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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h6 {5 t4 o; i7 S7 P2 c
代码:
g3 \! P5 `# c; m找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü$ L) n2 d2 _# \ _1 @( e
3 ^, y, A1 P7 m7 B0 ]* I6 W- \下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; + ?; X9 I5 p, J8 C) A
& F# F9 | O% u: C# f4 B1 X+ Q然后你去mover.cpp添加
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代码:3 ~0 ~& T) S0 f: ]5 ^$ _5 r* n
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
/ `9 Z! g% d$ [2 `) ?{
- A1 C" r3 q: q4 g4 M#ifdef __WORLDSERVER9 Y' C+ u2 g4 w$ C) h
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó* g6 [8 d6 M/ f, { J
MoverProp* pProp = GetProp();, O1 [& _/ F' v/ N0 O* g* l3 J
if( pProp ) g! F: m, ]5 E1 h1 V; {# _! Y; ~& \; a2 o
{ p' S2 p0 p5 n$ r* N, v
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
+ V- A2 X! n3 a( s/ T, w {- E+ T' ~. w. @1 U
AddChangeJob( nJob );
6 Q' |) ^3 A, `7 x' ? }else{$ f' M. Z5 n) _7 J
return;
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int nPoint = 0;3 b% _) P# O! z' M9 Q3 [. L
if( m_nJob == JOB_MERCENARY )
/ B( i5 o$ u+ T1 F' x& r nPoint += 40; i, d: _9 s/ Z. U# ~+ z
else if( m_nJob == JOB_ACROBAT )# p) t7 U& q7 G, W! T& r
nPoint += 50;
+ h0 u5 z: J* q0 h* f; U; t% J } else if( m_nJob == JOB_ASSIST )/ Z* x9 X5 m- @7 c# K g2 Y
nPoint += 60;
: n: L% B3 ?1 j! T# W, | else if( m_nJob == JOB_MAGICIAN )% X; x- S4 b% d1 p
nPoint += 90;4 x4 ^$ [( h' ~6 x. }) ~) Q
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
4 L! P3 @6 x. I( B4 `- I# p nPoint += 120;6 r9 J5 N3 S+ }9 U: j
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )( _4 Q5 C8 V- h9 v5 q* l( X
nPoint += 150;0 y/ O3 T. C5 k' E' E# W
else if( m_nJob == JOB_RINGMASTER )
0 F& B; O3 K/ n& W; H8 S nPoint += 160;
, e/ l' o3 _2 Z& `% d else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
0 L% v+ _" T- k- m- v nPoint += 180;7 u" W( `; n3 { v1 `3 ?! z, l
else if( m_nJob == JOB_ELEMENTOR ). a* U2 [* d% S2 |+ m8 e3 _9 v
nPoint += 390;
9 ]; B- b) N& c _4 T" V else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
3 u9 S' P$ U) }9 j( d1 ~9 G nPoint += 120;
5 u& U% b; z- ]0 n3 _% d else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )3 V9 O% w. p1 t2 w" H
nPoint += 150;0 x( a9 s9 `3 ]8 g0 q: p) `" X2 l, D
else if( nJob == JOB_FLORIST_HERO )
; F g* C3 l, @/ R! \1 ? nPoint += 160;
& o Y5 j/ J. c: G else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
1 d( c, F& j' W nPoint += 180;
8 O3 D' M8 ?# O. W* k- L' Q Y6 n. J else if( nJob == JOB_ELEMENTORLORD_HERO )
3 L1 a7 O( j8 J+ \" J; ^3 J nPoint += 390;- H' T: K6 C' ]. K. y1 x
1 {8 k8 ]/ S8 U$ H AddSkillPoint( nPoint );! L4 l- d E& W- q% A1 ?
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );1 D8 o J! {3 Q# F/ p) B' d
m_nDeathLevel = nLevel;! O& H& H! v! d) O( r: m
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans' ?$ M+ I: ^1 C% Z' \/ s
if(IsMaster())+ ]3 U: ?) z. p. O! V
{" T# m, A+ j( v) g* O9 w! \
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108( x: s t# y8 h$ o5 S0 M
if( nLevel > 59 && nLevel < 72 )
0 F6 y" m$ q$ g dwTmpSkLevel = 1;: M3 L+ p! C1 X) M1 C" A6 E: J
else if( nLevel > 71 && nLevel < 84 )3 ] D# m5 g) P
dwTmpSkLevel = 2;
: J/ [2 U8 y6 J else if( nLevel > 83 && nLevel < 96 )
8 n0 I% q+ D8 F; z dwTmpSkLevel = 3;% |4 W c5 P/ v( z! D% c# j
else if( nLevel > 95 && nLevel < 108 )# `* @. L3 R) d! Y% J2 ~
dwTmpSkLevel = 4;
, l) M+ t8 `9 ^ else if( nLevel > 107 && nLevel < 120 )
5 q# w2 M5 N) } dwTmpSkLevel = 5;
0 j) q9 w8 U$ {! ?- Y for( int i = 0; i < MAX_SKILL_JOB; i++ )
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q( e- ~9 U3 ]0 a2 G9 u8 P6 d LPSKILL lpSkill = &(m_aJobSkill);
# o; s2 |% V1 z if( lpSkill && lpSkill->dwSkill != NULL_ID )
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2 y1 T2 k R. N/ {7 z9 R; } ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); + Z1 X0 x0 ?: z _$ t- ~
if( pSkillProp == NULL )
0 o9 @4 V4 M1 K continue;! L6 ]5 p. W% g. S$ h4 p, V) r
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
$ V( q) I( S {4 v6 C continue;
0 ~2 C/ T5 V6 P0 r( n* C lpSkill->dwLevel = dwTmpSkLevel;& p% r( e8 S* y
}& s2 N. s7 y$ [. i5 F! R/ K
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else if(IsHero())9 r, j6 ~5 i" H7 Z+ _
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) - g9 ]5 Q7 C5 D$ e- t* O7 ]
{
`: T' { A" ?- p# t v" B, C. F LPSKILL lpSkill = &(m_aJobSkill);
4 y# V7 c: k9 M8 p7 [+ W/ y# K if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 b8 r6 x& O( W8 c3 _2 x
if( pSkillProp == NULL )
+ Y$ o; u: e$ H3 i( n continue;4 ^6 ^ P; ~' B' r% f3 u0 \' i
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
8 U5 d6 u4 l+ n; k4 k+ d: ^ continue;% U6 O" w! |. s2 ]
lpSkill->dwLevel = 5; A, K9 A* x' M
}
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else if(IsLegendHero())
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2 y V( W4 s) w$ ^( m) o for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 S' d7 e/ Q2 H
{ - X4 H4 q3 I1 o2 \' E1 M
LPSKILL lpSkill = &(m_aJobSkill);
1 {4 e4 ?$ s( w) }, @) o& Q% b if( lpSkill && lpSkill->dwSkill != NULL_ID )
O! O4 l9 H3 y6 L8 O1 e' ~ {
7 Q/ _% ]1 m( _1 U" R- L ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 3 p8 p& j% f5 e: [0 F5 [
if( pSkillProp == NULL ): o3 J- t4 A! C Z2 p* D
continue;0 u* @! ?# z3 ^
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)' U* s# r. J5 r' |
continue;3 U- y4 @( \" }3 U9 F
lpSkill->dwLevel = 5;) l" A9 X* i5 T/ m/ W& ]
} H2 w2 K9 s4 q4 \
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
2 L* L( l$ h3 A$ V4 f if( bGamma )
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m_nExp1 = 0;
; l2 H6 N4 { H, G% l) C# [ }
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5 j9 G' k) Y, l4 g' v, [* u ( (CUser*)this )->AddSetChangeJob( nJob );0 Q1 {* n; ^- w2 A% H9 ]- J
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA
1 n S' ^9 V# s4 t g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
. V# ]9 X; X8 {6 G#else // __SYS_PLAYER_DATA
* j% A- s- Q9 T g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
! N; Q6 L1 @- `2 t4 W6 k g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
. X/ Q1 W5 Q8 x/ D4 { if( m_idGuild != 0 )3 K4 U( \3 Z; A9 {4 ~. q, J
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
+ A. \8 T! x0 i9 q% I#endif // __SYS_PLAYER_DATA
& w$ l6 R: D; N5 d' v7 B SetHitPoint( GetMaxHitPoint() );/ T3 i/ ^9 C6 D) j
SetManaPoint( GetMaxManaPoint() );
/ C) Z* e3 A3 H! E O SetFatiguePoint( GetMaxFatiguePoint() );
* f/ r+ J% Y' W' R1 ~/ A if( nJob >= 1 && nJob <= 4 )
) t& h3 k. s- s" Z0 ~ {
) f2 G2 x. |: f' `- Q m_nStr = m_nSta = m_nDex = m_nInt = 15; \& ]9 f/ Z6 L. W% J
m_nRemainGP = 28;, W! J$ c/ b1 C' f7 r
}
+ _. o/ e7 t- F7 j if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
; v9 d3 F3 y5 v- B" j. m, u {
) x+ J0 I$ v8 i2 y+ q: U" Z m_nRemainGP = 118;
. a& t( m2 n( _% L( `5 _ //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;& V- y% ^ s# @! P, r
m_nStr = m_nSta = m_nDex = m_nInt = 15;
- Z2 N9 H( o+ I }4 n7 `* o4 ~; r: i0 K9 f `" R
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
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CItemElem itemelem;. N- O( F9 F& ]9 m. x) }. {3 p* y
itemelem.m_nItemNum = 1;% \- K+ i8 s8 N) y6 e3 U
itemelem.m_bCharged = TRUE;
, |7 t, V8 l0 N- [3 y3 h BYTE nID;
+ a4 c* X8 l, v2 j* a$ \3 V% P% C" O
4 w& E3 v& t1 D( y if( nJob == JOB_MENTALIST_HERO )
0 b- f) q d- O2 d) r# d( M5 s itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;2 B& _7 f% Z7 u' A; G
if( nJob == JOB_FORCEMASTER_HERO )3 X& Z7 k* N* g# N9 V4 @
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
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( ( CUser*)this)->CreateItem( &itemelem, &nID );
' N% _4 q) n- i }
$ q- K2 n1 m) G+ e g_UserMng.AddSetLevel( this, (WORD)m_nLevel );8 L9 F6 n8 ^4 L+ D
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );* u$ [3 ~5 Z. e- E8 m
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
8 g8 G y: M' c3 c6 E. O /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
/ Q/ z$ q# S" }) L5 U9 D: W$ p ( (CUser*)this )->AddTaskBar();*/) z8 B: z7 c& a$ b: u
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
' X" ~, Q& a5 L @; I$ l6 C% g9 I#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?: r: S2 @% l! o3 }- V
((CUser*)this)->CheckHonorStat();
3 g( b) J7 ~' F, o5 t) Y1 G! E+ g ((CUser*)this)->AddHonorListAck();
* Y: U# Q/ }: N+ g+ c, C/ W5 N1 o# K g_UserMng.AddHonorTitleChange( this, m_nHonor);8 Z' Q2 f: a* q0 I3 {
#endif // __HONORABLE_TITLE // ′Tà?
6 m- |8 y" |3 O( A& m) } }' F$ }. k8 }4 x$ X e
#endif // __WORLDSERVER- O% j! a8 v9 F& ?- L
}
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然后你进入functextcmd.cpp并添加以下1 i/ x2 y- u/ o* c2 d
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代码:
* v6 {. F" C9 AON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
5 O1 Z) I% h8 Q; d+ k) g1 F/ X ]下面插入
( L/ b" U! k k2 Z, t6 H% Y$ r+ aON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 4 e8 P/ }& d$ y/ c- o
& v" N* P6 v6 Z4 l! ]0 K+ Z
然后你去+ K7 ?3 Q# T2 b) }* M( @" D
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代码:7 X Z5 [ P- S& e
代码3 z$ I1 k9 K, n2 i1 e4 b# _ h4 `
BOOL TextCmd_ClearPropose( CScanner & s )
. O5 R: N* Q# m5 \{: h# o8 E; l ?& K- _& h
#ifdef __WORLDSERVER; Z W' B% w) @& f3 j+ A1 v0 a# p, |
CUser* pUser = (CUser*)s.dwValue;/ n% t; q' A2 r7 I7 m- |7 e' S
g_dpDBClient.SendClearPropose();
" n( ~* ]1 m9 o8 V6 p! @4 M) L9 T#endif // __WORLDSERVER5 y x" }: }5 o2 @, x) A. }
return TRUE;
6 E* C0 o8 O/ {0 t}
2 x2 T1 ]5 n) F/ E, ^! ~下面插入% j, o3 M5 ]8 C( \7 A
BOOL TextCmd_rebirth( CScanner& scanner )
8 I& o; v1 v+ Y{6 Q3 \' d# A0 _2 a: r o
#ifdef __WORLDSERVER
! t2 t9 B1 u+ P+ h! v8 i, WCUser *pUser;" k/ D/ U& C0 s, T( U4 W; L$ Q
pUser = (CUser*)scanner.dwValue;! ], Y+ E7 A6 D0 |
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())2 f8 p! x8 Z- c7 \0 J$ m2 u
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);- L- M# N1 b# ?' [& U
else7 I: @+ ]3 Z8 s7 x
pUser->AddText("你还未达到重生条件!");
6 S+ ~4 |2 Q+ z0 t+ R5 o#endif. u# w8 r; z! t
return TRUE;$ ? L$ S S, Y/ d6 Y
}
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