|
' J+ \/ l0 J. O& f5 Q/ g7 b9 p发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
# t/ k* [8 c. D ?) g& F% W4 r5 v
: m6 k0 U0 `) p! Z# A+ Q( y先找服务端上这4个文件!! `2 a3 w. \: y5 P/ p
defineItem.h. g' v1 e% x( M4 ~3 E- d
mdlDyna.inc
' O# c+ C* a6 i, T9 q/ Y _, ypropItem.txt
$ ^# c2 Y% ^' ?7 i4 ~propItem.txt.txt% s {1 e! z8 y: y& z" d
我就以添加一个物品的代码,明不明白就要看个人吸收能力!& |$ N9 X. ^' v$ C, e
先打开propItem.txt.txt 拉到最后的位置,添加以下代码$ X6 B. U( E/ U' L1 T
T$ C( F6 c! mIDS_PROPITEM_TXT_012272 罗曼英之书- Y2 R0 Q i/ z
IDS_PROPITEM_TXT_012273
: f# n4 O$ B8 i: e; Q$ W, A ]6 n( @, o5 N5 B% }
打开第二个propItem.txt同样拉到最后位置添加以下代码!( S( p& R$ S+ `' E7 @' Z, v
, O) j8 w! ? C15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_0122737 w1 g! B( N5 J0 W
$ l% z+ t i9 ]% ]/ \& ^3 `8 M第三步打开defineItem.h拉到最后的位置添加以下代码: `; n1 w& Y, x" F, g8 z$ G
; A8 k8 s8 u4 u. H//V16新武器! G6 E L# H3 x5 u6 V7 }: h
#define II_WEA_BOOK_BOKROMAIN 60000
5 s0 v: [9 ^; N8 u/ h* i, j5 Z
第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
" k/ E' f6 o: L; d8 Y l你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码) W) q! g- x! x7 J6 D% P
) P% ?; t1 ^" L5 d//V16新武器
, ?( M! V3 N6 y1 |
& p y" B5 F1 i5 b "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1+ T' n7 D7 @$ b0 z; o. o
2 H* L0 s7 E, U& S' b% L
就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
4 o& q2 j" T0 j8 V) ?' W; c8 D9 h5 G
" [ g9 t. B& A3 A# I* o- L" H) ?- L0 H
|
|