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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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( }+ Q: y0 Q4 @/ L" h7 NMover.h/ }/ t5 a j: D5 V; l
代码:
/ D2 \ y' e6 l找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加7 r( }7 A9 {) e) U2 G7 J( E0 j& D
& @. L' I: q" o5 D) K4 `6 _) z代码:& a [: f# b; x6 a* V/ Y
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )3 E+ w* |8 e4 P- R2 y; f2 e
{
1 Q( m! m) r1 G4 w1 ]#ifdef __WORLDSERVER
( x$ l; c* ]+ H$ H' b+ E3 r // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
`3 j4 E5 o! S# N6 |+ l MoverProp* pProp = GetProp();7 @1 v% d2 v; [, w/ V" i
if( pProp )# A) y& c0 z( B+ z$ V, r D
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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AddChangeJob( nJob );& L! d" q7 z5 j, |/ F" u: Z% ]4 B
}else{
' g. q4 q1 B' R/ W8 l$ O! R( ` return;
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int nPoint = 0;
1 u R/ i( w# R4 h if( m_nJob == JOB_MERCENARY )
l, I/ e/ } W! _ nPoint += 40;$ R( B5 [+ W" g+ W7 E& a
else if( m_nJob == JOB_ACROBAT )# e3 G! m- G, h+ h; m+ o) Y9 X
nPoint += 50;0 l, S2 Y! a- f3 b. T- C& @
else if( m_nJob == JOB_ASSIST )4 r$ o5 _0 a/ _( F8 b
nPoint += 60;$ p, ^2 ]$ p/ |& V! [
else if( m_nJob == JOB_MAGICIAN )
, ^$ V L6 N4 E* [ nPoint += 90;: _% j' @" m* C# i
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )& T! ]" T0 x% V/ ^
nPoint += 120;
) {' N/ ]0 r8 i' q else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
% u) j" y! z5 ^' ]* g, o( C nPoint += 150;" A, u- X: {' B6 h
else if( m_nJob == JOB_RINGMASTER )
; }+ l0 s, W/ ]. N% r5 N8 A nPoint += 160;6 H6 q' c( \$ r- C3 Y
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )1 p( Q: x0 o9 L
nPoint += 180;
1 u, Z& | F% ]' ` else if( m_nJob == JOB_ELEMENTOR )8 A1 t8 z$ Z) w' G. g7 X; @0 b
nPoint += 390;
' Q2 U; N+ A, S7 T0 u- a else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
8 s9 c6 H) C* H/ @: e' U nPoint += 120;& O; m: \( x3 ]1 H3 e
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )* g& i2 m" S/ z/ |
nPoint += 150;) |- V; p% L, ?- h$ R2 G$ u
else if( nJob == JOB_FLORIST_HERO )
8 I1 P- H$ z @# E! `" C nPoint += 160;; D, c; z2 v2 {% D" m
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
- g. g, S" `5 B& o0 g# T" r nPoint += 180;. r4 ?7 V0 x" Y2 p* c3 s
else if( nJob == JOB_ELEMENTORLORD_HERO )+ \$ I& P$ Y& s6 P7 q
nPoint += 390;
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/ i. ]; F; u0 }1 n AddSkillPoint( nPoint );
; e; F S. C+ T0 A4 m m_nLevel = nLevel;
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/ a* L% V$ R: N' ^; K5 i& \ SetJobLevel( nLevel, nJob );
! J. h' u* `0 E& P1 v; [7 M! z m_nDeathLevel = nLevel;
; o, e: Q1 V4 V) f6 b. ^#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans' k" q$ ?2 a j9 C I
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1081 }# s7 t( i7 m4 x
if( nLevel > 59 && nLevel < 72 ), L) E( U3 G; ^; U& K
dwTmpSkLevel = 1;
5 l \- z2 B3 I# @9 s else if( nLevel > 71 && nLevel < 84 )
; y' ]2 Z+ B% }7 ~ dwTmpSkLevel = 2;3 _ g" e# n* s0 L7 `
else if( nLevel > 83 && nLevel < 96 )
* D% K% z, t% e0 F* }7 X dwTmpSkLevel = 3;
+ z, L( ]% C# l else if( nLevel > 95 && nLevel < 108 )
1 t: U( \4 |8 W4 O dwTmpSkLevel = 4;# v# ^) Z' m: V8 H
else if( nLevel > 107 && nLevel < 120 )
' ]2 {# X% w! d r dwTmpSkLevel = 5;
0 O# c' C* g4 Z' P for( int i = 0; i < MAX_SKILL_JOB; i++ ) 7 b: J7 C' }3 j; K' z' d
{
: z8 ^0 V: A( L! Q LPSKILL lpSkill = &(m_aJobSkill);) P V, |# M# q- T% g% M
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 9 D0 C! p/ z" o. n/ \
if( pSkillProp == NULL )
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if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
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lpSkill->dwLevel = dwTmpSkLevel;6 {; X: h# }# `+ |& O
}
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else if(IsHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);2 K8 [* e! `$ ~+ E
if( lpSkill && lpSkill->dwSkill != NULL_ID )' B4 A! `2 i4 T" Z
{, N2 z+ j' Z$ v+ c( w1 [
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 2 S# e2 X, w, b- Q. U) b% \
if( pSkillProp == NULL )# T. p! f& D% G* S' A4 ]: k
continue;
7 f1 L) u4 C8 Z if( pSkillProp->dwItemKind1 != JTYPE_MASTER)' z5 x1 F; a1 t% ?/ k9 Y# m
continue;
) b' q! r0 y- U lpSkill->dwLevel = 5;+ U& B# \- o- s( h
}
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else if(IsLegendHero())
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7 Q5 d; ?& J% v) N% j6 H for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);1 b* L7 P. [; I2 }. K1 Y/ \4 ~9 I
if( lpSkill && lpSkill->dwSkill != NULL_ID )- R7 \) b% `* j8 n* e9 H! u
{
% t2 H$ {, |, _/ ]- h+ f" K ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 6 i. J# X+ F+ q. B5 k$ w
if( pSkillProp == NULL )
4 Y7 u/ J4 W+ M0 l; w continue;" ~2 Q" C! h& i- _- a
if( pSkillProp->dwItemKind1 != JTYPE_MASTER); K7 N+ @( u' W& _5 B) g9 u% Y# U
continue;+ w. T. V1 j b5 q, l' q+ ?
lpSkill->dwLevel = 5;4 z' s4 \1 n0 y; y: t! a
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
) ]3 I8 c7 M1 P0 p( m g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA! Q! `) J) v2 X; X5 M c; c3 d
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
`; I' Y, |% X1 L! M#else // __SYS_PLAYER_DATA- a" |& t% W7 {, z
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );5 G9 d1 w/ h( O
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );7 R j/ y7 j8 R2 _5 |1 Z
if( m_idGuild != 0 )
2 b `5 {4 W5 R0 u$ O g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );5 S7 j2 c8 X# I# N2 H+ h
#endif // __SYS_PLAYER_DATA
. I& c: w0 X9 ]' c% j, Z3 ? SetHitPoint( GetMaxHitPoint() );( j P5 M0 r# S2 X
SetManaPoint( GetMaxManaPoint() );
+ w4 d8 {. U" n2 g SetFatiguePoint( GetMaxFatiguePoint() );
, N$ `( z# J3 \0 f8 G if( nJob >= 1 && nJob <= 4 )( t; h5 [; t/ K
{
# G f# q: l' e5 V m_nStr = m_nSta = m_nDex = m_nInt = 15;0 ?2 h$ L" \) I5 L9 |
m_nRemainGP = 28;
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# x% Z3 F* A) Q# C if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;
, O6 h, t% P* k& h //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;* C6 v, m2 K" y8 I
m_nStr = m_nSta = m_nDex = m_nInt = 15;
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6 i5 ?* F0 D7 b* k6 }: [ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )/ l8 H% v/ q9 F! ]
{% `4 D( q- O& L' Z. Y
CItemElem itemelem; T% I7 D* O- U. c
itemelem.m_nItemNum = 1;2 V0 O: U- d: G
itemelem.m_bCharged = TRUE;; ]& S8 y8 u# K, i& P% h7 R1 e
BYTE nID;
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! F. a/ L9 \1 @ if( nJob == JOB_MENTALIST_HERO )) }) r9 E0 Q5 e x* Q
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
; O& ]" e( z! R if( nJob == JOB_FORCEMASTER_HERO )
, T$ G5 D8 e5 ^" e itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;! Z M& x" u# j
+ P+ |% F4 H8 v9 s* _: G: W
( ( CUser*)this)->CreateItem( &itemelem, &nID );
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
& g2 D4 h. |6 A; J: v ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );6 X! j( F2 Y3 Y6 U' A, ~& n
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
. c; @: k) O9 X; b# @( {! q /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );! }; N3 R1 H- _: _
( (CUser*)this )->AddTaskBar();*/
6 I- w5 j! d- w. v3 p3 ?8 R ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );, C0 V) ?& n( w* c" u( d* H
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
+ m- h" s1 n ]3 W6 H5 r5 L* h1 X ((CUser*)this)->CheckHonorStat();3 M6 l# B$ O! e1 ]/ K3 N3 s
((CUser*)this)->AddHonorListAck();
0 H1 r, l3 r: j g_UserMng.AddHonorTitleChange( this, m_nHonor);: S" Y2 K! R* S3 X# U2 F
#endif // __HONORABLE_TITLE // ′Tà?' w8 a3 f; v# J# s1 u/ ]4 \
}: [' B, n8 V' h2 q0 ]* M7 r/ `
#endif // __WORLDSERVER
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4 _) _' y" P1 d6 L+ }, f
4 P2 h+ \: R" V然后你进入functextcmd.cpp并添加以下' L' P3 l( ^9 ?1 w1 ?% e7 j
' A5 x$ w( |- p- D6 j代码:
) j$ z* f" ]5 q* l4 c/ KON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
9 I' h9 s7 O% P( ~9 P. }下面插入$ x8 i; _* ^, {' T
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
# ]& j* A% t0 d3 [" M) P* w( | N1 \
然后你去9 Q- M' E+ m5 n7 Q& e" `& v
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代码:
: ^5 H* {. s, j4 a5 K代码% B Q) f9 W5 n2 \' p1 w+ Y
BOOL TextCmd_ClearPropose( CScanner & s )( ?0 P7 r7 S# S" M: i2 q
{# o6 V1 c+ ], R$ K/ H" P9 r0 s
#ifdef __WORLDSERVER
) T2 X' T( S% T# | CUser* pUser = (CUser*)s.dwValue;
8 q* ~: q7 N0 ^5 x- P$ x g_dpDBClient.SendClearPropose();8 L \* R: K8 k. n. q* Z" m
#endif // __WORLDSERVER: b \+ f! ~+ r( C
return TRUE;
9 |# L! G* Y6 Q! f2 G5 M$ @. u}
0 k8 e5 @7 V, B下面插入
6 h6 E: j: i' tBOOL TextCmd_rebirth( CScanner& scanner ) k# d' I Y; [
{
+ J8 D5 K" K7 E0 O: C8 x#ifdef __WORLDSERVER
6 F8 y1 [* u, k- E6 r8 pCUser *pUser;
/ Y8 r2 O. K4 Q9 V* ~2 S8 kpUser = (CUser*)scanner.dwValue;
! r$ {0 N. w* u3 cif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
# f' S6 J8 _& f9 \ W VpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);2 n/ o/ e$ z6 H5 f& F3 I! ^+ m- ]
else
& ~2 r7 I; F! upUser->AddText("你还未达到重生条件!");
/ M9 v4 H7 A1 Z$ A9 I& M! @8 n" F#endif; x; f, w9 j7 N7 A' O. Y6 T# r0 M) F
return TRUE;7 X/ \8 y3 N& ~3 i Q! n3 U9 H
}
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