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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!& K5 ~! U: X) E. f6 T' D: r
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先找服务端上这4个文件!% L6 h2 j) k- N9 f# S0 s
defineItem.h: f4 c! S: R: h' A# u! C
mdlDyna.inc
, D) m5 d, M/ A* CpropItem.txt
( P) R2 t# }( m! j+ |' XpropItem.txt.txt5 g. K9 y* \2 h- A' i$ {1 c
我就以添加一个物品的代码,明不明白就要看个人吸收能力!; V- n( U4 i$ d% H# p! B
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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5 I! e. F$ G1 B4 c6 I* V& zIDS_PROPITEM_TXT_012272 罗曼英之书6 G5 U% O, I' i
IDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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! n2 v) S2 r% m15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273+ h- ~; i1 k2 v& E
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
$ D) w' \! m% c, ^+ s% f#define II_WEA_BOOK_BOKROMAIN 60000/ j2 g5 ~6 W( ^% P N" q
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
) i U& I5 Q( Q" C9 v你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器7 \ \7 Z) R' J3 o/ D( @
" T5 V+ g. h9 U3 ^& v4 U "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈# |) Y" U v5 `
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