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标题: 时尚结合系统 [打印本页]
作者: admin 时间: 2016-1-10 03:37
标题: 时尚结合系统
莫因E * PVP0 X" P( }( v8 s6 e
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7 K" R; q. B$ r, u今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
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+ A- p& R& i$ ^有大量的代码,我已经测试过它,它可以编译自己1A。 y5 F( G; ^: `2 ?& T
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现在会如此容易所有的C&P'en B) m4 B0 y) H+ f2 S
6 k. N/ |$ t6 O; H9 |% o- 你需要的资源得到自己,因为我不决定一切你“推屁股。”- w8 I. o& u7 i! J/ U
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你说我成功,资源应该时装组合系统顺利运行。3 T9 R* N, [+ H2 c- [
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首先是学分:
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9 g6 l1 o+ p1 Q" o3 \Etioom(90%)5 x: k) V- ~) A! l* S
怪物(10%)& t0 r3 M: [; U8 {. P" W' \
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# W7 G- s3 z+ Q& t2 E这里的问题,而是“不问任何小型或定义语法错误。”. p8 { ^& D7 ~2 f. I
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p: u) Q2 c5 O% u _- E唔够讲,这里是答应释放:
randomoption.h
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public:
5 M4 {& B, j! y" } ~ bool IsCheckedSafeFlag( __int64 n64RandomeOption );
% _4 n; A7 [' a* Z- S" s% M void SetSafeFlag( __int64* pn64RandomOption );
- |: p3 |) ]' \$ c, d void ResetSafeFlag( __int64* pn64RandomOption );
+ @2 `. \: v$ H$ _) \6 Q // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - E( L6 c+ _ y4 l
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这下面插入:
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#ifdef __FASHION_COMBINE
/ R, m+ O3 }& h- g$ ?9 upublic: # s( N0 @, E/ p, A, B \3 ^
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ( T4 w1 k+ w4 ^5 E5 |( ^
#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------
7 ~' ]1 _% P& q; a1 b$ ]8 `randomoption.cpp$ }# y+ j% r; [ U
+ s9 L1 R# S) E0 J6 @在
bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) ! u. J' b. G) U; O, c. c- m2 r9 t
9 A9 k8 W5 i9 n* ?
下面插入
#ifdef __FASHION_COMBINE! `% s8 F" j( v' A# A
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 5 [7 U0 r+ J) ~8 Y
{
$ x* c9 R6 ^ @5 x) v int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
( q, l" H) `) V8 U9 }9 I3 X int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
/ i! F& O: ^* w1 x
$ C4 K5 L! O! p6 d9 s& L if( nMainSize + nDestroySize > nMaxCombinedSize ) * g" |! H" N) ^/ C" N8 Y! q; B
return 1;
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for( int i = 0; i < nDestroySize; i++ ) - d2 L d u. T- R* x0 V/ i
{ ( P( z( [- w# l( N a
int nDst, nAdj;
( M" n! H' j/ I- l if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ! U: X# O5 A$ [3 d* o3 {# s
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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# f+ n' \- \4 s4 E, X: l! C- K return 0; ! R R& ?! ?+ F$ B2 C7 I
} 8 h; Y/ q8 Q1 k+ E. k
#endif // __FASHION_COMBINE
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9 O. [2 H3 X" O5 X) y/ mMsgHdr.h
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插入
#ifdef __FASHION_COMBINE0 ]9 R) ~. k4 E* R I
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ ~+ v5 N S1 U, E- }7 ]9 N9 }
#endif // __FASHION_COMBINE
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DPSrvr.h
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在
#ifdef __GUILD_HOUSE_MIDDLE
5 n- `! E' v* _+ l1 ^; U ~0 x/ ]5 a& e void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ X4 A% k5 R$ D4 O; W void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# u! x/ E% j, |# z void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # `! |5 U) G* }: I! F
#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE! C g L4 E- [1 o$ K
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 o/ n5 A! O( e N+ L6 v' Y8 P! _
#endif // __FASHION_COMBINE 8 k% B; s. r$ J
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-------------------------------------------------------------------------------------------------------------------------1 x5 u! D0 d. j
DPSrvr.cpp3 X( N5 F0 B, s% r' X, Z5 I$ `& x5 U
在
#ifdef __GUILD_HOUSE_MIDDLE* f) Q& Z* h E
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); % ~3 T* J4 {; u
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
v0 Z, w S- p+ Y' `! E4 o: Q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
- C6 [+ ~& s1 M) k# _, R#endif // __GUILD_HOUSE_MIDDLE
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下面插入
#ifdef __FASHION_COMBINE: {8 F% S1 I! r1 b: ^
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 3 T' B% q, t$ P ^! @, y2 {
#endif // __FASHION_COMBINE * U" X# M2 k% p& L
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在最后插入
#ifdef __FASHION_COMBINE. ~2 ^% U J& R- ?9 t9 J% o
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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+ {5 }0 z. ~# S, w CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ) L' a, x0 p# A! t
if( IsValidObj( pUser ) )$ B/ w& V; i8 Z$ d& u6 F
{ 3 R( C3 P* A/ n/ T: ^' ^/ D
DWORD dwItem = NULL_ID;
/ M. U+ R1 U9 u% f% Y7 `) W- p CItemElem* pItemElem[8]; # Y5 V" Q) {. E: M" ]4 p" [
; O9 ^6 ^1 {& g for( int i = 0; i < 8; i++ ) ; F) z: O7 \3 C2 E4 `) \
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ar >> dwItem; # z. P2 {, z% w/ V( r" x
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
0 _" Z/ \, [. x6 t) N4 z# R! L% l if( !IsUsableItem( pItemElem)) C. Y0 d- M' h; |) Y9 Z) Q X, }
return;
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' Q9 q8 ]3 ^ r6 N if( xRandom( 10000 ) < 10000 )
9 F9 w. Y: K4 j! F9 h2 w {
2 k: o; O8 M! W7 a int nResult = 0;
' K# k8 A" R9 K3 d9 r4 t: h& O nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
+ [; I5 t+ u4 j; ^# s nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); : k5 ~5 z! ], R
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
% L% e! ^ e2 x nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
1 Z N% n! \! g# N2 T3 h/ E/ j& a$ \ if( nResult > 0 ) " a8 n) N4 Y7 c6 ?8 p
{
" _- U) e6 }+ t8 l6 H4 ~ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 2 m: @( x# J. i9 |
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for( int i = 1; i < 8; i += 2 ) ; v* ~3 |, Q P+ `, C
{ 9 @1 T9 N+ `9 R8 W, v
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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2 k5 n' t/ g: f8 ^, b' _$ I pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 1 m" ? n# O$ I! f* x
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); / K) O, v, J( n. F
}else % E7 H9 W; h1 y# d' m/ H; S7 x
{
- j3 @- I% z v: f! u6 Z0 Z pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
/ M8 ]: A- _& M5 |" q if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
" N' e( @+ p, C1 [/ c* W g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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) s; h) F D' c5 t5 r" T if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); # ^3 u+ b/ I2 n# ^/ m. @" \( {/ r
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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* n7 V. R2 G( d8 u4 t2 X }else # S& d- D2 E4 U
{
# J; `1 m" D& _' h- {- V/ I pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
, B: i4 ]9 _2 S. S# ^0 n for( int i = 0; i < 8; i++ )
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0 Q8 A* N0 p1 M- ~, Z& f: U% w pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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}
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}
9 }3 c% n4 Z# U# \; }6 o#endif // __FASHION_COMBINE : l9 @" e/ x, E" D
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WndField.h
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class CWndCampusSeveranceConfirm : public CWndNeuz
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下面插入
#ifdef __FASHION_COMBINE* Y7 k) [* w7 X2 g; v, R- ^2 G9 S
class CWndFashionCombine : public CWndNeuz
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public: 3 f7 {6 U$ S7 c- E# X4 [, i ^- \
CItemElem* m_pItemElem[12];
$ b4 X. L: T+ @: w/ h1 @$ Z& u CTexture* m_pTexture[12];
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public: ! X5 Q5 w( [) Z3 S
CWndFashionCombine(); ! \4 a- r* x( m5 M% X* D
virtual ~CWndFashionCombine();
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+ m! Q8 h' l) j) d. q0 m+ \! d; T virtual void OnDraw( C2DRender* p2DRender );
" t/ O7 _2 A' c6 w virtual void OnInitialUpdate();
s6 ?0 _7 `8 s( \3 t0 ^9 F" C" K virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); + l+ z/ C6 O2 H: K; m
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
4 W2 [3 Z9 s( \0 W! [5 _# ^ virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); " f0 ~% Y- C+ j) D
virtual void OnSize( UINT nType, int cx, int cy ); $ c: |7 M* F5 Z% [& ?8 {; i
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); + M9 `, E C: U, h/ t# m
};
9 j. a. n; j" W#endif // __FASHION_COMBINE
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WndField.cpp0 Z- K" D( j1 J& i$ d5 e
在
#include "wndwebbox.h"
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下面插入
#ifdef __FASHION_COMBINE
O1 G1 a1 y) N! K: }#include "randomoption.h" / k2 q+ I! Z. j! z
#endif // __FASHION_COMBINE - r0 D% W! `; C0 C9 Q! ?9 j
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就在最后:
, I" B( i. C2 y, RPHP代码:
#ifdef __FASHION_COMBINE
9 y- v3 a4 \7 lCWndFashionCombine::CWndFashionCombine() 1 s# N& Q4 a4 t7 g/ c
{ 9 @3 B9 A: v- r) G) V9 M# U' N
for( int i = 0; i < 12; i++ )
' {: R& z' l- S1 _ {
! N+ v0 G0 D5 u2 x; b m_pItemElem = NULL;
% C1 Z' l8 ~8 A m_pTexture = NULL;
: W$ a, J4 O) B( d S+ L //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));! P2 x+ O: Y9 G/ ]& Q1 M+ _
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));. v! v: ?8 A7 ~* K$ ^& ] G. k' a
} 1 @4 |% y$ o, ]
}
% _+ u6 E O% {: @CWndFashionCombine::~CWndFashionCombine()
9 }7 |* s \6 s, I. O{
. m4 M, U4 M" v, c for( int i = 0; i < 8; i++ ) " h7 s2 N% w+ A
{
* J" U6 |( p: q# L$ A7 A if( m_pItemElem != NULL ) 2 w8 F8 G; O$ c+ E
{
# u! {: ~4 M( L- N1 G if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) + V8 Z5 f3 ^ G% J3 B$ G
m_pItemElem->SetExtra(0);
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} ' ? C( b. h+ [ @
}
. x/ D& \9 |; P! ? a+ s" f% |7 ~) Tvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ' p# W2 S3 q7 r% K/ r
{ ( j" p+ I6 @; N+ K- u: f
LPWNDCTRL wndCtrl[12]; ( }$ q( M3 y8 A% {- T6 A1 X
2 d- h+ A1 L' U/ ~7 p3 S8 f* Z4 L wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 2 v. j: o3 s/ v, T* h
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 B; o9 {6 P! w+ g) \; O# z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / d: J; b$ z# f3 p J, _% N7 C
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
, P( Y" E- ^0 Q _; ?; n4 S: d% a wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - O6 l5 }6 G, ]! ?. g" U; v$ J
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
1 S1 b: x9 F: d4 b wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 4 _9 t5 n3 @8 `1 V$ @* m# p
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 3 W% V' A2 `% m3 e# `+ m4 A
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
. D- x" d+ g. ?' Z3 H wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); % U+ t7 H5 b& H; I8 j
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ! r" }+ y+ i( a7 E6 ]' t" I
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 1 m: \* h+ |1 v" @
. M; y* w' Z. A- h for( int i = 0; i < 12; i++ ) ; R# E2 s1 l1 a& V0 `7 C8 l& o
{
! l5 s6 ^+ N% \9 ]. c% | if( m_pItemElem != NULL && m_pTexture != NULL )
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9 s" l5 a6 c X0 ]( ~; V/ w2 u m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 3 G5 c7 |: f; j0 U7 a# T
}
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}
; o+ N/ n* G$ A9 h, Y4 v) Zvoid CWndFashionCombine::OnInitialUpdate()
) L" Z) Y7 j% a# ~{ 1 O( _8 ` L8 I1 T+ o6 D9 F* k- x
CWndNeuz::OnInitialUpdate(); * O! j3 o) u5 v
; C! ^4 ~6 ^% W+ Y1 D! y$ V. b0 \ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 U n1 y$ V8 `" j6 n pButton->EnableWindow(FALSE); & `: \& Y) ^( {. U8 c
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MoveParentCenter(); ( D- M% H: N( {1 ~. d) T
} : b) o8 P! ?. P5 I& t- D! W
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ) m! G: t2 [1 k# U e8 F
{ - k% W4 x( n: Q$ b
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 2 h2 q* c" r8 H: `4 ]+ F
} 1 o6 K' G) H0 s, B r! ?5 A: k
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) + J- Q2 `6 R2 \4 h7 ]* C7 G
{
3 n6 N4 t9 }% W$ g# u3 Z return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
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0 D" B, G7 ]% I! G% `- E- \' n- Y8 Uvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
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CWndNeuz::OnSize( nType, cx, cy ); # o; [! o5 H4 h5 c% G9 C5 i* e0 \
}
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8 T3 w' ]: P& KBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
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CRect rect[8]; $ \& [6 J' y% M5 u5 @' e5 a
LPWNDCTRL wndCtrl[8]; 6 c" I: q7 W! F+ A
7 F& ~/ Z [! |$ g! ^ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 0 H c( M1 p* J
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! ?2 s5 G. r0 c( u m! O; u0 B$ @
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
7 _9 C: d: \$ j6 Q9 [& ]# V wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ' K0 k$ Q% v$ C1 s2 k* F
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 9 r* H1 _0 z# S' F
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ( T B% {& @$ S( f- c+ r* ?5 f
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 H. G# O8 ]0 d wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
* m; U" M' i0 q( ^
; K& A6 H; _* @4 @ BOOL bUpdate = FALSE; : s0 E$ V3 Z, S$ W' A4 t7 M+ R
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for( int i = 0; i < 8; i++ ) 4 z4 ^5 D5 H5 R& ^
{
% z; w& l/ u8 M2 A" e+ x rect = wndCtrl->rect; $ e3 ~1 k0 t& _- A
0 q6 p2 ^# {- ]. B
if( rect.PtInRect( point ))
/ s/ S' ?% Q5 P" f4 V {
% n0 Y, s! Q6 p* n4 l7 Y! S CItemElem* pTempElem; 0 q2 g9 J9 A0 s1 T1 `" `
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
2 Q3 Y- j7 v) E; A" } if( pTempElem != NULL )
; S( M' J9 n) Y! q$ H6 Z! D { 6 n& J8 Y- Y& S4 S5 c1 t$ J
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) . j# o5 z+ d6 y# D$ r+ R
{
. f3 W0 k! {/ V- P) ~7 n9 X2 N ItemProp* pItemProp = pTempElem->GetProp();
4 o- H" }6 l9 G1 B8 s1 R: q& [/ G5 Q' I/ ?5 a
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
$ y$ r4 d5 r$ t2 s) ~# [ { ; q" a# C0 L7 s7 p+ j8 g/ p: G
if( i == 0 ) . V7 e9 N& L2 t. ?* ~) |
{
" K, j7 M* }" f" ?$ K9 V if( m_pItemElem[4] != NULL )
2 H$ ]1 Q% x4 Q5 ?& O8 c* L { p/ u* @* v3 W' c5 S: Z$ r
int nSize = 0; 5 u6 z9 \ A) z; T. K) H& B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! x2 K" O+ u7 [- u7 o/ a8 s# m4 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
3 S6 S, H4 Q y) F# r3 ] if( nSize > 3 ) # f. W: [4 N; C& y& a3 ]4 ^+ _
{2 Q3 c _/ W* R W$ M
g_WndMng.OpenMessageBox( "oversize" );
2 K8 q: l2 q) [- f return TRUE; 6 W. d/ h, j7 G4 D
}else% v- R1 x% L0 B7 ]% [! O1 p
{5 j- N# f8 a( y- d7 p3 X
bUpdate = TRUE; ; Q$ u/ A, w, c! W
}4 C* I1 n! t3 x
}
$ E6 M: b k' K0 b1 M/ F3 q0 `1 B5 Z: K if(m_pItemElem != NULL) ' S+ v6 Z5 ] a7 g9 i% m
m_pItemElem->SetExtra(0);
% _3 H0 P- q/ W1 o
. [/ N- @2 }( V m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* H1 K3 R( P! J8 k+ V; q8 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 [5 j5 ?# M# C h5 @, R x6 f m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
, s# F4 A! c! z8 T. I( R% i h' \
4 s+ w" _( b. j, y# b) P if( bUpdate == TRUE )
" L C; e( c, e, c {, ^, F( |8 w2 v" V1 |
m_pItemElem[8] = m_pItemElem[0]; . {& @9 q3 l$ u5 [
m_pTexture[8] = m_pTexture[0];
/ W% J, o" U) Q7 i // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] ); m* y. ?0 p3 K& G! F4 ]
} ) C9 R" V: y6 @7 e) x. W5 z- W8 C
}
0 d9 W8 |, B3 ?4 t2 l3 w# i if( i == 4 )
8 r) o+ Y q- B5 n9 E {1 B' i1 x1 P* X' `) U
if( m_pItemElem[0] != NULL ) / \- l. y& n+ g( D/ L4 s p' Q3 p
{
$ M" |+ X; y; X- q) w" n* ] int nSize = 0; + X2 g3 r6 p4 V- K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 g; j5 w$ s% Z6 \4 C2 C nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ! N% c! g K5 U" {: v- [
if( nSize > 3 ) & s) i0 c- I9 r1 |
{6 L/ s' C; [9 F0 `) R$ O6 e% F
g_WndMng.OpenMessageBox( "oversize" );
5 B+ ~* S, N/ b5 D, s0 V! t return TRUE; , c1 {! F9 `9 x; V6 {( v
}else) ?$ I! b$ _6 i x5 v9 W
{* f3 I: V1 e" F; R7 n2 ~4 ]4 M
bUpdate = TRUE;
- q& p0 Q' Z. I& _( K0 a }
# U- x) }. E" a' J7 v$ z }
9 @5 [: K8 r2 I1 O; _ if(m_pItemElem != NULL) * S) \- H" z8 v# b% T
m_pItemElem->SetExtra(0);
4 a' ]4 W3 W, N6 Q1 C$ P. C c3 y- X. l; J. A! e( m. d
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ u' M/ ~' c1 d5 I7 T/ Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 B( E' J5 U# W' Y7 R2 a- Y" j m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- r% p7 r D* v& n. c5 G: a6 a5 P- v
if( bUpdate == TRUE )
- E8 a6 A& F1 Q C) D. h* J {6 n4 c- U6 a+ K+ i
m_pItemElem[8] = m_pItemElem[0]; 3 R/ z+ r1 k4 w: G. S, o
m_pTexture[8] = m_pTexture[0]; 5 n7 h4 z7 q: Q$ e2 h' Y0 k7 |# L
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );4 M: r9 c) Q! j7 T4 g
}
% u8 |) G- k% G6 u' @8 g; g }
. t7 \$ \& m2 V! ?, Y) [( _& M }else# @! {3 r. ]5 }( B- @5 Y7 h# C
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ) C: h6 t4 I% u8 T
{) }+ \+ a6 T7 I5 s
if( i == 1 )
; ]+ I, p [1 _/ z/ x {# X5 O' Q0 [$ Z/ \! V! ~0 ?- }
if( m_pItemElem[5] != NULL ) 8 \: z7 x B1 [
{
2 ?! r8 @3 ]) G8 K( L/ E2 _* i int nSize = 0; ' a) I- t. m8 H9 A5 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 j' p+ X" B s6 \4 B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); : A+ Q0 ^" C; a: T& O& v! }
if( nSize > 3 ) : t* y8 O' W% _
{
' R$ P' o! ^/ s; \: Q8 }: u g_WndMng.OpenMessageBox( "oversize" ); , G" N, @% K1 r2 [
return TRUE; 6 s" ~7 N9 C% w
}else
7 D0 V' n2 Z3 b9 [ {! v' f E! I: r1 `6 R! m& M Z
bUpdate = TRUE;
* B8 c3 H" z8 l2 c, v }
$ w7 O& J7 L4 @+ B& J9 b3 d }
5 }( U, C0 d6 q. J) w if(m_pItemElem != NULL)
" X* w8 Q) i8 ~5 }3 q: \. ` m_pItemElem->SetExtra(0); - p* h6 ~' ^2 a; P, v$ {
3 F6 Q" b3 o v7 i m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * Z! v* n6 X1 M* }6 s6 ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ G+ ~% T5 ~1 }% O5 s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& a0 h+ U7 X+ f! a# \6 o
7 V T% X2 \1 O* a if( bUpdate == TRUE )
! \$ C! s4 \! [: [& T {; D7 \1 j7 y) c" d z
m_pItemElem[9] = m_pItemElem[1];
2 ?2 A5 v' V* U: i7 t* b m_pTexture[9] = m_pTexture[1]; 7 y( y1 J4 p0 k7 ]
9 v( @: ?0 g1 P$ p// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );- R- C' o; Z5 f: ~$ r
}
4 f7 Q0 E' u. B$ j+ t }
1 P! I+ e' p4 |" \1 F if( i == 5 )
; S6 B! G& t r2 D8 a9 B$ @ {
" ]! ~. z& N0 B4 M. E+ n b if( m_pItemElem[1] != NULL ) * r7 k& R0 l( _% }; U% j( U
{' D4 P% Y7 `8 U; L3 E3 d& v* J
int nSize = 0; % P# e9 `3 r# \+ ^. x$ v& L+ v; `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) B0 [2 c! A# \" ~# y. ]0 a* l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); : z1 J! q6 m6 N1 e$ i
if( nSize > 3 )
7 ?& C% W* @$ ] {% _ I: {8 ?: }8 x
g_WndMng.OpenMessageBox( "oversize" ); # u- o" j% D8 B; J# N
return TRUE;
1 R. N3 \$ n/ R1 h$ H }else
" c0 d& c, ~# n% r {
' {. c9 l; n# z7 K# W4 B bUpdate = TRUE;
0 ~1 k! E* u- A }6 G) }' k2 ]$ n+ C
}$ _5 z5 o% d2 w, u: `
if(m_pItemElem != NULL) 5 h0 l% B N) M% V. z( r
m_pItemElem->SetExtra(0);
' d' A. a( `: K- _! f) }% ~+ a I% y2 P6 e: l9 u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- r& N C1 F* V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* @0 E0 f, I3 M! L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) U7 W; W0 h! j5 r9 m9 F/ C
Z& {6 P7 l$ A* C$ k) K
if( bUpdate == TRUE ) # H k3 @& y1 D2 Q7 V5 J+ i
{$ [5 L4 Z J; m; B3 c# H: X
m_pItemElem[9] = m_pItemElem[1];
" v7 ?7 L. Q2 ` m_pTexture[9] = m_pTexture[1];
. E5 R! k0 ?; l5 n //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );2 S! B1 ?9 u6 f. \, x
} / F9 I2 c: O8 `) K; D, G7 [8 A
}
7 c/ p8 Y1 t* ^+ Z }else) J( T" m. L" Z5 M1 Z
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
* R1 q% Z. A% h* g$ h& E" S {% E R# ]. ^7 K* T3 q, _3 J
if( i == 2 ) " |- ~; ?, ~7 R% }( U, L$ d
{( K; b }) o5 i# s% s! T3 {
if( m_pItemElem[6] != NULL )
% n5 j& u2 w9 l# o0 b3 Z {. B9 d) F4 E! B" D! ^4 b
int nSize = 0;
% { y3 \- m& s3 [8 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 B0 i D+ q4 ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
8 q- u% i% d4 K- b; s& ? if( nSize > 3 ) J+ @( n9 ^* p4 E
{
& i( l- l) S- @) V& a7 E9 h$ w g_WndMng.OpenMessageBox( "oversize" ); 9 q9 a) I6 x1 z
return TRUE; 8 d, s4 g) F! Q: m$ S/ Q" Z9 d
}else
2 d* @4 y4 \. N5 U0 S/ j0 r {; ?' I# l* l2 D4 K* X
bUpdate = TRUE;
) b. T! e( T) `# j1 d1 ^ }7 P' N+ q5 U' K7 z
}1 B" Q/ z9 y) d0 a1 E( G! [
if(m_pItemElem != NULL)
x/ K# V! T, Y m_pItemElem->SetExtra(0); , @# Y! ^# U( v! N
* w6 }" C3 j. s8 _ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" g* [, B. H" Q) s9 D m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ T' C# f/ t4 i( q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; o$ G# _4 C- l
5 n+ e% I8 m H% X& D% k. [
if( bUpdate == TRUE ) m$ T; d4 G/ D; W
{
/ V% {+ d/ w" n# J. h- }" s m_pItemElem[10] = m_pItemElem[2]; 6 L; j& J3 q, F3 F0 A# ?4 {& p8 g8 S
m_pTexture[10] = m_pTexture[2];
\* E4 x; H1 r4 a7 q) g# Z- C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );# l# N% f2 f1 f; L# v+ g
}
, X* T+ k# m" h9 f7 Y1 n# @$ ^0 X }5 v* n p! i K7 U
if( i == 6 )
; y" | f% _3 y7 C' F( N" @ {; b, z* P( E! \+ C- w
if( m_pItemElem[2] != NULL ) ) Y" Z- P7 I( U* y- D
{, k% _8 `5 p3 g9 @7 `- O, ~
int nSize = 0;
! d8 @7 m% b7 J. Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 @9 w j7 S. a8 V. ]/ _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ) C- j' ? o# ?0 J+ b8 w: I
if( nSize > 3 )
+ n2 |, w7 [4 d4 p0 c) [ { A; ?1 [- i K: r
g_WndMng.OpenMessageBox( "oversize" ); ! b, G K. C& u& K0 I* x
return TRUE; - [/ E D d. A; L' t3 ?( V
}else7 [1 H' Z* C& I6 K5 G
{( R7 g4 t1 b4 g
bUpdate = TRUE; 6 \3 V) n7 i5 P4 v; [
}: m" P( h2 p! @- |2 g$ B8 @8 o1 z
}% Q9 g. L: h+ h% [3 q
if(m_pItemElem != NULL) " x$ v' M0 \$ i1 E2 m
m_pItemElem->SetExtra(0); : c# E! |% Q& A. o4 {& ~( E
% B0 A( g/ |( F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 V" {1 e* V4 X' P' f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
5 ]0 O* h4 }; W! z4 Z) X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! C8 k7 {$ h" t
) o8 K* q& h6 x0 N. [9 }
if( bUpdate == TRUE )
; W2 b. {# @3 s V- ?8 H, r {1 F# z7 o- Y; ]
m_pItemElem[10] = m_pItemElem[2]; * b# L% @3 f; D. u
m_pTexture[10] = m_pTexture[2]; % x' @1 I) _2 H4 n) S
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 Y. E3 y4 X& ~% ]" l2 T# z, c } $ g8 r1 w" A* P' L
}
# M" x$ Y8 o( }8 U" C# x }else
3 V0 f1 |' ?# j' L, ^2 ~5 a if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) % Q- ~0 P4 v2 f, u% ~5 o; G: z S
{
" G% B( g) E' r if( i == 3 ) ( ^7 q Y( n' m" q. u6 J$ j5 G1 a
{+ o3 I2 A/ K2 Z% z' f$ ?' {
if( m_pItemElem[7] != NULL ) 1 c3 o- v7 K* n8 H, H L, f S
{
7 ?) {: ]# @, P+ ]# ~ int nSize = 0;
0 U) V% f- \* t; M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) B: O$ N# a3 R% R2 N/ ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
) a3 X7 D3 x( Z/ Q, j if( nSize > 3 )
~ \# t& x6 [" R: q {" c0 u, d/ ?* h: i- W/ ?. p
g_WndMng.OpenMessageBox( "oversize" ); ( ]5 b H4 ^3 `# _; H {
return TRUE;
! ~( ~& Q: K" } }else8 H, y3 l8 _! v9 r) J3 l* D
{
0 x) S8 u! u) y. l% Y& \ bUpdate = TRUE; ( I0 k+ f; v; v0 s0 E
}
# k* k3 n( X$ H' l% a( Z }
8 I6 m5 [6 ?/ T- ?3 I1 n$ m if(m_pItemElem != NULL)
2 q% d, M9 p7 l9 q, I! Z1 f m_pItemElem->SetExtra(0);
) w) m) p: S5 \, N3 @4 n9 N: f9 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% L# N0 k8 w! b* \! J f" E6 [ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. ]/ G+ a+ G* d m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 Y) o+ O/ D' y! Z3 Y/ u6 f
& m& j5 w8 G2 {* o X" I' N if( bUpdate == TRUE ) ) o" A. y) r6 `+ S- C
{+ A- I* X3 @+ W/ O* j8 @
m_pItemElem[11] = m_pItemElem[3];
# `& k2 n% t# a3 Y9 i m_pTexture[11] = m_pTexture[3];
, k- t6 ?3 _6 U% l8 j! m) z/ F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
* L2 `/ `5 W% n4 I } 4 l& \/ f8 Z/ A" C; h& R) p( F
}5 B f3 k: `* D; l9 Y }, \3 @% y% N
if( i == 7 )
! m- q+ j. j+ K6 W0 K i, U0 H5 C {# H5 _, ]# j! V# }6 H3 c/ ~! R- R
if( m_pItemElem[3] != NULL ) % u/ _: f m8 G& E/ N5 X# O
{
& w* O2 f+ y* T- x. a' I3 p int nSize = 0; % s6 {/ ~- g" U7 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ x5 K& `( B3 ~- v, h8 \
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); $ y; P4 V) d2 E9 o' `
if( nSize > 3 )
( ]4 v. z. ~) k) i+ P {
1 ]3 S# h& o& |" K: P g_WndMng.OpenMessageBox( "oversize" ); : D/ O9 M3 } n3 F
return TRUE;
2 d- S$ e9 x6 a" D4 N' u# j }else; j4 u! Q+ N* `3 C1 m
{
5 r/ n7 g y Q bUpdate = TRUE; + ]# \3 o& G8 N) s- X
}
) e# u- D9 Y& a- X1 @& M4 R* O }. O4 P1 \3 C0 ?0 v5 H
if(m_pItemElem != NULL)
1 @0 {% k4 U2 x m_pItemElem->SetExtra(0);
- _; Q0 S! l7 D/ w r6 f% D3 I" {- m( `4 J B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 h, V" f" I, {4 o m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 w! G# @" U! p" D2 V3 B
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 k% B4 ?+ q D( c. f' F0 T
. Q+ u$ P; Q$ b& D& q% G if( bUpdate == TRUE )
) ~' v4 G# ^8 I2 V {
6 w; n0 C2 H% v4 e m_pItemElem[11] = m_pItemElem[3]; 1 R5 P9 }5 c0 e
m_pTexture[11] = m_pTexture[3]; 3 W$ }2 M9 h1 |4 }* I8 b6 H
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* G# B1 @7 J# I2 o, _ [: O
} . T+ H& E. D: N
}! n8 W2 g$ @1 B2 D1 X* ?" R" C
}else
8 Q/ h+ d I. S" K* P: ]1 h {0 O& x/ ~4 Z% q) [& f( Z4 L
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 _0 }5 H8 {8 c+ w- ~; w
// wrong tab
& o( D9 {' q P9 M- s } : W& u" H6 |: g0 \
}else
2 w C% `6 ^* V- t4 Z# s" p {
+ L; J0 i+ x8 j3 _5 }' ] g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
" ^0 ?$ C7 U. l# B( J // not blessed / |* g8 l: A7 S/ p
}
& a+ N( G1 f: k4 o9 @9 S } ( c/ c0 }) X8 t# Y* w& L
} 1 A: \) ^) f$ K6 D
} ; o, l- b+ c1 `/ y1 g
( w0 u, q+ {# z9 F7 V7 N int nCheck = 0;
/ J% v# e9 \7 ?. t3 F8 u for( int i = 0; i < 8; i++ )
3 ^6 N5 K1 A7 M1 d, T9 S- c {
) y/ E2 r, n8 b9 Y4 R3 K$ |' i if( m_pItemElem != NULL ) % O' q1 a# X- w9 S. z4 Q; a! _
nCheck++;
0 r( p/ a2 D' \! n5 w0 p } 4 T0 E) z8 w# E. U6 ~2 F
if( 8 <= nCheck ) ( @6 n& D* d" }: ?
{
G8 ~* M3 n' N' m& U CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 2 G( n2 E3 z+ U& h' h
pButton->EnableWindow(TRUE);
8 E2 s' i1 m+ c; o8 K/ a }
& S$ e- O- j2 W& \0 I, P return TRUE;
2 v! z1 D- X# m1 e& X}
( x, K; `" ~0 V- B, p! VBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 H0 O! O0 o2 U* g3 R4 ?! d
{
. E) w. M) }8 [8 } switch( nID ) $ o& P1 J% m- N
{ ) V5 b% k8 j' j8 B" Q; u/ e
case WIDC_BUTTON1: 6 I' E9 Q/ N" J# n
{ ) S- B4 M, u3 B2 G' }
g_DPlay.SendCombineFashion(
5 _. x9 Q7 I) N- j" L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 8 U8 N! C8 u$ J6 D0 N+ R; \: s
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ; R! _' Y7 ^7 P+ r
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, ' O z+ c4 N* u1 i# P8 B$ w& x2 L
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
) C% {& o8 s3 g: j% s) {1 L ); . O/ h; ~$ [& i, ~; f+ ^
Destroy(); 7 p- x% O3 D( a" h% B' q
break;
I7 z0 D7 f$ v, O, Y# a' {1 w& q }
M1 M5 H/ s7 h' q% N3 a case WIDC_BUTTON2: 0 Z+ v. \4 N% \: t2 }) y+ V
{ & C ]0 U& C3 c: E
Destroy(); ( t: B% D' p$ M. L3 n% ~
break; . `* V# j3 S/ `1 D; `! Z8 q6 L
} , N$ |6 q+ j9 l! N$ @% b
}
+ U/ [4 Y3 R+ Y/ i return CWndNeuz::OnChildNotify( message, nID, pLResult );
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#endif // __FASHION_COMBINE 1 z" H8 b( ^/ ]
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----------------------------------------------------------------------------------------------------------------------------/ s* h: Q( H) f" }( S9 C- ~0 M2 S9 @" v
WndWorld.cpp
$ H, x8 ]# G0 {5 L% I在
case MMI_REMOVE_CAMPUS:
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if( g_WndMng.m_pWndCampusSeveranceConfirm ) 2 b* R! I6 e0 O0 N1 h
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
9 }" o; _9 I, j' C' X6 o g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); / i" R) _2 J! r: ^( I- C1 |- \: L
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); # I1 |0 S: p' {4 K/ \5 W( W1 T% ^
break;
r6 u; }$ d- m } & D8 W2 R! m. o' \
#endif // __CAMPUS ! k! ^/ ~( J5 j' h6 T) _
( K/ {# U- o+ [1 |
下面插入
#ifdef __FASHION_COMBINE# R& X2 Q6 Y4 d8 t
case MMI_COSTUMEMIX01:
) t+ a5 b0 b. N$ V' e v! F( t! [ {
: @9 n' p) c5 Q3 O- @0 L+ c8 I+ F SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
( g- N- W' h: G$ a& C g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; / i3 Y8 I* M$ Q% y/ e
g_WndMng.m_pWndFashionCombine->Initialize();
* [4 f% O7 h, F5 w. a7 ~2 @) k3 y }
, c$ g" |& c0 X1 l W break; & |8 x/ S/ [ K: q$ ]' {
#endif // __FASHION_COMBINE 8 z9 W, p. i+ U& C
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----------------------------------------------------------------------------------------------------------------------------6 t0 {7 u6 w \1 U# }- S8 ]
WndManager.h
3 E" C6 V; d3 N' s8 K1 H3 Y1 o. F5 Z# N
于:! ?# h6 t7 I* L
PHP代码:
#ifdef __GUILD_HOUSE_MIDDLE
/ X* e' O1 {: Y- ?7 X2 n CWndGuildHouseBid* m_pWndGHBid; 4 {1 n, ?+ |5 a# l9 @5 M( S- q
#endif //__GUILD_HOUSE_MIDDLE
]4 ?+ J/ W# g2 t/ C: c
9 {8 ?" ~* _* T7 g
认为:- s% t" z4 N9 B0 N- c
PHP代码:
#ifdef __FASHION_COMBINE
8 K+ c5 a9 z7 R) C/ `& i' b CWndFashionCombine* m_pWndFashionCombine; 3 m4 |) T* W, B. N7 P; {. n3 Z4 q
#endif // __FASHION_COMBINE
( D3 H# E; b& ]! y# I' H
+ |- y1 Z% ?* {! [5 I
----------------------------------------------------------------------------------------------------------------------------
+ }) J- S6 D6 i; X: RWndManager.cpp3 y' y( v+ e+ X! F6 ?
! i8 v4 j" j3 O1 g) U/ B$ F: W
在
#ifdef __GUILD_HOUSE_MIDDLE
" }" l H. `6 Y* t else if( m_pWndGHBid == pWndChild )
2 `4 S1 r, b8 h3 C9 s" C5 l {
7 t: _+ w+ y: ` SAFE_DELETE( m_pWndGHBid ); ' W5 J3 r. l, Z! |
pWndChild = NULL;
/ D4 b y# Y- g# r3 p( X }
4 ]" P! g% ~. ?; L$ H* ]#endif //__GUILD_HOUSE_MIDDLE $ F2 ~. [ G( [8 `; w" A- D
3 i/ m$ O* w+ ^! E0 {
后面插入
#ifdef __FASHION_COMBINE) ]' C; A# w8 S6 U9 }0 P
else if(m_pWndFashionCombine == pWndChild)
" H1 {8 w: H/ V) \: Y8 y$ Y { ! ^4 X2 z! f8 T7 Z: K5 I3 g: z
SAFE_DELETE( m_pWndFashionCombine );
4 i# v! W g, r m- U pWndChild = NULL;
( R, g7 Z1 ?( ~: ~1 k6 T } 0 b! O7 f" g$ A" Q/ Q
#endif // __FASHION_COMBINE $ A0 r' E t2 a
7 w. B2 V5 I- v
----------------------------------------------------------------------------------------------------------------------------% ]' X- Y, ? V8 [/ Y- v( t
DPClient.h1 L8 M; I% z; c$ h
7 i6 Q% @7 i: d/ T/ Q4 K在
#ifdef __GUILD_HOUSE_MIDDLE
. O% |+ B' D0 f! T* h! R+ [0 Q2 sprivate: . A3 P1 T) p; M8 Q+ o
void OnGuildHouseTenderMainWnd( CAr & ar ); 9 x6 c1 ?6 T# E7 b
void OnGuildHouseTenderInfoWnd( CAr & ar );
/ d2 B) j- m! A0 g W9 O ]2 h8 O void OnGuildHouseTenderResult( CAr & ar ); 9 ?, o8 u* d3 p+ ?$ \
public: $ p5 \+ A- M' \: S- |8 R
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); ; W4 |4 u! k8 A; X7 f
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
% W6 O- P* @$ R( d7 C u3 z6 W void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ) W" C! `5 |* G; _
#endif // __GUILD_HOUSE_MIDDLE 7 }6 F7 Q5 t, h8 j( g" l
% d' W( T1 W d* T K
下面插入
#ifdef __FASHION_COMBINE* ? y! L% g% ^
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ M$ X2 N( V" f; Z# Y2 P#endif // __FASHION_COMBINE + h7 {* ?% @7 T9 K( e8 ` n# ?- T
" U% ^: f, C) ?9 G0 d# |3 S- R. u1 v
----------------------------------------------------------------------------------------------------------------------------
2 O- E- N1 _6 F) nDPClient.cpp+ P) T0 t1 J* r: t
w5 f' R9 m$ A+ M$ x- n1 B
在
void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
' v! o- a# V$ I/ ?{
5 {/ U/ ?, {$ T/ d BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
2 a+ ~' l# ^5 p) O& o ar << objGHId << nTenderPerin << nTenderPenya; 3 s* |$ T9 L. \
SEND( ar, this, DPID_SERVERPLAYER ); 3 ^! h' e& p& Q. A# X
} 4 v2 x! [& @# X/ c
#endif // __GUILD_HOUSE_MIDDLE
# }# s8 J# T. M8 J K) K+ Z
' |+ a( h8 p" O& t
下面插入
#ifdef __FASHION_COMBINE
# n \4 g' ]9 [9 Ovoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
1 _6 z9 }0 r/ F' A- @4 J{
* T+ f' \6 t7 l& A/ s* _ BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
' V# ~6 T3 B V$ [, A0 W8 C5 w& z ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
: ~+ o5 ]0 Q0 | SEND( ar, this, DPID_SERVERPLAYER ); / |5 l2 A+ \) _3 r* I# ]. s8 S* B/ v1 F
} 2 o7 [! j$ C" g9 U* X: t& u3 e1 P( U
#endif // __FASHION_COMBINE
9 ?3 g6 [3 |+ s% A& W$ H9 j
' x& [' A) f. l4 @+ W
----------------------------------------------------------------------------------------------------------------------------9 J7 G. k3 B/ v' ?5 G9 e% X
) i; O Y7 `+ [/ U$ S$ A1 D' [( O
现在大家都addet VersionCommon.h认为:
PHP代码:
#define __FASHION_COMBINE
/ _* i4 B, T$ [9 S' k9 x% O1 c; t; r
----------------------------------------------------------------------------------------------------------------------------' }2 ]- m# a, e b/ C
@# ]: s& o& l: ^ J4 j- M
- h) n6 G @' B, p$ K5 {9 ]
$ e, ?7 w+ z( B, h* C' s如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
- q7 ^2 n7 B8 b3 F ~9 N6 I4 U4 ?5 ~6 |8 v* R
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~怪物
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