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标题: 如何让你的盾牌发光 [打印本页]

作者: admin    时间: 2016-1-10 03:33
标题: 如何让你的盾牌发光
如何让你的盾牌发光
' z) R3 m7 \4 O8 k2 e! O9 |打开文件ModelObject.cpp, V5 f) q+ g% O1 s) l( K) z/ z
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; T) p1 ^; _. x3 C# f" wvoid CModelObject::CreateWeaponEffect( int nParts, DWORD dwItemKind3, const D3DXMATRIX *pmWorld, int nType, int nLevel, int nLevel2 )
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找到下面的代码:# `% }1 b( ^0 l9 _
case IK3_SWD : dwSfxRegular = XI_WEA_SWORD01; fOffset = 0.10f; break;
6 R8 T1 B- d# x9 d: V: Vcase IK3_THSWD : dwSfxRegular = XI_WEA_TWOSWORD01; fOffset = 0.00f; break;
) Z( c9 K. C6 a5 ^+ Q1 i8 Kcase IK3_AXE : dwSfxRegular = XI_WEA_AXE01; fOffset = 0.10f; break;0 }' ^: W9 L3 f3 l% t. Z
case IK3_THAXE : dwSfxRegular = XI_WEA_TWOAXE01; fOffset = 0.10f; break;
- l$ a) a$ @2 n! ~9 ecase IK3_YOYO : dwSfxRegular = XI_WEA_YOYO01; fOffset = 0.00f; break;3 A. `2 _5 [2 ~" \' ~" P
case IK3_KNUCKLEHAMMER : dwSfxRegular = XI_WEA_KNUCK01; fOffset = 0.10f; break;
6 Y# ?8 K0 d! X, ]0 _3 jcase IK3_CHEERSTICK : dwSfxRegular = XI_WEA_STICK01; fOffset = 0.00f; break;( F- C. \+ U. Z, ~2 g& C
case IK3_STAFF : dwSfxRegular = XI_WEA_STAFF01; fOffset = 0.00f; break;
: t* t3 |# I: ?- ]1 Fcase IK3_CROSSBOW : dwSfxRegular = XI_WEA_CROSSBOW01; fOffset = 0.10f; break;
1 {2 J0 y( F# F+ O! {case IK3_BOW : dwSfxRegular = XI_WEA_BOW01; fOffset = 0.00f; break;) k  W; t0 F; @: Q7 h6 _( i7 P
case IK3_WAND : dwSfxRegular = XI_WEA_WAND01; fOffset = 0.10f; break;) m1 q7 X2 c8 F2 X7 H9 }
case IK3_MAGICBARUNA : dwSfxRegular = XI_WEA_MAGICBOOK01;fOffset = 0.00f; break;
' v1 U: }1 n' i! J8 }case IK3_ZEMBARUNA : dwSfxRegular = XI_WEA_FORCEZEM01; fOffset = 0.00f; break;
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2 @2 `( W' U# t" @  Q# `添加下面的代码:2 S. g2 y! D. V) Y8 U; k3 q! g  Y' Y
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' `' G5 P+ `! l9 u$ R; s3 fcase IK3_SHIELD                        : dwSfxRegular = XI_WEA_FORCEZEM01;        fOffset = 0.00f; break;*我使用了XI_WEA_FORCEZEM01 sfx 因为我不知道别的会不会出现问题^^
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0 ?, K% c/ Z% I5 H*你可以使用同样的方法添加其他部分的发光 ^^
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