|
* @. [3 i, @2 \: i) B4 J" {
发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!6 [7 H) k% ~) `" J$ }! e' {" @
3 ]+ M4 ]' V9 w# W8 O6 L先找服务端上这4个文件!
5 k% x5 `% s; I. tdefineItem.h
' @* k2 }$ P+ s- T5 qmdlDyna.inc- @- b! h1 s% x' k; C
propItem.txt
. Z+ d( E6 ~, n, y8 SpropItem.txt.txt$ a: Q$ x5 l7 R f
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
. n& M5 A4 |/ o9 Q先打开propItem.txt.txt 拉到最后的位置,添加以下代码0 ]& B1 Y$ f4 r7 E
" S; V* S d6 i5 S3 a
IDS_PROPITEM_TXT_012272 罗曼英之书
- v! {6 \& ], sIDS_PROPITEM_TXT_012273
) |5 J9 w. |. _7 _, I5 v8 a
* w3 B) a. y: A$ ~$ K6 `打开第二个propItem.txt同样拉到最后位置添加以下代码!
0 z/ q# J0 L) N! J: {, l
6 k- h, k8 l7 ?# w4 ^15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
8 s' {! u3 L5 b) i$ `' c5 @3 M
: w- e8 q" i; ]/ Z2 ]第三步打开defineItem.h拉到最后的位置添加以下代码
) \6 g5 K+ t- Z* n5 e3 m( P2 _& ] ]
//V16新武器
, w( u4 r |( w& u#define II_WEA_BOOK_BOKROMAIN 60000
' y) x; l- X ]% } R
6 o9 R8 I6 K7 m- j C6 ]* P$ E第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
/ `. h0 a; @& n6 o, n7 y$ x你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码: |7 g9 o- y! N
7 V- x- z, _1 q6 R+ o& a- X1 E5 n//V16新武器
1 k6 v5 t7 t3 I$ W0 B; x
* P8 a0 d, f V2 i9 Z "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
% b( Q8 J9 \+ t7 `# d9 M$ @8 F+ T5 Y9 }! k+ d
就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
7 B/ q/ q" D- z9 m. J2 R
" [0 N% B% V7 C: v5 y3 O5 C
@3 V) Z. q$ g |
|