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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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# s6 G9 `+ w9 @8 }9 \* _, }$ ^2 HMover.h, a& o8 X7 A$ I) }9 n9 r4 u
代码:
$ i s s3 K n0 E; I0 g2 }找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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0 e) g0 i( X6 N! s, M+ L8 J$ _0 u4 C) [下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; % ]) q+ w% Z9 i& U V3 Y/ |9 S
' _( ?! m2 i7 R v然后你去mover.cpp添加
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代码:$ i' v. b& w. |3 G Y
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER
+ A% }3 h* ~4 X) {, P1 q2 J2 \ // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
7 h. v4 F+ {/ I3 a# y$ n MoverProp* pProp = GetProp();
9 W2 e" t( k: R2 ^2 q% X if( pProp )
6 ]/ f1 u$ R* _/ s+ `) i {+ g0 }2 i) _ N3 ^1 E" J& C
if( nJob > 0 && nJob < MAX_LEGEND_HERO )- i( Y, \3 D' V0 i
{ |9 \5 {' J. Y) |. `' m
AddChangeJob( nJob );
" z9 m+ @( G/ ^6 S) o }else{
+ L$ d' H+ l% x& k! h1 g/ T S return;
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6 }5 @$ d% A* j- @* u9 M x int nPoint = 0;" {3 `& ?1 r; c+ s! p0 [/ E% Q5 I. @/ y$ A
if( m_nJob == JOB_MERCENARY ); U, d; S! J: D0 p! k2 E0 C* h
nPoint += 40;. ^; x& ]( {9 J; K: c- l& V/ q
else if( m_nJob == JOB_ACROBAT )" ?! J( X$ F4 G' f
nPoint += 50;
1 [- k" ]# I4 J) s0 U- e/ ` else if( m_nJob == JOB_ASSIST )
" I" u7 f: ^. Y3 k( D1 d nPoint += 60;8 j4 K h, s3 E; V
else if( m_nJob == JOB_MAGICIAN ): ?; _1 }5 w% |. }) c; U% b; Y t
nPoint += 90;
K& v. l8 o/ `' K else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )6 {: o' Q' R& e. {8 E. U+ _' f9 ?) ]
nPoint += 120;
: m* D8 X$ Z+ I( v else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
) Z* _5 T2 N) A! \ S# B9 e5 [- D nPoint += 150;. Q4 x' Q; A( J6 J# b. i
else if( m_nJob == JOB_RINGMASTER )
9 p# R8 E0 c; @* ?$ a/ _ nPoint += 160;
$ Z- G( _0 `3 |* [/ | else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )' n- d0 D! ]2 P+ M8 c
nPoint += 180;
8 Z7 Y |1 u9 _/ z/ z) F _ else if( m_nJob == JOB_ELEMENTOR )/ T, p" D: a" N# Q3 W/ O
nPoint += 390;
, r- @, A' s+ j0 F9 m4 x0 ]$ F else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
/ Q p" G2 |' B8 q$ ]: x nPoint += 120;
9 E0 m6 u$ F# |7 D8 { else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO ); n' x' G4 J% F9 K
nPoint += 150;
) y2 }# a' w3 V: L$ b else if( nJob == JOB_FLORIST_HERO )* v6 D* m6 R! X" E. ]# g! f
nPoint += 160;
2 Q: z1 n9 M' u( h4 J0 z. q else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
2 C B4 J: Y4 T4 \ nPoint += 180;
! g+ B, @* \' K+ V2 z5 U else if( nJob == JOB_ELEMENTORLORD_HERO )
/ |3 {# W8 {2 E8 S* n% ]& g4 g nPoint += 390;
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: L8 G* k0 f" A4 H, H. a- I9 X AddSkillPoint( nPoint );
! w3 C {1 z Y m_nLevel = nLevel;
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0 M, C0 F, |+ a" {0 O1 _ SetJobLevel( nLevel, nJob );6 f3 U6 X0 A6 K0 }& _+ D+ e; i+ A8 c+ ^
m_nDeathLevel = nLevel;" x5 A+ h8 A+ W9 h3 _- @! P
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans! V0 d0 l6 }$ q2 d9 G I6 S
if(IsMaster())
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# y/ a0 C1 o/ _ int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
6 m/ m4 R; r0 w if( nLevel > 59 && nLevel < 72 )
# ^3 j. t( E9 \) K8 W dwTmpSkLevel = 1;, E' b$ i4 Q7 g; v
else if( nLevel > 71 && nLevel < 84 )
8 I: S. Z' u$ I, n8 W* S( R! s dwTmpSkLevel = 2;
4 h% S0 Q+ N o' b- M' n8 M else if( nLevel > 83 && nLevel < 96 )5 }$ ^& Q7 c! X
dwTmpSkLevel = 3;/ o, N( m" u4 F; n) T
else if( nLevel > 95 && nLevel < 108 )
, q. g9 e4 p9 D& L8 O) G dwTmpSkLevel = 4;
. _. d4 L/ p( E3 g$ q! z4 [- E" J else if( nLevel > 107 && nLevel < 120 )! D! G5 w/ R2 ^
dwTmpSkLevel = 5;, }1 q0 f9 `/ i% o3 h1 e. {
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
4 s" W( h; ~9 O- R if( lpSkill && lpSkill->dwSkill != NULL_ID )
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# }7 A. M4 Y1 N+ i7 r% X, [8 e ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
( q+ e6 C- u6 b) m+ g+ T if( pSkillProp == NULL )
: @; C+ z" }9 `/ i% U" e continue;% L9 Z ^- p' [ r9 _# h
if( pSkillProp->dwItemKind1 != JTYPE_MASTER); N7 H$ b& ^4 [+ g4 q+ V3 i
continue;; I/ ~" j5 d2 t3 C- I U
lpSkill->dwLevel = dwTmpSkLevel;% S- Z) w/ x7 L4 O
}" g' B5 |& i# B9 l6 b
}
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else if(IsHero())
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& x$ r4 Y! k9 ?6 u for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
, \6 {1 _2 L) n0 M! g+ j) c& ` if( lpSkill && lpSkill->dwSkill != NULL_ID )# S4 M4 t( r0 _: J; i
{
8 D1 S7 s# j8 D! A7 f ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
7 t8 p( N9 m0 q: r* D/ ^1 j: g if( pSkillProp == NULL ), r; T; ` {: N
continue;( Z/ k$ @6 q) n' b+ h
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)/ e8 R) P @/ p- [8 V+ @2 d$ o
continue;. l" W$ x7 A8 _& N# B1 f S/ @
lpSkill->dwLevel = 5;3 I9 v" a5 e8 A" D9 C u }2 w |- h* i
}
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' \8 L- s3 S+ s o else if(IsLegendHero()). w+ a/ l9 X! m
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
2 Y, u* q5 w8 ?8 i4 P0 B if( lpSkill && lpSkill->dwSkill != NULL_ID )
+ e9 Y2 L9 M% i3 {$ V. k8 c {
( u4 I! Q& b6 ~8 R* e7 q ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); - C X U" F: z" D& p
if( pSkillProp == NULL )
: v6 _6 x+ E9 Z' M& f continue;+ E9 }8 x1 D% d8 c0 a
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- b$ P6 A1 ` p% O2 r+ T5 F continue;
% N4 O9 ?9 d6 e! i0 n lpSkill->dwLevel = 5;# y3 a4 g; g9 J. j2 n7 s
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}
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$ q2 k( q5 Z0 k" [6 D. g! z3 U% ?3 W#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans! @& r3 N* M, ~" n1 }' v
if( bGamma )
' v/ m$ h/ v6 c/ U3 ?7 X {
- A/ y8 }6 J1 h9 T4 I% O: ` m_nExp1 = 0;
% Z) ]8 h5 y$ ^) s0 ] }
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5 p$ B! W0 S) u4 Z% ~6 |% v ( (CUser*)this )->AddSetChangeJob( nJob );
& b! v) T) B/ L; v: o2 x: N, V/ @ g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );( F' r+ l# E: B" O( Z
* k1 X9 C8 m* f. R* \3 W+ v" F# S8 q# ^% m$ x0 m. e7 d- c; E) ?
#if __VER >= 11 // __SYS_PLAYER_DATA
3 i% n+ e$ C% B# n0 @& w g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
& h3 i6 k0 b4 F; L2 J#else // __SYS_PLAYER_DATA6 m% [6 @5 u' ]4 S7 q0 R
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
1 G9 Q) U' r0 Y# @8 g& R- A$ h7 ] g_DPCoreClient.SendFriendChangeJob( (CUser*)this );5 U& E- o ?$ G* H
if( m_idGuild != 0 ). p4 x4 d# z. X8 K5 k9 I
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );7 C% l7 ?/ ]. }
#endif // __SYS_PLAYER_DATA
9 w3 e: X2 p- E" H( { SetHitPoint( GetMaxHitPoint() );+ V8 F2 N6 k; G) y5 ]$ t
SetManaPoint( GetMaxManaPoint() );
2 R' W$ @9 Q9 v. u' d SetFatiguePoint( GetMaxFatiguePoint() );
* E0 `8 x0 i8 Q9 H' | if( nJob >= 1 && nJob <= 4 )
1 Z) ~& p* I2 J {
1 B! ^/ k7 ~/ ~9 Y4 ]0 \ m_nStr = m_nSta = m_nDex = m_nInt = 15;
5 M# d. V: {5 d: s2 b m_nRemainGP = 28;. n# b3 m: E! ?% m2 C$ I
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;5 W' H8 e. ?7 b# O
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
2 w- H1 P7 D" S/ O4 K' j m_nStr = m_nSta = m_nDex = m_nInt = 15;
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;1 ^ N- z& K# c' P
itemelem.m_nItemNum = 1;
2 r+ {4 D+ I5 l3 {* K7 k itemelem.m_bCharged = TRUE;
4 |$ J9 z3 B' m) @ BYTE nID;
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if( nJob == JOB_MENTALIST_HERO )
7 R4 V; m3 l, C% A7 k itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
1 r2 D @9 }4 X s( k# q9 m& M0 @! _ if( nJob == JOB_FORCEMASTER_HERO )
* h3 Q2 c7 Q8 I8 N" ?& {' k3 ] itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
3 G& H5 V, l/ Q7 l2 I8 _) V( b* H& m7 z: ]' ^7 f
( ( CUser*)this)->CreateItem( &itemelem, &nID );
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );2 S/ Y1 u/ Q1 F* ?6 R; c8 h: }) L. b5 {
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
" J n) p. k5 W3 I% @- z ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
# d. Y; G# X% A, w0 p /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );0 Y- L. I3 N8 L; h6 h* P- N. \2 `% \
( (CUser*)this )->AddTaskBar();*/
# B, ~0 t `( r+ w' ?) U( u ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
" x9 O5 U% y) j* h5 B+ b! C/ m#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& U2 W! C' R" p7 g( L. y5 a
((CUser*)this)->CheckHonorStat();
2 ]' H) B" n! Z8 j ((CUser*)this)->AddHonorListAck();
1 {: |4 n, _/ k' A4 w g_UserMng.AddHonorTitleChange( this, m_nHonor);
" [0 x; ] Q# ~/ K+ {4 n#endif // __HONORABLE_TITLE // ′Tà?' e# `6 c4 O8 V* J. D/ D: Q
}
: n, D7 ~4 O. K: I9 ?: _#endif // __WORLDSERVER
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8 p3 a, L; \" X* W2 y. Z9 u# C! V
然后你进入functextcmd.cpp并添加以下
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代码:2 f. A1 o& F8 i* Q
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
% O& E3 M% M F- W# b下面插入
; B) e; y2 r7 h3 p3 pON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
& Y! e2 N3 |& ^$ N* B4 \' h% a% n* q4 ]
然后你去
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% S/ H; }. d# X代码:
/ V4 Y& s4 X7 _6 U+ Y; P$ l/ V代码
( p$ M" g& Y, X# kBOOL TextCmd_ClearPropose( CScanner & s )4 o/ y. `. k% Z
{# w; f; K! y& ]6 j
#ifdef __WORLDSERVER$ z" ^: y2 K( J% G& v* M
CUser* pUser = (CUser*)s.dwValue;
0 r5 R. Y# m9 H. {6 x g_dpDBClient.SendClearPropose();3 k/ d) }1 A3 x- z
#endif // __WORLDSERVER
: N2 w% L( ^: h! F return TRUE;
: w' }& _& r: J$ W}
* Z/ q. T& w6 S6 K' O+ s% S下面插入8 I: A# B2 r% O, [$ k U2 Y0 }
BOOL TextCmd_rebirth( CScanner& scanner )
2 j2 a, X4 R* z( {% V/ i{
. H" [! [2 {! ~* }0 R$ b ~#ifdef __WORLDSERVER
z. H& I+ U4 f- x G+ T# m7 a& mCUser *pUser;+ V' K- B4 c7 G! v }9 l
pUser = (CUser*)scanner.dwValue;8 ^ a4 s3 F( ~3 e5 f
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
8 g: L4 n9 S/ u- }! a7 ppUser->InitLevelPumbaaa( pUser->m_nJob-16,60);& i7 p7 g6 p$ D$ ]
else
w% Q2 q# o9 }% {) r1 |1 y" R& YpUser->AddText("你还未达到重生条件!");+ c! y1 T8 T; @
#endif4 X5 C/ d- h" v
return TRUE;1 O0 |* ?( h u& o5 F3 u, s# j
} * [3 r9 q( s7 ?: E6 a+ g5 p
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