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Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level
; X9 g/ K3 b' ^6 A d7 w9 h1 u& ~change level without Rebirth/ ?# I/ }8 t1 ?' z9 V$ s
& Y' U& O* W- {* A" lNow, let us begin.
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2 p7 p! n, m2 ]" y4 U: TRequirements:, W. h5 y, `6 P% {( G8 S
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Notepad / Editor* L G' A s. r1 }; g, E$ N
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/ / Tips by Sedrika
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It is up to you how you do it ^ ^
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Go into your source folder and open the definejob.h2 U" D5 h8 ]. n9 o" B
Search there for:1 U3 C2 f0 {- k' s9 P4 L7 u
2 S# x1 v# I0 {/ R! W, y#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå) h6 D4 f" P" p1 o! I3 @& ]5 i
#define MAX_LEGEND_LEVEL 129
, R/ R- l2 z9 |, K#define MAX_MONSTER_LEVEL 160
8 m" \7 H, ?" q' r0 ^: m+ P y( d6 t#else // 15Â÷ è÷¾î·Î ·1o§è®àå7 s1 p( O: Q: y1 |6 H8 l$ [
#define MAX_LEGEND_LEVEL 1219 c1 k3 G. [5 J4 a5 l8 {
#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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Red: Player Max. Level: l# R; @9 s* r8 d; q: Z5 j7 U1 W
Green: Monster Max. Level
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D" O0 G! D2 s$ g5 `: r6 ~These changes as simple as you want.
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g* k0 }3 w: A7 f; p( ?Then you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.. |9 ]: I+ V$ D
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Part 1 of blocking CE
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In this tutorial I will show you how to change the Head of Mark flyff.
6 E2 ], M) B! W8 D' O# dThe current Head Mark is well known, 5E, which results as a string ('^').- W6 }. j- N$ A' G
" `9 q. ]. f( o2 W$ }( u8 T8 FFor this we go to the World (Project) and looking at the Buffer.h after thistext0 o' j! t& ?! a+ d1 d
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# Define HEADER MARK '^' / / Normal messageheader- [* y# r! I+ _7 X$ u7 G0 k
# Define SYSHEADERMARK '%' / / System message header
3 R8 O( k' C6 B6 q7 E/ fWhat the Sysheadmark is looking for is not even the top 5E.3 Q& f# P) {" W8 z2 m) a
Change this and it makes the CE Not work on server.
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; `& U7 t2 a$ IThen Tom's anti-hack is no longer useful.
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4 I+ k7 \3 Y. a# Q. jLG Sedrika
Part 2 of blocking CE 6 n2 w' L5 ^9 l+ U) c
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In this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini.
( b* N( ?6 k6 _7 o; bWhat does this have an advantage?3 `+ P Z, P$ q4 c" E. {0 w
The editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself , ]. K# B% U+ b4 Z3 N9 y+ x
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1 X. j6 s8 t7 tFirst you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz." |$ o& _7 |. Q% }( Z( ?5 @/ V
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Then search for the following content in HwOption.cpp ! M1 i( b: |! j; I
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7 F! G. u, x6 d/ x. a* {4 m& gif (scan.Token == _T ("ip"))# ^, g- L+ V4 L
{
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strcpy (m_IPAddress scan.Token);( }; E0 r& U6 ]; J* Y u& M
}
3 Z+ P; O. W- m4 ^# Tand turn it into this:
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if (scan.Token == _T ("ip"))
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/ / Scan.GetTokenEx ();
% b- Z9 E0 {( u- w3 l5 u1 A3 g/ / Strcpy (m_IPAddress, scan.Token);
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0 Q8 Q3 H3 F/ S+ O, y! P$ r6 n& \9 MAnd you created the solution.
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: R; G1 s% x2 r3 gThen read the Neuz not the IP from the INI anymore. even if put in it
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4 m H9 ^8 N0 j& b5 { `$ N# s Max skill's
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3 D9 H7 f+ Y" m, B5 D0 `All know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc
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4 d8 Z. D. J9 j9 t9 pWith the TUT can provide the remedy it
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, l1 v, u7 o, N$ t$ n) j$ ?8 S. i6 [# 1 opens the file SkillInfluence.h% {9 ?! A$ G% R% e* p4 h( P0 }* a: D( o
# 2 Search
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# Define MAX_SKILLBUFF_COUNT 142 k( F" p0 t w* ^
- P1 E5 i3 S5 M# 3 Change the 14 to your number (eg 21) and save it from0 u- {+ x3 i; ?, m- K
# 4 compilation and ready
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:- N( h7 p5 P4 }1 }3 c \
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dennisdra
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©ross
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0 I! K) A* l% E+ @everything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy! / e, N+ F" l P2 S: _1 r
8 b0 e. b: {0 w& N6 WP.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less
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Update 1:
how to turn off "Profiler" in worldserver.exe " t+ R# ~4 Z( X+ T2 A( V$ Y# V
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- I6 |" m6 X. X& ^1 g9 m& s E& @" Fin VersionCommon.h of Worldserver Solution
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6 } N: T+ p `' }& ^8 J& n* y {#define __PROFILE_RUN
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comment it or simply0 e! U% a: C# b" x- b
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//#define __PROFILE_RUN * q7 f) D: [2 B% X/ `, j$ h
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credits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too 好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太 ! E5 P' t9 X# c, ^2 w2 A2 |
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