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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: # t% ]6 D! M5 p, v: u
propMover.txt * }4 V& _; h! ~0 Z* g9 P
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propMover.txt.txt + M4 q8 c  }$ D6 b5 Q. m+ j/ ~8 j& }
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mdlDyna.inc
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- |2 n; q9 ?' Q/ J. ?6 i4 I7 FdefineObj.h " f. E0 Y, L5 x9 X, z9 z
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propItem.txt
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propItem.txt.txt
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3 y; R- E- U/ O% \) \# `defintItem.h 8 h' i" B0 O# b+ y% Q' m! l

+ h# `: K7 V* Z& y; v9 Y以防万一:备份这些文件到你能记住的地方1 U* b7 l3 z" ^. u9 p" h
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我们将制作一个巨兽宠物。2 v# ^* v  B% Y) D3 Y

5 z5 C& _$ R! F$ p) SdefineItem.h " _+ A( ^; V* c1 [1 R9 r
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Code:
6 [7 v$ [& r5 ~6 `#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
" c! r- H9 j% {  E- k- H. ~这是用于/ CI命令的。3 \2 ~. S' S' u5 Z) L# J1 N

; d) R. a4 I% a所以如果你在游戏中输入/ CI 37539。9 |  ]3 [% ~( N9 B. r1 Q, _

- X! }: r9 X6 k* _在您的背包里应该??有一个巨兽宝宝。
% P# n4 B5 |$ B+ ?/ _8 X6 r) y4 n2 ?8 K5 x, j7 Y

* l4 [- f6 `- n( T) z, G& ndefineObj.h 0 B" ?7 t6 e' N) a5 B

% s- U) u" o* ]  j" FCode:( L$ w9 B" u+ {, k+ M
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]# Q/ l; b9 b. E9 U' s

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$ g. j2 ?9 ?4 a# x+ @4 F! a% A5 {mdlDyna.inc
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5 C+ n% E7 x  V+ z[ mdlDyna这步有2部分 ]7 i' o2 n3 a( |4 \2 j
第1步:( t' R6 B/ _" E" b+ _% n
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3 s  R# i1 S4 n; Z代码:* x9 t" Q1 P- o' ]
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 ; U3 W* q: L. {, k( Y" j4 u
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
. M0 F) Y9 [1 v" u: B' f$ T第2步:" X5 ?1 w. f# X4 s: S" v  j1 o: F
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代码:
- r' v5 i/ X& VBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1  ~) }( q( r3 T: N

9 e, Z: P* U. y, O6 A# C' L1 Y{
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"stand" MTI_STAND . ~0 }( H6 h+ b. R

" y! ?. M! R( s8 ?; S# V"walk" MTI_WALK. n, `0 a, D' C3 i' i: b6 s! Y

" |3 q( M( t8 X; _/ j$ P( X2 A "idle1" MTI_IDLE1
7 U1 N9 e2 \6 l5 [
- B* y1 C$ X  s  K' W2 ?9 _4 X3 Y  y"idle1" MTI_IDLE2
9 z, z- K4 O$ T! H8 E- d: h& @5 ^% c1 O% w  n" v2 A$ X" J
"dmg1" MTI_DMG1
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"dmg2" MTI_DMG26 M! c0 f( ?1 ?0 S$ B9 H

0 r! M) C& \: X( t* T8 C9 m "dmgFly" MTI_DMGFLY
+ e) ^* I- I* r5 Y1 x1 S/ \; U: L1 S+ z6 `4 q& X0 ]
"dmgDie" MTI_DMGDIE& D# u8 K) a% |

7 w, E5 _" Y$ u" z* m4 O& v' J "dmgLive" MTI_DMGLIVE 5 T9 Z0 I( _. W" ^

7 C8 S! d# @' c5 m"die1" MTI_DIE1
3 z8 k) g- @! m
2 d+ M( x) ?6 D& S! z"atk1" MTI_ATK1
& y7 ~5 B: L3 i8 T! V- \7 k. C* ?6 e7 m( S5 b' S4 w
"atk2" MTI_ATK2 $ u; e$ _0 b' M9 b" `
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"atk3" MTI_ATK3. T) x5 f- R3 h) ^" i7 S3 e- ?" A

$ C) n7 A/ j% y3 Y5 o"groggy" MTI_GROGGY
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// extra 8 l8 [" o" a2 J' ]3 H
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"walk" MTI_JUMP17 _/ J5 @+ c, @/ o( Q3 @
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"walk" MTI_JUMP2 , e5 D  @7 q- d( b0 O
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"walk" MTI_JUMP3 * j2 J9 P% Y* q

) [; s. I9 \/ G$ A; j. ?"walk" MTI_JUMP4 0 C+ `6 n0 L9 s6 U2 Z: R
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"walk" MTI_RUN
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propItem.txt
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. G9 ~0 l7 F+ r8 {/ ]/ B, p代码:  {7 I/ U: S1 Y: H
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
) D% S! E2 K, v! E( H
- r' v1 ]2 s3 ~' Q% j【您可以更改名称和描述】! V+ N2 d# L* v1 ]  X1 o2 n
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代码:
- \0 `5 m4 A$ S$ iIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ' w  s1 U4 m8 v3 z1 N: k

) W1 @. j4 ]+ pIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
6 L: a, Y# K, Y1 b! c1 ^4 t3 A7 Y
) i8 E+ Z/ h0 h' P" tpropMover.txt:. H% M# R$ W) u  q, i( t% Q

% T, Q0 F6 e3 Y6 T9 J代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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& y7 L( k$ t0 J0 F3 @代码:4 S( N4 r9 o- D$ [4 Q- {1 W
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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/ I! p8 a1 a. T" l- _您可以通过研究这些文件,并很容易地使其他怪物成为宠物。( K7 ~# l5 Q6 w: v' u$ t1 E! k: l

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