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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h0 f2 l0 ] ^3 H/ T
代码:' [- D/ h/ c/ C! a2 P+ C
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü. L) Q$ M; L, E S( Q
: z% O: l9 [# D5 u下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 9 X) |# J# o& R! ^" L4 Y, \
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然后你去mover.cpp添加
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+ m. d! F; W8 i# {, l代码:2 {% v. R+ A L2 Y9 U
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )' Z* j& L: n2 ?6 x$ a7 _ t
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#ifdef __WORLDSERVER, L5 E! W: |+ c: d* {5 P) B
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
3 ]& h- J6 K. k3 s- U/ e- r MoverProp* pProp = GetProp();0 a7 j0 p. n) e+ G
if( pProp )2 n2 `. g4 c- M; i0 Z7 [# J
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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AddChangeJob( nJob );. i f; k' K2 }4 i* F( y O
}else{* Q. g) L8 c3 I6 O
return;: M6 ?5 g% H F* R+ U( G" l! J8 N
}
" i. Y9 s( i, D+ ?6 R int nPoint = 0;$ {0 E& s5 X# R6 Q+ G- z. d
if( m_nJob == JOB_MERCENARY )
% W" T$ A2 u9 F e3 |7 f7 { nPoint += 40;
& _% y% }( E; B" T, }3 a else if( m_nJob == JOB_ACROBAT )
. [4 V$ \) T1 I2 u) e- C nPoint += 50;0 o4 l' C% R" C
else if( m_nJob == JOB_ASSIST )
# o0 f' n' n0 q( j nPoint += 60;' H# O2 R% r4 b. Q# V! k8 w
else if( m_nJob == JOB_MAGICIAN )0 Y+ a$ E# u9 w4 l ~9 G- h' Q
nPoint += 90;1 F6 ?$ N# R1 H( y
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )6 _6 Y' d$ D- k9 F7 ?9 D9 p( }" a
nPoint += 120;
) V7 P. s% z) f7 X6 C% r else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
|( _! a5 ]+ u4 [ nPoint += 150;
' z7 N: ~/ P* k r3 ^2 a5 i else if( m_nJob == JOB_RINGMASTER )
1 c' T f( o( n- r nPoint += 160;- h/ b/ ^& h" O3 Z Z9 k; x0 w
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )) \9 V8 }/ ^ y7 K5 P/ ^
nPoint += 180;; T `8 A0 F; g
else if( m_nJob == JOB_ELEMENTOR )
; C) J0 `8 c, I7 i- R2 _6 y nPoint += 390;2 C8 T2 `& r* a- F- b; u- V
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
, m3 h: }% c- g0 \8 A nPoint += 120;
4 f! o0 Q* Q) K! ?2 G+ o else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )& i% x7 L( Q) q# \
nPoint += 150;
4 E7 p5 k. g4 q# z5 C; ~1 V. Q else if( nJob == JOB_FLORIST_HERO )
0 k+ r3 j+ L, f nPoint += 160;- z* @! K8 V4 m: U6 P) V) c
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )6 V! d- V$ _- _+ d% t
nPoint += 180;8 W: \& ?7 _+ m% i# }% h
else if( nJob == JOB_ELEMENTORLORD_HERO )
9 a9 \. X3 @7 E C, ]$ E nPoint += 390;8 b4 p6 ~- ]5 X8 r+ V+ l# Z* G
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AddSkillPoint( nPoint );
$ O( D& S- X8 Q5 ^( Z& } m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );8 F' K% l. `. K- v8 [8 `1 S
m_nDeathLevel = nLevel;
6 v& z0 i' D$ ?% `! [, `#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
3 |- ~: I3 h. @4 s6 h5 J if(IsMaster())1 V$ n9 t( i! R8 X# X% z
{
/ o" z2 p- M' j' c9 e int dwTmpSkLevel = 1;//60, 72, 84, 96, 108- e9 B( `# x1 }# J' O
if( nLevel > 59 && nLevel < 72 )
# @: ?& w& W4 Z, e& v! T dwTmpSkLevel = 1;
' Y( s; Q2 J+ }9 K X7 b1 O else if( nLevel > 71 && nLevel < 84 )5 V0 e. ^: p9 X; q9 T3 q
dwTmpSkLevel = 2;
4 o6 _0 O$ b! I; Z: q# M1 D* v else if( nLevel > 83 && nLevel < 96 )
* {3 @ b1 I" s. ~& X dwTmpSkLevel = 3;. k! O" |8 w- t+ R5 ]: W1 m
else if( nLevel > 95 && nLevel < 108 )
+ v7 A0 Z, n: `/ c, ~0 m dwTmpSkLevel = 4;
V" r2 `5 \- o. W- e else if( nLevel > 107 && nLevel < 120 )
# m; `, t+ i w dwTmpSkLevel = 5;
( H7 ]5 R1 B- e0 i9 c for( int i = 0; i < MAX_SKILL_JOB; i++ ) 1 c) \+ y0 M% I- K- L* I
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LPSKILL lpSkill = &(m_aJobSkill);9 P, ?7 ^, W S; c, J- {, n
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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3 G4 p0 {+ C& Q1 Y5 l, V ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
& [* f5 c! J. h2 G9 `! J; a/ d if( pSkillProp == NULL )+ g2 R; I& f5 j% S2 A1 c$ Y8 D' d
continue;
6 d& g& S6 u) S; \) O if( pSkillProp->dwItemKind1 != JTYPE_MASTER)' w/ i+ m, f) Q+ d* b6 L
continue;; i: Z# j* n0 G- v- O7 t+ [4 S
lpSkill->dwLevel = dwTmpSkLevel;& A/ J; J* M1 }
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}
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else if(IsHero())6 K' z' [5 q5 S* ^; w/ a: j7 M& q: R
{
" w3 q. q" r& J+ H; M for( int i = 0; i < MAX_SKILL_JOB; i++ )
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& \1 ?: Z' g% M% A/ }- N LPSKILL lpSkill = &(m_aJobSkill);
2 H, z% V1 N* p, [1 N P if( lpSkill && lpSkill->dwSkill != NULL_ID ). m, `6 W& ?4 u; t5 \% L
{
; k; m2 @- s- X, h. \+ e ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
9 X3 ^' a5 k8 @; w if( pSkillProp == NULL )
3 ?9 n! F+ ]+ \0 m continue;
( o" s! X& V+ K( {8 d if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
+ E* b4 Q T% Z1 h continue;
5 ?" Q7 f, ^" L: H: {+ ` d lpSkill->dwLevel = 5;
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}
: j' ~1 A: r: w% @ z e/ W+ q else if(IsLegendHero())1 n; E1 \. n7 w. @1 I
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) ( i0 P% s1 `) q( ?) @& n
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LPSKILL lpSkill = &(m_aJobSkill);
u' ], A4 M' _, f: G if( lpSkill && lpSkill->dwSkill != NULL_ID )
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z' E- B/ @0 c ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); . J' |" M; j2 ?) o
if( pSkillProp == NULL )& z& `( q0 I6 ~8 Z# i, p5 L
continue;% B! }" l6 @6 P7 J& H
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)6 B& j4 o s: a- o8 y
continue;
4 n1 y9 z- j: w. X& N% G lpSkill->dwLevel = 5;
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}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans/ F) O6 f5 W, M$ X% q" k4 d- A1 ?
if( bGamma )
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );9 H3 L( c4 p( Q5 I+ m9 Q
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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" s" U. ^6 b) a) O% z* p5 l#if __VER >= 11 // __SYS_PLAYER_DATA/ j' h+ L' |- }' T' O! L D
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
: t/ B9 x6 O" I2 [. V1 _% s N' |& ~#else // __SYS_PLAYER_DATA
( L3 n4 t$ I) J W# T; B& c g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
7 H, Q4 ]: Z/ _' T g_DPCoreClient.SendFriendChangeJob( (CUser*)this );8 t: H# \( k/ Q
if( m_idGuild != 0 )/ p% X, u& m! A8 V
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
& B5 D4 b- _5 q* b0 o/ c0 Z#endif // __SYS_PLAYER_DATA! }3 g0 }2 h0 C
SetHitPoint( GetMaxHitPoint() );
1 O, r0 ?" D/ t& x SetManaPoint( GetMaxManaPoint() );. D7 g9 k! y6 a7 `! j, h
SetFatiguePoint( GetMaxFatiguePoint() );
4 k7 D# _# v2 z- Z+ t7 [( ` if( nJob >= 1 && nJob <= 4 )- H5 f# Z* W! U6 G" q6 s
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m_nStr = m_nSta = m_nDex = m_nInt = 15;9 f" ?8 j# Z3 N& n
m_nRemainGP = 28;( F/ _, x* C( r4 c. _+ A& `
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;
0 b4 v' z9 i. O/ l4 n% Y //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;! d; r3 Z6 w: _ T% [) T# [: c( F
m_nStr = m_nSta = m_nDex = m_nInt = 15;5 a6 ?& L6 S4 q8 K; Y
}
5 s4 I m. c5 q if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
/ @4 Z w/ _9 o1 [$ q5 {: U {
+ m; L% P/ w# y! d8 e2 I9 g CItemElem itemelem;
7 J% ^/ ]" J2 ~" t itemelem.m_nItemNum = 1;
+ A4 M9 |) B! |, S itemelem.m_bCharged = TRUE;2 l4 z& |2 I3 d
BYTE nID;8 \4 J* |$ P, g% ~0 g/ a& g6 f( C
( J3 Y# T2 @0 \5 A; c; w4 k8 Q/ Y if( nJob == JOB_MENTALIST_HERO ). N: u3 P6 H1 E% U4 e( I* H
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
3 o: J* y" s, H+ b0 r3 S if( nJob == JOB_FORCEMASTER_HERO )
1 D7 O! f/ ]/ B! R k8 M# k itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;0 p/ I. j5 g# N' s+ |0 V' f; ]9 w
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( ( CUser*)this)->CreateItem( &itemelem, &nID );( ?- \! h/ n! @1 h
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );9 W! I' r. a) ]7 p$ L/ T) N
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );) m( p% l- I- d
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );. l+ ]) y3 S5 [/ j. O7 G+ Z
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
1 G* d7 ~6 r4 x3 K; q ( (CUser*)this )->AddTaskBar();*// F! |# ^4 [, g
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
, @: C# _7 D1 ?% f#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 x, f8 _" M* r; L ((CUser*)this)->CheckHonorStat();
2 z! p0 z. _9 m$ n' f3 H! n1 P ((CUser*)this)->AddHonorListAck();
' ^* E- p& ^4 r0 p) D/ {& H7 l+ H g_UserMng.AddHonorTitleChange( this, m_nHonor);
. o. v& K A. P( n2 t8 ?7 ]& b#endif // __HONORABLE_TITLE // ′Tà?
& E# A+ d* S! I" D+ N; m; l }
. `/ I$ r8 V6 E; w+ H/ q1 g' B#endif // __WORLDSERVER
: ~8 }* \2 z0 b S p! }} ! i: g$ D0 ~" ?# @2 @
v1 _% p" e: L6 W! Q# S; ]然后你进入functextcmd.cpp并添加以下
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( r7 k& C: N8 R$ Y代码:+ u3 t% y3 \/ I: H2 S+ h+ Q" a
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
* S& m$ m$ n) {1 D% f7 w5 a下面插入
0 t/ d7 ]/ O! ^ @2 Z4 b/ _: xON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 8 ^ H; [7 ?5 w8 G7 U# `9 G) f
% f7 w0 Y6 ?( Q. W ]9 D然后你去# `$ N4 j' h" u. ~% G4 |4 E' G
# \; l% |# [$ |/ _/ O6 w7 i R0 h, T代码:
0 j5 V/ c* U2 g5 Y' D" b8 ?8 R代码
) W9 h7 M$ y; f" n* y8 r7 c3 q! c( WBOOL TextCmd_ClearPropose( CScanner & s )
2 c$ W+ w& m8 S: G{
. ~9 e- c% N6 ~#ifdef __WORLDSERVER
2 F; V" u2 ?7 N$ R3 } CUser* pUser = (CUser*)s.dwValue;+ [* I' K: a8 M, H/ R! l G% E
g_dpDBClient.SendClearPropose();
! R2 }+ d& V9 q! g#endif // __WORLDSERVER
. S1 M9 c5 L; J/ U* l. u9 A return TRUE;& m* z% A2 {2 _) W
}2 Z" @* F j g" T, [! r. M) L( _* W6 ^
下面插入4 ~$ Z' b0 M, C1 R2 a- f. v
BOOL TextCmd_rebirth( CScanner& scanner )
2 Y1 [$ O% K8 y' F U2 l, x0 u+ n4 [{
6 `, s5 ~, D/ b. f. u) E#ifdef __WORLDSERVER/ ?1 {$ h6 o E1 X1 r$ a
CUser *pUser;& v5 _. O2 e( |/ a! E/ {9 q
pUser = (CUser*)scanner.dwValue;
, B8 M. G% t0 I' R" }% uif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
, ^& c7 O, b) ? tpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
; v: R6 o, {0 H7 Felse. J+ h. D! t) g5 A/ [1 \$ g
pUser->AddText("你还未达到重生条件!");/ I0 b6 v# N" _1 [# J2 k% M) H" a I
#endif! J/ d3 U: }- y% J8 M
return TRUE;
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3 K. V. Z+ _, y$ {6 a6 y, w! I8 |/ |( R1 Y9 \/ h: ?' V) [
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