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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:- D$ G2 Q" o% S3 i' D
Code:
0 E( }+ h* @8 o- r+ S$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");0 Z! P0 @/ Q! |9 C" Z
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
1 C* h0 t% W! aCode:
- s( S3 v0 K P v) C$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");8 U$ S* ?& t+ }, y, ]
echo mssql_num_rows($mssql); K& ~& b9 o- j/ Z, ]% a
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