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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) c6 [& C9 {: p. P8 R4 X
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if( IsValidObj( pLeader ) )
& ^ d; E$ y; p {
/ J. t' e, j1 M9 Z8 w/ W if( uMember > 0 )
4 }. M; y% u4 `" [+ Y {
7 a) Y' {1 R0 j9 T
7 t, E. K! b! `: l. l* n* ^% `* ~8 Q, z8 I
7 j3 _8 ~7 C/ [0 H8 L7 s, U替换为
6 g& P$ ~* C3 I, B1 L! o! p9 \ if (uMember == 0). H+ K1 O) Z F) b! x7 J/ u$ J
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//没找到名字,将szMemberName当id使用! a6 o5 k$ }* [* |
u_long uId = (u_long)atoi(szMemberName);3 L1 @1 B J% q. N" D
if (uId > 0)
* r: L7 ^8 D+ T W* W7 k- o {
' Y+ l" |& V4 ? _1 H0 @ PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);# U; c' m# t ]! q0 V, w
if (pData)
( O' Q& k5 V. l0 o {
0 n+ i1 m9 X6 E% N uMember = uId;' y" \2 s8 g4 i" Z
strcpy(szMemberName,pData->szPlayer);" e6 D4 b: O [. \$ L
}; X& v' M) L Q- `, N( Z( z. ^! d2 _
}" w5 B! y) G a/ W: e* u/ D2 }" x! L
+ q( O6 W5 m% J7 x) [" y) ~0 \4 O0 M- q
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//////////////////////////////////////////////////////////////////////////$ c% F, }/ Y+ {9 r
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 4 I R, o3 m' L4 |- b
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if( IsValidObj( pLeader ) )
4 ]3 _3 |- \. Z+ b# o; D {
) K, C |( f3 o" x; A if( uMember > 0 ) a' n e2 V/ t5 W; ]' b
{& |9 L( ~/ X- [0 q4 J( ?
if (pLeader->m_idPlayer == uMember)
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return;* ]' q1 F) }3 q/ Q' x5 ?1 k+ t, K! y
}: v9 I4 z$ W" p, f
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