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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); $ e1 A8 h4 a, n$ f4 | D& n
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if( IsValidObj( pLeader ) )$ F7 r; H# P: c( s x3 N
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if( uMember > 0 )' g, ] L8 i9 o0 B, U, U7 a
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替换为" Q1 m8 x8 ?% i, ~* j
if (uMember == 0)
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( Y! `/ Q9 B3 F1 v/ p% k5 C3 u //没找到名字,将szMemberName当id使用2 l0 P& P6 c3 ^; e& c: i
u_long uId = (u_long)atoi(szMemberName);
# ^; }1 s! d( ^9 Y X if (uId > 0)6 B# _5 e9 ^' E5 y5 S o7 [5 H* u3 V! F
{
$ T9 j. m0 q" @3 O& M3 {- ^- x/ @ PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
. l2 o$ r) V- x if (pData)
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uMember = uId;, e/ ]/ K: ?0 k" F
strcpy(szMemberName,pData->szPlayer);) l( `# t) |1 l" [4 {
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}
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//////////////////////////////////////////////////////////////////////////
# B5 E7 Y8 C8 T3 v' C CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) U$ K4 A; a8 h" W+ s1 S# A; _
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if( uMember > 0 )
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. N- _7 y- W2 R& D# y4 w( ] if (pLeader->m_idPlayer == uMember)8 i0 I1 A. ]: s- k
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return;
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