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在这里,我向你解释如何在源选择安装到创建工作中的字符。- r! v$ _0 w* r$ n+ d) T) ?/ ~* Q2 ^& `
../NEUZ/Versioncommon.h0 n w2 K' d. J) }& n3 Q5 L; p& U
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在上范围进这里只是这一个:
7 i( }4 n% R9 I6 E& H代码:0 S; H' K/ t7 I/ Q, U3 B
: B8 t4 m" g0 A- P& T. a O4 m#define __JOB_CREATE_CHAR
/ L9 W& v, a% t* U; P6 T" o0 m' w../_Interface/WndTitle.cpp/ d- |2 o. n1 p' l" D3 e" V
2 b8 Q) ]* X+ Q" d( O4 l) `在这里你进入功能( I( F* e6 u1 @( L/ @1 v v& z" Q7 o
代码:1 v4 `6 N k: g! m$ q# D
& }# N& U7 {" C& W
void CWndCreateChar::OnInitialUpdate()# B7 s( ^- q; p) L- u
并有助于/ k- t4 T8 H. a) f A e% s
代码:
1 g5 x6 V" J F A: f/ YCWndNeuz::OnInitialUpdate();
s, |+ e" e) J& C4 Y$ n这样的代码:* u" h& R" K9 } o' w+ v7 `
代码:% `" U0 P5 n* f* i/ I; _# z0 e8 M [
#ifdef __JOB_CREATE_CHAR
! O2 b0 z/ }% f7 [ m_Player.m_byJob = JOB_MERCENARY;
. t% Q0 }% E& R9 s+ }7 m CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
1 ~; U3 t l, s! t pWndJobBox->AddString("Mercenary");//Edit by yannickmama1 X2 @0 N# \( r, c% R2 j9 |
pWndJobBox->AddString("Acrobat");
3 L# y/ p. W" f; J2 w pWndJobBox->AddString("Assist");
) w! B$ w0 R! I. f# ]. P pWndJobBox->AddString("Magician");
4 V, T6 ]1 J- M, [. B! E' i pWndJobBox->AddWndStyle( EBS_READONLY );1 C/ R! n; n" a7 d( P4 m
pWndJobBox->SetCurSel( 0 );4 A1 |0 [4 l- T6 w' U6 C9 }% U
#endif //__JOB_CREATE_CHAR s% e3 z4 l' y. O% V/ V
在同一文件中,我们跳到这个功能$ ]; g! `$ v, a& o% h
代码:1 G8 o0 n C" h% k3 O: c
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 l1 A$ {' G: f* E并查找这一行:6 K1 z( i s* V
代码:
# j" B6 O# X. ? case WIDC_OK: // Create
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下面我们就这一个:1 e) _* }2 ~" H8 Z
代码:9 U+ y6 ~0 v; O, m4 }
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#ifdef __JOB_CREATE_CHAR
3 k% D8 h7 u% l! f* V$ g CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 ); J# ~& Z4 s; e4 s+ ?7 D f
assert( pWndJobBox );
% t" j a& Y- h# V$ |# \
9 O4 M7 g7 N4 t' A, T# b. j- S2 _! y if( pWndJobBox->GetCurSel() == -1 )+ r6 M! r' S' f! i, c2 [* R1 r. ^6 P
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );) T! [' |% s' [; h. A2 E+ k, `
return TRUE;0 L# I3 q: A! X" ~# C3 ~
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switch( pWndJobBox->GetCurSel() )1 w% f! Z% u ?4 S5 \8 |* M
{
( [. H# u, ~: |6 _' i# c: j case 0:2 [) k( J8 W& h1 L3 \& @/ y
m_Player.m_byJob = JOB_MERCENARY;$ B: F- @; [4 Z* m) D
break;9 X& j5 d% ]7 w9 r: u
case 1:2 q u8 G5 h& `& Z
m_Player.m_byJob = JOB_ACROBAT;
; `8 u3 ?' S$ {8 B, W break;) ^; T# p3 n5 j! c) h6 V
case 2:
E+ Y0 T2 y$ o# a: B+ N m_Player.m_byJob = JOB_ASSIST;( w- A, R( F- t/ d7 s
break;
! ~5 w* B, K: N6 h0 |3 {" }* w case 3:
& E. C+ V5 w; ` m_Player.m_byJob = JOB_MAGICIAN;
! S' B# y1 t$ \' v break;
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m_Player.m_byJob = JOB_MERCENARY;
0 Y" ^& b! Y$ t& ^! n, x7 W; C break;
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
$ k+ q! w9 m; O1 Q8 s6 ^代码:/ V t0 h: k- f! n! b' @4 X
/ Y A$ Y- G# \' _4 v/ U2 B. q0 d6 C2 W& ?#define __JOB_CREATE_CHAR1 \# k- D3 s- X: O# p
../_Database/DbManager.cpp
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在那里,我们去的功能) W" A$ Q7 p2 m) Y7 }# G: L$ z
代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
% S/ D, S8 }$ r( X" G) H并搜索% ^2 o2 m, Y) Q3 m5 s! @$ K
代码:
9 O* d, V# @, b0 dpd.data.nJob = 0;& g( x% m' d3 U' }* }
并替换为
, K6 T" i" E" \- w& ?) n8 @代码:* S( K4 v- y# [' z
#ifdef __JOB_CREATE_CHAR, x0 r& X- _6 W4 ^
pd.data.nJob = nJob;
+ C( k) x' k7 E# ?$ L#else //__JOB_CREATE_CHAR6 S6 v( Z) N% F W/ }
pd.data.nJob = 0;# j4 \6 N8 ~3 R( p
#endif //__JOB_CREATE_CHAR. y2 f' x& Q: [( V
; W" q0 m6 c" {! E$ Y9 D这将永远有一个来源的东西。
: [- i5 y4 E; P/ z& t" x! \9 {/ `& F. T) ?' {
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
" U) s1 h) I# w, H, ~' Z" w和搜索7 O' c' S% e! \! n3 D) F# i
代码:" a* L% r* O/ z) c0 e9 O
" Y. Q8 j/ L! J3 w FROM BASE_VALUE_TBL
; [ l% Z- r) |6 K5 d" V: ? WHERE g_nSex = @im_dwSex" k! ~. U3 f3 K9 y
并替换为
9 g/ ^3 U8 l2 e: }* @/ i( F7 l代码:
) w3 K; k( M, b) L; V- } i FROM BASE_VALUE_TBL n* ~6 w5 i% W4 T# ~8 u
WHERE g_nSex = @im_dwSex AND( C' z1 X' v3 v) Y
m_nJob = @im_nJob
9 [, g% V. O, ?+ Y0 M) d当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
4 f2 J( E: G; N4 T7 s; i4 e: I5 T* d- F& [6 J5 X
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
. t, E. r5 x% q% Q0 u
& m' H2 c6 S+ X7 |, o你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。. |( |7 q1 U% @9 c" L
这是那里告诉服务器哪些技能你的角色可以skillen。
2 G# o% P. o. H# t: B0 r可惜我不再the'm懒得现在要做的话:'D' y& l+ n C" P9 C4 I1 `& ]: _
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* e, `' C( n8 F7 u; k# ?, uQuote:9 E+ E& O! G/ N# r8 p% J3 B
Originally Posted by Divine.
. P4 s# o/ j! t3 a如果他发现我
/ x3 ^& Q. W& ?1 M5 F代码:: s! ` p5 h5 w0 \
pd.data.nJob = 0;; H9 Z9 T" R; f: M; j% {
并非如此:
5 t0 L8 }" c& H& P' @2 l所以,我只能看到
+ B6 i: z# x X! t0 Y H- L代码:
! g, F4 G8 w, g; C* E$ ?% I // pd.nJob = 0;0 X z% C6 ~$ f
^^7 P+ f4 k( |& X) h9 f" ^: S
Hier, das mussu finden:
3 o' ^0 \ n- mQuote:* U* Q" z9 p9 b* e, K
#ifdef __CREATE_JOB
8 V9 a& C8 D( B& b/ t) u0 _% \+ upd.data.nJob = nJob;# @8 O, y2 J/ Q
#endif // __CREATE_JOB
; j E1 p0 B+ X2 E// pd.nJob = 0;: |8 J( P8 N& \; y9 v
// pd.dwState = 0;
* N4 q0 x3 v' O% ]# [pd.data.nLevel = 1;; p7 l# ]& @( H. ]6 d) P4 x" E/ F5 c
pd.data.nSex = nSex;
O/ i/ j. B; R+ a$ Kpd.data.nVer = 1;
" K9 B) ~ @3 E u
9 B- i0 x; R, r# w5 X我仍然有一个问题(:
% C$ [8 P! c4 c: k6 n下Character_STR DB
$ M J; q ^4 |4 E; `这样做在这里4 R) f# X: e2 B7 g. {: n
代码:
/ b* b7 V8 @" I- T7 u FROM BASE_VALUE_TBL, p% g, Z7 U( z! V7 j) F6 S+ k# C6 l
WHERE g_nSex = @im_dwSex
/ `! b: t( p$ A% b在这里改变
, \ V; `! | d" ~" f) m# V; S* \代码:
h: O' a; t- p9 ~! h" G FROM BASE_VALUE_TBL4 a: W/ z6 o3 v! v7 {6 t2 i
WHERE g_nSex = @im_dwSex AND) I2 `2 m5 \1 z+ b7 N
m_nJob& t3 l% C# s7 z" m* ~ \
由于还需要什么?.?
% U% Q8 K5 W1 ?" R) I在第一篇文章中,你可以阅读" I8 s$ I) h2 E+ ^# _# i. V
代码:3 M) s( I2 y; S) T
FROM BASE_VALUE_TBL
1 y# M. g5 {+ `1 p: P* m( z0 z WHERE g_nSex = @im_dwSex AND
, ~3 c0 i; X5 w6 i6 K! I6 X Z" W m_nJob + W* r- p u% [' v7 p( t- ^
: C/ W# u7 i* i q5 \$ y' [
{* O$ I1 C, i, H7 Z( Z窗口是什么我忘了
: s8 \$ w/ n9 j8 z
7 A/ r# }7 w% {! W- k( u, R* L4 u4 o代码:
% g* f5 V0 [, A/ p9 Y7 b( `' FAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 265 J0 c* v, b- F$ z1 ?) R; h( W5 t% k0 l5 F
{
/ G! E6 D Q, K: T2 r+ I8 X// Title String/ b/ e6 g# W: \) @
IDS_RESDATA_INC_0030646 x1 K& D. h) |, X3 u
}
z3 s7 |. A, D% d" ^{. a4 ]3 u; |7 [3 b; D& k
// Help Key, C6 |' A6 \! [/ K
IDS_RESDATA_INC_003065! F. I* ^- m& K% m, B% B; X2 _ j
}) p/ |4 k8 ~- ?& f& n, p2 D
{
& T( ]; Q8 V4 X. d WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 07 e; ?3 e" E; M; Q5 m N- Z
{
3 R3 l7 I6 x8 g) v // Title String
& k5 P# [6 j9 A3 O6 O6 V6 fIDS_RESDATA_INC_003066 \/ q! s }6 M1 I) M
}
) Q. b* [ p' ?4 @2 w {) i, G# N& {3 N
// ToolTip
2 y4 z) m7 c# W6 I, t; yIDS_RESDATA_INC_003067
' Y0 Y# |. h, d7 r }# J; ? `# V, R; a/ v9 W" i
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
( o" L* T! K! i' F- b: r/ Q {5 U/ i- [9 D0 A
// Title String- N/ Z9 ^, v2 s% b- G6 h8 r* w1 X
IDS_RESDATA_INC_003068! ~# b& n! h" m! i
}
2 x1 H- m# b; @5 G8 P {
8 t2 W3 g$ q, k4 A, |" J) n" f6 v // ToolTip3 m5 S* u8 q5 E& ~2 a$ C
IDS_RESDATA_INC_003069' p U. P: }9 L P7 V8 {
}5 T/ l3 `7 n8 U. \2 t$ X% R- q
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0# ?- R3 t0 Y1 _/ O$ _) O
{' e. G# R+ c: M' w8 M5 w# J
// Title String
$ U( }( o$ J$ R s5 N6 qIDS_RESDATA_INC_003070
2 I W& T, K/ \9 j: b! J! k# a }! s! ~9 D- N( r/ S4 O3 d: J0 k! y
{
) E$ |2 _7 p7 a6 f( R // ToolTip/ y% U$ T! }6 n8 J
IDS_RESDATA_INC_003071
- z, k, i) g7 h( _$ t2 n }
( p/ j# s4 b1 ?9 m5 z/ P WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 00 i: q, c5 n. Z+ z# S
{/ x X# z& E0 J, h
// Title String2 G8 F0 a/ R; d* J" N
IDS_RESDATA_INC_003072) ?, H/ K3 ~* C' |; e5 u
}
+ I( r3 {3 d. ?% A: @) A* A {* T. X) g- a5 P/ R
// ToolTip
5 S' n: }3 o, \9 H# ^IDS_RESDATA_INC_0030731 U' n6 y8 [% C# I
}
( v/ f R) O# p* j, N" j1 U+ B WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0$ a8 v' {3 p( D( u6 C! ~7 N& T
{
# M- v0 [/ Z4 b9 I // Title String
- [! T0 I1 }8 ^- [9 K$ k+ fIDS_RESDATA_INC_003074
6 [6 k0 ]$ n5 z Z: z! a0 o8 r3 W; y2 a }: w( @. q# L0 h4 i, ~ q' W' D6 b
{
2 g7 F: i( V( ^6 ]" o& z5 a // ToolTip+ ^, ]* F* r2 N4 Q+ w
IDS_RESDATA_INC_003075
0 _$ R; Z7 e c/ o, V5 \" C7 M }
, m& Y( Q- _: o8 `3 l) K WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
9 }' M5 y% F3 `# i {
- }2 G- Z( |4 Y$ ^ // Title String( g' K$ H. b" s @
IDS_RESDATA_INC_003076
/ U$ `4 Q3 c0 p, N `1 |4 I, w }
8 L x9 R0 }9 U* I' P! [ {
( q) g+ E9 N. w% {' _; ?) e // ToolTip
% \4 D( w+ X$ l$ w$ l: z. WIDS_RESDATA_INC_003077
% h, m1 F( e* L" w8 p }+ ^; G4 w8 Q/ w3 r4 \7 h4 w$ _5 _, I& g
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
! ~! U3 h. K" x/ h! z$ j& ^ {
6 F/ C) m4 X; Z2 W2 a0 d // Title String2 U, _9 W: R: D- L3 i- ^
IDS_RESDATA_INC_0030782 S- k; E% J' i4 W6 W' L
}9 _, n7 E: f$ C- w' E
{
) R" Q; A$ ?, `' c) j8 _ // ToolTip" r2 U+ q" c0 N @
IDS_RESDATA_INC_0030791 o: O/ t. j- w7 ]( Z4 F1 l
}
# I/ J# V/ n2 {7 l% x0 g4 }- P; W WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 02 i2 @2 L% t/ A
{+ m2 M, {: X1 P) y% K
// Title String
# [/ z, Q2 [$ AIDS_RESDATA_INC_003080& _3 n0 s* {3 N! U
}) _' U$ A; p3 }7 d" Z
{
3 t" k3 {( A% T8 Z1 A // ToolTip
A* ]1 F; p1 k8 m+ AIDS_RESDATA_INC_003081: f9 W) P8 V) D) P# J) f
}- J% }8 ]5 Z3 n, d1 C& s2 Q
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 01 [4 d' I0 l1 g) |" b7 ^: W) K
{
' i' `& t& a! r7 H9 h, T // Title String
" ?) M5 \* z& Q$ O2 M" |IDS_RESDATA_INC_003082
$ o5 T$ U% `: l. v) }9 d }
1 [# T/ P/ P: Q s7 d' m2 D {& X# U, j- \, w8 x ~ F! N
// ToolTip
7 R( s T( u. Z5 Q. g+ J: L' F# f& fIDS_RESDATA_INC_003083- s0 _0 N3 F* T0 c: Q
}# V' A6 t* ~3 A5 e
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 06 f, K9 I& ^. k8 P
{! s$ d* T4 ~( V- }
// Title String( p8 T) R" B2 G* F
IDS_RESDATA_INC_003084
& w6 H+ X3 E. s C! f# R1 ~9 \ }
+ @+ [& E& s1 B4 u8 L {
/ T3 f$ t9 c; g3 a; i; Q# G5 Y // ToolTip: w& U; O& |$ y5 t
IDS_RESDATA_INC_003085
- ^; b8 h# k% U5 O4 a" M! K }- ]# X* l& M: _' `
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0$ {6 M0 r# [+ ]& a6 P* M7 J
{
$ Y' _: h) T& Y s( l // Title String
* c! I% F$ u' r0 _' A& R$ XIDS_RESDATA_INC_003086 P" R6 z4 d5 i- r/ i$ w
}
) X# Z3 N( J! R+ e- b4 { {" Z; l# O2 s3 Y( }5 O$ u
// ToolTip* s1 ^, |& x9 M1 S: R
IDS_RESDATA_INC_003087- t" }/ O' m* D* e1 j
}
) b5 R! r5 A* ]# H D( i WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
4 }4 x/ J9 T* A {
* X# B. B! ]5 k0 E7 r7 J9 J; ` // Title String
6 _. l- s+ d" `, d, i, g5 FIDS_RESDATA_INC_003088
4 X# X5 ~( b2 z: c" F }
# {0 S" |- `/ R {
" h( L" b% @; G) F // ToolTip+ n% V2 L v* `# \1 o$ h0 `
IDS_RESDATA_INC_003089
' Q4 i/ ?: \% e+ K7 c }( V+ z9 M l/ Y. j
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
+ k) y F. t: \9 Q6 h {4 b2 F0 E! v0 @" \, E
// Title String
2 t7 D4 f) x5 J8 |/ Q& _IDS_RESDATA_INC_003090, b4 @; H$ i, U
}2 g. I+ A: B# m% R$ \8 ?# Y1 t* K
{1 I& B; ?( X/ [8 I1 \/ h
// ToolTip; J4 o. `( o# A5 g" E
IDS_RESDATA_INC_003091
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. z4 a" ~6 M, j3 A) U9 V WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
4 o4 [9 L5 h* c; e0 Q' s {
9 ~; P7 r( y m% O: Q) K& j# P // Title String
, Q& s; z4 ]" E; @9 c5 yIDS_RESDATA_INC_003092& v, e7 [' w5 K& _5 m. W# n" x
}- f6 b+ s! x) q' }: w- @
{" ^' W% N. q! ?5 X r/ `' W
// ToolTip# w0 k- L9 o4 l4 |0 f- b! i- L; g
IDS_RESDATA_INC_003093
; q7 K$ [) _% @% Q7 |3 j }
+ N- j" u4 V' n WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
7 |$ L% x2 p; Y9 i' X% s {
' M4 k# u) s' E1 i // Title String% l( L. N7 Y! X. b2 E( i' y1 I8 L
IDS_RESDATA_INC_0030941 Z+ [- l' @# b; e! b* }
}
6 i* W8 `& r+ K+ [" q {
% @( V7 \. W' J& Y3 `* u2 T" K // ToolTip
0 R7 X7 i: }2 v/ e5 K5 |IDS_RESDATA_INC_003095. Z8 F( e5 N! ~- m+ }/ T# L9 [& K* b3 M
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
( Y! y3 X& d3 \* q7 N7 V, e. h5 i {
; q! P; Y5 w0 k8 t% x6 z/ I // Title String ^5 x; D5 [& U# ]" r) S
IDS_RESDATA_INC_003096
% Z$ p8 U' A* H/ n/ R) Z4 g+ Y }8 W( V. a: l S7 q
{; u- C7 B& ` y
// ToolTip+ K o5 f7 p' }# H9 D6 A4 Z I$ m
IDS_RESDATA_INC_003097+ W2 Y1 ?* w4 V& Y+ ]
}
" |8 }9 T; q" C0 M! U WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
* O5 W$ U4 o1 `/ h {: U+ f |0 E) ^: K" \. O1 V* |
// Title String1 {% _+ J) Y, b i/ T7 s0 z
IDS_RESDATA_INC_003098
' L6 Q2 G' K- H2 i! \ }
6 k0 x* h, l! B {
/ S C: X. Y' j. ` // ToolTip; O, S6 Y" y7 v+ C
IDS_RESDATA_INC_003099
0 Z' j$ t, U% i: u" A2 M1 R3 c }3 y5 }1 k5 N R
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 04 s W! f/ Y) b
{0 w& M3 L3 u. y" Y/ }+ a
// Title String
/ H) A' }% ?$ Y3 U C2 @IDS_RESDATA_INC_005076
( y2 I x& Y# H5 z7 u/ A }4 W- J; d7 F2 N( ~* V0 j' h
{6 L, F$ W2 z- i, f3 ?% W
// ToolTip
3 [9 [+ c* h/ z5 V& ~IDS_RESDATA_INC_0050778 ^8 ~9 g1 g+ i6 _
}
2 q6 ]: g" } {! ]) `, k; w ` WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
9 ?; F9 p" c0 o. `; D {4 m1 b& X; `1 O" A6 V; Y7 I
// Title String7 n! L& I. `( s$ B y8 K
IDS_RESDATA_INC_005078$ P# U {0 F* a" o4 x
}
D5 T* U9 G0 r2 c {; B4 {: C' h) e% I% x8 O
// ToolTip
! E7 f, S" D% y) z& sIDS_RESDATA_INC_005079
7 S3 r5 L/ R$ k5 C7 O* [7 o8 r& w }' I ?+ E8 y3 ?0 U3 T& ]$ d) ~6 f! k
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0& E7 g- K0 A$ Y1 ]
{
& [9 X! O, w! ^1 M! O: w* C // Title String
- ~6 d& @5 S9 `; P T* ZIDS_RESDATA_INC_006874
5 b* \7 ^, N! ^' U. _4 e }; B+ P% }2 M# C5 Q* V9 f% I+ |/ Z
{
# M/ r( x2 s' Z+ A; q. j+ X- T7 i, m // ToolTip
+ Q+ Y4 p" [2 O$ D' CIDS_RESDATA_INC_006875
& S& J8 {$ h8 |+ ?1 E" q }( s: M$ A o/ P) q) \. S
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
$ O/ e- X0 C% k# ~( @6 z {6 s* m x, }/ m: O: p
// Title String: x X8 R2 a4 F2 R7 A
IDS_RESDATA_INC_0068780 r4 D& @( c9 `: b3 f7 ?
}
# Z! D/ r" r* ~/ [8 S {) p; ^# `4 y2 _: J0 [1 j
// ToolTip+ e) F _, T- ~6 j; K
IDS_RESDATA_INC_0068796 v! f5 |# v3 A/ S
}
- _ @6 ^6 E# [: u" [: b, ] WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 08 B$ i$ ]- H0 }6 J2 E v$ j
{/ Z. Z) e" m# ~2 i
// Title String
( v& h. L0 ^4 pIDS_RESDATA_INC_006880! E3 J/ C+ o9 G4 m, t' x
}0 N' |; Q3 k H* d# Q+ y% M
{
5 e3 t/ a# O+ A/ Z' R // ToolTip
7 q! [+ x3 n% V/ R/ T( c. d3 sIDS_RESDATA_INC_006881
1 H- p8 U8 y: F0 w0 S& _% R- k }
! j9 E2 Y) {. v5 T' J* f WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 02 J( s6 R O N% c" H5 J0 F, u
{/ e2 R0 n$ a' z2 j6 g+ C4 }
// Title String i, S7 d& e: x) \/ E/ z
IDS_RESDATA_INC_006900
8 `2 k2 h1 a! S& v* I' u& D0 D1 }" ]( D }
1 [$ D; ~, H4 M! |( } {
9 X, j1 l" K" z7 {$ U6 c // ToolTip
8 E7 |9 X6 {4 X# a0 p: h9 v4 _IDS_RESDATA_INC_006901
0 }$ U5 b4 u- ~4 G! _ }' a B. ~) \3 h7 b* P
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
& t7 j8 b% L' S" A n3 C& n) G {' B( x; A- V# h- k
// Title String
8 M v7 X2 J. O% A7 Q3 g) wIDS_RESDATA_INC_006904
# L5 E3 }- m% z" x }/ G, o! H* e& W$ W* w0 j8 F
{
2 c4 ?$ N! S% n. P // ToolTip. S) G8 j: Q9 j' {/ ^. m% E
IDS_RESDATA_INC_006905
' _, W. P: K5 o' p" i* |! r2 Z* H( b }$ e2 K* c5 u* c+ O& K) g
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0% w+ T+ c: c) \) b0 |7 q5 ?7 ?# T
{
7 Y! G, l& X3 D- y3 ]2 F) S // Title String
3 }; M) s6 k0 }3 y6 UIDS_RESDATA_INC_007134# s, w2 Q: u/ r! W, x7 c- C
}7 g$ c" g- k5 g0 u6 F
{6 g8 Q y( Z9 v2 i
// ToolTip. U$ h( X8 n, k* I1 e
IDS_RESDATA_INC_0071359 f' A% R! ~' A; U1 `7 R5 t) i
}' a a+ v y. a0 K# i$ X/ n
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0* S/ n3 E0 q% E X
{7 H. E1 h" j. J
// Title String# u9 A$ D! S2 U; L0 x4 K
IDS_RESDATA_INC_007136
7 w. o- a {9 P( C$ _. Z }' c. {0 m! v E0 [
{+ D0 D J! d, R' r+ m
// ToolTip
8 Q! V) R0 x& I4 V1 QIDS_RESDATA_INC_007137' M8 C3 B1 ?7 \) w$ K
}
9 L: R3 x) V2 y# F1 O
7 j; h! m X- k( S8 }}
, Y0 g* D. P# s所以红色的!( S: K9 |8 \6 f& D. ^& p
# Z M2 }9 @0 n, r' e
这里还tblSkillPoint的条目:+ y1 R5 v3 I0 A, p6 q$ R8 p G! T
9 D6 m+ f9 u" z% y8 E" ?8 t代码:
- a9 W2 Q8 }/ `" a If (@im_nJob = 1)
3 l0 i- o0 s7 ?+ ?0 f6 @1 Z Begin
8 h, ^! H3 y! ]7 R4 p4 v3 n! b) \' n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)5 g( j- E# K; l) L* N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4), r& ^3 @; C) v2 V) |6 ]+ b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)# m; o% K. w9 f2 R- k& p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)! S% q% P M& D3 b5 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
* `% J6 s* j! }# b$ M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
8 h" v/ r3 H5 D' c4 g3 k) H t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)( Z: K, K0 O: ^( b# L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)' u. n/ h4 G( k# u2 F9 g0 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)- w* Z* E$ j# R# ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
+ t% A4 p& m2 I8 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)8 G; ?( j$ R) z6 O3 E& Z3 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- d6 u! c1 l; _% s1 Q: m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
( p+ n9 v2 s8 h! `( \( Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
' z4 {& J/ f% i! e3 y* C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)4 W; W8 D9 S" V- j G' d* @* e' v, h
end8 g1 {! M6 K1 X; R6 ^
If (@im_nJob = 2)
. a- l I9 M) {9 u# A# { Begin- a1 p- D6 a6 [. a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
( k* Y) P5 N: l9 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)* I" b' g+ P8 P6 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 h# N- j$ b+ n7 Y5 m) @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
4 @. Y' |/ v \, g+ w9 Y. h3 R8 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)5 }& f! p7 q( x! R- a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
" z" e8 F5 r* ] ?" N( t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)* q+ y0 f- j! q8 [8 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)# c( d* \; g) G4 _! e/ c3 C: z5 w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)' n" |8 f! H, j! R6 T$ x, q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)! p. g! [- y# V, q8 o( Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
, p& q# F0 N; i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' }' v) N% ]- W* Y" T1 [ ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
8 l' c& M4 T2 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)% I5 \2 E7 N0 i% T% Z) P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)* {, | U2 s" X: p; a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
$ |$ L: _0 E/ z, y9 _; j end
. N& x2 o. H+ n8 |( V; @ If (@im_nJob = 3)# a1 r- g& a" ~8 B x2 r% I
Begin
7 r' _* s/ q {6 `3 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)4 o7 i6 k. x. W) E& U. C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)5 Q% B* x6 p* z& {" j# O8 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
% q, E7 N6 s5 W6 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
( W4 Z- Y) b* F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
! I+ ~) n; @. d5 [+ B1 E- v" X2 J) f2 i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)# k. o* R7 D* p4 g' t! M# V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9), ?# g+ Z# e) h) Z* c0 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)" e4 o" g. G! ~. B5 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
$ f# l6 l+ }7 h7 y6 S( t) W" Z2 C/ L5 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)9 g) `5 g4 b3 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
$ v, J/ O: _1 [, v/ n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
" z" ^% X i; D# ]" u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
1 V3 S; S$ h+ M n: X* W3 C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
- y* o6 t1 M& X! b1 a/ `% k6 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
- X) d- r; A3 i5 [4 T" E* B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)+ T' X6 e* X: t! Y* V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
; d, P A6 _- O end6 m3 w H- M) q
If (@im_nJob = 4)/ \7 e3 \% r8 e" j3 z4 {' g4 K
Begin
& [% U7 u. D+ ~1 I( L9 s6 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)1 P! b: l7 o7 a& K, D7 R+ I1 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
) a% g8 s1 ^2 f6 U% y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5), K/ l Q2 v$ X6 o' ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
! y2 l, B+ @0 _! N8 s/ p* p* @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7). B4 D2 k1 L d1 H8 g4 k$ U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
% f& V0 A8 u2 S. v+ [5 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
# _, Z5 b* K8 d- H4 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)" m$ x& c. z* v* x$ T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)& x5 M) x% I0 W3 ?4 R9 p/ T: F8 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)7 X- j) U$ C# d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
2 i' \2 k7 N" T5 V; l1 v) Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
% r8 \% ^' e y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
: l% v4 W. Z1 A/ i( g0 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
0 a- z* f$ n# J" b8 S; P# c9 x4 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)8 P+ k5 \$ w+ I$ m4 {7 S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
( k% n# w( T; U6 e/ Q1 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
, T# r c( D# v end
7 g- ]4 P5 [- f9 ]* c只需插入在此插入5 q" u3 ^! g2 v7 O. g c5 e+ l; O2 k
代码:
3 ^9 X, v. O- D- r5 \ INSERT BANK_EXT_TBL8 c" I9 O, V, W; ?) w
( ! h! K/ ]1 p3 _/ e
m_idPlayer,
L) v8 G% a8 A- q5 q: H serverindex,9 |4 Q3 p& l" Q7 q
m_extBank,
' h7 K' W; Y" |9 j6 R2 c m_BankPiercing/ j. y; A) W: k( H) T
)) u5 G. F6 v! @" g, s* A/ H
VALUES
% Y: U4 `) b# O# [& }2 M& p0 A (% W9 s5 s( O7 g% ?% q1 r
@om_idPlayer,
{7 t* N/ d. z8 n& I @iserverindex,) T2 y4 V3 @. C5 ~% C: o6 N# d- S" G
''$'',''$''
) z7 q& r: M" O7 O )
2 |5 j; J' q' f6 ?" c, _
2 d) i- R" v! Y3 T" Y, i9 L+ S0 @$ ?* V( P, C. t
#define IDS_RESDATA_INC_007134 288161 H4 |' [; _# s2 @/ e3 M6 f; `
" l4 m( w( H0 z4 j8 ?, e9 u
, O; j6 _8 g4 k6 V# {8 Y. h6 l. ~ DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
- |+ x6 `3 G& r5 x8 |/ h dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex) Y- t8 g# E8 A% L. c9 Y \* T
#ifdef __NEW_JOB_SYS, X$ j7 \, O6 G3 A9 X5 Z1 P$ X) s
, 0.0f, 0, 0.0f,# z, |+ _+ Y/ W
0, 0, 0, 0, 0,: \( o' Y$ F( c& ~/ A
nJob
5 e$ B8 N1 y8 L& y5 r#endif$ I& q6 Z% m" U& n
2 {3 c/ ^$ R# A) Z% l$ E( A! `
, O; c) L% {) t* H- _ |
|