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propMover.txt
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3 I4 j; f9 Y6 z( VpropMoverEx.inc1 M/ z1 V: w$ o4 J2 b
& q' ^- U- _" Q& r# e在服务器上找出以上三个文件!
) `6 R" ?; x, [6 c先来打开6 i' x# B7 u" R8 e
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
+ ]- {) L) Q; ^" L& LIDS_PROPMOVER_TXT_000786 优秀的奇昆工头 B* l* T9 `1 k* E, q
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接下来打开表# Z8 w" a& K2 Q" S' n3 Z
propMover.txt
8 S; w: o# @1 D' a6 L查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
# |; ^" E' v) fMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007875 q% D! a- e% _2 i
: n6 q- ?2 X, ]8 U在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
3 S' H& H; l, C现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
! f2 l) f9 h! g- U- B$ b) eDropGold(1500, 1852);8 F& O q/ ^% P# r8 U
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 5 r& x1 A/ K/ m& Y9 C2 p
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。" l6 t% L1 P, T' j% x N8 j( g
DropKind(IK3_SWD, 6, 6);$ P4 p1 l$ B- `6 l4 Y
DropKind(IK3_AXE, 6, 6);8 |: K: h% s# ?# Y9 j, T
DropKind(IK3_CHEERSTICK, 6, 6);
9 b2 v5 |- h* F2 J$ T# yDropKind(IK3_KNUCKLEHAMMER, 6, 6);
: {/ [: [% ~$ v# b( [DropKind(IK3_WAND, 6, 6);! U; z0 q; I! K$ t# f
DropKind(IK3_STAFF, 6, 6);
0 l8 _7 e8 _& H9 x3 ZDropKind(IK3_HELMET, 6, 6);$ k- Y+ V- C! d
DropKind(IK3_SUIT, 6, 6);- G$ j5 f; v. a }" \; S2 j
DropKind(IK3_GAUNTLET, 6, 6);
: p* K0 s* l( f/ T7 a7 BDropKind(IK3_BOOTS, 6, 6);
5 x2 X( H; s) t2 R) s7 m7 Q( W1 lDropKind(IK3_SHIELD, 6, 6);
8 R b9 ?+ m* D) k$ X6 @+ L( X0 b& yDropKind(IK3_BOW, 6, 6);
* R7 Q: b" d( f/ L3 K1 P/ R7 F; oDropKind(IK3_YOYO, 6, 6);
: w$ Z! |+ b8 hDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%$ L, u+ ]' Z2 b7 B
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%1 _5 c; c9 i) F
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);, J4 V# t2 R# q
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);5 \3 b) T$ N9 b: v4 ~- u& w8 f
m_nAttackFirstRange = 10;
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#battle
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evade 1
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