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您需要的文件:
3 N% b8 q1 Q# n1 ~propMover.txt
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propMover.txt.txt @& T1 ?* h# P
/ w( B4 s- g: c6 L" S0 |mdlDyna.inc
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1 |. X3 t6 n! a; q: P5 \defineObj.h
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5 ^8 @2 t, ]6 D& EpropItem.txt
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/ ]' I' c8 ^4 _' |propItem.txt.txt # ]8 X$ k8 N; ~! N
* P9 |0 J* y8 s3 d; SdefintItem.h
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& V! O* _3 k/ E9 i以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。$ V* f9 O' d0 N0 S- ]& J9 \# O: r
7 f0 R0 ^( i# k- ?' U6 {defineItem.h
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Code:
# ? {, y: ~9 n3 ^- b# E, H1 v#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]3 I. O$ H5 d* }7 @" S
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。
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' `" q: M' ]+ {: X5 L在您的背包里应该??有一个巨兽宝宝。/ h( B, k. l3 ^* P: T
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2 y" J: y! T. _/ ]defineObj.h ! K" {8 r$ |! w6 c! O$ D3 I( ~
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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2 Y+ F/ N+ i9 c8 K mmdlDyna.inc
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5 G2 x& r4 [. D, M' {% [3 R2 _4 v) J[ mdlDyna这步有2部分 ]
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2 R+ q$ R0 |0 h$ C2 ~代码:
) i0 ^$ l2 P0 i8 U; ^) III_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
4 }: H8 {. A: ?; f% H( h7 f8 N2 a) e/ V第2步:
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代码:3 S" R" E! p) V* r
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
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"stand" MTI_STAND
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"walk" MTI_WALK
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"idle1" MTI_IDLE1
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: M# h O* G* B+ [5 C6 O"idle1" MTI_IDLE2 9 @0 G# F' E( I2 m5 g
! n4 y( b$ V( ~: |- `( @' |"dmg1" MTI_DMG1, v# }8 W6 l6 H7 @ X) G& G# l$ M/ k
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"dmg2" MTI_DMG2* p+ m5 y; A3 d- g) I
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"dmgFly" MTI_DMGFLY 3 I, K% _# Z/ S
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"dmgDie" MTI_DMGDIE) G% }; d& E6 G4 _5 {
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"dmgLive" MTI_DMGLIVE $ P+ B# \ S6 d3 y8 V# b
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"die1" MTI_DIE1( E9 E% `2 A& Y u
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"atk1" MTI_ATK1
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3 o! O3 ?& d/ ?) U* A" C"atk2" MTI_ATK2
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3 q* R3 f3 r' u0 C& i"atk3" MTI_ATK3; P/ a% ~% Z: o0 X7 J3 [
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"groggy" MTI_GROGGY
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"walk" MTI_JUMP13 L& Q g' I7 t* H# m4 [
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! j3 G+ B/ T/ s' m' b+ u% m"walk" MTI_JUMP3
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"walk" MTI_RUN
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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- ~) j" Z4 U! l. V【您可以更改名称和描述】) y% p' D, {9 @5 j! v' o6 X
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代码:
! {. x& I7 N2 s# ^IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 9 B/ I0 T. A. {9 b* a/ f; Q
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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3 C2 u# O8 Q# i8 w5 opropMover.txt.txt
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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. c% j, m! p) P4 j您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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