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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel/ C, T8 `6 r: O! n# V- O
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Mover.h
M) ]% t3 \+ S# k& L代码:
8 K2 f5 F8 U4 H: d3 o0 [找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü2 w% f! C4 c. O3 Z$ ^5 a
+ c( H0 e2 f c6 }$ h$ a/ x2 p下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
6 i% F" ?- U/ k$ q8 T9 E9 c: u% i) z( ^5 g( y# D
然后你去mover.cpp添加& ~! P7 B6 y" S# C* R) A& u
, b" N M. |+ v+ B% L) y) i1 `代码:0 L/ `& U& h U4 \: X1 l9 \; ^
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )1 n; r$ P! x; P/ E; s( C
{
0 b; z6 Z* \/ ]$ ?#ifdef __WORLDSERVER, k I) `1 l, P4 ^/ q1 |4 Q
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó$ a# Y2 t0 V7 M" a: s/ @3 h0 T
MoverProp* pProp = GetProp();
4 H% {( i* J8 F f5 @ if( pProp )
, L% V. M! U' i% N, N {
! ^; v, m% J6 n3 a+ C* j% I- T if( nJob > 0 && nJob < MAX_LEGEND_HERO )/ A& c* h$ [; l7 R
{1 ~" V- l2 D9 t! k! i4 j0 \8 F: ?# j
AddChangeJob( nJob );
% x$ r6 a: Z2 w8 ~4 J# H }else{. `. w; H T0 p$ O5 p
return;
# D% f9 |1 q. r$ s+ p }
" g- r. r) f% f) i0 Y int nPoint = 0;3 d1 k5 ~, Q t
if( m_nJob == JOB_MERCENARY )5 k# k" o' W6 S
nPoint += 40;) o0 S3 }* X9 V
else if( m_nJob == JOB_ACROBAT )5 |7 F8 ^/ z( N' D c
nPoint += 50;
# i, y; }# v( @$ L7 R else if( m_nJob == JOB_ASSIST ). M) z8 S6 q8 l! G* R
nPoint += 60;
% \# i: P0 m% q3 Q4 } else if( m_nJob == JOB_MAGICIAN )
: d; Q" O4 K# j; E, N. @6 j! m nPoint += 90;
6 k. D; L) Y; E9 o; ?3 Z* b8 | else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )# O' J5 q' t& x
nPoint += 120;
2 S, g: E0 B0 r! G7 s; z) C+ @ else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
: d1 K& o7 t4 k nPoint += 150;, h/ l( c1 J9 j3 b) j* x
else if( m_nJob == JOB_RINGMASTER )
5 F# G" x: U3 N% l nPoint += 160;
1 F( x2 g- U' o# Q/ S4 l else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )( l! n1 I* ]# q
nPoint += 180;
8 b$ X$ ^/ b6 D [- h" h else if( m_nJob == JOB_ELEMENTOR )4 Q% K. W0 r3 I) `0 [8 b1 }
nPoint += 390;+ T* _& G1 h K/ w
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )# J$ N- T/ \3 Y0 m0 U1 U' }2 C
nPoint += 120;
8 D/ p' ^ O. ?- h9 [( ` else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
) E1 K8 b% z9 q8 \2 t nPoint += 150;0 _# G; i! \2 n
else if( nJob == JOB_FLORIST_HERO )
: F; U5 g$ Z( s* J g3 r% j7 [ nPoint += 160;
/ `- |/ e& l3 @- A else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
2 b1 b+ l8 O( i0 w# L4 C nPoint += 180;) O7 b6 w- j* [; B9 m
else if( nJob == JOB_ELEMENTORLORD_HERO )5 t3 p# @) y+ {! V2 G3 n$ `5 |; B
nPoint += 390;* K; ~4 A2 t. @/ q# I* ?3 D
$ @* x- X5 _ A
AddSkillPoint( nPoint );
6 i. D& `( n3 Y! I+ L* z5 L% ? m_nLevel = nLevel;
! x, A# ?5 y" f; u* B, h* }
' d7 S3 U Y" S( N SetJobLevel( nLevel, nJob );
5 c9 `2 O( s* U: J6 ?0 d- T m_nDeathLevel = nLevel;2 Y. _+ f z- L4 T i [; U
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans, i3 r- G4 P- J; s& B( c0 G& Z/ v5 G
if(IsMaster())5 ~ N0 d) }9 A5 R6 N1 ^: i
{- S" r2 D, s6 t& b% ~, O. B3 `
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
: r& H( s1 K4 z: \7 u. J if( nLevel > 59 && nLevel < 72 )
% k, C# d. ?+ `( }3 ] dwTmpSkLevel = 1;
( F& U% c, y8 r4 C else if( nLevel > 71 && nLevel < 84 )
) v" X7 U: N" k1 ~* W dwTmpSkLevel = 2;
9 Z5 f- C$ {% y4 ~! o- _" Y7 V else if( nLevel > 83 && nLevel < 96 )
`7 r2 @, l+ b; M6 n8 M dwTmpSkLevel = 3;* q! N# A0 t/ P9 g/ E' y
else if( nLevel > 95 && nLevel < 108 )3 a$ e: y& P+ L* O/ k* p
dwTmpSkLevel = 4;, [9 Q! y& W1 d1 c2 e
else if( nLevel > 107 && nLevel < 120 )
& `3 I1 Q- L$ i1 V* V/ m dwTmpSkLevel = 5;2 @# M) h+ ^8 {1 x4 [5 A7 H7 S9 |0 L
for( int i = 0; i < MAX_SKILL_JOB; i++ )
' _. H( q! N, w) b/ i! H {
+ [ B4 b/ X7 A9 R/ E6 } LPSKILL lpSkill = &(m_aJobSkill);
' D% q! E; v1 j7 Z' f8 [5 w+ S1 M/ ] if( lpSkill && lpSkill->dwSkill != NULL_ID )1 X; u+ N8 a& \" E, c& ^& m
{7 P% f' _8 g& j8 Q1 P1 Y; r2 {+ W% }
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 7 h1 w E# ]) [- [; w& x
if( pSkillProp == NULL )' e; ] m) ^4 ~: F) f6 g5 S
continue;- T* Q4 f) F9 H/ T, |0 I" i$ l. F
if( pSkillProp->dwItemKind1 != JTYPE_MASTER) F( x/ K, I7 ?$ A" t
continue;3 m* Z, L' `- j) i. m7 } d: O
lpSkill->dwLevel = dwTmpSkLevel;
+ P& O2 |; {, Y) ^) j }
0 N) ?, l& ^5 B% G }6 g8 J2 z/ k7 Y; \
}
- b' a" E3 [/ U+ i5 K: j else if(IsHero())
# j) {: U3 Q% l3 E1 Z6 Q {
& v4 l4 } K$ c for( int i = 0; i < MAX_SKILL_JOB; i++ )
% e( k5 L" [ `) u, D {
5 H1 L( c' c# ^1 M4 O& g LPSKILL lpSkill = &(m_aJobSkill);+ I6 X d/ V- n- i
if( lpSkill && lpSkill->dwSkill != NULL_ID )' ~ I6 |4 {- m( v% W
{* H0 p2 x L; ?, x _$ q+ K
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
+ c4 i6 P' o" K2 N$ M$ j/ V: A if( pSkillProp == NULL )8 {6 Z. T7 |0 J. \" v4 r& o
continue;
# I+ k+ P, N* \7 r+ d if( pSkillProp->dwItemKind1 != JTYPE_MASTER)3 I! p0 j& w1 @" ]+ W, I7 L g
continue;
- j8 j/ l/ p# B5 x. A; W lpSkill->dwLevel = 5;. X3 d; \$ d+ `/ X
}% X4 ^6 q1 A9 }7 f; ^
}
) ]0 y2 B5 T6 F1 [( |' z }
' Y- a6 l f6 A else if(IsLegendHero())0 } h# F! h! a2 C) h, d6 e
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
/ _3 [$ _/ ^ R" d0 U: z% | { + ~5 o; y) O1 p/ K/ g1 m$ F
LPSKILL lpSkill = &(m_aJobSkill);
) J* l! {$ T. u$ _/ z if( lpSkill && lpSkill->dwSkill != NULL_ID )- {4 ?& w3 N8 Q. X3 n/ c6 K
{
* q1 W+ k9 u7 N8 R: Z! ^ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 9 ~( Q$ w; j; t, F0 r4 c
if( pSkillProp == NULL )
" a' _4 r; z" A7 U; M2 `* b7 { continue;
0 k& J" a) s" L1 \) V if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
% G( ]% A8 r" C$ i continue;
3 z. V+ d5 ^& m& ?( G2 O- ? lpSkill->dwLevel = 5;; y# J$ s# {; O, L" U1 c1 c ]
}
3 b$ t8 k3 y' L' t }* U& n# n: d. g% A
}& f! X# J# L3 t2 `6 K: p+ j
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
' i+ G+ j1 v8 e' ~* ] if( bGamma )5 C) ?0 L" y+ [8 O- K4 S& M
{+ G( i& Q% B8 x7 W2 K
m_nExp1 = 0;
1 [' a9 K- @+ d( x/ b5 d6 N }
4 F. d9 i0 l1 \
8 l. m' W* }% F8 w/ `3 _& i3 Z ( (CUser*)this )->AddSetChangeJob( nJob );: a+ {( S; X3 _8 G" k2 \
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );, e! b* e. k. k
, s/ S- E. f) G
0 M* v) M- _: S/ f#if __VER >= 11 // __SYS_PLAYER_DATA
; T) C8 S, j1 J. M g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
+ G) H. R! S& x/ V#else // __SYS_PLAYER_DATA
3 y1 r: K4 V$ J, b- X/ N g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
- @+ z$ S+ o8 P) x( V" M! \6 \ g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
. t* I( y: P) h8 j5 F7 O if( m_idGuild != 0 )
1 f8 W8 x' S7 }3 f( `: h g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
; N4 R# {1 V, B2 Y6 X#endif // __SYS_PLAYER_DATA7 J+ p% e- }3 Z: J9 w3 T$ Y
SetHitPoint( GetMaxHitPoint() );
8 \! k! k1 r9 L4 G. m* @ SetManaPoint( GetMaxManaPoint() );
. M$ `8 l! o. [: W SetFatiguePoint( GetMaxFatiguePoint() );
8 n9 ~! Z& A- `/ I if( nJob >= 1 && nJob <= 4 )- G: C. C L, q
{
% V0 e# R0 H+ F m_nStr = m_nSta = m_nDex = m_nInt = 15;7 j. F5 o F- o% M0 _3 r9 ~
m_nRemainGP = 28;
8 s. E! i* {9 q' ]& Q" e }
' E: M% G' O1 _3 @2 ` if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )/ l6 w2 W* C% i* o
{$ L p9 q' Z7 A7 `5 ^' T* [" |
m_nRemainGP = 118;# y9 u4 i$ ^! v5 K1 F
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
- J, l( ?' {$ L* G m_nStr = m_nSta = m_nDex = m_nInt = 15;
|0 f* J/ J, o# S8 a' j2 p }
5 z8 K( o: T$ D, Z1 \ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO ). ~( n) k; |; ?
{! ~& O0 [* e% S" L
CItemElem itemelem;
% H2 E5 R3 I2 ^4 e itemelem.m_nItemNum = 1;
4 A! v- {$ w2 P6 z$ S. p itemelem.m_bCharged = TRUE;
7 g6 D5 n; @% R BYTE nID;
$ k: N2 f1 x( ?5 b& T& u- m w2 b( f3 r! M. [: L, ?5 q! Y; B
if( nJob == JOB_MENTALIST_HERO )% H# K% N# y7 Q' T* h0 F A
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
; O! S" {! D- {& R1 w if( nJob == JOB_FORCEMASTER_HERO )
! i: b# D# u S O/ S6 t itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;3 u6 s0 Y/ G9 _' Q
/ E& |. ~8 k; O6 f( J1 g n
( ( CUser*)this)->CreateItem( &itemelem, &nID );- v; t3 R& C4 |
}
) b: |6 i/ M) a1 v g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
4 y8 U) p! D+ u' m5 t ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
# J k, d; q6 e+ g: j ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );9 F, n. c/ N- t! k1 u
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );" q; ?/ i' P3 `$ Q
( (CUser*)this )->AddTaskBar();*/" {. s3 a- ?! z- G6 }% @4 f
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
% A8 P" U# ~- d# @+ i#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
1 r: {4 ~- J' \% k( t8 D1 n ((CUser*)this)->CheckHonorStat();
5 y. B+ g1 l3 X% y0 [8 t ((CUser*)this)->AddHonorListAck();
& ~: v7 \" S2 [ Q8 j9 R2 m7 ~ g_UserMng.AddHonorTitleChange( this, m_nHonor);, I+ w) d, B/ s& V) v
#endif // __HONORABLE_TITLE // ′Tà?
4 R: Q0 e4 S2 x! \* N }
! q) ~' k" ~" S' K# ]9 s4 P8 R#endif // __WORLDSERVER2 s2 E0 Y- r7 q3 K
}
3 v e( Z+ Z; z) G- X
1 o* x9 K D$ b& s然后你进入functextcmd.cpp并添加以下" o ?- w: I5 ]0 ^
! }' M3 P. U( {$ g& X代码:
/ V: X6 v" }$ ~) dON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
4 I" G, u# `, l! L! U( t下面插入! o7 r8 u) i+ ]5 |
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
' l- Z3 J! G8 R: X5 @% d& u( N9 C4 w" l3 s( Z- U w7 N
然后你去$ b1 t" e# l5 [
. M) K' P) [8 w9 N' e w
代码:7 C0 @- b1 }: ~, B) l
代码. _, b# L- w. G9 V! \" s
BOOL TextCmd_ClearPropose( CScanner & s )
+ U g( Z/ b2 u) d6 l# e{$ V }" s# _6 R( u! J$ t; \
#ifdef __WORLDSERVER
- g9 r$ U9 j2 [" w: U9 H5 ^ CUser* pUser = (CUser*)s.dwValue;' f8 l* h2 [% e \0 |7 U4 ~ u x
g_dpDBClient.SendClearPropose();
" N- c) r# _: `: [9 g: I1 j! P8 I; ]- t#endif // __WORLDSERVER
% c/ \8 A7 h a8 a, Q6 i8 `4 i return TRUE;- y1 L1 j' \& ] ], ]! A
}
4 Z* d$ G; f E/ X下面插入
' E, k7 V0 u/ eBOOL TextCmd_rebirth( CScanner& scanner )
. Q5 p, G9 X; R I! \2 F& x$ F" O{# G) o- Q, X7 K5 d
#ifdef __WORLDSERVER+ `7 ?# }) y2 s
CUser *pUser;
) ^& d4 D, T' HpUser = (CUser*)scanner.dwValue;
1 V b q9 Z3 _3 }+ ^4 aif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
. j: P! @6 ~* w0 v( _pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
: H( S/ a) f# G# y ]" pelse. i S: R: ?( _7 n E) _0 R
pUser->AddText("你还未达到重生条件!");
$ c: q3 A: s2 j# C) Q8 e#endif
2 v v: J. K! Y: m# wreturn TRUE;
% }/ R! e; D4 I) E}
# k. X+ E P, q% D! W
% n M, k& D. T9 Z% ]; A. B
1 A2 R$ l* ]$ ^) [2 h; |4 {# ~$ {% R: R8 }( j9 L. p
9 L9 C8 C: C$ J8 c$ j: a$ y
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