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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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$ G3 M- e* t. ^& u# R$ gMover.h) I- r8 s) U) H! O
代码: \ O/ U3 n5 r: N+ T S2 W3 G
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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4 \! D; o- b. E* E$ U n" z; p下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; ; B) W' v9 Y, x
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然后你去mover.cpp添加' C7 |, @; Z0 c4 A
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代码:
/ [' ~, Z S) C# ]void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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2 k2 W# W' U+ q. ]! D) C#ifdef __WORLDSERVER1 A O5 n* ~& K! e
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
: O; Q8 q" N% b K% a1 d MoverProp* pProp = GetProp();( B, e3 g$ x. l
if( pProp )
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if( nJob > 0 && nJob < MAX_LEGEND_HERO ) i. \4 U- L' O' T1 ^
{( N8 s8 c, W9 k. m- k1 l' c
AddChangeJob( nJob );
2 m9 e1 F. ]# c A) g. A/ K5 } }else{
3 ^/ \9 \, n' T; F. S- k return;3 K" I. o% k; S
}
( C, m/ J m/ `5 j3 B2 X* r! s G int nPoint = 0;3 X. R3 i# [0 @# l6 B# D
if( m_nJob == JOB_MERCENARY )) ~2 w% B# R0 s
nPoint += 40;5 H7 N* x+ h, I+ J
else if( m_nJob == JOB_ACROBAT ). e6 |$ ]1 E; j. L( t& j" s) B* X
nPoint += 50;( _+ }" [, |* ]/ X0 z' i( p+ c
else if( m_nJob == JOB_ASSIST )" s. C9 x5 \8 |0 ]6 }$ r# A
nPoint += 60;
3 H/ W7 w5 c0 z5 S5 d" h else if( m_nJob == JOB_MAGICIAN )
0 V. o6 R3 I! S/ j# k7 ]) E0 O* V1 N nPoint += 90;) G+ @- r, r% ?, r
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
! x5 l5 Q5 y. n4 P- w- ? f, |* Z nPoint += 120;
+ g! V' |+ w* O. X9 P1 B5 D2 M else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )* k6 D& G3 B; ^5 G) F
nPoint += 150;
( J* w( N+ l6 M0 ?$ U c else if( m_nJob == JOB_RINGMASTER )& n' _5 y4 N5 H2 v- @" S
nPoint += 160;
8 \' Q0 W$ t" g7 W C- ?( {% E2 X else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
/ e4 T& Q4 Y) h6 H+ E nPoint += 180;3 R' R) d! c$ i% q2 [
else if( m_nJob == JOB_ELEMENTOR )
2 ]. ^& R+ [; B8 Z nPoint += 390;
3 ^2 Q+ c0 F% C; y. l% c' L' ` else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )8 {( L; O0 {; ?' B" r" |, q- H
nPoint += 120;( Z- L& `! {4 l2 ^7 A
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
1 G* w4 ~( q" g- `. } nPoint += 150;7 B7 H+ @$ c" w0 n( @7 t" n# U/ S7 v
else if( nJob == JOB_FLORIST_HERO )
" r/ L# U9 z$ G nPoint += 160;
6 x4 V1 t* ?: o. d" F2 j8 C else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
6 Y" T3 ^. E1 F nPoint += 180;
/ s0 h8 f" ?5 _2 a: \ else if( nJob == JOB_ELEMENTORLORD_HERO ). _) p! a9 w! z7 @3 [4 a
nPoint += 390;2 O% [9 [$ z4 _+ s
. b1 s* Q! w5 ] H0 g% x. |' u: p) A AddSkillPoint( nPoint );
5 t/ T9 c; e$ ?$ [% A+ B& e m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );) Z1 D" c9 f# s% ~+ r+ F3 H/ o
m_nDeathLevel = nLevel;; R% j4 O' `7 z) i, q$ N4 q- E- M
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
- H5 v7 Z( p1 c3 u+ ] if(IsMaster())# S3 P @6 h( G6 F
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108$ O0 \$ K8 D6 ~
if( nLevel > 59 && nLevel < 72 )6 M0 a6 m+ g" }0 ` z) |
dwTmpSkLevel = 1;
$ p! z. `: b% m' @ else if( nLevel > 71 && nLevel < 84 )9 l1 @) }; T8 |7 Y2 Z, c) }
dwTmpSkLevel = 2;5 e/ ]1 R" T _/ E6 i Z4 B
else if( nLevel > 83 && nLevel < 96 )
1 I8 J/ G3 d- M: e# Y$ b dwTmpSkLevel = 3; Q0 l$ ?$ q5 K3 M" o4 D. \2 ]
else if( nLevel > 95 && nLevel < 108 )
4 j! W* k e% {0 d9 _ dwTmpSkLevel = 4;) [( l9 P# j$ u' w6 f$ S3 E
else if( nLevel > 107 && nLevel < 120 )
" t8 V& P& k8 O1 H1 W& x1 Z/ | dwTmpSkLevel = 5;
# \3 ~! M$ D+ O/ A% v for( int i = 0; i < MAX_SKILL_JOB; i++ ) 4 X$ U' A- R9 }) n
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LPSKILL lpSkill = &(m_aJobSkill);
+ R4 J7 t) t- x7 j" w if( lpSkill && lpSkill->dwSkill != NULL_ID )
# A V }) T7 {! Y6 X6 m {
! {1 Q' h6 G& @* V) A) v) [ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% w+ X/ [; G, g. m+ D* l6 ?+ Y: V if( pSkillProp == NULL ); x: p7 v3 |1 m
continue;
& Y5 s# P. v" H1 l. v3 O if( pSkillProp->dwItemKind1 != JTYPE_MASTER)8 Q! X7 l9 c! E$ h# K* c+ S# R
continue;
: Z# R7 m4 T: d. z2 M) A# ~ lpSkill->dwLevel = dwTmpSkLevel;
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else if(IsHero())
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, y6 S p2 u: C$ g0 t: } for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
$ \9 |6 g @8 `& k- q' J if( lpSkill && lpSkill->dwSkill != NULL_ID ). U+ n! b4 E9 c7 E* n
{
0 K' m0 N( t) z* w0 G& { ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); - f- o# k$ z! @2 C0 r3 D
if( pSkillProp == NULL )' `2 M: e v7 j" x: Y, [) C0 B
continue;! {0 k( A& ?2 f0 j0 x* V# M
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)0 q; Q$ `9 }$ }+ i
continue;" [/ i& g8 U0 e. D
lpSkill->dwLevel = 5;9 Z) K4 b% T4 F! x- @! B
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}
; _; r2 H2 ]+ F' P else if(IsLegendHero()), C) U+ t; z' O) w$ N
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
2 z9 X& u% T. H1 e5 m if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 2 l; l1 V6 a$ P6 m& ?4 y
if( pSkillProp == NULL )
2 W- T' h, f3 p2 h5 K2 @ continue;- L7 |) n- [, p j
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
+ X2 _* r- X3 m8 q% D* ]4 a1 L continue;7 D. ^% d. x' w. R+ @; m" d
lpSkill->dwLevel = 5;* T/ ~3 X V C5 u
}
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}# m! j" {* `: W3 p; r+ h3 h
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans V4 R6 [, U' q8 `! |# Q
if( bGamma )
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m_nExp1 = 0;
9 S9 H! H t4 Y/ {5 B5 l3 Y! y; m1 Y6 y }
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( R6 h1 u9 x: A ( (CUser*)this )->AddSetChangeJob( nJob );5 Y5 h# u% }+ F
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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$ t4 g5 x3 _. G: V! T3 d7 [$ X/ t#if __VER >= 11 // __SYS_PLAYER_DATA
% \- b. B! {9 R$ O- |6 B1 d g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
+ _+ P+ G5 Z' x/ _' _9 m+ G#else // __SYS_PLAYER_DATA. x l) E, K* `. q. A# F& \
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
% g1 z' x% u1 ?: d7 [ o9 o g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
J) B9 d% w) T if( m_idGuild != 0 )# h5 {+ k0 t# ~8 Y/ }
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );/ }3 ~6 \ V; m7 ^" N5 A( V. D0 `+ Q9 J
#endif // __SYS_PLAYER_DATA
( f+ `0 G2 z; g8 X9 z( p/ o SetHitPoint( GetMaxHitPoint() );& F' h& `9 z7 ^! |) n' g
SetManaPoint( GetMaxManaPoint() );
+ }& Q& B) E7 K1 x, P9 I& U) [ SetFatiguePoint( GetMaxFatiguePoint() );' y+ e4 x8 j/ z4 V
if( nJob >= 1 && nJob <= 4 )
7 o# G7 W$ c2 _/ `8 F, L& `" [8 O {
. }8 E t# c$ x+ M m_nStr = m_nSta = m_nDex = m_nInt = 15;
( |9 G+ I6 D* j: w' Z. g0 p1 y m_nRemainGP = 28;
9 c5 \* v6 X' F' b, H }
7 ^2 i5 `) v2 t/ ~ if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )# T1 J9 G$ W6 n" ?2 c
{; E0 N3 d5 R: Q9 W9 r# N( {8 _. Q
m_nRemainGP = 118;6 o) q' L4 M/ i9 T& {3 q
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
; f$ M. r. R- g& |3 y m_nStr = m_nSta = m_nDex = m_nInt = 15;
: Q# ?5 ]' i% M" n9 o }
# A* X$ T9 E* [( a, ^- E if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;
! P0 [2 S# i5 e4 C4 N! [5 [+ M/ K+ H itemelem.m_nItemNum = 1;. x, ?5 i* d" Q0 u( W; t1 x' l3 B4 o
itemelem.m_bCharged = TRUE;2 a$ Y; e/ r0 ~8 k
BYTE nID;
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if( nJob == JOB_MENTALIST_HERO )) |# Z( ?9 r C9 s( O
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;/ G) Y5 W, e% W ?
if( nJob == JOB_FORCEMASTER_HERO )1 A% M! u' V8 I+ `
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;- \7 Q/ j4 F( a t% }- W
& X* q+ e3 p$ p+ g ( ( CUser*)this)->CreateItem( &itemelem, &nID );4 I& p, J; K6 z; ^2 @
}' _! T" ?/ u( P/ l" X2 Z9 G2 [& ]
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );1 g! j/ e1 r, S# y& L% B( \
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
0 a4 a2 u# h G/ Z$ ? ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
% k* l5 V+ r5 w/ g7 H( {# m /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );7 b2 L6 g9 Z, J2 B3 G- y( E
( (CUser*)this )->AddTaskBar();*/
! I: ]+ j4 {: x p) v' S ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
' I, h' Z9 d$ N0 F% x# Y9 g- s$ X#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; e& p: X1 D; L; S! X8 ^ ((CUser*)this)->CheckHonorStat();
5 ^; M! \$ A" E( l# @; ]* N ((CUser*)this)->AddHonorListAck();. ?! i, i7 h( G8 {2 l5 d
g_UserMng.AddHonorTitleChange( this, m_nHonor);
: X8 [ y: F( a7 Q+ P8 P/ _; e#endif // __HONORABLE_TITLE // ′Tà?6 _" u1 }8 V, j: S/ \- ^; ~, E
}
* m- R/ B+ Z+ G4 h! }' B% p#endif // __WORLDSERVER
# w! j8 Z6 z+ Q5 t) V8 `4 D9 Y* q} . a) y# t9 ~+ c+ ]
) @1 X& j& ?% S4 `然后你进入functextcmd.cpp并添加以下
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代码:
% }. V- ~( a7 xON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" ): D. {. R7 u+ z' J* r0 p
下面插入* c9 w2 p" q% O, x6 I8 o, T+ Q! P
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
$ c! S( H# j: F) R* {$ b! [- o' f! P' U1 c% V3 M2 m. j; p
然后你去
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代码:) W: {% q- o- P, m+ n& q) v. n
代码, S7 c, f1 |6 l+ d" z( L
BOOL TextCmd_ClearPropose( CScanner & s )3 O0 R& z7 A" @% ?7 U. }
{8 @4 J1 A; s5 h- C
#ifdef __WORLDSERVER
0 G4 b3 v9 ~* v" q$ l9 ^, f8 ? CUser* pUser = (CUser*)s.dwValue;# U' ]6 l6 j0 i
g_dpDBClient.SendClearPropose();$ e+ U2 N! p% x
#endif // __WORLDSERVER t' e& P) G# J# s& S9 U
return TRUE;
/ c1 A% z4 B# W3 h7 ~: @: Q$ T. {}
" ?3 M' _3 X/ c+ t$ S下面插入! k4 M1 A9 p/ x- h
BOOL TextCmd_rebirth( CScanner& scanner )
! U2 y; r- [' m{( b1 \1 o) u1 k P
#ifdef __WORLDSERVER
1 D9 P Q$ _0 S( v& Y- m3 kCUser *pUser;2 h3 Y8 \3 v" g
pUser = (CUser*)scanner.dwValue;0 T+ i+ G( t/ V- u' T
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())8 p/ E# ]- ]0 a1 P% s. D' Y4 p
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);# x1 \4 c! y( s
else0 i8 B; L& A: V& P$ r
pUser->AddText("你还未达到重生条件!");
/ l2 ?/ s: x) v7 A% G3 j#endif
@0 m9 E$ F W8 B: ?, sreturn TRUE;# F* s) I1 G8 a( h
} - [9 Q' D; ]9 ~0 e
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