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如何添加地图内置的(详细的指导)

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发表于 2016-1-10 03:35:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
大家好
首先,我想说我没有找到搜索任何一本关于那个问题
于是我决定做一个指南。
本指南已经批准了戴尔Honne。
————如何添加新的地图进入游戏-- -
一件你将需要:
一个less-bugged版本(在我看来)是一种由xDrago relased:
- 1部分:MEGAUPLOAD——领先的在线存储和文件的送货服务
- 2部分:MEGAUPLOAD——领先在线存储和文件的送货服务
然后,测试(或WdTest)的名称将会成为地图,我们创建了
兽世界编辑:1 -
这应该是清楚的。创建一个地图,它存储在一个文件夹(bsp.WdTest完成)
去defineWorld.h:2 -
代码:
# Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 # Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif
1 J, x$ l& Y& B7 L) W% W
红色是要执行的指令的地图。
地图上的蓝色是你的名字。
绿色是你的ID的地图。
世界会是这样的:
WI_WORLD_
地牢里就是:
WI_DUNGEON_
3 -去World.inc:
代码:
/ / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );
0 ^3 t/ R! n2 Z, W& |4 K+ [
蓝色是资料夹的名字的地图。
橙色是又defineWorld.h定义在' # '
红色是再#定义在' defineWorld.h '
绿色的地图是你的电话号码
4 -去world.txt.txt:
代码:
IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 Test Map
" i; W4 z1 m4 O+ S$ u/ b( j' a  |
红色是地图上的证件(身份证)文件夹名称+
蓝色的名称是地图(地出现在你进入隔层)
5 - CoreServer.ini:
代码:
Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )/ v( x8 X' Q& X+ \# @0 A
蓝色是defineWorld.h ID,我们的#定义。
1x1是地图的大小(这里)
6 - FlyffResourceManager.exe:
现在张开你的data.res和更换所有文件,你在这一课中使用。代替:
——World.inc
——world.txt.txt
- defineWorld
然后按下拯救
记得它的重要!你必须添加3个文件的资源foder太或蔑视它的工作
你现在简单地把它加到你的Flyff文件夹和覆盖旧的文件
7 -世界文件夹中:
现在你一定要有地图Editet把你的文件分成3个文件夹中:
WdTest -资源/世界/
MyFlyffFolder /世界/ WdTest -
- /兽/世界/ WdTest野兽版(一些不需要它,但最好把它放在^ ^)
结论:8 -
你必须从现在开始你的服务器的权限
AccountServer.exe
DatabaseServer.exe
CoreServer.exe
Certifier.exe
LoginServer.exe
CacheServer.exe
(mapkey WorldServer.exenoMapKey是同样的,)
现在你登陆这一场游戏
/ Te 4×××'
代码/ te(传送)4(地图ID)中的坐标XXX(土地)你要去的地方
坐标可以发现,在兽世界编辑,当你的鼠标移动过去
特定的时间点,看着顶部和底部的链接或者链接那架照相机XYZ的手表。
现在享受你的新世界!^ ^
P。正如曾经为我的英语很差,srry,希望你明白我所有的翻译工作
学分:需交
我-制作、翻译和固定的向导
Gargash——原(不完全)德国的向导
他xDrago兽——Modyfing地图编辑器
Aeonsoft——使野兽地图编辑器
marsata——给我更好的(最后!)兽编辑
戴尔Honne -批准这指南
原文:
How To Add Map InGame (Detailed Guide)

Hieverybody* a8 S# j" M7 G
8 X1 X" B' q+ M+ }7 n  b8 b
First of all i would say that i didnt find with "search" any guideabout that problem
, s& h: z+ s4 q$ V) y* s9 n+ D
3 N0 X; Z6 X$ \( X& M- G% Q0 y! T, dso i decided to make a tutorial about it.
4 t8 G7 \* z+ f8 G' o8 x8 W& xThis guide has been approved by Dell Honne.
4 N0 R7 `( S8 h+ `1 F" J  |. C" m: e
---How To Add NewMap Into The Game---
: O% M$ ^5 `: A" X
+ o$ ]4 V7 h  G7 ], U) b5 w: _6 S% ~
Thing you will need:* w8 I# m$ B  g6 f

. d! R  S. Q# D: V. O' I- Unpacked Beast: http://forum.ragezone.com/f457/fully...editor-660192/
5 v3 `* A3 K- f1 D6 ~, r. {4 N- Flyff Resource Manager: http://forum.ragezone.com/f457/flyff-reseditor-581450/, ?+ @6 ]# i+ b  j" n/ n
+ r2 `! |; A0 J  J7 t8 t3 y1 T9 G
or
+ P$ H2 ?0 s7 K+ X3 V4 [, r. z7 C8 u. O
a less-bugged version (in my opinion) is the one relased by xDrago :
7 c3 P4 a4 e: N5 r: [' I: A6 z/ }* X/ H9 o+ S. [
- 1 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service9 T  S% i" j! u3 v4 d5 v% ^+ K
- 2 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service2 y7 u) k1 X% N, e/ q  l

3 b1 T: I9 A- D# Y" k: f- W# ~% T0 b- a
Then, TEST (or WdTest) will be the name of the map we created+ Y* `  J0 P( P" V$ l' d

! @2 W  Y9 E3 J: z6 J+ Y) q1 - Beast World Editor: & L8 @& O/ P& C4 B9 j# \" q9 N

3 R1 M+ J! T- V( qThis should be clear .. Creates a map, it stores complete in a folder(bsp.WdTest)
# X; R8 |* I% c4 k9 w0 r
8 j$ G! j8 x- T3 ~: [1 s, w. s/ E' a$ W! [: P8 T5 i
2 - Go to defineWorld.h :
Code:
# Ifndef __DEFINE_WORLD
# Define __DEFINE_WORLD
# Define WI_WORLD_NONE 0
# Define WI_WORLD_MADRIGAL 1
# Define WI_WORLD_KEBARAS 2
# Define WI_WORLD_CISLAND 3
#Define WI_WORLD_TEST 4
/ / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë)
# Define WI_WORLD_HEAVEN01 21
# Define WI_WORLD_HEAVEN02 22
# Define WI_WORLD_HEAVEN03 23
# Define WI_WORLD_HEAVEN04 24
# Define WI_WORLD_HEAVEN05 25
/ / Extra world
# Define WI_WORLD_0425 100
# Define WI_WORLD_TEST 101
# Define WI_WORLD_LUX 102
# Define WI_WORLD_LUX2 103
/ / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë)
# Define WI_INSTANCE_OMINOUS 121
# Define WI_INSTANCE_OMINOUS_1 122
/ / 151 ~ 170 ± 1 ø o ñ 1 îáö'Â DAC 1 æ ¿ë Yii
# Define WI_DUNGEON_SECRET_0 151
# Define WI_DUNGEON_SECRET_1 152
# Define WI_DUNGEON_SECRET_2 153
# Define WI_DUNGEON_SECRET_3 154
# Define WI_DUNGEON_SECRET_4 155
# Define WI_DUNGEON_SECRET_5 156
# Define WI_DUNGEON_SECRET_6 157
# Define WI_DUNGEON_SECRET_7 158
# Define WI_DUNGEON_SECRET_8 159
# Define WI_DUNGEON_SECRET_9 160
# Define WI_DUNGEON_SECRET_10 161
# Define WI_DUNGEON_SECRET_11 162
# Define WI_DUNGEON_SECRET_12 163
# Define WI_DUNGEON_SECRET_13 164
# Define WI_DUNGEON_SECRET_14 165
# Define WI_DUNGEON_SECRET_15 166
# Define WI_DUNGEON_SECRET_16 167
# Define WI_DUNGEON_SECRET_L 167
/ / Event world
# Define WI_WORLD_EVENT01 120
# Define WI_DUNGEON_FL_MAS 200
# Define WI_DUNGEON_DA_DK 201
# Define WI_WORLD_GUILDWAR 202
203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ
# Define WI_DUNGEON_SA_TA 204
# Define WI_DUNGEON_SA_TA2 205
# Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED
# Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW
# Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö
# Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ Ã ½ o ìaa AU)
# Define WI_DUNGEON_MUSCLE 210
# Define WI_DUNGEON_KRRR 220
230 # define WI_DUNGEON_BEAR
/ / 241 1 ø o ¸ ÎÅí'Â 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co.
# Define WI_WORLD_GUILDWAR1TO1_0 241
# Define WI_WORLD_GUILDWAR1TO1_1 242
# Define WI_WORLD_GUILDWAR1TO1_2 243
# Define WI_WORLD_GUILDWAR1TO1_3 244
# Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID
# Endif

5 ]- u3 I3 |! Q

8 o; @7 o4 f! q" @9 v5 V% a6 NRed isthe command to run the map.
  D* U! t  C; HThe Blue is your map name.
3 V3 }4 \2 y* }Green isyour ID of the map.
- f( f7 p% ^, S1 E0 [2 t
! |) z* {8 d4 u$ r- L6 `9 fA world would be like this:
* w% @- w5 Y) `3 K% KWI_WORLD_ ! M/ m& b5 S; n6 n# L" G" p( v7 N+ R

2 _5 g# k* ?/ E  AA dungeon would be this: + ~5 J. a, H7 l/ J
WI_DUNGEON_
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3 - Go to World.inc:
Code:
/ / World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas' / /
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_Test "WdTest"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 'WdHeaven06_1'
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1 '
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
)
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_ 000049
);

, t7 T% Y* U8 p3 b- _0 d
  W3 Y; m; s/ p6 ]1 Q' Q9 U
The Blue is the name of the folder of the map. 1 i) f  }1 O, ~- o. `
The Orange is again the # define in the 'defineWorld.h'
6 L! r/ B7 L& o$ B2 C& [* XThe Red is again the # define in the 'defineWorld.h'
: o( W% X: E: E1 x! [; XThe Green Map is your number+ h2 H; h) y) C1 A5 e
8 J& ^/ v0 z. g) P1 @
4 - Go to world.txt.txt:
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mas Dungeon
IDS_WORLD_INC_000007 Azria
IDS_WORLD_INC_000008 Dean Mine
IDS_WORLD_INC_000009 guild war territory
IDS_WORLD_INC_000010 volcanic island - Volcane
IDS_WORLD_INC_000011 Boss Monster (Big Muscle)
IDS_WORLD_INC_000012 Boss Monster (Krrr)
IDS_WORLD_INC_000013 Boss Monster (Mushmoot)
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple (Boss)
IDS_WORLD_INC_000016 Volcane RED
IDS_WORLD_INC_000017 Volcane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild War Zone A
IDS_WORLD_INC_000019 1vs1 Guild War Zone B
IDS_WORLD_INC_000020 1vs1 Guild War Zone C
IDS_WORLD_INC_000021 1vs1 Guild War Zone D
IDS_WORLD_INC_000022 PvP Arena
IDS_WORLD_INC_000023 The secret room 0
IDS_WORLD_INC_000024 The Secret Room 1
IDS_WORLD_INC_000025 The Secret Room 2
IDS_WORLD_INC_000026 The secret room 3
IDS_WORLD_INC_000027 The Secret Room 4
IDS_WORLD_INC_000028 The Secret Room 5
IDS_WORLD_INC_000029 The Secret Room 6
IDS_WORLD_INC_000030 The Secret Room 7
IDS_WORLD_INC_000031 The Secret Room 8
IDS_WORLD_INC_000032 The Secret Room 9
IDS_WORLD_INC_000033 The Secret Room 10
IDS_WORLD_INC_000034 The Secret Room 11
IDS_WORLD_INC_000035 The Secret Room 12
IDS_WORLD_INC_000036 The Secret Room 13
IDS_WORLD_INC_000037 The Secret Room 14
IDS_WORLD_INC_000038 The Secret Room 15
IDS_WORLD_INC_000039 The Secret Room 16
IDS_WORLD_INC_000040 The abandoned Tower B1
IDS_WORLD_INC_000041 The abandoned tower B2
IDS_WORLD_INC_000042 The abandoned tower B3
IDS_WORLD_INC_000043 The abandoned tower B4
IDS_WORLD_INC_000044 The abandoned tower B5
IDS_WORLD_INC_000045 The coral island
IDS_WORLD_INC_000046 on the room
IDS_WORLD_INC_000047 entrance to Aminuskrypta
IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta
IDS_WORLD_INC_000049 TestMap
9 F* V0 n* C$ }9 z6 D' P
: j8 u# W. o, B; U' q+ C" [
The Red is the map ID (Folder name + ID)
; \# c  T4 J) _The Blue is the name of the map (Taht wich appear when you enterin it) 0 E7 r2 G. R; T8 i, Z3 i
9 t) P8 K3 u' e4 `$ N7 V
5 - CoreServer.ini:
Code:
Sys 1
Database "127.0.0.1"
0101
(
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
4 0 0 1 1 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
2 0 0 2 00 158 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
/ / V14
121 0 0 5 5 00 00
122 0 0 5 5 00 00
/ / Quiz
211 0 0 5 5 00 00
/ / V15
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
124 0 0 5 5 00 00
125 0 0 5 5 00 00
)

: h! P3 ~/ A+ {& d# d

3 D, l7 D$ w/ J0 K: i# a1 O
The Blue is the ID that we the 'defineWorld.h' # define have. / e! r% a6 C$ {/ Y! R1 U
The Red 1x1 is the map size (here). 0 |: `6 K2 z9 A' f/ s. |
6 [; G3 l; J" h- a% G
6 - FlyffResourceManager.exe: 5 y- D+ E2 A, H  Z2 ~( t& ^
8 K. f& s; n( X2 o# G
Now just open your data.res and replace all file you used in this tutorial.Replace:
3 n! L+ B, k7 w
: ]% a' {2 w9 J+ \# ~% c7 F) L0 ]- World.inc
; m! g. @) Z& E$ ]% N- world.txt.txt, Z- w0 V. M0 [' K# k$ c
- defineWorld
2 T: n$ a  t& Y% o( e" S$ b$ S& r! p; E, J
Then press Save! R3 S2 P% S' t
* @3 p) G5 ~  l  u7 B  m
Remember its important! You must add the 3files in the resource foder too or it wont work
4 r+ R2 N& \7 u1 i! Y% n; M0 B) L4 x
You now simply add it into your Flyff folder and overwrite the old files
- W# _# m/ F6 e" I3 V9 }9 ]
, |8 ]- O% y4 z1 z, T7 Q7 - World folder:
( V" b) V) A  D: P+ U5 ]# F
  Z5 Q9 N+ m- |. t5 k5 _Now be sure you have put you Map Editet Files into 3 Folder:
. c. r7 P& W6 _( C
, S& k8 M: B- I! D4 i- X- Resource/World/WdTest
4 Z( Q, ?* D; F6 F- MyFlyffFolder/World/WdTest
% a1 i+ l% \6 s5 |/ d+ L- /Beast/World/WdTest (Some Beast version doesnt need it but its better to putit in ^^)1 I4 K8 x, N$ F, i" t% c: I4 H
6 y# q& d" h  ]) R1 Q1 y2 u" G2 P- s0 e
8 - Conclusion: - @: F$ x) X- s+ M
' v: ]5 [# ?& M0 r! G0 K+ d
You must now start your server
  r) C" e" E5 p3 v/ x5 D$ w2 Y" G" Y0 F/ E. b* t1 V
AccountServer.exe
" C0 f# A: y7 n' YDatabaseServer.exe
, M3 |- r+ Z- c+ Z( g2 K+ k; oCoreServer.exe* X8 G6 g0 M' F* B! L5 e8 v2 b
Certifier.exe6 T; G. \0 A! j2 v  c* j% Y
LoginServer.exe
  Z& m! y2 V2 N7 N  B( YCacheServer.exe
0 A0 s8 Z: g! j& x& v- zWorldServer.exe (mapkey or noMapKey it is the same!), O9 \2 K1 w- h3 \, \. K) R2 C  `
- C2 ]3 @$ [& h" Z8 o6 b. Y: r
Now you log it a game
$ }, q+ r4 W2 V, K, L4 d) X
! k; ?* {1 F+ k0 `* u( S; x$ w'/ Te 4 X X X'
) q! N! u, ^: ?2 V* ?0 j/ l" b: h) _( X) F0 ~( M) e8 U: M
Code /te (Teleport) 4 (Map ID) XXX (The coordinates of where you want to land) " p5 y6 z5 @% i

% F. `$ H( V& ?& {8 ACoordinates can be found in Beast World Editor, when you mouse over a 0 _* `5 ]. I9 C5 o9 E
certain point, looking at the top and bottom links or links that Camera XYZwatch.
+ s# M5 [/ T$ P, }& @# o- S& N4 Z7 y9 j" r, `
Now enjoy your new world! ^^
  ]# I% Y: F  p0 K9 U" ]) y/ r
. h) |0 t' @: t7 B8 A7 @: uP.S Like ever, srry for my bad english, i hope you understand all mytranslations
( v, N8 [+ |% N. G  _* k4 s3 f# x1 ], l( Y

8 F( z" O) U2 N2 [
Credits:/ q1 z( o+ F+ h8 [
Me - Making, Translating and Fixing Guide
+ v. q- Z: e- G" m* PGargash - Original (not complete) German Guide8 P; h7 a" {/ n- F
xDrago - Modyfing his Beast Map Editor+ o; k/ V5 o+ O0 a7 I# u& {
Aeonsoft - Making Beast Map Editor
; @. [9 f- l" V) X0 o2 qmarsata - Giving me better (finally!) Beast Editor7 U7 N) d, P1 A
Dell Honne - Approved this guide

- T2 L8 [) ~8 x( u+ F, A4 `$ A* a
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