|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
+ Q* j; }/ c" H6 Q1 ~../NEUZ/Versioncommon.h( K g: @* h3 H! ]7 U
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在上范围进这里只是这一个:
( D) y' `1 Q' J2 D5 w4 H) D代码:
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. q7 {: R, i& q ]5 o; C k#define __JOB_CREATE_CHAR% Y d' Z+ U2 z
../_Interface/WndTitle.cpp
0 J! `6 D4 b) P
5 ]5 c. r) d( g, C# I- _' K在这里你进入功能
: t+ e! h4 D2 e& \. i* N3 I0 ^+ {代码:
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void CWndCreateChar::OnInitialUpdate()
+ o( y2 L5 u& ^ S并有助于% o S1 Q4 V& I0 h n
代码:- z; Y% i( j3 N
CWndNeuz::OnInitialUpdate();/ X8 j8 O5 }+ |$ ?
这样的代码:$ u# p7 b3 R% W) b: g3 C
代码:1 v; C+ Q6 M9 Z" G& _1 s0 C3 a
#ifdef __JOB_CREATE_CHAR
7 G6 N, K9 G7 F5 f. o6 v* G0 ^ m_Player.m_byJob = JOB_MERCENARY;
, J' |6 |* g" Y3 z( \ CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );+ t6 ^8 T1 ~+ n* i4 p; c2 Y
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
) q# J+ g$ m8 a) v* ~4 W8 x. B pWndJobBox->AddString("Acrobat");8 j |; [' v8 [ x
pWndJobBox->AddString("Assist");4 {! ~& F; a5 ^3 N* Z
pWndJobBox->AddString("Magician");
! y( r9 G: z$ `5 P( f" e7 @3 W pWndJobBox->AddWndStyle( EBS_READONLY );
: J. X/ b0 W& y pWndJobBox->SetCurSel( 0 );2 s4 I, y0 A* X) a! h
#endif //__JOB_CREATE_CHAR
8 J5 r |- t( A5 f: Y$ ]在同一文件中,我们跳到这个功能
6 ?- O2 I4 j; |6 g# U, x0 L; N7 e代码:! a0 t0 c1 X9 f0 `8 t; [9 X
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )5 \; v* y v- s p9 H7 I# R( Y" v
并查找这一行:
8 b% Y/ k" A3 [& J代码:. u) o& T) M% d% u% V
case WIDC_OK: // Create
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下面我们就这一个:! Z& a0 g3 h6 C# I+ Q) I
代码:
8 G7 f- D* |0 L
0 s( u* m9 M: x#ifdef __JOB_CREATE_CHAR
2 o/ \" P* T W4 C. e% J CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
2 }0 M* F) e |" W assert( pWndJobBox );
! c( S) I/ F1 w [% Z% ?- t# h' `1 v! I
if( pWndJobBox->GetCurSel() == -1 )
' [# J. E, w, M% \ {
0 K$ y5 A# V! k/ _. C( X' _ g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
1 P: D, B9 i7 U return TRUE;
; ]# K4 y0 ?5 d4 s. c5 _4 e }
+ z+ {4 k. s/ q
: v% d, j- m7 o' l6 b- T switch( pWndJobBox->GetCurSel() )
4 _; @6 Q& Y4 U, { {
5 A5 V7 `5 C4 d- S: i case 0:
, ^; E, S& t+ t; x7 ^ m_Player.m_byJob = JOB_MERCENARY;
1 s m; Z) r% O7 O$ C9 y2 \ break;
I6 T# X2 L' X* U1 q1 k case 1:
$ J/ S( J K% r I+ q1 W0 B* o& S m_Player.m_byJob = JOB_ACROBAT;
$ O' ?+ D5 D- Y4 ~! ^6 V* q ], { break;# ]& L; C& H/ t2 g, q, N, ~1 a
case 2:& a5 L5 w/ m: g4 f7 C' Q% K9 s, |
m_Player.m_byJob = JOB_ASSIST;8 ]5 K7 V h3 a) z, e9 J3 b
break;
2 C; o) W# `9 I2 C case 3:
1 i- V& i; \- }$ ~ v* V! ? m_Player.m_byJob = JOB_MAGICIAN;
; Q, k) N+ P1 f' m4 N1 J break;
' j: b- q5 ~/ m default:4 w0 ?, k; f5 J% I1 l
m_Player.m_byJob = JOB_MERCENARY;
& I9 e2 B, ~8 G0 t: s/ L. ] break;8 R8 x' T# @2 Q
}* _& p0 Q0 ]5 A
#endif //__JOB_CREATE_CHAR0 [$ ?2 L$ {& o
. b4 U+ v5 }2 c# `4 t../databaseserver/versioncommon.h, B- C8 M7 i- J6 Y: j/ t6 J* |
; e" N- c! e9 O+ ~6 N2 ?
在这里,我们这一个以上的地方进行
$ i% ~/ |0 E' k: o代码:' t, t6 A$ U3 V! W( [5 U" W2 e) b
8 f7 R! H/ E" {4 X#define __JOB_CREATE_CHAR
( y: M0 c+ r% f2 U6 P+ B../_Database/DbManager.cpp
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5 \/ p2 C; v1 T Z- `4 m$ u5 x$ `6 ^在那里,我们去的功能4 B6 h, H2 F0 J
代码:" f6 h, k. i: p
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
( R; y5 b0 L3 M9 x1 u$ J {" ^并搜索4 W" g% p: [& j. I+ ^
代码:
( H O; L' d; h+ p) q; \pd.data.nJob = 0;! x9 R: `; {7 ?0 t1 N% c
并替换为& a) Y5 d" N! [6 j# m
代码:
5 i- f/ _0 Z+ f; L( N9 K#ifdef __JOB_CREATE_CHAR
. x7 i1 r# F9 A pd.data.nJob = nJob;
! c% E. D, m- {3 w; M#else //__JOB_CREATE_CHAR3 `7 i7 v0 Q4 A" t
pd.data.nJob = 0;
( g1 l9 D, U; j k1 @: }#endif //__JOB_CREATE_CHAR3 S/ ?4 s* [$ E3 B( e, S
! f8 _5 k1 [! I7 K+ C# m
这将永远有一个来源的东西。; T7 \0 J) O V; R0 g8 Z( j# m
5 y ]* {) V% q* Y R
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库+ }% j' @, d$ }2 U+ F
和搜索$ W1 }' K( E! c4 j. s+ `
代码:- p0 G S3 j. ~( d9 T
3 W- P8 J3 e# \; q# w. g
FROM BASE_VALUE_TBL; P6 l7 @8 ]& }1 p6 H: V
WHERE g_nSex = @im_dwSex
: ?0 W. H( x2 B& K- ~8 D+ P并替换为) z# X [7 _' D8 K" K' L+ z$ G
代码:
0 m, L2 _3 z6 d. f* y! q FROM BASE_VALUE_TBL
' E3 C0 @% R+ ?! f! h WHERE g_nSex = @im_dwSex AND# e, _# o( G2 J3 I s/ W. \" X% j
m_nJob = @im_nJob4 @9 f8 L1 B m; n* w1 c9 H1 N7 ]
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
$ e2 H% K6 T; A; Y1 i/ \ Q" H! U7 ?) T
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。/ ^# C9 ?3 g/ w8 u$ ]* R) N
$ S; f6 m6 K5 u' n
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
4 p& @) @9 G6 h: F$ q这是那里告诉服务器哪些技能你的角色可以skillen。' z9 E( ]0 s0 j3 e# N* w
可惜我不再the'm懒得现在要做的话:'D( G" p W5 _: R
) w4 L9 l$ k1 m* U- ^" D! J* w* s- m/ w8 n
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8 E# W( |: O; {2 g; g6 ^' q" n/ [. `1 H
7 [2 Y Z' S0 B; S' z2 q1 P& V- F- Y! {
Quote:
2 X4 M( V6 X1 y& O9 H; ]Originally Posted by Divine.
" k* k# \$ t1 M( D如果他发现我& c% W6 q2 `/ c* D; `3 b" n; ]$ U
代码:
; c1 `, L5 m' }4 w' C) ` pd.data.nJob = 0;" y V+ _+ s" v2 ]* ^: e& C' b
并非如此:+ {# d% \8 |% p+ T6 e
所以,我只能看到/ r( E4 W- ]0 ?, N) h6 _
代码:
: z) ]6 ^- c$ r) j8 C // pd.nJob = 0;2 X1 Z, n5 b* r, L+ o/ g( G# c
^^
& l/ {- q8 Y+ j, v$ W; ~$ n% EHier, das mussu finden:
- F/ t: V" \$ J8 d2 M8 m2 QQuote:. t$ K* M# O( r- N
#ifdef __CREATE_JOB2 A% }& I$ {- R1 E* E
pd.data.nJob = nJob;
& i. c6 L4 h9 L/ m#endif // __CREATE_JOB
- C3 D6 s# v2 y: B5 D! [, ~8 Z// pd.nJob = 0;) U) J v& p) p2 }% D0 ^
// pd.dwState = 0;
: Y! c" w- [4 Q- D. ~" w+ b0 Dpd.data.nLevel = 1;& I6 N( h! h4 T2 j
pd.data.nSex = nSex;6 x0 p8 P, [% E1 J [! H
pd.data.nVer = 1; 3 E% v* a% r" T7 v+ x5 y3 Z
, i& b* V1 c$ G我仍然有一个问题(:/ {- ?* L4 | X1 n- i- n1 B. `
下Character_STR DB
; K* s: P8 D6 C) H这样做在这里3 `4 v( E& z2 l7 F
代码: E* A/ Z, ~" [9 \6 e' e# O6 t2 Q. \
FROM BASE_VALUE_TBL1 X# |1 e4 e# Y9 A( R3 W7 t8 q
WHERE g_nSex = @im_dwSex' d% @7 T& G) t* p7 ?9 M
在这里改变. e, t3 m3 W# \ D* u$ w9 n1 ^
代码:
5 h$ b: M" m: k0 ] FROM BASE_VALUE_TBL
6 \) U6 d/ m u% G: |0 \ WHERE g_nSex = @im_dwSex AND0 t% \$ Q) D7 x1 G( V4 w; _
m_nJob7 Y. z! f2 a! v1 S8 B6 j9 G
由于还需要什么?.?. S- z; J5 Y8 i. T" {
在第一篇文章中,你可以阅读
?* X) X/ P" g7 A/ q代码:8 R/ v# ]" \7 F1 ~( x/ T8 U
FROM BASE_VALUE_TBL
U* w+ e5 k7 O. U7 S& N8 i WHERE g_nSex = @im_dwSex AND
* O4 R. e$ U# B m_nJob 2 N" I7 z: v4 h8 `. {6 P: a) e0 {+ h
\% X% e& u% M3 Y: [) a7 y
& o# f4 F7 X& a @* y3 o. H; M窗口是什么我忘了
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8 l* N% @9 j, w9 y6 T/ J' x# `代码:7 |& O) y! H( _0 l
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 266 Z& \) Y5 Q. X% K$ w6 D/ p. I
{! A& D9 U& l) g
// Title String
; |, W6 I9 i" S& [0 w4 RIDS_RESDATA_INC_003064" ]. @$ u; A% y4 I- l
}
5 T6 h/ K% r+ |2 P+ r: a4 _{
3 d0 U* g% C6 I5 a$ G+ q5 Z// Help Key
+ R; r o% U- F4 h5 H; W$ aIDS_RESDATA_INC_003065
- Y+ y, `3 a9 D8 G. k4 B& W}
1 F' V' v/ L% ^( S- T+ B{
. N5 A9 `# {, P5 @ WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 08 v f+ r9 a: @2 O) t
{
& N- U) o4 e" O' S- C // Title String4 h/ Z# r! |" ]% Q, w! p* N& Z+ h
IDS_RESDATA_INC_003066
; v5 C( }$ f6 O }
7 s. l" z+ ~0 T+ X1 n, c {
1 Z; b$ {6 L+ m( } // ToolTip
- I/ Y4 e! f: Q* @IDS_RESDATA_INC_003067
5 d+ e6 J8 n5 e' L$ Y }4 @: E: Z: m# o. i0 F/ e
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0# p6 A# S+ }* m* U" y2 T8 B
{
/ A: [! O$ t2 {5 l2 J) b // Title String
0 @. O- f0 U6 S2 J: DIDS_RESDATA_INC_003068
4 g! t; I3 P* r6 ~# n }
0 n7 U+ A* f+ K( V7 I {
3 C5 i7 J, N* S6 I# `8 s // ToolTip: s/ J: [4 S9 q+ z
IDS_RESDATA_INC_0030696 Z8 G& X2 i+ x6 e1 S' l0 B D% R$ B8 X
}
J9 D1 }! D0 ?4 w7 V WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
. S: b; W: n+ t- F( T$ o {
5 }) g7 X# ^; V! }% R // Title String
: L4 h0 O* { _9 H1 L& ?IDS_RESDATA_INC_003070: \4 y4 k' |) y
}- a6 d# i4 B' Y& @
{
9 C" t& ]; m, k5 y- I) C& Q // ToolTip) M1 p$ W" t9 M8 R5 }
IDS_RESDATA_INC_003071
. F) n, _6 H7 \- D! ] }3 n5 Z1 Z9 c H! o0 a7 h2 l9 n
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
4 C& F2 u7 E1 T# } {! d8 D: N/ _9 o7 Y$ ^
// Title String4 W8 W3 w0 ]0 [4 F0 A1 w
IDS_RESDATA_INC_003072
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$ y9 ]$ v1 k- C5 _, }, q {4 v" j% l# u4 y; ?; l
// ToolTip
' Y: V' Q' [; M" T* nIDS_RESDATA_INC_003073
) h) a1 t5 b$ }# a3 A }+ D. p' d" y. F! `0 O9 C: i' w
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
5 A4 @2 x3 I7 Y$ x P8 K {
) T4 v! j0 r/ W2 n; f // Title String) B3 R' F6 j* V) {' X
IDS_RESDATA_INC_003074
) E/ q6 r2 V- x7 x; S( a }
7 x* Q2 B) L3 i. W1 H% |% M: ? {+ E1 d0 U! P9 ? _9 V3 A
// ToolTip b2 p6 ]9 S8 a
IDS_RESDATA_INC_003075
8 R6 h2 P% ?0 A, r0 m: W* s }5 ]" Q5 h2 S5 K5 \! ]! O
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0( I5 u1 ?1 w0 M+ v
{
4 w1 N2 w) u, G' N7 ^" b; N // Title String! m/ Z& [+ v- ?
IDS_RESDATA_INC_003076
4 t" B- C" G4 j$ X" r" \ }% C1 s8 p3 [) n# I/ E% |. a
{
* g4 v0 J/ D2 Q. G8 R // ToolTip
8 [, J4 y, `: z1 yIDS_RESDATA_INC_003077( ^% x) @! }4 J
}
, |! E( a9 X1 O$ b WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
; T, f$ Q% N7 e2 f" I8 L {& m: B9 y0 g; n5 A4 t
// Title String
" A; _( Y% H( w/ w2 L' bIDS_RESDATA_INC_003078; i% O9 N7 _$ Y: r! L; C. m+ o
}3 Y+ f9 F( j* ]
{, S1 x0 D% z2 [0 d) q9 Z, L
// ToolTip1 z0 Q* F, M! G0 D) D
IDS_RESDATA_INC_003079
& e/ {( K: K+ V/ n& i2 d. S: m }. r4 l# F6 I/ a" [4 z* r8 l% O
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
) u8 R5 I) R" |4 P& C5 f {
0 E: w" _. ~! |9 \ _9 }/ p // Title String& ]: Z" G0 `$ f( d" C6 h; m: P6 i
IDS_RESDATA_INC_003080
8 h5 H( v" }6 ^" V }) l4 n; B% d& b9 K2 g( `$ V! M* l
{7 y, x8 m- z) n7 M/ L
// ToolTip
" D! h3 a! @- |$ Q4 u9 {IDS_RESDATA_INC_003081! y/ G* A, X1 r/ y
}, E- I% Z& A: F: F: N3 Q
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 01 W* ], m+ S4 Y6 J
{5 D* _" w* `/ y
// Title String* ]0 z, j0 c8 R, [
IDS_RESDATA_INC_0030829 p; |* C9 B$ ^$ M$ e
}
6 o# o& M5 [; Y; j0 X% b {' K' A' y7 @+ W& |8 y' Q
// ToolTip3 [9 I3 b8 Z1 _7 R6 f8 A
IDS_RESDATA_INC_003083
) {8 o' p# j$ q: b }3 K- ?# [1 s$ f& I6 E
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0' Q5 f' v3 q! D9 I
{
9 Z! @3 }; q8 ^ N- b* v" ?. ] // Title String
& v- A& P" ]: I8 F1 DIDS_RESDATA_INC_0030849 ~; Q; p2 r% c- r+ p
}2 n8 _) ~; S# h! q. k
{
9 N$ n2 S {6 k6 u R // ToolTip) b$ k9 S6 W+ I1 k! C# w/ }# p+ \
IDS_RESDATA_INC_0030857 h1 |. R2 c3 q" _) D$ l
}
; \- \+ ?/ ?5 Y* \2 Q, E1 C$ A WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0; c7 ?& o3 S5 ?! p7 N
{
9 {8 I0 [. ]" c, O: v- {$ a // Title String
) J9 t" o/ k4 R8 c- M5 [, VIDS_RESDATA_INC_0030865 _3 E) u$ y! t9 g
}
) o s9 V/ V8 u. g! L( I0 I {1 T! c! P+ v; v: z# T8 g# n
// ToolTip
7 a6 i* m) }/ r0 [( G3 W1 W% wIDS_RESDATA_INC_003087
- t! e( ]# U4 K- V6 s/ r1 v7 V }" J/ x3 e: ~- c/ l
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 07 G+ ?1 ~ f, K7 f* ~& u0 {
{
" \. A* `% ]- B3 U7 Z // Title String
7 }* ~9 ]7 P3 P: T$ U) J* S: ]IDS_RESDATA_INC_003088. _ q( U1 v/ |" E9 }- O; {
}) \; F0 d/ K# ~! n
{
- r0 ]$ F& f2 [. \3 }5 M& l) I // ToolTip5 b6 o8 k U7 z2 ?1 _9 b5 _3 _
IDS_RESDATA_INC_0030893 l% c+ |3 p" Z6 G/ u* J5 j
}
5 o8 X8 T- l2 w6 ^% M5 U* G5 ^ WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
7 z5 [2 m8 b8 @ {8 c- g& M g ^6 d
// Title String" H; x) n% {) Z2 P+ Y6 l
IDS_RESDATA_INC_003090
0 Z D n$ j( b7 o5 N }
! `: S/ {' U. `: f' S! a x1 E- }8 u {
; `2 G E+ C/ ?/ D6 j // ToolTip# \1 [; Q! c" \4 J
IDS_RESDATA_INC_003091+ v3 [9 P3 E- H8 e2 V& D
}5 h$ F! K: B' h) w+ @5 N
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
+ `. e( D% T/ g( d9 \8 W, ? {
5 i: t0 r m: E* [4 Z* l& M // Title String
3 _# `9 G1 _$ R, J0 I ?IDS_RESDATA_INC_0030921 j$ ], I/ H4 Y2 X5 r. \3 t
}: c5 }* w1 ~* `9 l5 @3 v: e
{! w' q+ h% J d+ i" [5 s/ T. \
// ToolTip
1 l. j: A+ a6 Q( B C/ X+ V$ iIDS_RESDATA_INC_0030932 {3 G8 |) F+ P
}- R7 D. u% F$ i+ V
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
# g1 B U) W9 D2 m& F$ i3 O {
% l& F; }. {4 |6 H5 \ // Title String
2 E; A6 b u: m( R! S8 l4 j, F% VIDS_RESDATA_INC_003094
0 {, d4 e. V/ p3 g+ U% A9 q* G' w }: o& p8 H5 h B! k
{( }& c( Z3 R0 X+ ]* a
// ToolTip
/ K' ^3 d& c9 ?" V5 T3 nIDS_RESDATA_INC_003095
* i3 V$ n8 a. v2 f& b }
, j# @# v( U; l WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
9 j0 f k0 O6 P( c" D, G% e {3 b- }) \* M; b* b8 `* L
// Title String+ Q! x4 [8 {/ h% J3 p
IDS_RESDATA_INC_003096
1 t$ f3 v, I+ J# ~2 v- [ }
3 R* j& ]+ _; ~8 i0 l {
% I9 k! R4 F5 B! \. Z- ]0 U8 V // ToolTip7 G; s7 z7 [- C
IDS_RESDATA_INC_003097
* i" `: O4 ~; E+ b& b! s }* F% w% z- ^: w% e$ q( Y. R
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 00 n/ J5 |/ \1 d& Q* l7 T: s# \
{* G/ {; o v, V, U
// Title String- \5 j. U& v, v
IDS_RESDATA_INC_003098
4 Y4 q; H" U& W3 d, ? }
! S! ?& T! ?3 Z$ }% g4 t) u3 Y$ k# C6 t/ j {& k! K& R) G7 f3 |8 g; M' D; N/ \
// ToolTip% T) S6 g& K7 |7 e
IDS_RESDATA_INC_003099; P1 M' b0 a" s! V: H. D
}
+ v( s5 y3 |& I WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0' v- A0 T9 _+ E# W, d# J
{1 M" N+ S, K$ c! k. f3 r
// Title String
' w# m3 V7 Z% I9 x1 x/ HIDS_RESDATA_INC_0050768 r e3 W) p# A0 R5 B
}
" N+ d& {7 i% a+ r {
- c1 r# t4 N8 Z- x // ToolTip
' G' }4 R6 n" q7 @" S C! w# L% aIDS_RESDATA_INC_005077# a+ [2 M N7 b0 j6 n' {; V' ?
}, i3 z2 m0 F' L ^6 Y
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0, P9 l# X; L* W0 @, K6 X# ?, ?/ d
{2 D8 g5 I0 E' y+ q8 @/ U, K+ F
// Title String4 b1 A. U2 T8 Q& C( O; P
IDS_RESDATA_INC_005078
/ {* P; u3 q' u: j; ~ } p% k% H! X0 N) y1 z
{
- L! n4 T2 x O% g Z // ToolTip* B6 y$ z, {/ j
IDS_RESDATA_INC_005079# F$ Y9 R: u; x' f
}" S1 d6 p. v2 \ j" z
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 04 s* ]5 r$ c7 l% E2 C
{
- C+ }, \4 }4 y0 G // Title String
1 w3 f: Y& S2 g1 L9 J- f& ~IDS_RESDATA_INC_006874
9 d6 ~) p; S' f+ g, q" c$ p" R }
8 k1 p- t, ?) O1 ^0 N {# i1 s* L* T, `8 a6 m: }4 A
// ToolTip
" h' x# O/ e4 K! _- h2 pIDS_RESDATA_INC_006875
% ~+ f: D) F( C/ _+ t }& w4 n3 \6 T) M4 I+ g1 D
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ q6 x1 `& E" g) W. H
{% P- d" n" Z7 M0 X q: m
// Title String
R ?5 D# o$ T% H, RIDS_RESDATA_INC_006878
! k8 q4 p% c7 | }/ _7 G; i: a# K3 \& J
{
% A& C. ?" I ^4 u // ToolTip
- |. X4 \# j. Y) X! B2 F+ iIDS_RESDATA_INC_006879# d8 k& d% U+ Y: k# H# R
}
* Q2 l! @( s. }: o* G WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
4 ?! X. l& x. W* L5 @) m4 Q {, G. M; J/ d5 e/ L* P
// Title String" i7 |% j) r% Y4 G2 a# ]! ?
IDS_RESDATA_INC_006880& r0 G* _7 z) v1 z B' [: J( B
}
. |9 O$ z9 b/ I$ o% O& v9 t {* g8 Y" z' M: r: m" s: K
// ToolTip5 M* w6 q |, @& n3 f) S$ o8 c
IDS_RESDATA_INC_006881
8 e/ F5 M2 F% d& u( E2 `% ? }
6 v+ D7 T, J; b WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
3 M% p8 R- ^3 ?4 B {
$ C6 |& K1 v1 @, _2 P; w I" U // Title String
, m9 W; w& k/ F9 vIDS_RESDATA_INC_006900- L7 O2 { J) O; D# y* c# ]" G: J ^+ W
}$ @' K# |9 @+ d$ |7 S/ X
{7 \" v' x2 W+ J( p5 i" u& Q! P
// ToolTip- Y: l' }! x% W+ u& q
IDS_RESDATA_INC_006901
. I L0 G8 C7 l9 [3 C }2 B: n" w" x# h5 z5 Y2 Z8 ~
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0* D' Z5 y7 u F3 {
{& n. X3 a* t9 S. N# E7 R4 W* k% l
// Title String2 y. }6 O- t- J2 I$ j
IDS_RESDATA_INC_006904
9 `: q. R0 C/ U5 A% E u }
% y+ t+ L0 t" B* q {( y1 L* Z* T9 W
// ToolTip
9 N D3 H3 T' D' EIDS_RESDATA_INC_0069054 ?6 \8 b, a- R3 [
}
# _7 \+ E. _2 l8 K) } WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
6 q" P g9 i! X$ D! q- N {
! c$ R) P* J4 v+ X ]3 f/ y5 J3 ^: A // Title String
! d1 F- U0 G! q; |) {IDS_RESDATA_INC_0071346 n& Y" z- o2 a$ Q
}6 E: D6 K3 ]6 l" X+ j; @/ t& o$ ]* ~
{
* z5 e7 t8 c0 \ [4 M, g% U! Q( X // ToolTip5 J5 {* X) G9 @5 }0 b0 v* u
IDS_RESDATA_INC_0071355 f% C6 R, F" v9 l
}
3 g% ~1 i: t5 n% a5 U% e3 E: K WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
1 h! f/ c; x3 _ {/ B' ?2 o4 S, f) R' o: B
// Title String8 z! f5 u4 ]* e F
IDS_RESDATA_INC_007136+ z M4 c" r/ y# Z
}5 c; _' a1 [6 p! d2 J
{
& ]4 o( f; K) A$ o. b // ToolTip. Y) ?% a% b. Q/ ^
IDS_RESDATA_INC_0071375 ]& h" w! Q6 j1 r
}( ?. q# R. M! _4 E
" f) D4 S- H8 T}
8 O2 [% k4 N4 e4 w- A* V& \所以红色的!
, I0 _/ v+ Y/ D# _; A% w4 c( o1 T9 B4 Q) M" p* `
这里还tblSkillPoint的条目:0 b, H+ v, z; t, M* b
! M! A$ P3 X- J' E+ F( {1 a代码:2 Q+ d8 _1 V) C- s* x$ C I5 |" R0 [
If (@im_nJob = 1)
: X8 s* G2 Q6 y3 p, ?8 _- ? Begin
/ m/ Z2 F. |2 _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
, K2 ~, O8 F% f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)9 X: b/ l; L4 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)# f6 s' ~% _+ T) n9 {* Q5 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)" M& M6 o C, M# i7 V7 K# f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
, N# A1 J" P+ f! h% l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
6 y- ? `6 ]! J2 P' H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9). O4 D* }6 [- r0 J% {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)- O9 m7 e% @7 b9 w, o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)4 G8 O6 f# b+ s3 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)/ R6 ?0 ^, f$ [% n$ D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13), ]9 }4 d6 |- d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)) i0 l- p; V- ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
' |' K6 ]! N9 p" S' k$ U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
; B3 d9 }; a4 w# } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)% N( N5 ~, k' e9 U2 b# @3 k D" y
end
1 j2 U3 Z6 e& h9 S! C& J If (@im_nJob = 2)
/ b X7 }8 X/ M; \4 V( w Begin
/ t) X7 h" h; H: I/ S6 D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
0 Z1 Y' D- V1 S- Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
9 L6 n& o9 F+ g; E6 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)- g; _2 G2 w3 X% k3 D/ h+ ~: `; Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)& r" N/ ]7 C* n# J- Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
5 O4 R3 W0 e! {0 ?8 F5 x1 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)9 X! ?- S: F5 t' b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
+ E% z: `/ d8 S2 w _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10). O6 o6 ]/ [9 y, ?/ x' l% j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11) n$ w; T2 \8 K, |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)! @ v7 f* h+ m( R: N, g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)0 l% ~9 @& F- u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)- t# z# ?$ G6 d8 u1 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)# _' m0 ^9 l2 @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
1 U* a% M) U$ l+ U% V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)( R( n$ S4 e% u& m6 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)" q/ Q3 W3 q+ h; u+ L( X
end
: A g8 t+ r' L! k If (@im_nJob = 3)
! `. ?. p. o. c4 G- z# N Begin
8 k* o, O! o% f. W4 z) Y6 T& i2 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)1 o" S2 S" u" V1 ?( v! a+ J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)! p' ?# {! ]1 s% j6 z5 Y) N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)# @# ?; k- I* A8 D* p) F6 p" J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6); O ]+ ^9 u( Q3 y. i% B) m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)* t; z4 N6 G( x5 j; Z# M C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8): Z7 |1 `4 |6 C5 q3 \; B( u u3 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
) G1 M+ b: ?) m: v3 \% y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10): J n* m' y6 B2 }+ R6 i% s1 s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
6 Y$ k" }- g$ k3 L! W' A; N8 k5 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)% h }/ E6 D7 _- D' s# q+ s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)9 Q0 j1 L, r$ Y% t0 A9 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
9 ~# F8 G `% i p) L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
) Q; P' `$ M1 }- q0 \2 f4 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)# `& w/ y# z) ~1 [0 U5 @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)0 E- T% X# s/ p9 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
0 B6 x; q! n) ]) d! X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
3 ?/ U8 H6 O! @ H5 ]* O! d end4 M2 _/ i$ }1 W( F0 K. b1 R3 U# u
If (@im_nJob = 4)
1 k, [* ?7 w4 F/ ^, O2 x Begin. O/ {) P/ f9 R& S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)% K/ X9 Z8 q# y8 |2 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
) h( {0 R3 S0 @5 b3 r! D" d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)4 i+ ^. n9 d3 E- J* p& r. y! u+ B& t7 i0 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6), I \6 e' g5 I. J. [9 w4 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)+ u. w$ S. p/ R$ w& ~5 J' M; y9 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)- b# U; b1 v; W0 t: l+ C- Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)4 r" p1 z, y9 V& R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)! A& i4 B+ d j/ y7 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)7 w. s; i0 f3 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
9 X8 i+ I! z5 @3 S+ D+ I. ?5 Y3 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
' d3 i2 b, N9 v4 J N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
3 ]1 f. g# \2 i, N0 l5 X H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
, f* i# w9 u! m' `" n) y# U7 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)* t) X! H* n y2 C" `6 g& U7 k9 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
$ \. T7 M' i. ?' [7 h& G+ u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)1 E) C; S* N+ I. J+ @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
5 S4 M' Y0 U8 W end
5 d a, z- D. u! i# p只需插入在此插入
* j" ]: ]5 |+ z; @- G6 T: N代码:
" Y+ H9 g! ], n INSERT BANK_EXT_TBL
& B: r2 J8 x8 [3 g+ i ( ! g+ ?% G- x$ D* E& O
m_idPlayer,
0 _6 v7 m, A( N! h serverindex,* z4 m- d2 c- g: H7 _9 |9 G9 r' H4 D
m_extBank,+ l! B9 _3 B# P2 m
m_BankPiercing
9 T; w7 n- g2 R: e) [2 @ )) a( l" z6 p1 R8 A% e
VALUES , z1 f) V1 ^/ x1 D% b( i
(
+ I( Y5 T8 n1 q' y, I/ q @om_idPlayer,
1 k3 d8 n- T5 N) k+ S; e @iserverindex,9 N$ V% W; B6 |% N
''$'',''$''
4 V `$ S( y) H ), Z9 K' Z: o$ Q1 x' H2 q4 C
0 |) z4 S* F _
9 J8 [# I' p" K4 A: x- R#define IDS_RESDATA_INC_007134 28816: E1 S8 i" Y8 e+ C
& _% A' X0 o( h8 u* a; W' L5 y z
* G& ~$ _9 p; ^( a9 f. p DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,4 h& Q' Y, K' y7 [6 ]
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex/ Y2 Z4 P; A# [' k7 Q3 J
#ifdef __NEW_JOB_SYS# q! z5 F/ `7 u9 P$ L; R
, 0.0f, 0, 0.0f,
' L3 n2 I3 \: ^9 \ 0, 0, 0, 0, 0,
: s) T' p4 u$ I) X+ h7 R5 ~ nJob
$ ^( v6 ]8 l+ L* p( e4 |& I#endif% O9 O7 l) X2 w" c: |1 Y
8 g! Z, D5 v! O `8 y
9 ]% ?- x! `7 p) ^, @4 G5 x0 E" l- f |
|