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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 6 w! {: A- J4 D/ V
goldDropRate = 1.0 ; J! f% I" L% k% ?9 Z _: ?
monsterExpRate = 1.0
8 c& x) K* P: M+ H! X: TmonsterHitRate = 1.0
`) M, L' b* x/ Q现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =: K3 Z, J- ~: ?/ f0 b
你可以在这更改倍率。
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function GetExpFactor()
3 @$ D4 s$ R( Z+ f* t, {. ^; ylocal tList = GetEventList()- x8 }1 [, Q- L6 h- [, G
local fExpFactor = 60
9 x6 I) W. W( ?$ ^+ qfor i in pairs(tList) do
/ o3 e- O- _' k, tif( tEvent[tList].fExpFactor ~= nil ) then
9 I) G8 }# j' p5 M! i# S, xfExpFactor = fExpFactor * tEvent[tList].fExpFactor
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return fExpFactor' L' u' I; O; h% a" _) G
end
6 G9 O' Q- C" K) V/ O3 t, R物品掉率 "local fItemDropRate ="
# `: I- | n4 G! u7 H: ?卡片掉率 "local fPieceItemDropRate ="' B) i# v8 E+ F2 N9 T/ g& \
飞飞币掉率 "local fGoldDropFactor ="
: {9 I- z+ a( _% Z当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。% g- b$ X( w4 J2 }1 x5 ?6 U
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