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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel7 H( E, @" }7 `2 K. |
0 ]& O, p, X! I" A2 @4 g5 [Mover.h9 ~9 b3 O& m! c& @
代码:
1 J1 Q$ D. B. [% z4 m2 q7 ]+ M; Q找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
6 h' L: t5 f3 Y" L& a- y1 v. ?+ ^! ?) S1 A2 _. J+ a" n
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
9 x. D6 E# k% e X9 A; E, r
( p* K" ~2 e$ @& u8 O然后你去mover.cpp添加9 R( B7 m, s& a6 l& A: K
2 V4 ?: c$ V- Q% L9 C代码:
o: l' M, q: m( d1 I( E& @6 k# _1 z% yvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )* s/ H6 W/ q' q& z& P3 b
{
0 o4 L0 L( b! W. j#ifdef __WORLDSERVER
; c( g; W7 N4 o* q // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
5 f1 t( Y- ]7 W& w2 J3 q( y" c MoverProp* pProp = GetProp();
# x) \; }, Z2 H if( pProp ); i" R, r% c3 @
{; {. Y2 F3 b7 G, u
if( nJob > 0 && nJob < MAX_LEGEND_HERO )5 f3 _- _# u7 o" f: Z, r
{8 p4 D5 ?2 R0 O0 Z2 h1 ?- S
AddChangeJob( nJob );: e' c" Y9 A9 L
}else{
# ~! j" \: l3 E' F8 @* M; C return;$ r/ c H' }1 @ v4 x4 ?
}: `3 a) l$ E! t
int nPoint = 0;
c) S( T5 z( B# x9 {% r1 X/ A8 _ if( m_nJob == JOB_MERCENARY )
: {/ S& ~- u7 N nPoint += 40;
_, _: v$ J: V7 S" [3 Q else if( m_nJob == JOB_ACROBAT )3 ^5 N; t5 ^ o
nPoint += 50;
/ k+ Q1 a. d" ?: Y( ` else if( m_nJob == JOB_ASSIST )- M. x& i7 g* }0 E
nPoint += 60;
& |" h1 L% @) P' g( V8 Z2 `9 O3 I else if( m_nJob == JOB_MAGICIAN )
3 i; U; `- d4 G9 q1 g/ J% B nPoint += 90;
/ A% R+ \1 k4 V' b else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
c' u; b: w$ C6 R$ t0 z nPoint += 120;
! q, F5 k( I# [, r$ W5 D else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ); [2 @! C, f' M7 i* Q' ^3 `
nPoint += 150;+ z* L+ q: V- G- a$ d
else if( m_nJob == JOB_RINGMASTER )
2 |5 B' c2 S" a! ?5 J9 b) ?, i nPoint += 160;
5 g; ~. n( I& ~; C2 p else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )& K: Z! V$ K# C3 y' I
nPoint += 180;
@3 p' P6 \8 _( G4 w. ~) k& ` else if( m_nJob == JOB_ELEMENTOR )
: O" G3 R B5 X, ` nPoint += 390;& W2 Z& K% L$ |0 m
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )5 V2 ~# Y. ?! T p
nPoint += 120;& y0 j' X6 P/ f6 a l3 ]* g& C- q
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )( i. ]2 T4 s& \9 w0 g4 ^( t) I# P: v. S
nPoint += 150;
8 U/ G1 ]( P9 ? else if( nJob == JOB_FLORIST_HERO )( @% ^9 M1 }( u- O0 ?0 w T5 O2 ]) {4 ?
nPoint += 160;
, b+ ^- L/ T# ]. z; E else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )3 O: l T, V: P/ W9 c
nPoint += 180;5 c. i- Q/ T, I: t6 D$ |* d2 U
else if( nJob == JOB_ELEMENTORLORD_HERO )
4 f, w: Q* f; g3 t! W nPoint += 390;/ I" X5 ~7 \2 T' w0 k
2 u0 t5 |1 Z; {4 P- b5 U8 w AddSkillPoint( nPoint );
' }& _; c* U! y! @* G, q- t m_nLevel = nLevel;
- z. |' H! K+ A: e9 C3 _5 ]+ g% L! S7 x/ v! f5 b$ o9 a, ^ }6 `* D
SetJobLevel( nLevel, nJob );% b2 Z# B$ c8 Q+ Y9 v4 s
m_nDeathLevel = nLevel;
: F. u+ T, l: B7 l#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
' S: Y: \1 S, z$ y# y& r. @ if(IsMaster())
7 |* N% u1 M( }7 x {, V0 u5 R7 k8 Q- ?& h8 h* F* D
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
8 b, `: T: B. V3 A+ r if( nLevel > 59 && nLevel < 72 )
& Q: O+ o% N: C1 v4 v6 ?% l q dwTmpSkLevel = 1;' M3 T0 ~* C' G
else if( nLevel > 71 && nLevel < 84 )
7 k( |1 s- q! @& s) Z% p1 N dwTmpSkLevel = 2;' v/ B) f0 a/ B+ h# l S2 c
else if( nLevel > 83 && nLevel < 96 ) ~3 @0 C$ U! x/ [$ e4 _" Z
dwTmpSkLevel = 3;
5 c/ h h+ f4 l else if( nLevel > 95 && nLevel < 108 )
* \6 C: H& ?, s% W: Z dwTmpSkLevel = 4;
; M( N: |8 Q( P* {. F4 @8 y+ K1 ~ else if( nLevel > 107 && nLevel < 120 )
1 k" n/ y4 Z8 U% ?3 B( L dwTmpSkLevel = 5;
% D( H! ]4 t% a2 y: g) W for( int i = 0; i < MAX_SKILL_JOB; i++ )
! `5 n( _6 T! N% P7 m {
1 F$ W& z2 X0 G( U8 o, n. k LPSKILL lpSkill = &(m_aJobSkill);; v( m6 f G# U# F4 v& k- u
if( lpSkill && lpSkill->dwSkill != NULL_ID )
4 I6 L* S$ W" n" _: k5 O/ b. E$ [4 O# I {0 Z* Y% E7 O" k$ J
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
2 E- L s: | ^4 ^) B/ E if( pSkillProp == NULL )9 `( t# v0 V& K& I. B- w
continue;1 l( D" \& W7 N: \$ J4 j
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)* J$ F e P! c1 q$ c
continue;2 t! o1 U2 j: a+ D: M4 P% f# B
lpSkill->dwLevel = dwTmpSkLevel;
; W% [% N$ N3 v) }- m }
' C. O7 y: _4 c, A8 u4 D4 `1 j }
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else if(IsHero())" R: }- I+ O4 o* b# m' u6 d
{
- E L' ^( ^" ]5 a for( int i = 0; i < MAX_SKILL_JOB; i++ ) 1 u/ [8 w# _/ x( E; I9 k( d
{ % S/ |! c# Y5 T& k3 o
LPSKILL lpSkill = &(m_aJobSkill);
$ u# d7 }/ }- F* s* t if( lpSkill && lpSkill->dwSkill != NULL_ID )5 j* g- }! D6 U, j/ m* G5 e
{3 N' O; Y. `) _2 I* a
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % _4 [' e3 W6 {
if( pSkillProp == NULL )% O" l0 Z8 U1 M
continue;# T- D$ s; ]4 B) K9 O: n! Q- I
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)5 Z6 | V8 R! e7 r$ a2 P2 U
continue;
) }8 `, U8 I$ U# a6 w/ S lpSkill->dwLevel = 5;
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}; E: T+ H/ c/ `9 T3 |: n5 Q' Z
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) * R4 a8 M+ n5 D0 x+ i3 {9 p
{ ; k5 S, Z5 F: n
LPSKILL lpSkill = &(m_aJobSkill);
# q3 n( b6 _& ]7 K if( lpSkill && lpSkill->dwSkill != NULL_ID )
! Y7 t0 N t8 {" u3 t$ q1 p {6 f% _. v3 O8 H( K! Q7 s/ X6 \! d5 m# ]
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 7 }( w+ o! l2 X' t* w
if( pSkillProp == NULL )# p) F- `6 y8 @; F7 A- X! h
continue;
/ I/ A1 K5 X! X- W0 w2 | if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; Y! f) R5 u5 p- e- N7 t- s% _& p# B continue;
; |. k+ K: f" Y: h7 X$ A3 s* _ lpSkill->dwLevel = 5;
. p0 q. \+ ~. J$ k }
% U/ z6 z% R, M1 e* \& L9 t& Q; }3 { }3 o, |4 }, Q/ H6 h
}
: ]2 I) \! A4 R( ^9 ?( I/ n D#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
, f( [' B( y3 M if( bGamma )
( S7 v, C, v0 T( u# a+ O" V# o {1 f' N2 Q5 E/ U1 w7 H. B0 ~: D, I* E
m_nExp1 = 0;
. _& O! ?! n$ B4 m2 i {' i8 v* [; A }
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0 U3 V4 D# }: w! G; {+ \8 z ( (CUser*)this )->AddSetChangeJob( nJob );, m2 U: J. P6 r4 Q5 l: r8 T9 {
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );; ^0 C1 s5 E$ ^0 ?; f5 Z. H
& l1 k* Z7 U/ Y3 N
1 O1 u" O4 r. Y1 b* c, m2 M$ E#if __VER >= 11 // __SYS_PLAYER_DATA6 q7 M* ^! ]' T& E/ P/ V6 Y1 K% l
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );7 P8 T& I+ L1 q. A
#else // __SYS_PLAYER_DATA
U9 s. ]& U$ ]7 |8 b9 M+ f! B g_DPCoreClient.SendPartyMemberJob( (CUser*)this );) G# `6 _) }2 I2 ?- ?
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
2 R1 T1 N- g. Q& `: H if( m_idGuild != 0 )
; ?2 e2 W) |# t; k( C g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
) B- S1 L' p4 g h8 G4 b. `) L3 k#endif // __SYS_PLAYER_DATA; {. A# P& c m; g; E. \3 n, a& x
SetHitPoint( GetMaxHitPoint() );
4 ^; c6 e* e1 N5 e1 Z& L$ v( d5 H SetManaPoint( GetMaxManaPoint() );
' M+ r3 O) v* K' T9 _3 o. t SetFatiguePoint( GetMaxFatiguePoint() );
3 K$ n( ~4 G1 E2 Y2 @. l( [5 t( G if( nJob >= 1 && nJob <= 4 )( P1 z. \( y4 I1 ?! i# E( ~
{' U( b# q B$ X. Q3 |
m_nStr = m_nSta = m_nDex = m_nInt = 15;
- ?5 i/ ^) _0 C( D* ]% X m_nRemainGP = 28;& `9 G0 M% d! a) H8 `
}% o* ^$ u3 _" \5 d/ p
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )) l7 N2 ~% l6 L) o* A! r1 C* \% U
{
* g+ a c4 V/ D* j* ~ m_nRemainGP = 118;
|' @" o- i- s( R+ J9 u //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP; e/ V% a% S1 l( S' q! K8 P
m_nStr = m_nSta = m_nDex = m_nInt = 15;9 E/ M1 F6 U7 v) T5 d
}
z$ w0 a: @' n& v if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )! Z1 y# o$ e6 K0 k N5 \# e `2 ?
{
) i8 e! c. a/ K& h, Q3 [ CItemElem itemelem;6 S3 ]( \5 B4 {' `/ k
itemelem.m_nItemNum = 1;! r: U" \+ ~ Q @2 [6 T
itemelem.m_bCharged = TRUE;
! Y7 m4 @( _- E: C, Y* N! u0 x BYTE nID;
0 E6 @9 g' b7 f5 I3 o) O4 l1 f! g/ F+ E& Q( o# N- L
if( nJob == JOB_MENTALIST_HERO )# e# X: f* K& ], v7 G1 y- z
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
: f2 Z5 o; L" @7 A if( nJob == JOB_FORCEMASTER_HERO )
* [7 s" q' @; Y# ?4 ]5 S itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
; P( ~8 d, L. u' E: J- R. l, W, q
( ( CUser*)this)->CreateItem( &itemelem, &nID );% \1 H2 Z& q: q+ ?
}9 f5 P% ], g% I, ?" K! h
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
, R2 Y+ R ?7 Z9 o. e' I$ n+ w ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );: n8 F0 f3 K: [% j: x/ w( R
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
7 _* [; ^. E" O /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
9 @8 s4 w. }, s ( (CUser*)this )->AddTaskBar();*/
3 `: I; ^. t3 | ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );1 `6 o& S( [) p w! |. k6 Y2 C
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
8 `( ]+ J" S) ^( O2 _ ((CUser*)this)->CheckHonorStat();4 y8 F! e! _0 u# a" H* m
((CUser*)this)->AddHonorListAck();
9 E4 ]/ r, P# t* P' v g_UserMng.AddHonorTitleChange( this, m_nHonor);
6 \4 ~0 @3 @; Z5 k1 A#endif // __HONORABLE_TITLE // ′Tà?4 W! \9 k+ A2 L
}
+ o& |; c+ g1 v A/ z# V4 h#endif // __WORLDSERVER8 V7 u0 N8 M3 X& w+ O6 m' [
} & m8 p& H- i* r- Z+ Q; K( w8 O
5 L" C/ i& I- K A' D( A$ I
然后你进入functextcmd.cpp并添加以下5 m. @/ c3 v% w# h$ {/ R4 O
* o4 B- }! V5 t f
代码:
P9 Z: W4 u! T/ a( S$ x6 KON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
5 S( M5 a U* o' s* ?+ x) n. w; w下面插入' ?; C0 V( l1 b$ I" H% i7 X
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
0 P @( |4 C$ \' V& G
8 |! u* S% D% E; Y& P1 \然后你去
c3 z4 x% O+ H- k
) Y% l. n2 z% G代码:6 k& }( k7 j3 h' r, h3 M% [4 K# d
代码* t- {' a! r2 h: y% M$ X
BOOL TextCmd_ClearPropose( CScanner & s )
+ P2 T9 y4 t0 Z( I& k8 M{
8 K& Q% v% u6 D4 z, w) p$ t' \#ifdef __WORLDSERVER8 {! B9 _4 ?6 k/ S# L9 G
CUser* pUser = (CUser*)s.dwValue;6 u5 l. \' u4 n q: A7 Q- ^ A
g_dpDBClient.SendClearPropose();
; W5 K/ \' e5 _# |# I: i#endif // __WORLDSERVER
1 q( \* t: D$ K6 A! f0 U' G& \; I. l& B return TRUE;
; S' c" ?: f1 M; V3 u}$ t" D% r& h# r# y7 M6 B* Z
下面插入$ A) u3 h5 }8 j; I, Z
BOOL TextCmd_rebirth( CScanner& scanner )
5 h$ F6 w+ k" W$ F( g{
5 k. O9 w2 W, R; \#ifdef __WORLDSERVER; ]& O- _& [% t; e
CUser *pUser;. L; p; n2 C4 V R+ C9 P
pUser = (CUser*)scanner.dwValue;
' w2 _* [& p/ Z# Eif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
1 A8 r7 Z! s% q4 Z; b$ m5 F! q' _pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
+ Z. X, e* h8 x6 Z! k: Belse
: _: T( c& B$ h) CpUser->AddText("你还未达到重生条件!");
G" G z7 v% B9 b$ r; r#endif
& E6 b2 l5 }8 K( A Yreturn TRUE;# x' z% C# ?$ B& A" j
} 2 \% l: @7 I: F
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$ `7 v0 C3 G V9 z6 n1 Q+ y* f) f# w' B' p; ]( _! j
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