| LoadObject : obj_test01.o3d àD±a ½ÇÆD
5 E. e% g2 ^: V! X G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øà½
: U6 q1 x4 M5 E o5 I+ W CObj::SetTypeIndex : LoadModel½ÇÆD 0 0001
* w5 {4 w- W z- L- G% i CreateObj : type=0, index=1852, bInitProp=1 |
模型丢失 | FileName mdlObj.inc(9) : MODELTYPE_MESH Not Found. : M |
define.h丢失 | FileName propMover.txt(2) : BELLI_PEACEFUL Not Found. : BELLI_PEACEFUL = = = = = 0 = = = = = = = = = = = = = = = = = = = = 0 = = = 0 0 |
defineAttribute.h丢失 | FileName mdlDyna.inc(1620) : II_GOLD_SEED1 Not Found. : I |
defineItem.h丢失 | FileName propItem.txt(2) : IK1_SYSTEM Not Found. : IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE 0 0 0 = = |
defineItemkind.h丢失 | FileName propItem.txt(2027) : IK2_AMP Not Found. : IK2_AMP IK3_EXPSCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = 5 _NONE 0 = |
defineJob.h丢失 | FileName mdlDyna.inc(8620) : MTI_IDLE1 Not Found. : M |
defineNeuz.h丢失 | FileName mdlObj.inc(5567) : OI_DEFAULT Not Found. : O |
defineObj.h丢失 | FileName MdlObj.inc(7) : MODELTYPE_MESH Not Found. : MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 04 d# z1 Q; S) z7 c5 F
6 o3 q4 M/ q* ]2 o# t, w( j* U2 o "test01" 7046 MODELTYPE_ME |
Masquerade.prj丢失 propItem.txt丢失 | (BEAST QUICKLY FLASHES, THEN DISAPPEARS) |
1. propMover.txt丢失 2. Resource data丢失或错误 3. 客户端太旧,需要V16 | (ON CLICKING NEW WORLD WHEN BEAST STARTS UP)
/ q! L6 e0 n& g7 h [Window Title]% V' Q, d. h, w
Beast MFC ?? ????/ ?' U* c# {; r* V, f. q
[Main Instruction]
& F2 q& W) D1 T4 U. `; r' ^' K7 z( ^* \ Beast MFC ?? ???? has stopped working
7 P% I5 \& K( _( }6 K9 ?/ s" m [Content]' | q0 D3 [) W2 h& C8 V- n
Windows can check online for a solution to the problem.
$ J! b! l2 p9 \5 v& S6 _ [V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program] |
Terrain.inc丢失 | CSfxBase:oad G:\Beast\Sfx\sfx_test01.sfx ã໠¼ö ¾øའ|
SFX模型或者文件夹丢失 | :oadTextureFromRes : G:\Beast\Sfx\Texture\sfx_test01.dds not found |
SFX纹理或文件夹丢失 | LoadObject : gizmo.o3d àD±a ½ÇÆD. u) e3 x% j$ r/ ]9 I4 Z
G:\Beast\Model\gizmo.o3d : ã໠¼ö ¾øའ|
gizmo.o3d或者模型文件夹丢失 | :oadTextureFromRes : G:\Beast\Model\TextureMid\Obj_test01.dds not found" }$ z2 S( ?. T3 N" @( G2 n1 i2 v. z/ i7 E( U
G:\Beast\Model\TextureMid\Obj_test01.dds texture bitmap |
模型纹理或纹理文件夹丢失 | obj_test01.o3dàÇ 1öàüào 0. ÃÖ½Å1öàüào 20
! {8 |% D$ y7 j( @6 V& S% n G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øའ|
模型错误 | G:\Beast\Model\TextureMid\obj_test01.dds texture bitmap |
模型纹理错误 | (ON SFX LOAD)
. M+ z9 _5 a' E1 o2 V. E4 s/ {7 C Beast MFC ?? ????& _ v: h5 J' l! p% P S
Beast MFC ?? ???? has stopped working; W. V4 t& o7 \9 ~8 R
Windows can check online for a solution to the problem.
& o( ^5 `) e, {1 C* y, | [V] View problem details [Check online for a solution and close the program] [Close the program] [Debug the program] |
SFX错误 | (SFX TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV) |
SFX纹理错误 | ¼öá¤Çò ′ë·úà» ¼±ÅÃÇØ¾ß ÇÕ′Ï′ù!(è¤ào »õ·Î¿î ′ë·úá¤o¸¸| »y¼oÇϼ¼¿ä) |
原因:大陆窗口打开以前的地图在新地图的加载 | (MAP WORKS 100% PREVIOUSLY BUT CANNOT BE LOADED INGAME AFTER CONTINENT WAS ADDED) |
原因:没有了大陆上世界。大陆需要被产生使用大陆按钮或只是让他们在你的。不产生碳纳米管会崩溃你游戏。 | line(4) ÆÄàÏ mdlObj.inc¿¡¼- "{" ½oÆ®¸μàì μû¿èÇ¥·Î 3¡3aáö ¾êà½.7 g) V) Y, d( R8 w
(OR/AND)
0 R/ I. K: m/ x4 B- @7 r. D! n CModelMng:oadScript(6) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : FolderName,
+ _- D) d' C/ O. T; c (OR/AND)
7 ]$ Y( }, {$ W. d CModelMng:oadScript(7) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : 0, 0- J2 B- t6 D* w# o \, G- m0 _" O
(ETC) |
损坏的数据mdlobj.inc。类似的错误mdldyna.inc和其他文件。 | :oadTextureFromRes : G:\Beast\World\Texture\default.dds not found |
原因1:世界纹理文件夹丢失。 原因2:default.dds/misc失踪。 | :oadTextureFromRes : G:\Beast\World\TextureMid\sky_cloud02.dds not found |
原因1:世界texturemid文件夹丢失。 原因2:skycloud02.dds/misc失踪。 | (TERRAIN TEXTURE APPEARS TO LOOK LIKE RAINBOW/STATIC ON AN OLD TV) |
World texture错误 | (WORLD LOADS GREY SCREEN) |
原因1:兽没有打开。世界文件直接,重开。世界的备选案文,“开放世界”。 原因2:世界的腐败。 原因3:相机需要重置。双击任何导航修正这个错误。 | CModelMng::loadModel mdlObj/mdlDyna ¿¡ objtype=5 index=1502 bpart=0 àÇ á¤o¸°¡ ¾ø±o¿©.2 K2 ?2 c9 Z5 o& b! @* v; L
CObj::SetTypeIndex : LoadModel½ÇÆD 5 1502 |
Cause 1: NPC's missing in res data.
; ?& Y" N! \4 sCause 2: Monsters missing in res data. 原因:一个文件被编译的。并且用新版本的野兽,将不加载在过时的客户。 | (BEAST DOES NOT CREATE FULL WORLD) |
Beast cannot go over 1.7 GB of RAM.
) ]% Z1 Q/ c2 d |