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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h9 L! H6 N0 m8 e- h
代码:
: s1 W( }. `/ {9 m% ?找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü) U; w* x6 ?0 \ I4 n. g! B9 E
- H4 B; F' B0 f1 h% } y) h+ G下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; * G y" Q- {$ G& R
' v! A, z+ S ]" z然后你去mover.cpp添加3 W$ [- J& U8 q) \
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代码:7 n8 K& J3 a7 K3 T: p1 Q
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER
& K0 Y/ S3 A; ~) r5 U // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó2 p: K' q! d' ^4 c' N7 F6 l" I8 @4 i/ h
MoverProp* pProp = GetProp();( L; K3 L5 ^7 U: O: I. n5 h
if( pProp )7 J% z+ Q% d1 |% ~
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
$ k0 h; B; N8 }. _5 R" s {
9 Y$ j0 \* T" ]# m) ^; T) S0 C+ B* } AddChangeJob( nJob );
9 s- q: k O. K6 a }else{; s0 s& c% B; n7 J
return;
9 ^+ i5 Q3 N1 i+ Q% U }
" z6 [) c* i4 w L int nPoint = 0;
3 Y) T! U& p* \1 O7 i if( m_nJob == JOB_MERCENARY )6 s5 g+ D+ I2 o$ k4 r% l
nPoint += 40;
! F# F4 ]$ u0 c9 O6 C; ] else if( m_nJob == JOB_ACROBAT )
5 o- k" v6 \- b7 d5 q nPoint += 50;7 h! {$ _* O2 x7 y' Z! Z
else if( m_nJob == JOB_ASSIST )
# V- m# e! g6 l' m0 K) O nPoint += 60;
( u5 ]2 O2 r2 o g6 b else if( m_nJob == JOB_MAGICIAN )
+ b& h# w J; \0 W7 J nPoint += 90;8 ?) `; ^+ p7 l: Z4 n. a. {
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
- l: L; d; [/ @' p# G nPoint += 120;# e D( L7 D7 N' y
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
& V5 K/ G# o, Q, Y& P$ }5 w nPoint += 150;8 ^7 t; {& D" b" C9 }; P. [
else if( m_nJob == JOB_RINGMASTER )
" o1 q* C9 t P6 v; N nPoint += 160;
% v. D% ~1 q2 D else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )( I% x! H$ ^ q5 }
nPoint += 180;
% a- Q/ q9 I) I5 n( q; D4 A else if( m_nJob == JOB_ELEMENTOR )! w# w* L5 [; C
nPoint += 390;% X* J8 a$ E5 m7 M. t
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )- X. v& a+ b$ z7 d3 A
nPoint += 120;7 {$ P! a, J! Q3 ?
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )6 _3 }. p" X5 R5 T# u% g8 d
nPoint += 150;6 b' O' U F! y- @+ A
else if( nJob == JOB_FLORIST_HERO )3 r! r& a9 {4 n
nPoint += 160;
2 |" o. @) l4 D1 H. S else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
; Z) H! m3 M+ V' p; ] nPoint += 180;" B J; f3 D) B9 D8 C/ X
else if( nJob == JOB_ELEMENTORLORD_HERO )
. A9 @9 H% [/ l7 |0 U4 x# |& }. w nPoint += 390;
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1 H$ t. e2 \, }2 m( o( w0 L AddSkillPoint( nPoint );
( L' a! C0 z2 O/ I) m5 m9 O' J3 ]+ ~% l m_nLevel = nLevel;8 s9 ]% z- B ^
+ j/ D8 o# N( y! |# M; J SetJobLevel( nLevel, nJob );9 |; M+ M" C* r/ t9 }- ~3 b
m_nDeathLevel = nLevel;% W' f0 M+ }& P' l
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
2 ~) r/ R0 `' J9 F! ? if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1087 _/ a7 e! ] M6 A G. b: A
if( nLevel > 59 && nLevel < 72 )' `6 i0 G- _' V- n- i1 o
dwTmpSkLevel = 1;
! _8 V" {2 o8 G) [' S; o else if( nLevel > 71 && nLevel < 84 )
2 ~2 Y! \1 A/ u2 m9 @ dwTmpSkLevel = 2;4 O! F! B8 X, F# Z# |; G9 h! M% b
else if( nLevel > 83 && nLevel < 96 )$ q% |1 E! N" |4 X
dwTmpSkLevel = 3;' f# y. @9 g* r- C8 T+ O5 q# g
else if( nLevel > 95 && nLevel < 108 )$ ?. e0 W! ?+ N$ }9 T2 y+ M" j) M
dwTmpSkLevel = 4;. h" U; Z+ w# ?. J( t# q
else if( nLevel > 107 && nLevel < 120 )2 N" }0 m( t+ z- d5 [6 A
dwTmpSkLevel = 5;
" J( ?$ o; h0 b0 V' j, h9 w for( int i = 0; i < MAX_SKILL_JOB; i++ ) , W5 ]+ e1 z2 s
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LPSKILL lpSkill = &(m_aJobSkill);
3 M& s4 j- g" K+ t if( lpSkill && lpSkill->dwSkill != NULL_ID )" ]* z2 {2 G/ y/ p/ e- P% h
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ }9 Y: H8 T3 k1 e9 k/ t- i/ y& u if( pSkillProp == NULL )% e0 u" b; V& Q& F, W1 u
continue;& G* \/ ?, M" N. z
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)5 J+ e2 ^/ f/ a" B
continue;9 M j# w, D: {# M7 Q: @/ _
lpSkill->dwLevel = dwTmpSkLevel;
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% e3 `- x- Q0 d8 c else if(IsHero())0 e9 b" h9 D% ~/ L( R; L3 t
{
6 @ K+ E4 Y1 S" @ for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 ^; [- }2 _5 A j1 }- j0 `" h) {
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LPSKILL lpSkill = &(m_aJobSkill);
9 U+ x% h# }/ ], V7 \ if( lpSkill && lpSkill->dwSkill != NULL_ID )# s; V; V0 O# O; A- V# f8 ]8 S5 B
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% @) J) a# ~- p) B- S if( pSkillProp == NULL )
+ I$ v) `: t' Y8 }# Q) L9 G continue;. V% B m6 }. ~' I; ^
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
) S: e8 G- d$ u, P4 ~' r2 I continue;- r0 ]* N6 y4 ]9 j9 F% f* z2 M0 ]
lpSkill->dwLevel = 5;
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}
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A7 R: ?% j; `# R7 S else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 ?5 R( L9 ]- z, _' [& ^
{
- a, u8 D3 |0 o7 j+ k0 `0 g2 d S" T! U8 [ LPSKILL lpSkill = &(m_aJobSkill);
) H o/ x3 ?# H* V0 g: A if( lpSkill && lpSkill->dwSkill != NULL_ID )
; P( r# t. D* ?" g2 T( } {
/ T( X. ]; `- L4 y w ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ( X) g) E. n" I# F
if( pSkillProp == NULL )! l9 n5 p- m' Q# C6 S) b
continue;* p+ ^5 u7 m' Q6 o4 n4 E( D5 H& ?
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
* l9 \" I! {1 G continue;
' s7 U; n% V# p, S+ [8 V8 @' G lpSkill->dwLevel = 5;) w4 k) u I6 g" d" B) D& N4 Q4 n* |' n# l
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
6 |3 ]: z9 j7 O8 l if( bGamma )
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m_nExp1 = 0;
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9 [+ P9 }& }8 L# H ( (CUser*)this )->AddSetChangeJob( nJob );( h2 ^+ x H$ D9 f$ K6 d1 V7 W
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA N2 ?" |& t& C6 O+ L, ^
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
$ L) A) G4 j, j$ \#else // __SYS_PLAYER_DATA$ r5 ?6 ^/ h4 d5 q: O
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
4 ^+ N5 d7 R6 A, M9 F/ E g_DPCoreClient.SendFriendChangeJob( (CUser*)this );# ^( _4 J1 b& G) ~
if( m_idGuild != 0 )
* Z z- `! R. p4 Z0 R g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
$ U& G! q3 I5 y#endif // __SYS_PLAYER_DATA
+ u% O+ Q7 Z2 [3 f SetHitPoint( GetMaxHitPoint() );/ f7 y5 U! M: |, P
SetManaPoint( GetMaxManaPoint() );
/ ?, S0 u) X% _/ t" Z4 i8 I( X SetFatiguePoint( GetMaxFatiguePoint() );
) b- b! F4 P1 l if( nJob >= 1 && nJob <= 4 )' h h5 S6 {. T! h
{
4 }& R, A2 L+ V- t# z m_nStr = m_nSta = m_nDex = m_nInt = 15;
$ ?- A: k9 K3 _ m_nRemainGP = 28;" b# n) w- S( U$ D
}( [" W. r% Z7 Q% j
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )1 ~# Y9 _3 Z, J- y4 u! a
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m_nRemainGP = 118;
, b: y! j1 p9 E //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;; K0 G* K) \! W5 E& @
m_nStr = m_nSta = m_nDex = m_nInt = 15;. Q8 R( r7 m7 T/ B; z
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;
9 G6 Q. A, W9 k( m$ h" K1 Q itemelem.m_nItemNum = 1;
# j+ P6 `5 p3 f* ~ itemelem.m_bCharged = TRUE;
" n# }7 b$ }, { BYTE nID;
# q. I% L) L/ T7 i) E3 k2 ~3 o3 ]# x* y0 T7 N! e* W9 t! w8 L
if( nJob == JOB_MENTALIST_HERO )
4 q/ I1 v5 \! P2 G) k8 ?. ^4 x itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
3 A9 k/ [. u2 V6 | q& O if( nJob == JOB_FORCEMASTER_HERO )
* ~1 u3 ^5 f7 M3 F& T itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;! Z8 _: @+ t% Z; n
) J5 V/ Z O; P* ^ ( ( CUser*)this)->CreateItem( &itemelem, &nID );% y' w4 ]2 i& x8 B4 g1 s0 a( z
}
1 d" l/ N* n+ w g_UserMng.AddSetLevel( this, (WORD)m_nLevel );* N6 j5 n5 W, v
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
( u$ r9 S, D" I2 w) q* ?& u# |: K ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
" ?( p$ W0 E( O1 c4 N /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
# V& B! F4 ?) _, M O ( (CUser*)this )->AddTaskBar();*/
\8 r! X/ j& e8 Z, R, { ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
. v7 w, C4 t( g4 s; N/ u. p" p#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
- X7 l% m7 z1 m% f! h2 Y ((CUser*)this)->CheckHonorStat();$ |/ s& V! x! b1 h2 w, H9 o
((CUser*)this)->AddHonorListAck();" J: _5 V; n) F3 S: ^* V; G
g_UserMng.AddHonorTitleChange( this, m_nHonor);
# N* m4 u( ^ D# U#endif // __HONORABLE_TITLE // ′Tà?
4 O8 _5 U2 ^+ ` G$ C }4 b: F" T( H b/ ~
#endif // __WORLDSERVER9 I5 C2 w0 u6 v! e
} + _: ^4 ~( v1 D9 z& O- j% F
( s8 C3 N" {. M P然后你进入functextcmd.cpp并添加以下
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代码:
# ^! _ F' P* I; q, M4 R3 K0 kON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )% i+ U% g* O" x0 ?8 R
下面插入& M; F9 u0 W5 k$ o7 @
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
* O! H+ t; d5 n( x8 Z2 O" D! q$ D% }. K4 u, V$ c' d
然后你去$ _. S ]* z0 F. r" b
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代码:
Y) P/ ?+ h/ L3 f c% I# @0 ^5 T1 V6 }代码$ |6 C& l5 Z9 D! F3 _1 r3 L
BOOL TextCmd_ClearPropose( CScanner & s )$ }6 _3 Y7 o) z& [
{
/ u3 S9 Y' J+ z8 y0 H# S#ifdef __WORLDSERVER
( g1 T, d s' \+ y/ B% D D CUser* pUser = (CUser*)s.dwValue;) P2 m2 |2 x' q
g_dpDBClient.SendClearPropose();
9 y0 n# u1 D O. {/ e9 y; s#endif // __WORLDSERVER6 I# i( b5 a/ ]- m' j* ?
return TRUE;# y' G: N" C& H' v
}6 z6 Y( q' K, }+ h# G3 @* K6 b. z; h
下面插入3 n X. o' z4 b
BOOL TextCmd_rebirth( CScanner& scanner )- G3 i4 h( V5 t$ e
{1 [! Z" } B& u4 q* f# M, L) R
#ifdef __WORLDSERVER$ H0 c4 F# x) V9 }1 U9 J7 o
CUser *pUser;
8 x* \) a' A* ?4 I" bpUser = (CUser*)scanner.dwValue;
5 o, j$ s; a% B9 z' b/ ]if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
- M) A& J9 _$ S7 C% Q: [2 SpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);( U" b) k# R4 `5 _2 n" W& ^2 T
else
; j8 H# ~: B1 C; ?9 ZpUser->AddText("你还未达到重生条件!");
% ~/ N2 M/ y4 S+ F#endif; ?4 u" t7 l* b: M( U; {* M
return TRUE;1 ^: O4 u$ L* e; @: Q) _3 [
}
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