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您需要的文件:
% Y W7 r) Y4 e% C* ~3 PpropMover.txt , E1 w4 h y; v6 I" S
3 X! j2 ~# Z! q# ?* s% ]propMover.txt.txt
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: g) Y6 F" f* I5 u. d" f; w8 i5 QmdlDyna.inc
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( N+ T8 r( }/ n; m# AdefineObj.h % v/ u; F0 F# F+ Q' P v2 b
/ B) i5 i$ v2 I% YpropItem.txt & X1 |- G! L' J5 ]1 M6 s8 J
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propItem.txt.txt * Q9 i* l$ J, E* @& ~- a, j
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defintItem.h
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以防万一:备份这些文件到你能记住的地方$ ~# c3 B+ J) w0 f$ E; C
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我们将制作一个巨兽宠物。
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; w* @* k; k- fdefineItem.h
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Code:
7 o5 h" p3 [7 ~& J X' X; f) W#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ] q% r. T, D* l7 o; a, }; e
这是用于/ CI命令的。# I9 T* A# A9 X& { _
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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" c* A, H( l& W/ L$ t {defineObj.h 0 u; ]/ V1 i* I T* S# T+ q
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]( u- t* l% z' \9 ^, k2 E
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9 ?7 s7 z0 k6 U" p. d) d' qmdlDyna.inc0 _ N; h' M. j; s3 }$ L0 x
, C* i! R: U) r P3 a W[ mdlDyna这步有2部分 ]# p, j2 T6 v8 O% A) l0 l
第1步:, |- H0 y& O7 u8 ^% d
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 1 a* w0 Z- [9 \
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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代码:
" v& \# b: q8 P, uBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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4 \) ?& \; ^( @7 P. y+ ["stand" MTI_STAND
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! s: G! n8 r3 [. _"walk" MTI_WALK
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"idle1" MTI_IDLE1
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5 H+ m8 f) v% B" O0 t"idle1" MTI_IDLE2 5 Z0 z# F# F$ { X' q& K! b4 _. ]& ]7 e
) g+ Z4 G$ x% p: ["dmg1" MTI_DMG16 G: e# E+ k9 Q6 Q- N5 f6 U
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY ! {4 _( E. a$ E2 Z
* p. A! a' [6 U, W# G"dmgDie" MTI_DMGDIE# |' o$ q @3 S5 J* N5 O
6 e( }% ^* D% c+ A* f "dmgLive" MTI_DMGLIVE , R% }# R$ O& y/ a5 H7 n( V+ ?7 h
& I0 ^9 j" C" \) ["die1" MTI_DIE1
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"atk1" MTI_ATK19 C s8 e0 G) g: `
5 z3 D- j2 }$ `! w"atk2" MTI_ATK2
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"atk3" MTI_ATK3" H& {3 j0 H- s2 P( o/ b* N
: r* U* ^, |# V* f1 b" |"groggy" MTI_GROGGY
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1 v' {& ?& w& n% I x, f& Q' F// extra $ j$ u t0 T. W& ~
/ L' {4 n' y# e B+ l7 F% ]"walk" MTI_JUMP1
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"walk" MTI_JUMP2 . i" u5 g! J: k' @5 Q" H; [" k
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"walk" MTI_JUMP3
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! O P& ^$ S- C, R* W! }"walk" MTI_JUMP4 1 h; K1 l1 V0 c: @8 f* E+ i
& h% o. v. q' j9 Y l"walk" MTI_RUN5 c. z1 |. Y9 j( }$ E
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}
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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1 w+ f! [* B: D" y4 DpropItem.txt.txt
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【您可以更改名称和描述】
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代码:
- K. P3 f1 M7 z% pIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ; i+ c) P o8 O- W. ?0 s% F3 ~
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ! `) |4 _. E1 g
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propMover.txt:% \" s" _7 `( _ u) @7 @
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代码:
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# J6 V$ b. H; A4 L1 H9 \2 W, a9 EMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 / |8 ^4 T" D6 }1 n3 L2 w& f
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$ J/ D( _3 {2 k& vpropMover.txt.txt
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% z1 ~& w) M8 N9 F: k9 l% E, j& v" xIDS_PROPMOVER_TXT_002660 小贝西摩斯
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6 T8 `. C# _5 G2 k6 g您可以通过研究这些文件,并很容易地使其他怪物成为宠物。4 s$ X5 G8 Y7 c* {" H* l
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