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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 8 x% `' S5 F/ P
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if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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替换为8 X2 H1 u2 b0 ^& X* G( v
if (uMember == 0): `# g; x) q1 a, P! p/ ~0 w7 |5 j
{
. \& b( p4 w2 \8 c; b //没找到名字,将szMemberName当id使用
5 G1 L+ B3 ^$ |5 `4 L' i u_long uId = (u_long)atoi(szMemberName);: v' H; g" _5 A" P! e- I
if (uId > 0)( V! F; P% H0 |; Z
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
7 x+ @8 n* O3 R if (pData)0 U7 }& K3 v- Y3 m
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uMember = uId;
2 g; U2 V1 ^8 W5 Q& d4 _ strcpy(szMemberName,pData->szPlayer);
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' V7 d' Z. q* w0 K& r# n //////////////////////////////////////////////////////////////////////////
, h8 ~) Z2 D C- H% q& a* U. V9 s2 P' ^ CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 2 e# Y0 ^5 ^( d" V+ h7 W* c+ k
( k3 o2 O: E, s' X* U if( IsValidObj( pLeader ) )3 U Y t# @$ M* g' G, b+ L
{
+ @) Z) Z- W- F if( uMember > 0 )
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7 C# Z: Y1 B7 h& e& r if (pLeader->m_idPlayer == uMember)
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}
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