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倍率,由二个文本控制! Z2 a8 N4 ~6 p! B; m
1.EventFunc.lua
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4 M- ^$ A- t, S5 l* m首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 : K! |& A* `' ^9 G: I$ k
/ |8 T2 i7 G7 P8 y& M goldDropRate = 1.0 9 L( Z8 S& R& j2 b. g
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monsterExpRate = 1.0 5 C* [( q( g# f, e" a8 R
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua6 h& d; J/ E" r/ W. f0 e
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local fExpFactor = 经验倍率
. A0 D9 E4 f: ^# ^9 r1 C/ f+ clocal fItemDropRate =一般物品掉落倍率
+ {+ d8 |' b# C7 {! F: M. Ilocal fPieceItemDropRate =特殊物品掉落倍率; B( ~' S# K4 [/ z4 I
local fGoldDropFactor =金钱掉落倍率- z4 K. Z2 H/ E3 l% z
--------------------------------------------
5 w m" y& ~5 a. q1 p首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterHitRate = 1.0; w2 r) E& ?- Z$ I Q& w0 ?
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。2 X3 l- x% R! d+ d! ^ U o
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function GetExpFactor()
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n* |" `- [' ]8 u local tList = GetEventList()
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8 Z6 Y! h% C5 H) D) F+ |( p9 ~ local fExpFactor = 602 w6 T' u# f( }$ K: W! k
. W* ^# T& P& N# e t3 R* u3 Z for i in pairs(tList) do% s$ {: J. L" q0 h# L
; ~4 g+ V. G3 R# S if( tEvent[tList[i]].fExpFactor ~= nil ) then/ q6 \6 D- h$ n$ ~) L5 z. {
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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+ G& A% d# n: w" V, Y7 H, }- V; J return fExpFactor3 v5 k+ _5 f6 f! r: k' _& D; a" k
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end
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+ w: c& d, S& O6 }0 Q物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="2 r) b+ _- d" V
- i. V- L6 X$ q当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活# h* e) H) c, Y) L
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