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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件:   n& R+ p* u2 c3 y5 k- j: u
propMover.txt " _! A) @6 d. q, k7 P; `& @3 z
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propMover.txt.txt : T! ]; {  V" t

5 }) L8 t# b" t$ ^& o4 d. l2 r$ {, o( w* nmdlDyna.inc , ~: ?6 b+ v* N1 O0 ?
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defineObj.h 1 }6 R5 g  |+ e/ _8 V
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propItem.txt * }+ ?, h7 Q/ U" |. x. X

6 A) ?9 k( B% u6 K3 L2 y: U% ]propItem.txt.txt 0 w( H. [& ^% m) @

& S+ n; H; W8 ]0 a" fdefintItem.h & \5 _& E  q' _5 n) n
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以防万一:备份这些文件到你能记住的地方
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3 n6 `6 \4 d: V" J% X我们将制作一个巨兽宠物。
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defineItem.h , l- {; f+ T$ M8 p, P6 i

9 @( U( y& T$ @Code:
2 O4 E; ]9 M1 y& r#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]( \9 e) Q: w# s8 v
这是用于/ CI命令的。
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: G5 o9 k. _* i5 \; c2 O0 H所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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  O2 \; A/ A5 P6 S- m" g! B7 W#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc- q9 L8 h0 ^, X3 F$ g& D) d3 q
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[ mdlDyna这步有2部分 ]
! ?9 c, V0 g& h9 P+ k第1步:- m3 ]7 F) l4 z% X! P/ F

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代码:  r* |+ r" F! U( k0 _. p0 t
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
- g+ X0 x8 k5 f第2步:
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代码:
& N- \/ U$ Y, v" V( XBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1& w7 |  a! h5 q) t! D; ^) `0 N2 U
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{
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* n: C, S: e/ ]$ _$ t- X5 }"stand" MTI_STAND
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& \0 p3 ^- N9 F"walk" MTI_WALK/ q  q3 N, j) j

$ V% p! Z, D4 F  _- \ "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2# a9 n% ~/ b; @6 @( g8 ]9 E: S
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"dmgFly" MTI_DMGFLY % S# n4 Z# m/ ]4 e3 u$ N

  H5 ^5 H( t) G"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1' C( n/ c1 T3 Y  M
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"atk1" MTI_ATK1
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: u9 Q; @1 F" C# ?( V; C5 M6 i"atk2" MTI_ATK2 8 e1 }2 z' \0 {8 O. h5 _
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"atk3" MTI_ATK3/ o" h( {# p2 D% R

9 b6 Q. H* v! a# b4 C2 Z) N"groggy" MTI_GROGGY
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// extra 9 q2 l. T& w& R/ v* \9 Q

/ `7 N& H8 z+ v"walk" MTI_JUMP1
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+ n7 J, g0 _; M1 ]/ ~"walk" MTI_JUMP2 : U: }; ~* X( t6 z- j, b

2 {- x! p. [: L9 _+ t6 A& i"walk" MTI_JUMP3 9 B. H2 \- X7 k' p. k' L1 s  ]

+ p4 K1 I' n/ p- ~, J4 k"walk" MTI_JUMP4 " R: H3 _$ @& j4 I

$ `- w# J* O$ f% t" J"walk" MTI_RUN
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}
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+ u, ~7 E( A$ ^5 h% c% YpropItem.txt
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代码:( r  o. Y+ @5 P  h
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 - F* l( L# }( b& H8 p. N. v+ L
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propItem.txt.txt
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【您可以更改名称和描述】
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代码:
+ Y4 s: c4 Z2 PIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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. r" _& |/ d2 U* X0 a  S* Y# R. ?9 vpropMover.txt:: o+ }( r- o9 H& C% @

3 s# c" s1 E* q" ?. ]7 \0 m  q代码:2 S; h* Q' T" I& t, ?7 V. v5 M$ F  H

/ p6 F8 r: \% t7 sMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 " Y) v4 o3 d' W: X5 _. |

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" t, ]" J$ L$ |  c8 S3 c7 gpropMover.txt.txt
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& ~& s% G9 F# C- W$ O! l代码:' M& q3 _. r# t5 _0 r
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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5 G4 t  E$ V7 \3 Y7 e' Y- O您可以通过研究这些文件,并很容易地使其他怪物成为宠物。& G; d7 |; N7 }' {5 u3 T' ~! i; j
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