|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
7 |" s# z8 m6 }# x../NEUZ/Versioncommon.h
# |* [3 A1 t" q2 e1 V2 Z* I" u
3 b. ` I+ `9 }) C5 ?在上范围进这里只是这一个:
1 v Z3 f& j2 H& w" e& v代码:
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#define __JOB_CREATE_CHAR4 W/ M5 t4 W4 Q9 e- B
../_Interface/WndTitle.cpp
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9 J. n; n Y1 p" u在这里你进入功能6 n, n7 u% X% k
代码:
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. o0 Z6 g7 g4 Q9 t: v: t: g4 \# Hvoid CWndCreateChar::OnInitialUpdate()
3 w, V7 k" i8 ]- f3 c' s并有助于
5 j3 _& p1 u$ K; e9 l代码:
, r; B6 x \& {4 J$ h1 rCWndNeuz::OnInitialUpdate();
0 h: {& |8 K% ^这样的代码:! S& g. M, ^; I, h6 s
代码:
0 n2 |2 y" a5 \0 P6 Q9 M( |#ifdef __JOB_CREATE_CHAR/ a7 u, Y! M/ E v( F. ~8 p1 v
m_Player.m_byJob = JOB_MERCENARY;2 p- a- F2 P6 ^8 t' l! }
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
! i, {9 I5 s/ w pWndJobBox->AddString("Mercenary");//Edit by yannickmama
8 E L* K. k* a5 n8 T' C, {3 ?6 ^9 r pWndJobBox->AddString("Acrobat");
" s0 {( @% t) D8 B$ x1 N% w pWndJobBox->AddString("Assist");
. P1 Z2 \% N# n pWndJobBox->AddString("Magician");
) d1 T- G7 k, O# L0 _ pWndJobBox->AddWndStyle( EBS_READONLY );
4 {4 F9 p# _; P$ D, Y: @" q, x# j pWndJobBox->SetCurSel( 0 );
& A- r: _' ~/ Z$ R8 w* Z/ l2 B, P! I8 O#endif //__JOB_CREATE_CHAR: M- W* z2 I! E" V+ v% k# k
在同一文件中,我们跳到这个功能- f! o6 j+ a! v: ^% |5 V3 O! ^
代码:
7 b" O- s1 w, n8 C6 R( o1 X) C2 vBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ), a4 v; a4 v: t* i
并查找这一行:$ K' r& r/ E) _& U; O. g8 P
代码:
. n# s( H4 Z, i" e/ j case WIDC_OK: // Create$ f9 o- q) b8 N% O# S- d/ d+ I
{
. ?7 G4 Q' r* B, y* U下面我们就这一个:
: f9 y& u% L) c& X6 ^# j% U代码:
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; Q' g& ^+ X3 V5 S#ifdef __JOB_CREATE_CHAR
% y2 Q% i" z, k2 x0 P CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );7 P* h5 b2 m _& T( X1 c
assert( pWndJobBox );
$ T2 n& l ` n7 g O
( K* Y% V l# o2 \9 T if( pWndJobBox->GetCurSel() == -1 )9 N! e' H% Z8 Z( l1 B: J: o
{) {* R" W- p J
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
9 ]( v: u9 n; b" r& [/ J return TRUE;
& b2 @. R1 |) W+ ]$ c7 b" Z+ F }
* l; l! o/ m/ ]7 B; A4 p" A, T$ ^
* h6 O" w5 p3 b$ ^( g switch( pWndJobBox->GetCurSel() )' L. }7 }( e$ t! `3 N% v7 X4 z7 k# w1 I
{
, q( s9 p2 x* k case 0:
- A9 F- e2 \2 J6 d( S+ L m_Player.m_byJob = JOB_MERCENARY;
! G& |' b! b( p) g$ b break;4 E( i H) k' d# w
case 1:. C) u$ u8 [; U5 a" B% L3 C
m_Player.m_byJob = JOB_ACROBAT;
- N5 L! H) m3 Q5 t1 s break;3 e. Q9 n) |# ~5 z. {; a
case 2:
0 {( G: C) t6 S( @9 @: p! ?/ a m_Player.m_byJob = JOB_ASSIST;+ S2 v4 O. z0 Y+ V
break;
# y0 ~5 F% Z0 E* U% l( M4 ~ case 3:9 L6 N2 T5 N% T# ^- v
m_Player.m_byJob = JOB_MAGICIAN;2 ~- f5 s$ L" ]) v
break;
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m_Player.m_byJob = JOB_MERCENARY;4 D {( n; K* {4 S1 o! v
break;
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#endif //__JOB_CREATE_CHAR: ^ b' X! J7 z0 S; i; O$ D
# i) }1 N* U N9 b( w( B( q../databaseserver/versioncommon.h
# j) w! K" H. |, C1 T/ L. T. P& U' \" @4 s; v' N
在这里,我们这一个以上的地方进行
+ {/ u' ~: Y" s- S$ |0 H0 \9 y; B代码:
3 z+ X! `0 l5 Z+ Q- j: F) g
6 x" j" ^9 b& @* K ~#define __JOB_CREATE_CHAR. H/ P* n- Y& s' H
../_Database/DbManager.cpp% a6 N' L6 O, p/ n# `
) D; v' V4 \1 [/ h c. }+ D在那里,我们去的功能9 d/ s4 [6 b# O) Z' u. z
代码:
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9 t3 E6 o9 l* Z# Jvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
. y1 `5 k ?) z, A9 v+ F( q并搜索
; v) p5 C# f- a' Z" u5 t3 m代码:
* w& u) {) P* Q' w3 B$ gpd.data.nJob = 0;
$ @) j6 |: c* S1 }并替换为3 A. v; S5 }4 n w6 u
代码:
% j! W) y; x6 k0 D: c7 |. i" B#ifdef __JOB_CREATE_CHAR: @- c) C9 c- E( J9 i
pd.data.nJob = nJob;* d+ [2 G7 i, |6 g
#else //__JOB_CREATE_CHAR
" g/ R( f- q' N3 e7 u& @ pd.data.nJob = 0;
: T; O! B0 D" f! ]6 M$ `4 l+ g#endif //__JOB_CREATE_CHAR; G- {# d8 p$ Q4 X
: B0 Q" n( n/ _. f4 v% Z这将永远有一个来源的东西。1 B H! Y; Z' [7 @5 r! L( Z! P
; N% O* w+ Q) N但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库/ q; c" t6 M9 Q1 Q/ A: k0 E
和搜索4 f! ~- G0 q" A
代码:
2 D* Y' b5 `' ^% b
0 a( \/ c3 A1 V FROM BASE_VALUE_TBL; Z% a/ p, Q. i3 Q
WHERE g_nSex = @im_dwSex3 b P4 z1 K. j/ H/ K# C
并替换为: y8 }* I. F# `! a* l: |) C
代码:( m8 v2 T5 Z2 |& v# V/ A& q
FROM BASE_VALUE_TBL
5 q1 Y4 c' |, k WHERE g_nSex = @im_dwSex AND
6 w% w" }& B) R2 z m_nJob = @im_nJob8 s3 h. c9 w0 S2 p
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
, m) }. G) M" V5 p3 S; k- m
$ E" a7 a: S) x# R5 n* b9 p你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。2 ` D! p+ _! f* e3 ?
i: `1 k; V. Z! p$ R+ B' Z你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。! ]+ r% Q! m9 ?* h! _! i7 \
这是那里告诉服务器哪些技能你的角色可以skillen。
7 m M% u) p( N可惜我不再the'm懒得现在要做的话:'D
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k% L: p, S( G" K
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3 M) Q' I6 _( d% h9 z" v9 N7 zQuote:) Z1 l" j5 W& C/ d( R$ ^0 C. e
Originally Posted by Divine. 3 |% ^$ y- ]+ }) w6 c
如果他发现我; L( s8 V9 ~( j
代码:
- P* @$ V2 p+ f, J; s# c pd.data.nJob = 0;
7 M/ t2 G4 s, E4 y, w; n并非如此:3 R$ `% ^# \* v0 [: J5 ?) b
所以,我只能看到, O$ m" d3 m: _, g
代码:6 e. c" d* o2 S. d) B+ J
// pd.nJob = 0;
- I3 A# l- s! E, V2 k: k: N- r9 A^^
' b/ c/ d' A6 y8 q- [8 PHier, das mussu finden:
2 `& E1 d! x/ c2 z2 R( zQuote:
- t8 \0 w) O5 C+ w#ifdef __CREATE_JOB; H! R# V- z$ l. f* Q' W. E: c
pd.data.nJob = nJob;. u( j/ X$ T- g; A0 _! D: k
#endif // __CREATE_JOB1 ~/ N6 F- v+ O" |6 H4 q
// pd.nJob = 0;1 s/ g5 d M( | i. K5 I' W
// pd.dwState = 0;+ K: e/ _$ {9 a) }
pd.data.nLevel = 1;! j" N2 d* j [6 o8 |
pd.data.nSex = nSex; W/ z8 J2 N" H, Z
pd.data.nVer = 1;
, V( S6 B6 L* m0 s, {$ v
8 x/ B2 H1 k) v* w) b我仍然有一个问题(:
2 I* g6 S k4 F" c下Character_STR DB6 m, `1 z) o" d. ^+ j
这样做在这里! R1 D! f7 f* I, ~7 ?; @% r
代码:
! q, D6 i% s4 _% l FROM BASE_VALUE_TBL
' P0 a3 H/ {/ X6 g# D& F; E WHERE g_nSex = @im_dwSex s$ k7 Y* ]0 s: Z. S) O* X
在这里改变
7 y$ {5 N" ~/ @% J0 I% _7 O/ O代码:
J0 N+ M$ c# h* y, f FROM BASE_VALUE_TBL3 o) ~2 r3 E/ v4 g8 m M+ l
WHERE g_nSex = @im_dwSex AND
6 z$ S+ q1 M% K# }7 u [ m_nJob
8 n) B Y4 X/ d! G3 i9 g* D# Y% ]) s. [由于还需要什么?.?
g$ l X1 w" e, A, n$ i Q" _在第一篇文章中,你可以阅读
3 n& D; C, w( q5 e. \' O; i! _代码:
1 Q |8 s0 f4 X FROM BASE_VALUE_TBL) b8 }/ D: v$ H2 B' z2 ~
WHERE g_nSex = @im_dwSex AND
* ]! m. w; E5 V6 ^ m_nJob
* W" @% s" f' F; R9 J1 Q" l9 ~- Q) B. C+ q( ^8 }
3 C9 [0 _* g, c
窗口是什么我忘了
6 C! B9 ~- s1 w. T& J, S" ^- g$ ~ X! [* s# G% F5 f
代码:
/ S* p4 ~# n( U4 wAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26) A. i& T( U h V0 | X* @
{
1 h6 j! P8 ~# J ~$ e9 r3 z// Title String' ~% g$ [( a% b. \* N4 R
IDS_RESDATA_INC_003064
% B8 e0 h! }0 e1 K}+ G3 C4 ]2 M0 Z4 X* V
{5 L# z+ N5 P4 W4 N2 J
// Help Key8 I6 Z6 Z; C, H% j" T3 f' O
IDS_RESDATA_INC_003065! B# L9 a/ k/ X) c5 L* T0 g4 M4 M
}0 E- r- ]- N6 b) P1 k& d
{
3 b) G; u+ p q2 |$ D WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
3 R+ _/ O. ?6 L- n! D {2 K9 G1 N& d( e& ?6 E' I! s
// Title String3 o& a! \3 y2 t. [0 _$ x J& }
IDS_RESDATA_INC_003066: D# _8 k9 M0 d0 k7 O% x
}1 Y8 t }- l* ^4 _/ V; N
{
% h& [/ Q, i' v4 C // ToolTip( B) d. n, B: f
IDS_RESDATA_INC_003067
% z X7 x1 H/ B; {& E3 U }& d; ]/ O7 E' `5 U# r7 K
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
# B1 {4 E* @ R; }4 T3 Z% y: w/ O8 i {
7 s6 ~! L; [; q( C8 A/ m, M // Title String+ x& R& _/ k! j/ q& I' Y; V
IDS_RESDATA_INC_003068) T5 x- F: e' f! V K
}
3 R5 w. H1 l o+ W# {9 N' D7 e' }: `& s {
N- t# T2 O: v+ G# f // ToolTip' f8 l6 p7 ?% V3 c& t
IDS_RESDATA_INC_0030693 h+ S' z1 \2 f# A
}
9 ~( M, x" I- J! c( x* W WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 09 [2 u+ a- r: k4 x. s
{+ i: U5 Z7 T' N) h5 }; p) t, E" d
// Title String2 P6 {* Z- t2 G5 x& q" @
IDS_RESDATA_INC_0030706 C: T# F( { g/ K+ C7 j0 t1 @
}
r3 c4 m; p: z6 e6 D2 t2 s {
; q* I3 a9 K/ C+ E X: K' P) @ // ToolTip
) ?) W" q$ |; I1 U6 {IDS_RESDATA_INC_003071" K/ y$ L: v0 D( e/ P
}
8 T4 X1 H/ c& _" X' g% _5 I WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
/ r! l4 s: z1 [4 y4 } {
, F0 z% b. u8 _" I6 c8 z6 M // Title String
+ X: Z1 S7 e' Y% P* N2 P0 ?IDS_RESDATA_INC_003072
( f3 I e. p6 C2 w9 N! `9 P }6 k5 ~ L* p# }. U- t
{& x1 q5 f3 x" c+ m
// ToolTip* l; L/ D. N n$ p
IDS_RESDATA_INC_0030736 f1 s* d* z# h; B7 ^0 b
} W8 X8 P" N5 K) d3 [1 Z) }
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 06 D/ {1 u% e6 [: m2 {; q
{
9 |9 `9 {; [% f- q0 f% u5 i // Title String' f# S3 u% Y& p3 k- p2 r
IDS_RESDATA_INC_003074
4 R3 N* W/ Z# W0 e* g }. e' {0 v# X1 @' p; w2 o* _2 ]
{/ G U1 H6 n+ j% Z# R) P' V" S( T
// ToolTip
' `7 m8 \" m/ a& y/ G6 C* TIDS_RESDATA_INC_003075
* ]& \6 C+ S3 l }$ f# L! s: ^' E* g0 b$ T4 k9 I
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 02 g0 o8 y4 X1 T1 _+ \, K
{2 p' R' [) Z o$ w* ] ?9 X
// Title String
7 t+ b& u8 q9 W- n1 `IDS_RESDATA_INC_003076& ?8 G6 o3 C0 n# U4 A# e4 F- |
}
. T* e* r! G) g5 s W {( l7 F9 O4 ]1 Q$ m6 L
// ToolTip
$ e! e1 d; |% ]3 o, L3 P! g- C tIDS_RESDATA_INC_003077
! z4 v: W/ E, W& z" l }
/ D0 _8 M5 _* O0 x" t WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
3 S& x0 U% b0 u" M$ j {% z) K& n- Z" E+ n
// Title String
" l5 G$ _ ?6 nIDS_RESDATA_INC_0030787 u3 \9 u" S5 Y7 x P( k9 N
}/ N+ n- y3 s- ?
{
6 r+ A9 Y, D) U/ O! Q6 V) f // ToolTip( n5 e* W% L' D w$ H1 v+ {8 u
IDS_RESDATA_INC_003079 ?$ _0 o! O U- D4 q) n. [ b% Z
}
. k8 S1 j) ~3 O$ C3 j! s WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0& k$ ^0 ?9 z- K( a, O( B
{5 f. ]) |) G% _9 c" Z3 A) r
// Title String
5 H: m8 d' w" E3 {2 v% t4 g, mIDS_RESDATA_INC_003080' f1 o( W8 t# s% Q& W; P( a+ G. P. }
}% `! b% u: S; K% H! |% r( e. i
{8 O+ y$ Q( L3 e
// ToolTip" K0 R, V% u+ K4 {& c. A
IDS_RESDATA_INC_003081
# e5 G* A8 f! M& Z( [9 ] }
- D& y! b; e2 `. h, x WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
) \5 F% A" Q+ |2 n {: ~0 O1 a) s' [
// Title String/ C1 a. F& ^. l) D) R
IDS_RESDATA_INC_003082; A: v; {+ W) ?
}5 Q. o P2 B S6 n [7 L" B
{! z( t3 U8 }$ h
// ToolTip: I8 M) _5 c8 g7 {& F4 {4 C
IDS_RESDATA_INC_003083' X8 M8 T5 C( h/ z5 A
}
" r @' K# g4 j+ e9 u; f) O# w WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0+ c, |0 R$ H* g! M9 Z$ @ p
{
Z: M9 o% O: i3 d+ \5 G& _ // Title String! D( _. O. `0 ~) `3 a0 `, _
IDS_RESDATA_INC_003084
: k8 J" O) W5 K9 x! o }
1 ]3 h1 h6 r \0 H {
; P x( X5 ` ]3 i% t7 g // ToolTip
1 R, u8 ~5 A6 EIDS_RESDATA_INC_003085* f; k e/ F* t9 [; O: ^
}6 j- D! V6 ~- s
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0* s- Y! a3 n! a" P5 ?
{
3 z! m% m7 K; O // Title String* E( `- [7 }: @: @) O
IDS_RESDATA_INC_0030868 r/ n* o6 _# c* Z1 H* U
}, J5 O* r& b) A Q
{- g1 x9 {* T% S! ^2 k. V9 s( h
// ToolTip
/ x0 f/ H5 r& h& a) j, n+ @IDS_RESDATA_INC_003087$ M [9 _# D/ U# u2 c. m8 N
}
$ W3 D( X9 N; _8 M, O WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
, w' J% @1 ?+ `6 W9 p/ H2 L3 V {
8 A$ @5 w3 ^0 j* P // Title String B" K8 S: w8 ]# Z; R# m* X: F
IDS_RESDATA_INC_003088
M% m5 j1 H, R- t% V" u }: ]' ]& h+ H6 U. c9 f
{. U0 e' D( F& K# t! s. M J9 _
// ToolTip
0 g+ q# L2 M/ o: w6 w8 z0 nIDS_RESDATA_INC_003089
# I2 a% N/ t, S3 E; w6 c1 [/ X }$ a4 B: k& D- J$ j7 u8 q- K S6 z4 H
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
8 \& |+ X( ~0 T8 }, [+ C" b0 { {
- M9 C$ k) }" x, H' H& O // Title String) j& n0 j7 N8 ]9 S! X
IDS_RESDATA_INC_003090
2 F7 g) Q' t& q+ V }
9 {/ H; D- c3 [ {/ X2 L. z0 D& G0 P
// ToolTip
& S; ?" m" R. U, x0 {9 z1 K3 e8 hIDS_RESDATA_INC_0030918 S$ z3 v( f( E$ ]. m" B$ N# _
}
I" \, O3 \% h8 ^. b G WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0+ K4 I" T/ m5 f$ `, ~
{
: L8 x6 a0 I5 C6 D // Title String1 ?# E! Y2 k5 H+ J
IDS_RESDATA_INC_003092
: |* E% S; n: I: |. Y0 ~% X }1 `1 _ Q; B* n
{
' Y: V6 `+ p m; |% U // ToolTip
/ S* v# e- C! l0 EIDS_RESDATA_INC_003093
. b5 }) W) B/ _ }
7 v' a2 g! N& Y5 g4 J' B8 E+ U+ m WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0: H( J0 o: \+ C/ q/ D
{& @- k3 H$ L0 Q7 ^( Q0 X+ {
// Title String
( e# b. k2 O: H% [; q, M, ~ vIDS_RESDATA_INC_003094- i5 z: d/ r5 M2 v8 d
}& U) m; _$ i, u* |( f9 T
{! M9 \4 b. G1 o
// ToolTip) c1 Y; U; R' F* d+ e+ p9 ~# M7 ?
IDS_RESDATA_INC_003095* x) \" Q/ l* y& |# I# X! q% B
}# r! H" M# X) c4 H- m
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
+ k3 T/ X4 _ p& `' W {
) p% J5 T( b) o- U m // Title String
/ A; i$ P+ N0 G* o; @IDS_RESDATA_INC_003096
6 M4 V7 [* A, i" L5 @" t }
" b! V4 Z T7 X& _ {* f) Z5 Y5 ~6 E# v# E0 V
// ToolTip9 Z# k8 W. Y# W. j/ m: M5 y
IDS_RESDATA_INC_0030974 v9 A1 `& w! \9 k7 h
}5 M: W* L0 B& Q- j: G5 b. R
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0' O% [$ G: G# Y# B) {/ Y! j8 @
{
3 [7 q. ^8 n: s0 _ // Title String
. [7 Z# B* o6 D' y, cIDS_RESDATA_INC_003098
7 Z# d: t, I( U* [0 ~1 ? }1 V4 g. D' J" N1 N
{
# s4 s# T# t$ y$ w a ` // ToolTip+ m# `9 k8 Z2 ~ z
IDS_RESDATA_INC_003099/ k1 t; }4 B1 ~( A
}- C/ L- q) Y& L1 V/ E. D; V7 `! A
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
2 w& f, X0 j& n {4 G6 D+ \: U, x$ T' _8 x
// Title String- ~ R. S( K7 x: G
IDS_RESDATA_INC_005076- s J; r1 i. d/ n4 G& m0 @
}
2 q+ G5 Z5 n5 T4 L {
) ^- n! C1 m+ E0 S" J // ToolTip
8 h5 ^9 o$ g& j" P! [3 TIDS_RESDATA_INC_0050774 K: P/ b2 Q! R9 y
}' ^% L" k) J# C# a3 [/ q
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 01 m6 O& i- ^4 _. E3 C3 B
{% }8 x3 g* V4 t( {' d3 V& ^6 |
// Title String4 O+ Q; {( `, l
IDS_RESDATA_INC_005078
6 { o* c8 J F/ k }8 q. ~- E' v( S9 }2 b6 Y4 W
{1 n5 @# m6 B) ~- @$ O
// ToolTip. ^3 S8 q9 C' X+ r# m& I
IDS_RESDATA_INC_005079
3 T; d7 R) v7 \6 H }' u" D5 C6 I% A. L
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0. H& a* v5 c K$ \2 s: f
{ r' r9 J( J8 b1 Z7 { M
// Title String
8 G D# n2 u3 K. J" E! B% j. R2 a4 cIDS_RESDATA_INC_006874
, s+ O7 x2 o7 } }
" {6 a3 i+ J9 t3 C. k# S7 D. j& i, i% _ {3 l! ~+ e) [+ R: s" m* Q8 c
// ToolTip. l" `9 Q& r* ^0 a+ B9 ~8 Z0 P$ s
IDS_RESDATA_INC_006875$ _7 B/ {9 s' X. q' f$ o
}
7 n R+ H8 c3 e) w9 P) X WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 01 V- m ~' J2 X; y4 D5 s
{
, K5 D+ X1 {( ]1 x9 h/ o' `( j- ~ // Title String9 o$ C7 x2 P$ l+ B
IDS_RESDATA_INC_006878" K: v& b- N4 W/ K4 V$ q; O9 P w
}8 R3 `/ q8 I& G
{0 Y/ a' m3 F, `+ ]. S
// ToolTip
3 g! t- k6 V$ L: B( TIDS_RESDATA_INC_006879
# _4 E2 D x* C0 b' @6 x1 E }7 { X0 q. M/ B5 ?: |' t- Y
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
6 |- y2 r* f7 Z L {
( i8 p9 }& C1 J0 S% U, P) j3 k // Title String
" J5 t9 |! s( J! ZIDS_RESDATA_INC_006880( J0 ~- v) I: g8 S2 K6 K
}
7 g- h1 |( _ n" q7 u* X2 c3 i9 o {, E2 Q( ^: V9 O0 a6 ^
// ToolTip2 `: f7 ] k8 k: F: c; Z a+ [
IDS_RESDATA_INC_006881
$ E% F5 W) b, K" j }
& O" E: u+ p6 ]2 } WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
; n2 s3 \# j% |# O {
9 S: b; [/ k6 K5 k& z6 Q // Title String
& @1 P4 ? l7 v; n$ AIDS_RESDATA_INC_006900 J$ k& b( D s d
}
# k6 m4 b0 u; P" E- C9 K4 E$ G {
2 [4 s; { r' J r6 l, U8 a$ O$ V // ToolTip
0 }! E9 M- O8 e: Z3 TIDS_RESDATA_INC_0069010 N& h7 s5 [1 l: Z* b/ q
}
! N1 r$ a7 _4 ~& D W WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 06 `7 e5 S: r. X, `+ o
{
0 \+ |% H% S3 e // Title String/ V/ A$ u; S' y# E
IDS_RESDATA_INC_006904
3 m; d) I% G+ {2 y }
/ |5 T+ q5 Q B9 j0 c, }* G {2 V7 Z& }, I9 x. A0 C* `: M j
// ToolTip
4 |* O# y, T. A1 e9 B, W5 jIDS_RESDATA_INC_006905
# A, f$ }2 z/ k8 H8 X }
, E; I+ r9 R7 P- Y. E9 s WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0- q: X- U1 C B0 {; }
{
2 M" r& ~ o* j. Z3 D // Title String7 ?) W, M5 D5 W( u5 u1 n
IDS_RESDATA_INC_007134
8 {$ Z2 M& r5 v* K }# r% j3 {5 p/ N% S
{
x3 x' a$ L6 q7 z s6 s // ToolTip9 Z' J8 ]1 q! q7 g
IDS_RESDATA_INC_007135
7 }7 h0 }6 ]- ~4 C3 ?4 O9 U }$ K- w3 L4 e0 A2 F! A) ]" F- @) h
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 01 u1 ^* z! t( f B0 a) z
{9 u3 M! ]( L: S+ O! `- I* K8 k' I! ^
// Title String2 f* W# d, H' s& f
IDS_RESDATA_INC_007136
* Y* O# a$ N* t- Z7 L1 b3 M6 W }8 }$ }3 Y) z3 @' O4 y2 {- K
{
. D2 A0 N2 y6 a1 N( }3 n* I9 M // ToolTip
8 R, r0 G( r* X( m0 p9 }2 `IDS_RESDATA_INC_007137
. E$ f9 M# ?4 U4 {# D; @ }8 Z0 ]/ ^% f: ^5 M3 k8 ?
8 k e& C% P: b z8 z2 t; ~& @}! ?! f! ]% `+ w2 Q
所以红色的!
+ {; w) {: k. \' I& m! g! R$ G4 B3 b
这里还tblSkillPoint的条目:
% ` Z7 C" I, |7 P$ ^" b6 n" ^1 o5 }& |
代码:4 `8 G2 I5 P8 y
If (@im_nJob = 1)
$ x/ m% N/ R/ P* S Begin. i/ a( ?/ u3 p1 s0 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)0 x, X/ m/ D9 t8 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)# Q1 ?1 i$ H( d2 u: Y* x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)# k. m" w; T# _9 ?+ u# B. g! W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
! a! S: W5 Z- m" G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
1 U; }# J7 z3 q6 Y% o; [1 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)( ]9 x' e8 H1 Z! d, E' R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)* ?! L: z Z& D) r# O V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)# T( L1 l& a8 s' b* `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)( @ V: H- d5 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12); n3 N2 ]2 h6 U0 h9 A7 \/ e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
* E5 g7 C3 j5 z. ^! i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- I. n& h% v# U: E+ q7 Q( G' T a2 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
& t: U, a/ T { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
& F" ~, k) _3 W# N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17): s$ a2 H/ H& H9 w8 H8 h
end
8 y w3 ^4 H) `# |- _; J2 G If (@im_nJob = 2)6 J6 q. J0 I7 ?
Begin
7 t1 }4 n, H9 _+ y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
! d6 e$ n7 d& n6 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
0 S2 K. F) i6 `3 }* ^! V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 B* Z' f/ w( |' H6 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)! S" m& G6 F' }7 w1 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7), Z3 d9 Q' k. E1 n$ h) K0 o$ @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
; q z4 U" ~; P/ g' u& c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)6 q3 k5 S, U7 T2 S Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10), U: g8 V; P& @2 ]7 B# w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
# X* a5 L0 s* z2 p0 i8 q/ e$ j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
5 |& l, u: l- c; j4 L+ g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)/ N7 c+ e: T; N4 ~. P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)! M3 R, A: o$ k- W* P2 t5 F/ G: j# Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15). X# }4 A, J' B6 Y* Y3 w# j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)4 B' ^# S- B' [) x9 U, O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
: m5 F* @6 Q6 ?6 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18), k/ x" o ^3 ]& t* G
end
4 X+ L3 G' L$ L/ ~ If (@im_nJob = 3)( ]2 j& m: y9 U; x8 z i4 k
Begin
) N. m& r, V' P1 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)& ^+ |* m* H! m( h! g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)$ V+ t* j2 `7 s E* C% U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)/ Y+ W# s1 l3 D" t4 c0 g) y o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
, y/ \, k0 @. Z. S' e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
; e; T5 E9 U5 Z7 i1 A. A2 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)* t7 F; r4 O1 J! z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
5 D/ w# M9 n3 z: `' |. G; l6 L. Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
; h y- [' s+ k/ I, P( { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)$ u j& V( ~6 h, c) e) j/ M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
. V3 Q( Z q: L9 w8 h- F1 _& S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)7 e. o& U, p- F" e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)% C3 q! Y5 L, [( D1 n# A& _5 U' x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15); T0 B- h' u: L4 A. f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16), G( X# r8 m( N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
: U/ r4 ?1 {+ \1 r5 p+ O5 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)9 X$ L& J) q; S, h- D! U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
7 k; x( t" v- _# E# g7 Q' M end/ n8 a% U& H4 N% M5 P/ w0 [1 u- l
If (@im_nJob = 4)$ p0 Z% P/ H1 {- M4 H
Begin
% d+ b$ q6 ^7 i7 U+ Z" t K$ E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3): J& K I8 }, n2 ~) [; y+ c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)0 b7 R+ o3 s3 L0 F. \+ B& d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
. ?) P. _$ M8 J9 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
9 d2 x* G" ?7 N" o/ |) d0 e% z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7) n6 `& B) f; Q% F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
+ H5 H X. z- C( S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
$ j; e, ~: ^" n) r4 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)$ r( ]8 W0 j! G3 Q0 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
- t9 c9 V( {4 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12). e9 g6 g" d4 a& n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
3 s$ U6 z- }5 {$ D) q0 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)3 ~8 H. ~+ s* D/ z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)( J- a( T& }; k' w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)7 a; `6 o0 R E1 H* p2 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
/ I- X, I3 q; N6 t5 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)7 K" \! V! V; ^. }# ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
) Z3 ^3 @- G9 C2 F4 q( m7 D) ?# |8 e end
3 h+ ~5 ?) |4 S1 F, s i1 V/ _只需插入在此插入
4 X% P' A# n6 T; L4 a' l7 ?/ }代码:# m+ u u8 \! t+ n$ A/ d
INSERT BANK_EXT_TBL
0 M4 N! U0 o* O+ C" u, q ( 4 o1 a6 Q) j, J
m_idPlayer,( J$ j% D0 T% F9 ]! C' Q
serverindex,
6 {) X8 i0 F5 W% j6 l m_extBank,
; ?2 r* l* O% s3 ]- X0 {$ j. | m_BankPiercing) {! d, S* X- a2 [3 c* l6 w4 q
)
& r' l1 [6 x$ f$ k. a VALUES ; ~1 v+ F# J% A% B
(
5 x" Z" o5 h1 Y- J+ I7 j @om_idPlayer,
" M: ^8 h Z7 N0 n% N) J" D8 P @iserverindex,
% B8 Z$ o2 e" S0 r. W ''$'',''$''
6 S5 @; k$ f+ M9 T )
3 r- v( _$ q" [" J' g1 a
9 u$ k! k2 e t9 ]( {% B0 g4 k8 v% O% N0 m3 d
#define IDS_RESDATA_INC_007134 288169 q# o! A$ \/ G" Y! q
: V- l+ `1 q4 U" \# b1 h9 E9 ^# q& E' f9 L, C# j- Y" {3 Y# I
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
: G$ G/ Z% ^* p. J dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex1 W7 [- ^1 H: b* F. r. j9 P
#ifdef __NEW_JOB_SYS
! S) i& a9 ]" ~7 ~! ^ , 0.0f, 0, 0.0f,' |) J: l' m6 A) U+ c
0, 0, 0, 0, 0,
) ^8 u, z- ]6 c( P9 Y" w nJob
* l! J1 b) R; i, @. ~7 p% d' V4 X#endif2 t6 O% |+ X' x* W& D, P# c" Q" G
8 A9 _2 m; r7 T2 l$ N2 r
) M x/ K5 L1 Q* x" L" t) s |
|