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首先打开Constant.inc并且修改所有倍率为1.0& M \$ z6 ~1 D8 y2 r; M
Code:
' _, S4 W/ I1 g# E1 U6 e3 w5 UitemDropRate = 1.0 " ~2 y/ _% j/ @' v3 Y0 L+ A v
goldDropRate = 1.0
6 I" ^ q# \ S* V. @monsterExpRate = 1.0 / I; r$ w6 p- G6 z7 A0 V) B6 S
monsterHitRate = 1.0# P% p8 a$ S! ]
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =' ?8 l Q: @5 l+ ~; b
你可以在这更改倍率。( ~$ D/ L2 j: n
Code:5 w4 Q. P' P% z
function GetExpFactor()
2 Y7 I$ t6 R" G$ plocal tList = GetEventList()
6 c' Q5 B) {" b7 n9 S! |- }, {local fExpFactor = 603 [: `" ^/ e2 m5 V- I
for i in pairs(tList) do
1 l, K% u+ ]& j& @# B3 {% {" k" Jif( tEvent[tList].fExpFactor ~= nil ) then
' @5 E! O2 }! C# X- h% UfExpFactor = fExpFactor * tEvent[tList].fExpFactor& `, s. B; }0 g T- f
end; O9 D. V* _. Y3 l5 C
end
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return fExpFactor
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物品掉率 "local fItemDropRate ="
& B! s# ] f( [' U0 ?卡片掉率 "local fPieceItemDropRate ="$ K" f+ U6 ^! |+ H
飞飞币掉率 "local fGoldDropFactor ="; Y* i/ F4 L2 R/ K2 H
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。% ]9 E K. l; A. [
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