| LoadObject : obj_test01.o3d àD±a ½ÇÆD
5 X/ D* U. c$ o# t G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øà½
* ?1 h) m, x- u) b. {* q( D CObj::SetTypeIndex : LoadModel½ÇÆD 0 0001
4 ^; ~/ d. {& a CreateObj : type=0, index=1852, bInitProp=1 |
模型丢失 | FileName mdlObj.inc(9) : MODELTYPE_MESH Not Found. : M |
define.h丢失 | FileName propMover.txt(2) : BELLI_PEACEFUL Not Found. : BELLI_PEACEFUL = = = = = 0 = = = = = = = = = = = = = = = = = = = = 0 = = = 0 0 |
defineAttribute.h丢失 | FileName mdlDyna.inc(1620) : II_GOLD_SEED1 Not Found. : I |
defineItem.h丢失 | FileName propItem.txt(2) : IK1_SYSTEM Not Found. : IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE 0 0 0 = = |
defineItemkind.h丢失 | FileName propItem.txt(2027) : IK2_AMP Not Found. : IK2_AMP IK3_EXPSCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = 5 _NONE 0 = |
defineJob.h丢失 | FileName mdlDyna.inc(8620) : MTI_IDLE1 Not Found. : M |
defineNeuz.h丢失 | FileName mdlObj.inc(5567) : OI_DEFAULT Not Found. : O |
defineObj.h丢失 | FileName MdlObj.inc(7) : MODELTYPE_MESH Not Found. : MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
% D: ?# f' F0 @6 I5 A7 ~; n, \4 R$ X ! ^+ ]& C8 F3 w% Q* d" V, z- I
"test01" 7046 MODELTYPE_ME |
Masquerade.prj丢失 propItem.txt丢失 | (BEAST QUICKLY FLASHES, THEN DISAPPEARS) |
1. propMover.txt丢失 2. Resource data丢失或错误 3. 客户端太旧,需要V16 | (ON CLICKING NEW WORLD WHEN BEAST STARTS UP); z3 g5 h# k9 E3 \' f3 T* k4 E
[Window Title]/ J$ b( G& v6 Q4 m J/ S
Beast MFC ?? ????% F3 E; f% c) c |, u: t: x, t
[Main Instruction]) w( b% \, z& q+ }/ ?3 E: g
Beast MFC ?? ???? has stopped working
7 E, U, u1 Z% {4 a2 f3 W2 e [Content]
$ q. u/ j) h4 y W! ?+ p! S Windows can check online for a solution to the problem.$ d5 l7 u% G- ^5 h2 P! J
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program] |
Terrain.inc丢失 | CSfxBase:oad G:\Beast\Sfx\sfx_test01.sfx ã໠¼ö ¾øའ|
SFX模型或者文件夹丢失 | :oadTextureFromRes : G:\Beast\Sfx\Texture\sfx_test01.dds not found |
SFX纹理或文件夹丢失 | LoadObject : gizmo.o3d àD±a ½ÇÆD. r" w+ z) }: {; l/ I
G:\Beast\Model\gizmo.o3d : ã໠¼ö ¾øའ|
gizmo.o3d或者模型文件夹丢失 | :oadTextureFromRes : G:\Beast\Model\TextureMid\Obj_test01.dds not found
$ F. {3 t+ m& [& B G:\Beast\Model\TextureMid\Obj_test01.dds texture bitmap |
模型纹理或纹理文件夹丢失 | obj_test01.o3dàÇ 1öàüào 0. ÃÖ½Å1öàüào 201 G7 Y6 v( y1 c" \) C/ ?8 k4 `
G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øའ|
模型错误 | G:\Beast\Model\TextureMid\obj_test01.dds texture bitmap |
模型纹理错误 | (ON SFX LOAD)( }- s% X* ?9 ?2 Z7 H! Y/ z- I3 d7 x
Beast MFC ?? ????
" V9 e/ Z B# K Beast MFC ?? ???? has stopped working# Q1 x8 `4 y0 v5 g+ H% P5 j9 u
Windows can check online for a solution to the problem.9 ]; P! f r9 x* ~1 j7 i3 l8 U% o
[V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program] |
SFX错误 | (SFX TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV) |
SFX纹理错误 | ¼öá¤Çò ′ë·úà» ¼±ÅÃÇØ¾ß ÇÕ′Ï′ù!(è¤ào »õ·Î¿î ′ë·úá¤o¸¸| »y¼oÇϼ¼¿ä) |
原因:大陆窗口打开以前的地图在新地图的加载 | (MAP WORKS 100% PREVIOUSLY BUT CANNOT BE LOADED INGAME AFTER CONTINENT WAS ADDED) |
原因:没有了大陆上世界。大陆需要被产生使用大陆按钮或只是让他们在你的。不产生碳纳米管会崩溃你游戏。 | line(4) ÆÄàÏ mdlObj.inc¿¡¼- "{" ½oÆ®¸μàì μû¿èÇ¥·Î 3¡3aáö ¾êà½.
1 i. O L9 a+ o: u5 K( ] y `' k (OR/AND)
9 r7 s) \+ S7 N- p" b6 j$ N# Q9 P9 M" p CModelMng:oadScript(6) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : FolderName, * l7 g, A. W% _+ A# c
(OR/AND)
" J. G C" S) ^" O& q CModelMng:oadScript(7) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : 0, 0
9 `2 z. n$ Q7 a. N; S9 h1 r (ETC) |
损坏的数据mdlobj.inc。类似的错误mdldyna.inc和其他文件。 | :oadTextureFromRes : G:\Beast\World\Texture\default.dds not found |
原因1:世界纹理文件夹丢失。 原因2:default.dds/misc失踪。 | :oadTextureFromRes : G:\Beast\World\TextureMid\sky_cloud02.dds not found |
原因1:世界texturemid文件夹丢失。 原因2:skycloud02.dds/misc失踪。 | (TERRAIN TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV) |
World texture错误 | (WORLD LOADS GREY SCREEN) |
原因1:兽没有打开。世界文件直接,重开。世界的备选案文,“开放世界”。 原因2:世界的腐败。 原因3:相机需要重置。双击任何导航修正这个错误。 | CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=5 index=1502 bpart=0 àÇ á¤o¸°¡ ¾ø±o¿©.
; j$ q* n$ d+ f9 ~ x) S7 O; ~ CObj::SetTypeIndex : LoadModel½ÇÆD 5 1502 |
Cause 1: NPC's missing in res data.9 j$ D, z- |2 n
Cause 2: Monsters missing in res data. 原因:一个文件被编译的。并且用新版本的野兽,将不加载在过时的客户。 | (BEAST DOES NOT CREATE FULL WORLD) |
Beast cannot go over 1.7 GB of RAM. ! ~8 Z( T1 p/ j+ V
|