|
倍率,由二个文本控制- E1 x. y( ~: Z
1.EventFunc.lua5 j: f; f3 ~7 _# p" e
2.Constant.inc+ t! q9 r4 W+ k3 Q/ N, Z
) M3 f7 A" I0 j: G1 H1 f6 N
8 B0 f0 k3 D1 `/ X' c8 z
, }7 r. n3 n+ ~8 O- z3 q0 N. ]' A- f
' W" K/ ~- y$ z6 v4 f6 Y
首先打开Constant.inc并且修改所有倍率为1.0, d8 `) O3 z' G8 p& ?+ O! I
: N9 Z+ O8 [7 R, c- Z! a
Code:) L r- X9 R: D, m C, V
! @+ W9 J5 P5 G
itemDropRate = 1.0
7 H o# P1 i& t. e
+ y- ^3 N" W1 `* C* ~ goldDropRate = 1.0 ! W% S- \4 {4 G$ e. w
# }' J1 P1 N9 D* G2 ?0 M, p) e
monsterExpRate = 1.0
. W$ ]" J& Q8 N7 W; _
& f. A) Q% Z6 ?7 z+ `( C monsterHitRate = 1.0
9 J- h6 l8 ]. k- A6 {* R3 C- s& x S6 g
现在去LuaFunc 文件夹 打开EventFunc.lua: e3 t$ R* o9 B" p* j
3 }; |5 k) M& P, W& Z; o
local fExpFactor = 经验倍率
' U" \* j6 w/ F+ K( Vlocal fItemDropRate =一般物品掉落倍率
' d- B! s: y, n, Ulocal fPieceItemDropRate =特殊物品掉落倍率
1 q; K1 [$ h3 [local fGoldDropFactor =金钱掉落倍率
% ^$ S$ h# z" K! n+ P, @ F6 d- p-------------------------------------------- D9 p9 L/ E. O' S" K. G. e
首先打开Constant.inc并且修改所有倍率为1.0/ ?5 O( Y3 p$ u0 W. j/ `9 j; o- C
& p7 [" K, w# l; ]8 z) C; Q8 o6 y
Code:
( X7 c4 Y4 U& V2 `) D' R( `9 x' z' \) C4 O
itemDropRate = 1.0 & u9 m; z8 { i v% a+ |% E3 M, m
$ H& h+ M: o8 v" E4 v goldDropRate = 1.0
( W# ?0 T7 e9 [0 X5 j7 m4 w$ n. U9 L. S C. n* |' L6 X
monsterExpRate = 1.0 " q- F q( j* w0 M
& R: f, W; ~& F) g ?3 @# h: G/ @ monsterHitRate = 1.02 f7 x7 R; x3 l
% m% @- F8 M$ F- x现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 H3 N) U; m, B. I$ V5 _; i
( F0 U) N; h9 {% \8 P你可以在这更改倍率。3 \# `: k0 u, x1 H3 @0 k+ [" D7 j
1 K( M9 l5 M( D3 I
Code:
4 q; e" O3 ]; Z4 |% I! L% k' {, t) J% B1 @) G- U6 [
function GetExpFactor()
$ Z! u c) k: J* u4 {, R
0 v, x0 i/ B$ ~6 Y( E, ] local tList = GetEventList()
! v( P! l' S9 s$ Y
5 ?- l. U1 P1 U2 @7 G, D& i1 n local fExpFactor = 606 O0 D" v$ f2 J
8 p9 m, C$ y" L/ O9 ^ for i in pairs(tList) do# M1 J# l4 ~! v; m
B, ?- K ^$ O5 @% S, Q2 Z. p
if( tEvent[tList[i]].fExpFactor ~= nil ) then& Z4 C5 _' x( s$ J
. L0 @, L8 u5 q$ s/ S6 m; [
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ |# A6 g8 ^- X' j+ @
+ K6 y3 m4 S3 }3 j. c+ J end7 P; S3 x# K$ o' D: Q2 r6 v: n
2 x/ K+ F5 X1 M- D: b5 e; A
end
& Z( v. G L( Y( [" i
) h1 d6 g; c: D2 V. {: I return fExpFactor
, O5 @( q* [. P, A% l3 N: b5 K
0 r+ @) ^# R c$ l4 Q" Kend
4 B+ Z5 C' N7 B( B& M9 E1 ` X
# p- ~/ d# _" {7 N9 T7 Q' ~. z4 j物品掉率 "local fItemDropRate ="
0 E, x; K( X* w9 w' W* r+ @# u' y7 A$ [8 p
卡片掉率 "local fPieceItemDropRate =". k5 ]% V% h; n2 ]' a& }$ ?
. H; S4 \, Q! I% X4 Y) n% p
飞飞币掉率 "local fGoldDropFactor ="8 n' Y; Q* o- X: g8 g& e6 N2 j' w
" q8 w: I+ e3 P. L7 ?
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活+ l- f, d1 h! E+ E; Z
* P4 o% k: }! [% R5 i
3 i/ r8 I; a7 y; N5 u8 x, }
|
|