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您需要的文件:
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propMover.txt.txt
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4 N. k$ b+ _4 |/ }* v2 L0 }mdlDyna.inc " @! |3 q% c" T. @/ M* l1 A
) c: X# a$ ~5 B; D& s4 k {defineObj.h : P5 z$ T8 W3 k% N
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propItem.txt
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propItem.txt.txt
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1 T1 M, o% H0 J) N HdefintItem.h
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以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。
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Code:
: H) D1 J1 A, k- O/ c: S, U#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。# @" I) \& W6 B
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]4 B/ V$ i; G$ _+ N" z0 m! o
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2 W2 l: Y: S* I# ^% Z. s1 wmdlDyna.inc. t) z; z) E0 N) g* ~
8 x8 e) i# H+ q! @4 n[ mdlDyna这步有2部分 ]2 j$ A! D! `( G) w+ u T: J( ?
第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1; m$ n( V- E' M5 O9 X& r4 b
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"stand" MTI_STAND
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7 E F; R- q8 b3 Z/ P"walk" MTI_WALK
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"idle1" MTI_IDLE1
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# d, n) C+ l5 u% L5 B" C"dmg1" MTI_DMG1$ d) u3 s6 {4 y2 ?* Z/ e* P& P
/ {2 D; P& ^0 g( ~- u5 t, `$ Q2 C "dmg2" MTI_DMG2
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* k1 |6 h' L" S |1 p1 O+ b "dmgFly" MTI_DMGFLY
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( ~9 P3 B- l! O$ X"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE 2 q( r! O* G- Z9 k6 T% y
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"die1" MTI_DIE1
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: `7 m3 @* G/ a8 w( e) t"atk2" MTI_ATK2 " A0 g/ p$ o" q0 Q3 O4 ? r. z
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// extra
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: m5 l+ z4 Y; g2 B2 t7 g5 R"walk" MTI_JUMP15 p7 S7 J3 X6 l3 k: t3 ^4 o
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"walk" MTI_JUMP2 ) u8 }. z/ B( H
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"walk" MTI_JUMP3 . y1 C! A. P" P1 ^) R
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"walk" MTI_JUMP4 C4 ~' b. H- Q' |% q
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}
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 / v2 z! G9 U& k9 ~8 u# y
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propItem.txt.txt
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* h3 N4 w4 x A- K【您可以更改名称和描述】, F( ]1 q" @5 e7 l
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 & A K+ `) Q7 h X* k! @
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propMover.txt:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 0 Q* \: E! ]- i+ P# i0 F- p; {
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propMover.txt.txt# I/ f( q+ H$ U' l& [7 w
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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