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propMover.txt
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propMoverEx.inc v k( M) y4 L6 z( F
: N/ e6 J- r/ t$ y M在服务器上找出以上三个文件!# Z3 O- h; |# m e
先来打开
6 U0 Q0 w/ {9 z( l0 upropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
/ R2 O$ k7 r7 @) {IDS_PROPMOVER_TXT_000786 优秀的奇昆工头( d' U% k# |* |. ?: ], ^
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接下来打开表6 t: g1 k* v2 `2 H, }$ J9 [
propMover.txt
. |0 W4 e8 M7 Q% ]0 ^. `2 ~; y查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找2 j9 R* |: N6 u. D" I+ N) S D
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787/ Y' x' w$ ~. V/ \5 L$ y. @$ \5 o- H
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON73 E6 ]: D2 O, Y& f2 I# p/ e, t
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码' [8 K3 O5 e# _
MI_DU_DKKEAKOON7, u: V7 S, j- z6 p
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!* Z" V; }! u+ B- O
DropGold(1500, 1852);
% d# T% @" I: A2 JDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 $ g. S0 n6 R! f! t7 C# }
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
5 e! j+ @! l1 l6 ODropKind(IK3_SWD, 6, 6);
% K# N+ B- ?; O" IDropKind(IK3_AXE, 6, 6);
8 R: e3 ]9 V, S1 p* F2 l- }DropKind(IK3_CHEERSTICK, 6, 6);
, ~: ~ R9 f+ z$ V# |7 E/ FDropKind(IK3_KNUCKLEHAMMER, 6, 6);
. L# P2 D; }; B3 DDropKind(IK3_WAND, 6, 6);
" R$ d, o1 I; ?5 E$ n2 @4 o& kDropKind(IK3_STAFF, 6, 6);
: Q! R- T4 w6 T+ q5 [% j hDropKind(IK3_HELMET, 6, 6);
% z/ t% h5 F; [) v4 mDropKind(IK3_SUIT, 6, 6);
2 M' Q( v g- sDropKind(IK3_GAUNTLET, 6, 6);: p7 S) B" k! L" z
DropKind(IK3_BOOTS, 6, 6);
/ g8 R- C5 g4 x; o, C- ]DropKind(IK3_SHIELD, 6, 6);
, @* P+ E8 _" uDropKind(IK3_BOW, 6, 6);7 k* N. y( _& c/ [1 B H# K& b) h
DropKind(IK3_YOYO, 6, 6);
" z0 U. N% j7 p2 [" j8 FDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%2 P" H; G2 j" ^: D8 h2 _ J
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%/ U0 o! {, J0 ]* G: j9 N
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
9 t9 H4 |! P& ~, O5 d! f. {) j0 IDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);5 K( n g$ n/ c
m_nAttackFirstRange = 10;1 a2 k2 K/ X* B* ?. l: C$ d
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scan range 5 quest 70
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evade 1
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}
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