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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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) ]( U+ U0 G# M' YMover.h, s8 O( A( M0 O2 ?0 f9 f C
代码:
6 k/ U0 Z" `* @找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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, J" u# V6 D" l2 L下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; : q( W6 X" L; |9 l- R
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然后你去mover.cpp添加# k: T; a+ a5 j
3 G1 p- e6 t! U2 b' S8 c3 K3 [: k( @代码:% t7 f+ s: t% y
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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7 f0 E1 E' f$ K6 p9 w: [+ @4 S#ifdef __WORLDSERVER
( |+ [: `6 {1 k( m // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó; l$ R1 w: C* X1 v6 v, @- i3 f
MoverProp* pProp = GetProp();
7 ~; O D/ O7 L$ L if( pProp )
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. b) l4 L2 Y/ n4 e if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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" A5 c+ h8 M u3 }/ {$ ]& c% Y AddChangeJob( nJob );, m5 H! a( a. E/ z- ^
}else{
' ?% y, z% }$ d& z# r return;
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int nPoint = 0;
" L$ I8 r8 o1 _ if( m_nJob == JOB_MERCENARY )1 u8 i" x3 e- W( y4 M
nPoint += 40;
2 [) n* i, N* m" o else if( m_nJob == JOB_ACROBAT )* K' a- f3 E; l& x
nPoint += 50;5 g. V& Q, ~8 z+ b _( d) Y
else if( m_nJob == JOB_ASSIST )1 u! u0 V: N: }& [7 r* }* d, Q( l1 e; Z
nPoint += 60;+ U! Q3 R( T" y: N* c
else if( m_nJob == JOB_MAGICIAN )
0 r' r+ R' E2 \$ y nPoint += 90;$ _! L2 {2 _6 m4 S. v; K
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )2 c+ a. I. A$ j* `- T! o' p
nPoint += 120;
2 o O# F) s! u0 d else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )& e/ _) \/ p% \+ z- m, Z# A* I% }& U
nPoint += 150;
7 b, Y. b5 }( J4 | else if( m_nJob == JOB_RINGMASTER )
; _( \1 z0 \# Q+ z0 n nPoint += 160;
& X; I% X9 s5 g) S, U# k! x, d else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
) d7 l7 k- Y- u; p6 l" e1 b nPoint += 180;
* V& @& }$ [8 R# P3 T3 a# a/ [ else if( m_nJob == JOB_ELEMENTOR ): D, `7 X5 [# ]
nPoint += 390;, k! p+ Q* r. Z* S, w! Y8 i% a/ q
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
& E) E" |( v" |! C6 n nPoint += 120;" H! }1 L) c f
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )" j, b& F1 b& F" e: L3 @, s
nPoint += 150;! @5 i8 Q3 l# ~" S
else if( nJob == JOB_FLORIST_HERO )8 U d& I7 s9 f. r5 l# J. K
nPoint += 160;- l5 ]/ I) k5 w5 }1 z) A9 Y" }
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )0 R# K. m* A& x" m$ ~
nPoint += 180;& P8 [3 O, N% Q' a4 @2 V
else if( nJob == JOB_ELEMENTORLORD_HERO )
$ |6 L X* D2 v" h8 G# V% {$ e nPoint += 390;( B+ }+ C4 G% b% g2 i, y
7 @ o. g9 V$ e/ H& r5 A, E' C* t$ N AddSkillPoint( nPoint );: K M& k* d% `7 J5 F- }- h! G, l' J
m_nLevel = nLevel;1 U4 B3 C0 v5 o
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SetJobLevel( nLevel, nJob );3 w1 J4 {( j) v: M, O
m_nDeathLevel = nLevel;
, l4 T1 X, [7 {* D" O5 `#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans$ y& z7 p; Q" P, n: c! k
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1086 c# e0 ]: ~0 ^* Z( q" {
if( nLevel > 59 && nLevel < 72 )% C1 ~4 C: T1 {" O$ m- l4 f/ j
dwTmpSkLevel = 1;2 d, \. C. `; v& K: n
else if( nLevel > 71 && nLevel < 84 )3 H- v+ S/ X# I3 Z( ]
dwTmpSkLevel = 2;
( C/ P' n5 |2 E! b9 Y6 C/ s- c else if( nLevel > 83 && nLevel < 96 )6 D* a2 J9 j/ @/ S
dwTmpSkLevel = 3;0 j9 a" M+ M$ V) A3 i T4 o2 k
else if( nLevel > 95 && nLevel < 108 )& R9 a& H. Z7 F+ ~! g4 Y
dwTmpSkLevel = 4;) @, h4 @) Y7 {2 \/ T" @, N) T) h2 _
else if( nLevel > 107 && nLevel < 120 )$ H/ V% {+ X( {0 P! g4 ~9 g
dwTmpSkLevel = 5;" v0 y% X# x' t4 ?9 x3 U
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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) L2 y, b9 k1 J6 ?& V LPSKILL lpSkill = &(m_aJobSkill);% N9 G" V% ?) X) |2 I6 [8 G; g D' E+ [
if( lpSkill && lpSkill->dwSkill != NULL_ID )# X/ c3 t# j) k/ T; u( o7 W, k
{
7 v: P/ Q, r# @ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 2 c( k3 N8 M( w1 O" P
if( pSkillProp == NULL )9 M7 k2 Q4 X% m# _- p# T
continue;) e# K% E; O ]$ K$ |" x
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)2 r: \' M5 p! h
continue;
5 d- |- m7 A& f/ m lpSkill->dwLevel = dwTmpSkLevel;
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}
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else if(IsHero())+ v/ b" ?" u U6 J
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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, L! k" F0 s2 } LPSKILL lpSkill = &(m_aJobSkill);4 J! A _7 r& \+ |/ U7 S
if( lpSkill && lpSkill->dwSkill != NULL_ID ), p( H; O; A% R& e% a& a( m: p
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
! [" ~: S0 s _; M9 T' _" C" O& N( x if( pSkillProp == NULL )" [7 Y/ k5 Y; s% l- I! l
continue;) _1 s! h- V5 y+ ^$ k
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 T( c& K2 c6 Z1 D1 r) b continue;
! W- C! H1 v+ F2 B# X/ x6 O lpSkill->dwLevel = 5;
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) & S- z2 ]1 k! R' G
{
z4 V6 m( E5 |$ G3 i LPSKILL lpSkill = &(m_aJobSkill);! n% a3 F6 f5 B* n1 G1 o- v/ d7 C
if( lpSkill && lpSkill->dwSkill != NULL_ID ): Q7 D- |5 x3 d: K# ?1 r+ z' Q( {
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 N* Y$ c D3 k- W: V6 s8 h
if( pSkillProp == NULL )
! e& `% w: W8 x4 G6 v continue;* f8 [* F2 Q) e, ^6 l
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 {; u6 O2 S- Y* f* n+ s% P continue;
9 Y7 A; H$ h2 Y; `6 l lpSkill->dwLevel = 5;9 v- V" n6 B8 O# V
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
! ]8 Y4 H0 w( W6 Y3 Z9 ~7 [8 e( `2 T if( bGamma ): f4 x% V* S/ S5 e& P
{
4 a) P3 h3 @6 k) T m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );' E" Q7 l7 e$ }! o1 T
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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, j+ c' Z! e5 r, @- y0 y) r4 y#if __VER >= 11 // __SYS_PLAYER_DATA, Y# w; q3 {# j: i
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );: ^* A' k b1 X6 t$ s. v* i
#else // __SYS_PLAYER_DATA
2 I6 H& w. k" D. t( C g_DPCoreClient.SendPartyMemberJob( (CUser*)this );6 F4 z- ]' M2 l- k$ ~& u2 i7 v5 ]# I
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
& m6 D. _* F, @+ x) c! u/ r if( m_idGuild != 0 )
; m/ y) y, p4 q, L g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );6 S' N2 [) x1 g* \2 B/ x! r
#endif // __SYS_PLAYER_DATA0 P3 ?/ k1 x, H ^
SetHitPoint( GetMaxHitPoint() );9 } Z6 u3 t4 R% e1 H0 K+ `% r
SetManaPoint( GetMaxManaPoint() );
% Z7 h$ \, K7 W. F5 H- j- J SetFatiguePoint( GetMaxFatiguePoint() );
% D, f+ k/ q" _; {- C, E if( nJob >= 1 && nJob <= 4 )4 K3 P" ]: k% }: \, ]
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m_nStr = m_nSta = m_nDex = m_nInt = 15;
/ r* Q; m: ^: A7 x2 F. B" I9 `$ q m_nRemainGP = 28;
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* ?; y$ o! v" M. b% x( z0 x7 ` if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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, I4 ~ O. H# L% }* S! b m_nRemainGP = 118;$ ^$ u6 `" Y. {; L4 J9 z
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
8 x+ R* T0 h! ~% L/ j' e9 W, s+ m m_nStr = m_nSta = m_nDex = m_nInt = 15;$ i+ u6 j# Q1 s
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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! A+ ?, y( v3 M4 X8 U' |- l CItemElem itemelem;) X& _3 m& t6 @, @* f/ M( ~ t
itemelem.m_nItemNum = 1;
0 b1 R5 `& N# q+ s! Q0 P9 L itemelem.m_bCharged = TRUE;+ C: x* l' R2 C) P6 V
BYTE nID;" [/ U( C1 d/ b4 A. M
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if( nJob == JOB_MENTALIST_HERO ) d5 o8 Q V* @
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
5 S; b6 {5 g6 `; }0 x. W# i if( nJob == JOB_FORCEMASTER_HERO )8 R9 ~! w; G3 s' Y+ Q( n
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
% d& a3 w( e X( U; E
9 p6 U- T- N; U! a9 o ( ( CUser*)this)->CreateItem( &itemelem, &nID );; d: U* G3 W0 K7 e$ m/ I9 n
}% [5 o1 V6 V9 G7 |5 n/ B! |
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
: \2 z# j& q! N# T0 D8 `; I ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );! m; J C9 t$ j9 M7 c
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );$ L: m% ^: p+ I3 t# @( P8 I
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
d0 R" [2 [+ F" S- m; ~. ~. p ( (CUser*)this )->AddTaskBar();*/
: d* a7 ]4 r7 U' D6 B: }0 B+ b ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
r$ X5 C5 V1 X, a6 d9 {7 ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?. r0 C, F4 }8 r1 ^
((CUser*)this)->CheckHonorStat();: w1 f8 q( o. ^8 t
((CUser*)this)->AddHonorListAck();7 W# X9 ]4 J' A. \2 |1 c
g_UserMng.AddHonorTitleChange( this, m_nHonor);
9 l z: q% @6 Z' ^! Z#endif // __HONORABLE_TITLE // ′Tà?
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#endif // __WORLDSERVER
9 u6 v( \8 B3 _& j0 J! U+ b}
7 U9 H% P9 e4 |7 f! m9 W0 i
8 ]9 Q: h$ g8 r4 b' |然后你进入functextcmd.cpp并添加以下
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) Y, L5 G& l1 E" F7 s代码:2 c: R1 m+ X, e# D9 l
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )( z/ ^" f' y* ?* E; K; z& I
下面插入$ F+ j* {( _. B, f) ^
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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# |- m$ s0 k% S然后你去' g4 O3 c3 X! A$ C8 S6 m; E
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代码:# }( [. c2 m% f
代码
% P7 g" A, j- v8 [) bBOOL TextCmd_ClearPropose( CScanner & s )
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#ifdef __WORLDSERVER
3 U: x3 E; L* B CUser* pUser = (CUser*)s.dwValue;5 n* r& K+ I+ o4 T9 H# ~$ m: k& q
g_dpDBClient.SendClearPropose();/ t9 i5 x) a" J6 W7 g+ E s
#endif // __WORLDSERVER
6 `) e; U- N" j5 V% O return TRUE;
2 j. y# n9 z; h/ k: f}
# j, @ Q: ]- `0 r5 g8 W下面插入
0 i7 c7 U7 ?) H. sBOOL TextCmd_rebirth( CScanner& scanner )/ i A0 e1 ^( J
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#ifdef __WORLDSERVER) }) ]6 n# n& v3 p* t
CUser *pUser;
( m2 [/ s% r0 l. @pUser = (CUser*)scanner.dwValue;! |6 {+ {0 A$ _& C% U8 k5 ~
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()): `# k+ ?' g& t3 N0 W& F8 j
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);# p$ M6 F7 `+ @) S
else
( Q( P4 u7 Q8 Q r' t7 c: lpUser->AddText("你还未达到重生条件!");3 T1 k6 t& ~# m6 @! f0 N/ C- y+ o7 u( h
#endif
: L, \6 R0 |% ?return TRUE;
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