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ItemUpgrade.lua# ]# P8 N) p" k8 P* C2 a% F. r
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--Sockel Chance-------------------------------------------
0 @1 C h; X# g8 K! ~, ?----------------------------------------------------------
' ?6 r$ z9 i6 h% I# PtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)6 H+ Y$ Z0 T' h* O9 v5 {) V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }" @4 j( `6 X) k0 v
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6 N! N7 O' X* p, B+ a! b( O----------------------------------------------------------
* B+ |! o0 R4 v2 C% X* @--Upgrade Chance------------------------------------------+ B+ h/ E" O# g) c+ y$ h9 v y
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊). t$ ^2 j* X* C# W
; J Q" x: A% t+ M8 f9 ^0 e----------------------------------------------------------
3 w) D, X$ m& e8 q9 c! r" t* g3 n--Upgrade Chance------------------------------------------: |1 q. g4 x; h. V
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) s& o5 x$ C9 J) ]tAttribute = {}0 x. g a6 E# @) z7 V
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ). ?, n' J- W j" b; |! k, g9 f8 K
tAttribute[nNum] = {}
9 P% U4 C* }" w l7 S& p tAttribute[nNum].nProb = nProb
3 t' f+ s! ^/ y: m+ R. D& G tAttribute[nNum].nDamageRate = nDamageRate
! r1 }! b7 s+ e( X! L9 j tAttribute[nNum].nDefenseRate = nDefenseRate
, D( p( S: I P tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate- |; i1 P) u7 ~) C: d
end
' N+ S! X/ h. b; m+ @0 u4 c5 _+ X--
0 U' Y0 b# x. m8 d% G" ]AddAttribute( 1, 100000, 200, 200, 500 )
4 M: l0 |6 y6 b. e$ L, i! lAddAttribute( 2, 100000, 221, 221, 522 )% j) D) y# b2 g% U' \
AddAttribute( 3, 92000, 256, 256, 560 )
! g9 c, H- W% e. B* {9 ^7 G) MAddAttribute( 4, 70000, 305, 305, 612 )7 a( @- n# J6 K8 }+ p+ W% z* L
AddAttribute( 5, 53000, 368, 368, 680 ) S* G; z4 u% Q4 x; `3 B
AddAttribute( 6, 53000, 446, 446, 763 )
, @# j0 T9 L/ e' bAddAttribute( 7, 53000, 537, 537, 860 )6 i% f9 W$ p% [: l
AddAttribute( 8, 53000, 642, 642, 973 ); |) z2 H8 R4 L" @7 Y: U% u5 m8 t
AddAttribute( 9, 53000, 761, 761, 1101 )
9 W$ @. j" O; t! l4 R7 FAddAttribute( 10, 53000, 895, 895, 1244 ), c, e" r2 K2 u! j2 M3 J% m& M
AddAttribute( 11, 53000, 1042, 1042, 1402 ); ?: ^# c9 Q- U9 d
AddAttribute( 12, 53000, 1203, 1203, 1575 )' Z1 q5 u. D! V0 r) B9 `# f4 f' j
AddAttribute( 13, 53000, 1379, 1379, 1763 )- C7 i2 T5 @6 o+ G/ I) p: M
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 a1 A& q5 r1 }* l! ~AddAttribute( 15, 53000, 1772, 1772, 2184 )% _) R( h4 o O$ g
AddAttribute( 16, 53000, 1989, 1989, 2417 )% u1 w9 |: T' s9 a6 _( q$ i
AddAttribute( 17, 53000, 2221, 2221, 2665 )) d; r& l8 U' D1 G
AddAttribute( 18, 53000, 2467, 2467, 2998 )
% [4 {& F+ f6 z1 \7 yAddAttribute( 19, 53000, 2726, 2726, 3207 )
- I8 Y, K- C* t) b! jAddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 E4 k0 A5 o0 @, y4 M$ b* T----------------------------------------------------------+ j- T5 {8 a9 T- x
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8 x" X' F p. C1 A* k----------------------------------------------------------/ J8 x# T. `9 a2 ^7 \; ?
nItemTransyLowLevel = 500000
" U N; Y% E' L# \nItemTransyHighLevel = 2000000
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4 H- K# \! S: G1 Q! d--Kost黰e Kombination Chance------------------------------5 h" n" f/ d7 ~3 R
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nFashionCombineChance = 2500 -- 25%. X- K+ p5 e! Z1 ^* x Q
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