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propMover.txt. q! H& Z/ B5 ]% d5 {0 T
propMover.txt.txt$ ^: q! {$ P" h" z& Z8 w; K$ [
propMoverEx.inc3 l- K& h* C$ ^% z3 n7 ?
: u/ J0 C3 P) b$ B+ F ]; J7 a在服务器上找出以上三个文件!3 T _6 [5 y; f( @4 \- z4 w5 v
先来打开
# z) T5 m4 O- [* E0 ]8 c, mpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头; k; _) q& q+ W' J3 G& Y; T
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头* t4 t* e5 h( m
; l- Y: N) p. r9 d/ K, O接下来打开表4 R* Q' f0 X" ]5 j9 B! p& v) d
propMover.txt; w5 s7 B* Q/ y- h& O
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找& @, i+ m/ c9 a
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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+ Y" c& e' {3 i) R" W6 U! h( v1 Z, d在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
8 R* a3 Z' t1 o1 ^7 E$ s4 L4 ~2 @现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码' ]+ I* R8 X7 A- `' Z: f+ P0 i
MI_DU_DKKEAKOON7& Z& x1 e8 W! S' D# }
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量! \& J& z6 J/ f) @ f
DropGold(1500, 1852);7 x P/ m$ Z) ?0 x3 \
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 ; T. r% y7 V% F8 \# b0 Q0 x
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
7 N$ p6 U2 P% C( \" r) v4 p4 {DropKind(IK3_SWD, 6, 6);
8 J* n. c$ _+ o9 w, m% \DropKind(IK3_AXE, 6, 6);
/ @: o0 f$ w( }% c, S6 ?7 `DropKind(IK3_CHEERSTICK, 6, 6);
7 L3 e5 F- a- S# eDropKind(IK3_KNUCKLEHAMMER, 6, 6);
! h1 h) P. H S; w$ f3 b/ ADropKind(IK3_WAND, 6, 6);: ?. A$ o* E0 l: [; _+ e) W! W
DropKind(IK3_STAFF, 6, 6);/ U+ W# n: d, a3 c, J: Y e2 `8 M
DropKind(IK3_HELMET, 6, 6);
5 w* k( A! L# r" \; lDropKind(IK3_SUIT, 6, 6);
7 d3 }9 X/ f3 {3 C. S8 [ x! P1 U7 @6 E* fDropKind(IK3_GAUNTLET, 6, 6);% p. U Z5 u4 M9 B
DropKind(IK3_BOOTS, 6, 6);3 s, ~& Q* L* {7 V9 t, q
DropKind(IK3_SHIELD, 6, 6);
7 f& G2 O; {+ GDropKind(IK3_BOW, 6, 6);% i& Z0 k% |3 c, H3 d( t
DropKind(IK3_YOYO, 6, 6);! [' P: L0 h! h3 B; N1 H7 ]
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%* L) c5 R- b( _7 L9 C
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%: e4 I' o. `, I- k; G0 L$ i4 c
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
' E" l7 {; Z2 l* A YDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);$ s! @/ \) T9 S+ ~, N
m_nAttackFirstRange = 10;
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9 w+ F( ], Y2 w& {6 S" c( X) m+ K#Scan' V, E* I3 n+ p* r9 r: i
{
" O; }% N5 ]$ p0 {scan range 5 quest 70
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: V' ]- c2 k: K3 }+ P% a/ x! D#battle
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evade 1
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}
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