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ItemUpgrade.lua3 g1 D; U v* z! ^. k( d3 f# {
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--Sockel Chance-------------------------------------------
# g7 R6 w6 v S4 ]7 K) W- V----------------------------------------------------------
2 ~" m, |+ N# Q# ~1 _' StSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
( {, g- ^* H x/ a: ]# b& P4 mtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 ^0 h6 @+ B1 K' M3 }& H
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--Upgrade Chance------------------------------------------( D: Q+ X* ~! t$ E
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% ~2 |* ~; a# etGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)* T; F0 K& j3 E
( K0 F2 r, k6 R1 O" I3 z/ P" m----------------------------------------------------------
" @! V$ D, B2 X- w; J% g$ v--Upgrade Chance------------------------------------------
# h" z. ?# z- ?: x# M5 M----------------------------------------------------------
- [: N8 O1 A! M: X) R, |5 vtAttribute = {}5 {5 x$ Z4 j) o" [6 \: I
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )9 @, H- ^ P8 C) c: M4 c
tAttribute[nNum] = {}4 N$ O* h) X0 s2 `4 \
tAttribute[nNum].nProb = nProb5 e. ?' z8 W P3 f- I2 r) X- b1 u, w4 E
tAttribute[nNum].nDamageRate = nDamageRate4 j4 j% l2 A, K, K
tAttribute[nNum].nDefenseRate = nDefenseRate
6 H5 b3 x8 |# M( H1 `# d8 x+ [ tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
: c% D1 r9 E0 r5 v; v; \end
* L, D- n1 A, W* o- y--
; `# R1 e3 e w9 lAddAttribute( 1, 100000, 200, 200, 500 )# ^! ?' ~7 o# Z8 a* R. c
AddAttribute( 2, 100000, 221, 221, 522 )# F0 P$ r% @1 W% n$ J9 C" U- p/ F
AddAttribute( 3, 92000, 256, 256, 560 )- y) D6 z k* ^' x% M! d9 i
AddAttribute( 4, 70000, 305, 305, 612 )/ d0 n4 G0 n6 s
AddAttribute( 5, 53000, 368, 368, 680 )
. \& @9 E( G7 B$ l! `, i$ h% EAddAttribute( 6, 53000, 446, 446, 763 )
$ C' V4 C" ~9 A; h1 }* S& w7 OAddAttribute( 7, 53000, 537, 537, 860 )
' d- f P% A- aAddAttribute( 8, 53000, 642, 642, 973 )
) [* W$ |$ N( c9 _/ ^AddAttribute( 9, 53000, 761, 761, 1101 )% ~3 M" d# x) o# M
AddAttribute( 10, 53000, 895, 895, 1244 )
1 D; t" b; Y/ J7 |2 X; sAddAttribute( 11, 53000, 1042, 1042, 1402 )
6 _' y. `+ X$ E d9 DAddAttribute( 12, 53000, 1203, 1203, 1575 )* J" T, m7 K, x0 _4 Z! i
AddAttribute( 13, 53000, 1379, 1379, 1763 )% S" L4 H2 A' l8 f& P! E$ \
AddAttribute( 14, 53000, 1568, 1568, 1966 )3 `2 k& t7 U5 K7 B4 h% J
AddAttribute( 15, 53000, 1772, 1772, 2184 ) ]7 T/ v- n5 L* h1 F8 ~
AddAttribute( 16, 53000, 1989, 1989, 2417 )
! Y0 }' @1 t lAddAttribute( 17, 53000, 2221, 2221, 2665 )
1 x3 S% d5 ^& @( n2 R7 s: S' MAddAttribute( 18, 53000, 2467, 2467, 2998 )
+ ^" Q$ o! {) d5 v; {AddAttribute( 19, 53000, 2726, 2726, 3207 )
# F7 ^+ }# y+ _% d# d% u. s7 m* @AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 F4 F, q7 C. o9 Z----------------------------------------------------------5 h3 I _- G9 Y5 D0 ~; [ ^1 {8 E
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# B$ |# J. Q9 I$ ynItemTransyLowLevel = 5000001 J9 ?+ ?( J& F8 h
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------$ q6 f% C+ o% v; x% I* M
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nFashionCombineChance = 2500 -- 25% k) `" p5 P% z A6 a4 r
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