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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel& }" U+ _: W5 Z9 Z
4 z p2 Z/ t6 {$ W1 i: mMover.h
. J; C; G/ k+ s; x& }3 C代码:; M6 R2 u7 ]$ m* q4 z. A
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü/ f& a% i9 g6 [' ]) x
- N4 c$ ^! s7 U( U* P' [+ @1 c! z; E
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; & B/ z. F" [. u: X/ s
: `7 \: }$ [: S! J) V然后你去mover.cpp添加
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; O, c% R2 m n( k5 {& ^" z代码:: a& _- G J/ J# z3 g! [3 Q
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
6 S0 H! \8 L) i{
! q, [% }6 a8 _#ifdef __WORLDSERVER2 a9 Y( z( N Y# b. F! q
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
/ ^# w$ t9 q/ _, } MoverProp* pProp = GetProp();4 _* k* l; ?0 d' V: e5 O" f) p7 Y/ Y. L
if( pProp ): t8 W1 [0 L3 t: X) F# U' e
{5 A# W/ Z1 N3 Z8 x+ Q% _3 V R
if( nJob > 0 && nJob < MAX_LEGEND_HERO ); V9 _5 }) O9 R" N! {2 _, \
{, K! |: q& C3 \1 w, I p
AddChangeJob( nJob );9 ]: c4 E0 S3 T& }, q/ Q6 J
}else{
9 b1 k0 z# ~7 R6 u) q! L! I return;! c! j. ^) n$ i
}5 ~4 |# [' l8 W! ^2 i3 [4 n
int nPoint = 0;
0 B) o* N5 Z; d4 y1 J if( m_nJob == JOB_MERCENARY )
; o/ b# n% z/ ^ nPoint += 40;
% o; D2 p+ z- Z8 Q8 l$ K: f: r: s else if( m_nJob == JOB_ACROBAT )
* s# h$ f% @- [- }% G; w* D. l, V nPoint += 50;) [# U$ P( ?# ]. S9 C
else if( m_nJob == JOB_ASSIST )
/ }1 g5 G3 H8 Y, ? nPoint += 60;
2 g& @' q {. E8 B/ o else if( m_nJob == JOB_MAGICIAN )6 d# N0 ~: `; M) @. L5 A; K
nPoint += 90;- h+ z0 A9 e2 g9 V- s0 M+ B
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
# H, K! E8 N4 ^$ b: N7 P nPoint += 120;
E3 \1 [0 b* @8 z else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ); N# L+ g& V" d- c! G2 A# R# k
nPoint += 150;
7 z9 N( i2 D/ x3 ^3 d. O6 h2 | else if( m_nJob == JOB_RINGMASTER )5 ?) T9 u3 v/ N" ~
nPoint += 160;. b) a1 ^" k' {3 F
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )/ C; j7 O G& r: E
nPoint += 180;- b7 n/ |2 ?+ |9 a* w7 B+ V! ]
else if( m_nJob == JOB_ELEMENTOR ). Y# v6 P; ?. Z- |% |/ r4 y
nPoint += 390;
" K D( ^2 O& W/ R else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
( J ?2 |1 l) m6 L I4 N7 t nPoint += 120;/ H# O2 P7 s. w1 {
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
% q. p1 e0 v( {( \. \ nPoint += 150;
# N7 k0 i2 i* T6 B A) N) k else if( nJob == JOB_FLORIST_HERO ), t+ M+ Q- p# p& b2 b5 R( W8 ~1 _
nPoint += 160;
5 c, j, A. J/ p$ D, t9 ^ else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )( T5 i# k/ ~/ x: {1 `! W7 w! F# [
nPoint += 180;5 k ]% o( H C* C4 [% [6 j* I
else if( nJob == JOB_ELEMENTORLORD_HERO )
3 Z' P+ f" `0 C/ ], v nPoint += 390;
2 e" ]0 ?8 U! H) O' f: y3 b% ?+ P) { y' N& _0 b2 ~, x
AddSkillPoint( nPoint );" N* B' l0 }1 D3 Y% r& g# Q
m_nLevel = nLevel;
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) Y9 _0 t, K7 u9 f SetJobLevel( nLevel, nJob );
: Z* b, N/ K' ]3 i+ e0 V m_nDeathLevel = nLevel;
* n- E/ [- J: [5 Z#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
' u( ^& ?# @, }6 l% v4 | if(IsMaster()). P. d3 O, T, s9 ~0 E$ F
{
1 c; Q/ g: [, v8 A6 m4 r int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
3 r7 J8 Q, A& S! ~4 `. v+ P$ o if( nLevel > 59 && nLevel < 72 )1 b- I+ E/ s0 B: r* S7 @
dwTmpSkLevel = 1;2 I/ B. A$ X. u0 [2 d. Q. v2 Q
else if( nLevel > 71 && nLevel < 84 ), R- w$ _( h: S% _6 Q! `4 N
dwTmpSkLevel = 2;8 ]" b# X* P, A& J8 e% p; |" M
else if( nLevel > 83 && nLevel < 96 )8 _# A2 w4 Z& p/ @+ p: R
dwTmpSkLevel = 3;
% U& f6 |- Y5 E' e0 a7 l2 U else if( nLevel > 95 && nLevel < 108 )3 C9 B! S* g( k; L8 E4 C# W
dwTmpSkLevel = 4;
) l$ M& H. {6 o8 n) o else if( nLevel > 107 && nLevel < 120 )
! h" I5 P+ Q1 U$ m4 v' @( |/ E dwTmpSkLevel = 5;2 y3 s& x7 h4 m* U
for( int i = 0; i < MAX_SKILL_JOB; i++ ) * T+ @7 V2 F7 s/ X" h. P
{
6 K' e; m0 v+ K ^ LPSKILL lpSkill = &(m_aJobSkill);; a6 A7 G, z8 Z
if( lpSkill && lpSkill->dwSkill != NULL_ID )# C- ]" a) C9 L8 a& b* `0 c
{
1 F+ Z& z1 `7 o ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 9 }" ~+ f8 K7 U. R, L% V
if( pSkillProp == NULL )
4 i+ Y% w% c0 `2 y3 L' P6 e! q3 g$ M continue;; u+ [4 g8 R/ \3 r) i
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; J+ P6 i2 g) d continue;
6 ?7 d+ M, ?4 g! X7 O lpSkill->dwLevel = dwTmpSkLevel;
; z8 d- S/ R: s }, \! R: D# s0 |% ?1 A" X
}
. M N4 c& n( q: G }
( M$ t$ V5 r: p7 b3 G" r else if(IsHero())
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. B9 O; C3 Q* w) ]) G for( int i = 0; i < MAX_SKILL_JOB; i++ )
/ |( ^1 k, z8 S7 l& i {
$ B: O g; w$ M4 e LPSKILL lpSkill = &(m_aJobSkill);
6 D" Y: z% m5 H/ z) r0 c# ?5 j if( lpSkill && lpSkill->dwSkill != NULL_ID )) K7 r! ^. m9 i. n: \6 _
{ j2 N9 I1 u H. q, z- T' L
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
: Z& A# Z$ _+ R5 X2 t# B+ T4 f if( pSkillProp == NULL )( i, G- Q% i# v0 J6 U# g
continue;
$ w1 D0 C" C! {! Y6 J: O5 c if( pSkillProp->dwItemKind1 != JTYPE_MASTER)5 ?' G) t5 k' d& m8 j3 r
continue;
% d+ A' z W9 ] lpSkill->dwLevel = 5;: I6 x' E7 Y h9 U/ e" E6 ]: k9 G
}
! r1 v( b" I' W3 U# }; b6 Z5 w5 l! [2 ] }
0 a0 l! x) v R' U, t5 A }
. _4 v" h5 P0 K& {6 M0 U2 U else if(IsLegendHero())9 J- ~/ x- m6 }0 c! x8 x' i$ Y
{
9 q; n9 E7 Y6 ~' V for( int i = 0; i < MAX_SKILL_JOB; i++ )
+ w. w/ B' K) G; z" \' |& L {
0 |5 p2 @/ U. t4 k LPSKILL lpSkill = &(m_aJobSkill);
! C! e$ H% c8 x* V$ W. f6 e; z if( lpSkill && lpSkill->dwSkill != NULL_ID )
i" \- v& w6 t( u {
5 u( d. r7 q0 a* |3 s ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
- p! B. y* V3 |5 `, _) X if( pSkillProp == NULL )
7 K/ Z) Y- v& Q$ X8 q continue;
3 P( a( X) g! c" U2 V$ ?6 { if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
B$ G S/ B/ [9 Y g, x1 _+ z3 r continue;
7 J# N: T5 c/ N" `9 c" o# f lpSkill->dwLevel = 5;6 n0 m9 Z- _- `' G
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}' h) E, u b0 M9 Q
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
5 U% Y4 p4 O" i4 X/ E2 g if( bGamma )* q: E. n1 ^9 h+ R( E5 f
{8 q/ }8 i5 A* M- d
m_nExp1 = 0;9 k; {1 k2 A; j0 M1 d- I
}
6 Y, ]) O' {8 o7 a; S( W1 o" j4 y5 d/ K' h* ]/ Y4 d9 P
( (CUser*)this )->AddSetChangeJob( nJob );" v' h% t/ W" ^
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );# n' [3 ]) C, w% ^$ c
6 r+ K9 ^" J' k8 e8 b
( ~- }+ T3 P2 s. h) w: b1 I7 ? a7 {#if __VER >= 11 // __SYS_PLAYER_DATA3 u+ h7 q; E& u% X' g; E
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );7 R$ |5 _1 b& [8 w# c+ Y' ?9 P
#else // __SYS_PLAYER_DATA) N8 t- V( S" _9 j
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
) y3 J# Q. C/ W! q; }; d3 L4 y& H' I g_DPCoreClient.SendFriendChangeJob( (CUser*)this );! P: O/ R, m* Z& O; l3 H B) U U) }
if( m_idGuild != 0 )
2 t4 v8 d) D- ~$ }5 Q2 z g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
5 Q3 h9 Q, g5 Z1 ]#endif // __SYS_PLAYER_DATA5 k# G) C& O8 f/ ~& D( ]
SetHitPoint( GetMaxHitPoint() );8 r3 c7 ~$ R" R0 X
SetManaPoint( GetMaxManaPoint() );
) U. X' m( I: U2 a2 N( f _9 O SetFatiguePoint( GetMaxFatiguePoint() );- ^; U6 u9 K X# |
if( nJob >= 1 && nJob <= 4 )
/ L" j) F0 T4 j/ C {" O. w( L- f5 {& k' B; ~
m_nStr = m_nSta = m_nDex = m_nInt = 15;
. }( g! ~1 ?' V ^9 r m_nRemainGP = 28;- ?! E# X! z6 |- W' X- A
}
$ ? P% ?! w' p1 I& c* \( ] if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )0 y( t6 v9 p6 _6 `2 @5 |
{
- y0 |" l- t2 Y8 H m_nRemainGP = 118;
/ b' B: V# q! ]2 Y //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;! |5 t( v3 z1 N3 a: b) y
m_nStr = m_nSta = m_nDex = m_nInt = 15;
1 _, G! b2 b2 Y2 I9 Q, h3 } }
1 y! {, W7 `( C! P+ `3 K# J% I7 i if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )# C6 Z4 t. p( D; Z
{
+ T/ K! w1 f4 z4 J { CItemElem itemelem;
/ y0 m% l2 L! f$ f itemelem.m_nItemNum = 1;
, k, J9 [6 u( g: d itemelem.m_bCharged = TRUE;- V" M+ U A& @2 ?' V+ P' s
BYTE nID;- x3 c1 T1 H; h' p8 \: c4 Y/ K
) X% J0 _. ~/ B4 C; z" c# S( L if( nJob == JOB_MENTALIST_HERO )
# A! J( Z' K* c5 j# O; A$ k# m itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;; z# R5 G+ L* ?, _, k. H$ t
if( nJob == JOB_FORCEMASTER_HERO )+ H3 @% p, G8 \4 b1 L
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;1 c8 T; F1 k. b0 n8 J0 P
2 L7 `+ {4 a4 d3 m5 j
( ( CUser*)this)->CreateItem( &itemelem, &nID );
. b3 \+ _) O" a" _- c, D' U- Q }
) k7 H* U( h7 u* p. K- J g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
* p5 _/ E, C# x8 W+ f ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
. I4 e1 D: X& y( Q3 G) [! o ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );7 y# Q: L0 a5 Q( j- ~( r
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );0 j/ Q( |+ R3 I- g' v
( (CUser*)this )->AddTaskBar();*/& n- z! h1 D: O j8 t& s0 C
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
7 L- F6 s9 _* ~# L#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
* e( W4 ~* n b( o* w- ? ((CUser*)this)->CheckHonorStat();$ y+ b: |0 B# T1 S) _9 c
((CUser*)this)->AddHonorListAck();
' K0 W* `# p- U, N) F- E: y g_UserMng.AddHonorTitleChange( this, m_nHonor);
% T6 L4 B& l9 d$ }! Q' q L#endif // __HONORABLE_TITLE // ′Tà?7 K5 E# z# C' K: q+ t
}
1 q+ s3 q2 e6 }1 P7 i#endif // __WORLDSERVER
, ^ k6 R) c G* F}
1 r" O) |3 m8 b6 L
! U- a6 [/ Q! n) C1 u$ P7 r: b然后你进入functextcmd.cpp并添加以下
# Q2 h# O" J1 R7 x; G! b% U( e! x8 @
2 c* z% i A! E5 k1 z' a代码:3 H5 x) V" |4 l% `9 S! D; E1 a
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
6 Y% K& q+ Y" g; \0 V4 t+ B4 \下面插入
* }8 p$ W0 P/ Y/ `: RON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) & W- B8 ?4 P0 }6 S
$ J& R( g5 V! C1 v! V* y( t然后你去
* U% W3 U3 z3 C/ ?4 y8 E9 M4 J' ~; R& j# U% o n) A1 O% O; I
代码:
( |6 c5 I) Z( g" [% R2 `代码
1 Q) x0 W! i, w V7 ~BOOL TextCmd_ClearPropose( CScanner & s )
+ s$ Z- U" A5 Y8 |& |+ x6 J{ l4 s9 i$ z5 A8 r# y
#ifdef __WORLDSERVER0 O1 J: ? d$ p2 g# V& s9 U8 X# p
CUser* pUser = (CUser*)s.dwValue;) q! m+ y" i1 j, J) k% Z
g_dpDBClient.SendClearPropose();
x- Y. D; t# _" w! j#endif // __WORLDSERVER
4 `; T: G5 W% ]3 f: x. C) C return TRUE;7 i& [/ z) X& I9 ?9 X
}
3 O) y* J9 c8 j7 r% O2 w下面插入
5 L; Q$ S3 ?: ~: o8 ]' }1 NBOOL TextCmd_rebirth( CScanner& scanner )
) H& W+ m' d8 E3 n$ i{
( h% N3 L, w3 v* G, u#ifdef __WORLDSERVER
' f4 F) o/ T% D4 }# H! R( G g' uCUser *pUser;
7 A0 y$ G! @1 V! K, E8 c, lpUser = (CUser*)scanner.dwValue;; w" u* e, Q" e7 B1 z4 O" X o
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())( \/ s h% |- \. L* _9 H! j
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
' D. U* D( C7 J% y1 Telse
v0 c* a& w+ S+ RpUser->AddText("你还未达到重生条件!");
9 n1 {7 {6 x) H( ]0 L$ z8 j' t#endif
5 M+ d' w& I5 M/ [* h" Xreturn TRUE;
0 N& o1 |4 b" M$ A/ v( j} + m0 a- S# \5 [1 R: @4 u; G5 V, W
6 g' E+ O" y4 {. {
: A, g( v/ g( p, b, w: C
* d9 F9 I" x7 X
6 |4 \+ b( j0 p4 Y9 @2 D |
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