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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel2 q" K8 o1 H: _7 ?. v
' C4 D1 u! d, a7 C( J0 L' N6 E7 mMover.h
( A, P0 ^+ J( Y8 ?3 v6 S代码:
7 T0 S/ P' l9 N7 N" ~$ e( _: B1 c找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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& {7 t o4 a1 t然后你去mover.cpp添加
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代码:5 V& T; Z( z$ n9 F9 X& I
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER% W% f! d; q, m- R" V8 O
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
$ i. m: N! J$ L MoverProp* pProp = GetProp();
6 H" M, M5 r0 h" X" E if( pProp )
% D# G. V0 P& }; L$ k {2 T2 l0 u9 B# l2 H* f0 i/ o, u
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
1 H7 \) V3 @+ `. b" \ {
) |8 e1 W$ ^4 z! ^/ O1 Z B AddChangeJob( nJob );+ ?: d2 X- q2 L: I, J3 X, E
}else{0 P+ _# x/ c1 D7 N1 ^" _
return;, A* E* i; A5 |
}
# N1 x1 [% \& a1 |$ I int nPoint = 0;
0 `' w, |1 U h if( m_nJob == JOB_MERCENARY )2 U' P8 @/ R& s+ R* t
nPoint += 40;! C. _( d5 }- k0 ^2 T
else if( m_nJob == JOB_ACROBAT )6 A% \: M0 R- U! j) o. G& b4 M
nPoint += 50;* Z+ w2 a% r* s" ^3 ^
else if( m_nJob == JOB_ASSIST )$ Z; Y/ f5 A! ^) h; z1 u
nPoint += 60; \1 ?4 a0 b' }
else if( m_nJob == JOB_MAGICIAN )
1 p" d4 Z4 e/ A, {7 P1 I5 O* W! m nPoint += 90;" w5 m5 s$ g2 c& E5 O x
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )) N# N+ L) y z$ Y7 G
nPoint += 120; ]& i, N8 ^3 i) O) b+ U- H
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )' r5 P0 X, y0 h
nPoint += 150;
+ b$ t. ?* ]: `0 \0 m" m& O7 o: G else if( m_nJob == JOB_RINGMASTER )! A: \: x, Y1 Y+ C; {. \! u
nPoint += 160;* h2 C2 S$ |# c& t/ Y
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )# Y" [4 i2 H. ]0 Z! \2 k% x
nPoint += 180;0 {; B4 R& H j# A
else if( m_nJob == JOB_ELEMENTOR )
% [$ x% i6 d- v, C: Z6 P nPoint += 390;
- ]# i1 N6 M: ]0 q! m2 R else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )7 c5 Z* @& l" i
nPoint += 120;
: b+ W& B6 ?) r2 S) T, R else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
/ B5 n0 P$ m# b0 c+ t nPoint += 150;) T. \ z0 T8 ]! v5 m6 q9 H
else if( nJob == JOB_FLORIST_HERO )
1 o) f" U) X# {3 G" ~) i nPoint += 160; ^+ ]8 s( I/ j2 N9 G
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
1 D. Z& G! _2 R& }% _: ^6 y nPoint += 180;
0 V: G5 ~% X! k; N* T else if( nJob == JOB_ELEMENTORLORD_HERO )/ F7 X9 q% y% J$ o A0 h
nPoint += 390;
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AddSkillPoint( nPoint );
% k: J' x2 P* g m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );5 [# H- r O( w9 t" e
m_nDeathLevel = nLevel;2 [1 F, _/ q7 j
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans! Q0 g& P0 a' b4 t% b9 O# l
if(IsMaster())5 u' ^/ ~( [; x/ m8 q- p
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
7 E* N+ y6 Q$ y" m5 U" V4 L) q if( nLevel > 59 && nLevel < 72 )1 ~2 F5 Z5 M& X% K
dwTmpSkLevel = 1;) C" h7 i/ ?7 [
else if( nLevel > 71 && nLevel < 84 )9 N: h$ b9 O% J
dwTmpSkLevel = 2;( D2 ^% F1 X7 M
else if( nLevel > 83 && nLevel < 96 ): L3 _, V3 t. F! V6 Z. L
dwTmpSkLevel = 3;
/ ]8 X' |# c3 n else if( nLevel > 95 && nLevel < 108 )
( \9 T- C3 W6 \1 z dwTmpSkLevel = 4;
) x2 Y$ z9 m! @0 e, ^; R# X) a( ? else if( nLevel > 107 && nLevel < 120 )+ J, A: T1 R0 v7 U9 b0 i
dwTmpSkLevel = 5; W9 ]* k( v/ Q" p, W- s' @( P8 M& ^, y
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 1 M1 s2 m* V w% b/ O8 b8 d
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LPSKILL lpSkill = &(m_aJobSkill);
& B/ h- G8 Q, ?2 s% q5 x5 p' K if( lpSkill && lpSkill->dwSkill != NULL_ID )' y o9 s" X( b" U
{
9 }# q& A; G# k6 E# g0 M; B ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
2 H* ^7 l- }+ X6 e if( pSkillProp == NULL )0 b1 v" O' w3 ?' v' x4 r- _: s
continue;$ U( [- g7 w g
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)3 F+ z# Z; D- C( H O
continue;: p. {8 k) \% u2 h4 P. q
lpSkill->dwLevel = dwTmpSkLevel;
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}
1 q; |/ s; O" \4 N' `+ N, j+ b else if(IsHero())0 ]4 e: S/ L- Q4 k C6 p$ c
{
* D4 W: e5 ^4 ]% o: J9 m for( int i = 0; i < MAX_SKILL_JOB; i++ ) . S0 E/ y1 G8 u6 ] u
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LPSKILL lpSkill = &(m_aJobSkill);
! o/ ^9 ? l7 s9 `: g$ v if( lpSkill && lpSkill->dwSkill != NULL_ID )0 j: ?4 |; n- v' R. r/ t6 `4 ^
{2 r; l: X: Q. p6 R: E- a
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); , X" s7 c/ T" M4 Q; S" s) Y3 m- n
if( pSkillProp == NULL ); ]8 \( p* e6 J
continue;2 l Z2 D5 y2 X2 }8 W/ S
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)2 H5 S$ u( \. l* {" ?, V0 ^
continue;, B" H) z9 k5 a* G
lpSkill->dwLevel = 5;, O6 l/ x% Q7 s- R! X
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}
7 P" J: Y+ R. i9 z else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) ' c" y* G+ _3 Y1 G( Q, a$ p V/ O
{
: l( w1 C* U9 E1 E u2 g# N" C, j LPSKILL lpSkill = &(m_aJobSkill);
/ K, D: Z3 k+ u3 n: x if( lpSkill && lpSkill->dwSkill != NULL_ID )
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! e2 e- x! t( e3 Z( d/ W: B$ k ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
# M# t% V3 k4 {2 s; c8 c5 I" w if( pSkillProp == NULL )3 h; }9 g* K- l
continue;9 S/ b6 l/ X& w z/ J
if( pSkillProp->dwItemKind1 != JTYPE_MASTER), C8 ^% K, N$ {7 l# {4 b' n
continue;
, e4 {: ?" A) x& d+ T7 ~ lpSkill->dwLevel = 5;
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}
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" y4 w8 C. S* ~. x. f" e#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
. C- ]8 F2 f5 }: f n4 B; R- Q if( bGamma )
$ ?. F; ^+ H- e% n* ~5 x( G {
! z9 f$ k% u) p' s) W2 @* y m_nExp1 = 0;; m2 U" t% \+ H
}) a0 f* _. h$ _& c0 A. S
$ q3 A8 p% V9 G& C0 D: A ( (CUser*)this )->AddSetChangeJob( nJob );3 u* J4 l9 _# M0 c
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
+ v6 A/ k, y M3 R3 y" O3 K7 S0 |4 M9 k4 H6 r
+ Q& `# d' _+ y# [1 a$ c#if __VER >= 11 // __SYS_PLAYER_DATA/ D* _/ r1 U7 o
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
& S8 o8 S1 z3 z- [; R#else // __SYS_PLAYER_DATA* ?. ]$ t Q8 p$ u0 z7 b
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
& G8 B9 p, A; h: f, n' d g_DPCoreClient.SendFriendChangeJob( (CUser*)this );6 S0 J) H$ |; w7 G. }" b
if( m_idGuild != 0 )
2 F! @: ~ x4 H: B, `, E* k g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );* n- H4 B! |- W8 m4 Q }
#endif // __SYS_PLAYER_DATA. r7 e! S, k5 t4 J
SetHitPoint( GetMaxHitPoint() );* w# H+ a$ H/ N% W+ p9 z8 C! l& D
SetManaPoint( GetMaxManaPoint() );
3 y# i+ R; X8 ?' M/ y9 J+ l) I SetFatiguePoint( GetMaxFatiguePoint() );
1 \/ W& {) |! U" D0 C& L$ e if( nJob >= 1 && nJob <= 4 )2 @& m& |& h% N/ S- ~
{2 ]# B" ^( U+ h: e
m_nStr = m_nSta = m_nDex = m_nInt = 15; z0 X/ ~+ q3 p9 w$ i5 k! | o
m_nRemainGP = 28;0 e9 ~& M4 N8 A" R/ \
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )# a6 h5 P V q- H5 _2 H
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m_nRemainGP = 118;! ]: |. H& r8 w' T% L3 _% c
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;& t" n2 f) \& b2 ]* A: E% M
m_nStr = m_nSta = m_nDex = m_nInt = 15;
% K0 j0 z! Q* j* a8 y }
1 Q/ G* m4 C/ @$ T3 w( ~ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;& M+ ~0 M0 R3 S4 W4 ~0 D3 V# N
itemelem.m_nItemNum = 1;" k+ e9 q+ r; W% Y! \ Z- C
itemelem.m_bCharged = TRUE;8 m" Z3 T: [5 T+ e3 S. ]
BYTE nID;
, u& F2 n, S- \
2 k4 W: L* D" p$ p if( nJob == JOB_MENTALIST_HERO )3 N2 [+ b6 z6 Y8 s6 s3 a% M
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;* [* Z4 X) q" w+ w
if( nJob == JOB_FORCEMASTER_HERO )3 T1 ?, i. q1 C: o
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;+ @# j( O3 p# g( t+ c
+ \7 }6 N3 x4 o9 ~- [1 t. m ( ( CUser*)this)->CreateItem( &itemelem, &nID );
0 k _' I& l$ S }
( p) B6 k5 U) U* d( @8 _6 n g_UserMng.AddSetLevel( this, (WORD)m_nLevel );# z! }* O. |$ K8 `. M2 ^ ?/ p
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
. d5 z" T$ X$ V% f) v ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );8 M2 `% g+ {- x5 ^
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );" {* f n' K# `' c! L4 a- k
( (CUser*)this )->AddTaskBar();*/
# h9 r3 |0 {) l# m ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
0 v6 m- a! k8 r4 P) {" p' l! v#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?, t* N6 x. \8 T. q1 {- U7 K
((CUser*)this)->CheckHonorStat();
6 _! W/ s1 z+ ~; |) V7 c4 z ((CUser*)this)->AddHonorListAck();3 E1 d6 J- @" s& Z/ m. `
g_UserMng.AddHonorTitleChange( this, m_nHonor);8 z$ l! h3 m& [3 q5 e
#endif // __HONORABLE_TITLE // ′Tà?: W! ]$ [8 |% n. V- u3 y$ Q& P8 w
}
% T+ t" b( v6 _& V2 S. j+ Y( q* i S) E#endif // __WORLDSERVER
6 a8 _: y: H9 l- }* {} % n7 b2 _' [& [
7 @( V2 f6 a$ }: R6 n& [然后你进入functextcmd.cpp并添加以下* k" q' m, l9 L+ W: Z6 `& y, O; U8 y
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代码:
4 S/ p; o& N ~1 i4 j1 MON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" ): D$ U" l3 c" ~# P! f6 L& j
下面插入4 ~* }$ R Q- T9 B
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) : N/ J/ E- Q/ o, d0 ^" s3 X' n6 |# M
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然后你去
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) a6 I& o+ Q5 v. T) |5 y0 ]) F; M5 q代码: {6 @1 s1 Q8 N: T& h* ?% ~
代码- H5 `$ e' X6 |# d
BOOL TextCmd_ClearPropose( CScanner & s ), u/ H) J4 Z. J9 P
{
3 t% o" S! ?2 E- l' E#ifdef __WORLDSERVER k9 G( N' u* c
CUser* pUser = (CUser*)s.dwValue;/ C( ]) n3 h: |" t# J) a
g_dpDBClient.SendClearPropose();0 ?2 {, p6 [( i1 Z2 _
#endif // __WORLDSERVER+ D; q5 L3 g! ?0 n
return TRUE;
' p; ]# \) A: P3 a* r+ R}! i5 k% \" R/ q8 [1 A8 J+ t+ `8 X# ]
下面插入
/ G+ M! \( v5 N. {: rBOOL TextCmd_rebirth( CScanner& scanner )5 ?' \+ t; O# V' T) ~# {0 I
{( [; n( i7 a( d
#ifdef __WORLDSERVER& W, m6 W. T7 \6 y5 o: d
CUser *pUser;' Q/ L$ }# ^$ p u% ~2 h
pUser = (CUser*)scanner.dwValue;% k5 _ {" O7 X
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()), M8 i6 Y/ H+ ^' D6 c$ a2 C
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);: F X+ M& F0 D4 L$ {
else
5 j! n# k9 O" Z5 cpUser->AddText("你还未达到重生条件!");
( B- `% S, \& H4 ]#endif1 O$ U9 p3 }5 [% {, w
return TRUE;
) i T \* T; g2 d* e}
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