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对于那些谁需要它 - 谷歌缓存FTW。 :) E+ Y! r4 C4 t+ _- X
如果我鼓掌纯粹是我复制错误时,D
6 \* K, ]4 f& s& ~6 K# I/ B: f# z- B积分当然Pumbaaa。! h- z2 p9 r. L$ q+ C& D% X2 e
F O7 x! j4 A* t; l) Z
FuncTextCmd.cpp:& A; A9 ?! y# i/ j0 Q2 n
! f; d) h! x% D) j0 |代码:
( v0 c' p3 I' s. ?& d" f) N; e#ifdef __PARTY_FIND1 r! L5 \) M8 T! X# Y( S; I/ @
BOOL TextCmd_getparty( CScanner& scanner ) l) U9 ~9 ]6 @
{
& s7 |, Z2 M+ D#ifdef __WORLDSERVER
N# [6 a4 I4 Q7 F4 M CUser *pUser = (CUser*)scanner.dwValue;' l9 S# W9 t: D% N; E: K2 h0 Y
if( pUser->m_idparty > 0 )
. p- S' v4 \; U# G% z" Y {& r" Z K+ p; v) k( X. g
pUser->AddText( "你已经加入一个公会。" );
) Y" ^2 m4 L" i3 H1 M' P return TRUE;
5 g: s8 _- L# t: k0 P }6 e( T, ^2 ?4 R( g: H. s
CParty *pParty;% |* s+ x" B( F/ P" m: q7 N: H
pParty = g_PartyMng.GetPartyFree();
2 D5 Z6 H% c- {3 Y if( pParty )0 F. X5 ?2 _1 }" Z' h
{
/ y8 e. d6 y A/ O3 R. Z% h" n g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
6 h& S4 U( x! L6 {/ [3 _( n }else% Y) F) M- Y$ N, ?8 Q$ t
{
7 F. ~2 K( T% a$ O/ e% ?% ] pUser->AddText( "抱歉,这里没有任何一个公会。" );
. d' k* O+ v1 D }3 ]2 E* P6 W+ ~( w; \
#endif$ _: U) p* w2 X3 p
return TRUE;6 J/ U# x. b0 H
}$ {! A6 h5 X8 l8 i* l
#endif //__PARTY_FIND% r: Z; s9 P: U4 H3 T D# }
; I5 h9 k. e/ C% O7 b5 g
代码:
/ ~2 O: V* P1 uBOOL TextCmd_PartyInvite( CScanner& scanner )
1 {( P8 n$ P( P" d v& A& X{
; a9 p4 }! ?. A#ifdef __WORLDSERVER$ D- J% e! L5 W J
CUser* pUser = (CUser*)scanner.dwValue;" B9 u- j. ^: J, N8 \2 y
MoverProp* pMoverProp = NULL;
, z X$ } n6 X( ^$ w% _$ W% P scanner.GetToken();1 a" I8 |' ?; q6 {1 \) y; d" s
#if __VER >= 11 // __SYS_PLAYER_DATA/ ?3 w+ E- r2 w/ C8 B( s- P* _: v$ N
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
; K+ I, R8 l5 c1 l. ]& H* P#else // __SYS_PLAYER_DATA9 t# I) w& y8 x
u_long uidPlayer = prj.GetPlayerID( scanner.Token );, S# A. ]: z. I3 x* a: q
#endif // __SYS_PLAYER_DATA% l$ D* V2 k5 {' w7 A" j* u4 U1 y8 R
if( 0 < uidPlayer )
' E. l5 w+ i/ [- x6 B/ | {% M- H: q! D# j7 f* }" V; o
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
. R i( d8 Y+ ?. y% p& u if( IsValidObj( pUser2 ) )( T5 R8 c s% C) p& i# f, A
#ifdef __PARTY_FIND( q! k: F- `) O# d& M
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
6 t7 z! P7 Q& ]0 u' w; r7 O [#else
7 b8 h7 m4 g7 k' U g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 c9 O9 d( u- h* f7 n#endif //__PARTY_FIND
( Z, v* p5 f1 W' } A7 @ else4 @! B1 E9 I3 G q
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
( k& _! a( I# U9 n }" B- q- D8 r) L; h F
else8 ]1 t- G3 h% X* l7 w, ]
{
- s2 R' F, y- { ^ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );' x0 R" C5 H0 I% v
}, t2 U( K' {7 g0 d1 q
#endif // __WORLDSERVER% B: U/ |6 m$ r& u3 H0 _
$ c. z+ n' \. @6 e9 j" L k5 H return TRUE;+ m2 _- b, V+ n& W
}
9 J1 q# f$ {% ~# s+ p
/ ^3 Z: L. ]: P# }" J" f代码:7 h: T: G" Z; e; p
#ifdef __PARTY_FIND
U+ L* C/ v" w. {: m1 N ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ) j8 u( w6 i6 P: m2 N) ?
#endif //__PARTY_FIND1 w5 R# r o- S1 e) S
DPClient.cpp;5 }# g- f4 Q2 x; V# |
Code:
* C' M _" l6 y) R7 dvoid CDPClient::OnPartyRequest( CAr & ar )# _& n, k* ^% C6 ]0 V
{6 H$ _7 h! O [
u_long uLeader, uMember;
4 a$ w' }4 s( z5 {1 h9 L% a+ U* S, [8 O3 q9 V, q: ^
BOOL bTroup
, G; W5 t3 _* a' P. b$ Z#ifdef __PARTY_FIND
/ |- |9 h4 L! ]& {6 M8 h; s3 y& A , bPartyFind6 g8 B8 J- _2 r' C, s
#endif// __PARTY_FIND
4 G) N0 Q* x4 O: m* x2 F0 ? ;
. W: H8 }) S- l' c LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;" i" l. e& c9 q; M
BYTE byLeaderSex, byMemberSex;2 V; v1 U1 _9 S1 j+ {7 G
char szLeaderName[MAX_PLAYER] = {0,};
: i) I/ d& N' t" Z+ Z" }2 `- A0 g ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;$ h. C# }0 l$ Q
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
% P1 P. Q! g) M' Z$ w# | ar.ReadString( szLeaderName, MAX_PLAYER );
- `% J" F( x2 f* D3 S. y ar >> bTroup
) L/ H' \0 z9 V#ifdef __PARTY_FIND# }# D9 a% Q7 S( U! e7 Z/ F
>> bPartyFind
+ |- }" q/ ?# B: \#endif //__PARTY_FIND8 H" D( z/ I* W: B! d
;) n1 F- Q Q8 \/ g; j. U
" B) g; }. d1 y9 u) O, `/ S; A8 R# i
if( g_Option.m_bParty == FALSE )
; \; q2 k5 R4 |7 R; b& c {
5 [2 a6 H4 A; g; \6 I SendPartyMemberCancle( uLeader, uMember, 3 );" W2 b- ~3 k% R) _
return;
4 X7 F* Y4 {+ p* R9 h$ `1 r% z' r }9 U. J- v+ U! O( \8 g" m
' i! @$ I7 ^3 g L#ifdef __S_SERVER_UNIFY
# \- e% R$ T; A. @' _. J0 v if( g_WndMng.m_bAllAction == FALSE )
, z- o( p3 n2 [ return;( u- U: B3 R; V2 \: L2 [5 c, z
#endif // __S_SERVER_UNIFY2 q$ K% N& R- O0 m( [6 i5 T2 F7 y
6 `; I3 s$ h. ^$ t/ N CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
3 f+ {4 R; J o9 ~
, z& f& c4 o6 B2 I if( pWndBaseBuf ). p5 y, ^# a2 r. K l+ Y+ r( S
{* f' n& R' E5 E! P% d, Y1 j
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );& p! p9 ~) s% s, D
return;
" }! R; R2 P4 ]1 V I }5 A8 t, t! Q n5 N" B; t, f
#ifdef __PARTY_FIND
3 d5 w" P$ G8 w4 } if( bPartyFind )3 d2 |( }* d e' J/ t4 q
{9 N4 @2 f: M5 H* `. W
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
! t: F5 k8 k; N& C6 Q W& f, d8 ^ }else
: R7 ~9 G3 e% {2 a# O: A {; R/ E( J7 \$ F \3 J4 C2 _6 r
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;3 B, u- W0 T* u# y; ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' ^4 N* w1 M3 [$ j1 C g_WndMng.m_pWndPartyConfirm->Initialize();
3 n' N8 I+ e9 b. P5 q5 | }# L3 w5 y7 e9 c, D( ~
#else6 ~# s0 ]& \* I3 [* J2 Y, {
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;- h8 }8 x4 S8 a/ M( n! `" M
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
' _1 ~/ B7 Y$ Y. ]3 r g_WndMng.m_pWndPartyConfirm->Initialize();
5 ]& M, d; z4 A9 p6 {3 c9 {#endif //__PARTY_FIND
7 Y( o: i; k$ E% K" R: z}
, Z, ~; T3 ]7 {: P( P
( D# i; V) Q9 ]% M1 C代码:
% S8 G5 R! i6 ^/ U- Q; R& V& _#ifdef __PARTY_FIND
; u6 ~# [ n( \: `6 z" avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )" G" y7 V8 [0 Z9 p+ i& Z8 }
{
1 I, P$ P3 W- [$ f5 } BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );# q# w6 P) ]( Q# P* P
ar << idLeader << idParty << bAllow;
9 D0 ^* @7 x6 ^1 ~ SEND( ar, this, DPID_SERVERPLAYER );6 D+ M' d# E1 t& c/ u* a1 C; D6 a
' ?. l7 T# d4 c Q) ~) J1 \}
0 I9 n$ G+ f; L& Vvoid CDPClient::OnPartyAllowJoin( CAr & ar ); q( L# {6 E; H
{
4 S; }" D9 Y2 \# c" d; p: B ar >> g_Party.m_bAllowEnter;
4 H- t# h5 M3 Y& i& N4 I5 P}- B$ c% g+ @: E
#endif //__PARTY_FIND
1 D2 } `. R# P7 f7 Z% KCode:
9 V+ J7 n0 J. G. h9 L; Q8 h+ ~/ s#ifdef __PARTY_FIND
7 J, ~ C4 `. [* A f case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;- q. U J& h1 {' ~6 K$ [* e
#endif/ N* {2 P& c8 L6 [+ X+ F2 {
{, u9 Y% \3 U% ? {party.cpp:
' i1 W) B9 D. a' ^! h9 E# e7 N) W代码:' V; U7 S/ B! Z0 @, v# B/ D
CParty::CParty()
; U: S, ]: d3 \; N9 ~{
^* ]; A0 {, D0 z6 F' m m_uPartyId = 0;% s( u7 I' H: K- z) a5 g! F1 ~ [
m_nSizeofMember = 0;7 G' l0 i5 M% X$ s4 ^: K
memset( m_sParty, 0, sizeof(m_sParty) );
* F; f0 K6 O, {6 X m_nLevel = 1;2 ]6 q6 c- C4 A3 w+ y
m_nExp = m_nPoint = 0;: M2 q; N3 I* X. s1 v' Q5 o* q. d
m_nTroupsShareExp = m_nTroupeShareItem = 0;
- ?2 h* F$ V& x! ~ m_nKindTroup = 0; // ????
& I( W# z" R6 V m_nReferens = 0;
# ?7 k( R' U$ C m_nGetItemPlayerId = 0;
7 _+ s/ X7 c$ u0 N#ifdef __PARTY_FIND$ y7 \! O1 r) j. k! l
m_bAllowEnter = TRUE;4 J: [1 i2 H+ X' w! ^& ~
#endif //__PARTY_FIND
- M# ~- A0 r- O. e; ?2 P for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
( o2 o$ T, Y c% c% J( c {! _: [$ F1 x' x Q) X4 S3 b
m_nModeTime[i] = 0;
. q& @8 E' d+ q* a% S }- p- t( R6 U' ^0 P7 [
m_idDuelParty = 0;
6 c- @8 X- ], M7 S! l. F#ifdef __WORLDSERVER2 p2 D/ \& ^; ?- l) Q$ o0 R3 c
m_dwWorldId = 0;. c% j- S! E( E; _, f
#endif // __WORLDSERVER
: ]1 x3 `7 F8 N}+ }$ {; j% n a) Z
代码:* K, l {2 X& ]( F+ C5 v8 W
void CParty::InitParty()
j3 G# E0 |" e{
) I7 J+ H9 c8 H m_uPartyId = 0;
3 F2 z$ _( d2 @5 w- V$ V m_nSizeofMember = 0;
1 w. n/ I( q, U$ J6 e3 b: v o9 ]4 [ memset( m_sParty, 0, sizeof(m_sParty) );0 k2 U5 W8 ^2 f$ o. c
m_nLevel = 1;
' N: O, H) _+ p S- d m_nExp = m_nPoint = 0;
; ^0 J7 ~! e- e% v5 m- N m_nTroupsShareExp = m_nTroupeShareItem = 0;
! Q: w/ t/ S; o/ m m_nKindTroup = 0; // ????
. C4 l+ r, u+ d, {8 b9 G8 B9 T m_nReferens = 0; / p! |, D4 F" [7 c$ ^- a) r
#ifdef __PARTY_FIND Q0 ~- _7 a2 m5 e- v0 t
m_bAllowEnter = TRUE;
0 [9 j( s2 V) y) T* e# T" p* e# s#endif //__PARTY_FIND
. g, t+ M) F; t' a for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
9 w2 @4 r1 k, C# U' e! J8 N {+ R. G1 a4 @* V. t3 K F
m_aMember[i].m_uPlayerId = 0; @& e1 c: s" o0 {7 m* [* a3 m
m_aMember[i].m_tTime = CTime::GetCurrentTime();
. \$ e& Q' Z4 {8 d m_aMember[i].m_bRemove = FALSE;3 A. m" K& u8 Y/ R: O! {
#if __VER < 11 // __SYS_PLAYER_DATA6 C: r# P Y9 b
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
: e r1 N0 S$ |! Z( s v- O1 m3 q m_aMember[i].m_szName[0] = '\0';; n4 V; c' g* h! L
#endif // __SYS_PLAYER_DATA
' [5 X U. `5 s3 p }. @9 G7 i$ I! ^: z+ y. V
}
6 f3 d9 F$ U/ `' r' \, T代码:
3 l2 Z, I( S1 G( q: P8 I: @# Y4 l#ifdef __PARTY_FIND# y/ n. s, E# ?* s3 X# u& a/ a
CParty* CPartyMng::GetPartyFree()
7 V) h) g# B7 x! _( ?0 r6 |9 [{
! e4 W! C& j9 l3 ?/ ~% {7 ` CParty* pParty, *pPartyTmp = NULL;, I% g: V% Q+ E+ n2 t, c, \
if( !m_2PartyPtr.begin()->second ): F- w I t/ m, o6 z# m V, k
return NULL;; t( U& H" j4 l( n) k
BOOL bRan = FALSE;
/ _2 r5 G2 O6 d' J1 W, [% q: { DWORD dwRand = 0;
2 p! J* d9 S; C/ k/ v3 T$ s, Z k if( m_2PartyPtr.end()->first >= 1 )
9 u. m+ L8 w, V- d' a( Q DWORD dwRand = xRandom( m_2PartyPtr.end()->first );" E& j3 g; E7 K. o
3 S4 W$ E# o7 y) `5 `* `5 Z for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
7 h: w! U* I- R8 G! d; l: W {7 j. R- A8 s$ M% W
pParty = (CParty*)i->second;
! ]" `7 a O! j) R$ ] if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter ) S7 `$ g8 l. D; u/ @0 o; D* R
{
8 \ }" r5 Y m& |% [+ \4 T if( i->first > dwRand )- H9 R5 I2 A1 U3 L
return pParty;
2 T& ?0 V- Y9 V- P5 X/ l& R else! B8 ^/ b( p3 R( {- N2 N
pPartyTmp = pParty;, `3 F7 d, E+ J/ ^, X5 c
}: C# ^4 x- r9 f) P, d
}
9 P2 f7 f) @) M# q+ ` return pPartyTmp;
4 `7 N3 h o* c1 {}
6 q, m g4 e# j2 d2 J$ R#endif //__PARTY_FIND
* {+ F3 W& |1 q* E# g' {3 S$ L+ P- Y: }( R4 e( Z( c$ j: Z
DPSrvr.cpp:
( w7 u- K1 D" @3 ?4 G$ ^代码:: b0 B+ c0 A- x
#ifdef __PARTY_FIND
+ w2 O' n- Y7 X1 z0 K8 E' tvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 a" m+ t( c+ d5 g2 s{
J5 p+ G! s2 _7 `. @) H7 X# k CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
* s; s. U" i; F5 ^" {/ B if( IsValidObj( pUser ) )
' u' ^8 S0 d; ] {$ W2 ?4 J* u. z0 t7 d- M7 M% ?" ~
u_long idLeader, idParty;/ z1 o& x1 m2 ]8 V+ p$ `; z# p
BOOL bAllow;) |, |0 k, B% R: O& O; t( j1 {
ar >> idLeader >> idParty >> bAllow;7 W k" k$ V+ e: D8 A4 t
if( idLeader != pUser->m_idPlayer )
}4 ]: t; A! i1 J' A return;
( W7 {5 ]& d" m; z4 ?/ ^9 t CParty *pParty = g_PartyMng.GetParty( idParty );
; K& t4 \$ R- K# ~0 X$ U if( pParty && pParty->IsLeader( idLeader ) )
( V, ^( J* u7 |' X pParty->m_bAllowEnter = bAllow;2 Y7 \% w( B. j: g' o' V
else
, O) _. N! S- b return;; o$ S* Y$ F- w, u+ @. X
0 j: a3 I9 a$ H9 L9 a3 O: j
CUser *pMember;
% S& R; a# ?: p for( int i = 0; i < pParty->m_nSizeofMember; i++ )# j1 f4 J& n; c4 C: Z
{
* R2 a% d' `* b, v* t0 ^* Q pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
4 D8 S1 m( N& ^ if( IsValidObj( (CObj*)pMember ) )
2 _" H. d5 h: b8 N' c% X% ~ pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
% q W5 ^3 X6 h1 n/ e! p }1 Y1 r' L1 v5 @" I
}
1 A, V3 F6 d5 C% k}
! W4 n/ V2 V6 s R5 N, N4 b9 k$ `#endif //__PARTY_FIND
% }) v& E( O' ?) J: U( ]
9 Z5 o( L! p4 p7 v- C代码:
$ Q8 z: @* Q7 b7 O#ifdef __PARTY_FIND; A$ M0 H4 q H6 h2 ~
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
; }& C; b5 p) ?9 K#endif //__PARTY_FIND) P; J5 S3 M- i! \& d
" c" s0 n( e# k8 y9 Zvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
: l G+ t8 e+ w* t{
, J' C+ C, D4 E$ A+ T9 Y, z u_long uLeaderid, uMemberid;8 G! d. C% U( Y6 D3 y
BOOL bTroup;4 ]5 t5 A4 G0 @
ar >> uLeaderid >> uMemberid;
& K+ O5 ? B" |& @ ar >> bTroup;. `3 q7 k g+ h6 p1 N4 i
s) y7 N7 P u, \( ] CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
; j. }( B; `% N6 O$ P! r if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
" m9 Y# n& g" e) Z9 C. O1 k" b#ifdef __PARTY_FIND/ V2 q+ h" H+ X7 z) F
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );+ I# D! Z# r. X* j7 W
#else5 _; m( f; r1 a* {
InviteParty( uLeaderid, uMemberid, bTroup );
! Q: K9 j( o/ K#endif //__PARTY_FIND
$ v+ H6 j. h1 S; _5 @& ?, P} D+ |% @, ]) ~, h6 x
6 ~! x& P2 v8 I8 n代码:. }7 p* K/ I4 B: J0 L0 `
#ifdef __PARTY_FIND
( E f% n( X5 gvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
; l% H, N0 \. b- r# k+ A3 a& L9 L: j#else& t# B4 E" o' T
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )0 C& X. x: Z) y9 e
#endif //__PARTY_FIND
- u) b" e* U. F. R6 m& ]6 g{, ~8 H; U# ~( k/ D5 ~" t
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );9 \0 F/ ]0 Z8 r' U
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 n! t5 m/ I5 X9 @* G/ `
: k3 s$ ?, t6 k) M& o( `7 R0 O4 J
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )2 Q* s7 u4 a% b6 w6 g3 f/ C
{! D9 k5 R/ ?% x+ W" {' k: O# e
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )( f( [3 `' U% V4 O8 D
{0 s0 i* D5 ~6 t) e' h2 c K7 Q2 h
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
8 b$ i: j4 p: I4 W9 h! z. j {5 _# `& h- x' K
pLeaderUser->AddText("没有足够的权限。");' [# d+ W7 N5 W- w& `
pUser->AddText("没有足够的权限。");
) r k. X4 M$ `% g, y0 M( J2 a! M% d return;8 y1 M6 F$ i; ?9 U- m$ c( H
}
* \5 A: Z- {: q! n }9 S8 Z, k# }' c
// ???? ? ??? ?? ????.
: J. u: p2 ^# i& V/ _% g/ J CWorld* pWorld = pUser->GetWorld();
) g* F1 W6 ?$ X# D) y2 B if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )- e' D9 s( C* B( d* s) H
{ ( e/ M% Q1 F1 p
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );4 D e0 j! m3 D: t
return;
" I' n2 H4 Q3 p- m }
$ O: ~9 L" c/ ~1 k! A! P/ X#if __VER >= 11 // __GUILD_COMBAT_1TO17 [* Q+ j& Z% k% E, J0 R
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
; Q6 o2 X! M5 }8 } {
8 P/ }3 j, ^) }/ G4 ^ pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 F# T3 {3 P6 _) |5 j# q+ E return;* O& P5 U3 ~2 h) N6 U, I* B& t$ ?
}- H b% n3 B* T A/ t
#endif // __GUILD_COMBAT_1TO1, T" X1 U7 I% ?9 M+ ?. a# m3 e
/ w: u* b& q; g
#if __VER >= 8 // 8? ?? 061226 ma
' J4 d; f( N1 m* _3 o! J/ f if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
' D! q, r3 G. x; G0 f, f: _ {
% I' ?' M2 e$ V$ L3 K* o# z( J return;* `7 E' \! v# i% f- Z% b
}
: W' i+ x' d4 m) U* J: s8 N9 K! a#endif // __VER >= 8 // 8? ?? 061226 ma
0 A9 K6 I! A1 \4 j, y$ b
: b7 Z( W h5 x5 Q% B8 p# U/ E; F if( pLeaderUser->m_nDuel == 2 )
* y) v- g& F5 L1 C8 T6 L { T [7 _. W$ p- ]- B
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
: ?, A; }( ~" u# G- x4 z* o1 z; p7 p5 q } / a5 G+ ?) L1 }) \/ [+ e
else
) Y1 f4 }7 M/ `' N( |. y( A4 y+ V9 B8 B {6 F# }2 w' g( K% r! a% M. J# d
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
& N! [ M# r6 U4 u6 i) y {
* r1 z' j$ S" A0 D& G pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );2 T( S( d4 M! c: ~7 X0 c
}) ^7 |9 ~' w0 J4 K
else4 j! I5 H0 z$ Q6 G1 K# F" k4 S
{
0 C& f" A0 ?7 I; G3 H( V- o& i if( pUser->IsAttackMode() )) U/ m; ^% `! k
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
* U4 t. ?& { a( ^# Z) Y9 @% Q else+ T+ V5 O( I6 S4 I1 h
#ifdef __PARTY_FIND
6 U8 u9 Y/ ?, y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
( _: k7 m* J% y$ f6 s#else: S6 U0 _. \( s5 ^
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 J, G9 w7 u+ \& w% s8 v9 q5 }- ~#endif //__PARTY_FIND, K+ v/ [3 G$ Z L
}
9 q, H) w Q+ J7 Q }8 W- \; W( [0 t1 O1 s1 b/ l
}
+ v' Q" K f) {/ O9 K else, S) g4 C1 s, X" Y6 D
{' b; P c: V$ [$ j3 j
if( IsValidObj( pLeaderUser ) )) N3 o/ N$ A6 ^. b
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 ); a$ b F( j3 Q D* m
}
* o: W: f+ A! o! E. t. T+ A2 q}
* L. t% @. N3 F: M- k- `& R$ T' d9 |( g2 R8 k/ O# C* V9 S' S" z) k
User.cpp:
0 a' n/ I1 J/ Y4 I0 I0 G V# q代码:- h8 E5 N- W9 E! F# N$ O: k( `* l
#ifdef __PARTY_FIND
: s3 N5 h8 a8 Hvoid CUser::AddPartyAllowJoin( BOOL bAllow )7 B) v2 j# B9 | U2 J4 x) m
{ \% U9 n! [# Y1 G: C) b) \
if( IsDelete() ) return;8 u' b c) ]" W# T* }, m
2 m6 ?: G2 z8 w m_Snapshot.cb++;. C" u1 R; s3 t: j9 @
m_Snapshot.ar << GetId();( A" r2 ^% L3 s' D- w: L) T
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 j9 W! |. l& \# e m_Snapshot.ar << bAllow;0 f/ E3 i+ D4 `' l2 ]& g! `
}
4 I' \6 s& R- @8 i* F#endif //__PARTY_FIND, `2 W, W& |$ u* L: F' L# R/ Y
, \1 ^: b! d! N( M& _$ ^代码:
/ `0 S4 i3 A7 H7 z$ a% r& c#ifdef __PARTY_FIND: W+ {: y: X& b2 @, |$ y ^
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
$ k' e5 a) |7 h# ~#else [2 C, M; `4 c6 Q, h1 [* E
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
6 Y- m, b. T5 V# d#endif //__PARTY_FIND5 q) N: v4 Q4 K9 i! ~7 G3 \
{
& E+ Q$ }6 L5 c; V if( IsDelete() ) return;. x- h7 o8 t1 E2 ~5 x
; p& t# r! m) ]' Z6 g6 e
m_Snapshot.cb++;- g4 i0 v$ R- u
m_Snapshot.ar << GetId();
6 N* s) R, f1 z# R, G m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;: M! p4 O; O+ }+ m( J
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex(); z ^1 ^4 ?+ n7 q# j# O6 c6 h
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();, E/ \" N# o8 O0 R1 B3 ^9 n8 f7 D
m_Snapshot.ar.WriteString( pLeader->m_szName );+ h7 t# l5 _8 U
m_Snapshot.ar << bTroup& D/ ~# A, L9 T6 E5 e+ D- R/ y5 h
#ifdef __PARTY_FIND
6 @" @/ N: w4 M- {, J << bPartyFind
3 ], Y' r9 s+ U+ B, m#endif //__PARTY_FIND* J2 B* s0 O1 }% b/ V. f
;
* _* Y# v/ N! U5 v
# X$ `. }$ g. T- ~}+ {$ }% B/ k, i7 ~/ Z7 F
" }8 ?, j2 r/ ~& Z0 ?6 h0 I. F
DPSrvr.h(公共范围PLS)
# B/ k, m& K7 U& ^( X代码:& w6 z5 ]' N' s5 S
#ifdef __PARTY_FIND! Z- S8 f- ]1 `9 P
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );; W$ X/ o& z0 a1 g2 g
#else
' A6 Z% A" p1 E void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& ]0 A" G5 q" s6 N& f5 Z/ R6 J
#endif //__PARTY_FIND
* j' O+ C. z% I& m. a4 u$ v& U$ b" D8 _) b8 l) Q9 P4 { N( W
代码:
8 i& i- M- }5 Z% y$ A/ Q) c6 ]#ifdef __PARTY_FIND
; I+ o% D5 c: X% o$ ] void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: k6 B/ j( a, k% a* E6 ~#endif //__PARTY_FIND. g- x: a) P& O5 C5 n
8 X- n" @: ?2 j. r6 YUser.h(以及):' V2 V) N7 W5 b L5 L( Y
代码:
& q, t' r# @' f6 F+ ^#ifdef __PARTY_FIND- K2 Z5 K: m. U) t1 g; x6 l
void AddPartyAllowJoin( BOOL bAllow );
7 \! x/ S) n: S) a* M3 O& i void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );$ {& o+ f/ r8 ^9 I$ p) W/ }
#else
5 I" Z& U, q: ` void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );+ q0 R a4 p5 a( f- d% y! {6 h
#endif //__PARTY_FIND3 e4 ^. q3 x1 h9 }- {
! Q- X, J, `: `& l; c6 q. ?$ p1 r
party.h:/ A7 P( N+ G1 }7 ^( ~
代码:. u9 J0 K6 _# G3 i
#ifdef __PARTY_FIND9 W, s4 d4 b7 ]8 I% x6 P+ P
BOOL m_bAllowEnter;
) b, M& v" r8 l& b& g0 ^# y- b; S#endif
8 W! l& Q+ G! f6 z8 f1 U# @+ o
% F' f6 A8 ^& | O+ ~- d6 d9 ?代码:$ D" \: d. m9 _
#ifdef __PARTY_FIND) s6 i7 m- d+ `+ X
CParty* GetPartyFree();
6 V) ~: t0 T6 u#endif) d/ V, X0 u. z+ c K6 \% D
, r9 l$ i1 Z( O7 @+ e2 ]WndParty.cpp:* E$ }: N0 P, r$ E' p+ _* Y6 a
OnChildNotify:
" p$ Z' V" N4 N: Q$ [; M代码:# H" z7 `& [0 M) X; y4 E3 n! G
#ifdef __PARTY_FIND5 I/ o% O9 Y$ J+ ^
else if( nID == WIDC_CHECK1 )
& a5 a2 z% t1 l4 V' p {$ Q6 F4 D: z' q2 r9 K" h1 P
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. y) W5 W8 h8 p {
; T' }( e8 a/ u% {# g: M' } CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
& W8 \3 ]9 V v- f g_Party.m_bAllowEnter = !chk->GetCheck();4 i9 v! Z1 C& Q6 ]; j2 U. N
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );# ~7 \) p6 ^3 S m+ I4 M
}
% z" b! I6 d2 C: q }
0 Y- Q" ?) M9 D4 b#endif //__PARTY_FIND
6 p& P& `8 S9 c, K, B# a- D+ l$ E2 o5 W1 X
代码:$ Q. y Z1 F) L# c3 N' a
OnDraw中:
0 j2 l S i, T8 L& Q. X代码:; O7 q, z- b% i5 l( l/ ~
#ifdef __PARTY_FIND( t$ G& i s: x; ?4 p o3 H3 H T
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );" ]6 z* r0 P7 l: T
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ); |4 o6 u5 ~' L# H- Z
chk->EnableWindow( TRUE );! O7 {! w3 f6 L
else$ ] \! z, M+ b1 D/ p$ w
chk->EnableWindow( FALSE );
, u! y) ?6 H) x1 Y; p( { chk->SetCheck( !g_Party.m_bAllowEnter );. F7 G; O- Z! d. S* E
#endif
% m3 l9 i( L3 P2 l$ L7 k8 j+ A0 T, U! m9 V- u K, r$ Y* J
DPClient.h(public):
% q- p! X8 N& U( O+ ?+ v; s( T代码:
2 F$ W/ Z0 Q4 t" d9 i9 I#ifdef __PARTY_FIND
6 y8 p! m7 Q. A4 s; D void OnPartyAllowJoin( CAr& ar );7 u$ z# P" d; q. P) ?8 x
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# \ U7 B4 q1 r. k#endif //__PARTY_FIND& S3 H$ X2 k% q" E9 R" p
% `% O( R( d, p3 {" D) S" \+ [3 |) L( d: m
WERS hinbekommt没有,请让赫克的权利。6 K7 V" H4 u/ v
不支持左右,所以难不...
/ J! g8 X, y+ V% [8 {党k的Windows NT甚至编辑它自己。
+ @' n# ^) m7 B' M8 _6 J0 [1 [包也,因为我不erschreiben进一步如果我你的。
# V- B" `# \; u+ U7 l% ]$ j1 u7 k由于缺少Quantité k n个代码是什么升工程前。
6 n# N9 t( B; `8 c( O0 S3 J如果是这样的。请发表。
# F Z( N) V2 [+ P$ N- ~1 h到目前为止,Pumbaaa
$ t2 U. @$ \/ k5 e4 N6 w
* |$ R3 `/ P w) g! P7 l$ V 2 y: e# g" z5 W* G0 A* p( e
MsgHdr.h
1 }5 {; @9 B" G3 d#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
! {: V9 r/ }: L$ P- p' ~, D#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
% i5 g: e! P# y3 ^! R" M7 y
( Y/ ]5 k+ [# {8 N, f1 O
+ v# i2 `! l7 p: p4 P. O5 e; |* }, d1 F0 }# @( e
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