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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 2 t+ F4 e9 ?& O/ ]( W( m7 a5 x1 j
I posted this because someone kinda posted a youtube thingy about it :O.. P' c# x- D' F) A$ l" k
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Find this in DPSrv.cpp @ worldserver2 @0 j' [3 Q( `& E6 L4 k. @3 O; D8 v
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;: A3 O) j3 B' T8 _+ L; I3 B) Y
int nPart;$ f ?: z2 ]: d5 o; ?
' K2 ^, ]) v& c; c+ Q- K ar >> nId;, Z" O1 H+ T# P% I% ^8 T0 i
ar >> nPart; " M3 q0 [! _4 K! O5 @
/ h! A+ p1 y, z& i5 O4 K9 v4 O if( nPart >= MAX_HUMAN_PARTS ) " \2 e* y" ^4 o$ M8 V
return;
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( \4 D* j2 v9 l CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it0 `; \3 e3 _. e$ K9 d
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5 g$ f0 Q/ V) u: h6 p* h' DCode:
+ O/ Y. N& g8 {7 h#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ). Q( K" U* H# P$ P
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
X* d+ ^- H6 l3 f$ @2 M) s pUser->SetManaPoint( pUser->GetMaxManaPoint() );4 y4 g2 ]0 k: e4 M9 A, u9 u
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
4 M! s# u( [: j pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );: e! e1 m0 P: z5 m. L* H( c
% K0 C* |3 o h2 @: {" R#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
7 Z8 k; F8 F# F" j8 X4 z, w2 ]if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel ). r' Z3 {% h. G; k, u8 L2 u, U2 f
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );8 o( X. [- d3 D. z, y3 w( t
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Code:8 [! G6 \7 g( i( x* G
#ifdef __QUGET_SWAP_FIX
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- L/ K! B" W% _4 T pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());+ I T+ M, l/ q9 {5 ~9 a
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
# ~! t2 l5 J; n pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );) Z9 Z5 Q) h: j) @7 {
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pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );4 Z5 H4 R- |5 v& c# m0 q! s
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ( |- S& ?/ D! t. _
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