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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------% M/ \9 \! F$ k7 C6 v# c, u" `
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ V% Z" ^% H! m+ w3 G2 P6 x0 x V7 otWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }: Q% y( [% q G. {/ ^
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7 {8 P! j( A$ U: X3 r' H: i* F+ ~7 B# C& z----------------------------------------------------------, }" {0 p" }1 I! O
--Upgrade Chance------------------------------------------
$ W) E/ l7 z# g. {$ N----------------------------------------------------------
6 b! {- h o. C1 @& VtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 Q! [4 g" t. j" b' E& a$ h
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--Upgrade Chance------------------------------------------
2 l1 F5 P- d4 B& g) |' i4 `+ |3 z----------------------------------------------------------
; b1 S2 g/ ^& M' h" F$ o; m! ztAttribute = {}! @) X* w; L4 c6 m6 \" |' u, v" `
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& X( Z( m" M, `7 M( r9 w3 X2 K
tAttribute[nNum] = {}
3 w; ]0 c8 e; q8 v' v' S3 \ tAttribute[nNum].nProb = nProb
) D/ D/ N% z3 s2 `$ v" ? tAttribute[nNum].nDamageRate = nDamageRate+ r; E$ | w1 V- t0 Q
tAttribute[nNum].nDefenseRate = nDefenseRate
@: X4 X+ T/ \5 c7 h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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& Y* r* m# ?9 o! ~/ I. I--
' k9 C$ M6 ?( Z0 \AddAttribute( 1, 100000, 200, 200, 500 )9 ^5 n0 J" J# I' p& l
AddAttribute( 2, 100000, 221, 221, 522 )! f& u! j5 b+ ^% p& A
AddAttribute( 3, 92000, 256, 256, 560 )
8 G( {) l. s8 V/ O% O: B+ [# \AddAttribute( 4, 70000, 305, 305, 612 )1 r& c6 U2 _1 E6 T3 c; w
AddAttribute( 5, 53000, 368, 368, 680 )+ @$ j& j( r+ r
AddAttribute( 6, 53000, 446, 446, 763 )
. d8 T+ o0 m9 Z6 T, t) cAddAttribute( 7, 53000, 537, 537, 860 )
6 M( J1 H) }5 {& k, dAddAttribute( 8, 53000, 642, 642, 973 )
2 }- K- L4 c* O/ a+ x SAddAttribute( 9, 53000, 761, 761, 1101 )
4 `5 p" I$ G J- g: j$ RAddAttribute( 10, 53000, 895, 895, 1244 )& @$ W8 J; _( T: `* x- S! E/ {
AddAttribute( 11, 53000, 1042, 1042, 1402 )* `5 F1 U' b4 f
AddAttribute( 12, 53000, 1203, 1203, 1575 )8 {" E" o* W1 y! m$ z; J
AddAttribute( 13, 53000, 1379, 1379, 1763 )
7 b5 U& a8 B t# c; GAddAttribute( 14, 53000, 1568, 1568, 1966 )/ e3 w; R& W" C& A5 n6 C
AddAttribute( 15, 53000, 1772, 1772, 2184 )% c+ E" j% ~5 [% B7 K2 p
AddAttribute( 16, 53000, 1989, 1989, 2417 )9 P7 H& A8 i/ f; g1 v8 J1 K. S
AddAttribute( 17, 53000, 2221, 2221, 2665 )
l0 K$ \/ y' O# `AddAttribute( 18, 53000, 2467, 2467, 2998 )
8 ^( y9 o0 v4 i. @5 IAddAttribute( 19, 53000, 2726, 2726, 3207 )0 O5 q: e0 [8 G4 `7 a4 N2 e1 D
AddAttribute( 20, 53000, 3000, 3000, 3500 )2 o5 D" Y6 ^9 l) B6 K0 h& v
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nItemTransyLowLevel = 500000
+ s, s4 D9 |( ]2 ?# c) hnItemTransyHighLevel = 20000009 W Y3 |1 X0 T, |- J; l
1 _( y9 Y' B) m8 T3 i----------------------------------------------------------7 s6 ^; t! P# `6 m( s' l# r
--Kost黰e Kombination Chance------------------------------
/ _3 W, }$ ? a( c' v0 Q9 K----------------------------------------------------------
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nFashionCombineChance = 2500 -- 25%
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