|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
6 V- V0 C! L; b4 S+ f
7 g5 s( B: A$ \Mover.h
' j4 S/ q0 F/ x( s代码:; W" x( p6 ~ I" s: Z
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
( {* w! t* k7 n8 s7 P8 v: T, n# P3 ^
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
; H& ^2 m$ N/ ~$ h& B# R; x6 C R2 c& @. X# y6 ]1 X1 a% p
然后你去mover.cpp添加
% A& A* z4 t8 }0 N
. j2 }6 |5 {5 \+ S代码:5 m" Y! W9 n$ `& i' l4 K
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )+ a8 Q4 f: w ?# y# U- Z
{$ u8 Y. T. F9 K. t8 @% _
#ifdef __WORLDSERVER
$ d# I% l& y6 _) C6 u/ \, `* [: y // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
: b6 R, v1 Q; n7 ~( J8 R& R MoverProp* pProp = GetProp();4 |1 K* q! B* G. Z& R* ^4 ~
if( pProp )
+ m" e: A( z6 Z" g# o4 V {$ S/ U' v8 g5 ]0 U2 R9 m
if( nJob > 0 && nJob < MAX_LEGEND_HERO )( P: O" U9 j3 {( ?! ~/ g( z( V
{
2 [9 e) u1 |: o0 U5 l: I& s AddChangeJob( nJob );: j2 V* `* y! y" d: n
}else{" m$ L& x l# P3 c$ a3 g& h7 E
return;
( v( c" w8 b; Z; K- ] e8 ^ }
! t% W* G, B! w3 D) {/ D/ ^/ ]# G int nPoint = 0;. t1 o- x5 ~5 `6 T
if( m_nJob == JOB_MERCENARY )% G( m* X1 Z0 y3 W1 q- M5 f6 |. L2 W
nPoint += 40;' G: Z# k* ~0 e( T( N7 C0 J5 Q, P
else if( m_nJob == JOB_ACROBAT )
# k2 z8 a, P- W* I+ b, t* @ nPoint += 50;+ r& P- G5 I0 @- R, X$ S) w
else if( m_nJob == JOB_ASSIST ): g3 h4 w6 B& W5 R& q
nPoint += 60;
% U( f1 H" r& D8 X else if( m_nJob == JOB_MAGICIAN )# r9 Q* N9 M- G4 a) l( x
nPoint += 90;
4 l2 Z! M1 L- e$ ~, s: @ else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )& E, O% i0 H' H! M0 A& d
nPoint += 120;5 m" ^2 s" r2 u5 W" G
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
) v* ?% `) Z ^0 K7 i1 j- Z- {, E nPoint += 150;8 d5 ?% A, P+ T9 R H: M3 G
else if( m_nJob == JOB_RINGMASTER )" P9 H; @1 [9 w! v+ d3 }
nPoint += 160;0 j5 v5 i8 ]' r. u, ` l
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )8 g& U* o/ N( F- i8 F! ?% l7 u
nPoint += 180;
M$ C) Q: s c+ T0 O( H else if( m_nJob == JOB_ELEMENTOR )% {. c& V! P, M- }+ B+ v4 f
nPoint += 390;
8 D1 `/ w2 e" U# ]1 E else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )6 p( g/ X l# I" O" ^" P
nPoint += 120;0 s1 ]- x: c& D
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
5 `; [+ A; j" \4 g nPoint += 150;7 i" _3 a5 j8 K! m
else if( nJob == JOB_FLORIST_HERO )
! Z) |* ?% L2 M- A. Z+ o nPoint += 160;
* H( W4 E' M: c& |/ T. Z: D1 p( H else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
3 @' C/ u+ }2 d% J$ [+ K; H/ Z nPoint += 180;
) t% {/ v, K) K8 W; C else if( nJob == JOB_ELEMENTORLORD_HERO )
+ R/ [5 p) V* R nPoint += 390;$ r+ W$ L$ K7 ?4 Q3 x
) h! }/ `# n; a) }4 \% f3 H8 l& }4 H* S
AddSkillPoint( nPoint );
/ j' v6 V& n( {0 j( I0 t m_nLevel = nLevel;9 c0 z2 m& C9 k
6 N! K% ?* Z. |* @
SetJobLevel( nLevel, nJob );7 \" z) x7 l2 x7 g2 e5 b* g- t. X
m_nDeathLevel = nLevel;
. U& b, U; ?5 h. d6 {: r#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans! p8 z8 l0 y. m4 q6 ~7 i0 U
if(IsMaster()): H2 B7 \- @) p2 N( N0 \ s
{ B C( p+ r1 L9 J' d# X/ u$ @
int dwTmpSkLevel = 1;//60, 72, 84, 96, 1089 r' X6 d$ b* O+ C/ b J
if( nLevel > 59 && nLevel < 72 )
0 N) s/ ?) F4 `. X. e% P, j1 E% s dwTmpSkLevel = 1;
$ M8 h% \' T# v x8 \% i" _' p else if( nLevel > 71 && nLevel < 84 )5 o; F; U: F( w
dwTmpSkLevel = 2;1 l% c! S! s; B( N5 o8 E+ U: l |3 N
else if( nLevel > 83 && nLevel < 96 )
9 F+ i8 @/ U0 ^6 y! }3 r dwTmpSkLevel = 3;% `' ]7 _ m# D) [
else if( nLevel > 95 && nLevel < 108 )) z4 [3 { S$ O5 S" R: ?, z. E8 Y
dwTmpSkLevel = 4;( m3 U( x4 ^1 [+ }0 U- B" y
else if( nLevel > 107 && nLevel < 120 ) O3 v; F5 W2 o
dwTmpSkLevel = 5;
: I {6 F. _3 Y for( int i = 0; i < MAX_SKILL_JOB; i++ ) / Q: k* O% R9 F
{ 4 F1 o# V* I3 S9 S- b6 m6 ~4 r4 _
LPSKILL lpSkill = &(m_aJobSkill);
# U" d: @! g7 P" w) Z! r; w1 c if( lpSkill && lpSkill->dwSkill != NULL_ID )
, W1 L9 k' |/ I, S3 Y. q Q {
! z1 B3 Y6 Y. k- e% V/ s ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
* Y `# K5 k; Q; C' G, p3 _3 H if( pSkillProp == NULL )) q0 K$ f9 z) D# M+ p, z
continue;( G* m2 B. M& J; r, D9 }
if( pSkillProp->dwItemKind1 != JTYPE_MASTER); J; {+ s+ |2 X; s3 k {6 `
continue;
; e, \& J' }! m% j. u# e- ]) e lpSkill->dwLevel = dwTmpSkLevel; u I' D [! t' y1 \' V
}* S0 [ y* O, u; K
}
4 N$ q2 Q" P: S& o; P( e$ C9 |7 g( L }
. \( \- g4 J5 }% {3 T) F* w. e else if(IsHero())
/ s, F$ S- T+ t" m1 V% g {
8 d o) i8 |7 u5 R. ^( u) u for( int i = 0; i < MAX_SKILL_JOB; i++ ) 7 s' m( ^. |7 K2 w
{
+ [3 \8 ?/ S: c LPSKILL lpSkill = &(m_aJobSkill);2 l( K' l% X' z) T* [! `
if( lpSkill && lpSkill->dwSkill != NULL_ID )
. P4 U% _( P3 s G% n- \( m# e {/ {; n6 |7 P) B/ F6 y2 A
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
/ k! k! } [4 O( s: ]+ F if( pSkillProp == NULL )$ d8 \# x8 N5 `: I5 }: }
continue;
/ j2 B4 D5 `6 ~+ e/ k3 ^- g) i if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
! F" O) I: \+ ]% t: F7 v2 U continue;/ J& i3 I% `( Q7 N+ ` }2 L! K
lpSkill->dwLevel = 5;9 s5 H0 w2 T! k& |- U
}# f: H( q. L# ~( H' V+ D0 _" U! k6 m9 N
}
& G; J: R! x0 ^- P4 j }
2 [. C: X8 s; Y8 P/ _0 L else if(IsLegendHero())
0 Q. A7 @% V( `- M {4 s4 R$ [! o5 S, l% i4 A
for( int i = 0; i < MAX_SKILL_JOB; i++ ) + d4 J% Q3 ?$ U
{ ( j! g3 g ]7 Y! ~9 }' l; K
LPSKILL lpSkill = &(m_aJobSkill);
; s- z" @. \. B; Q if( lpSkill && lpSkill->dwSkill != NULL_ID ); m+ P/ {% i2 z$ Z; l0 J# z1 n2 c
{
& ~; P9 P- K- v) ` ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 O" Z9 o g5 p% A' u/ k
if( pSkillProp == NULL )! e6 r0 v4 T% z: Q$ l
continue;
: Z5 n z1 P# P. {+ ^6 m( U if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 K3 ~- J' E7 J* d8 v* ?$ d continue;
! U0 s2 D3 \3 f* b( p0 o% x lpSkill->dwLevel = 5;
9 @8 u- Z6 ] K2 P* n' _5 e2 n+ \ }
( u* P2 [! ?! y; X) \4 G }) N: p; Q0 E2 t
}, z' \% W; m1 J Z* D8 B
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans/ G, u% o% M# T# ^/ ]
if( bGamma )5 l- c1 _; U6 T+ D- A/ E3 q5 @( L
{
$ q6 Q6 K2 X2 }, f- J$ ~' O m_nExp1 = 0;; |" J& d0 r& b, T1 B
}. i, P- F' `' v; P
: D4 h2 ~2 N% D' n( g- `
( (CUser*)this )->AddSetChangeJob( nJob );, _- E" s' r/ d, g' e
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
0 I( Y( Y$ A+ i) N7 x* J+ S. [5 C6 u) E b/ ]; f
9 ^$ X, a4 i- V5 J7 N- \
#if __VER >= 11 // __SYS_PLAYER_DATA; S7 C5 I) U8 {7 Z; U
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );$ n* r/ b; p/ ^
#else // __SYS_PLAYER_DATA
' k( U5 R6 d! C9 O g_DPCoreClient.SendPartyMemberJob( (CUser*)this );: [ O& l' ?$ o" ~2 J
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );+ B# _$ u5 T) J
if( m_idGuild != 0 ), V0 Z7 S0 R; ]" N
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );' r- b6 t/ X7 W5 P n4 K
#endif // __SYS_PLAYER_DATA* V Q: h, t+ a6 F
SetHitPoint( GetMaxHitPoint() ); I5 [+ O) ?8 Q5 f7 F8 H1 M+ J
SetManaPoint( GetMaxManaPoint() );2 T4 ~- b) X" }
SetFatiguePoint( GetMaxFatiguePoint() );; h, G b8 l3 v
if( nJob >= 1 && nJob <= 4 )4 U; d/ o4 U+ q, ~# h' P; X
{
' d6 a* Y1 A5 F; q3 V0 k" l/ T m_nStr = m_nSta = m_nDex = m_nInt = 15;) O" P! z- S. u) @6 z; g0 E4 z
m_nRemainGP = 28;5 e1 [8 [3 l( D9 ]* u8 G% W4 ?
}
. i3 z9 h# ^) h! _! C) ] if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )0 J! |* E$ a6 j
{
3 [* Y3 L# x* K3 L" N m_nRemainGP = 118;8 ~7 } x- P, F$ ^( t
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;& Q! d+ Z" I+ {0 _( s
m_nStr = m_nSta = m_nDex = m_nInt = 15;
$ X2 N% J H* [+ x3 l- |; G6 g }3 X- \* T- _ x& \$ Z* B
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )0 A" Q& a) P' X2 i
{6 O5 r/ F, k7 y4 a& Q* a
CItemElem itemelem;2 S) s) T- c) @1 p' n- B
itemelem.m_nItemNum = 1;: d( m! O( r3 A) H K0 Y& q: e* x
itemelem.m_bCharged = TRUE;
! B) V d8 ~6 H" ?8 d3 p' o BYTE nID;
! U+ R- D$ f# H/ a' P p
$ U; I7 Q" G6 U5 Q5 v. T4 r' \ if( nJob == JOB_MENTALIST_HERO )8 N$ n m! Q( w
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
: T3 f1 s$ x+ z0 ]; ^; F8 ~ if( nJob == JOB_FORCEMASTER_HERO )
4 Q, t9 }- O% d l, u! s" d itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;4 Q" ~$ X, H3 t' K
* F3 J% F) R8 K ( ( CUser*)this)->CreateItem( &itemelem, &nID );
$ J! J" a% i [, Q+ q3 L8 Z( ^; K1 | }4 n' m4 `% h y9 m
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );+ C+ `* E4 I5 @+ b! F- k
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );( c% j9 f* E+ w8 \
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );1 J; J. ]% U5 P# Z* f
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );+ m% `, y6 ]5 M
( (CUser*)this )->AddTaskBar();*/
2 j& u, S9 X$ M6 T ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );, Z; L$ d' E0 w1 Y; T
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* v' I& m3 b* y* q* P; K% L ((CUser*)this)->CheckHonorStat();
) X* ?* ^( {# O; Y3 X E* d ((CUser*)this)->AddHonorListAck();9 _$ Z1 p# z! m+ M9 |3 u
g_UserMng.AddHonorTitleChange( this, m_nHonor);
4 ~$ f) i. z2 b, f6 Z) o8 n#endif // __HONORABLE_TITLE // ′Tà?
/ g' L' y; ?( W, C, [4 L! R }: ]2 q" [, w% c( r% B8 I
#endif // __WORLDSERVER
, \9 {) L* U9 h$ w1 j}
7 E4 b4 m3 _& B# q
4 v: ?4 R8 v5 C6 U& W; q4 h% ~- c然后你进入functextcmd.cpp并添加以下* q) r% |3 ~8 p, {
, R3 m# V$ q7 f1 ?0 }
代码:
. D6 g, @' M$ o/ W5 Z' _( R& B% eON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
: e; u' ~& A. J下面插入
: G# m3 U: p+ p3 oON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) ' B) [/ l- Q7 {0 W
2 D$ L* c! T9 H4 A) ?然后你去# Q% F! K7 J/ o4 V6 @8 U/ r
% {. Q$ v# S6 `( O2 D' B, M代码:
, m) i5 G& _+ \3 `6 _代码9 I/ N# T" ?9 O5 [2 [6 c. h( m$ D0 x
BOOL TextCmd_ClearPropose( CScanner & s )! x7 ^' K/ H. ~# k! [, u1 ?$ J
{
' k) e8 }* V( D: X* P/ ?6 q#ifdef __WORLDSERVER9 Y( O! [4 o+ s$ l- P1 X
CUser* pUser = (CUser*)s.dwValue;
$ f a6 f# X" b* y/ ^ g_dpDBClient.SendClearPropose();7 ]- |* D' W. x8 K+ D" Z4 X# Q
#endif // __WORLDSERVER3 d! a1 i1 k' F- u
return TRUE;
$ C! n) G, X9 I7 }5 C, h2 |' \}
* g8 X0 X5 l! \, ~2 }5 _5 a下面插入
3 C ?. C. R4 q7 d7 p* n2 \& EBOOL TextCmd_rebirth( CScanner& scanner )
# E6 w# l) j D4 m: f{
1 }, j1 N2 h D1 E' N3 i6 y/ T#ifdef __WORLDSERVER
+ N$ k! k$ o) e+ @! }CUser *pUser;# A4 t& u: r# N. j3 P6 n
pUser = (CUser*)scanner.dwValue;
; T/ K! j( q! w0 U! X1 b+ ?* Kif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
: D' I# |' F" D8 O' Z9 [3 T7 bpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
6 F# M8 {: P6 g1 ?6 d- q1 Felse' v+ l# z+ U3 p/ h, B& P9 r: [! w
pUser->AddText("你还未达到重生条件!");' c1 P5 g3 o! D! {+ B4 i$ N
#endif2 G% _ w) x5 F( X1 w/ e
return TRUE;
4 u0 J6 F1 J" ]9 Q} + S) H2 N1 c% w3 V
( P b4 f8 b8 U
' M$ m) J y7 z' ?* ~, f9 u% p4 R; s7 d5 X2 @' p0 ^) I
& u3 W! y4 x' n
|
|