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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
( f8 I; H; h5 n/ ^2 opropMover.txt.txt
% e% l% X# R7 `, B" x9 |propMoverEx.inc  d/ M4 i- C7 ]( u) o2 X/ P
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在服务器上找出以上三个文件!& x2 W+ I" s* u" v0 b$ I
先来打开
% S& Q2 z( ~0 N# Z) ~4 A0 x, @propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
" s5 H" g+ m7 e1 j8 WIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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9 O4 @% f" ?+ v接下来打开表
5 M$ f: i" X; M4 I! B4 y& gpropMover.txt
2 E' y; X6 A$ m1 e查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
5 t' o4 r1 d6 e+ u$ b5 IMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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; a. O* N% m+ C( x) P' e; J' D在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON74 b- |8 p% j) v
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
9 v3 Q# k! `; V2 O7 f  yMI_DU_DKKEAKOON7
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! ]! m( z0 {" S- b# LMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!+ ^9 l5 X; E; a/ `  b
DropGold(1500, 1852);; y0 b9 @; F0 c
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
- k! h+ K, m& Z8 K! _) U" |DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。' y5 ~. f1 U: N4 V/ ~
DropKind(IK3_SWD, 6, 6);* Q+ E5 O0 n8 ]
DropKind(IK3_AXE, 6, 6);! K" H; o  ?8 Y' i7 y% W
DropKind(IK3_CHEERSTICK, 6, 6);
! @7 R% I0 A7 b- g. D4 W9 i/ LDropKind(IK3_KNUCKLEHAMMER, 6, 6);0 ~" Y. e- l; \3 J2 h
DropKind(IK3_WAND, 6, 6);' i  O0 g. |: C7 ]1 }5 w
DropKind(IK3_STAFF, 6, 6);
& w5 N/ a) L+ Q3 G! b+ O3 `DropKind(IK3_HELMET, 6, 6);
8 N( Y( ]9 r4 S" D# f* j$ NDropKind(IK3_SUIT, 6, 6);2 C+ L& _) V" Q5 @1 l5 j2 P
DropKind(IK3_GAUNTLET, 6, 6);
3 [. B% a, r6 HDropKind(IK3_BOOTS, 6, 6);
# u( x  t8 W- U- TDropKind(IK3_SHIELD, 6, 6);6 r3 M  ]& G; @1 {; F
DropKind(IK3_BOW, 6, 6);
( t* Q& Z& V  k/ g; tDropKind(IK3_YOYO, 6, 6);* N' m  X* \  E% n: s, A5 Q
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%. Z7 g0 D& ?# V% X' h3 f
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
! @0 s$ Q: `; S2 j! g! MDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
/ O6 _$ S: g: lDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
# m' n  j0 v8 B2 pm_nAttackFirstRange = 10;- {3 X& t* w9 P
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{
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7 N  x. X' d6 T, P8 ascan range 5 quest 70
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evade 1 # {9 d9 u# V/ f( ?& v
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#move
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}
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