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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked / j; B+ w* n% u& I8 H- y/ y
I posted this because someone kinda posted a youtube thingy about it :O.
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- d6 @9 D, x; y3 m& DFind this in DPSrv.cpp @ worldserver
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. l+ e- D# C" I: i3 r# O' b* QCode:
, W5 m( I; N+ G: \$ tvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )- q. E* F2 i' W( Q: i9 e
{
2 I, P% ?6 n, w8 Y* `, K8 _) K        DWORD nId;6 d2 Z4 R1 D' S) A% O: Z$ G* u
        int nPart;
7 g  c7 c: [6 [7 j/ p4 g+ y4 C" g( o2 Q
        ar >> nId;8 b4 v( J' F# G" g# X
        ar >> nPart;                $ P: L) z% Y& H4 _% l
       
2 X" ~8 e# D: N' ~/ ~! u# o        if( nPart >= MAX_HUMAN_PARTS )        - u. Z- h; h  y! V. m! f
                return;
7 a  ~% Y, v: Q$ `1 |# \/ C! x( X
: i3 G* n# {1 N8 i7 S% k7 M        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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' g5 ~4 `9 \0 d" T* x$ r$ D1 dCode:
1 Q7 ~+ f, H% \6 {- b#ifdef __QUGET_SWAP_FIX* t' T$ `% i9 Z  ~' `) Z9 f$ O
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
, L" b9 n9 S( m2 k                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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6 M, L5 u) R) S- s7 t2 `0 _* l                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
; n; @9 `9 p1 s% o0 e) q                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );4 K" Z8 ~/ L! r' J- q
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() ), L- x* U% C+ a
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
# f& g1 x! M7 q0 \9 I9 ^
3 M& h; Z5 T' F0 ?' [& m& d) ~# Q#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
  k% E; P( Q1 ]) L4 W- V# }. D+ |; wand add under9 U+ @: _' x8 }- w
( q1 {3 h  L, l) Q& m
Code:
, Q2 L4 ~; [0 ~/ p* o" Qif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )( v. F! t* _4 J" n; N0 O
                        {
2 |) ]$ U1 g3 T7 J" s) C1 v/ J1 T                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
0 w! i. s9 `1 r' ~) g                        }this: H; w% i" ]/ Q& n* g( D0 U& C7 D

1 N" n, K; \* g! K% @" dCode:% O- e  v+ Z) R: O1 ]- I6 u5 {  k
#ifdef __QUGET_SWAP_FIX
' w  W3 X/ K  F) e" c; N                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
% t* a6 ?, Y. g, [# r$ e                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
; w( ^0 S- U7 b+ a$ i1 K
/ f: ^  J0 K4 R/ ?                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
7 c. m) }/ p/ @+ k3 Q+ d8 {4 [                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );& r' e- f9 \* }# n, l- X5 R$ G
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )* x/ S* f9 O) C# Q3 ?; K7 }
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );. L9 I( H. G- q0 e8 R2 I3 @
& w% @$ c0 Y  k" B  U5 w. y
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ' Z! C+ c3 J* Q! O0 i2 o

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