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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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2 G; F5 J( d L, LMover.h, y6 @' X4 n( f/ p7 p
代码:2 \2 \) q0 I5 Z- E
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü- @* q, c) l: t- Z+ x( Y- t
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加
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代码:
% F" a, H0 P6 z8 j4 P6 }* @) Tvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
- a& k# S2 F9 c6 Z+ W{
/ n& Z# b% z4 y0 M7 Q- I( U7 s! {( a#ifdef __WORLDSERVER9 ]0 g1 \- @8 [. K& @
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
`1 z* W1 _$ @ MoverProp* pProp = GetProp();
i n" c5 [- v- o if( pProp ); e. f6 b3 G+ s) C: r6 g6 T! w3 f0 L
{
2 `6 q L: n" J4 L8 N if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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! c* x; k6 l9 w. ` { AddChangeJob( nJob );7 [' G5 C7 m* Y% @# ] Z5 X" f
}else{9 o& E; ~# o7 d q6 w$ f) D" C- V
return;
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* q3 m! J; M `' }$ z/ ` int nPoint = 0;% o+ E7 {. N$ c$ K3 x0 \" k
if( m_nJob == JOB_MERCENARY )8 I; t) U/ q7 {( I& i
nPoint += 40;
+ V; `! J$ `. G, X; ? else if( m_nJob == JOB_ACROBAT )
& }' y2 T7 Y; t7 d# z* h nPoint += 50;
% A" ~7 O; K. _9 o- j J# m else if( m_nJob == JOB_ASSIST ); ` T% K0 k5 H) C r) p* L5 w
nPoint += 60;
/ V7 T' ]; i& I, z3 E5 T( K8 R+ h( Q! d% q else if( m_nJob == JOB_MAGICIAN )# \) Q" n+ r; `, y/ X) D) R
nPoint += 90;1 M: C6 I$ p5 k- J. J
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
: o! X: V9 U ]0 G. @ nPoint += 120;
" b. T/ l( k& n else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )$ v0 u2 \* Z9 h- p( J$ _0 X, h# G
nPoint += 150;
6 V7 T Y* w% B$ g, t3 K0 ~ else if( m_nJob == JOB_RINGMASTER )
+ Y/ W5 W* N+ s* z$ Y nPoint += 160;; N0 q% C" O, }) {4 W
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER ); i- d* g, J$ W0 J9 p3 |; A3 ]# e
nPoint += 180;% h, m5 E7 ~+ ]* H: a
else if( m_nJob == JOB_ELEMENTOR )
+ @) q" h5 H z# L9 [/ B nPoint += 390;
* B; [! \* s" z5 }4 M* O else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )9 d. N, V8 b3 ^5 @
nPoint += 120;4 _% G6 U+ {% o( V; R
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )- l# X+ O4 Y+ G- P, N! _' ^
nPoint += 150;
: ^% F# Q5 @. M1 Z) B else if( nJob == JOB_FLORIST_HERO )0 B5 }2 j* l% j- l& q' m# _' t
nPoint += 160;/ @3 B+ e7 }8 e7 u- g) o
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )8 R3 h# S6 u7 E. k3 |/ S
nPoint += 180;( O# d2 f( L9 y6 P+ S
else if( nJob == JOB_ELEMENTORLORD_HERO )4 n+ g F* E0 l
nPoint += 390;$ F z- _9 z9 \+ ~1 C w
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AddSkillPoint( nPoint );1 J7 p( Z% a; L2 W) A
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
% C- ]- l( w8 h0 ]/ j m_nDeathLevel = nLevel;
3 J1 ^1 c" T; J* }#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans. Y; l4 D9 n3 Y& M0 |
if(IsMaster())
0 _- O, R \4 K/ g% T {
2 ]8 m$ m& R* f( q7 n% D. [ int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
" e0 e# d% `$ G# F if( nLevel > 59 && nLevel < 72 )
5 y6 |0 l( U0 I$ P3 {6 T+ B8 l dwTmpSkLevel = 1;
7 o9 O/ z7 F; y else if( nLevel > 71 && nLevel < 84 ), A% ?7 t: _4 c" y+ P
dwTmpSkLevel = 2;6 N( ~' d5 o1 H2 d9 P. }
else if( nLevel > 83 && nLevel < 96 )$ e c) N: J, V% X9 \% a- w" y; E
dwTmpSkLevel = 3;, ~$ }, e" |, l4 u
else if( nLevel > 95 && nLevel < 108 )
" {8 K8 X! [9 ^* G: \* q: ~- [ dwTmpSkLevel = 4;
/ h" d( H0 ?0 h9 S else if( nLevel > 107 && nLevel < 120 )
, F: w! G7 s6 j, Z) Z dwTmpSkLevel = 5;
/ o7 F! i/ y+ u, q# Q6 A" D! E( r for( int i = 0; i < MAX_SKILL_JOB; i++ )
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4 r' e! E: ?# S8 c% T LPSKILL lpSkill = &(m_aJobSkill);
3 R6 K0 k% Z5 e if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
; x3 Q1 w" v. B p/ C: p if( pSkillProp == NULL ). a2 l' ?( o" l* r* i
continue;
8 r) N, a7 W5 ~5 M if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
( x) `5 R+ k% ^ continue;
' f2 v# M3 E0 u2 j9 L7 N" S( k lpSkill->dwLevel = dwTmpSkLevel;! t% G9 |" r) u, Y7 u
}
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else if(IsHero())
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6 g+ a, q- E3 H7 G8 o+ w( F for( int i = 0; i < MAX_SKILL_JOB; i++ ) ! q. r, n4 P9 Z/ T
{ ) \7 p2 A9 |) r6 M% M1 b7 Y8 }' N
LPSKILL lpSkill = &(m_aJobSkill);. o: [1 K/ r% f7 V: P% x4 R$ g, m
if( lpSkill && lpSkill->dwSkill != NULL_ID ) u% c# Q+ L7 m4 L
{
7 ^ B* K' q( C2 S. `+ o D2 n ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ' J5 A$ I* e. a3 s" p9 }% t
if( pSkillProp == NULL )& o2 q1 X) Q, b# F; o. x& q
continue;' ~- o8 N3 B9 g
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
* x4 C6 i# B# t. I2 a4 ^# \7 \ continue;
5 D6 s% v# X% U9 w8 C2 _# Q6 D( Y lpSkill->dwLevel = 5;3 P) D, B* T+ _& F# D ]
}
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) ! _' y4 W/ _- _3 O4 a( ?4 e. Q
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LPSKILL lpSkill = &(m_aJobSkill);/ Y$ z- @4 c* S+ v; m
if( lpSkill && lpSkill->dwSkill != NULL_ID )6 M) F8 N2 Z! V/ l
{
" @1 l% G* {8 b1 V ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
8 T2 c1 r* {4 j* e9 I; @ if( pSkillProp == NULL )1 X C% D! ^1 j7 h, |; g2 v
continue;
. ^# b N* b. o" [. T0 A, V4 v if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
9 v9 [$ u N: R8 m3 o( p continue;
& E2 ~& D+ z6 ?2 g z lpSkill->dwLevel = 5;7 O8 \: B3 ]1 c# p
}
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, g/ v5 B D1 y6 C& [2 P- Z#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
' Z h' s- Y% u* @5 } if( bGamma )2 ~9 Q" Z5 |4 H4 F& v# x
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m_nExp1 = 0;
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8 m5 m1 K9 l8 | ( (CUser*)this )->AddSetChangeJob( nJob );
+ W- b4 x0 c) ^1 j g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
+ {! o% {( S( w& G- ^' S2 ]: t6 F2 q- |4 I4 j
& t5 y/ J) C5 M$ M#if __VER >= 11 // __SYS_PLAYER_DATA
- a" p8 U, |7 U6 z0 U& [2 j- X& f D g_dpDBClient.SendUpdatePlayerData( (CUser*)this );* d8 X; t6 a2 Q1 [) K
#else // __SYS_PLAYER_DATA
' _& i& _. C( h0 n/ M g_DPCoreClient.SendPartyMemberJob( (CUser*)this );9 `3 T! \/ C1 a0 i
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );5 C3 }: R7 }4 x& S9 G6 S
if( m_idGuild != 0 )
9 l5 e% p* l6 | g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );5 ^/ L) X2 C# A. y+ e7 R+ R9 q
#endif // __SYS_PLAYER_DATA
- E4 u3 @0 [- q: [+ U& F SetHitPoint( GetMaxHitPoint() );! d3 [& c; X* G7 H' n4 n7 R9 u
SetManaPoint( GetMaxManaPoint() );( c& F0 v" ^# s$ ?7 P5 @# j& ?5 I, _
SetFatiguePoint( GetMaxFatiguePoint() );0 A7 [; B2 ?' H. J9 {6 J' I
if( nJob >= 1 && nJob <= 4 )4 d' U; e" R V( s6 c
{
' r/ i4 }& Y2 `- t) V& c" _ m_nStr = m_nSta = m_nDex = m_nInt = 15; t7 c2 R5 Z: `# E E i$ E4 j4 v
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )3 m1 d# h. J! h3 M
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m_nRemainGP = 118;4 p# O/ X: ~7 D0 k; q) f2 ~
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP; e8 {& @( ]- c* m, k0 w2 B
m_nStr = m_nSta = m_nDex = m_nInt = 15;
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
# o7 {, |* `7 E9 k7 u( F {
. }9 M* k; R* f. }$ O+ p CItemElem itemelem;* \( ]5 D% z0 K- u1 \" F
itemelem.m_nItemNum = 1;$ I2 n O c) ~! S3 K' z
itemelem.m_bCharged = TRUE;
% r: v8 @4 I/ r3 O8 Q6 ^ BYTE nID;
^5 i9 P0 j" ?1 Y( T g" n/ P) }; a" c' u# C4 U3 `
if( nJob == JOB_MENTALIST_HERO )2 W) G9 s" C3 n7 P+ o7 V
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;1 c5 k% \8 N% M. o
if( nJob == JOB_FORCEMASTER_HERO ), p& ^5 [% g* K: j
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;( s! ?0 l7 i. D- o% P$ H
$ q+ [) L" U; B0 P" T ( ( CUser*)this)->CreateItem( &itemelem, &nID );
2 V9 _- e- d( z) M" } }4 |* L- z8 }# L6 P
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );# k3 y: x' p0 b, S/ j) R
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );% f) b& W9 s/ m: H
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );1 J! a0 J% ^2 g' f
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );& d! w8 U5 n8 p B: g2 C8 P
( (CUser*)this )->AddTaskBar();*/" o1 u2 @! ~8 ^4 E9 k
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );" v, T- k) J8 {2 F5 S
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
) g; e% \+ i: l% l6 V3 `# ? ((CUser*)this)->CheckHonorStat();% [) n0 c: S/ S( x0 e6 C: _
((CUser*)this)->AddHonorListAck();# j% u! P6 s: V/ D
g_UserMng.AddHonorTitleChange( this, m_nHonor);3 M" f" O" L4 B, ?; ]2 r: d
#endif // __HONORABLE_TITLE // ′Tà?4 g( |8 J W( C- Y+ r9 N
}8 `' e( E, Y; ^. @, G' G
#endif // __WORLDSERVER
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1 n+ S8 Z& @% {& J1 t7 q
然后你进入functextcmd.cpp并添加以下- _, D( C! N$ _& @( y/ ]
# P. H/ n% H# e( }( {( c
代码:
0 s) v! T3 S5 s6 r1 P6 kON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )/ Q' }0 D; ~( E& ^0 D% k( y) U
下面插入0 J9 F. L% h7 s# r
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去
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代码:
* [ O; }$ \7 c# Y3 l$ A; W代码
; D+ i7 K5 U' c; J. Z$ d0 w5 {. M2 qBOOL TextCmd_ClearPropose( CScanner & s ) C$ t; Q- ~8 B6 F1 X
{
/ e$ B, R- ^# X; B#ifdef __WORLDSERVER% j# `2 H, ?9 ~' L: d# m
CUser* pUser = (CUser*)s.dwValue;
- N- f- v _+ n, @6 L! a, A ~! S g_dpDBClient.SendClearPropose();5 K& k* S& ]6 j4 j+ \
#endif // __WORLDSERVER
6 L$ x9 x( C v: J# ^7 _& }5 r return TRUE;/ Q7 K; u" w$ `* N. |7 F6 M
}5 J6 _2 l7 \0 Z! X+ `! m6 K: g
下面插入0 g+ m3 K& Z+ `, C: d$ b4 B
BOOL TextCmd_rebirth( CScanner& scanner ). t; P/ m& u9 i
{
; @! S0 [7 d' {( [, f0 @3 b#ifdef __WORLDSERVER
: ?) F% I( }+ m* OCUser *pUser;
- q, A1 E; t) {6 l2 |! V9 MpUser = (CUser*)scanner.dwValue;- F) X+ d; f% [
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
: x' L u6 t" r& kpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);8 u5 Q1 ~1 Y( [. O5 x
else1 s- \' q! N/ X: u7 J
pUser->AddText("你还未达到重生条件!");0 U* H: D' s, u$ u1 `- H% v: D% J
#endif
% I. m+ ?. z$ H6 j5 L( w g" jreturn TRUE;
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