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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked - D6 S1 |  v! |+ a' Q
I posted this because someone kinda posted a youtube thingy about it :O.' e" b# N/ |9 K3 z9 T6 ^

! L! `' `; i: n) A9 Z) p1 WFind this in DPSrv.cpp @ worldserver
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Code:, l# n2 h2 j8 R# g7 E
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
1 @. m1 [5 s% ?: t  h- E+ U  p{
/ ]) ^0 H/ Z) }6 r! ^6 x        DWORD nId;
/ w& s& Y1 T  ]  D1 I! `  s( c        int nPart;
+ U9 G: p+ N( U' _; e1 y" [8 M$ k2 R$ g) L; m7 g
        ar >> nId;
- v; M$ }9 y; ?& X1 @        ar >> nPart;                + \' P+ Y+ V! V2 Q3 Y, X
        * S1 ?1 y: m* G  o/ p
        if( nPart >= MAX_HUMAN_PARTS )        8 N( p: |7 d( c! Q  c4 U
                return;
7 [2 @7 y* G" p) G3 Z
' K5 L0 I) S  \. |+ J- _. N/ G        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it; A; R6 c& c; I- e- q) F9 w7 _
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. j8 D: W# z8 Y  |# |3 K! ?( d" iCode:
* h4 z- N3 f- E$ h" V#ifdef __QUGET_SWAP_FIX. m& @' ~; t- c

- t) N) U: V* q                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )% z% Q% r# x  y0 t  E3 i
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());( l* x& I) a& d* P

. }* l) k: p- j; Q; k" }1 D( e6 v: _                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() ), w4 @+ A$ h0 V1 e. l
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
$ ^2 q1 Z) e2 }                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );; |- W: K! W$ c4 O7 f
& _/ F/ A- U+ N+ d; \
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
" m2 |: l9 o& b% @and add under8 z+ c# ^  \& H

; {6 w* @+ [3 m. L2 }Code:3 u/ [" _3 {3 d# C4 Z
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
" `5 Z% H3 b) |0 p/ ]                        {( w! x$ s2 T5 w  d6 i8 z. h+ v
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );7 y" O- ^" N* k0 R1 B
                        }this
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  U  r0 }- ?. LCode:& S. q8 k7 H) K" S4 x: F
#ifdef __QUGET_SWAP_FIX. H  ~( p; w/ T0 s. L
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
2 ~/ k( A8 S# z2 n- E, p/ |2 u                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
# ^8 E2 L$ f! g8 O" f( |
! G5 s, E. m9 r: e/ B                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )2 Z( R4 ~( Z, X- d) B$ t
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );* d! d7 K/ r8 `6 n
/ U+ q) T( ]8 c7 A' D3 k4 Q' U
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
# W! l, U% n% p3 Q0 ~# p                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
$ Y3 m7 ~  w4 o1 A% v  A, ?1 o% N% t9 r$ y$ A8 d' F8 z2 ^5 d
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 1 l' b6 t# s, P$ ]  F
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