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标题: NPC修改 [打印本页]

作者: admin    时间: 2016-1-10 02:40
标题: NPC修改

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修改软件:dyoManager.exe
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-Info-3 Y0 G! U7 }+ m! H$ V! P: {# n

- t5 X2 _1 t! m, C1 G2 c% WName: dyoManager5 y$ l! F4 c9 Q( [
Author: Kimmy Andersson
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Credits:
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- |# k$ q7 Q1 z. `5 b8 GThis version is FULLY functional and is GUI based.4 y* H# b) r0 ?/ R& H: h

, l# n- q. i7 C8 ~  q6 R- Q--------------------------------------------/ q- J& B: y$ D' o4 X2 Y: D

7 [2 T' w1 D  U/ \-Usage-
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6 Q% c6 y* X# X9 hThe usage is EXTREMELY simple.9 x. d4 E! ^' u
Open the DYO file, edit it, save.
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3 p6 Y% ^/ X8 t7 G3 s% G-Explanation-  b3 E0 |$ V+ f% V
Let's take a look at the first block(this could be different on yours):
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% }# |! o' @, G4 }0 j; F5               对象类型(NPC为5)' ]/ I3 L- @% W
179.9087        NPC方向
/ K! n' ^; e- X' N0               下面3个为xyz轴角度一般为0# K; V  C$ [6 Z# Q( r9 S
0
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3344.027        标识NPC位置的xyz坐标  Q- t' W, j* G- y4 X
146.9564        Y是高度
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- s) O- ~8 k! R/ ?9 x, i2 e1               下面是xyz的比例
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5               设置AI(NPC为5)5 i+ v2 g+ ]) e1 ]4 t/ K+ F' @
234             模型ID" g# Q/ x' m+ A/ M' o* D3 u3 h
-1              未知(NPC设为-1)
9 S3 N, i2 P5 k0               来自AI类型:0是不可动、中立
$ T$ o- A% C* V* J8 @' \2               未知(NPC设为2)
5 {9 E/ f& n. u( Q7 o7 r! mMaDa_Boneper    NPC名字(character.inc可以查看修改)! \- g0 _! e) [! N* X  F8 Z
1               下面两个未知第一个设置为1第二个为0$ l0 _1 I9 @" z. T" k7 c
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--------------- 分隔线必须有5 ^* s* o9 t2 O1 l2 a7 l
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So the first part that says 5 is object type.
' R; d$ x/ j* N5 is mover(NPC/MOB).( C  V# g+ d; `, q

4 E1 K8 `% z2 k6 C! _The second part is the Y Rotation Angle.  v; z: e7 ^- L# e

) V5 t; j$ ^# p7 H) JThe next three parts are the XYZ Axis Angles.
9 Z- d+ ]/ H/ U: k; }8 WThese are usually left blank.0 t& u  X) h% E, [" l8 l' ~0 _5 y

# l5 d$ V& f) H4 fNext three parts after Angles are Position XYZ.4 k/ S6 \4 o- r4 X% R# g! h
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.$ L( N# ?  c1 h, L' d& Q
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Next is Set AI.
" _. s. a: g* `4 W& hNPCs are set as Pet which is 5.2 q9 E8 `2 m" L" b- l7 s; R
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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: u, R+ P  [! S  t7 ?5 C5 h4 TNext is another unknown which is set to 2 on NPCs.! t) P/ }$ y$ n  H. f! X
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Next is the name of the NPC.$ s4 A* v7 T7 R" E
To see what name an NPC has, you can check either in character.inc or the dialog files.! I1 b6 P- r3 P) q5 i* C

' Y9 P# M3 K" s1 e4 kNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.4 j; Y5 s. g+ ^# F' c' r7 B4 _

0 {0 E4 O+ D2 F8 v0 CNOTE! The last line of the the whole thing MUST be a object type which is set to -1!" w, X1 O( c. _% t8 r: N) E
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-Shortcuts-. v* ]9 k/ y6 Y2 S4 y0 q+ h, b

8 Q$ o. F2 F, P/ Z2 W9 _' dWhile editing inside the textbox, you can either right-click or press any of these keys to get
+ Z6 g& c3 _3 U; M) Cdesired function:7 w- c* T2 J5 u5 o  |) g

8 j; s) q8 A9 j: i0 {* b0 h2 \" cCtrl+F = Find) X4 A4 a6 K+ D% U- q9 o9 y& A
Ctrl+H = Replace: B+ M' ]( y" a3 y" J2 f2 d3 ^
Ctrl+A = Select All; D8 \1 X6 ]  P5 s" j. |
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-ChangeLog-0 u( b  K+ }% S3 Y# f% Q
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1.1 - Initial Release.9 x9 F3 _9 i& w. J$ x5 o! n4 ~' F8 w
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!- Y- O) `$ _- v6 q& }# f3 F
Please comment all the bugs you can find., C+ d: a: G. }6 b! C
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Proof and a little preview of what you can accomplish:, W" [( t8 T9 w' d6 G6 \2 H- z
http://www.swegrafix.net/upload/files/leafevent.png" o5 f; T1 A0 i
(Old-school players will recognize this)8 v' m- V9 F, a- b- k

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