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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel; Z0 o: Q$ \. y4 O( Y
4 ?+ |: s: |8 x! n. q4 j4 {Mover.h; s5 m9 S1 f9 ~0 x0 \" X
代码:
2 E! y3 {" ?6 P. F6 {& ]找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü P& D- N. ~1 V {! _7 L: \6 Q
$ S1 @. w( [& k" S( F4 D
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; - ^1 P: Q" B# i& g: B0 I
3 R' c O1 D# `* s0 Q% Y" G然后你去mover.cpp添加
, F4 N; z( u3 A! K! \9 e0 l7 Q! w8 M: H
代码:$ ^4 ] N) q1 _7 _+ ?3 @
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
) V4 v8 \. C$ G0 h/ [( o1 j& `% j{
# b8 ~. C, a, j2 u6 S2 A: j' B#ifdef __WORLDSERVER& B5 @" a: Q! p# `/ z! G
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó/ H! A3 I- t* v/ _' Y/ j* C% o) _
MoverProp* pProp = GetProp();) G; p! q! Y; J
if( pProp )
* b: j8 l- @% U- h {
! E \$ T4 i5 ^% r2 B8 T; Q4 s if( nJob > 0 && nJob < MAX_LEGEND_HERO )
' d2 R- E' U) i5 R/ b- \ {5 x- F! l5 F }2 O/ N
AddChangeJob( nJob );! W; r$ F7 I, I9 k% ?) j. q4 P1 q; Z. S
}else{
/ O3 z' E- Y L) B9 D6 n* D return;$ _+ ]7 b- A5 r, T+ `7 e
}
% s/ @# X# d1 r" g2 C# q int nPoint = 0;3 F8 g& V7 O! H. X3 x
if( m_nJob == JOB_MERCENARY )/ j' o7 @0 r* U3 q0 v- n0 D
nPoint += 40;* y; l$ b4 a5 S, U v: f! u
else if( m_nJob == JOB_ACROBAT )
+ U0 h2 s7 s" B6 ~9 x nPoint += 50;
6 |& Y1 |7 v# _% o; }4 \ else if( m_nJob == JOB_ASSIST )
+ c. w9 E' E/ v5 `) @4 ` nPoint += 60;
+ t. o. ]. W( y/ t else if( m_nJob == JOB_MAGICIAN )
' I& c& T, N3 t# O( g nPoint += 90;. Y+ D7 l8 k. f; \( N
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )# g4 D' H- O4 Z/ Q6 I c5 M
nPoint += 120;# y1 X$ |2 X; _, [
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
* n }5 H- j% h* F, |) O nPoint += 150;
+ Q, u3 {; V: K8 w# c else if( m_nJob == JOB_RINGMASTER )
- I8 w5 i2 K# Y& \( f6 ^5 h0 ]+ q. o nPoint += 160;/ N1 h! g6 h ?6 n, M
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )" O8 y0 q. f0 b
nPoint += 180;
' |8 d k: B& X1 X8 I& \' L& I2 D else if( m_nJob == JOB_ELEMENTOR )
& g: o( z6 @" f; i& Q nPoint += 390;( R3 N" h9 e% @8 t
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )8 P1 j$ x( O1 U* f4 S1 M5 w0 ?
nPoint += 120;$ e i# j' X) l" x1 m
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )* q+ i7 M% {* P' V, h+ K# t
nPoint += 150;
* T N- @" P& ]7 W w. `: {% a& | else if( nJob == JOB_FLORIST_HERO )
- M. O9 K2 f/ P# V6 B8 D nPoint += 160;
9 F" V3 G8 d' J: R& Y, e else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
+ L3 S/ r8 l% r/ W( o+ g/ y% T nPoint += 180;, m9 N" h5 z' N8 h, c
else if( nJob == JOB_ELEMENTORLORD_HERO )
; b" b" m" ?0 S3 t# H8 c3 M. k4 ] nPoint += 390;
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AddSkillPoint( nPoint );$ x7 r2 r" ?, f6 I. W& n
m_nLevel = nLevel;
" D4 M- X; \) @ h* ]$ l3 ?
) _; A7 Q6 c9 u& Q! H0 h SetJobLevel( nLevel, nJob );
# o; G9 g! {: O0 V7 y# c, F m_nDeathLevel = nLevel;
& z% D8 L* K& |& h" Z& ^# ~, _#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
9 \/ }* `7 k( m) i# l if(IsMaster())
8 b# ^. r- |5 c- p {
( S( q) o3 d3 d2 f) ?9 G$ r int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
- E- H& C# z2 G/ _8 Q) j# u if( nLevel > 59 && nLevel < 72 )
4 \: t3 a+ B4 @* ]- J2 g8 _ dwTmpSkLevel = 1;
2 o' t3 G) Q# p. c# }2 {7 [ else if( nLevel > 71 && nLevel < 84 ), ^" r h" z( a" D* d2 O
dwTmpSkLevel = 2;. I; N9 w8 E i
else if( nLevel > 83 && nLevel < 96 ), b9 A4 y3 b1 Y) ^( @8 s6 {
dwTmpSkLevel = 3; |0 Q: {* q; R1 ~$ z4 T3 {! }
else if( nLevel > 95 && nLevel < 108 ) c+ {* G& O' p6 E
dwTmpSkLevel = 4;% B: M$ x" q+ f5 k: K1 S9 x+ |: i
else if( nLevel > 107 && nLevel < 120 )
5 K$ |9 P4 X1 |" b. M dwTmpSkLevel = 5;; V7 u2 I: ^+ e1 F5 ~
for( int i = 0; i < MAX_SKILL_JOB; i++ ) % Y8 D* R* |4 Y" G' [) \
{
- f2 s7 Y2 [. g. v' j( O( _ LPSKILL lpSkill = &(m_aJobSkill);
/ C8 _- F l- Y F* m j8 B2 Q4 S* `/ i' G if( lpSkill && lpSkill->dwSkill != NULL_ID )
+ T7 M) i* I5 [7 O {/ ? l' N" U5 u3 V& I8 m4 t4 ]
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
" d* m0 @ o5 x' }+ ?* P/ n if( pSkillProp == NULL )$ B0 u; u8 Z5 |$ z s
continue;" I- R1 ?+ C M* X- n
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)6 \: h6 l: u0 C9 d
continue;" p0 I; i9 F* A& J! f. C2 l
lpSkill->dwLevel = dwTmpSkLevel;
) b9 ^0 |( U) E1 \/ D$ V- Y }
. {4 H7 T8 ^. u }+ l, M9 v5 ^8 j# w: J, n
}
: R/ B+ C* r g2 j6 H2 w else if(IsHero())8 ?+ w, W! t. [4 r/ O
{
" b# e9 t! v% } for( int i = 0; i < MAX_SKILL_JOB; i++ )
+ I* T2 G" F: }7 e' L1 v {
# r b$ L0 D+ K* S LPSKILL lpSkill = &(m_aJobSkill);
/ c/ @- H$ C3 k if( lpSkill && lpSkill->dwSkill != NULL_ID )
5 a0 h# {/ h) n+ ]/ ~2 S {5 w) |! x$ i/ F
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ ]9 `$ y# S3 f7 x if( pSkillProp == NULL )
" [- G$ F" }7 A2 b7 U continue;
1 _. H! |+ I0 u" q1 w7 p, \ if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
' M5 }) i# v& ^0 I/ m( b continue;
0 f9 X$ o& m8 ^; W" p1 X0 Z lpSkill->dwLevel = 5;% y2 f) l7 Q/ `" I/ {+ u& ?
}
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}
$ O% J( f3 O8 g+ d0 I Y+ | else if(IsLegendHero()): @# g. V2 m" B0 u: q( N
{
. Z1 D: B, n7 k7 q, ?. a4 b for( int i = 0; i < MAX_SKILL_JOB; i++ ) - m& s( F! }# }5 L4 n
{ , J' E! u; O" G
LPSKILL lpSkill = &(m_aJobSkill);
0 z, C2 e; s) Z6 A% f( i3 P if( lpSkill && lpSkill->dwSkill != NULL_ID ); C; e" J6 K" \( V/ _
{
* c+ }5 V9 w, k5 w# h/ |& @ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
7 b" Y6 {( T, p) ?( ~. m if( pSkillProp == NULL )( F! u. H) g0 |* ]6 m
continue;
, |+ b2 H9 X0 u if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 M2 Q- w5 H* F z7 M& p continue;
( c. s; @* K. ^" M3 e6 U, W& B# G lpSkill->dwLevel = 5;
1 }; u3 }9 ?1 Y9 } }/ G* Q8 j# O& l1 I
}
( W) P, A6 [% W% ]* a! Y' v }
& a4 x! O! Q( a& ~1 w#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans4 y. z! I/ k8 T$ D, F7 K6 e
if( bGamma )$ ?7 [/ @7 B( ] K5 P3 Z8 q
{0 {1 c2 R, m! k
m_nExp1 = 0;. ^ E9 L+ z0 W! A
}
4 b- d+ h, `/ G, L3 T+ K4 j' V/ x7 {1 d7 [# U9 H
( (CUser*)this )->AddSetChangeJob( nJob );
) u: I S1 t8 e0 a- a( C8 F2 S g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
8 i* N6 k- N6 _# c
2 A* l# F7 [: e" [6 ]; w! f7 i1 ]3 \7 J* |8 N( Y$ E G5 w
#if __VER >= 11 // __SYS_PLAYER_DATA
& Q( c) Q! R7 v' |3 \, H1 ^' W g_dpDBClient.SendUpdatePlayerData( (CUser*)this );1 U+ ^1 s% _3 \3 y& z7 h/ D1 G
#else // __SYS_PLAYER_DATA
0 `, {# `* |- B7 E# x0 t" k: D g_DPCoreClient.SendPartyMemberJob( (CUser*)this );& m% U! d9 v4 T9 X( H% e
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );6 F, D+ A0 m" ^) q1 I
if( m_idGuild != 0 )% ]7 l! i% v5 b" y" s$ X
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
5 W& h# ?" X( ^8 N; [1 L b#endif // __SYS_PLAYER_DATA
. D; J! n' T$ v8 ~! F/ n" I SetHitPoint( GetMaxHitPoint() );! _. H) I8 o7 c# l
SetManaPoint( GetMaxManaPoint() );* k4 j& k$ B/ V- L/ ?
SetFatiguePoint( GetMaxFatiguePoint() );8 ?9 }+ ` x7 J3 A8 |. C" R
if( nJob >= 1 && nJob <= 4 )
9 A, W, M9 O a$ ]2 D) k( V& x {
+ h% Y8 R7 ]. P0 e m_nStr = m_nSta = m_nDex = m_nInt = 15;. s' z8 K( O$ V6 s. H
m_nRemainGP = 28;1 G" U% J6 f1 I) y
}
9 R& E0 _ P2 e if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )5 }' y+ ^2 t0 ~( `5 w) p8 M
{
7 S% k' c' R+ M+ i$ L& M m_nRemainGP = 118;
0 f9 {, V- r. W3 B( e" a //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
4 N, J. ]0 x( q m_nStr = m_nSta = m_nDex = m_nInt = 15;' @* y% p" y! t2 r+ D
} l& {$ r* [% c
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
" ?. x8 d1 p% X* a7 Q1 h. R {
7 K7 k2 W! h) h" Y' z" d2 d CItemElem itemelem;
1 g0 S& e( L* F7 I itemelem.m_nItemNum = 1;
3 Y$ j9 r! v# H7 d itemelem.m_bCharged = TRUE;
5 ?% ]! O& i$ F' u& y- U6 X# h/ a BYTE nID;
. d g+ \1 \1 u$ R- S
3 h" K4 P1 D$ U if( nJob == JOB_MENTALIST_HERO )
" ?; U: f$ @/ ^ itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
8 o9 N+ } d+ S" ]2 K if( nJob == JOB_FORCEMASTER_HERO )
. ^( ^" _2 N1 ~, T' r( w6 b itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;: Y: y3 E0 W1 Q" U6 y# _
7 \6 X/ m4 U4 x* V' k$ F% j
( ( CUser*)this)->CreateItem( &itemelem, &nID );# c1 P3 G$ e$ X! E1 d. k! f( W
}
" e3 u9 N* I0 J0 N- N' H g_UserMng.AddSetLevel( this, (WORD)m_nLevel );+ i) k4 j, S- {3 z3 @
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
+ y: Z1 i/ v" X- M) k6 X ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
% A7 \$ h+ T1 C% q" I* w \ /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
1 c5 e* l {) F0 A( O X5 [ ( (CUser*)this )->AddTaskBar();*/. K* \ G5 J- @( a
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );" U, i% d! B) _0 {' [
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?" S* R6 ]3 |1 F/ ~: k$ b9 K
((CUser*)this)->CheckHonorStat();$ |& W! O, o" [( f$ ~ `
((CUser*)this)->AddHonorListAck();
0 G+ n! O; Q6 |: B# u: u g* Q) `; A g_UserMng.AddHonorTitleChange( this, m_nHonor);
: l# O4 L" w' v: f#endif // __HONORABLE_TITLE // ′Tà?
, a- x( E& n. E: z% p, v }
0 [* U% ^# K& l) q l#endif // __WORLDSERVER8 N9 i& N, f6 a' U9 ]. @
}
4 ^0 C: T+ z1 s6 q/ d2 x0 x0 Y3 J6 H( F: [0 R. G/ L
然后你进入functextcmd.cpp并添加以下
6 r* {& [6 {; M0 ~, y5 `
+ ]. d$ y! h% b: }代码:
# B) h: k9 p8 A/ O) j1 ?: XON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
4 r& E+ l4 i9 Y/ k# j7 M R* i) f下面插入
: W3 k7 S3 K$ f4 VON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) ' b) Y$ B6 V% U. M9 E: W% v
9 B9 Z6 t0 {+ _/ O9 t G4 G然后你去' R7 J# Z/ W1 }# U0 n3 s6 i C1 ~
% e" @7 M ^0 I0 z代码:
& P7 [0 H+ ~5 [, Q! Z4 G& A% {代码$ f% N( M/ l/ y' x+ \
BOOL TextCmd_ClearPropose( CScanner & s )$ p8 Q8 d" V: s. T% F6 |: Q! A
{5 {: l( o* k# w, z U% `
#ifdef __WORLDSERVER
$ w) U* g& n# {9 n- M CUser* pUser = (CUser*)s.dwValue;7 N* p4 x2 [" s. l
g_dpDBClient.SendClearPropose();; h1 k3 w4 G; X; R ~! _
#endif // __WORLDSERVER
9 d7 H5 }/ d( ^1 V return TRUE;* o' P. I4 f& J- R6 g6 M
}
, `2 M5 m1 I9 l0 [下面插入+ k; p; U7 _) v( O, i
BOOL TextCmd_rebirth( CScanner& scanner )1 U6 c% ]5 f! `' v
{3 I/ l1 c7 L' i) B6 J. ?
#ifdef __WORLDSERVER
% M m+ h; s |' I$ G* YCUser *pUser;2 a3 ]6 [& Q5 `3 B
pUser = (CUser*)scanner.dwValue;) v9 h2 \4 F4 |1 N
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
2 J0 m( O4 `4 y6 N9 P0 C; lpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
/ b9 @% t' U; K- r1 v6 ]else. x- ?8 w; p3 y' r; d
pUser->AddText("你还未达到重生条件!");
$ H5 T P; k& O! O. W#endif0 I- q7 R/ o" f$ @8 N! A" d
return TRUE;
2 n. J8 @- D; Z# w! j} , i/ c" R# M) g; f2 i S9 V1 X
1 P3 p5 E' x: L) j& w4 E
, t {1 v) j" Q% s( E# `
. l- ]) S$ d2 J4 r1 Y; S. u* m8 y" Z8 ?
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