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如何添加地图内置的(详细的指导)

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发表于 2016-1-10 03:35:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
大家好
首先,我想说我没有找到搜索任何一本关于那个问题
于是我决定做一个指南。
本指南已经批准了戴尔Honne。
————如何添加新的地图进入游戏-- -
一件你将需要:
一个less-bugged版本(在我看来)是一种由xDrago relased:
- 1部分:MEGAUPLOAD——领先的在线存储和文件的送货服务
- 2部分:MEGAUPLOAD——领先在线存储和文件的送货服务
然后,测试(或WdTest)的名称将会成为地图,我们创建了
兽世界编辑:1 -
这应该是清楚的。创建一个地图,它存储在一个文件夹(bsp.WdTest完成)
去defineWorld.h:2 -
代码:
# Ifndef __DEFINE_WORLD # Define __DEFINE_WORLD # Define WI_WORLD_NONE 0 # Define WI_WORLD_MADRIGAL 1 # Define WI_WORLD_KEBARAS 2 # Define WI_WORLD_CISLAND 3 # Define WI_WORLD_TEST 4 / / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë) # Define WI_WORLD_HEAVEN01 21 # Define WI_WORLD_HEAVEN02 22 # Define WI_WORLD_HEAVEN03 23 # Define WI_WORLD_HEAVEN04 24 # Define WI_WORLD_HEAVEN05 25 / / Extra world # Define WI_WORLD_0425 100 # Define WI_WORLD_TEST 101 # Define WI_WORLD_LUX 102 # Define WI_WORLD_LUX2 103 / / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë) # Define WI_INSTANCE_OMINOUS 121 # Define WI_INSTANCE_OMINOUS_1 122 / / 151 ~ 170 ± 1 ø o ñ 1 îáö' DAC 1 æ ¿ë Yii # Define WI_DUNGEON_SECRET_0 151 # Define WI_DUNGEON_SECRET_1 152 # Define WI_DUNGEON_SECRET_2 153 # Define WI_DUNGEON_SECRET_3 154 # Define WI_DUNGEON_SECRET_4 155 # Define WI_DUNGEON_SECRET_5 156 # Define WI_DUNGEON_SECRET_6 157 # Define WI_DUNGEON_SECRET_7 158 # Define WI_DUNGEON_SECRET_8 159 # Define WI_DUNGEON_SECRET_9 160 # Define WI_DUNGEON_SECRET_10 161 # Define WI_DUNGEON_SECRET_11 162 # Define WI_DUNGEON_SECRET_12 163 # Define WI_DUNGEON_SECRET_13 164 # Define WI_DUNGEON_SECRET_14 165 # Define WI_DUNGEON_SECRET_15 166 # Define WI_DUNGEON_SECRET_16 167 # Define WI_DUNGEON_SECRET_L 167 / / Event world # Define WI_WORLD_EVENT01 120 # Define WI_DUNGEON_FL_MAS 200 # Define WI_DUNGEON_DA_DK 201 # Define WI_WORLD_GUILDWAR 202 203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ # Define WI_DUNGEON_SA_TA 204 # Define WI_DUNGEON_SA_TA2 205 # Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED # Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW # Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö # Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ à ½ o ìaa AU) # Define WI_DUNGEON_MUSCLE 210 # Define WI_DUNGEON_KRRR 220 230 # define WI_DUNGEON_BEAR / / 241 1 ø o ¸ ÎÅí' 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co. # Define WI_WORLD_GUILDWAR1TO1_0 241 # Define WI_WORLD_GUILDWAR1TO1_1 242 # Define WI_WORLD_GUILDWAR1TO1_2 243 # Define WI_WORLD_GUILDWAR1TO1_3 244 # Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID # Endif9 v! s2 x9 J. H% s1 @
红色是要执行的指令的地图。
地图上的蓝色是你的名字。
绿色是你的ID的地图。
世界会是这样的:
WI_WORLD_
地牢里就是:
WI_DUNGEON_
3 -去World.inc:
代码:
/ / World Script WI_WORLD_TEST "WdTest" WI_WORLD_MADRIGAL "WdMadrigal" WI_WORLD_LUX "WdLux" WI_WORLD_0425 "Wd0425" WI_WORLD_LUX2 "WdLux2" WI_WORLD_EVENT01 "WdEvent01" WI_DUNGEON_FL_MAS "DuFlMas' / / WI_WORLD_KEBARAS "WdKebaras" WI_DUNGEON_DA_DK "DuDaDk" WI_WORLD_GUILDWAR "WdGuildWar" WI_DUNGEON_VOLCANE "WdVolcane" WI_DUNGEON_MUSCLE "DuMuscle" WI_DUNGEON_KRRR "DuKrr" WI_DUNGEON_BEAR "DuBear" WI_DUNGEON_SA_TA "DuSaTemple" WI_DUNGEON_SA_TA2 "DuSaTempleBoss" WI_DUNGEON_VOLCANERED "WdVolcaneRed" WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow" WI_WORLD_ARENA "WdArena" WI_WORLD_Test "WdTest" WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1" WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1" WI_DUNGEON_SECRET_0 "WdHeaven06" WI_DUNGEON_SECRET_1 "WdHeaven06_1" WI_DUNGEON_SECRET_2 "WdHeaven06_1" WI_DUNGEON_SECRET_3 "WdHeaven06_1" WI_DUNGEON_SECRET_4 "WdHeaven06_1" WI_DUNGEON_SECRET_5 "WdHeaven06_1" WI_DUNGEON_SECRET_6 "WdHeaven06_1" WI_DUNGEON_SECRET_7 "WdHeaven06_1" WI_DUNGEON_SECRET_8 'WdHeaven06_1' WI_DUNGEON_SECRET_9 "WdHeaven06_1" WI_DUNGEON_SECRET_10 "WdHeaven06_1 ' WI_DUNGEON_SECRET_11 "WdHeaven06_1" WI_DUNGEON_SECRET_12 "WdHeaven06_1" WI_DUNGEON_SECRET_13 "WdHeaven06_1" WI_DUNGEON_SECRET_14 "WdHeaven06_1" WI_DUNGEON_SECRET_15 "WdHeaven06_1" WI_DUNGEON_SECRET_16 "WdHeaven06_1" WI_WORLD_HEAVEN01 "WdHeaven01" WI_WORLD_HEAVEN02 "WdHeaven02" WI_WORLD_HEAVEN03 "WdHeaven03" WI_WORLD_HEAVEN04 "WdHeaven04" WI_WORLD_HEAVEN05 "WdHeaven05" WI_WORLD_CISLAND "WdCisland" WI_WORLD_MINIROOM "WdMiniroom" WI_INSTANCE_OMINOUS "DuOminous" WI_INSTANCE_OMINOUS_1 "DuOminous_1" WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_000000 ); WI_WORLD_MADRIGAL SetTitle ( IDS_WORLD_INC_000001 ); WI_WORLD_LUX SetTitle ( IDS_WORLD_INC_000002 ); WI_WORLD_0425 SetTitle ( IDS_WORLD_INC_000003 ); WI_WORLD_LUX2 SetTitle ( IDS_WORLD_INC_000004 ); WI_WORLD_EVENT01 SetTitle ( IDS_WORLD_INC_000005 ); WI_DUNGEON_FL_MAS SetTitle ( IDS_WORLD_INC_000006 ); WI_WORLD_KEBARAS SetTitle ( IDS_WORLD_INC_000007 ); WI_DUNGEON_DA_DK SetTitle ( IDS_WORLD_INC_000008 ); WI_WORLD_GUILDWAR SetTitle ( IDS_WORLD_INC_000009 ); WI_DUNGEON_VOLCANE SetTitle ( IDS_WORLD_INC_000010 ); WI_DUNGEON_MUSCLE SetTitle ( IDS_WORLD_INC_000011 ); WI_DUNGEON_KRRR SetTitle ( IDS_WORLD_INC_000012 ); WI_DUNGEON_BEAR SetTitle ( IDS_WORLD_INC_000013 ); WI_DUNGEON_SA_TA SetTitle ( IDS_WORLD_INC_000014 ) WI_DUNGEON_SA_TA2 SetTitle ( IDS_WORLD_INC_000015 ); WI_DUNGEON_VOLCANERED SetTitle ( IDS_WORLD_INC_000016 ); WI_DUNGEON_VOLCANEYELLOW SetTitle ( IDS_WORLD_INC_000017 ); WI_WORLD_GUILDWAR1TO1_0 SetTitle ( IDS_WORLD_INC_000018 ); WI_WORLD_GUILDWAR1TO1_1 SetTitle ( IDS_WORLD_INC_000019 ); WI_WORLD_GUILDWAR1TO1_2 SetTitle ( IDS_WORLD_INC_000020 ); WI_WORLD_GUILDWAR1TO1_3 SetTitle ( IDS_WORLD_INC_000021 ); WI_WORLD_ARENA SetTitle ( IDS_WORLD_INC_000022 ); WI_DUNGEON_SECRET_0 SetTitle ( IDS_WORLD_INC_000023 ); WI_DUNGEON_SECRET_1 SetTitle ( IDS_WORLD_INC_000024 ); WI_DUNGEON_SECRET_2 SetTitle ( IDS_WORLD_INC_000025 ); WI_DUNGEON_SECRET_3 SetTitle ( IDS_WORLD_INC_000026 ); WI_DUNGEON_SECRET_4 SetTitle ( IDS_WORLD_INC_000027 ); WI_DUNGEON_SECRET_5 SetTitle ( IDS_WORLD_INC_000028 ); WI_DUNGEON_SECRET_6 SetTitle ( IDS_WORLD_INC_000029 ); WI_DUNGEON_SECRET_7 SetTitle ( IDS_WORLD_INC_000030 ); WI_DUNGEON_SECRET_8 SetTitle ( IDS_WORLD_INC_000031 ); WI_DUNGEON_SECRET_9 SetTitle ( IDS_WORLD_INC_000032 ); WI_DUNGEON_SECRET_10 SetTitle ( IDS_WORLD_INC_000033 ); WI_DUNGEON_SECRET_11 SetTitle ( IDS_WORLD_INC_000034 ); WI_DUNGEON_SECRET_12 SetTitle ( IDS_WORLD_INC_000035 ); WI_DUNGEON_SECRET_13 SetTitle ( IDS_WORLD_INC_000036 ); WI_DUNGEON_SECRET_14 SetTitle ( IDS_WORLD_INC_000037 ); WI_DUNGEON_SECRET_15 SetTitle ( IDS_WORLD_INC_000038 ); WI_DUNGEON_SECRET_16 SetTitle ( IDS_WORLD_INC_000039 ); WI_WORLD_HEAVEN01 SetTitle ( IDS_WORLD_INC_000040 ); WI_WORLD_HEAVEN02 SetTitle ( IDS_WORLD_INC_000041 ); WI_WORLD_HEAVEN03 SetTitle ( IDS_WORLD_INC_000042 ); WI_WORLD_HEAVEN04 SetTitle ( IDS_WORLD_INC_000043 ); WI_WORLD_HEAVEN05 SetTitle ( IDS_WORLD_INC_000044 ); WI_WORLD_CISLAND SetTitle ( IDS_WORLD_INC_000045 ); WI_WORLD_MINIROOM SetTitle ( IDS_WORLD_INC_000046 ); WI_INSTANCE_OMINOUS SetTitle ( IDS_WORLD_INC_000047 ); WI_INSTANCE_OMINOUS_1 SetTitle ( IDS_WORLD_INC_000048 ); WI_WORLD_TEST SetTitle ( IDS_WORLD_INC_ 000049 );
$ ~  u$ H$ J9 Q; G& o- ?/ n
蓝色是资料夹的名字的地图。
橙色是又defineWorld.h定义在' # '
红色是再#定义在' defineWorld.h '
绿色的地图是你的电话号码
4 -去world.txt.txt:
代码:
IDS_WORLD_INC_000000 Test IDS_WORLD_INC_000001 Madrigal IDS_WORLD_INC_000002 Lux IDS_WORLD_INC_000003 425 IDS_WORLD_INC_000004 Lux2 IDS_WORLD_INC_000005 Event IDS_WORLD_INC_000006 Mas Dungeon IDS_WORLD_INC_000007 Azria IDS_WORLD_INC_000008 Dean Mine IDS_WORLD_INC_000009 guild war territory IDS_WORLD_INC_000010 volcanic island - Volcane IDS_WORLD_INC_000011 Boss Monster (Big Muscle) IDS_WORLD_INC_000012 Boss Monster (Krrr) IDS_WORLD_INC_000013 Boss Monster (Mushmoot) IDS_WORLD_INC_000014 Ivillis Temple IDS_WORLD_INC_000015 Ivillis Temple (Boss) IDS_WORLD_INC_000016 Volcane RED IDS_WORLD_INC_000017 Volcane YELLOW IDS_WORLD_INC_000018 1vs1 Guild War Zone A IDS_WORLD_INC_000019 1vs1 Guild War Zone B IDS_WORLD_INC_000020 1vs1 Guild War Zone C IDS_WORLD_INC_000021 1vs1 Guild War Zone D IDS_WORLD_INC_000022 PvP Arena IDS_WORLD_INC_000023 The secret room 0 IDS_WORLD_INC_000024 The Secret Room 1 IDS_WORLD_INC_000025 The Secret Room 2 IDS_WORLD_INC_000026 The secret room 3 IDS_WORLD_INC_000027 The Secret Room 4 IDS_WORLD_INC_000028 The Secret Room 5 IDS_WORLD_INC_000029 The Secret Room 6 IDS_WORLD_INC_000030 The Secret Room 7 IDS_WORLD_INC_000031 The Secret Room 8 IDS_WORLD_INC_000032 The Secret Room 9 IDS_WORLD_INC_000033 The Secret Room 10 IDS_WORLD_INC_000034 The Secret Room 11 IDS_WORLD_INC_000035 The Secret Room 12 IDS_WORLD_INC_000036 The Secret Room 13 IDS_WORLD_INC_000037 The Secret Room 14 IDS_WORLD_INC_000038 The Secret Room 15 IDS_WORLD_INC_000039 The Secret Room 16 IDS_WORLD_INC_000040 The abandoned Tower B1 IDS_WORLD_INC_000041 The abandoned tower B2 IDS_WORLD_INC_000042 The abandoned tower B3 IDS_WORLD_INC_000043 The abandoned tower B4 IDS_WORLD_INC_000044 The abandoned tower B5 IDS_WORLD_INC_000045 The coral island IDS_WORLD_INC_000046 on the room IDS_WORLD_INC_000047 entrance to Aminuskrypta IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta IDS_WORLD_INC_000049 Test Map9 l/ A, g5 B' r+ J/ g8 J; r
红色是地图上的证件(身份证)文件夹名称+
蓝色的名称是地图(地出现在你进入隔层)
5 - CoreServer.ini:
代码:
Sys 1 Database "127.0.0.1" 0101 ( 1 0 0 30 30 00 00 2 0 0 5 5 00 00 3 0 0 5 5 00 00 4 0 0 1 1 00 00 21 0 0 1 1 00 00 22 0 0 1 1 00 00 23 0 0 1 1 00 00 24 0 0 1 1 00 00 25 0 0 1 1 00 00 151 0 0 2 2 00 00 152 0 0 2 2 00 00 153 0 0 2 2 00 00 154 0 0 2 2 00 00 155 0 0 2 2 00 00 156 0 0 2 2 00 00 157 0 0 2 2 00 00 2 0 0 2 00 158 00 159 0 0 2 2 00 00 160 0 0 2 2 00 00 161 0 0 2 2 00 00 162 0 0 2 2 00 00 163 0 0 2 2 00 00 164 0 0 2 2 00 00 165 0 0 2 2 00 00 166 0 0 2 2 00 00 167 0 0 2 2 00 00 200 0 0 5 5 00 00 201 0 0 5 5 00 00 202 0 0 5 5 00 00 203 0 0 3 3 00 00 204 0 0 5 5 00 00 205 0 0 2 2 00 00 206 0 0 2 2 00 00 207 0 0 2 2 00 00 208 0 0 2 2 00 00 209 0 0 1 1 00 00 210 0 0 1 1 00 00 220 0 0 1 1 00 00 230 0 0 1 1 00 00 241 0 0 1 1 00 00 242 0 0 1 1 00 00 243 0 0 1 1 00 00 244 0 0 1 1 00 00 / / V14 121 0 0 5 5 00 00 122 0 0 5 5 00 00 / / Quiz 211 0 0 5 5 00 00 / / V15 123 0 0 10 10 00 00 212 0 0 1 1 00 00 213 0 0 1 1 00 00 214 0 0 1 1 00 00 124 0 0 5 5 00 00 125 0 0 5 5 00 00 )$ G" S1 q! W$ y5 W3 {1 O* I& |: y
蓝色是defineWorld.h ID,我们的#定义。
1x1是地图的大小(这里)
6 - FlyffResourceManager.exe:
现在张开你的data.res和更换所有文件,你在这一课中使用。代替:
——World.inc
——world.txt.txt
- defineWorld
然后按下拯救
记得它的重要!你必须添加3个文件的资源foder太或蔑视它的工作
你现在简单地把它加到你的Flyff文件夹和覆盖旧的文件
7 -世界文件夹中:
现在你一定要有地图Editet把你的文件分成3个文件夹中:
WdTest -资源/世界/
MyFlyffFolder /世界/ WdTest -
- /兽/世界/ WdTest野兽版(一些不需要它,但最好把它放在^ ^)
结论:8 -
你必须从现在开始你的服务器的权限
AccountServer.exe
DatabaseServer.exe
CoreServer.exe
Certifier.exe
LoginServer.exe
CacheServer.exe
(mapkey WorldServer.exenoMapKey是同样的,)
现在你登陆这一场游戏
/ Te 4×××'
代码/ te(传送)4(地图ID)中的坐标XXX(土地)你要去的地方
坐标可以发现,在兽世界编辑,当你的鼠标移动过去
特定的时间点,看着顶部和底部的链接或者链接那架照相机XYZ的手表。
现在享受你的新世界!^ ^
P。正如曾经为我的英语很差,srry,希望你明白我所有的翻译工作
学分:需交
我-制作、翻译和固定的向导
Gargash——原(不完全)德国的向导
他xDrago兽——Modyfing地图编辑器
Aeonsoft——使野兽地图编辑器
marsata——给我更好的(最后!)兽编辑
戴尔Honne -批准这指南
原文:
How To Add Map InGame (Detailed Guide)

Hieverybody
7 \. j- R7 ]- F* M4 v" B
# t" J4 h% @- H: bFirst of all i would say that i didnt find with "search" any guideabout that problem
7 V& S$ Z6 C3 _; p% A8 K: g
; u# _1 S5 Q! U  ^so i decided to make a tutorial about it.
! x( ]. ^  _( I/ N# k& n* V5 a0 x3 ~This guide has been approved by Dell Honne.! V: o* X& \' q& C

# S8 t$ r+ m7 a' Y---How To Add NewMap Into The Game---6 G3 H5 n; X) k4 B, J5 e& w. l
9 j, B2 p; G8 e- K1 n2 \" c
3 |& [5 z2 @3 c& O
Thing you will need:! W; w, Z1 m% w
- D- D5 Q$ V9 c- e% W
- Unpacked Beast: http://forum.ragezone.com/f457/fully...editor-660192/' V& {4 W/ ^0 c$ h
- Flyff Resource Manager: http://forum.ragezone.com/f457/flyff-reseditor-581450/
9 C1 ~/ C& y  O
* E& o% E7 _1 U+ ?or
7 `  s0 Y8 K) W3 I8 Q( @" s, w/ r$ r% a0 M
a less-bugged version (in my opinion) is the one relased by xDrago :, {. R; `7 U6 h! G

, \2 n% U  g& {! R0 O- 1 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service
; X- r  b) o/ E) T  X- 2 Part: MEGAUPLOAD - The leading onlinestorage and file delivery service/ H  Q" n# h0 ^" z: A
: @6 _7 q' J( i) D/ m$ Z
/ J. c7 f2 Y( y3 O9 Y# }+ `
Then, TEST (or WdTest) will be the name of the map we created
  ~% P7 v$ ^" w! x$ n6 |" D, P' n7 L" n+ y3 ?
1 - Beast World Editor: % ]# `% D1 T! r
8 h1 x3 }. _: K
This should be clear .. Creates a map, it stores complete in a folder(bsp.WdTest)
8 \& m/ ^& m- q, Y! @
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2 - Go to defineWorld.h :
Code:
# Ifndef __DEFINE_WORLD
# Define __DEFINE_WORLD
# Define WI_WORLD_NONE 0
# Define WI_WORLD_MADRIGAL 1
# Define WI_WORLD_KEBARAS 2
# Define WI_WORLD_CISLAND 3
#Define WI_WORLD_TEST 4
/ / ½ é ¿¬ Å ¾ àC (Å × ½ o Æ ® ¿ë)
# Define WI_WORLD_HEAVEN01 21
# Define WI_WORLD_HEAVEN02 22
# Define WI_WORLD_HEAVEN03 23
# Define WI_WORLD_HEAVEN04 24
# Define WI_WORLD_HEAVEN05 25
/ / Extra world
# Define WI_WORLD_0425 100
# Define WI_WORLD_TEST 101
# Define WI_WORLD_LUX 102
# Define WI_WORLD_LUX2 103
/ / AI ½ o ÅI ½ o '¿ë ¸ e øàü (121 ~ 150 àÎ'øà · · I ° ° »ç ¿ë)
# Define WI_INSTANCE_OMINOUS 121
# Define WI_INSTANCE_OMINOUS_1 122
/ / 151 ~ 170 ± 1 ø o ñ 1 îáö'Â DAC 1 æ ¿ë Yii
# Define WI_DUNGEON_SECRET_0 151
# Define WI_DUNGEON_SECRET_1 152
# Define WI_DUNGEON_SECRET_2 153
# Define WI_DUNGEON_SECRET_3 154
# Define WI_DUNGEON_SECRET_4 155
# Define WI_DUNGEON_SECRET_5 156
# Define WI_DUNGEON_SECRET_6 157
# Define WI_DUNGEON_SECRET_7 158
# Define WI_DUNGEON_SECRET_8 159
# Define WI_DUNGEON_SECRET_9 160
# Define WI_DUNGEON_SECRET_10 161
# Define WI_DUNGEON_SECRET_11 162
# Define WI_DUNGEON_SECRET_12 163
# Define WI_DUNGEON_SECRET_13 164
# Define WI_DUNGEON_SECRET_14 165
# Define WI_DUNGEON_SECRET_15 166
# Define WI_DUNGEON_SECRET_16 167
# Define WI_DUNGEON_SECRET_L 167
/ / Event world
# Define WI_WORLD_EVENT01 120
# Define WI_DUNGEON_FL_MAS 200
# Define WI_DUNGEON_DA_DK 201
# Define WI_WORLD_GUILDWAR 202
203 # define WI_DUNGEON_VOLCANE / / o ¼ ¿a Aö ÄéàÎ
# Define WI_DUNGEON_SA_TA 204
# Define WI_DUNGEON_SA_TA2 205
# Define WI_DUNGEON_VOLCANERED 206 / / o ¼ ¿a Aö ÄéàÎ RED
# Define WI_DUNGEON_VOLCANEYELLOW 207 / / o ¼ ¿a Aö ÄéàÎ YELLOW
# Define WI_WORLD_ARENA 208 / / ¾ Ä ° 1 3 a ¿a Aö
# Define WI_WORLD_MINIROOM 209 / / ì'Ï 1 ° E (CI ¿¡½ Ã ½ o ìaa AU)
# Define WI_DUNGEON_MUSCLE 210
# Define WI_DUNGEON_KRRR 220
230 # define WI_DUNGEON_BEAR
/ / 241 1 ø o ¸ ÎÅí'Â 1:1 ± æμå'ëàüàå to the invention ° ¡¾ ß Co Co.
# Define WI_WORLD_GUILDWAR1TO1_0 241
# Define WI_WORLD_GUILDWAR1TO1_1 242
# Define WI_WORLD_GUILDWAR1TO1_2 243
# Define WI_WORLD_GUILDWAR1TO1_3 244
# Define WI_WORLD_GUILDWAR1TO1_L 244 / / ¸ ¶ ¸ Aö · 1:1 ± æμå'ëàüàå ID
# Endif
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! h# t* f6 t# e9 @8 k" w- JRed isthe command to run the map. 5 j' h$ ^" I$ c" ~! p
The Blue is your map name. * }3 s, y7 a* J9 n; C0 @/ p0 Z/ |  @0 J
Green isyour ID of the map.
  ]' W: @1 L# C: [7 R& ]$ H
2 ?% H" s% R6 s  CA world would be like this:
/ c; x% b0 K% I0 w- Z* Z" XWI_WORLD_ 0 w# T/ Z& Z; O% j: H6 B. h
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A dungeon would be this: ) ?* j2 S8 S, P: j; k
WI_DUNGEON_
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3 - Go to World.inc:
Code:
/ / World Script
WI_WORLD_TEST "WdTest"
WI_WORLD_MADRIGAL "WdMadrigal"
WI_WORLD_LUX "WdLux"
WI_WORLD_0425 "Wd0425"
WI_WORLD_LUX2 "WdLux2"
WI_WORLD_EVENT01 "WdEvent01"
WI_DUNGEON_FL_MAS "DuFlMas' / /
WI_WORLD_KEBARAS "WdKebaras"
WI_DUNGEON_DA_DK "DuDaDk"
WI_WORLD_GUILDWAR "WdGuildWar"
WI_DUNGEON_VOLCANE "WdVolcane"
WI_DUNGEON_MUSCLE "DuMuscle"
WI_DUNGEON_KRRR "DuKrr"
WI_DUNGEON_BEAR "DuBear"
WI_DUNGEON_SA_TA "DuSaTemple"
WI_DUNGEON_SA_TA2 "DuSaTempleBoss"
WI_DUNGEON_VOLCANERED "WdVolcaneRed"
WI_DUNGEON_VOLCANEYELLOW "WdVolcaneYellow"
WI_WORLD_ARENA "WdArena"
WI_WORLD_Test "WdTest"
WI_WORLD_GUILDWAR1TO1_0 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_1 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_2 "WdGuildWar1To1"
WI_WORLD_GUILDWAR1TO1_3 "WdGuildWar1To1"
WI_DUNGEON_SECRET_0 "WdHeaven06"
WI_DUNGEON_SECRET_1 "WdHeaven06_1"
WI_DUNGEON_SECRET_2 "WdHeaven06_1"
WI_DUNGEON_SECRET_3 "WdHeaven06_1"
WI_DUNGEON_SECRET_4 "WdHeaven06_1"
WI_DUNGEON_SECRET_5 "WdHeaven06_1"
WI_DUNGEON_SECRET_6 "WdHeaven06_1"
WI_DUNGEON_SECRET_7 "WdHeaven06_1"
WI_DUNGEON_SECRET_8 'WdHeaven06_1'
WI_DUNGEON_SECRET_9 "WdHeaven06_1"
WI_DUNGEON_SECRET_10 "WdHeaven06_1 '
WI_DUNGEON_SECRET_11 "WdHeaven06_1"
WI_DUNGEON_SECRET_12 "WdHeaven06_1"
WI_DUNGEON_SECRET_13 "WdHeaven06_1"
WI_DUNGEON_SECRET_14 "WdHeaven06_1"
WI_DUNGEON_SECRET_15 "WdHeaven06_1"
WI_DUNGEON_SECRET_16 "WdHeaven06_1"
WI_WORLD_HEAVEN01 "WdHeaven01"
WI_WORLD_HEAVEN02 "WdHeaven02"
WI_WORLD_HEAVEN03 "WdHeaven03"
WI_WORLD_HEAVEN04 "WdHeaven04"
WI_WORLD_HEAVEN05 "WdHeaven05"
WI_WORLD_CISLAND "WdCisland"
WI_WORLD_MINIROOM "WdMiniroom"
WI_INSTANCE_OMINOUS "DuOminous"
WI_INSTANCE_OMINOUS_1 "DuOminous_1"
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_000000
);
WI_WORLD_MADRIGAL SetTitle
(
IDS_WORLD_INC_000001
);
WI_WORLD_LUX SetTitle
(
IDS_WORLD_INC_000002
);
WI_WORLD_0425 SetTitle
(
IDS_WORLD_INC_000003
);
WI_WORLD_LUX2 SetTitle
(
IDS_WORLD_INC_000004
);
WI_WORLD_EVENT01 SetTitle
(
IDS_WORLD_INC_000005
);
WI_DUNGEON_FL_MAS SetTitle
(
IDS_WORLD_INC_000006
);
WI_WORLD_KEBARAS SetTitle
(
IDS_WORLD_INC_000007
);
WI_DUNGEON_DA_DK SetTitle
(
IDS_WORLD_INC_000008
);
WI_WORLD_GUILDWAR SetTitle
(
IDS_WORLD_INC_000009
);
WI_DUNGEON_VOLCANE SetTitle
(
IDS_WORLD_INC_000010
);
WI_DUNGEON_MUSCLE SetTitle
(
IDS_WORLD_INC_000011
);
WI_DUNGEON_KRRR SetTitle
(
IDS_WORLD_INC_000012
);
WI_DUNGEON_BEAR SetTitle
(
IDS_WORLD_INC_000013
);
WI_DUNGEON_SA_TA SetTitle
(
IDS_WORLD_INC_000014
)
WI_DUNGEON_SA_TA2 SetTitle
(
IDS_WORLD_INC_000015
);
WI_DUNGEON_VOLCANERED SetTitle
(
IDS_WORLD_INC_000016
);
WI_DUNGEON_VOLCANEYELLOW SetTitle
(
IDS_WORLD_INC_000017
);
WI_WORLD_GUILDWAR1TO1_0 SetTitle
(
IDS_WORLD_INC_000018
);
WI_WORLD_GUILDWAR1TO1_1 SetTitle
(
IDS_WORLD_INC_000019
);
WI_WORLD_GUILDWAR1TO1_2 SetTitle
(
IDS_WORLD_INC_000020
);
WI_WORLD_GUILDWAR1TO1_3 SetTitle
(
IDS_WORLD_INC_000021
);
WI_WORLD_ARENA SetTitle
(
IDS_WORLD_INC_000022
);
WI_DUNGEON_SECRET_0 SetTitle
(
IDS_WORLD_INC_000023
);
WI_DUNGEON_SECRET_1 SetTitle
(
IDS_WORLD_INC_000024
);
WI_DUNGEON_SECRET_2 SetTitle
(
IDS_WORLD_INC_000025
);
WI_DUNGEON_SECRET_3 SetTitle
(
IDS_WORLD_INC_000026
);
WI_DUNGEON_SECRET_4 SetTitle
(
IDS_WORLD_INC_000027
);
WI_DUNGEON_SECRET_5 SetTitle
(
IDS_WORLD_INC_000028
);
WI_DUNGEON_SECRET_6 SetTitle
(
IDS_WORLD_INC_000029
);
WI_DUNGEON_SECRET_7 SetTitle
(
IDS_WORLD_INC_000030
);
WI_DUNGEON_SECRET_8 SetTitle
(
IDS_WORLD_INC_000031
);
WI_DUNGEON_SECRET_9 SetTitle
(
IDS_WORLD_INC_000032
);
WI_DUNGEON_SECRET_10 SetTitle
(
IDS_WORLD_INC_000033
);
WI_DUNGEON_SECRET_11 SetTitle
(
IDS_WORLD_INC_000034
);
WI_DUNGEON_SECRET_12 SetTitle
(
IDS_WORLD_INC_000035
);
WI_DUNGEON_SECRET_13 SetTitle
(
IDS_WORLD_INC_000036
);
WI_DUNGEON_SECRET_14 SetTitle
(
IDS_WORLD_INC_000037
);
WI_DUNGEON_SECRET_15 SetTitle
(
IDS_WORLD_INC_000038
);
WI_DUNGEON_SECRET_16 SetTitle
(
IDS_WORLD_INC_000039
);
WI_WORLD_HEAVEN01 SetTitle
(
IDS_WORLD_INC_000040
);
WI_WORLD_HEAVEN02 SetTitle
(
IDS_WORLD_INC_000041
);
WI_WORLD_HEAVEN03 SetTitle
(
IDS_WORLD_INC_000042
);
WI_WORLD_HEAVEN04 SetTitle
(
IDS_WORLD_INC_000043
);
WI_WORLD_HEAVEN05 SetTitle
(
IDS_WORLD_INC_000044
);
WI_WORLD_CISLAND SetTitle
(
IDS_WORLD_INC_000045
);
WI_WORLD_MINIROOM SetTitle
(
IDS_WORLD_INC_000046
);
WI_INSTANCE_OMINOUS SetTitle
(
IDS_WORLD_INC_000047
);
WI_INSTANCE_OMINOUS_1 SetTitle
(
IDS_WORLD_INC_000048
);
WI_WORLD_TEST SetTitle
(
IDS_WORLD_INC_ 000049
);
8 D7 c+ e, ]2 y: v/ @  J. t' [
4 a. ?, ]  z+ a5 p7 K" }
The Blue is the name of the folder of the map. 7 L' o. m( R2 b
The Orange is again the # define in the 'defineWorld.h' 0 F& V2 l, R) Y" x5 z, S! [
The Red is again the # define in the 'defineWorld.h'
- q8 G! G% x, H& b9 \The Green Map is your number9 r- Q3 N0 `4 k: W, J1 p

$ C- X; W$ l7 `4 - Go to world.txt.txt:
Code:
IDS_WORLD_INC_000000 Test
IDS_WORLD_INC_000001 Madrigal
IDS_WORLD_INC_000002 Lux
IDS_WORLD_INC_000003 425
IDS_WORLD_INC_000004 Lux2
IDS_WORLD_INC_000005 Event
IDS_WORLD_INC_000006 Mas Dungeon
IDS_WORLD_INC_000007 Azria
IDS_WORLD_INC_000008 Dean Mine
IDS_WORLD_INC_000009 guild war territory
IDS_WORLD_INC_000010 volcanic island - Volcane
IDS_WORLD_INC_000011 Boss Monster (Big Muscle)
IDS_WORLD_INC_000012 Boss Monster (Krrr)
IDS_WORLD_INC_000013 Boss Monster (Mushmoot)
IDS_WORLD_INC_000014 Ivillis Temple
IDS_WORLD_INC_000015 Ivillis Temple (Boss)
IDS_WORLD_INC_000016 Volcane RED
IDS_WORLD_INC_000017 Volcane YELLOW
IDS_WORLD_INC_000018 1vs1 Guild War Zone A
IDS_WORLD_INC_000019 1vs1 Guild War Zone B
IDS_WORLD_INC_000020 1vs1 Guild War Zone C
IDS_WORLD_INC_000021 1vs1 Guild War Zone D
IDS_WORLD_INC_000022 PvP Arena
IDS_WORLD_INC_000023 The secret room 0
IDS_WORLD_INC_000024 The Secret Room 1
IDS_WORLD_INC_000025 The Secret Room 2
IDS_WORLD_INC_000026 The secret room 3
IDS_WORLD_INC_000027 The Secret Room 4
IDS_WORLD_INC_000028 The Secret Room 5
IDS_WORLD_INC_000029 The Secret Room 6
IDS_WORLD_INC_000030 The Secret Room 7
IDS_WORLD_INC_000031 The Secret Room 8
IDS_WORLD_INC_000032 The Secret Room 9
IDS_WORLD_INC_000033 The Secret Room 10
IDS_WORLD_INC_000034 The Secret Room 11
IDS_WORLD_INC_000035 The Secret Room 12
IDS_WORLD_INC_000036 The Secret Room 13
IDS_WORLD_INC_000037 The Secret Room 14
IDS_WORLD_INC_000038 The Secret Room 15
IDS_WORLD_INC_000039 The Secret Room 16
IDS_WORLD_INC_000040 The abandoned Tower B1
IDS_WORLD_INC_000041 The abandoned tower B2
IDS_WORLD_INC_000042 The abandoned tower B3
IDS_WORLD_INC_000043 The abandoned tower B4
IDS_WORLD_INC_000044 The abandoned tower B5
IDS_WORLD_INC_000045 The coral island
IDS_WORLD_INC_000046 on the room
IDS_WORLD_INC_000047 entrance to Aminuskrypta
IDS_WORLD_INC_000048 entrance to the accursed Aminuskrypta
IDS_WORLD_INC_000049 TestMap

! v7 `# v" r" q' C, B

( n6 X4 b( F! i6 P  O* mThe Red is the map ID (Folder name + ID) # y/ m; ?$ x5 f! U; d
The Blue is the name of the map (Taht wich appear when you enterin it)
' d4 x+ V- ~( Q2 ?$ m7 u
' \; O  [8 p  a) N1 m0 c5 - CoreServer.ini:
Code:
Sys 1
Database "127.0.0.1"
0101
(
1 0 0 30 30 00 00
2 0 0 5 5 00 00
3 0 0 5 5 00 00
4 0 0 1 1 00 00
21 0 0 1 1 00 00
22 0 0 1 1 00 00
23 0 0 1 1 00 00
24 0 0 1 1 00 00
25 0 0 1 1 00 00
151 0 0 2 2 00 00
152 0 0 2 2 00 00
153 0 0 2 2 00 00
154 0 0 2 2 00 00
155 0 0 2 2 00 00
156 0 0 2 2 00 00
157 0 0 2 2 00 00
2 0 0 2 00 158 00
159 0 0 2 2 00 00
160 0 0 2 2 00 00
161 0 0 2 2 00 00
162 0 0 2 2 00 00
163 0 0 2 2 00 00
164 0 0 2 2 00 00
165 0 0 2 2 00 00
166 0 0 2 2 00 00
167 0 0 2 2 00 00
200 0 0 5 5 00 00
201 0 0 5 5 00 00
202 0 0 5 5 00 00
203 0 0 3 3 00 00
204 0 0 5 5 00 00
205 0 0 2 2 00 00
206 0 0 2 2 00 00
207 0 0 2 2 00 00
208 0 0 2 2 00 00
209 0 0 1 1 00 00
210 0 0 1 1 00 00
220 0 0 1 1 00 00
230 0 0 1 1 00 00
241 0 0 1 1 00 00
242 0 0 1 1 00 00
243 0 0 1 1 00 00
244 0 0 1 1 00 00
/ / V14
121 0 0 5 5 00 00
122 0 0 5 5 00 00
/ / Quiz
211 0 0 5 5 00 00
/ / V15
123 0 0 10 10 00 00
212 0 0 1 1 00 00
213 0 0 1 1 00 00
214 0 0 1 1 00 00
124 0 0 5 5 00 00
125 0 0 5 5 00 00
)
! w  k; m' N6 C6 f5 Y8 M: v8 U
7 o( b  Z1 c0 ~3 c  y/ ~7 J
The Blue is the ID that we the 'defineWorld.h' # define have. & B' J8 a. |# v  B7 [# I
The Red 1x1 is the map size (here). + T) i# u7 `0 J, b4 q: s6 T
# D$ y2 j8 R  L% `: [' l1 ?
6 - FlyffResourceManager.exe: : O3 p% a3 ?1 A; Q

9 m1 ?7 G! s' Z: O: WNow just open your data.res and replace all file you used in this tutorial.Replace:
5 R  s% Y$ t( K. v! `* h% o# k& S; O& n. P- q# R9 x
- World.inc
2 i9 ], H3 \! K7 U- world.txt.txt( x# [2 S5 _" W0 v/ E4 ^) O) T/ g
- defineWorld
: k) P0 t) f: h# F' U! _
# b+ h0 r" w. ?. W$ FThen press Save
; Q) S0 a3 e6 k+ f' ]' W: Q1 o- G+ F. L- T1 Z9 `- i# `& V5 B
Remember its important! You must add the 3files in the resource foder too or it wont work
6 `  Z) A9 n: [$ f: s) K
5 A+ Q2 O; u" U* t, aYou now simply add it into your Flyff folder and overwrite the old files
7 R% e' J5 G% g  r2 q% ?% G% D: R! \2 ]
7 - World folder: 6 C9 r: G5 J2 B3 G  E/ [. I* i7 t
. }. j5 _: e: m
Now be sure you have put you Map Editet Files into 3 Folder:. `2 q" H- Q- a) l, b5 {7 B

7 h( P8 ~: D  _9 b% Y- Resource/World/WdTest; B# x. X# z* x% R
- MyFlyffFolder/World/WdTest- i. q$ |! ]+ E" O
- /Beast/World/WdTest (Some Beast version doesnt need it but its better to putit in ^^)
# v7 T2 B8 s5 a! w7 }( V! ^! F: p8 |! S
8 - Conclusion: % X: Q8 u" q4 J' D% j/ `
, a9 E' {% O1 k  }' q) ^& {+ e4 f3 Q
You must now start your server 8 |9 |* t' z4 F' P+ P

( E4 ~! j( l8 s3 N1 Y1 u6 {- T+ zAccountServer.exe
9 e: w  e7 X0 _, Y: zDatabaseServer.exe
. N6 z% X0 d; OCoreServer.exe
+ q: ~& k3 |6 u: ACertifier.exe9 {& W- o3 c9 u: P5 ~* C
LoginServer.exe
& @+ Q% E( W' n9 Z' c( [CacheServer.exe7 ^" B, w' C& T& m9 X, M
WorldServer.exe (mapkey or noMapKey it is the same!)
8 P5 |1 T9 Z3 G4 |7 [: c; U: W6 I! X6 {! X) ~/ g
Now you log it a game
2 r# ^7 J: t7 s& z; A2 D5 D1 v* P3 P6 ~7 R" g* S& |+ ?, Q. B, q/ W2 A
'/ Te 4 X X X'
) P8 u% I$ h- l- G" }
' @6 b2 R# C3 z2 L$ C3 `  mCode /te (Teleport) 4 (Map ID) XXX (The coordinates of where you want to land)
6 T" b+ N. `' @1 N  S
, z9 X, p$ y, ^: z9 XCoordinates can be found in Beast World Editor, when you mouse over a   m  @6 K, y+ w; g) `4 B
certain point, looking at the top and bottom links or links that Camera XYZwatch.* \  d1 T* Q8 M, w: O) i

( |* \6 ]3 ^( b0 I9 ~Now enjoy your new world! ^^0 N* S" i! v  }0 U$ ?
3 w6 ?1 J7 U, w( L- ?
P.S Like ever, srry for my bad english, i hope you understand all mytranslations% L8 y3 ^# m- Q
; l( D0 L4 l( s

7 u9 z; ]4 P6 h4 Y7 J" G+ n$ G1 @
Credits:* Q- N7 F! S% h
Me - Making, Translating and Fixing Guide
% g0 Q* F8 |! Q# MGargash - Original (not complete) German Guide$ L; f" }, r# t. n5 y) q
xDrago - Modyfing his Beast Map Editor
% ]/ m4 F0 W: K1 c. OAeonsoft - Making Beast Map Editor
8 V: l6 P, F0 d* R  Imarsata - Giving me better (finally!) Beast Editor- b& ?  M6 ?) m2 a- ]' D& U! G8 d
Dell Honne - Approved this guide

& {, V# x9 `" z. \* o3 s" `
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