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ItemUpgrade.lua7 ^" _8 V3 N* V) V/ K9 `
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. F; u* w2 e/ j8 R4 ^--Sockel Chance-------------------------------------------
, M4 Q5 e6 Z0 @ x# }# _; t5 Y$ L; K----------------------------------------------------------
2 ?; @2 j* u: h2 p8 ntSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊), `$ i" Q' m$ A
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 k* T5 g9 d) E+ _/ Z. U--Upgrade Chance------------------------------------------
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3 t. E8 Q& q" e/ T4 J; EtAttribute = {}
2 |* l' \9 r9 T" ~; A2 cfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ); Q/ N" t/ x5 L* } @ T& C Y
tAttribute[nNum] = {}# d' O* ^& X+ V$ ^# s2 o# Y
tAttribute[nNum].nProb = nProb
( x# [: Z# Q: w: u' j" k8 e6 { z) t5 p tAttribute[nNum].nDamageRate = nDamageRate
}' O* W+ I! K tAttribute[nNum].nDefenseRate = nDefenseRate) z% x; ]: \' u3 S
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
4 K! e& ]1 d2 Q0 S _3 }end1 \& N, T, O" H1 X4 z5 ^
-- 3 `/ l0 n" A3 s4 [ f9 K* \& ^
AddAttribute( 1, 100000, 200, 200, 500 )+ e4 f4 d6 x5 `3 P/ `' k9 q# X/ q
AddAttribute( 2, 100000, 221, 221, 522 )
4 i( N5 i! A" p0 aAddAttribute( 3, 92000, 256, 256, 560 )4 A+ y% \ k2 |; |0 Q
AddAttribute( 4, 70000, 305, 305, 612 )
v: l" _. t( e3 xAddAttribute( 5, 53000, 368, 368, 680 )5 @/ b* s C9 m$ v/ a
AddAttribute( 6, 53000, 446, 446, 763 )
) u* e3 f& y# P+ G/ cAddAttribute( 7, 53000, 537, 537, 860 ): J0 q( _' m6 Q1 g6 e
AddAttribute( 8, 53000, 642, 642, 973 )& l* t& G# k2 C$ C# U
AddAttribute( 9, 53000, 761, 761, 1101 )
7 G2 R1 S6 ^0 y; w& lAddAttribute( 10, 53000, 895, 895, 1244 )$ U' r6 ?& W* l7 K; S6 |+ ?
AddAttribute( 11, 53000, 1042, 1042, 1402 )
- F, b$ b1 d% @- u+ k a% m( Y4 vAddAttribute( 12, 53000, 1203, 1203, 1575 )+ l& r4 U2 D% W4 f5 I
AddAttribute( 13, 53000, 1379, 1379, 1763 )
' u2 |& P9 E) K8 P, SAddAttribute( 14, 53000, 1568, 1568, 1966 )
, E, z8 n+ ~! ~$ w+ `. c2 v4 iAddAttribute( 15, 53000, 1772, 1772, 2184 )2 s- b* G$ c$ A4 b
AddAttribute( 16, 53000, 1989, 1989, 2417 )
- E; N8 |4 G% s0 M& bAddAttribute( 17, 53000, 2221, 2221, 2665 )
5 q" g7 z" O9 W" r6 k5 zAddAttribute( 18, 53000, 2467, 2467, 2998 ) H/ o$ |! L3 _' @! J
AddAttribute( 19, 53000, 2726, 2726, 3207 )
. ~: v u+ f* i. g0 uAddAttribute( 20, 53000, 3000, 3000, 3500 )
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% Z6 H( B; g9 y1 v1 u9 h! LnItemTransyLowLevel = 5000004 c: I3 R Q. N& g! Q
nItemTransyHighLevel = 2000000! a6 U2 V- i% ]0 s8 R: B0 w
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--Kost黰e Kombination Chance------------------------------
% L ]8 _7 G* ]- c8 S----------------------------------------------------------
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* F+ e. G# r2 W2 c/ l; gnFashionCombineChance = 2500 -- 25%+ I% n$ b4 C% `" K
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