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( e& i1 h- ^2 Q, x" o/ A发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!7 U9 C6 ^( J0 w% P7 m
! p8 ~, D9 G! X3 D. m' a1 F先找服务端上这4个文件!
5 z% U( F& P1 a' K, ~defineItem.h
% f- U! m; t: ^/ nmdlDyna.inc3 c' @; s) n: b+ C2 r* ^
propItem.txt
) {# @; W7 h4 P, ppropItem.txt.txt5 N+ \ P2 A2 S% f" ^% b3 e2 L, I3 A5 Q
我就以添加一个物品的代码,明不明白就要看个人吸收能力!# l, I" c! ~0 \1 z- p
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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% {4 `* {8 {( R" T/ r4 r' i# n7 IIDS_PROPITEM_TXT_012272 罗曼英之书
" Z5 b, T: D* TIDS_PROPITEM_TXT_012273
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3 t/ a5 @( j5 K0 v% t+ B打开第二个propItem.txt同样拉到最后位置添加以下代码!
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+ x t+ n( g( K/ U& Q' V15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122736 Q p6 Q* w1 E( o3 K1 H2 O
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
' W) O7 Y- m# o% ?- G) B#define II_WEA_BOOK_BOKROMAIN 60000
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3 a& r% S1 m5 ]2 V- ~0 W" B第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
$ r5 |. y0 K+ t" M- I你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码' W# R* v4 W! \9 L( n2 w7 X! Q
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//V16新武器* E0 I7 _. @2 X0 G6 G
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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6 ?$ p: ?( |- n; _& |' u就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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