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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
. j/ i3 d7 d& N$ ^7 w0 n----------------------------------------------------------& j0 Q, h' H) Z- Z4 |% b1 N# p- ]
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
# G3 V$ o! X! R% A& }+ ftWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }9 o; l" k; @+ @
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--Upgrade Chance------------------------------------------
/ |5 S, t' L/ J( e6 ~----------------------------------------------------------
i. X/ v/ f$ u' X6 ltGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
( q" Y3 i% g- [$ v9 t+ y----------------------------------------------------------& e! ?/ F! ], T$ k5 x
tAttribute = {} f$ x8 f! f. p& d0 p9 B- y# U
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
. {* \+ b( x) }7 S tAttribute[nNum] = {}. O3 H* Q0 L5 w1 [% p0 a" \
tAttribute[nNum].nProb = nProb D9 a& r3 G2 e+ z
tAttribute[nNum].nDamageRate = nDamageRate0 j1 m9 W& U+ v5 [. x ?3 N
tAttribute[nNum].nDefenseRate = nDefenseRate
% v/ e/ r! h: z1 i9 N$ d/ v" _ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- # {* P' n0 f; g( u4 U: Y
AddAttribute( 1, 100000, 200, 200, 500 )2 N) @% |. x5 k6 ? G, [8 B$ A
AddAttribute( 2, 100000, 221, 221, 522 )/ N- w$ V. `5 K/ C/ p8 i4 k
AddAttribute( 3, 92000, 256, 256, 560 )
, F2 W4 ^7 `3 NAddAttribute( 4, 70000, 305, 305, 612 )
& w% N; Y* A6 ~: o" E! u0 ^AddAttribute( 5, 53000, 368, 368, 680 )% ?- V+ ?2 r h9 L" ]2 v) j
AddAttribute( 6, 53000, 446, 446, 763 )/ F3 C* ^8 V9 ]' T$ X, J G* `
AddAttribute( 7, 53000, 537, 537, 860 )2 h1 b* Y7 s+ X
AddAttribute( 8, 53000, 642, 642, 973 )
& {) i, y- B6 z+ V7 H# P1 p, AAddAttribute( 9, 53000, 761, 761, 1101 )
9 |0 Y# j2 h5 n3 p; V& B8 g0 r7 F0 EAddAttribute( 10, 53000, 895, 895, 1244 ); k. t/ W# x( R# n. O
AddAttribute( 11, 53000, 1042, 1042, 1402 )- u5 h! d# z$ ]9 j
AddAttribute( 12, 53000, 1203, 1203, 1575 )7 z0 n- W: ]; ]6 n3 ^0 S. d t+ k
AddAttribute( 13, 53000, 1379, 1379, 1763 )
* X( T6 a- _, }( ~: O: z4 t6 i' PAddAttribute( 14, 53000, 1568, 1568, 1966 )3 A( Z$ _2 }" ?1 q# ?
AddAttribute( 15, 53000, 1772, 1772, 2184 )* C+ H: ~7 Q& r1 c7 Y+ F1 P7 j5 k
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 ~1 t$ `: ~2 J" H' f. nAddAttribute( 17, 53000, 2221, 2221, 2665 )! u: b2 J. `2 C1 E
AddAttribute( 18, 53000, 2467, 2467, 2998 )0 k N+ s1 O8 B) n. u0 o
AddAttribute( 19, 53000, 2726, 2726, 3207 )
' F* h! P9 v, t9 JAddAttribute( 20, 53000, 3000, 3000, 3500 )
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+ t2 F( E7 I- l+ |" B2 h+ p----------------------------------------------------------
0 t! W6 @7 D0 i& t----------------------------------------------------------
1 K) h+ A* W8 F: ^7 S. e* F8 g----------------------------------------------------------# }; a% ?6 v' \- V# a5 I, b
nItemTransyLowLevel = 500000
# |1 R" D$ D5 |9 N9 X; Q& ?nItemTransyHighLevel = 2000000# P& [: M( q6 n$ @; S( T
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--Kost黰e Kombination Chance------------------------------$ Q ?. B: F# T2 f2 ?
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; C+ i6 P# w$ |3 _7 U3 h8 AnFashionCombineChance = 2500 -- 25%
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