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ItemUpgrade.lua$ ^ N/ e: o$ j
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) l) S& T! s6 ^! u: z+ ~--Sockel Chance-------------------------------------------" s: ~. ]# X8 a5 T
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)9 O$ H9 J# Y$ Q7 V0 }+ `
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" U- q% S* Y" _. p- s# d
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--Upgrade Chance------------------------------------------
- D/ Z" p: b/ n% ^7 W----------------------------------------------------------
8 T* ]9 ] P( l2 M9 E6 wtGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)+ ^% N6 v- q4 h9 I5 Q' h9 K E
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# J p% r, i+ E: ]' N* x--Upgrade Chance------------------------------------------
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& k. A6 S, g) ?2 Y! ?) l- LtAttribute = {}* H s+ t: r, t
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )7 R6 t# _3 \* C) e9 N% J3 @
tAttribute[nNum] = {}9 }7 _+ j/ P4 Q. h' S; R
tAttribute[nNum].nProb = nProb
( ]; l7 _+ u5 r2 |# |5 A' B tAttribute[nNum].nDamageRate = nDamageRate8 w1 Y& Y7 w6 E9 B6 J6 I+ Q
tAttribute[nNum].nDefenseRate = nDefenseRate
4 \$ V$ L$ s a' X; ]5 S; h tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- # @/ k, [; ]6 k0 N5 E
AddAttribute( 1, 100000, 200, 200, 500 )- u( O" |0 e! b5 T
AddAttribute( 2, 100000, 221, 221, 522 )* e; A" ]$ i. Q* x' u: z0 [* _
AddAttribute( 3, 92000, 256, 256, 560 ): {7 q. u _0 D/ H7 P1 D1 p0 k$ k% q
AddAttribute( 4, 70000, 305, 305, 612 )
) B9 ~( K6 @! z" {; K7 A' oAddAttribute( 5, 53000, 368, 368, 680 )
& V" h' M/ P* Z+ X$ dAddAttribute( 6, 53000, 446, 446, 763 )
2 R0 w+ I6 w" ^; a$ PAddAttribute( 7, 53000, 537, 537, 860 )* f$ `) }: p% }. \/ N; e
AddAttribute( 8, 53000, 642, 642, 973 )6 o, m8 w! {$ ~# C
AddAttribute( 9, 53000, 761, 761, 1101 )6 t. N4 P6 q7 z8 D, _
AddAttribute( 10, 53000, 895, 895, 1244 )
8 ~* [6 x( }" z- |9 T4 o5 UAddAttribute( 11, 53000, 1042, 1042, 1402 )6 h5 q/ _ @/ W: i8 S( Z
AddAttribute( 12, 53000, 1203, 1203, 1575 )
. w8 \$ [1 k$ b4 |1 [AddAttribute( 13, 53000, 1379, 1379, 1763 ); R5 R! R+ X: k) T( @
AddAttribute( 14, 53000, 1568, 1568, 1966 )
) ]3 n4 E9 K- z0 F. G4 C8 a, R- w- DAddAttribute( 15, 53000, 1772, 1772, 2184 )
4 ]. ~1 P6 }9 l f' m/ uAddAttribute( 16, 53000, 1989, 1989, 2417 )
" [( d. L2 Y3 O9 f4 I, ~2 c- IAddAttribute( 17, 53000, 2221, 2221, 2665 )
n& i5 i' S+ Y3 g5 K3 iAddAttribute( 18, 53000, 2467, 2467, 2998 ): V/ {+ o1 f1 l6 i* w9 p
AddAttribute( 19, 53000, 2726, 2726, 3207 )
4 p u- D, G9 z% ?AddAttribute( 20, 53000, 3000, 3000, 3500 )
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, }* I5 z5 Z" Q. j7 ?0 K3 ~nItemTransyLowLevel = 500000
5 l) t9 x" e6 U9 A- I& YnItemTransyHighLevel = 2000000
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5 |! [) b; C3 e) M: v--Kost黰e Kombination Chance------------------------------
2 W' p4 D( H% @; Z4 ^2 t2 R----------------------------------------------------------
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; t0 C' Y8 H/ }nFashionCombineChance = 2500 -- 25%
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