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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 6 B! i( q) n2 h+ J, a* W2 `
I posted this because someone kinda posted a youtube thingy about it :O.5 q) Q, [' _0 ^! f6 ^3 i
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Find this in DPSrv.cpp @ worldserver" [* i3 A, ~8 o& O" @) ]
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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$ a- A1 e0 K! n DWORD nId;
/ e- _5 k s; |0 t0 q7 k int nPart;
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ar >> nId;9 X7 V0 J& n% b: X$ G! J2 l
ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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& R) W; u9 T# i$ y. ^ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
r- ?# `, Y8 q" V. {; H#ifdef __QUGET_SWAP_FIX7 a' B$ }) E4 l% v" m" B
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() ). \8 v) N1 \+ r; _) |& G/ a/ z! j/ ^
pUser->SetHitPoint( pUser->GetMaxHitPoint());- Y8 D2 k z5 ~; a: X1 z. o$ m
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
; ]3 V- g" b: s pUser->SetManaPoint( pUser->GetMaxManaPoint() );7 x$ Y/ y) c; O+ ~7 L' a
+ {7 n: i/ m# ~5 j' s/ e+ P if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )/ l- d/ @# O* w3 X7 Y2 z
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp; H2 G, u$ ~! A# q
and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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2 R+ b H' g6 ^3 g: ~- Q CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );. T# f: l# t7 ^6 p, U* c7 O4 r
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3 e3 ^8 R% i7 `, O#ifdef __QUGET_SWAP_FIX! {% L9 G( f9 I. I: y, _! n
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )5 i% C& I( z* f) i. t9 i, q
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());4 s7 u9 [+ l3 ^& n& W A5 R
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
& r1 {) D; p D+ N& Q9 G6 ~ pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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p1 e! K" E7 P) u' V if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )) c9 N$ B# ?. P9 b5 l/ y# Q8 n
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );# ?& d# F/ c' [, ?! X! B5 ?7 V
+ x! \# q. F9 y#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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