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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel- P$ h* {% B: `( U
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Mover.h4 G6 [8 R2 ]" w8 j% e- |
代码:
& V1 |8 X. }3 I# `6 @0 Y找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü9 c, e7 j p# d& f
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加
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' i9 q7 C- w4 i代码:; u& ^& m6 A' l( @
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER- R% j6 \) h6 O# t
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó; [9 ]! M3 t P' R, ~
MoverProp* pProp = GetProp();
% o$ q( T4 a' ]* h+ c1 Y1 I if( pProp )
4 n" W5 V' a, o! g# @# h7 P. M {
: c% x8 N/ k, L$ U if( nJob > 0 && nJob < MAX_LEGEND_HERO ). ~6 A+ \9 d2 ?1 m6 D# x
{
0 A, T0 g2 e2 @) c7 G' z. x& a6 q AddChangeJob( nJob );
, r0 [- I. o$ o }else{/ K, D+ L; O2 r7 I5 k: j
return;
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int nPoint = 0;
1 m; `0 `+ P) N" H3 _2 \- Z if( m_nJob == JOB_MERCENARY )
( H2 l( ?5 I5 D; I6 T( j8 ?3 L0 M* K( t nPoint += 40;, t! y4 `. Z8 ^9 G$ [
else if( m_nJob == JOB_ACROBAT ), P ] W) R- _- W
nPoint += 50;6 X, g' ]4 ]' ]9 R% @2 ~
else if( m_nJob == JOB_ASSIST )
7 a, N) N. s$ \" w nPoint += 60;
( O1 E5 m& V2 j" m else if( m_nJob == JOB_MAGICIAN )
/ y! v1 H( P8 K4 s nPoint += 90;
" i9 m7 ^/ ^7 T- n+ C3 Y else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
$ K: D5 L- q G- s4 l! ? nPoint += 120;# c b7 A3 i3 W; h
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
- I% R$ z8 x& X( ~ nPoint += 150;
" z$ l* `; H- Z3 N( l' m5 M else if( m_nJob == JOB_RINGMASTER )4 o+ u! y5 S; }
nPoint += 160;
) }! ~+ ~8 W1 ]: h: M else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )" t$ a1 C7 |- |1 q- p2 T
nPoint += 180;
( ?5 i6 \& B! h7 { ?$ {% d else if( m_nJob == JOB_ELEMENTOR ) Z# e6 b, p; \5 L- R7 y8 R
nPoint += 390;
y+ T+ N" N N2 d# k& L else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
3 ^1 D) P7 z3 Z3 |' I nPoint += 120;" x, X+ c$ t: M( O* y
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
2 E! g, S* J3 p) k) |- `2 E. X nPoint += 150;
. O% ?) w3 T4 D' O' Q( K else if( nJob == JOB_FLORIST_HERO ), c: |- p" R; B6 j. L. t: R
nPoint += 160;
. {2 ^. @& w% h8 o/ w else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )2 s" ?1 O, f3 u/ l$ X
nPoint += 180;
6 @' L& h0 n6 K" E. B4 { else if( nJob == JOB_ELEMENTORLORD_HERO )9 |# U0 C% v$ O" T! K# x: Z6 }
nPoint += 390;
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AddSkillPoint( nPoint );
! Z1 n3 q: P5 l% I m_nLevel = nLevel;. x; @9 D, A* E$ K2 N t
7 \2 |- J: R r& p' U. c2 r SetJobLevel( nLevel, nJob );
5 k( g5 S) X7 l% q m_nDeathLevel = nLevel;
4 i0 S/ ]+ V, _: `#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans( M0 b. y+ v# c( x2 g' Y+ }" H
if(IsMaster())! Z; C. ^5 Z! E8 k. K( W
{
. P6 G( g* \7 X: ]- l int dwTmpSkLevel = 1;//60, 72, 84, 96, 108! t* Y0 b/ c* x# U
if( nLevel > 59 && nLevel < 72 )
3 L% C0 m0 D/ p! G6 b dwTmpSkLevel = 1;
' O9 r' ~9 B- T) D* \# U* | b else if( nLevel > 71 && nLevel < 84 )
' K& m% H+ P/ H dwTmpSkLevel = 2;/ z, Z- ]+ L5 u* r" ~2 d+ A5 W
else if( nLevel > 83 && nLevel < 96 )7 ]4 { [' D. V
dwTmpSkLevel = 3;
/ Z4 Y7 Q% W# S; F1 y else if( nLevel > 95 && nLevel < 108 )( j/ p: V ]4 o3 U6 M" L0 ~" j
dwTmpSkLevel = 4;6 M# W5 X. }* P# W' R; c# S2 i/ A
else if( nLevel > 107 && nLevel < 120 )
1 V; ?0 e3 Z1 ?; h# @( \6 P dwTmpSkLevel = 5;# f: H" v5 p6 j6 x4 r; a
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 9 |4 P! D9 N1 r
{
. B S7 c3 i5 b LPSKILL lpSkill = &(m_aJobSkill);
; y9 p& G$ \. ^" { if( lpSkill && lpSkill->dwSkill != NULL_ID ); |( b6 [ Y9 F/ \: \- Z
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
- n, i: ?2 {7 P4 v/ X if( pSkillProp == NULL )* n' A) H( m" k
continue;
" L$ L1 Y/ \" G) G* n2 u/ m if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
7 C, S2 F8 l6 T continue;
+ F+ Y/ h( s, p8 d0 L& {7 S/ r lpSkill->dwLevel = dwTmpSkLevel;& V5 k l( U+ @7 W
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else if(IsHero())) P7 J. Z) |) P% R' b) |
{
2 ? F; h; C. b for( int i = 0; i < MAX_SKILL_JOB; i++ )
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5 I0 |- Z# c. Z3 a* x LPSKILL lpSkill = &(m_aJobSkill);6 U8 V+ c) X, c" G" w, M& m
if( lpSkill && lpSkill->dwSkill != NULL_ID )% P5 q/ R9 S" h
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
* i3 ]+ X$ U5 d9 h- a9 K, m if( pSkillProp == NULL )
$ W2 X/ I1 h7 \% S1 W continue;: h3 p9 Z& w( c. u5 b. n
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)0 `% U* t# Z/ M/ A9 Y
continue;, p/ K1 l9 T' W" ]
lpSkill->dwLevel = 5;
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else if(IsLegendHero())4 a3 R( M: w% R1 p" ~8 ]: l
{
* `7 e5 n) K6 ? for( int i = 0; i < MAX_SKILL_JOB; i++ ) $ R: o6 U/ J/ v
{
' s( Q' F& d7 ]6 A. B( ] LPSKILL lpSkill = &(m_aJobSkill);
. w+ G# d8 Y$ v- K if( lpSkill && lpSkill->dwSkill != NULL_ID )( @# }2 N7 d2 q$ R+ d( S
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, {9 x9 k: F d+ {4 t5 A if( pSkillProp == NULL )
. H! f3 U& ]& |6 q continue;" z4 j e. K5 k% u
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
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lpSkill->dwLevel = 5;
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans+ E3 o: Z1 F2 a' \" W/ k3 o
if( bGamma )5 B; x# ]0 P" @% N; X
{
, E8 \/ B' q& w: p5 j4 M- p m_nExp1 = 0;+ @$ y4 u6 w" d% \% n% o" f/ F) H
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! w+ _* y4 d% O& r0 Y; o ( (CUser*)this )->AddSetChangeJob( nJob );2 o) f- ^) u! X7 K. ]$ X7 ]
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );1 a' u* {7 Q( a& ?. R" F; l
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#if __VER >= 11 // __SYS_PLAYER_DATA
+ g+ y( p: e3 a3 E: `2 n8 y7 M g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
% Q, ]0 Y3 F" C+ U( S% p( @#else // __SYS_PLAYER_DATA& l/ w( T+ j# z0 z' j$ ?; }
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );/ u) D2 h2 N0 E8 Z2 G5 H
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );1 M$ l. b; ~0 L5 O# V6 V' S
if( m_idGuild != 0 )8 ?+ ^2 k7 R2 u6 |' g7 S/ h* R
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );. g; q5 D& [; T% S K. t
#endif // __SYS_PLAYER_DATA) f. s9 z( r* f. t) _8 F
SetHitPoint( GetMaxHitPoint() );
) C; [- }' K$ @ SetManaPoint( GetMaxManaPoint() );
, `* F7 M0 N# w& S+ f SetFatiguePoint( GetMaxFatiguePoint() );/ ~# w* [) M/ ^2 ?
if( nJob >= 1 && nJob <= 4 )
* {% X- c; W3 ~3 ~8 b {
+ _/ b% p2 u" u8 X6 o m_nStr = m_nSta = m_nDex = m_nInt = 15;& S" K* ?, i8 N ?, }2 O, O ]
m_nRemainGP = 28;2 t I1 L# |1 |
}
9 Q' G4 c3 N3 H/ G7 [ if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )2 h2 p }" M( l9 i* c- E
{
# `6 K/ x9 K) f. u# J m_nRemainGP = 118;% n& W# N0 x+ L" a0 G
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
1 b6 s s' y4 Y3 P m_nStr = m_nSta = m_nDex = m_nInt = 15;4 N z3 i- e8 X( n! G3 m
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )2 L% }' \6 C+ Q! k, K' h/ _
{
9 l/ T0 o" S' ]% n CItemElem itemelem;
/ Z0 g f \7 l2 h) g itemelem.m_nItemNum = 1;
+ _* u3 J" h6 f' J- w itemelem.m_bCharged = TRUE;! j; @* G3 ^ T( u r: `% E
BYTE nID;
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) {2 b$ E6 `$ _- r% w) n/ X if( nJob == JOB_MENTALIST_HERO )
+ J. m2 U: R) K7 R itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;* J8 n2 f# P7 _. G7 A: i
if( nJob == JOB_FORCEMASTER_HERO )
& k$ z3 Y0 [" l; C itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
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: G- u1 S# r! Q9 G* X/ @0 G$ p ( ( CUser*)this)->CreateItem( &itemelem, &nID );
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );; l* p( `! a+ \7 S
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
; v; M- z! C* Z) _6 t; p ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );6 M: _) U8 y; ?- u4 k
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
- @6 p7 p" j/ E6 {/ x+ F0 c ( (CUser*)this )->AddTaskBar();*/2 r! K3 t' P) W
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );( E- H/ h7 J; d0 D& e5 J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?' {+ i u N* \# b) r
((CUser*)this)->CheckHonorStat();; T- ?# J: w: U# V% T/ _; x* \5 W+ v9 \
((CUser*)this)->AddHonorListAck();
! q) T) \, D6 Y+ w; C- P; [ g_UserMng.AddHonorTitleChange( this, m_nHonor);
! w# }$ x8 g4 i% {0 L# C. ] }#endif // __HONORABLE_TITLE // ′Tà?
* A/ X4 X( b3 O K% M) M }
2 B# U/ _! `. ^' ^& w/ x& c. ?7 V#endif // __WORLDSERVER% G! n8 T2 K9 S) S% ]0 Z
}
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然后你进入functextcmd.cpp并添加以下
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( [/ C6 p; [3 {; L/ l3 L代码: f/ ~: v3 g/ t2 G6 g3 Y
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
6 \. h+ ?1 B3 F9 N( Y- ]6 G下面插入
) l3 M9 w9 P( }0 HON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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! p- w& t# O! e4 r' p$ f/ J3 W, ]然后你去
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. ]& I: a w& h; s* l2 S: k代码:5 C0 G9 m1 A U; I/ {0 a
代码* G0 F2 h* @% ~. a
BOOL TextCmd_ClearPropose( CScanner & s )' Z+ Y5 N/ N! p! N. l8 h
{# {, f$ A7 L {6 C
#ifdef __WORLDSERVER. p" J& {4 e& E1 m2 R3 x' V. `
CUser* pUser = (CUser*)s.dwValue;
X! ? r( ?# `+ `# m4 t g_dpDBClient.SendClearPropose();; ?! _: o" a/ M; b) T" g
#endif // __WORLDSERVER
3 @; T5 ?; q% s+ D return TRUE;3 @6 o/ G+ T) S
}
( Z7 f. I0 w# m* C g( B下面插入
4 V& ?2 Y- I5 ?( d4 mBOOL TextCmd_rebirth( CScanner& scanner )
) C- w- m8 [3 y% d% o4 t{
, p2 \- |% o& ?4 U7 Q% o2 |3 d#ifdef __WORLDSERVER3 v# S9 n" Y7 l- h! p; f
CUser *pUser;$ i4 a% x _0 C* b) q. K
pUser = (CUser*)scanner.dwValue;3 p0 [. ]* e' L" h& P
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())) Z6 L1 L: x0 T3 U
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
/ a: V' i/ s& N( w6 c0 A, f9 R* |$ welse- v& T( P8 i/ S& |
pUser->AddText("你还未达到重生条件!");
' N% S5 q7 p/ p- ]#endif
4 t: a8 y8 R& Z |3 S, Q7 k8 Z Hreturn TRUE;
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