物品掉落倍率2 [% r0 Y5 B( {, h1 o
local fPieceItemDropRate =特殊物品掉落倍率6 r: y# L3 ?. D4 a+ K
local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0
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) O5 N( c0 B- P# f% E7 z goldDropRate = 1.0 ; L: p* r3 [$ V' `% k3 Z- l
+ ?! _9 E! J x" y, q monsterExpRate = 1.0 2 |9 ?+ M7 _: q, f+ e" v3 x
. l$ n* b2 {6 x monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =+ A( r/ y& O: k; V! g
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你可以在这更改倍率。
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Code:2 b8 `7 U( z* {) `' C: F! G
' u) W1 j" F( ^5 S+ L$ y' ~6 Zfunction GetExpFactor()8 ?; Z' E8 o, Q5 w
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor. ?/ n& G6 ]2 T6 ]( G7 ~, P
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end
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end
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return fExpFactor
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5 e# @. Y. L) G9 z/ k物品掉率 "local fItemDropRate ="
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7 s/ S; i) W- ?! V卡片掉率 "local fPieceItemDropRate =") v4 c2 E8 i; k$ ?9 ^. f
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飞飞币掉率 "local fGoldDropFactor =": m3 ]) ~0 K# R# c, ^+ |
8 H5 H# Y& x9 Z6 S1 S, x3 K. U7 f当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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