In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:2 t# W- a3 i1 y+ f
Code: $ q5 l7 w8 D5 K; w$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); 7 \% I2 {* c# U! Z4 t4 Q+ jecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened: + \- T% d- H9 A+ z3 V! OCode:5 w; x3 C7 f! ]! P; U! ^6 p
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'"); 6 t' [" j# H* h! `! R6 P4 f6 `echo mssql_num_rows($mssql); 5 N8 Q) e! f0 Z' @6 E7 D% S * U( g2 z. b9 C5 y! _) @6 ?; O( e