|
V19BOSS添加' l! @9 H: e# e! \
! d* K5 [6 ^# K! |propMover.txt.txt 怪物表面名称
3 _5 k7 t* |9 q) XpropMover.txt 怪物真实名称1 r k3 B& Z& m1 N
propMoverEx.inc 怪物掉落设置
& \* l* P4 H* i! VdefineObj.h 怪物代码设置/ L0 \; k U" r' Y
★mdlDyna.inc 模型文件设置
: j2 I( P# \* D7 o) B& s9 ~
5 y* x- Y) }) Y& Z% \& g/ ~网站地址:www.ffwold.com
/ [, T3 t7 m: |IDS_PROPMOVER_TXT_002228 伊普里司的手下7 A1 R* K4 N5 K' `( D
IDS_PROPMOVER_TXT_002229
) S: C. U/ T$ u1 n( r) D; R4 v
6 b5 C( `! U; B- X- {MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
$ K# i, y" m% w6 k5 R; V4 a" _1 D4 \. d
#define MI_IBLESSPUPPET 15403 w( W6 U3 b& C8 s' \8 S4 c
8 T/ J, ^* Y$ \. T+ C* |1 G( \MI_IBLESSPUPPET
2 J+ g9 c: J: H6 D$ c+ G$ ~{ 9 ?2 z" \, T' v; @
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 7 @! d$ T9 C% n' R2 S ?3 f( s8 R
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 6 p& b! \' j7 Q* l- W' u* B
m_nAttackFirstRange = 8;
, e! d; ]( }. h AI " {( x4 k7 x% d( h' |7 S3 T
{ 3 z6 k+ G, O' k1 w& I8 ?) A8 Y
#Scan
* |1 W" I' J" }: x* Q7 f { / K) i& F7 t1 T* Y" y
scan # D8 w5 W1 Z9 k* s8 Z5 p
}
9 m& x2 R! V$ z5 v6 T #battle 8 P0 @: G6 G( F4 p# V" e
{
/ e# \/ ?; K: ?( |3 J/ K Attack cunning low
9 n3 d1 O; E+ I- P) Y9 p0 L Rangeattack 20 8 z% I- w2 y- _0 G3 }+ s
' b* F) F2 q& _& Y9 Y# |
} " i, `( T: D3 a# {7 @' o* j
#move
" k# [ j9 {7 I3 ]& k# p+ G { " G$ Q) ^. e# {2 _
Loot d 5
8 m. ?3 p) q5 e7 Y _, ^& h: m: x }
`; U$ \9 Z+ \( o# l4 P2 i7 I } ; \+ n" r9 i. I! n, x# e* D/ \8 |
}
3 g. F4 A. i: w' }4 t' Q- U8 @5 G9 I% g: W0 b. p# j2 m4 h% n' K
$ R- o; r3 U7 K/ G IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 * B: f& i- z& V/ _/ E$ e6 [+ P
{8 `) l8 a$ O3 s+ t
"stand" MTI_STAND
' m4 C2 C3 c% d2 O# u6 k "walk" MTI_WALK
% M' V% R! f. _ "idle1" MTI_IDLE1 " w- b, U" G# s- a+ D( a4 G u& v
"idle1" MTI_IDLE2) i3 |) J9 O2 T, M3 X
"dmg1" MTI_DMG1* w' m' I: H* L: _" [
"dmg2" MTI_DMG2
! Q# ?5 l8 Y5 l# {/ U$ d, {" w "dmgFly" MTI_DMGFLY) c9 M2 p9 P- S. M& f, B
"dmgDie" MTI_DMGDIE
I9 }% }3 }, z "dmgLive" MTI_DMGLIVE
, A+ @' z, T) n/ ?# |5 j "die1" MTI_DIE1
; |( Z' Y) M' T# |, z) I' Y; \ "atk1" MTI_ATK1
# e' F3 {" m3 c- E \. M "atk2" MTI_ATK2. k" L# X# [# r9 E
"atk1" MTI_ATK3$ c: W) s1 L" N% J1 ]7 O4 B
"groggy" MTI_GROGGY
: _+ h' |7 a; c$ j: f7 z9 e2 {, F. h8 D6 `6 _7 x
// extra
9 Z! G, U# L* J* M "walk" MTI_JUMP1
2 T3 f! K1 X: N- z "walk" MTI_JUMP2
1 l9 w! J% } @$ K "walk" MTI_JUMP3
& ~ A0 S3 c5 d- `5 @) y "walk" MTI_JUMP4
5 E! G8 m4 ~* r3 \ "walk" MTI_RUN% ] G# ?7 S O0 }
}# A9 Q. g$ l$ P' y' h
. x3 k2 U8 s1 b1 b$ G+ e& s
8 {* R( }4 o+ i# s r2 d6 h+ Q- b: ^! N9 N& {
|
|