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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 4 c- ~4 |5 J2 @6 _ h1 Q0 t$ }$ p
goldDropRate = 1.0
. q) ?1 |0 M% U2 n, v0 p' P, j- amonsterExpRate = 1.0
1 f: b) ~" H/ L2 @8 R% omonsterHitRate = 1.0+ r6 {8 [& ^" v, m5 t
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
( r5 i4 X1 l H' Z8 X你可以在这更改倍率。
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function GetExpFactor()
1 q7 A( m9 T8 t. ?* }/ E; D7 R% Plocal tList = GetEventList()2 \; A* f! k$ B
local fExpFactor = 60
9 k; {0 T" h8 ?for i in pairs(tList) do
' H8 I0 B. l0 P! Zif( tEvent[tList].fExpFactor ~= nil ) then
" y0 }# T9 L9 vfExpFactor = fExpFactor * tEvent[tList].fExpFactor
& i+ R9 r6 b8 ~& {8 z6 Y+ jend
n2 ^7 g$ p7 b& K( wend) K# f3 W9 n& j6 p" Y+ C6 n
" E2 Z0 x; g4 r* b3 f& Kreturn fExpFactor/ t9 @# j, K' i+ n" B
end
4 T7 c0 k: j! i: {& u0 t物品掉率 "local fItemDropRate =": j$ Q7 Y. N( j5 T' H5 B
卡片掉率 "local fPieceItemDropRate ="
' j* y S: {# S; g飞飞币掉率 "local fGoldDropFactor =", ?7 V" z. Y$ _* p% m w
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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