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这仅仅是一个片断的教程,所以我不会解释非常多。
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( ?; R& ]1 I: {# T0 K0 B' vWndField.cpp在CWndRevival类:
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& _- @# a( m n代码:
0 Q% w% J. ^' r, Cvoid CWndRevival::OnInitialUpdate()
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' u$ q3 a2 O; | CWndNeuz::OnInitialUpdate(); 8 o' ~7 `8 {) J/ Z) |/ L
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );7 u, C D9 ~3 g! u* k- {7 Q) T
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );. f( C! Z2 x7 V- q" {8 f
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 u( |. l: q, J# C! W# x#if __VER >= 9 // __S_9_ADD
1 D0 s+ V0 g& p, M4 ^' P m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );* P |. Z5 X: m7 h w
#endif // __S_9_ADD' u7 q# h) ~1 _* a& E$ D. ]. S
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
3 S2 b \: C5 N$ A* S m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: k7 b( O1 @, m6 j2 J+ y
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
2 k# v1 n5 s& L! n% ?#if __VER >= 9 // __S_9_ADD
# ]' _9 B) B* R1 G3 H m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );3 Z$ Q: p6 `3 z: S& B, @; @
#endif // __S_9_ADD3 q9 G# o/ y6 l
! y+ w) Q: s! ?5 p5 q#ifdef __JEFF_11_4$ c0 }7 M3 S' g4 X- D9 |
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); & {* Z. O0 O' o/ ~7 t4 k
#endif // __JEFF_11_47 _ ] c1 J/ z1 C
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )4 t; G, m* ?, w/ Y! u% Q0 j- r
#ifdef __JEFF_11_40 U1 m. k- z1 _ n+ ~* k' i
|| bArena2 b$ A Y3 E# V
#endif // __JEFF_11_4! B) t* v) ]* V x; Y
)
r) G+ ]$ A2 B# I. m3 C6 N m_pRevival->EnableWindow( FALSE );/ n# K% t: A4 J0 n2 M- g/ D0 ~
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m_pRevival->EnableWindow( TRUE );
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. W# x \, w5 I' ~ ~6 u8 C8 b CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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/ q# w. J& g: `. U if(pWndWebBox)
3 U4 }, `3 ~8 v" H% x1 W pWndWebBox->Destroy();" }, c8 w h2 P4 K9 n
. S! A" t, y/ p# \% x& w5 h: W#ifdef __NEW_WEB_BOX) x9 l$ I( d ~9 h7 @
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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. O, y5 \% P3 Z5 z if( pWndHelperWebBox )
E& K1 m u; B+ M+ d' G9 m4 R pWndHelperWebBox->Destroy();
8 S4 F2 N0 o. s- h#else // __NEW_WEB_BOX
1 R6 q* Z7 l6 }) J& \3 ? CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );: a; W. o M7 _; f6 D8 K
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if(pWndWebBox2)4 W9 ~- {3 o3 x
pWndWebBox2->Destroy();( h& s8 I/ ?4 S
#endif // __NEW_WEB_BOX2 {( D% f0 n: M5 M
8 p' Z& I* O% L$ w# H m_wndTitleBar.SetVisible( FALSE );
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6 _$ ?/ ~ k B( P#if __VER >= 9 // __S_9_ADD# O- G, U9 t [
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
! j6 Q- W0 a4 e; l9 z' q3 b& Y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 |, Z) [2 I U4 M$ {
m_pRevival->SetWndRect( LodeLightRect, TRUE );
" L0 l7 I0 T" W2 ` m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
. }9 h8 `# J9 `$ V: q" |5 w6 q //m_pLodeLight->SetVisible( FALSE ); 2 E5 w9 A E- ]( G& J2 w3 ?$ k
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// crect = m_pLodeStar->GetWindowRect(TRUE);
0 r. L! a3 V ]% L2 P( m4 {// crect.top += 2;* C% @, Q, ]- V. t
// crect.bottom += 2;
, J5 a# r7 v- A4 T5 |+ A// m_pLodeStar->SetWndRect( crect, TRUE );
: y. Z# |. S( [; J: D// crect = m_pRevival->GetWindowRect(TRUE);
. {5 _, f: h$ ?3 k: I9 S) k// crect.top += 8;& k5 B" a2 y7 C
// crect.bottom += 8;, V" a) w$ f6 O) v: ~" @
// m_pRevival->SetWndRect( crect, TRUE );1 D$ i/ P: ?! }& Y0 o
& A% |' a/ I* U! m) n' n// crect = GetWndRect();
9 b3 O# {& ?% Q// crect.bottom -= 31;
) C' F7 X. Z5 a# N& L// SetWndRect( crect, TRUE );* V9 e: v) }" q5 P
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#endif // __S_9_ADD1 ~3 d( N) T6 W& o
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// °?àìá? à§?êà?·? 3a?à°? ??±a
+ l/ }2 C8 h- V* Y CRect rectRoot = m_pWndRoot->GetLayoutRect();* B8 t1 b! W8 M8 N. Z
CRect rectWindow = GetWindowRect();
5 Q. |8 Z, n+ n* D. o% }5 L CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
* \; D1 I/ r- }7 D1 p* D `. \ Move( point );' i: \& |& ~! L2 M- O4 F
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现在,您可以生成以下的NPC:$ _' z5 e4 o" C5 E
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代码:' z0 m2 X5 \8 Y' l6 |3 K
MaDa_LodeLightSaintmorning
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[4 {7 {) r! r. D# c& k8 a! G% wCode:
* @0 F0 L3 i0 l }- XMaSa_LodeLightFlaris) s: _3 ~ ?7 B/ m% X/ L8 Q7 g
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Code:
, T2 E. z. c8 g, nMaFl_LodeLight
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/ {5 k) o2 _# b' D; k<-- You just have to add " e# \# W# Y; r, g
Code:! K Z; z, X9 { a4 S1 k, k- c
AddMenu( MMI_MARKING );
3 }4 f" ^1 ?$ W& i8 G8 S: ]; ]0 |to an NPC!
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