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倍率,由二个文本控制# h: u2 m: `$ l a7 n: ^
1.EventFunc.lua4 n7 a, K* b8 I6 a
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0, @9 U x7 t2 \2 _
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Code:
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itemDropRate = 1.0 ' z: w b: F$ ]; ^
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goldDropRate = 1.0
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) I% _. G5 G! F) F4 D& v1 P monsterHitRate = 1.0
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- ], j. c6 k3 ?+ h现在去LuaFunc 文件夹 打开EventFunc.lua
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t4 R! y! Z6 k8 s3 \local fExpFactor = 经验倍率
. U4 f' k; v3 ]+ Mlocal fItemDropRate =一般物品掉落倍率- i7 I; r! m2 n4 }: Y6 n1 _+ h; c& f; H
local fPieceItemDropRate =特殊物品掉落倍率1 q8 I. t8 X3 G' S/ V& i5 I1 r! _
local fGoldDropFactor =金钱掉落倍率
5 C$ C4 I* x. ~5 n--------------------------------------------
% m- Y5 o# c3 a首先打开Constant.inc并且修改所有倍率为1.00 a6 j- ]! f0 X& u( G% Q
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Code:5 b7 N/ y9 F4 U% b. y* v' b4 a
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itemDropRate = 1.0 7 E$ `8 L* N9 k& F
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goldDropRate = 1.0
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% L, k' _" O. [# \" q) l( Z9 g monsterExpRate = 1.0
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monsterHitRate = 1.0; s/ E; ?! v1 I+ L8 G) ^
! r4 w9 b2 S5 f7 \9 z$ x$ a现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。# t- r' Y# k' N M
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function GetExpFactor()
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% F* x' F) A$ R, `( t/ g3 g4 u local tList = GetEventList()
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local fExpFactor = 60# S1 \/ `0 p6 m1 M2 i0 o; J
0 b- a- _: C' x1 i, ? for i in pairs(tList) do8 x6 G& v% u# X1 {3 J
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor: J+ R1 M% i5 @: \# D
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end
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9 N f, ^) \+ u3 g2 S# j1 w | return fExpFactor" o, m4 Y9 \) y3 @- I8 e. V
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物品掉率 "local fItemDropRate ="& m1 ?5 Y- m) u3 b; K3 f2 a2 z: Z! p
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卡片掉率 "local fPieceItemDropRate ="
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& B7 q. [- @- y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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