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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。+ f$ O- k1 T  H1 h0 M
../NEUZ/Versioncommon.h# x8 N8 r) V) v/ j/ v8 ]
8 r( |) ^. y5 p, t4 J
在上范围进这里只是这一个:
: f4 h0 A7 E1 I: n0 N代码:7 R& |2 a* b6 m1 A6 Q, ^
: c2 L) ?2 v; l) q* [( x
#define __JOB_CREATE_CHAR+ U- X; ~5 J+ z2 s9 _2 C% p
../_Interface/WndTitle.cpp
' ^! F2 y% V9 o6 |  }! s5 }( q
+ N- ]/ D: r3 s3 X在这里你进入功能
. L- J! y( j' h& T% t' C代码:* [5 ^  H$ i1 O7 X: {) S
9 c; v: P# d5 x/ E7 _8 a
void CWndCreateChar::OnInitialUpdate()
8 a; M* ]/ i6 ?; F: ^0 w9 H6 O并有助于
) {$ c7 _% S! Y" O( W, D3 C: R4 I代码:
& V6 K* U$ h" {% z! R# HCWndNeuz::OnInitialUpdate();/ g7 G& U: |* p2 @
这样的代码:! i* a' f( D- F! P
代码:! P# P' b0 {' T* r- z, D
#ifdef __JOB_CREATE_CHAR  h% B" T/ Y. h( h! t- V' |( a5 t
        m_Player.m_byJob = JOB_MERCENARY;
0 |# u+ G9 W, h2 B0 y. S& a        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
) u5 ~8 I0 F- }  c! M+ _        pWndJobBox->AddString("Mercenary");//Edit by yannickmama# z3 I* h/ N  p% m" M
        pWndJobBox->AddString("Acrobat");& U/ h0 g: T. _4 U6 k. d
        pWndJobBox->AddString("Assist");' n1 d, A* W& E; R- c% {" B
        pWndJobBox->AddString("Magician");
( _5 a- n! d6 |  U9 G: o        pWndJobBox->AddWndStyle( EBS_READONLY );1 ~5 B2 b% n# l
        pWndJobBox->SetCurSel( 0 );
7 c  b4 ~1 v4 z1 l' e#endif //__JOB_CREATE_CHAR
+ I2 y" k# H9 p8 Q: S1 W$ `在同一文件中,我们跳到这个功能( x1 V4 k: |6 f" j( {3 M1 X/ o- _' z5 |
代码:
! d3 ^# T# v  b0 e, a% ?1 d$ uBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )3 S0 R* H- O5 I+ J0 D4 S5 d5 }
并查找这一行:  h+ A' {* Z. n; _# U( W
代码:) A+ K9 ^, K0 R6 l2 Y- [: t  f1 n. b
                case WIDC_OK: // Create
$ {) [9 I' }  y  ]                        {
; W' F. W& ]/ ~" y2 r下面我们就这一个:, u0 w3 H, @+ V' b
代码:  a9 K9 O# w' u9 Z; ^; P

. l: @3 n/ k1 ^/ M  }, V#ifdef __JOB_CREATE_CHAR; a4 M+ d9 h! t  L
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
, i" i+ ]9 _# i) d1 m6 B                                assert( pWndJobBox );
! a: {8 U5 x1 u5 V# |) q; R) W; d3 }3 t
                                if( pWndJobBox->GetCurSel() == -1 )6 Y% r- V7 f. W4 M5 n6 k( G
                                {, y) }. j/ G  Y) i) F3 r
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
+ G# [/ E0 z" ?; e1 a# ]' z6 s                                return TRUE;& P6 O8 T. j5 X
                                }
# V' ]% K. [: D$ L( ~
& H& d, E" Z6 X4 [/ L- |+ z                                switch( pWndJobBox->GetCurSel() )
. r7 `  `* p; z$ W5 Y# s, b# n                                {# a3 R& {( V% {$ S' r
                                case 0:
7 w% l3 p8 h* ^+ V  ^5 R' D" b                                m_Player.m_byJob = JOB_MERCENARY;, {1 g* }& ^0 R. m- o" I
                                break;
9 E5 {2 w2 Y) D9 ^6 l                                case 1:) v9 o' Q6 ~% z! n2 G5 u; g: z
                                m_Player.m_byJob = JOB_ACROBAT;- @; D4 p0 M" y) B# p
                                break;: u2 G1 J# h' N* Q7 S9 F
                                case 2:
2 i' s$ y  J: u0 }' t3 r5 Z4 ]" o                                m_Player.m_byJob = JOB_ASSIST;
# M( R' @# O' x& r& E9 J- ?                                break;4 A# \' s( j* `7 z4 `. Z+ y
                                case 3:
, h9 t  C8 `( h9 j6 r- |4 q0 N                                m_Player.m_byJob = JOB_MAGICIAN;
  p) T/ Z$ b6 ]( ^0 u" b                                break;* l1 r1 e% S7 v2 u+ n
                                default:
3 k7 ?( m; U, c  j& L+ o                                m_Player.m_byJob = JOB_MERCENARY;" W# g1 t9 V  r- Y
                                break;  _3 @2 b6 {0 S$ h! F3 z
                                }, d: Z# z( L; S
#endif //__JOB_CREATE_CHAR
+ I$ h2 ^6 H" @1 }" R8 t9 x
' T+ p; F4 h2 R1 a../databaseserver/versioncommon.h* p) Z. a* U# k5 I$ r5 u: l

2 p+ }, {! ?8 m/ M% o2 ~/ \在这里,我们这一个以上的地方进行9 {; B- G! B  i$ k" Y
代码:8 p( t1 K0 u- f, l2 |

; p* W1 {  o& t1 R- ]- e#define __JOB_CREATE_CHAR/ H: ^) z5 W; O! A3 v' k8 b- r
../_Database/DbManager.cpp  c  C8 e6 ]* @$ }' o# H
4 t% s) d/ ^- q  R' Q/ u
在那里,我们去的功能
) P+ d4 z7 ?" A" r' T& o/ j代码:
7 y: m7 q6 a8 v- W4 l0 N  P, e' m" ^  H
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
. A2 B+ N' Y( F% r- s并搜索) a' c" e6 B& Q9 l9 m$ n
代码:
# I7 y8 h. A3 Q- ypd.data.nJob = 0;* M% h+ i4 N# N: [6 c& _
并替换为3 F! Y. n3 F$ f& H% i
代码:
" n  m3 D  y, a. \) {* B#ifdef __JOB_CREATE_CHAR
" w. Z* S6 n, P, t3 O                        pd.data.nJob = nJob;
0 r( t- N- p( u& k6 Y7 q) V1 I) Y$ V#else //__JOB_CREATE_CHAR
, F  r% K5 ^0 E% J, _                        pd.data.nJob = 0;% `; R7 S; V4 O) E/ s8 J2 ]7 h$ s
#endif //__JOB_CREATE_CHAR
9 ~- N/ u; `& J9 S' o8 N. }, ^, L* E: B
这将永远有一个来源的东西。
, y: W! x/ g9 b5 g) x* }! {% G. ^
% \# N& ?; ~( X但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库( p1 d% G4 s/ d& Z
和搜索  ]: Z4 h: D% x- R) {, {: o; f
代码:& ]0 z* s% e. W8 Q5 q9 `

" G, v% Y& _. c+ v3 L; w3 a& f. }  @                               FROM BASE_VALUE_TBL3 O5 U" {) H) z0 b0 }
                                 WHERE g_nSex                                                                 = @im_dwSex0 q% f5 t3 Y2 b3 _7 }
并替换为( j2 m% l/ K( w5 k
代码:% C1 @6 Z4 H, |- z( n  k3 [
                               FROM BASE_VALUE_TBL6 i0 ^5 n4 h% m  T' Z
                                 WHERE g_nSex                                                                 = @im_dwSex AND( d" t/ {9 S8 L# K
                                                m_nJob                                                                = @im_nJob
* u- n# L9 ?& ~2 n6 |( |当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
" S; }0 D/ x, Y: z- X4 V2 i
2 l. F( I. L4 H你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。/ i2 G+ f  [$ |( y7 D

; b1 V- V) B6 Q6 I3 f你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。- l1 U+ E1 X3 v+ o1 i, Y
这是那里告诉服务器哪些技能你的角色可以skillen。
! x2 M4 x9 m3 ~; L6 O# T可惜我不再the'm懒得现在要做的话:'D' F7 B0 `  }0 y9 x$ s; n5 L

4 D' l- t' |* w& F+ N
% {: [: y( T$ S+ D8 d
/ s* V. A! a6 t2 y
: u' U7 v  `# d1 y; Z6 X
9 p  Y# R3 k2 }, {& a/ w. G- F: N1 x  G3 Y' ^( B- Z8 V
; T( g8 R$ ~' R" S7 O1 R
) g1 d' n8 f4 n3 u3 F
Quote:
! W7 T" K' a2 F. M* `Originally Posted by Divine.  
* |1 D' C( `/ ]7 t如果他发现我
- C9 A7 b& g9 m, }+ A+ N; ~代码:, z3 j0 p/ {/ ]) q6 w3 D$ |/ A
pd.data.nJob = 0;
  Z5 x: x; Y5 r) j6 ~并非如此:& G# F  z1 ]) a/ T! ^- `
所以,我只能看到- n$ @8 \0 e5 _. C- J, Q. n8 m2 r
代码:
7 g8 ^/ S" P" R) a) T; B& } //            pd.nJob    = 0;
) X7 H' F; X. ?) q4 E^^
' {; I, {  {2 ]+ r/ r& u! q" c) cHier, das mussu finden:- w3 o6 n5 Q1 z& y; D
Quote:
' u6 \" j3 m8 C4 o1 q+ A2 Y#ifdef __CREATE_JOB4 f$ a+ F- e2 H. Z% B, O
pd.data.nJob = nJob;
( j* Y# x$ j' F& p3 l" Y; a, c#endif // __CREATE_JOB
4 X! O- Y5 t3 ^7 h// pd.nJob = 0;
, C! c/ _- l* r3 a5 i5 h1 A& [// pd.dwState = 0;
- l7 v7 g* ?2 l8 rpd.data.nLevel = 1;
8 h1 P4 S) [5 G5 \5 V4 L, Gpd.data.nSex = nSex;
+ x1 U& p1 n0 U6 f1 L2 U% a3 J; ?6 gpd.data.nVer = 1;
) A7 S1 u% ]- c4 `* b9 p
7 a9 g; `' P) ^2 u$ b1 \2 c我仍然有一个问题(:
$ g5 T2 C  S& s下Character_STR DB% i1 t) e- f/ q, ~2 T9 l, s
这样做在这里) m0 P( l, F2 s7 T
代码:# K. }/ [1 d" P4 `% m* v
                               FROM BASE_VALUE_TBL
' p" {) H0 P- C! O                                 WHERE g_nSex                                                                 = @im_dwSex7 d" X$ p: `( |; H+ W9 M
在这里改变
1 ~" c) ]* I$ T9 \8 a' |" D) C1 L) _2 b代码:
0 L# @: t8 P1 L& V. R FROM BASE_VALUE_TBL3 w3 K0 s, z, t0 t: a: p. f8 B
                                 WHERE g_nSex                                                                 = @im_dwSex AND& l3 A& |  Z. X; g
                                                m_nJob
& N( B' v4 [5 }9 m由于还需要什么?.?* |- x& r4 ^' d: U2 J  J* N7 ]- g
在第一篇文章中,你可以阅读
3 u* U+ B* [3 N/ N$ B9 T0 }代码:2 Z, q! p" k8 n! l9 z3 y' r% F# v
  FROM BASE_VALUE_TBL
2 y& m5 W5 ?/ E: k: _. q                                 WHERE g_nSex                                                                 = @im_dwSex AND
+ I4 B0 ~  s7 i$ f- W6 {7 ~* O& k                                                m_nJob        3 h- g) p( _- r& k2 |) y

5 z8 v0 k- _3 \+ g# c
. j8 b9 g9 T, E7 Y# a, }- `窗口是什么我忘了
6 x# E0 `8 \7 E. h
1 |5 b" }& [+ g8 c! V! j代码:/ s: |+ p( X6 v: s
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 265 \& z/ |6 V* {0 F
{
+ _* l8 B3 f; E: m. Y% ?1 ]& ?* s" j// Title String
1 Q# L5 _( j& lIDS_RESDATA_INC_003064
2 B+ h9 B5 `# L7 K}4 w2 ~$ R/ t( _
{
, K0 D' o& r0 w! a0 `& \7 X9 N// Help Key
/ B) E( r; A! `: V4 V3 kIDS_RESDATA_INC_0030656 m) W' P: s) W' |, k
}, \; S# P7 y8 g9 o
{# Y6 W2 C7 D, w
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0' N+ S5 k; n+ @7 @' M0 E4 }* F" ?1 ^' h
    {
% m1 V/ H$ k& \" U3 K    // Title String
* m3 f9 n. W, S4 T, F$ hIDS_RESDATA_INC_003066
" a, \8 D9 i" P" D5 P    }
/ m( ]9 ]- F; z3 C% B" n8 u8 _" k; f    {
6 G' S+ Z# A5 ^4 [, V1 ]    // ToolTip; U! ^4 b+ F' {8 ~4 ?, x( r* _
IDS_RESDATA_INC_003067
8 W# `  x7 a- y$ X) j4 F    }! v0 Y' g; m6 U/ z0 }+ L
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0  R/ ^' G% o" i8 Q/ i2 |) |9 B
    {  D# A6 T' A0 z  g# h
    // Title String
+ X2 |% M2 O; [5 kIDS_RESDATA_INC_003068" \, v* Q- V; b) X9 c2 V$ n# l" s+ Z
    }
3 ^$ N/ h3 E( O# v8 ~! k    {
; G8 ~* k0 O3 [7 v    // ToolTip
1 ]: t& @* q' {IDS_RESDATA_INC_003069# K3 |7 o1 w7 u; h
    }1 f( Q6 u1 s5 @' s0 x1 H. f0 R
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
/ [8 Q9 R: H  y! P0 Z- x- m8 o# b; W" P5 W    {
4 w. i" z' ~7 ~( ^! k& }5 _    // Title String
- y8 T4 d/ t- Y& yIDS_RESDATA_INC_003070! z+ n: \4 X' K/ H
    }
1 C& U! j4 K2 p6 L0 I' A$ A% p0 X    {( G7 t0 Z! {# b& Z# u5 a
    // ToolTip$ y  W* b6 b* y
IDS_RESDATA_INC_003071! _1 L8 F: S2 m) o
    }/ H) G! i3 u. c/ D* [9 x+ G
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 05 q( D. J  u# j' @
    {5 b0 G& w* N* Q- y4 r$ y4 ^
    // Title String
; D% Z4 r, D* V7 N' `9 SIDS_RESDATA_INC_003072
/ k* G, O1 D5 _8 u4 b& b    }( U. K" V; P6 h+ g% Z3 y
    {
0 l3 A' z  P* A* ?. H! K7 L7 \    // ToolTip- F/ W, ~( D+ y& k4 W
IDS_RESDATA_INC_003073
$ ?  t0 L/ N3 s    }
$ I6 G* [* M! A# S' Z    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
9 l4 B  n/ i- {0 a! ]    {
" ~8 j- d7 T0 J    // Title String7 E$ F, V2 `, y+ r! i
IDS_RESDATA_INC_003074
) l8 n# C6 A5 ?; x( `. P    }- C) T, a4 e+ a& |7 r' z% A8 p
    {! Y, c' J0 s7 |2 Y  k* j
    // ToolTip
) y( P( |1 U9 R% }$ L1 E: R1 ?- p: bIDS_RESDATA_INC_003075
8 K2 }5 T8 [9 y4 S    }
! c% E1 j  w. O* m; G    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0$ r5 v% {+ F, H5 ]+ L
    {4 v. |, P7 c1 p1 p/ r
    // Title String
9 q4 @( }1 z* y& g: Y+ E9 yIDS_RESDATA_INC_003076
7 Y  X% {# m$ i9 s    }
6 l5 ]5 n+ Y. U# {- I0 `# I    {  Y. Z; _2 \5 o' o
    // ToolTip% \/ ]8 }6 N6 h
IDS_RESDATA_INC_003077; M, B3 p/ q+ X6 x; V
    }& u5 U1 U# |$ |/ `  |* h
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
  x% _1 I8 X6 w2 h    {6 j6 [7 [% n9 M- u$ X3 X
    // Title String
- ~! T" m& d6 RIDS_RESDATA_INC_003078
; H% ^) o  u4 ~2 E1 t4 ~# W    }* a2 D% s9 E: L( ^1 B
    {" J0 V( O$ M2 g# W
    // ToolTip
5 l) U+ y! C# EIDS_RESDATA_INC_003079) A" Y3 z/ F6 P/ }& F, f
    }
2 `/ u+ u' D2 r6 p    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0$ ^; k1 v# E" t" e" T* E- E
    {
: ~' z9 I/ Z" S2 n  ^% ?    // Title String6 @+ h) Q/ H$ P; F2 t# q  D* `
IDS_RESDATA_INC_003080
" ]* o5 Q0 Y6 `$ y" }    }
4 o8 [- I+ I% I2 I+ r2 |/ `    {8 v  J0 q2 N% B: Q* ?
    // ToolTip
6 N) _# q) f1 Z# LIDS_RESDATA_INC_003081" M% k1 Y  q! Z: i
    }/ p2 K' b2 v* }- \
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0; I) p, h! u. r8 L, y! D* W
    {  y( J- T, q7 A9 \/ t
    // Title String* H, n; d: w5 B1 x" X5 U
IDS_RESDATA_INC_003082
; ]  n* h0 I" j" i    }8 z4 s, ^! L7 M" C3 C5 w& p
    {
; V$ f/ b8 n, [+ J    // ToolTip
9 A- G1 f3 s6 Z; w) XIDS_RESDATA_INC_003083
: y& k( r; s( c    }
9 M( _8 h, H) v2 t" t8 A    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0! e; \6 ]; s/ _8 ~
    {  `- L9 h. |4 Q
    // Title String
. @4 @& U) i  z! m0 i! J( |: ~IDS_RESDATA_INC_003084
( e! ~& x) H8 `    }% L5 Z5 K! Q6 G4 A# `$ X0 [
    {4 t& g% e0 S8 h( j) O4 V6 z: G
    // ToolTip
7 L  d7 q$ N( Y( r8 w4 E6 P4 LIDS_RESDATA_INC_0030850 P3 v2 M3 |$ h8 r
    }
! f- X7 l% S" W" g    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
6 b% W( c% \% ~+ ]# g  q2 n    {
. Q9 G4 N  e4 S) L8 C    // Title String
& [! ~% g* P+ d3 d' s& KIDS_RESDATA_INC_003086. E# P2 Y/ Q1 y3 g/ f- c
    }) T) ^1 _+ S- p0 R/ S7 M
    {/ q1 A  c) Y- B; d5 A0 ~$ _" }
    // ToolTip
- Z9 S- I* \% z( I2 aIDS_RESDATA_INC_003087
7 K8 M) h  ~( F1 |4 j0 @9 G    }( c) s$ I4 w7 k
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
0 ]: d( K; q9 h    {( S! G$ y5 x6 M
    // Title String5 g5 O# |# b1 a2 O3 d& a
IDS_RESDATA_INC_003088! r7 d$ p0 P: k1 c
    }
( u+ t: @8 h1 ], {9 G. L    {
" X% G+ w* M. Y' x* p* E: _    // ToolTip
* ~' `7 c! O+ t# H4 r5 ?6 b3 EIDS_RESDATA_INC_0030896 k" E( A. c' K* T, e9 v
    }
! n: `6 E! W; n    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 06 b. [/ L3 F) a) Z
    {0 U/ o% R+ s4 r9 n9 L" x
    // Title String5 C: W1 g/ o4 i5 U3 G& [
IDS_RESDATA_INC_003090
1 V3 W8 V" l" Q& C- v6 ?1 I' m    }
4 {4 e5 }8 g, J    {
4 D; x" H8 a8 \) \- D6 Z6 q3 B    // ToolTip
" `7 |6 [: T; Z& bIDS_RESDATA_INC_003091  I# U( K7 y! X3 \% T- p
    }( f4 G* X$ n1 L/ Y& Z5 v
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 02 n! _4 t7 m. K, ]
    {
7 Q8 C) `3 H* Z    // Title String
3 V+ g9 W7 @" E# e6 yIDS_RESDATA_INC_003092
5 J2 D) }+ w+ |& `+ |3 b; N7 I, n+ ^    }
# U* @  A" I0 h/ v    {
  s; J6 x8 [2 Y1 O! L% ^2 T    // ToolTip
8 e* c+ r! ], ~  m) b- UIDS_RESDATA_INC_0030939 h, y( y. U  e) h! t/ m+ z3 b& d; X
    }
3 @% F7 m0 x7 T* r    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0+ K$ k  m/ ]% r, O
    {5 M% [' Q' q9 u" m9 S: K
    // Title String
- |; B1 |% i& \" q3 c: {IDS_RESDATA_INC_003094' H. k+ F8 c5 O" Y1 i; x7 ]
    }
. Q2 |5 A1 r* U5 V    {; a% l7 @& I4 r1 h& r: X" y3 ~
    // ToolTip) c3 F  B+ B) g/ r
IDS_RESDATA_INC_003095
! x, _3 L: D1 c! j8 z8 y    }, g6 E5 N# F' S, {& j
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
5 o  }2 G  Y, E0 l/ ]    {
! k0 t1 a6 O" R0 C& w' J& g    // Title String$ D( F* h2 R. c4 p: I: H# D+ Z
IDS_RESDATA_INC_003096
: J1 \9 c2 B7 z+ {* q% H1 Y+ p    }) b+ `4 T) `" {6 j  M5 N2 @: ^
    {  {2 Y' X0 P7 h0 E* K
    // ToolTip
% ~2 `# _+ a+ o; H/ p/ c$ AIDS_RESDATA_INC_003097
( \3 A2 \' m( q  a3 J    }  M5 s2 e" u* E5 c+ z
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
* ~; M/ ?9 r, N! @    {, ~3 g. ~) @% ~- l
    // Title String
# i0 f" x0 T3 o( l2 e' d5 e) XIDS_RESDATA_INC_003098+ a4 N) O$ h# d
    }" B. K( H- {2 c! O$ \
    {3 m, ^& f  x( l9 M' w! Q1 |+ i
    // ToolTip
! I& }* L3 Y; i: I4 q- r: T% _IDS_RESDATA_INC_003099. S- S$ e( G: u1 K: w0 ~2 U1 N
    }
+ r  Q; Q5 z7 I/ Z2 r+ W    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0+ `+ u; x8 R: s% V5 @
    {5 l/ v3 f+ Z5 l9 M: w9 M
    // Title String+ ^% p" ~  a, e  A- ^2 a
IDS_RESDATA_INC_0050762 |& e3 v; E$ U7 L5 H. x. d
    }3 e, k2 Q& d! m6 x; e
    {
! `* [  A9 u" ~0 t    // ToolTip
* y, q) I5 E4 Y9 r7 sIDS_RESDATA_INC_005077
. H8 ^! @6 d/ l9 n: \- t: Z! _% q  M    }
) \! Q: x: R( i; h" V% B0 P- I    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
3 ?- a0 r: [: S- V$ j% C    {
# z+ w" s$ R% }+ `    // Title String
" S+ m; D/ T, }  P0 wIDS_RESDATA_INC_005078
9 p5 z$ i, S+ b2 d    }7 o9 [* _8 m. G$ u. H" V+ u
    {" Y6 j( O  B, T& ~. F; h. S
    // ToolTip
! _( f' [' I9 uIDS_RESDATA_INC_005079
, v$ c1 m- o5 m/ S0 ^$ {. z    }
  k) D& D. ^0 b2 n    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0. ]/ O9 J/ s7 y& \1 o/ e( o6 v
    {- g% u2 p1 c6 v, R4 B
    // Title String1 d; q7 ^' X0 ]; L5 D6 j4 A
IDS_RESDATA_INC_006874, L5 {. u, i& n5 w+ ]- X8 k. k' O$ }1 `
    }1 T( d7 ]; T$ D* d# n  y
    {
) N, w7 O( p; X: @6 c    // ToolTip8 `% t5 l* m& n3 c1 R# W
IDS_RESDATA_INC_006875$ l6 V6 ^7 x) u: S
    }2 ~8 f9 W5 n7 ?9 c( d
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
& _% C( V" ~6 }/ E7 h% k; l& z    {4 S( j0 u* X* m$ [) L
    // Title String6 L9 g5 b& a* z  k
IDS_RESDATA_INC_006878
  c  Y) H$ m* S4 f8 X, a    }
/ l; T1 w! A0 s6 @. \    {
7 [- A- j* w: s% [3 z    // ToolTip- Y/ `% _. s# {% p1 h5 _2 O, ]
IDS_RESDATA_INC_006879
. b5 T) i3 k! L3 i  m  Q    }7 }: B/ S1 P( w3 Z( G6 e
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0) a) [# ]% `$ l
    {& h+ Z- C7 O% r$ V
    // Title String
2 P, H) r8 ~% s" V% R# K( \IDS_RESDATA_INC_006880
4 N( K! ^7 w5 a1 N7 [* L    }
4 w3 b( U, P6 ?7 c    {5 R% d5 j' B* V' }0 b
    // ToolTip
5 s: n- P0 C2 y7 H8 M: q/ SIDS_RESDATA_INC_006881& `& N% k6 r( @1 N
    }
/ S, `0 Y- B& D! F4 @    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
( s( b* P1 V" }2 n" I    {( l2 c; _. y3 I
    // Title String# D! r: y; y. u6 {% K
IDS_RESDATA_INC_006900
' v* d, c6 l8 b. k    }6 g) W1 ~5 p; S( r) t1 C: t
    {" {  X, [6 e3 P8 X9 }6 ^
    // ToolTip5 `* W% z0 ~3 D' _1 J* \) v7 J
IDS_RESDATA_INC_006901
2 _1 L' ?, C7 p. m    }0 ~  J8 n1 {; x( k/ R
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
% _& ?# h5 y  D* R+ q    {
/ N$ Q- c/ l2 r    // Title String
5 ~) T" ]* j0 k1 cIDS_RESDATA_INC_006904
( ]# C: C5 A! ?2 Y& G* c' k6 ~    }
# r$ _: m$ Z, [8 c$ ?    {' H; L, Q* Y" B" w( {$ H
    // ToolTip( k* F. B; I$ K# t6 H
IDS_RESDATA_INC_006905, r# f) a* {: }) h) z! I7 m
    }% f* [4 R* _& R* n5 t' W+ ~
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0) z# v1 D% G* v( B
    {
4 `, |7 g! S$ ^2 {    // Title String
& e" l7 L; E3 [& S6 H8 P& jIDS_RESDATA_INC_007134
% H% K* v+ r! A+ O* b7 e0 J' \    }
3 T# _' s1 p8 T' _  s6 F7 Z0 V    {9 W5 E& V2 r; G# @/ w! r
    // ToolTip9 }- b% y. p0 h
IDS_RESDATA_INC_007135
, L4 C1 C; r0 F6 O+ g    }/ n. `, t2 \1 T5 M& N" W/ N% |" J
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
6 {: ~5 q) D: V9 M    {
0 Y1 v' r( d& E) R& K. Q) p    // Title String! ?! [# E, o3 h) X' V6 G/ u  x; o
IDS_RESDATA_INC_0071366 ^: J0 P  n7 Y+ N
    }
/ V. f9 ?/ u; P! O    {
5 S& p0 M2 }, ?" c0 g+ w4 q    // ToolTip, @4 B' g4 M9 F" w
IDS_RESDATA_INC_007137& w* L6 d! o' p
    }
8 g/ I) U) }/ N7 R, Q0 X
' @% |& t9 r. V! V5 ^* K+ v* d}% R( C7 L0 O5 o. e$ c9 O+ k, Y
所以红色的!; _$ U6 O. w; @3 e
/ p2 T8 p: S4 a1 D
这里还tblSkillPoint的条目:. T0 Q, Z9 }0 ~7 A& R) \
) w. Q2 S6 M4 \
代码:; e' ?7 L  s% ^* Q  d' N2 n
                If (@im_nJob = 1)4 m$ Q/ W3 R! U! j4 x
                        Begin
5 `2 k# E) S; L4 ?/ y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)6 K- G3 m! B( W" G: K8 u) S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)5 k: Y: T% \7 |6 w- d- P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)" }& P6 `, B. Q& @" L6 q; Z0 S8 F' Y: l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)" l& @6 d. F1 I4 O# R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
" S9 V* ~* e+ {: B2 k3 J  Z. @( h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)" q! S7 F* K' U. U6 |  |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
9 y- v6 S9 a8 s8 _% [/ c; q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)) A- S7 V2 s& i! S, J! Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
! N3 b4 R. r5 c# v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
$ q0 W5 f  A* m! w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
. g5 f* c; G+ _& C3 o8 m$ N; G* }; @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)" T8 a+ ~) G. i) y$ R% ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)* R, w, A) ]8 b5 ]6 p1 l+ E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)7 ~) t* k( f! K9 }7 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)* s1 N/ r* ]6 l7 [; X
                        end
& @% O" T& c; P8 [8 O# j# L                If (@im_nJob = 2)* h* g7 t2 S" T$ f% b4 z) m
                        Begin4 j: v# |  V- v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
  o) G, x* }0 j7 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
. `/ c6 }) x5 ~$ K2 n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
4 J9 {! `' h) `  s  ]. |, \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6), X( o& N, z: Y$ H+ ]- L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
$ c& @# {8 G& I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)5 W, ?/ N/ W) T" \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
" o2 K9 y& _4 ~) {$ G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)2 X) O; c7 a. y' ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
9 F& A8 \: g% Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
# o, W9 h( y& H5 P4 W8 n% g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
% o. a2 l6 S! l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
# E' ]6 c4 [4 v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
) A7 F/ \* U2 X+ K) H+ z/ X7 g" v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)  s9 o) m9 }4 {0 _% L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)( F0 s1 n$ A( o1 ~; W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
, k: _6 |/ Z! N1 [                        end2 j' Y# @* g2 G$ j
                If (@im_nJob = 3). b% M! S2 P! B6 c+ r  {, l
                        Begin. p, m3 M5 i2 K1 n$ T  X# p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)& @  y& ?* j+ Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
4 ]1 N4 Z3 _  m  M( T3 q4 e5 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)2 D( h5 A+ h) p# C! Q3 p8 C; }: T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)+ I+ {& W) G9 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)( t4 t1 r' C5 Z2 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)8 G  q" i1 ^9 _) Y( _1 }) `  v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
) o/ g& V+ K& Y! a2 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
8 G% ~7 J5 @) B0 D( _5 Y: x$ T/ L# l% R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
# s6 e# n. g" V8 x1 s8 Q. Z* O+ o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
1 T' [/ U" B3 l  Z: W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
2 X: u  J  S; J% v  A  o9 y+ l& t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
& }8 a$ f% E3 D8 O: M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15), D- O1 Q% ~% P& `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
7 S2 F! ]4 A* n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17); z# N1 Q3 p7 @8 l. G, [, \& u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)  ~, q2 z7 a; I" S! G" e- R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)( L' C9 ~/ ?; O3 Q+ f
                        end- d4 S$ ~$ ?* c6 q
                If (@im_nJob = 4)2 R6 r: Y2 z& m6 i
                        Begin. Y/ Z( N/ N! `8 G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3); X% f) S6 ^) O; C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)2 W9 q3 I7 k1 ?6 C( e) r; h- Y7 x) j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)- D% X4 O5 ^( l8 g# ]; o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)3 v/ i3 p+ |1 j2 j, O9 J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
, K- [; k8 H7 n% W4 W( I* c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8). o( K. C  z% l7 L5 [; M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)) b  }$ o/ f0 y! u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)/ }# T* c% I8 V& v/ O) A* Q& s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
' p. z* p: P4 d$ s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)- V+ [+ @9 k/ l7 D. z9 i) e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)% m% K+ H2 S6 R/ O( H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)$ V3 B* `8 G- y; J& O2 |4 {3 g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
+ r2 P% u5 i. Y: |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
/ ~% }* N- Z3 Q& V/ j# E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
  X. G# `  H' q( m# U, t* V- X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
' S  C, C* S% K; G- T7 x$ S1 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)# i* g+ J! z/ @, j( v) u' g5 ?
                        end1 s$ u2 M' W4 [9 G* f% ?
只需插入在此插入
5 x9 c  K& L6 O' E$ Z* W! @8 d% t代码:) S7 I# g3 i( f. F6 Y  x9 r* e, j
                INSERT BANK_EXT_TBL# @* u# h7 E2 f: M6 g
                                                        (                                                                 % L" t+ y, ]/ t& g$ l% [- x
                                                                m_idPlayer,
- U5 P  T3 u* V$ K                                                                serverindex,7 n) @" i+ k  [$ \7 c: q6 i
                                                                m_extBank,
2 U; c2 r, w7 d                                                                m_BankPiercing
3 Q, I  U3 ~; u                                                        )
3 r4 `& g& ]- {& ^. y( D$ P                                VALUES
; t& Z$ E$ A- e' h                                                        (
* ]* v1 @% u5 u( V                                                                @om_idPlayer,3 s0 i8 z% y: X- T
                                                                @iserverindex,
( c. J2 {: I* U5 V0 C* n( Z0 L: v1 u                                                                ''$'',''$''
$ o; j' i# {4 ^$ j  ]                                                        )
) r- E: o) |: j, f1 o% A/ J- {# m% c  s0 E0 ]9 H) {

0 d) N4 s4 K7 B% A4 M#define IDS_RESDATA_INC_007134 28816
( \0 c& n1 c" ~6 \# x6 ^% _8 _1 t5 j! D3 G, \  ?% Y
2 J1 {* {- R2 q) k, A7 Q. _8 i1 b
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
0 F2 k$ u& K$ E! e. b. d$ j0 W                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex8 z5 }4 a# k4 \+ Z( ]- `0 T6 y# X
#ifdef __NEW_JOB_SYS
8 \6 s7 O' P. \) C                , 0.0f, 0, 0.0f,
1 ]7 K: Z0 n5 B, I8 E$ \2 U                0, 0, 0, 0, 0,- S2 q& q) M$ B, L
                nJob 1 X& _* I8 v) E9 E, u! y
#endif/ c  {8 U& r) Y

* A! y  s& O: [5 t: o- _' [. L) V7 V9 h! J9 R
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