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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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3 h1 q% X. k, N! A( ~: p# x很简单,你所要做的是创建euhc屏幕或负载。 {: b) @4 v; {9 w
! j0 `0 Q' r/ Q: f' q/ @9 |Einfahc在itheme.cpp
# D% X4 e2 g" ~; \ k搜索FUNTION
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代码:
' H; q4 ~1 F3 h& j# }8 P' hBOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)
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寻求
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' }0 E# o( `" P0 z0 V1 v代码:
2 ~$ g5 y4 R) z; l. A9 q7 z3 | m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );- ]' r/ J2 C: T6 x# }# c R. g8 a
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代码:
) @ F1 o" [! V/ L6 b0 S1 t#define __RANDOM_WALLPAPER% `1 }7 A* @1 j( \7 z; @6 M1 d; d
#ifdef __RANDOM_WALLPAPER, \: _8 U" t0 D8 z* j
CString Filename;
! G: [% |9 n4 D( b N; m int i = xRandom(3); // 1 , 2 , or 3
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{
( ~% O, K4 w, h' d case 1 : Filename = "screen1"; break; // first screen5 P; B: y7 l: c; R
case 2: Filename = "screen2"; break; // second screen E" k" e# e' @2 i4 x4 ?5 x
case 3: Filename = "screen3"; break; // third screen9 n$ Z: U4 E6 z* b
default : Filename = "screen";break; // no white screen please + U$ @8 Z/ t: {8 Y5 K
}
. u t+ u' r2 E Filename += ".bmp"; // its a bmp ( k8 h& B- n7 B P' N- c" I
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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: a. r: I- `* b2 a, T8 l4 C* w#else
! Q8 ^/ C. g: |/ D m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
3 P. f, Q0 ]0 i: B: o# v( b#endif
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)" T: D, N5 A$ K* y `# ` t% k
/ t( S8 Z8 N$ O& m- L- _xRandom也将产生一个0的屏幕也是为什么: J+ c( e, Y& _$ w/ l2 p
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