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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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! H: X3 B2 I$ h7 QMover.h; x: V" `" Q8 c$ E
代码:% ?5 f( X7 b2 N6 D }9 e* R- y3 _. Z, b
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加
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代码:
& e8 M, s t" H% f9 ?; Fvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER, I8 I# z1 S5 _2 _8 t9 e. i g7 ?/ ~
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó5 i2 T6 S' x" @, R8 N
MoverProp* pProp = GetProp();
/ I1 c5 ~1 W2 P& D5 K: T if( pProp )' I- ~5 A9 e& W/ Y, y5 }
{
2 Q! | ^) ~. c! V, T/ Z" V if( nJob > 0 && nJob < MAX_LEGEND_HERO )
* a( O& d; W3 X9 T {
3 q# z; a4 R2 P+ T e6 n5 q- v5 w AddChangeJob( nJob );
! l' o8 C5 T2 f: E& @& l }else{: R8 n! S, f8 P" K1 I
return;
9 _/ u% Y- z3 m1 P5 z/ \ }
7 j! w; C* t! J0 S* m8 Y int nPoint = 0;$ z9 g G7 E9 E* k
if( m_nJob == JOB_MERCENARY )
& L' D9 `: U4 C6 T- e; p nPoint += 40;
: y1 ~- _1 I' v- ?# F8 _! h else if( m_nJob == JOB_ACROBAT )" H6 W8 i( l% l& G- Q
nPoint += 50;
. O. X! I$ [0 g. V4 X4 H2 M+ |8 m else if( m_nJob == JOB_ASSIST )& e% r1 |0 f6 S/ \2 b6 u
nPoint += 60;7 z7 W: i5 H* Z: L$ l! E7 |
else if( m_nJob == JOB_MAGICIAN )
( y) P7 o& P* @* ~0 L nPoint += 90;& i; {) `' e9 C, f) _* y0 k, p# o, _
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
# h p- t9 K: D. { nPoint += 120;' q. [9 h4 H8 E* O" {2 @
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ), ?9 ^# ~/ A ^4 m2 r" H" @3 j
nPoint += 150;
( T, F$ q8 _0 T: s; }3 \9 o else if( m_nJob == JOB_RINGMASTER )
y1 H- j! b: j1 f0 O nPoint += 160;
1 f! c8 K0 `$ o/ ]6 h. d6 T3 @# y else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
5 [2 l& e4 L9 g! ?4 v nPoint += 180;" r" k# Y @( b* ~! m
else if( m_nJob == JOB_ELEMENTOR )5 t7 E3 j# J6 m; l" a+ z1 m
nPoint += 390;
+ c2 E g ^# p0 b else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )% }& Z# M0 O6 B( h9 N% M
nPoint += 120;9 c. W' T8 d) ?) k; o+ }3 I/ A. o* y9 n
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )1 g* O% N n `4 c4 M# m
nPoint += 150;
7 l p2 y" F; }9 f else if( nJob == JOB_FLORIST_HERO )
1 M' p+ U: C& q, r nPoint += 160;9 K7 Q7 T) {( e& h @( w8 Z: l
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
, Y0 O4 g# }' d7 l9 k8 w1 X0 A nPoint += 180;0 l4 J- ]; W; f$ k7 W& X6 d- u1 p
else if( nJob == JOB_ELEMENTORLORD_HERO ): A7 F2 ]8 g8 d5 v
nPoint += 390;! m2 s: r8 ?) ^& `) {
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AddSkillPoint( nPoint );/ _. w7 f/ o# @' A, `# ^+ ~& s2 ]7 n
m_nLevel = nLevel;+ Y3 U' n6 a; r' C2 |+ ~; E
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SetJobLevel( nLevel, nJob );' u) z9 m+ y! z
m_nDeathLevel = nLevel;4 m% n" Y& ?$ [) Z; Y4 J
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
- Y7 [* n9 O+ X( R/ Q if(IsMaster()); S m; V9 H5 g3 G
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1086 w0 Z8 l" P) O z
if( nLevel > 59 && nLevel < 72 ) ^- R% N l c# b* m4 Y2 G
dwTmpSkLevel = 1;! Z" W L. N/ u
else if( nLevel > 71 && nLevel < 84 )
2 A2 }# ~* y! K% d dwTmpSkLevel = 2;
: \2 ~* m- F5 O& C$ w4 o x! ~. m else if( nLevel > 83 && nLevel < 96 ), E9 e8 \! c& y( V6 Y: }1 L, @
dwTmpSkLevel = 3;+ j, L, x$ ^, q8 Y% g
else if( nLevel > 95 && nLevel < 108 )" `1 i/ W( N( P# P2 N
dwTmpSkLevel = 4;3 ~ H! A- Q: C; B/ M }9 V+ l+ o/ l
else if( nLevel > 107 && nLevel < 120 )
; V9 v8 |$ a# M& v dwTmpSkLevel = 5;- z Q( d! Q8 E9 q4 Z( Q, ^
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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2 r- ?% H) G7 G6 l$ Q LPSKILL lpSkill = &(m_aJobSkill);0 X. U7 K, R {) p3 _ {
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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0 T( O" i! t) ]9 ?- Y8 g/ e& w ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); : A" L5 w" |2 S; N& c3 {0 V% S8 i r
if( pSkillProp == NULL )
1 a9 R3 G% {2 Y4 V- L! k continue;
V3 c% X1 ~$ A if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 _; _) B J" k7 f continue;1 \3 j6 @. c6 L! j3 Q2 g: D$ f
lpSkill->dwLevel = dwTmpSkLevel;7 {. l8 g1 g0 S" q
}
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}
8 \2 x7 J7 Y0 w* |0 i5 B# | else if(IsHero())( r! a6 y+ z3 j
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) - Q" @( {* Y T7 m D
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LPSKILL lpSkill = &(m_aJobSkill);
7 f0 _. Y: Y. A L# Y9 r if( lpSkill && lpSkill->dwSkill != NULL_ID )2 Y1 R& z2 @# b5 O- L
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
- A5 C$ O M3 @$ V8 G if( pSkillProp == NULL )
* V- r) d3 U0 F1 T1 g continue;
; M: e* }& G, E J if( pSkillProp->dwItemKind1 != JTYPE_MASTER)( B& w6 G( P( ~0 G8 j
continue;; ^2 z/ J/ f' X- _5 T
lpSkill->dwLevel = 5;
' o5 x! U. V. k }
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; |0 D ^8 ], d* k& |) ^4 i X else if(IsLegendHero())8 t) `" }9 C* D$ C6 L* q- W
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);% E' p& D4 `7 J1 Q( D" p
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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: \! R9 P+ e, T+ b" x ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 0 q4 I$ x6 S! @& }3 c. d
if( pSkillProp == NULL ). {5 X; z/ ?' E' E' g7 J
continue;# B; @& k# C! |, W- ~# i
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)- p; c$ u, P; K E/ @) ?
continue;
1 ]' ~* E, Z3 B7 g$ X lpSkill->dwLevel = 5;& h* Q6 Q" y' G+ }' d4 @' P
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans. f A& }1 J; f: j; I0 W( \
if( bGamma )
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, @4 F L7 n: y& x! R m_nExp1 = 0;
# l1 i. \ ]* D/ h+ Y4 W' h }
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6 E) P3 h( w+ { ( (CUser*)this )->AddSetChangeJob( nJob );9 j% n- }. F1 V1 P. i9 C' t
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );1 L6 \- F" c, d3 o$ v
T, `) E4 {) v
5 G3 V4 c0 O% v) |3 Y. L% z: V) B#if __VER >= 11 // __SYS_PLAYER_DATA3 p, z1 L& Z$ i+ P2 c
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
, g4 T g2 v; G" |6 W# ~#else // __SYS_PLAYER_DATA
# K& g4 {1 Q0 \, e4 ]9 U' U [4 f g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
% R2 A$ u% d6 s0 Y g_DPCoreClient.SendFriendChangeJob( (CUser*)this );2 d7 u1 C0 T, {0 Z3 g- D. N7 `1 F
if( m_idGuild != 0 ); ~( k$ o2 E, v
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this ); B2 h0 N# c$ [
#endif // __SYS_PLAYER_DATA9 A* P3 ?9 N& o2 d8 u
SetHitPoint( GetMaxHitPoint() );
* q2 G, N1 ~2 |) |( E6 q% F SetManaPoint( GetMaxManaPoint() );/ b, |! |7 X2 U, R3 l7 S
SetFatiguePoint( GetMaxFatiguePoint() );+ r, k J* C+ N! y4 M' f
if( nJob >= 1 && nJob <= 4 )
1 C" ^3 d( Z5 M8 O, w/ z B {
# t* I3 F+ B8 }* T+ c& l, I! ?) {. S1 @ m_nStr = m_nSta = m_nDex = m_nInt = 15; D9 c: v( T" z q9 c
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER ). W: D w+ O2 `
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m_nRemainGP = 118;( N' T9 H; Q; A+ W9 V
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
i" o% E# I- W m_nStr = m_nSta = m_nDex = m_nInt = 15;! r1 L2 J/ N8 X. q8 }
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )) t. i! ?1 E" ?% W
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CItemElem itemelem;! d" i0 E) S% U, [
itemelem.m_nItemNum = 1;. z6 `' O, H1 W) F7 m7 i
itemelem.m_bCharged = TRUE;
0 R* h# E. c6 @ BYTE nID;9 C* k0 I O* d+ i
# z( l& g) K) [9 x5 ?
if( nJob == JOB_MENTALIST_HERO )$ z6 R# W$ C. b( G! e' V3 B- l
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
! ?, U( Y* b4 G }7 D if( nJob == JOB_FORCEMASTER_HERO )
0 J) y' a6 M$ E6 \ i itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
) I& S( q B3 m6 v1 n& ^' t/ [# `( M$ k5 E% }% z8 W- k
( ( CUser*)this)->CreateItem( &itemelem, &nID );
6 r1 L& W K4 ^5 m/ E4 t# g }
& `7 C. t. Q0 B5 A% ~0 ^7 W. h" b+ A! G g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
. R/ E1 J3 f# t9 W( z3 ~% ` ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
% q. I3 ^+ _$ K& M ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );8 i D& M! p- p* v! Y
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
* g7 l5 r- F2 t9 y, M" p ( (CUser*)this )->AddTaskBar();*/0 E7 M4 T" T( W6 G
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
7 S. w$ F" V# p7 |6 q. M. [#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 `8 e8 b5 Q1 g {1 ^% G ((CUser*)this)->CheckHonorStat();6 t6 N7 h& s, I" W5 s
((CUser*)this)->AddHonorListAck();& P# g! v: z l$ p( g9 Z( q
g_UserMng.AddHonorTitleChange( this, m_nHonor);
4 t& v( L) T+ Q7 }( e#endif // __HONORABLE_TITLE // ′Tà?: V* F. u' F) T
}
9 p, y @2 N4 s2 {#endif // __WORLDSERVER
/ M. t$ B0 [2 C* O- t}
* \+ _( h8 K+ P) Z: I- ?
" l/ c- z$ G: H' M9 ^/ P; x3 P7 O$ V, p然后你进入functextcmd.cpp并添加以下
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6 T! i/ b4 K' A' t7 Z代码:
2 I V* U! m/ O' KON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
% J9 G3 ]' N4 t3 f! s! T& [下面插入
5 Q# z, |* L' nON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去9 d2 g) M; s! P7 [4 z- }0 F; ^6 h
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代码:0 V5 j+ y* D* h8 }+ r( Z
代码4 A: j6 Q2 ?* ?7 |1 ]- n. y1 D3 s
BOOL TextCmd_ClearPropose( CScanner & s )
- {3 v4 |) ~+ P) c" Y{
" r6 e! }+ [/ {, U3 [- U: S#ifdef __WORLDSERVER
8 ^. f; n& e2 O ]: l- Z# o R8 m CUser* pUser = (CUser*)s.dwValue;
0 O& H6 ^! x7 G8 X g_dpDBClient.SendClearPropose();+ C& W. c2 j- u% E8 c8 A. u- W9 K
#endif // __WORLDSERVER. h' `5 k! }, v5 S# r+ _- `
return TRUE;
1 {7 l) B9 k, @}
! m: j1 w. {/ b G6 \下面插入( X3 {, I5 F5 g" H
BOOL TextCmd_rebirth( CScanner& scanner )$ Q$ ?( g2 T& I. E2 D) x( b
{+ n' N: a: Q8 j4 [" F0 u
#ifdef __WORLDSERVER; E- K0 R$ M) i2 X3 Z
CUser *pUser;8 v2 I0 a% Q% _8 ?$ o* E4 r3 I5 z
pUser = (CUser*)scanner.dwValue;
- {5 Z' k3 l' C* ^8 @; iif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())' |+ s- B* |; b- N% [5 [ j r6 m
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);+ h- V$ i3 f4 ?$ V
else0 m; j# V: p- L+ G n# C3 L: `
pUser->AddText("你还未达到重生条件!");
! [6 j& J* p. B+ U8 r+ d- \#endif+ u& z0 I7 I% ?+ A) H
return TRUE;
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! v$ X* S) j% W! C0 W+ r& V! o/ g( n, x) r" q% L
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