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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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5 t% U) s! z- `5 m! d; S0 CMover.h
- U3 h2 f- \$ W' H代码:, B( H2 S0 g, g
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü4 E) y4 W+ P$ U) z( S: Y% p% a& H$ y
4 ~5 ^5 _1 u8 ?# q下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
' a4 z7 s) j1 a! l1 D5 g( H2 s" H4 ~, L P$ k
然后你去mover.cpp添加" R4 X: u0 \% W6 G
* g5 a7 a+ E- f: m7 f代码:7 G) J" n/ f, V2 j
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
! d3 n* ]6 ~; [% {7 j- T5 p; S{
* z, a5 f5 B1 }+ h+ ]#ifdef __WORLDSERVER
, a0 C0 A' L( {/ b, U7 u // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
^" i5 ~) f1 j4 t* _: h$ s9 z0 b$ O MoverProp* pProp = GetProp();
2 i. l2 A. r/ U if( pProp )
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
1 X6 o$ b& u, X# L1 ^. P, m {2 D- l: N9 O1 S; e1 X3 U& P
AddChangeJob( nJob );
( f. j: L; D; G" x* e3 t }else{: c/ v( \- A8 O% W; s8 H' ~2 D
return;
# \! M5 C. H0 i# c6 j$ k }
( l& P$ R; y, S! I int nPoint = 0;" r4 \7 P7 a& M n" F
if( m_nJob == JOB_MERCENARY )! B8 p4 m0 X1 A' l
nPoint += 40;
+ p( u$ v- Z7 w# U9 b else if( m_nJob == JOB_ACROBAT )4 ?# \- c9 A/ @5 I4 m
nPoint += 50;. \; K8 s9 k+ K4 s$ A/ w+ b. {/ V
else if( m_nJob == JOB_ASSIST )6 V! t- R9 r5 O" D; D: S7 {: ~ q
nPoint += 60;
: \8 ^; a, P, i' }9 |* x else if( m_nJob == JOB_MAGICIAN )( n! @. W' }: |" F, E/ @9 s
nPoint += 90;8 ]1 d- _; m" k& r8 T7 l
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
9 V; S) h R" }, U% y! e, U nPoint += 120; ~- N7 m! i$ q+ q- C Y+ J
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ); |3 Y4 Y: o! k4 d- |: G+ }
nPoint += 150;( i( E, Y3 K) c; @- V+ y6 _
else if( m_nJob == JOB_RINGMASTER )
7 i& o' p* d8 z" P* V7 y nPoint += 160;3 J) O3 `1 U3 @1 T( x
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )2 F. x% e- x/ f, a3 |0 e' y4 }4 X4 ?
nPoint += 180;5 F7 e9 x4 e# B
else if( m_nJob == JOB_ELEMENTOR )1 |; `8 V7 a) M7 r5 f: ^
nPoint += 390;! d2 d7 ^+ i7 u4 q0 H# n5 c8 I
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )3 J2 h2 D6 {$ {5 q
nPoint += 120;- \; X h/ w: `
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )) g# g1 u5 @8 ?" I
nPoint += 150;$ k# U- q' P6 {/ K; B
else if( nJob == JOB_FLORIST_HERO )- _7 ~8 E" n0 u. d4 \- u3 V
nPoint += 160;& c/ b8 o9 x8 r/ K7 e
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )( K, {/ Y/ s# `! J- M* p3 {
nPoint += 180;
' D6 x$ F. m. z else if( nJob == JOB_ELEMENTORLORD_HERO )
( }- H' V3 e# l$ h6 m nPoint += 390;
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1 r" w |/ P; U* e( M& Q. w AddSkillPoint( nPoint );
- ~# T7 }: K- P1 i% P' \ m_nLevel = nLevel;
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4 w0 d7 K _# f! j& L8 x0 @& U0 p" n0 K/ E SetJobLevel( nLevel, nJob );3 f+ r# i" x& p; t* j1 h
m_nDeathLevel = nLevel;
4 ~$ V8 F) A+ _1 y! n9 @#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
6 X% }0 a! O& Q3 \7 \! r/ w% K' [4 F if(IsMaster())$ s! f! t4 }0 P& u. H- G3 T$ d" o; a
{
% j0 ` T4 W# b1 s7 G int dwTmpSkLevel = 1;//60, 72, 84, 96, 108( s) z2 A% _3 g+ t2 T( L
if( nLevel > 59 && nLevel < 72 )1 ~/ d. Z+ S, t# w! o3 ~
dwTmpSkLevel = 1;; ~0 ^. t: x# |1 z" A7 R& h
else if( nLevel > 71 && nLevel < 84 )
X3 g d( L6 P7 e! R6 r3 P dwTmpSkLevel = 2;2 R) `7 i4 l; `4 w( Y1 f
else if( nLevel > 83 && nLevel < 96 )
; N" Q7 ~( @& @7 D: |; j+ Z+ @0 S dwTmpSkLevel = 3;
, i. ?0 \$ i; q; B else if( nLevel > 95 && nLevel < 108 )1 o* [: ]2 a& n
dwTmpSkLevel = 4;
, o5 n" F. V. ?2 l/ D/ @ else if( nLevel > 107 && nLevel < 120 )# U4 A& B; P; G& s/ G+ [
dwTmpSkLevel = 5;
# L6 s& y0 d' u5 ~/ i for( int i = 0; i < MAX_SKILL_JOB; i++ ) 0 L. z+ T1 L d- n% X, T
{
v- C8 C0 u( | LPSKILL lpSkill = &(m_aJobSkill);8 p# Y. U- b C! D1 f; X
if( lpSkill && lpSkill->dwSkill != NULL_ID )0 D' X! j9 n% Z$ ]" S
{
( W& c5 v& i) i4 g8 G, H7 L ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 0 x# w; I% h+ A9 H' Q p
if( pSkillProp == NULL )
3 d7 P- {4 t' A- o9 u continue;( b$ o7 F6 a: U o& z+ F! Y9 Y
if( pSkillProp->dwItemKind1 != JTYPE_MASTER). ^) }. D; z: j9 p
continue;+ F5 J" B; c$ h% Z
lpSkill->dwLevel = dwTmpSkLevel;$ P/ y7 c2 p/ {+ l8 _) c
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}
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else if(IsHero())
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+ K- r5 a" E7 C4 x- b" p- q% J. f for( int i = 0; i < MAX_SKILL_JOB; i++ ) 4 h4 M! ~4 ?7 t* `; i' e9 Z& k
{
i! T- r) e, T9 M% y- _ LPSKILL lpSkill = &(m_aJobSkill);. {+ m' v5 c& n, l
if( lpSkill && lpSkill->dwSkill != NULL_ID )
# |- O1 i6 @* f( c( P {
$ t% i- `0 h! b1 b9 u ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % ], k! V. \" X# d; E6 `
if( pSkillProp == NULL )% u: J, Y7 b( J, J
continue;+ m! o, W# b) c3 U# [3 N! ^
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)3 d1 ^3 @, v$ w/ I6 D
continue;/ `# z7 x7 ~7 @+ U/ P0 Q
lpSkill->dwLevel = 5;
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+ N8 P0 [9 E. G' v' n1 j2 \ }4 w2 O! C8 ]4 |; k9 r
}
6 ` t, X v2 u else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) " E+ Z: G2 w! G6 P( \; n5 V) d1 S, B
{
5 y5 J4 Q' u1 j* L LPSKILL lpSkill = &(m_aJobSkill);5 |7 p' R" |4 _; X+ O+ b( V
if( lpSkill && lpSkill->dwSkill != NULL_ID ). F3 g u( v: z, d* X/ D7 D+ S
{
3 T- ~) f C0 }: |) c ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% s/ O3 b" P/ O1 L( e4 o+ X( t if( pSkillProp == NULL )
+ C2 q& V, W/ [% G# ]7 _) b continue;, y0 J$ ~& g a
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
: X8 R ~/ V3 x1 X continue;% Q* N X: V; a* x
lpSkill->dwLevel = 5;2 U$ @. ?- t, C, {. z5 I# U
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}& D U5 p" q3 Y7 h/ y! F
}+ s, O& g0 X" C7 m" {7 z
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
6 s9 i8 o6 y0 ~! C if( bGamma )2 t: g$ o# ^5 Y0 d1 H
{
; {* N3 |5 X0 V m_nExp1 = 0;
* r. ~0 f) V6 r0 `' q! K) Q }
* h7 x$ d2 S& @3 [$ e& T6 a2 @; D G1 E' t8 m' J
( (CUser*)this )->AddSetChangeJob( nJob );
# _9 L9 F x8 h, P H" V$ _ g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
8 }3 e. u4 A# w. w2 O2 }, C; Z! r# s# O2 b' n* e, Z4 t
2 ?' D; D, H" i#if __VER >= 11 // __SYS_PLAYER_DATA
2 @* F& n% c" v5 o8 \2 @ g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
5 p3 t" n2 v& t2 M6 N# T2 r#else // __SYS_PLAYER_DATA9 _1 \* f8 l# L( }; k- U R
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
4 m. j ^( S" E3 U G- p: \8 O, J" \ g_DPCoreClient.SendFriendChangeJob( (CUser*)this );# a. a6 u. N+ S2 ^" ~- l
if( m_idGuild != 0 )" s3 W* o4 N' }4 H
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );* f Y' @8 k2 q' r+ E
#endif // __SYS_PLAYER_DATA& e* j% b$ V Q1 O7 ^
SetHitPoint( GetMaxHitPoint() );( Z7 o, f0 M# |- T; ^
SetManaPoint( GetMaxManaPoint() );
& n# ~0 F5 s- \8 N" P k SetFatiguePoint( GetMaxFatiguePoint() );4 h* i6 [& G7 q" A
if( nJob >= 1 && nJob <= 4 )$ J6 d6 P: N V! [3 e- m6 B
{
0 [" g! Y2 |+ j& w& {: }2 `, o* T! J/ Y m_nStr = m_nSta = m_nDex = m_nInt = 15;
% O; i# y+ B6 G9 o8 Z% } m_nRemainGP = 28;1 `5 a7 Q9 \6 g ^! P( C5 c
}
! S5 h7 i j8 A% v/ e0 y3 Z9 e" W if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )& \/ ~" a9 u1 ]8 p. f$ H( A
{
# W' Z3 [( W0 F I. G m_nRemainGP = 118;3 d8 D6 \, R) \: W' o3 Y: q% A
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;6 G5 {, k/ g2 H. J. p. D! E
m_nStr = m_nSta = m_nDex = m_nInt = 15;
% {' a2 Y2 h8 I5 ]$ H x }5 M* t# M0 R; M% k9 `2 E
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
) X' K+ ~/ a+ [# i, p( G# \ {
8 O( F+ d0 w* m1 p# Q CItemElem itemelem;) Q; B' r, X( t# A8 S, n
itemelem.m_nItemNum = 1;
% G" S! F' \' M/ [: c( _! {3 T# Z itemelem.m_bCharged = TRUE;
, D+ u5 b; X3 O8 ? BYTE nID;
& |4 L) p6 o# B9 v7 a, |) S
2 [/ u9 X1 A6 m if( nJob == JOB_MENTALIST_HERO )5 v7 Z+ h. N4 ^
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
, l/ `8 W" `" Y% J4 {2 Z- B# b if( nJob == JOB_FORCEMASTER_HERO )
; E/ I6 ^3 @/ e# p5 w: q itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;/ E+ A9 i. F4 k, n
6 V. f$ X; e4 u" m8 g ( ( CUser*)this)->CreateItem( &itemelem, &nID );
2 k# e+ g) f& T! I7 r( [ }7 J* }- @$ g7 E
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );' e8 Y7 I( Q( G% Q& m9 A
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );& h3 {7 y; Y. L& Q4 ]6 ]* x, A
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );- h( r5 [7 j) m/ G- L! }
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );# o# { g0 j m9 E( h3 @3 }# B
( (CUser*)this )->AddTaskBar();*/
* i$ j ^ s) M; S ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );0 L" |8 J+ \5 A- w+ @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% ` k9 y; C9 R+ H( ?9 D
((CUser*)this)->CheckHonorStat();
3 _( g% C1 I+ `# y ((CUser*)this)->AddHonorListAck();
- ]$ I; b' {2 R8 @# [- H2 m3 i g_UserMng.AddHonorTitleChange( this, m_nHonor);
1 K6 n; e" }+ z# T* y) y3 l# ]4 d#endif // __HONORABLE_TITLE // ′Tà?
2 D3 R) w5 P# G. |4 \$ P }' h" P0 D0 J( B G5 e3 K
#endif // __WORLDSERVER/ P$ l: [$ ~' w
} ) H' Z$ l. u3 z( S9 u4 i. o0 u3 x3 {
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然后你进入functextcmd.cpp并添加以下: S1 e- _7 ?/ z M1 J; e$ p( l4 V. X% Y
3 I d6 l; F* U% \8 d5 z
代码:5 ?" ?! J3 C0 Z4 |2 ?
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
2 S B1 _! v0 W9 D. ?下面插入0 a Z) b. L7 R- T3 [% w% X
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
& G7 o3 B' @$ C$ n' O/ l, B3 _, N' m/ {1 ^6 M. T2 X+ {$ ]0 z
然后你去
$ Q* ^: t- e6 N7 B4 f) I7 J; a+ b) e9 Y. Q
代码:
7 G+ p8 S. f$ y代码
* ~3 ]: A* _. DBOOL TextCmd_ClearPropose( CScanner & s )% L7 Z& ~# h+ ^4 g: k [
{
3 t6 d( M- _2 N2 G; O g( w#ifdef __WORLDSERVER, z, k# {0 O* [3 w4 V1 g6 n( d, p
CUser* pUser = (CUser*)s.dwValue;+ E! ~6 \5 G& Z( j' ~% l
g_dpDBClient.SendClearPropose();
) W& b" R. a3 p. l. v) W3 d#endif // __WORLDSERVER
! f4 { X }" x$ t. S5 { return TRUE;
2 g0 q4 v7 \' R! h: U}. ~ P5 N& h* x- f- B
下面插入/ n# C# |0 I5 i0 }. ^( b
BOOL TextCmd_rebirth( CScanner& scanner )* l# n; C% B3 c
{* v- X$ N+ }% D
#ifdef __WORLDSERVER
/ J$ D9 y$ F! H6 QCUser *pUser;; K1 X5 i( h8 v" a; e
pUser = (CUser*)scanner.dwValue; r. T, v7 H3 S) ~
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
4 F" x$ r0 T6 Q1 L" d- @pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);% s# c* U2 I& e1 f
else
8 u8 r; [0 }. l1 [- X- q( o0 XpUser->AddText("你还未达到重生条件!");5 I* y) t$ q, \- {% c
#endif6 `% m5 |4 w: m& f& ^) H* Z
return TRUE;
$ W% a) _* O$ e' V}
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* @# c- ?* j# K2 P
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( p0 ?: {" l2 q. y5 |5 K' ]4 I0 | S6 ]. T# r6 G: i. t- l# b+ ` o
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