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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel4 q3 N5 A' H4 x
$ A, k5 e( J) X ?' WMover.h
* y, { {% x( Y+ I代码:& F0 @* r1 G& U" V' d6 Y
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
( ?. ?; N! W; T3 `; c- y
/ `; X1 m" o4 D3 Y' Q; E下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 2 U8 Q; Q! t% M6 a$ ]
5 Y1 {& A4 g5 {9 s" s
然后你去mover.cpp添加' G. H4 {" K( T6 m' h9 e
# K/ L- G" l8 r3 s/ q代码:
: b5 @. J: E8 u: {, ~) Jvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )7 _, `9 Z+ A: q. M+ |! p& c% `$ |
{- a% } v l4 X$ G, m
#ifdef __WORLDSERVER Z/ e2 o+ g7 j( _8 l X5 u" `
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó; C" Z2 x& p9 x! w. `1 x$ V
MoverProp* pProp = GetProp();
, S2 @- j3 h8 L/ w9 Z9 c; O if( pProp )7 [; u& x1 N( T1 o/ d
{; W# @! m. E5 ^% P
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
h; A& u6 g( J/ } { ?2 _8 i- V( x; r
AddChangeJob( nJob );$ b* R, k, o% [. }$ P; _9 C, e/ h
}else{
7 P. z3 G5 n; D0 X1 |, v return;
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int nPoint = 0;
" @4 u% q7 }$ r, _3 C( Y$ T if( m_nJob == JOB_MERCENARY )7 X e% }5 H5 t7 _1 t% e, k# @) d
nPoint += 40;7 z$ Q z1 i6 o0 \% m
else if( m_nJob == JOB_ACROBAT )! _+ F3 l) K* ]2 P
nPoint += 50;
' x: a1 T" L. s8 I& Q9 Z4 o( X/ V2 S else if( m_nJob == JOB_ASSIST )
@+ |* t. @6 g nPoint += 60;
% F+ \+ S$ o6 ~+ ~* x ] ? else if( m_nJob == JOB_MAGICIAN )& c1 V- L. \3 Q5 G+ N; v5 P; F
nPoint += 90;5 f2 z- v ] b. B- L
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE ) A( \" K7 ]1 R
nPoint += 120;; x1 v3 e1 y/ W+ ]4 D
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
1 ` i( y/ j" C1 b nPoint += 150;
3 L+ [9 Z9 ~- D. Q; g else if( m_nJob == JOB_RINGMASTER )
; {) _" }8 e4 p- |0 x; ] nPoint += 160;0 C' \- a3 E' T& D; Z: W, p5 u, _
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )9 J& M. O7 }4 f' K( \- O/ b
nPoint += 180;2 v8 ~% E1 `; D9 G1 j
else if( m_nJob == JOB_ELEMENTOR )
V7 e" i4 Q! D. ]; M6 s nPoint += 390;
; Y* w" |7 s% b4 F/ q, d3 } else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )0 J2 x7 C$ y. O" L4 E
nPoint += 120;* A. o$ E% G V+ p
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
9 o$ @1 y8 [) i @3 Y, R nPoint += 150;
( h& R; z6 y) h% b2 E5 t. G else if( nJob == JOB_FLORIST_HERO )
* {" U8 S6 O9 D7 `& b' g( [& S4 } nPoint += 160;
" k& J) ~) b; @: s& O- [0 w+ b# V else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
6 p8 ^4 J! C1 m/ ?) l' I nPoint += 180;- W& l# ^% b2 b% X! P- w
else if( nJob == JOB_ELEMENTORLORD_HERO )
$ n, k8 Q) K5 h# W nPoint += 390;
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AddSkillPoint( nPoint );
0 `9 x+ L N9 ]# H m_nLevel = nLevel;
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& u# N1 C" ~' @! M SetJobLevel( nLevel, nJob );
0 ~% U8 M/ M; k m_nDeathLevel = nLevel;
7 x0 s1 {# R _#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans, z1 q8 F/ Q/ R6 z& G* |; V" V4 {! v
if(IsMaster())2 d1 p4 Z( C( Q y/ ^" r% b3 z
{
! \: k' b5 P1 A5 a- ]3 A int dwTmpSkLevel = 1;//60, 72, 84, 96, 1084 s2 q! j) c1 G5 t( U# |
if( nLevel > 59 && nLevel < 72 )+ F$ E4 z# n; w) R0 h/ X
dwTmpSkLevel = 1;' f3 a# A& o0 L
else if( nLevel > 71 && nLevel < 84 )
1 X2 c4 n7 k$ U8 D7 R6 X3 _ dwTmpSkLevel = 2;
& ^4 _6 [$ A# Q) K9 H* r else if( nLevel > 83 && nLevel < 96 ), u% m3 A; d$ Y* s
dwTmpSkLevel = 3;, ~' j- B/ @- k/ d* q
else if( nLevel > 95 && nLevel < 108 )
" s# a1 i, s+ G1 O ]7 x( G, F dwTmpSkLevel = 4;
8 l% L ^) i$ H* C7 i3 { else if( nLevel > 107 && nLevel < 120 )* c' ~8 p8 i+ I6 [1 E/ d
dwTmpSkLevel = 5;" [( W4 v# b4 d4 ?7 t) }' T) R
for( int i = 0; i < MAX_SKILL_JOB; i++ ) : h, F' Z0 f, n- R
{
5 s0 i# X7 X6 b% o0 m LPSKILL lpSkill = &(m_aJobSkill);& k/ {, h3 v/ ~2 M( o' ^ i, F- E
if( lpSkill && lpSkill->dwSkill != NULL_ID )) w# j/ {4 C1 m3 n* W ?
{ M" _/ s) I5 U& N
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
9 Y3 p; Y( m7 X6 A! D" Y7 E if( pSkillProp == NULL )
4 K5 s( V: U* X8 T7 S% J! L continue;4 `# {7 u: u3 D
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)/ j' }- R; B9 G( K& v# |: x3 c
continue;- K! z' d, J- ?+ r% X0 S2 n
lpSkill->dwLevel = dwTmpSkLevel;
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5 T+ _% e- a9 W) q( E }
+ `9 e1 B/ D- S. U2 R" a' S! l: [ }
3 a1 M T4 l- ? else if(IsHero())- g0 a+ [5 j W- B$ s: h" Z6 U) r
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 7 h- ]% j8 X! O7 Z( | E+ Y
{
+ s7 ~, @2 }6 ] LPSKILL lpSkill = &(m_aJobSkill);
" c' m' a+ v& C# w( m: d if( lpSkill && lpSkill->dwSkill != NULL_ID )4 d' S( z; j& k6 h- ?* L0 B
{5 ~% T& u) k: k4 |: j- s( j
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); + q/ W- y5 X F
if( pSkillProp == NULL )+ w9 H S! C: O/ [
continue;) R' c' p* j/ M
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
. W E- B. u) i5 s& P7 b& G3 x4 K continue;' c) ^/ M0 l Y3 u( F
lpSkill->dwLevel = 5;
+ z, o2 }" P. j! ~/ y }
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}
6 a+ b5 k0 Q0 X0 V( ] else if(IsLegendHero()), }- s6 U1 x- [& E
{
1 q k" U6 y7 P/ t! } for( int i = 0; i < MAX_SKILL_JOB; i++ )
* S9 m$ O2 U k& x$ Y3 f {
6 \4 Q3 Q, j+ {( t1 h0 z# _) y LPSKILL lpSkill = &(m_aJobSkill);! f; y* t# q# K: S4 a# I1 W( o
if( lpSkill && lpSkill->dwSkill != NULL_ID )
4 t" _) \ c/ E% { {
9 k2 |8 x+ Q: v: r ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% n* N$ X- c D$ t, G3 ` if( pSkillProp == NULL )
* O0 u8 \2 L s0 K continue;( ?( F/ h+ X3 ?1 L# d7 \" u# r
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
) ?$ [4 \$ i/ J9 m* b continue;% `# \9 ]# q0 F6 d1 M3 J6 A
lpSkill->dwLevel = 5;% a. G5 T j0 Q
}
9 S& H) T1 m6 C; l3 o I }
) B' \3 ?9 _* q% i2 Z, F }
" |" G7 S2 p2 N! [/ h#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans4 ?3 ~! C0 V/ h$ g. R, |# f2 R
if( bGamma )
+ O2 u1 m' I+ L h x+ l) V+ v {% w0 V1 T0 ~1 \
m_nExp1 = 0;* P) G" f* ]' g
}
5 U4 U8 t7 L$ F' c8 Z! M, e5 [8 j0 {* l
( (CUser*)this )->AddSetChangeJob( nJob ); R3 _ _% i& ?% O4 e0 g. e
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );# p8 O; g8 B% f7 Z% T! e1 `
/ f8 E3 y6 c3 {% n$ o# M6 i
- b/ U0 Y3 p6 w1 g$ c#if __VER >= 11 // __SYS_PLAYER_DATA1 G" O! O) w' p. l
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );2 i. T# ` a# t- ?1 A. k( ]
#else // __SYS_PLAYER_DATA) ^$ y6 t# W5 y4 N0 c- ]
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
3 O! e( M4 y/ j- I4 ~8 U7 g g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
7 }3 X. V, @" y4 S) u0 q if( m_idGuild != 0 ), i3 W! W* R _5 r5 k
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );/ a: G( A# e. x$ ]3 _
#endif // __SYS_PLAYER_DATA$ W5 o7 C8 f6 w4 w3 G! P8 d4 j
SetHitPoint( GetMaxHitPoint() );
, S: f1 u. e. E# h( @ SetManaPoint( GetMaxManaPoint() );; x# C. T# y8 T$ V! P5 w* ~& M
SetFatiguePoint( GetMaxFatiguePoint() );
9 R9 a) b. T0 ?8 z& D) R if( nJob >= 1 && nJob <= 4 )! b% R. `0 Q+ F8 c+ q, Z
{
9 d6 v4 P, ]8 w* v4 ?/ Q m_nStr = m_nSta = m_nDex = m_nInt = 15;) o$ v" [: k. E7 b
m_nRemainGP = 28;
) v" O. k! Q' [$ K }
! i% }8 i; o+ X, i1 l5 U% o if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )5 G/ J |9 R- o/ `- f
{
+ @9 O% O- i+ y1 Q m_nRemainGP = 118;) \- P( [( G) N" O6 {
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
" a6 t8 J1 ?* r m_nStr = m_nSta = m_nDex = m_nInt = 15;
: n" E5 L( R4 w5 I1 d3 @ }* e1 [- e, {) {* w* R
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )% [# Y& J( I* `, W- Q8 o
{% [9 ^3 g9 \8 z9 g, W6 E: P
CItemElem itemelem;% l* @; G7 p% \, q# D
itemelem.m_nItemNum = 1;
" h/ G$ w, e! T& m itemelem.m_bCharged = TRUE;+ i8 H+ p9 G% I* R5 w
BYTE nID;
6 f( ^/ O/ Q. x: p' W
0 S4 Z' z% L( W8 e J4 O. B. s7 x if( nJob == JOB_MENTALIST_HERO ). n2 w. c: Z5 Y2 ]8 p
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
+ ?1 ]) Y# B& q0 R% f if( nJob == JOB_FORCEMASTER_HERO )
6 O# Z$ U2 C( u/ G: X; u itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;2 h# X `6 @: R" t. X- G
8 H' u1 ?% C% [3 i: n1 y+ Y ( ( CUser*)this)->CreateItem( &itemelem, &nID );
m9 r1 Q7 V3 ?% m1 N- @ }
( _3 r9 |2 Q, i g_UserMng.AddSetLevel( this, (WORD)m_nLevel );- L4 ?+ W2 J) `+ ~8 e9 G6 R& \
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP ); w* }1 y7 \! a7 F3 W; M9 b
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );8 o" ]: v/ j1 Q+ Q9 F8 b& O
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
' J6 q& I$ W9 U/ l0 ?3 | ( (CUser*)this )->AddTaskBar();*/
6 s' v( o2 ^2 Y( _8 {3 x ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
) W3 U6 d( y* q3 Q. m/ r3 l; Z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) L; H$ K7 ^4 B& H& ~
((CUser*)this)->CheckHonorStat();; q7 Y( b# A& k& ?0 b( R- Q2 ~. S
((CUser*)this)->AddHonorListAck();
& v8 O) [0 Z# {1 D. h( Y% m g_UserMng.AddHonorTitleChange( this, m_nHonor);- Y; y2 `; G5 b0 V5 `
#endif // __HONORABLE_TITLE // ′Tà?
' s6 C" M$ S* K/ u+ H; O; C+ | }) U# c2 p- E5 u, f0 ?
#endif // __WORLDSERVER
% V6 O3 K; J1 o$ k2 w}
% }* t- v* @1 m" Z
( b4 C8 z* u4 q: N然后你进入functextcmd.cpp并添加以下
* {2 a! m) Y3 ?3 W U" d
4 F- ?, X1 }# @# l* b3 F$ ^代码:$ y6 e" H' I- r; x! R) x$ t
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )& w1 P3 N1 F" @; n9 H) ^( A( Y" U% v
下面插入" V( d/ y7 q3 o* {" o
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
S0 M b3 \3 T5 o! `
( I8 o# m7 Y; u. }' L) w然后你去" S" `- h6 W5 R2 W* |" z% G! W
" S7 F$ T# k$ o/ o% U; C4 [6 ], X
代码:
# p6 d9 l, Z R" A$ @, E代码7 J% f9 U, y v; C: }
BOOL TextCmd_ClearPropose( CScanner & s )( w( O$ x, V) Y. {5 e7 \
{
. w- ?5 j& D4 u#ifdef __WORLDSERVER
; y5 e; i) |% {6 T4 [ CUser* pUser = (CUser*)s.dwValue;
4 ~! C4 |9 w. z& Y p g_dpDBClient.SendClearPropose();
: R4 e2 t% l/ q4 e: w#endif // __WORLDSERVER# V" y# N0 S: d! ~$ v0 F
return TRUE;% o$ y( N% p; t* m6 y1 q, K7 N
}
: w( {1 a2 Y7 t0 w' N下面插入
7 z/ r2 p5 u1 l: X0 w3 w5 sBOOL TextCmd_rebirth( CScanner& scanner )
; F b" Q/ c: O{
4 A9 x& d0 Z4 V/ A% X8 ^#ifdef __WORLDSERVER
& ?! F ]) V1 S e, J* O& \2 LCUser *pUser;& V: Y, `) _' H* ]2 |, a$ T
pUser = (CUser*)scanner.dwValue;6 g. {0 p# l2 ?7 X3 m, z
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())0 [, S. _2 P) J, g
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
: M1 E+ `. }* F; i0 ?; c4 |% ]else
% I% G9 z& f4 Y* L* R `! fpUser->AddText("你还未达到重生条件!");& g3 i/ e0 p5 X9 t3 s
#endif
' \: k$ m7 D7 d6 ^& [) {4 Zreturn TRUE;; \. U8 v& b2 E# V6 K! C) a
} / ?" H& H5 {1 T' B( ~( C
. A j7 f# \. e5 U/ h
! W8 ?. B( A& c4 d2 y1 S
5 g# O7 R K! W" p2 a1 V, Q
' w( U. d. ~+ c2 d# f3 ` |
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