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好了,因为我没有看到巴达是关于秘密房间了,我有说话,我要骗我,那我问你Closen这这里。$ e( e$ N' D0 J
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你打开你的资源文件夹。在此文件夹你会发现Secretroom.lua。那么它应该看起来像这样:
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* V/ W$ s, _" L代码: -------------------------------------------------------------------- -- Ãê±aè*---------------------------------------------------------- -------------------------------------------------------------------- dofile(".\\LuaFunc\\SecretRoomFunc.lua" ) -------------------------------------------------------------------- -------------------------------------------------------------------- -- Âü¿© °¡′é ±æμåá¶°Ç --------------------------------------------- -------------------------------------------------------------------- MinGuildLevel = 15 --Âü¿© °¡′é ÃÖ¼ò ±æμå ·1o§(20·1o§) MinGuildMemberLevel = 30 --Âü¿© ±æμå¿øàÇ ÃÖ¼ò ·1o§ MinPenya = 100000000 -- ÃÖ¼ò àÔÂû Æä3Ä(1ìá¤) MinGuildNum = 1 -- ÃÖ¼ò Âü¿© °¡′é ±æμå ¼ö MaxGuildNum = 8 -- ÃÖ′ë Âü¿© °¡′é ±æμå ¼ö MinGuildMemberNum = 1 -- ÃÖ¼ò Âü¿© ±æμå¿ø ¼ö MaxGuildMemberNum = 11 --ÃÖ′ë Âü¿© ±æμå¿ø ¼ö CancelReturnRate = 20 -- àÔÂû Ãë¼ò 1Yèˉ·ü(%) DropoutReturnRate = 2 -- àÔÂû ½ÇÆD 1Yèˉ·ü(%) -------------------------------------------------------------------- -------------------------------------------------------------------- -- ½Ã°£ °ü·Ã------------------------------------------------------- -------------------------------------------------------------------- -- ¿äàÏ - Sun,Mon, Tue, Wed, Thu, Fri, Sat OpenTime = "Thu 22:29" LineUpTime = MIN(1) -- Âü¿© ±æμå¿ø μî·Ï ½Ã°£ EntranceTime = SEC(0) -- àÔàåá|Çѽð£ WarWaitTime = MIN(10) -- àüÅõ áØoñ ½Ã°£ WarTime = MIN(120) -- àüÅõ ½Ã°£ CloseWaitTime = SEC(30) -- àüÅõ á¾·á èÄ ′ë±a ½Ã°£ -------------------------------------------------------------------- -------------------------------------------------------------------- -- ¸ó½oÅí ¸®á¨°ü·Ã ------------------------------------------------ -------------------------------------------------------------------- MonsterGenNum = 2 --ÇÑ1ø¿¡ »y¼oμé ¸ó½oÅí °3¼ö -------------------------------------------------------------------- -- AddMonster( Type, ¸ó½oÅíID, °3ä ¼ö, ¼±°ø¸÷, x1áÂÇ¥, z1áÂÇ¥, x2áÂÇ¥, z2áÂÇ¥, yáÂÇ¥ ) -- AddMonster( MONSTER_NORMAL, "MI_AIBATT1", 10, false, 500, 500, 505, 505, 10 ) -- AddMonster( MONSTER_MIDBOSS, "MI_AIBATT1", 5, true, 500, 500, 505, 505, 10 ) -- AddMonster( MONSTER_BOSS, "MI_AIBATT2", 2, true, 500, 500, 505, 505, 10 ) --1±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_CAITSITH04_1", 14, false, 284, 556, 304, 667, 100 ) AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 5, false, 284, 556, 304, 667, 100 ) --2±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_HARPY04_1", 13, false, 324, 703, 428, 684, 100 ) AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 4, false, 324, 703, 428, 684, 100 ) --3±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_POLEVIK04_1", 11, false, 444, 666, 463, 564, 100 ) AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 4, false, 444, 666, 463, 564, 100 ) --4±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_ABRAXAS04_1", 10, false, 426, 545, 349, 526, 100 ) AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 3, false, 426, 545, 349, 526, 100 ) --5±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_HAG04_1", 8, false, 331, 564, 313, 644, 100 ) AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 3, false, 331, 564, 313, 644, 100 ) --6±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_THOTH04_1", 8, false, 348, 677, 400, 659, 100 ) AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 2, false, 348, 677, 400, 659, 100 ) --7±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_KHNEMU04_1", 6, false, 418, 643, 436, 589, 100 ) AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 2, false, 418, 643, 436, 589, 100 ) --8±¸¿a------------------------------------------------------------- AddMonster( MONSTER_NORMAL, "MI_DANTALIAN04_1", 5, false, 399, 571, 350, 552, 100 ) AddMonster( MONSTER_NORMAL, "MI_GANESA04_1", 2, false, 399, 571, 350, 552, 100 ) --9±¸¿a------------------------------------------------------------- AddMonster( MONSTER_MIDBOSS, "MI_ASURA04_1", 1, true, 370, 625, 375, 630, 100 ) --oñ1DàÇ1æ---------------------------------------------------------- AddMonster( MONSTER_BOSS, "MI_LUCIFER01", 1, true, 600, 360, 605, 365, 100 ) 8 |. j! b2 b/ b5 t0 K
该行必须至少拉特15日- I1 s/ i' A4 n5 `' R. A
球员们都在公会必须在30拉特
0 o7 A" j1 c5 `该行必须至少有100.000.000MioPenya。
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[* Y( h( P/ z& @2 Y8 G它可能至少有1~11名成员纯净。
4 ?+ E+ S, H, s+ j开放时间[星期四22:29]周四所以周四停留在22:29时钟。: y; x& |" b! I: a
1分钟的时间来决定6 s, [; u9 d+ G) _3 e
EntranceTime意味着你会自动被传纯净。
+ \6 I2 r: ]- l5 G! x- |1 o% Y9 X你有10分钟。等到你可以打3 I9 i: k- v7 `2 R! x5 d& I3 p
你有120分钟。一次战斗。7 o- l& g: |" I8 ]- L( R! E* B
战斗结束后,你有30秒。将被传回给她。! m) C+ R" N% B0 n* m, T- K: n
而在最后的怪物在这里定义。这个怪物可能希望他们更改。的定义,您将能够找到在propmover.txt。 Die Gilde muss mindestenslvl 15 sein.
& U! v/ ^8 S* @! V; `; o$ CDie Spieler die in der Gilde sind müssen über lvl 30 sein.: X, g+ w, Q/ O) j+ M I
Die Gilde muss mindestens 100.000.000Mio Penya haben.6 Z3 K7 P% e/ L: a5 H) n9 q
Ist mir Unbekannt. b8 A' T" `; L1 [
Es dürfen mindestens 1 ~ 11 Member rein.
# F" [1 C/ g; P5 M) @Öffnungzeiten [Thu 22:29] steht für Thursday also Donnerstag um22:29Uhr.% a4 F: q0 o A8 F
1min zeit um zu Entscheiden
: c2 j' G+ m# {EntranceTime bedeutet das ihr automatisch rein teleportiertwird.- }, n0 z: f: Y: T2 A
Ihr müsst 10min. warten bis ihr Kämpfen könnt
0 S# ~6 @* a7 A; BIhr habt 120min. zeit zu Kämpfen.
2 _# o* i4 F) F; m0 b5 O4 KNach dem Kampf müsst ihr 30 Sec. bis ihr wieder zurück teleportiertwerdet.* k: t# E7 Y6 e5 ^+ s
Und zum schluss werden hier die Monster definiert. Die Monsterkönnt ihr nach euren wünschen ändern. Die Definitionen werdet ihr in derpropmover.txt finden können. 2 W& F/ u3 O: U6 z# o7 s: m
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