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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
7 |2 F/ T( V# _: b* HpropMover.txt
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propMover.txt.txt
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" b% m3 Y2 [7 N( ]  M  h% [mdlDyna.inc 1 [0 \3 t3 r% u5 `
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defineObj.h
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( \) G( j, _: @propItem.txt ) d! d6 m$ G) Y0 w

' n) \/ W9 R  _propItem.txt.txt 3 J. b5 M. T4 b2 ?" X
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defintItem.h
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7 |  i) Q, ?! \' y以防万一:备份这些文件到你能记住的地方
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( h5 B4 S6 T2 }+ T7 j0 A" q& i+ B我们将制作一个巨兽宠物。
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defineItem.h " W& y% k9 P; G% n
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Code:
9 g/ }3 t  B" B( O#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]7 l' A: T  K- |/ u* @: }! m' b: |
这是用于/ CI命令的。
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  ?' c) j5 X- P: I所以如果你在游戏中输入/ CI 37539。
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, S7 Y; T* s  {" t- o0 t, m; H在您的背包里应该??有一个巨兽宝宝。0 A3 T) T6 {5 Y4 A
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defineObj.h 5 X0 s" E9 E; H. p) {

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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]+ P$ i& L+ X" I
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& |- _1 |8 y% omdlDyna.inc
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' C7 W: B$ M: A[ mdlDyna这步有2部分 ]) B5 K- r" y& B  n
第1步:
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# h0 ?& [& Y5 ]! b0 q: T# k4 F代码:
  k5 q- t9 q: p: }, d! G. x! `II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
* C9 Q- J7 j/ }7 A' `/ B第2步:) s& }1 t( u/ I9 \8 ?6 \# B
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5 s# J* k, t/ v! z代码:9 D0 h" z; w: f0 M
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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+ q7 L  c. M' V/ N+ i"stand" MTI_STAND ' x+ V3 y1 }6 D' Z/ o8 a

  K# J0 }' b4 J( o"walk" MTI_WALK
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2 f  D; r; p6 n "idle1" MTI_IDLE1
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: q/ ?8 y6 i9 u" y' s"idle1" MTI_IDLE2
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* E2 u% m% S* C* J# I6 H"dmg1" MTI_DMG1  b- P" i) F  g( K- w  Y* w, `

8 F4 V1 J4 X: `1 y "dmg2" MTI_DMG2+ c! ^1 M6 F/ r" e7 g# }
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"dmgFly" MTI_DMGFLY
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) E0 C% l) F$ m9 B0 S- ]"dmgDie" MTI_DMGDIE4 ^; M4 C( q+ Q( x4 J0 M6 b7 K

" C3 H2 x8 c3 c! d* m9 Q "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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9 D* N4 L. p- h6 Z4 j"atk1" MTI_ATK1. F6 D! a5 X+ d: C% e: o! x+ j3 \9 |

  H( k; }, W# W- }"atk2" MTI_ATK2
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6 D2 P( _5 S1 {! ^9 C"atk3" MTI_ATK32 z) t" @6 [8 I" E4 M/ P# Z
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"groggy" MTI_GROGGY
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// extra
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0 S5 e! O* F' P% w# b9 a. B"walk" MTI_JUMP1( b) J4 `$ |8 I+ O+ J
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"walk" MTI_JUMP2 & U# @  c. ]/ x

: p4 ~0 W( \0 V"walk" MTI_JUMP3 % F5 g% b' Z8 Y1 |  y
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"walk" MTI_JUMP4   R( u6 C1 G0 s1 j! b- {; K& l
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"walk" MTI_RUN
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propItem.txt7 V1 P/ c& V3 Y# K. [5 [; A" S/ G$ d1 |
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代码:
' e# P8 j: n+ s* u' t) z6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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. n8 L; }# I( K! F3 S3 D7 c1 I; lpropItem.txt.txt ; K5 b& m- `5 W4 V5 t

  ^$ ^0 H7 H9 |8 R9 J6 w/ m3 A【您可以更改名称和描述】
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代码:+ |( Z# q9 \& G' U+ i3 a2 S! r0 |- {! X2 H
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 3 B8 Y* ^& H' o! y4 F0 c

: k2 X; h3 k& tpropMover.txt:5 C8 H% o; C4 Y" m' M' t+ q
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代码:! }& J" f; g9 l
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ( k& ~9 [7 x1 t8 W' }; T& F

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, q3 M2 Q8 O9 T7 XpropMover.txt.txt
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代码:
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8 d6 e- B$ L4 v) t# l8 \9 f) g2 WIDS_PROPMOVER_TXT_002660 小贝西摩斯" v5 `1 i' X# `9 d/ a% r2 \9 q

6 T0 M2 O  A6 {9 o您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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