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首先打开Constant.inc并且修改所有倍率为1.0
& {. V; U0 d8 qCode:6 A2 m0 N3 X3 R! Q! A7 R
itemDropRate = 1.0
8 y+ Z. O! ?6 `4 O8 `goldDropRate = 1.0
9 K. s. y. [% ]monsterExpRate = 1.0 . ?5 e9 b% S+ N
monsterHitRate = 1.0' |8 ?) e1 m* s* U( ], q
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
5 k* }9 u# g7 ~ B: l* }. n7 Z你可以在这更改倍率。1 k+ K- L, g# l; h1 X; @+ q
Code:
7 P$ ^! _4 v: @# j6 r/ ufunction GetExpFactor()
4 d( A1 `$ N* ]) \. C( klocal tList = GetEventList()5 `% t6 r4 ]9 g( A x$ y
local fExpFactor = 60 |7 k3 T% c( m5 N
for i in pairs(tList) do- _+ `5 p% f- `9 P
if( tEvent[tList].fExpFactor ~= nil ) then
7 M6 C' t" p2 N* afExpFactor = fExpFactor * tEvent[tList].fExpFactor( `/ q5 o4 ?0 V* Y- K- J/ `7 `; D: T
end
+ Z- V6 x/ w5 n, i" E* @end
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return fExpFactor1 H u* e8 ^ [
end
) x4 E* I( n3 K5 I }% w9 b物品掉率 "local fItemDropRate ="
: h6 z0 N% X# y7 P卡片掉率 "local fPieceItemDropRate ="
. F8 }7 M5 l9 q8 U# i, B7 {飞飞币掉率 "local fGoldDropFactor ="
8 E& f6 {2 k3 `8 R5 E; w; C当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。' B6 U* r$ k3 s) t4 {! l( k
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