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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 0 M3 k) q$ b Y$ b/ [. |1 c+ e
4 f n8 M- E& X9 k) J if( IsValidObj( pLeader ) )( Q- ^+ r' u: R# @ P
{
( X4 S/ {# m; F1 R- Z, {7 Y if( uMember > 0 )
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. ]" X- N }, @6 y" m6 m. n: n+ N! K
1 U+ A& ]/ l% Z6 x0 L: ?
7 e% b$ W' j2 K [7 Q替换为
% ~2 e! X W" ]$ h4 Q1 Z. E J8 v if (uMember == 0)
3 ]- k3 \# u2 O; I1 m {
3 z% e6 r. d6 p+ ~ K7 v# ` //没找到名字,将szMemberName当id使用1 h ^+ d* L' a2 L' s/ H) u- K9 r5 f
u_long uId = (u_long)atoi(szMemberName);0 ^4 B( u6 n1 y3 ^6 z
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);% C9 }" F9 k+ J" Z4 f- O7 [+ ~" A# V
if (pData)- D, a: `" _& S" t
{
6 c" ?+ b3 A7 J- J0 D uMember = uId;
" U0 f8 j& K6 y. R strcpy(szMemberName,pData->szPlayer);. U0 q. D$ E- w7 x" W
}
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//////////////////////////////////////////////////////////////////////////
6 T/ z3 _' o/ w# l: {' F CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 0 r j8 v5 W2 U# w% B
& c* Q2 x# Q1 m) j4 W! p if( IsValidObj( pLeader ) )6 ^; C+ C J- V/ [, q
{
4 S1 i" F6 p/ P" c4 Z if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)4 o) J! K- T- O9 g, ] b
{
& Q) k& n7 Z0 H2 F: ]2 J. c& } return;) z9 ]. g& P8 j2 M6 f
}$ m3 x6 ]% O; b: Z% C
: L2 C- _; l k! o
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