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对于那些谁需要它 - 谷歌缓存FTW。 :: U5 P/ a3 r# ?7 v3 y7 [
如果我鼓掌纯粹是我复制错误时,D# {3 @! x& O( P" y
积分当然Pumbaaa。
. @5 j5 `' b- \ a2 k$ g x, M* ?, P1 C
FuncTextCmd.cpp:
9 I/ `# v% X+ L6 b: j# T0 }) O) Z7 ^3 `2 u, m
代码:, z% s& s) {# a% P. F
#ifdef __PARTY_FIND
1 ^/ W+ h" j8 g3 N) `BOOL TextCmd_getparty( CScanner& scanner )# f" l4 r2 s, D( {1 a, H6 d
{% f$ z/ B0 \7 ?% o6 m" m
#ifdef __WORLDSERVER' r) v0 h9 C5 ~4 M6 \- D# l
CUser *pUser = (CUser*)scanner.dwValue;) q' W' O7 Q9 M
if( pUser->m_idparty > 0 )
3 }0 [4 L9 l& i9 a `: g {
/ Y! p c1 [, q! n pUser->AddText( "你已经加入一个公会。" );6 j( i8 b: B/ k, V) ^( X5 v0 P$ m
return TRUE;) Z' [' v0 y( d" j. y+ v( ?
}* y) ^& H" A$ \& @ t
CParty *pParty;
% U. H: B( L$ v$ } pParty = g_PartyMng.GetPartyFree();2 J7 ~/ A% K$ | h- a9 r
if( pParty )# N+ W' C. [+ ]$ B* ^ ?+ v2 u
{$ z- W4 Q$ n. w& ^. {3 d* Q2 I
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );2 ?4 m, L- G8 {5 B" w/ [/ U d
}else
R o3 o+ x4 U/ { {) i- S" v4 s0 M! s2 h; O
pUser->AddText( "抱歉,这里没有任何一个公会。" );
$ ~5 [0 ?7 l9 S8 @( Z" w8 G) w7 y }. |: e! g1 {7 g6 C
#endif
/ Z: e8 {% [' h& X/ d6 k3 C return TRUE;
9 i% r' M, I' }' o5 m; D}
+ U2 z9 `1 h" N# N) R( `2 e#endif //__PARTY_FIND
' Q; |' N n0 j1 L3 ]8 X( @$ _7 m8 ^) |( P
代码:) Z. }4 S# l- C0 G/ `2 E
BOOL TextCmd_PartyInvite( CScanner& scanner )
+ W" t8 S8 ^+ h r6 m* ` l, k{! n, ?* |6 ^( w$ _
#ifdef __WORLDSERVER) E1 b$ N$ u# S" j
CUser* pUser = (CUser*)scanner.dwValue;
( [0 d( m8 R' Q! \7 f4 H& X MoverProp* pMoverProp = NULL;
7 `# K& Z5 I5 |4 A$ q% C scanner.GetToken();
- b h* r/ z5 |2 ]; Z* _#if __VER >= 11 // __SYS_PLAYER_DATA7 K: `/ V5 P$ q
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
; `, N j2 _5 n: Z#else // __SYS_PLAYER_DATA$ F; L1 }( Y( `; [. \3 E' x5 w! Q
u_long uidPlayer = prj.GetPlayerID( scanner.Token );7 |# ]& Z* E2 B( L8 `% u
#endif // __SYS_PLAYER_DATA
& @, x* h6 ?2 c2 i+ H if( 0 < uidPlayer )
* _' k3 n" p; T! [ {
+ h. Y4 J4 k1 F& C: J2 p& [% T% q CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
! i: u# T& z% a# V& R+ C" e; G2 i if( IsValidObj( pUser2 ) )
7 @+ ^/ ~! g' I: N' v% z5 G#ifdef __PARTY_FIND! v) N8 M! H9 Z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );; v1 @7 D7 Q( D/ F" C6 l, g
#else( Z }' W; e& `4 O0 h. c. |
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( ~( z2 e7 ]/ [7 J
#endif //__PARTY_FIND
+ C9 y, \# Y9 S: d6 j% X) p! z else1 _4 @. y/ D" K: z, Z2 ]
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );* h# T3 c3 D- W1 e7 a) u3 F
}
( d" U) b" L& M, S else2 Y0 y9 A* `" a
{
$ Z- Z! E+ o& B, g% s+ H/ x pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );$ s, J. m' }( v( \- f* W: ~/ K
}( D5 K! t& D8 |6 `+ d& c
#endif // __WORLDSERVER# A" a& l) p/ X/ t2 R8 v! k
9 e8 h* _0 O7 _6 M# Q5 w: m( b
return TRUE;
6 T Y# D$ W3 p: J* I) x8 g& j5 y* i}
7 R) D" C- H: x9 P4 D
! F8 M0 X& i: H! n+ p; o' u/ P代码:! @3 O2 P, N( q- n7 ^ a) |
#ifdef __PARTY_FIND5 B' d- I2 G( @: a; ]( G2 K, Q
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 l7 i: o; `6 g& O#endif //__PARTY_FIND: k1 Z; y$ h$ H) K
DPClient.cpp;. A. {2 [2 m' v! m1 k
Code:
6 i z/ z3 t3 a2 Qvoid CDPClient::OnPartyRequest( CAr & ar )
, Y, M. p9 u9 ?, X! D. R" N2 v9 T{- G- p8 M! m3 j3 k7 D- ?4 g
u_long uLeader, uMember;
. K% R5 w/ u1 K$ }) ~( L4 O7 B; a' V" s6 A7 @5 ~
BOOL bTroup3 v7 q6 t3 G7 W/ N8 E7 e
#ifdef __PARTY_FIND
7 s4 Z) q) ~# u) y4 \: c , bPartyFind: N( a2 X- H1 S z5 B
#endif// __PARTY_FIND. T6 o# ?3 o j D8 c& ?* Z
;
1 o/ D" D9 _! u9 [( b LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
% g/ R8 e' U5 p4 G/ I- x# C BYTE byLeaderSex, byMemberSex;
( s9 [9 p4 ?8 b1 } F char szLeaderName[MAX_PLAYER] = {0,};* l* y8 V6 b" o+ b6 ]; z2 y
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
8 q3 J; I) P4 P ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;8 {1 ]5 L ?4 ^
ar.ReadString( szLeaderName, MAX_PLAYER );4 [& i/ w- E# c
ar >> bTroup" b- ~1 b& X/ e. d( J0 G0 ^: Z
#ifdef __PARTY_FIND
( p* g- r* x5 p/ p0 A+ `( N >> bPartyFind7 k: u3 Q4 s1 v; g. G
#endif //__PARTY_FIND
# O" A9 b' E4 ~5 @ ;
! s: [! ]/ x* s
& \. \# P4 W S4 O; Y! j! }/ F if( g_Option.m_bParty == FALSE )( M3 M7 W" K+ `" f- t
{" S! T) _% |9 o) D( G, B
SendPartyMemberCancle( uLeader, uMember, 3 );+ u! }$ {+ n3 l% a8 c
return;
0 f- ?" e9 X" L, o% y+ [ }* c4 z' ]$ X$ n/ u1 t
! T" i3 n4 ?: S0 q#ifdef __S_SERVER_UNIFY' D9 L3 O0 U, s% D" j0 [, H
if( g_WndMng.m_bAllAction == FALSE )
; n; W' a9 v% O1 t return;" K. W8 w. B0 I/ v. H5 X1 g$ t
#endif // __S_SERVER_UNIFY
0 f! |* K% m) p9 M0 | P" X: m, {+ a8 |- Z6 h5 a) S; z% m1 a! \; K
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );! a q! z! Q$ k
" u9 T5 L& {1 F0 l
if( pWndBaseBuf )- t2 X2 M( A" ~1 k6 m; ~
{
9 q9 C" e6 V) @, P8 ^) Z2 J! ? SendBlock( 7, g_pPlayer->GetName(), szLeaderName );, h) R$ y2 A& ]4 L6 E: J! G! y3 B, m
return;
( f1 W1 o; B. w1 V* W i6 z( f }
& R: Z# n' H% E$ L#ifdef __PARTY_FIND# q3 V* v# O7 x( V& w4 @$ o
if( bPartyFind )6 J+ W, W Y. F: Q+ G2 L
{* ]. e) I, \& M% ~" o& W/ X# V; G
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex ); X7 Q9 T8 I E; y' ?+ q1 \
}else
/ }3 U& X- `- Q& G9 R {
7 }' r' D: k( K/ S! C" S+ T+ X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;' }3 j& z: f' Z
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
4 ~; }6 u- w$ W C g_WndMng.m_pWndPartyConfirm->Initialize();
p3 f" R6 E# G, S$ r }
4 u, b D9 Z+ c#else/ V; y1 k" x3 t- E+ \$ f$ w I' `4 A
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;! w3 E" n( x) O
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );5 _3 c& Q6 D; f% \5 ]6 h
g_WndMng.m_pWndPartyConfirm->Initialize();$ ]$ `$ ]! W/ T# p" a: w
#endif //__PARTY_FIND7 l- b. k# G3 ^. b
}
* l3 u4 i0 g2 M5 ~- F& s A3 \
$ q% _/ ^& J/ y/ g, W% L3 G( s6 `代码:0 O9 x% ]) E; ]) z: p; X8 T3 ?
#ifdef __PARTY_FIND
; A; v' a1 m8 w3 W; [0 @void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
$ v$ H4 |) @: t* O6 A H/ S/ g1 o{: c2 H# T" M& s! `2 V3 i
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );6 C) w4 o7 w0 e; J+ b
ar << idLeader << idParty << bAllow;
3 ^6 G* k8 w8 J/ ~2 n& r; k7 P: @ SEND( ar, this, DPID_SERVERPLAYER );" w- [, f- Y0 Q/ d6 h
) l X. @1 X% F2 s) j0 {2 i2 c
}
7 j g9 ?* P' c$ H7 d+ Qvoid CDPClient::OnPartyAllowJoin( CAr & ar ) b* g5 X ^, y& e9 z
{2 z' _: s! c# w9 i$ G* O
ar >> g_Party.m_bAllowEnter;
5 d6 j* ^/ Y" X- q% L9 r# J0 N}; P9 N+ _1 h- T! [3 d, V
#endif //__PARTY_FIND
. u7 ?9 D/ `' M5 D1 d5 y8 {Code:& d. [! \+ |' p
#ifdef __PARTY_FIND
$ j x( [% x& W( e) B3 q case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) z3 b( o) X0 u( o
#endif) Z; c( |- g& X4 I" g
; Y$ ?' v1 N9 \6 Xparty.cpp:
4 g' g) l7 p% p6 U! s' s代码:
- o- F- Q; M9 Y; x S4 PCParty::CParty()! H7 J7 q* ~2 ]" K6 V
{
+ w# E0 T# F" p) K( I, O m_uPartyId = 0;+ b. d) v2 l* Z8 y% t& l% A
m_nSizeofMember = 0;0 ?( v0 Z, U% W. P
memset( m_sParty, 0, sizeof(m_sParty) );
0 y- m" C- F# r9 ? m_nLevel = 1;7 e# X/ w5 m$ }4 |: y1 n: G- d
m_nExp = m_nPoint = 0;, g$ W: V. U( K P& i+ X
m_nTroupsShareExp = m_nTroupeShareItem = 0;& X" a7 i4 {. |) A" V6 L
m_nKindTroup = 0; // ????
A# M8 I! E8 O4 d4 b2 F: z0 {0 B9 w m_nReferens = 0;8 |/ u& Q% o2 ^- E
m_nGetItemPlayerId = 0;+ d1 N. x4 O% P. A
#ifdef __PARTY_FIND; r3 U) k/ W9 d4 J4 ?4 `
m_bAllowEnter = TRUE;$ P3 D0 t. q+ q4 b9 j
#endif //__PARTY_FIND
5 e% r$ o) D) s8 |6 X8 \ for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
* [! r* p, m; [7 M {. }5 a. p2 Y6 d) `+ b; k6 h& ]
m_nModeTime[i] = 0;
4 O$ m1 c! j/ M4 c }
1 q, E8 x* M- B% s/ z m_idDuelParty = 0;
; H5 Z, p; J, i% O% M#ifdef __WORLDSERVER
( x2 ^7 D, _3 Z" s m_dwWorldId = 0;; V% ~% u8 E. X6 h. k
#endif // __WORLDSERVER7 p2 q" S+ m1 x s0 p r+ z
}
) b/ h0 t# P3 b: Z3 H5 V0 U4 a代码:3 k" T0 r: `. S/ m- [
void CParty::InitParty()" A! v! u) _& U1 y/ ~2 j; j
{: U6 d* l5 N* w/ S! U4 ?
m_uPartyId = 0;3 n; Z7 e: G; G) s% M
m_nSizeofMember = 0;
# I: ?5 m" s3 ]# s memset( m_sParty, 0, sizeof(m_sParty) );& Y9 ?$ v4 q$ H8 J% r0 O
m_nLevel = 1;+ G5 h2 E$ p* x+ p: E: R
m_nExp = m_nPoint = 0;
& x. y- \+ D$ _" H+ v* f5 k m_nTroupsShareExp = m_nTroupeShareItem = 0;
) m4 o9 \" I2 V* @* G7 t% |+ W m_nKindTroup = 0; // ????- O% ]; C7 n: ?& B0 V
m_nReferens = 0;
- {2 v" [9 d c# o b% f3 h. O# L9 K#ifdef __PARTY_FIND& R( H: I' ]6 D: i- ^$ ]
m_bAllowEnter = TRUE;- T- N3 Y) g7 \, m. B
#endif //__PARTY_FIND
0 U. ]* ^3 w' t! z n for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
0 x' s: \. \6 Y% R {
6 X) \6 R. V& u$ C2 | m_aMember[i].m_uPlayerId = 0;7 Q! E8 ^. g2 U! K$ W2 V
m_aMember[i].m_tTime = CTime::GetCurrentTime();/ n' B2 m# z g1 {3 ]3 @3 R2 |# _
m_aMember[i].m_bRemove = FALSE; S$ n& u0 C1 i7 i& x3 @' F
#if __VER < 11 // __SYS_PLAYER_DATA
+ k& ?3 r- v6 ~ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
/ h/ o% m W' ], s+ Q m_aMember[i].m_szName[0] = '\0';
7 M) `, b5 y1 A: E" z3 \0 @#endif // __SYS_PLAYER_DATA
3 z# R6 c' |- ` }
2 g: g' K O9 g6 F: c# s# H9 J}& F+ U9 y: g: p2 M( A: K* G
代码:
5 Y9 \! x8 b$ ~& T( a ^$ t#ifdef __PARTY_FIND
' B* J0 S) @4 ]5 Z8 sCParty* CPartyMng::GetPartyFree()
6 f; \; r( Z: u9 O K/ B{
% j' X$ x% d# q/ g6 @6 } CParty* pParty, *pPartyTmp = NULL;: o+ A+ D' t8 E; h+ q
if( !m_2PartyPtr.begin()->second )
" {: ?+ Y* V8 a5 N5 a# Y! L return NULL;
0 `# W. \' M# @6 C9 T" q0 v, P BOOL bRan = FALSE;9 U) L" e" v6 A# K. Z# @' R
DWORD dwRand = 0;3 j9 @: c& A/ r) ^8 i# L
if( m_2PartyPtr.end()->first >= 1 )
1 v8 Q9 x/ i2 a# S/ I$ l6 U, B! \ DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
+ x) u: \; \+ K$ `3 d# ^
) J4 M& R/ S! k/ R; ~ for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i ): m( w" [4 ]( S
{
6 d# v. z1 u) y' [1 S$ e pParty = (CParty*)i->second;4 Z' B5 q, M; E+ }7 N# t
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
]% V- G4 v. ?. U5 ] {2 W8 q% m. E: T* u+ c4 N4 C- ~
if( i->first > dwRand )' B6 f5 e3 J9 Q2 s$ s
return pParty;
2 ~ D6 B. ^7 Y1 m" a else
- E) E/ d3 Y% G# O pPartyTmp = pParty;
0 c$ `- j; B" c/ x }
# \8 ~$ ]4 o4 n) f }" z4 F7 }& I( E5 _: J
return pPartyTmp;' V) k7 ^. Y! V# h4 f' `* {! b
}% u* E0 t- |8 _5 ]; d) G" K
#endif //__PARTY_FIND; ]. r- E4 n! i8 P9 D
" R1 a1 g0 k) X
DPSrvr.cpp:, [' C! V. c }8 w+ p
代码:' q. u& g! P! S5 a" F! j4 Y7 r
#ifdef __PARTY_FIND5 a! G$ X8 W& I1 i3 F: s- s) G
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )+ g n# @3 {# r2 L) G' J ~
{. \. c$ p* j; A, a& N [/ @0 J
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 Z. H# }' i7 ^( n% ^' _2 v if( IsValidObj( pUser ) ); V$ {+ w/ q# h; M7 J" F
{
0 p9 {% N0 @* a u_long idLeader, idParty;: U& H, l& G) y, P6 q
BOOL bAllow;+ b! N# F2 n+ F+ L) d" E$ l& s
ar >> idLeader >> idParty >> bAllow;; p+ o8 T! Y- U P6 C# m) ?
if( idLeader != pUser->m_idPlayer )) U: N6 L% Y" F0 F" v! \ G+ e
return;
! K) K6 u. A: d: v4 T CParty *pParty = g_PartyMng.GetParty( idParty );; V, D) D) b0 ~" a
if( pParty && pParty->IsLeader( idLeader ) )% y" E4 D) m3 F: k; }
pParty->m_bAllowEnter = bAllow;
) L' @, P9 N# g5 K7 R! E" K& Q else
1 M- J5 p# y* p; B* \4 j return;
! O6 |3 p' o+ I( F/ A. W, `3 _' f" v3 X3 Z: [
CUser *pMember;
0 [! C# l8 r; ~. m; @0 [5 R for( int i = 0; i < pParty->m_nSizeofMember; i++ )- l# O1 u; v( n4 c; q
{3 d! V. D& m1 c' L& m; l
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
" X% y& ^7 h& b1 _: B, v6 Q* I S if( IsValidObj( (CObj*)pMember ) )
P4 b, ?0 V- C+ M pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );& U7 X0 G. @* G& x
}4 t/ @3 y; C: \% P* J9 o' N3 [6 \
}: u! M. |: M( [8 `; A
}+ \! s- l) _( ~3 ~! [* z
#endif //__PARTY_FIND0 x& w# s6 r" m
h. ]9 A5 K( l1 j
代码:
( Q: w' l- k7 k2 \8 |8 w. L2 J#ifdef __PARTY_FIND' _& Y2 f( ?' l5 \: ?$ f. p
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
9 P6 D6 f3 V0 U#endif //__PARTY_FIND
8 R5 t& l2 }+ n; Z7 E; Q- G# ~- y/ y0 |% \6 ~- w6 q6 Q
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )3 x! X( @" a3 @/ z) Z# c
{% X2 N2 m# Q& p
u_long uLeaderid, uMemberid;
# p( A1 O3 I. O BOOL bTroup;* L6 |) v1 c- l3 |+ J
ar >> uLeaderid >> uMemberid;
4 C3 h) Y" B& H% e/ X0 ~( p ar >> bTroup;
7 y* N6 Y; y! Y+ V; P3 N$ @6 k; f: T, ]% m9 s0 _' H# F. W7 u
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );* v5 A, H* ~/ ?7 r1 d. h: m- |, |
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
1 Y; N8 i: Z5 N- v" ?#ifdef __PARTY_FIND' |; s0 @, `8 I/ T' i
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );8 u& h5 |# P$ X# y1 ^ N$ {" u) e
#else; [8 V. z, V% Y: e2 }0 l8 ]0 `
InviteParty( uLeaderid, uMemberid, bTroup );
% d( {! D8 U; l3 { j6 i#endif //__PARTY_FIND
) A6 i2 Z* G( \}
5 ?0 b, Z4 d* Z3 L
+ P m9 z" Q2 p/ s* N! x$ I代码:9 T5 D2 V! e8 @$ Y
#ifdef __PARTY_FIND6 l) [# S5 `6 k1 _" \
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
3 o+ Y& w. P: E2 K#else
9 i, l% E. M$ f2 Ivoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
# b: T- l1 l) s2 G% j; j. N#endif //__PARTY_FIND3 S% q: @, U3 z
{
0 O, a$ U( z4 K5 t7 n CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );% A+ v, \. Q6 b
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
% | H9 o0 f7 c/ [/ U' R2 C( B& ~ 8 _! {+ h4 d% [ ]4 u5 h" {2 E3 k
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ \4 J5 d& i0 b4 R! G" z {
" x$ D1 J3 H0 g: h' _ if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )6 _, g" [; a# x5 y' @/ h" s
{' U9 n. U3 z: O
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )! m$ K7 E& e \4 v6 o/ R
{8 Z7 X, t# @: E2 {) K/ Y& ?; u
pLeaderUser->AddText("没有足够的权限。");
5 i8 U- F) z, \( x2 D pUser->AddText("没有足够的权限。");
- i/ L0 i, i' x$ v7 ? return;
2 J: ?- y& o& I }
, O$ u! y5 v0 b& l, s3 D& G: [/ W }; S; x0 C+ a. i& a4 G
// ???? ? ??? ?? ????.' @$ ^, f$ Q5 w
CWorld* pWorld = pUser->GetWorld();
' s. ~3 p* N) i9 g0 [9 W if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 s5 P8 Z' S$ k
{
0 U/ y2 P$ c9 A) Q* g& v& o: R pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );" u. X5 M' L8 M( P6 z6 Y
return;
; m9 h! w; @# v. e& H }$ c0 X" c5 ?. P/ }& |
#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 n. X6 X4 H( Y& |1 }/ u: q if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
5 O5 c( `4 T K* F { X6 N6 N, i& J% P$ A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
; |5 w& D; t8 q+ j) P( \ return;" g! j' V' f1 ]8 G# Z4 `0 @
}
' G1 M% L$ M' Q5 E: d8 v#endif // __GUILD_COMBAT_1TO1
# }+ I2 j9 Q+ C: P- P& o$ c2 ` c! P, g" c
#if __VER >= 8 // 8? ?? 061226 ma' p/ X; E; p& L8 Z- C& s9 C
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )! z9 e' t; E. q) S
{+ p6 c7 Y" C3 l- O7 I8 H7 v- a" l
return;
* K$ @2 Y! S% L7 v7 O }
1 ^* z7 [+ h2 ?$ S$ k* h#endif // __VER >= 8 // 8? ?? 061226 ma
( e2 R' I1 L7 D0 R6 v. U, e
' a% N/ G6 \( }. T7 ^ if( pLeaderUser->m_nDuel == 2 )
6 ?& e* ?, {, @1 y( H {
1 n/ [ l0 x1 Q, C: R! k9 ^ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.; v* ^/ j, z' t F- M0 q) f
}
* P- s' e: p3 B. Y& ~5 m# H else
v& `" C/ j, ~8 o {
" q$ W6 _ j4 ]; n0 r9 i' H: ` if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???. R: E: k8 {" N: h
{
3 g; h1 i8 p" ^3 r3 @ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
0 A4 F Y! T# B: ~! Q }9 I9 L: @" w: N J
else
}" x ?8 V3 q. t4 B {7 l- o0 M( ^/ I6 ^& x0 a
if( pUser->IsAttackMode() )+ m2 P; ~2 G5 H$ `
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" ); M$ c9 K( e1 ^) U E* R
else: p# n1 R' T, t& D: x
#ifdef __PARTY_FIND& e$ x5 B5 p9 @ I; [" e2 A
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );4 v$ F) I+ h7 G. z& k5 J6 w
#else/ P' K8 L; k- l' ?0 c
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
9 W# w# H7 g$ L9 {6 v" V4 Z) i# X#endif //__PARTY_FIND
& ]" h/ E8 o/ m/ w% C }, }; F5 v5 }2 h) B4 h$ |$ N
}" U- a7 H+ W. Z0 m; n, M
}! i1 b0 a2 h2 m7 K/ e
else7 b- E. u8 S$ |6 l o
{
; @$ m: ~% {: V9 f& N& X" K( L3 U if( IsValidObj( pLeaderUser ) )
- b- n2 x9 e# }2 [! i pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
; d/ `- z% n; y8 a/ s( J6 R }8 T# M& e+ N( g; a( s: z
}
( c) t. c+ f/ |/ i0 D% }& r8 @1 }! s# D
User.cpp:
2 p% _$ @( d% y' k8 Y' k& g3 m1 ?代码:
0 e" Z- |/ v0 ~#ifdef __PARTY_FIND3 Z) v/ t9 H2 c. n, C$ u) q& Y& J
void CUser::AddPartyAllowJoin( BOOL bAllow )
% c7 M: C$ B4 } O8 q{% r, r6 x! K0 \" R+ [
if( IsDelete() ) return;. V5 a' V# J& g
) x `% r: R% }
m_Snapshot.cb++;2 K6 j3 }; O% S3 C& Q+ b
m_Snapshot.ar << GetId();$ j( _4 M/ U7 u9 W" h x
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
- s2 |9 i2 t3 E$ { m_Snapshot.ar << bAllow;: |. H9 t! V7 S
}
8 O0 m+ p( w" O#endif //__PARTY_FIND8 n2 F, } u) ~. ]) y( f" C
: Z- c1 J' Q) [* V5 d+ {代码:
- w! M [1 U' h) R3 }#ifdef __PARTY_FIND+ `8 G+ T1 G7 |2 f0 }- {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )' A* V+ f' J& a) E$ V% g2 R
#else
# v. \/ U8 x" qvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup ), I8 N ?* K/ I" X+ q( l7 w
#endif //__PARTY_FIND' q% ~! s1 g u9 q7 k
{8 u% }8 O2 D# K
if( IsDelete() ) return;
0 u( k4 U$ m' {; Z
% @' h$ s8 m" y" e3 x m_Snapshot.cb++;8 K+ g. ^2 A9 S; J
m_Snapshot.ar << GetId();
2 q' d J& [) i5 G `2 Y m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;' k; E6 p7 `* i) h' Q
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
* r E2 X8 V; {* C! h m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();( [, m5 Y7 F% r+ r$ c" C) ]
m_Snapshot.ar.WriteString( pLeader->m_szName );
5 `9 T- L1 u1 Z9 t" n$ Z3 Y' p m_Snapshot.ar << bTroup5 o e( w2 ?& a9 ]
#ifdef __PARTY_FIND
6 |. A& H' ]% M << bPartyFind
) E# I, y d' Z1 Z: |( k2 g#endif //__PARTY_FIND
& S9 z3 J: h2 O3 m ;6 `# K8 K% u) ~1 d D
% L i. C# t: t# U+ {" c' g
}3 @' x w- p: S9 Z5 D4 L' j1 y
3 r* ^, S" X9 N
DPSrvr.h(公共范围PLS)8 p1 x3 w/ P& N- [6 M% u
代码:8 f, x% r( t" @4 A! W2 Z# G" F0 c
#ifdef __PARTY_FIND
' T+ b8 q X' ]: n1 h/ } void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );3 v3 F$ {3 W# z
#else
! K1 a$ m; @. I, u0 Q" t% E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- Y% [% g1 E. v/ q! ]+ H#endif //__PARTY_FIND3 W. }& f5 x: k/ z8 Q+ s% L4 Y
( ^- i# G# `. G( U$ ]0 w代码:
& p+ E$ D) B1 I9 v' c; [; O#ifdef __PARTY_FIND
- L* t) U1 P1 W1 ]: L) y( T6 B void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- f3 ^& P) ^2 q4 G8 Q#endif //__PARTY_FIND6 _1 |; Y5 \5 e, `9 }0 _8 H
! I' B& D$ M, M* y r5 M: D7 m% F3 ?
User.h(以及):' `3 b7 k" X% f# U: Q8 m$ y% C
代码:
3 }& O4 l* Q' l! N2 b1 ~1 l+ h#ifdef __PARTY_FIND
* S) i. g) _' t+ ]! t, @ void AddPartyAllowJoin( BOOL bAllow );# W B" k. C* y& D G3 J: b! G
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
! X/ ?) o1 q7 b) A#else B7 d! P8 G* n$ q) F) e9 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
0 X ]( B/ Q" `" w: m* W5 `: K1 ~#endif //__PARTY_FIND. S. w' T! m8 {! b. J( C# r
2 Z" t7 }: _ b9 aparty.h:
/ k+ n! h# X* U& W* N/ a代码:- Z2 o9 y( y8 @: W
#ifdef __PARTY_FIND; P3 s3 h4 \2 ~/ m
BOOL m_bAllowEnter;4 u1 W+ A, O$ V/ m
#endif
, J7 A! u6 _/ y( X+ ^% `* z
9 R8 y8 U# ~1 y/ p代码:9 ]. ~1 q' d9 Y
#ifdef __PARTY_FIND- ]+ A- w; Q7 z- }: v' G+ a
CParty* GetPartyFree();
" @+ J8 B7 x3 }# ~4 R#endif! A9 Q4 Q* I- s3 o6 Y1 b
/ X) M8 T0 E A1 d5 w) H8 R# v
WndParty.cpp:
9 I/ j& {9 ~2 {$ l' ?OnChildNotify:
/ l8 X" E: |9 A代码:
, F1 ~1 ^4 W* A! d/ ?) e#ifdef __PARTY_FIND; C0 j9 i( k3 |+ \. S/ X2 G
else if( nID == WIDC_CHECK1 )9 b8 C/ l3 ^8 I* S1 g5 F
{
$ P, u" a5 H: r. d `: D3 R if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# S2 t- U j. W8 Y7 Y! u9 y
{
/ T( J" p* z T) U v CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );( L$ B+ c1 }3 t# L; k& r+ ^4 K8 c
g_Party.m_bAllowEnter = !chk->GetCheck();% M, W$ L! l! x$ |* P: @, ~
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
( m+ G" j3 r/ |9 k; y }
+ V* t' H' p; M) z) j }5 [1 N! v( u; U( @3 H# n$ C9 m
#endif //__PARTY_FIND8 w) j6 P; _) G+ h
) P% o$ @2 f! S4 Y代码:$ V0 W* b0 ~; Y" V6 h1 J0 U' O
OnDraw中:: \9 `# I& e" y
代码:$ Q7 I, `- }- |/ s& M
#ifdef __PARTY_FIND
, u. J9 r7 i( w8 u \" ?0 \" ` CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
/ A; H3 p/ Z+ @, H& @ if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )8 S4 [" o. h2 ~/ y$ x Y! [2 ^# N& O
chk->EnableWindow( TRUE ); i7 A3 M% {$ |, r+ Z
else
' g, k% ?$ b9 [8 Y chk->EnableWindow( FALSE );
+ O6 f5 r. X; q9 e4 F chk->SetCheck( !g_Party.m_bAllowEnter );
2 u* F Q* G$ R% L4 s; {! C* U#endif# f* S- d8 I/ p( z. z# @
" X$ v) s- {# Y& d0 [DPClient.h(public):
% e6 U: k2 P4 b9 @- G代码:& a/ G" ^* T& ~% J# x, ]& g2 L% P) \
#ifdef __PARTY_FIND* ?; g, g" I- x
void OnPartyAllowJoin( CAr& ar );
5 P3 v% J j: X" q, Q void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
& S7 @- C7 A$ Q# [) q#endif //__PARTY_FIND* |, O9 B0 Z/ {& K0 g! [3 ?
7 r2 v2 o- S/ y* V5 V6 I. l' I9 X6 k4 w. o
WERS hinbekommt没有,请让赫克的权利。+ P) s- J7 F& k) u
不支持左右,所以难不...% V9 j3 F# ~$ Z3 r0 ~
党k的Windows NT甚至编辑它自己。% |. ?9 o' E1 ^2 l$ V, d8 Z0 H
包也,因为我不erschreiben进一步如果我你的。
, j5 N4 ?6 c+ i; a3 u" Q由于缺少Quantité k n个代码是什么升工程前。4 S, c" \0 ]$ a2 L2 P
如果是这样的。请发表。
" |/ g9 z0 E4 u$ v: ^) R; e到目前为止,Pumbaaa( T m9 O! w7 s' B4 T8 |3 x) w
/ f o' @5 \3 B3 ~ ; A1 m4 u) U: O2 ^" U9 H; F# |
MsgHdr.h4 A# s' ]& G# `" e, G3 i5 L
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863% i% T) C& ]0 D, b7 ~
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
$ Q; D! f0 f) |' V
+ R' O5 p3 N1 L" S) e, ]6 X3 i9 V0 O# _
, c) j' ?8 Q( @! f: D |
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