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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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* w3 W7 n( R! U. h* k# Y/ C2 pMover.h
- F* y0 p' f1 Y+ D代码:
4 V: Y* B2 z6 Y6 e. b8 v7 E: C找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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1 t/ @$ y$ o. Z s/ z8 ?+ r- b* d9 u下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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/ m1 n# V# j+ g, h# K然后你去mover.cpp添加
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* m* i! q# a) I( {代码:
+ d- V5 X* _# s) P7 d: c. ^! rvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )* @# a/ Z' ]6 g+ {$ ~
{
; Z% \5 E* W/ e& l+ [& x#ifdef __WORLDSERVER
X* D$ n5 C- c2 \2 {" ~7 z( | // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
" d" m4 Y8 s( m: L; B MoverProp* pProp = GetProp();
+ Z: k: H: U! ?* c if( pProp )4 n0 Z" B) p: Q% M' [
{
. x* |' `' m" i9 J i7 Z' d* ]. F5 z$ W if( nJob > 0 && nJob < MAX_LEGEND_HERO )- g) Z$ ~5 {/ \4 m& A2 W. q
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AddChangeJob( nJob );
6 H$ H! t% e& S) X! @ }else{8 C6 O; w4 e! j0 C* W8 H$ w
return;
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int nPoint = 0;) q7 {/ Q7 Y4 l; O6 m1 Y( l) R
if( m_nJob == JOB_MERCENARY )2 L; x4 r4 b0 I, K' x B5 C- T. u
nPoint += 40;( K7 R0 C/ E# a6 s
else if( m_nJob == JOB_ACROBAT )$ @1 t! n: a* C- I
nPoint += 50;: }% \( c% ^$ ^6 | n$ H
else if( m_nJob == JOB_ASSIST ), o7 l9 u4 h5 B! n; A8 S6 C
nPoint += 60;4 @8 W p- l# E! F! x% S- a
else if( m_nJob == JOB_MAGICIAN )
6 U7 ?, \+ E' h4 L1 U6 _ nPoint += 90;' F! K( }4 j4 N* T/ z6 P
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
7 }- m/ A5 F, b$ b9 w r" i1 Z nPoint += 120;
1 w7 t1 o, y/ B+ E else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
8 g' |+ c; T- i* l4 `4 w, o* q nPoint += 150;5 x% X, X( Y# I; a$ J: Y1 K) d
else if( m_nJob == JOB_RINGMASTER )5 ?- {2 o. L8 ^2 B$ D* v
nPoint += 160;$ ]$ @; l6 M2 i w/ |
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
, n1 X3 U" Q, { P( @4 R* y+ p nPoint += 180;
# }, r8 v7 t( x else if( m_nJob == JOB_ELEMENTOR )) R* E$ T* ]2 N' G
nPoint += 390;8 L+ t% j& W% A# B7 I
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )$ P& e4 ]( H$ T, x
nPoint += 120;% G. }8 y7 R, M2 b* Z' ]( f- C+ g
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )6 O) [0 O2 N; H7 b7 ^
nPoint += 150;- s. X. I& D! b6 d0 v5 m3 h
else if( nJob == JOB_FLORIST_HERO )4 e# b; k' _. d
nPoint += 160;) w9 n8 I$ ?9 P3 O" y& O$ x' m# Y
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )6 w3 O; f) h" l1 Q: C# H
nPoint += 180;
6 ?# X) t$ Y' R- e2 H) B5 J else if( nJob == JOB_ELEMENTORLORD_HERO ). O1 l, Z" T2 i/ W; _; h
nPoint += 390;
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& g5 D7 l6 [/ k& m* |8 M3 G+ ` AddSkillPoint( nPoint );. j3 v# H2 F9 z9 z7 W* M$ y& L
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );9 }+ k) }3 P3 t0 ~% @6 A
m_nDeathLevel = nLevel;$ Z6 ^5 l. s8 c" L, A2 ]0 b* j
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans( x4 p; H1 G5 n8 |2 e2 r8 |
if(IsMaster())) k& ~6 F- W: E5 Y% P
{
. R E$ ^2 c; ] int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
- Y5 S4 [ G8 t1 C* A if( nLevel > 59 && nLevel < 72 )3 N n: ]3 @. Q( P9 I/ L
dwTmpSkLevel = 1;- }1 g7 h5 X( k% } X# r
else if( nLevel > 71 && nLevel < 84 )1 f) R% L. ~1 o& [5 c+ b
dwTmpSkLevel = 2;3 N+ E- T% L/ h8 H, L
else if( nLevel > 83 && nLevel < 96 )+ g# m$ g4 t* S; ]
dwTmpSkLevel = 3;
( G0 v3 Q5 @8 @' K- r v else if( nLevel > 95 && nLevel < 108 )
' B3 T' ~( p( {% X k9 m dwTmpSkLevel = 4;' l& h# h: a. C- A) h
else if( nLevel > 107 && nLevel < 120 ): F9 O: V# r7 M) K9 n
dwTmpSkLevel = 5;
. T! m4 l) p0 I5 A! v* f) P- ? for( int i = 0; i < MAX_SKILL_JOB; i++ ) 0 }7 w& ?) z q0 q% a/ d7 e
{ $ T7 s4 D; F( T
LPSKILL lpSkill = &(m_aJobSkill);
1 u) _5 Y+ E1 f* Q if( lpSkill && lpSkill->dwSkill != NULL_ID )
# Q; q9 y" B' s; o/ Z5 l1 [ {
' x* B& i0 g7 J ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
* J5 { n2 P% g& [" ~4 X& t if( pSkillProp == NULL )0 N' O* \& ]4 Q( S1 X+ {: o
continue;
9 ^2 j3 Z" c6 H$ K/ O if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
5 L+ M" V; [/ W: V continue;
`; P$ v! U8 G6 ~% S& r4 M lpSkill->dwLevel = dwTmpSkLevel;
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else if(IsHero())7 d2 C1 J i8 Z, s8 n9 W
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);( [( f2 Z. z: g6 L8 h* f% i
if( lpSkill && lpSkill->dwSkill != NULL_ID ), L" C( j. L/ S0 U0 M) q
{
& G% y/ C- S6 @$ o m. H5 { ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); + I: v9 I6 z2 q8 H
if( pSkillProp == NULL )( p- K' D5 q- S/ m( C; p7 {& k
continue;
9 k5 P' ? X" g* d& n: K0 ]/ K% N if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; P. x( Z6 _9 g( S$ j continue;
; V: t: h' x. k( p5 e( G% K lpSkill->dwLevel = 5;0 f3 t" B' y3 A( S- e
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else if(IsLegendHero())5 p* i: O2 `- h
{
6 G% k- O0 P1 N& o for( int i = 0; i < MAX_SKILL_JOB; i++ )
# f a9 g9 e3 E$ K {
% x( p* J |( Y' e$ b$ w1 P1 F LPSKILL lpSkill = &(m_aJobSkill);
# ^2 Y; e7 {: w5 w& W' X if( lpSkill && lpSkill->dwSkill != NULL_ID )- i/ ~& d& r) ?) n. T
{* F: }/ j5 I8 |% D4 N3 @
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % `& x4 X" O* d U3 [- o
if( pSkillProp == NULL )$ d/ Q# G# g; H4 R P5 |5 U% h/ H
continue;
+ k9 h+ N# F/ M# m if( pSkillProp->dwItemKind1 != JTYPE_MASTER)" t: N; z! x3 C: m" S: E4 p
continue;
! U5 E: t1 E6 A, A$ E' T& g lpSkill->dwLevel = 5;- m5 e8 C# Q5 ^' C
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
3 t( r; ]7 N& K+ m if( bGamma )! R, ~" z- } d$ R
{/ w7 H" t* k- t; U0 A" |6 U
m_nExp1 = 0;
* P4 J0 e1 a/ D! |$ {9 v- U" H }
4 {9 Y4 v( ]( B; i: d: x8 W; {2 _( W4 X: W: h# z* e" F* x
( (CUser*)this )->AddSetChangeJob( nJob );
! ]* U) ]. b1 ]/ [, _ g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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+ `/ p9 r6 X4 {5 ]' y8 g3 G# u4 d: D( I5 m( `
#if __VER >= 11 // __SYS_PLAYER_DATA
: X$ X7 o+ }; p S g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
6 ]+ v# Q3 H0 Q" w" p#else // __SYS_PLAYER_DATA
( ^- Z2 o. y0 ^) |6 M g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
8 F7 t: q1 I3 U Z2 _$ }( T- f g_DPCoreClient.SendFriendChangeJob( (CUser*)this );+ \6 w2 U! @; b# O( j9 g, X
if( m_idGuild != 0 )
3 U, k/ b0 u$ c0 m" w* S0 S. g6 R g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
) q" K7 S( A+ I5 P! B7 s#endif // __SYS_PLAYER_DATA0 V( C" `( O/ b( j
SetHitPoint( GetMaxHitPoint() );
- r3 @4 k. U1 y$ t6 J5 m7 I" c SetManaPoint( GetMaxManaPoint() );5 u: j9 _8 Q0 i1 v' c+ g
SetFatiguePoint( GetMaxFatiguePoint() );
2 U5 w# E, \: T# a9 \# u; k if( nJob >= 1 && nJob <= 4 )
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m_nStr = m_nSta = m_nDex = m_nInt = 15;
3 A+ u: ]0 C4 P m_nRemainGP = 28;
. A! V3 ?2 m6 X+ [+ j, \6 j }; {! m# {! u" Z! \7 F
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER ); e9 b5 w& R6 f! u2 M
{
" L& l, v- _9 J3 c4 `# q/ H2 A m_nRemainGP = 118;7 j' E& w: T1 S
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
- c9 L5 D) N& ]) o m_nStr = m_nSta = m_nDex = m_nInt = 15;8 k& k4 \; v( D I0 n3 k
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )2 [9 F% q; Z. G
{
, [) t' p# U% ~$ [! Z/ K4 m CItemElem itemelem;/ L- ~' v" g2 d- C9 C+ Q( E
itemelem.m_nItemNum = 1;
X1 X; x1 m0 t3 ^/ ?1 l itemelem.m_bCharged = TRUE;
: W5 X; n' S5 D; v( i/ |1 L- D BYTE nID;+ g$ Z/ ]7 B5 {) W! ^ u, M
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if( nJob == JOB_MENTALIST_HERO )
" u( ]* T4 @5 K3 U: T itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;; @/ t) t. e6 |
if( nJob == JOB_FORCEMASTER_HERO )4 g& w E) G, i9 e
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
' ^. R$ S* q6 |) B n, W4 _* s7 u" m. h# x' B
( ( CUser*)this)->CreateItem( &itemelem, &nID );: |3 O/ Y4 Y/ Z8 G3 R @* d
}% p: E" g& ~7 l- p: Q5 q( j% u4 L
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );" a3 }+ u4 `7 _5 ]; C1 A# l
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
% R |6 U' H8 [* V( g ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );) z* x& }9 V$ f( ]( K) L' t
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );* H% q ^2 I; z1 l) B. \/ k) D
( (CUser*)this )->AddTaskBar();*/
9 S; o; Q7 o$ U, E6 _ ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
& h" H: s7 h% X7 Y% v. n7 |% D- ~#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?3 R6 T& H$ |) K. D+ V1 B5 |# ]: h% Y
((CUser*)this)->CheckHonorStat();( i, x0 f5 i% v; F2 O
((CUser*)this)->AddHonorListAck();
' p+ c0 x2 W% F g_UserMng.AddHonorTitleChange( this, m_nHonor);
6 R/ k3 I6 A4 ]$ L( X3 X7 M0 R#endif // __HONORABLE_TITLE // ′Tà?
- {9 t% x* x% @, Z$ t2 }) } }
% g6 n, {* W. O# [7 q* _$ f1 f7 b#endif // __WORLDSERVER1 N+ k0 s, S1 p" k$ W' {
}
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然后你进入functextcmd.cpp并添加以下
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! C! E! f1 Y) p4 R5 l代码:
3 a( i1 [* W; j# m. O* X/ e" VON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
) \) i6 ^, y, D8 S% p" C下面插入
/ R6 I5 v9 B7 M3 cON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) # d1 r/ A2 \" S2 z) q
+ H! @: V0 ^( D7 x然后你去) N) M# K+ b4 j3 g. K: w
6 X& D! R, V1 y5 Z; ~4 Z代码:
7 O9 R; p" b% |/ ^7 P代码
4 d7 v: q+ x" Q& Q# FBOOL TextCmd_ClearPropose( CScanner & s )
4 P9 ~+ h0 H8 A* v2 s8 u{
3 r+ T* ?) T2 A2 F4 j" r#ifdef __WORLDSERVER
/ Z! Y$ z: v( j" n CUser* pUser = (CUser*)s.dwValue;
6 z) ^& e- P; V$ E# n4 o g_dpDBClient.SendClearPropose();
6 J6 y8 s2 h0 a) w. a#endif // __WORLDSERVER3 x2 n3 V% s1 Y F5 u' x1 b" @
return TRUE;
3 a9 k* {5 }5 c}* D. j. N% o- L( c; q) D6 m
下面插入
) {: N, c" d/ TBOOL TextCmd_rebirth( CScanner& scanner )# W! X6 M: `7 W* t& [ u" F" U6 i
{
/ y. j5 [! ` S#ifdef __WORLDSERVER$ v( m1 K! ]% k7 h' ]
CUser *pUser;
4 g2 k5 g9 K' m/ i7 qpUser = (CUser*)scanner.dwValue;" ^* G) w3 {- Z. q3 c. `/ r
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
5 |. ?& B# }% k2 Q. c% V0 KpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
) x. P+ o! G& R0 c5 pelse9 i: m0 E7 `0 a" m7 g. s: T8 B3 D
pUser->AddText("你还未达到重生条件!");* ^: ?; T: ~* M8 J
#endif7 k0 R/ R' e9 O9 G3 R! G" m; O
return TRUE;+ r, s9 x# v9 g& \5 d7 |! G$ {
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