飞飞世界论坛
标题:
改变武器摆动颜色
[打印本页]
作者:
admin
时间:
2016-1-10 03:21
标题:
改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
: Q6 T8 c4 o9 O4 z
- \% j1 u& o# r
Code:代码:
3 m6 O/ ^. u2 t. `3 x: y
if( IsPlayer() )
, B3 o$ R8 s7 F" _8 Y$ |
{
) M& v7 A3 ?2 n, T4 G+ c) e
int nOption = 0;
7 H) q, j6 F/ M% Y E
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 L! a' b% ]' L' a5 c. P& p' B
if( IsActiveMover() )
t, I3 I6 t- t; f
{
/ F$ p6 G: y3 y; S5 n3 k
CItemElem *pItemElem = GetWeaponItem();
3 L7 T3 M5 L7 W6 t/ M4 y, _: d
if( pItemElem )
9 m" ~; p q0 w- r
nOption = pItemElem->GetAbilityOption();
4 H2 V$ j9 M! J) b
}
4 i, d) U3 @1 Y
else
8 @3 V6 @: S2 L# t8 _& F4 d
{
: e2 E2 G) m# d; q% D
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
$ N/ t2 g6 ]6 [# f% W# k
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
. x( H, R, U7 d$ N/ D! k6 M3 Z% [
}
) v0 i" s/ U, |" n, \, _! d( F
* C4 u) i7 T: R# p
if( nOption == 10 )
) q, _; B% O! k7 r7 U* \
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" @8 ?9 K+ f/ a& G" j q$ r) h
else if( nOption == 9 )
- } I a; s3 T% D
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
L# x( h& n' T3 K
else if( nOption >= 7 )
' r7 ?" q( R$ x
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
9 H+ _ G6 N) j* c7 J; N
else if( nOption >= 5 )
3 m- ]5 e0 ^. N0 N. d* I
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
n, M! u; K" e
else if( nOption >= 3)
$ H$ |/ P6 |; w) R2 X2 o* V! ]
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
F9 Y7 a# \( T) C3 i
else if( nOption >= 1 )
3 t# l8 d5 w8 F8 l1 M7 @+ n
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* T" u: a) c+ n& w# y
else
/ D" g/ Y0 \9 H& e. _% W
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: q7 C& p+ N+ Q$ n1 l6 `# C0 x
& y0 J: e4 B, b6 @) {3 P/ E
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
+ ^ P" P) _% |" _" R$ m7 p
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
* J- T- Z# b) g; v8 N2 I
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
. o0 X4 v2 ~3 _4 t* u" o
Using the following macros work as well I believe:使用下列宏工作我相信:
! J4 b5 N8 ]3 \# |, M
: |. d) T$ A: c" k
Code:代码:
- a2 h# G& ~! _+ J' O$ g# q
D3DCOLOR_XYUV
, u& N' v8 H0 p: U$ K* v0 u0 x
D3DCOLOR_AYUV
3 V7 E: R* B) @" L3 A8 k0 e1 _8 K
D3DCOLOR_ARGB
4 f ^6 o# `: y+ |! H
D3DCOLOR_RGBA
; {# g$ ?* Q1 f/ j2 @
D3DCOLOR_XRGB
' U) n2 a+ e: _1 I: \
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
1 D4 q7 A, ?( i
2 W/ ?1 E$ x" E* n( {- v, l
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
! V) E: t9 `) r
4 i x1 Y- P* P$ @2 }/ x; H
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
# l% b( r7 P9 ~( ~" @( F
3 G$ i" B) h, q2 D
3 f% y, J% ?4 a* \1 B1 J: T
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2