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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel4 ]: C h. b9 |& t P7 V
& K6 Q% X4 f% pMover.h
# a s* t9 ~; s& |* F5 a代码:
1 H' L1 `2 P/ L! y' Q/ m找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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0 b: ]% x+ r& ?4 v5 ^% o0 M* B然后你去mover.cpp添加6 I2 T8 H$ A' ~5 O6 Z# [# ^
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代码:; g4 n4 Q+ V# w
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
' C% u2 k% ?7 o0 Y/ @9 M{
1 x# z* M s+ L+ @5 {#ifdef __WORLDSERVER! J. ]# d8 [# g( k8 [/ r- Y" g
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
7 G `; m' h) f7 W) B* G1 I- X& \/ k MoverProp* pProp = GetProp();$ x4 J7 g: C, I3 }' z9 b
if( pProp )& r3 P- T$ U- |, Z
{
, q8 m. n; {4 B% d$ ?% q( R+ T5 m if( nJob > 0 && nJob < MAX_LEGEND_HERO )! o" s, p1 j# D/ V4 k, f' N! i0 T
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AddChangeJob( nJob );; F. g# m9 g) ]
}else{
/ M! X h8 ]1 [: |/ |( E7 Z! M ~ return;9 j( v5 m, n- D$ x
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int nPoint = 0;
) D: Z3 Z" j9 G; f5 ]; H! { if( m_nJob == JOB_MERCENARY )
$ E' c7 v B6 X: i nPoint += 40;6 ^2 N6 ]3 n" z( D
else if( m_nJob == JOB_ACROBAT )8 [( ~+ s- k8 |3 s1 l
nPoint += 50;+ I* n# E" C' g4 K2 n$ U: W9 b6 I
else if( m_nJob == JOB_ASSIST )
# T8 x. ^- p8 M3 b nPoint += 60;
# z: U. Z) J: G& G6 W. g else if( m_nJob == JOB_MAGICIAN )
v) J& B$ z( ~( p L* e& _ nPoint += 90;; U1 o; B2 G7 V! `- ?6 O3 S
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
4 n0 j) l" a1 ^4 E# k6 \ nPoint += 120;8 b B2 C* P( @+ M2 m
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
( v+ Q& ~" J9 `; l nPoint += 150;% K0 i, p" `. A, }1 ~
else if( m_nJob == JOB_RINGMASTER ): n% w2 f; k9 R. J- Q9 Q0 P5 I
nPoint += 160;" O6 @0 ] g3 L# G# O3 o
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )$ g# g* G' ?/ Z4 c) u
nPoint += 180;
* D: K0 F- w: c# S+ c else if( m_nJob == JOB_ELEMENTOR )6 G+ b0 l# T% ~2 }8 I2 X
nPoint += 390;0 p% E# }1 _- l' u' i- |. t; v2 Y
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )" p) S6 N2 A2 @/ W7 I% ]# j6 b
nPoint += 120;
& G2 Q2 u" W4 u: O else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
6 I( g$ I B; t nPoint += 150;/ x0 a" P3 v* b& X E8 @, l
else if( nJob == JOB_FLORIST_HERO )& a D2 a0 _8 q |/ v
nPoint += 160;
! S6 Q* }: `5 K* z& C _& m else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )/ e/ H. X" o, T. k4 O
nPoint += 180;
- ~ @3 s1 [8 `4 X- U else if( nJob == JOB_ELEMENTORLORD_HERO )
) K" s. B- N% N* h3 q! o% ` nPoint += 390;
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- K6 M2 b; Q& c* p% m AddSkillPoint( nPoint );
6 c7 ]8 f$ R) W6 D m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );
; \9 t& p4 C' n2 F2 O m_nDeathLevel = nLevel;5 p4 B3 V0 x6 x
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans* V/ P% Q, s: D% V- ~6 ?
if(IsMaster()). l, ^( o; ]' c, ]. S3 O. q
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108$ ?2 Y7 |0 J: P! m% F) k
if( nLevel > 59 && nLevel < 72 )' K" N7 L' Z, ~( Q0 d
dwTmpSkLevel = 1;
8 _4 T' L; Q* D7 T6 U) E$ s else if( nLevel > 71 && nLevel < 84 )3 a+ Q! M+ c" ^# d; `$ b# N. r
dwTmpSkLevel = 2;
5 @3 j/ ^( p9 S else if( nLevel > 83 && nLevel < 96 )- j+ X, v. o! w5 X% w
dwTmpSkLevel = 3;
! z) [6 q* M+ X+ q else if( nLevel > 95 && nLevel < 108 ) j1 O4 Z# y1 m! `
dwTmpSkLevel = 4;
( {" i8 K: z z. B# c5 z. L else if( nLevel > 107 && nLevel < 120 )
' n9 w. {$ i% r4 [ dwTmpSkLevel = 5;
# D) {9 `- E5 ~, o9 J for( int i = 0; i < MAX_SKILL_JOB; i++ ) # C( A+ S* m# q E; r) R
{
% D& N; r# F" T& \* ^1 @ LPSKILL lpSkill = &(m_aJobSkill);3 R* Y( _: B7 c- o2 s" f8 B5 T
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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8 [& R* a) i. ~9 x/ L o ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ' }/ b. K, |$ l+ b/ n
if( pSkillProp == NULL )
0 ^) H8 u1 D3 Y, V continue;' X# w4 V i4 w
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
( I6 b# c# S+ B1 Y- C continue;
9 a9 X4 u% Y9 C lpSkill->dwLevel = dwTmpSkLevel;
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else if(IsHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) * Q @7 r* f4 f4 a( L$ e
{ ( S4 k2 u) n1 s4 T, q% e/ R3 x0 e- K
LPSKILL lpSkill = &(m_aJobSkill);
1 `" N: t! z: \8 g if( lpSkill && lpSkill->dwSkill != NULL_ID )
" i8 U/ x0 b- [8 _1 X# ? {
" Z+ I2 |. h6 h# H1 A ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
/ I4 {; u }% C6 B+ U1 x1 H if( pSkillProp == NULL )
0 }& k1 V- z7 T+ s6 R8 y% S2 C, ]' M continue;+ F0 t+ ?% d) G# `; Z
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
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lpSkill->dwLevel = 5;9 Q; i, f, |! X: s4 n& F$ F
}
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else if(IsLegendHero())/ A* l! }7 y9 K
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 1 D O; P1 q0 H) W, e! ^8 C
{
; n. V8 h8 Z9 r$ i% R% `1 S4 B LPSKILL lpSkill = &(m_aJobSkill);" l9 b) L' |3 W5 N* g9 O
if( lpSkill && lpSkill->dwSkill != NULL_ID )' M. C" ~: J5 }, `+ X, v
{! p/ P8 X; l, G- h" w& I- t* ~* D0 M
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); " H m( i3 i3 J/ K6 k& I. z( S
if( pSkillProp == NULL )
) C" }" U2 X+ Y0 R continue;
9 R6 _ L( A% ? if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
9 G% f, h! h0 M) U9 R* B) _ continue;- L& y' Y1 K4 ^/ f
lpSkill->dwLevel = 5;% t& n. Z( L. L$ B
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}
7 a$ f/ s' o2 [$ t) D, w#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
1 R l# a i0 g" Y0 M& I2 z9 J if( bGamma )
& a! q! F& U3 A! n; J+ ]6 T {
- j5 i0 B: u* x m_nExp1 = 0;: a$ H" K/ r- H N G2 Q b# R
}
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( (CUser*)this )->AddSetChangeJob( nJob );, y: M: \3 [3 N: o. S4 V; P
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA. @3 Y. A& L: e
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );9 {: n) ^$ G3 l r+ X A+ i
#else // __SYS_PLAYER_DATA$ G# J D: }7 b8 L6 u$ a; [
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );3 J y; `9 B, q3 A3 t
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );( C- Y- t, T4 h0 B I8 }
if( m_idGuild != 0 )) Z/ e; X; a* x5 Z& m& |( b
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );$ t' }$ i. J8 q( M6 ]: B. k6 i' `
#endif // __SYS_PLAYER_DATA% }8 z2 K; f4 _9 v
SetHitPoint( GetMaxHitPoint() );0 ^6 C* d! S# q4 _% x1 k
SetManaPoint( GetMaxManaPoint() );
; I/ w8 [' r! p+ ~" u! B$ k SetFatiguePoint( GetMaxFatiguePoint() );( h% k3 k7 c0 s9 S* T5 s
if( nJob >= 1 && nJob <= 4 )
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m_nStr = m_nSta = m_nDex = m_nInt = 15;& V- ^% Z) |7 i+ V' y. l' `
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )4 ]# e" [2 h, ^7 `$ H
{
. v; n1 `6 i5 r* `* M0 U m_nRemainGP = 118;* d" Q. S H5 k4 ^$ R9 r
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
/ q, W F/ }. {( H* k m_nStr = m_nSta = m_nDex = m_nInt = 15;
9 \9 q2 y c! L: G2 H9 h }
/ ^6 l% i& e% |3 \; Q2 b if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )) }6 j3 s6 i& ~1 o7 ]
{
' Y. [7 c0 `2 S& G: s' g" U5 a' K! W CItemElem itemelem;
- ]' Z9 A& y8 @1 f$ a0 Y0 m3 S itemelem.m_nItemNum = 1;6 G8 V, R: y3 B- y: A5 c
itemelem.m_bCharged = TRUE;
' C; z, L+ v/ ~" U R! N' @ BYTE nID;) x% s2 i, y- b! c4 D
" U& j7 @" N o* k* K9 Y if( nJob == JOB_MENTALIST_HERO ) M7 Q3 o- T) F3 z% c8 w/ ]8 f9 i
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
. J+ B4 v1 e; o+ d( ] if( nJob == JOB_FORCEMASTER_HERO )" p0 |. ^2 y) R% y: S0 `0 \
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
2 v. c; }4 r$ S1 s" W4 y
, W) j4 [ v" E( x+ q- A- k+ J) \ ( ( CUser*)this)->CreateItem( &itemelem, &nID );
7 U5 Z$ n( ?+ X: e }# V' X0 e' g" |4 K! E" U
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
; H" J3 F& O4 b" X9 w ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
5 G& P! L4 }9 F B ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
7 @$ Z2 B0 O+ h0 w0 R/ e /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );6 v/ N* e! Q' T t+ V `; w* }
( (CUser*)this )->AddTaskBar();*/3 {: g/ `$ W7 n, o- u+ E3 E1 O
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
4 |( c$ Y, S" ?- _* B' y* w#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?4 \/ K# w3 y, X2 ^+ j9 y
((CUser*)this)->CheckHonorStat();3 @1 i1 I% G# s, i7 z$ E
((CUser*)this)->AddHonorListAck();, F9 Q4 c6 h2 F7 H
g_UserMng.AddHonorTitleChange( this, m_nHonor);5 l! f: F6 n9 B/ F
#endif // __HONORABLE_TITLE // ′Tà?
! J+ F6 F0 s1 S7 b7 k/ [$ W }
8 o$ C7 a$ I3 y6 t: E, m4 W( s#endif // __WORLDSERVER
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( C( D' }9 S$ L# V" L5 o
然后你进入functextcmd.cpp并添加以下3 A; v1 L, D K3 k
1 R3 B% S) e9 Y代码:
. K# u/ N8 J( A$ ]" UON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" ), W$ B- P5 m% H$ a
下面插入
1 ?) b9 z ^* |4 C$ FON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) ) c3 X' N- u1 E* R9 I3 e5 u
$ q8 _" s( ]5 A1 B
然后你去
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. [2 K) O- x, t& J. i代码:, }* r/ S, z- T% Q- \3 l
代码- o; n& o' l( P
BOOL TextCmd_ClearPropose( CScanner & s )
; e- X+ Y) s! I5 O0 }{, |4 D+ J) Q. r& j6 F6 C \2 n$ r
#ifdef __WORLDSERVER# j: E" i- {: W+ D
CUser* pUser = (CUser*)s.dwValue;5 x# c$ y B9 Y0 I
g_dpDBClient.SendClearPropose();
; ^1 O7 C* [. V5 D. o7 u#endif // __WORLDSERVER7 }- | D* W8 G; O
return TRUE;
. h% t2 T: L4 Z}
?* C( ] X0 s- i' f2 v下面插入& D! B1 j3 Y8 V6 I2 I$ `
BOOL TextCmd_rebirth( CScanner& scanner )# G8 ^; J J; L/ c4 U" {* x3 e
{2 v8 m( X! M* M# j# \3 C* M
#ifdef __WORLDSERVER, ?' i) x3 z; \3 O* `; Z
CUser *pUser;8 I5 L* H6 U. G* A* ~ ?7 ]
pUser = (CUser*)scanner.dwValue;* @& p r' t, P8 ]
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())! `5 k: i9 S/ F
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);% ~, V0 w5 F( m
else3 \3 Q8 G4 ^8 \. }
pUser->AddText("你还未达到重生条件!");; x0 x! |- c" k$ Y5 _- ^
#endif
9 u1 ]) {! W5 }+ P6 yreturn TRUE;
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