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在服务器找MonsterSkill.lua打开!2 w8 [4 C L1 E: x0 n, d) p G
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-- ÃʱâÈ* ----------------------------------------5 y) T8 C2 C) A! X6 C! a! q, s
dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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6 W7 D+ t& a5 E8 O- O--[[
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% ]; d/ J ?: i! \9 \9 BAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.5 ]' E5 C& l. G# J* X
--{
7 P- u) d% s( A2 Y-- µî·ÏÇÒ ½ºÅ³; l* p2 {+ E7 r( x* K1 v$ {$ }/ {3 g
-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )/ G' w6 o! U. `! {9 X7 j# c4 s8 ]0 J
AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )6 G6 q$ x; J; O( ^
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )6 Q' C9 r3 R$ |2 q, p" l! C
--}. @0 X9 P' `# U& H) o! G
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
6 Y* M# Q+ C- w& QÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ" W$ \+ r+ K) I) r0 P# Z1 W
--]]
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p$ p) I. J- XAddMonster( "MI_LUCIFER01" )
& W) h% o+ u; R1 \. Z2 ~! H--{
+ z: y, v; F9 u% s- F3 ~; MAddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true ) _: t7 J- v) S! s6 E7 @
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )1 N/ [7 S: ^! `( I$ s& @6 F
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
1 {" A) F$ w4 U2 }2 P* w4 MAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
6 T6 c4 f: t8 b4 e7 z3 QAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
1 Z* \9 l" M) r1 O% [( m7 l; tAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ) Z& n# x& b9 L
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1207 {4 a- i- `. j V4 H3 e, r
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
, y' V. X$ g( C2 uAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬ i/ f4 ~* b4 b& E' ]
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ, h$ I* U( c- H3 R# R+ r D
--}1 M0 ^" x- j" b! @/ r i
9 W' m/ n* f3 G# a. Z7 ?AddMonster( "MI_ASURA04" )
E- e0 \) |$ i+ ~--{
2 q. t! ?+ |* _( m+ j6 s* x$ I! zAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )( j r% O+ c$ j( ~2 s
--}$ l' C, b/ V/ G/ g3 W6 |
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! Q: S5 j8 ]+ F% h6 b) [0 u. [AddMonster( "MI_VEMPAIN01" )
4 P( r7 O8 t) W' ]--{
( s9 r; A7 O; SAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true ) x' M$ }' o' g
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
6 f5 A6 R5 K% j' U2 _% y7 {AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
9 j/ ~5 M! W3 _2 o$ [7 G- q8 E! SAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ! n+ j! S6 h+ Y# l B$ d
' k; {! L+ n4 F6 U' PAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
% _2 d# f: m. I1 {AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
0 t. w: Q/ a6 O5 s8 x9 X& T6 NAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ- l) s7 J" h) D% D# f! F* T# Z- v! v
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç1201 v6 t. S8 k8 a
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ6 ^3 z* |# L& j% f% F
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬2 O' j! {* r7 V& q, R
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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AddMonster( "MI_VEMPAIN01_1" )) \! g! {- Z! k6 V* Q* a
--{/ B! w6 v1 _; d- v ?
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true ) I, \; g6 `- O# `
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
' z/ g3 R8 L; L. K( X# QAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
# V# Q) g% ]& n. ~AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ H3 |6 ]: m4 x- U
$ F4 [/ R; M2 u; R) A7 KAddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö. {; S7 Y& v1 [; B2 O
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
, Y3 @* t) M* R3 JAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ4 y: v; N" w! t) i8 X
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
% y4 _& C. G2 N7 A! U9 l. bAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
" S9 O0 k+ J/ U+ dAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬- i) x, W! C" l Y' P3 P( }( r
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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/ ^5 n k6 G* ?& s4 W/ ^ U# eAddMonster( "MI_SKELGENERAL" )4 h2 S, m5 z8 W$ O0 a
--{
4 s( W; ]8 f! `9 Z# jAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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& H m4 _/ E# ]$ [AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
- u% o0 T+ I$ x" @" s--}
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AddMonster( "MI_SKELDEVIL" )
) N" T8 {; a+ a0 u$ I--{
2 H( ^& n9 `6 o) _AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )$ k. Y& `/ [5 h8 x: p7 g
# p6 O# Q8 { f& IAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
" }8 E# x+ g6 G9 x K a$ \AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
, y, l) r: s9 h+ A, VAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
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* Z& y- k6 u' X: |! H----------------------------------------------------------------------------------------; D6 Z$ i( ^) n9 n* [* [6 B
3 b8 p% s# ]( ^ dAddMonster ==命令到一个新的怪物
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& {* _: F2 O! I, A: d2 EMI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称$ ~+ q& ~$ t* q0 ]
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AddSkill =[size=100%][size=100%] 命令的技能
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5 B# y7 ^: D9 aATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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; O/ R8 u, ]$ t$ R0 S$ V. F“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。- c4 z6 {+ G5 y& l* p
" V0 B& q- ~! q$ {5 \, b* Q但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!- J, `/ b) ?; ~ V$ j
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。: M c4 e+ w% J" z( ]
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
8 t! Q$ y/ y: ~0 U- d4 ~5 b3 O! V1 a[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。0 E$ W( o' ^1 h+ ^" ~) K( r
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!
0 C2 M& P; C+ R3 e; m* h[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。0 U2 p! y+ S5 _
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。
8 w! g; t- M" z) x4 d" I[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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