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Okay iwas going through the elitepvpers forums and i found alot of source guides imgoing to post the good ones here. translated the best i could. I take no creditat all on these how to change max level * _+ [; A o. e8 A" q
change level without Rebirth
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; t+ g5 U0 F% n, Q8 n& z0 P. O6 lNow, let us begin.
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Requirements:
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Notepad / Editor
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/ / Tips by Sedrika
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It is up to you how you do it ^ ^5 F! h( C' U5 o0 i' C
8 Q- U I- c* e& L8 HGo into your source folder and open the definejob.h
4 c6 x1 N" h5 ~; k+ hSearch there for:; S: g b" T8 z) q, @' ]( }
8 m) I f# Y+ o5 L9 |#if __VER >= 15 // __HERO129_VER15 // 15Â÷ è÷¾î·Î ·1o§è®àå7 |1 R& v0 c* `' M5 j7 j6 r
#define MAX_LEGEND_LEVEL 129% g7 t9 @) b/ H9 `& f
#define MAX_MONSTER_LEVEL 160
* G$ r/ B0 | w#else // 15Â÷ è÷¾î·Î ·1o§è®àå& g1 e8 E8 U9 X ?/ ]6 W
#define MAX_LEGEND_LEVEL 121
( w4 j$ p7 h; ~3 V0 ^#endif // 15Â÷ è÷¾î·Î ·1o§è®àå
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" f7 X+ |9 e) e2 d9 NRed: Player Max. Level
% ^7 q( Z ]: [- A: NGreen: Monster Max. Level
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These changes as simple as you want.
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Then you have to just recompile the World Server Files + and make your clientin the Definejob.h the same changes as in the source.
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" y# f& v6 p& \- r* }6 |! J Part 1 of blocking CE $ k( z, S* {9 b' L7 e& o
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In this tutorial I will show you how to change the Head of Mark flyff.
5 i# f, d+ u& }/ Q% z! [/ _5 mThe current Head Mark is well known, 5E, which results as a string ('^').. u) u" Z7 r; @# q8 K& n
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For this we go to the World (Project) and looking at the Buffer.h after thistext2 T9 @' h$ p: o# R
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# Define HEADER MARK '^' / / Normal messageheader
/ e6 ^& [6 v1 e. C! R( D4 L' O* |; A# Define SYSHEADERMARK '%' / / System message header
1 H. C! {/ F) {, xWhat the Sysheadmark is looking for is not even the top 5E.! }' Y% a; N! }" c8 O) ]# r$ k
Change this and it makes the CE Not work on server.
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, \) I* b5 W: XThen Tom's anti-hack is no longer useful.' i+ v2 u/ D- ~4 {) Z* y- h/ ]
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LG Sedrika Part 2 of blocking CE
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6 x& A; q9 D- y: g( a. [4 T' RIn this small text-based tutorial, I want you for a quick time to explain howto rewrite the source so that the IP address does not reading from theNeuz.ini.
3 o [ T$ z0 E5 ^. |- W/ jWhat does this have an advantage?, k' }/ N/ l, S' @+ ~% ~/ A
The editor needs the IP packet from the INI to join, and if this does not, thenwhat? Now think for yourself
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First you need to get open source even know how you do it, is left with you, andyou do the project on the Neuz.7 y* s" y- t! _& B
# @3 |& j* W, Z, Z, OThen search for the following content in HwOption.cpp $ m' l9 E" U, e* h- I
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if (scan.Token == _T ("ip"))! W* t* X( n+ h/ y9 P3 _+ y2 L8 h
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scan.GetTokenEx ();
/ P1 B2 j# W/ _2 k( k2 o$ a1 a* ^0 cstrcpy (m_IPAddress scan.Token);
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and turn it into this:9 n x) N2 L y7 E
Quote:6 {! N3 y) q H
if (scan.Token == _T ("ip"))
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/ / Scan.GetTokenEx ();
5 c5 I7 L1 }8 N, o$ b9 U/ / Strcpy (m_IPAddress, scan.Token);
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0 @3 y4 F" F |3 a! WAnd you created the solution.
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* O! o5 ~. f2 m: ^* s7 j, m2 {Then read the Neuz not the IP from the INI anymore. even if put in it
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Max skill's $ S4 w. J% q8 C
+ B& M4 o. q( @& X& Y1 KAll know that, 14 Max buffs, you get all the RM Assist Skills + Skills fromBuffpang and no more space for the YJ, Knight, Ranger etc
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) E% v7 \0 K1 k$ v8 L% @With the TUT can provide the remedy it5 C! d+ I8 J1 t2 l# d
6 U- i6 R6 V. W3 F/ d# 1 opens the file SkillInfluence.h" c3 W5 h" @( v5 H9 @0 `
# 2 Search
9 }6 ?/ ]7 q& |7 a3 CCode:
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) L2 g& \: X7 I$ O; Y4 ]' x# Define MAX_SKILLBUFF_COUNT 14 d3 c$ F! k0 s
# u6 d8 @; K6 `# A! E7 N& W; t# 3 Change the 14 to your number (eg 21) and save it from
8 `$ l* d( t0 M1 w8 b: q# 4 compilation and ready
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I put the 4 major ones i found and translated correctly and can followcorrectly I did you Google translate i have done all of these. i got to do theneuz i.p one still and i am done. i will post where it is in the source tho. Ido not take credit to this at all. this is made by:
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.Crasy
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Sedrika" h* y! o7 o8 d/ ^: d" v8 k
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everything there was German. I hope you enjoy this and these guides aren't hardto follow at all! i will post more here as i get them translated right. Enjoy! ; y0 }7 Z7 f3 ?5 ?# A, Q% l
) }' r$ C6 f. I( e# ]P.S: This means no server should be able to use CE because its very simple tostop it. takes 5mins maybe less8 u! w1 \) {9 D7 L; L- w4 y
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; [" ^' E9 i* V5 ^* EUpdate 1: how to turn off "Profiler" in worldserver.exe 3 k$ t9 W/ `" g
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5 K8 }. x6 z& o' M$ H1 min VersionCommon.h of Worldserver Solution
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#define __PROFILE_RUN/ v v/ V# c! _) i) o1 H0 \
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comment it or simply
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//#define __PROFILE_RUN ! X, u$ s7 [1 a6 N
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( ~7 x7 s% ^4 f* b6 O) scredits to bryle000 for posting that. thanks. ill add more soon if you got anyill add them too 好,我是通过elitepvpers论坛,我发现很多导游我去邮局好呢。翻译最好的我可以。我没有信用在所有这些 如何更改水平 更改水平没有重生 现在,让我们开始。 要求: 源 记事本/编辑 //提示sedrika 这是你怎么做^^ 进入你的源文件夹,打开definejob.h 搜索的: #如果__ver>=15 //// 15Â÷è÷¾î·Î·1o§è®àå__hero129_ver15 #定义max_legend_level129 #定义max_monster_level160 #其他/ /15Â÷è÷¾î·Î·1o§è®àå #定义max_legend_level121 #有// 15Â÷è÷¾î·Î·1o§è®àå 红色:球员最高水平 绿色:怪物最高水平 这些变化,只要你想。 然后你只能重新编译世界服务器文件+和使您的客户在definejob.h同样的变化与源。 1部分阻断行政长官 在本教程中我将告诉你如何改变头标飞飞。 目前的头标记是众所周知的,灵活的,这结果为一个字符串('^')。 为此我们去世界(项目)和看buffer.h后,这个文本 报价: #定义标题标记的^' //正常消息头 sysheadermark#定义“%”//系统消息头 什么sysheadmark寻找甚至不是顶级类。 改变这一状况,使行政长官不上服务器。 然后他反黑客不再有用。 sedrikaLG 2部分阻断行政长官 在这个小的文本教程,我希望你快时间解释如何重写源使地址不从阅读这neuz。 这是什么有好处? 编辑需要的数据包从我加入,如果不是,那么什么?现在想你 首先你需要获得开放源码甚至不知道你如何做到这一点,留给你,和你做项目的neuz。 然后搜索以下内容hwoption.cpp 如果(scan.token==_t(“知识产权”)) { scan.gettokenex(); strcpy(m_ipaddress扫描标记。); } 并把它变成这样: 报价: 如果(scan.token==_t(“知识产权”)) { //scan.gettokenex(); //strcpy(m_ipaddress,扫描标记。); } 和你创造的解决方案。 阅读neuz没有知识产权的问题了。即使放在这 最大的 大家都知道,14最大魔法,你得到的所有室协助技能+技能buffpang没有更多空间的勇俊,游侠骑士,等 与学院可以提供补救 #1打开文件skillinfluence.h #2搜索 代码: #定义max_skillbuff_count14 #3换14的号码(如21)和保存从 #4汇编和准备 我把4个主要的发现和翻译正确,并可以按照正确的我你谷歌翻译这些我都做了。我要做一个neuz知识产权仍然和我做。我会在那里后,它是在源寿。我不采取信贷这所有。这是由: dennisdra 疯狂的行为。 ©罗斯 sedrika 那里的一切是德国。我希望你享受,这些指南并不难理解在所有!我将发布更多的在这里我得到他们的翻译权。享受! 注:这是指没有服务器应该能够使用行政长官因为它非常简单的停止。花5分钟甚至更少 更新1: 如何关闭“探查”worldserver.exe 在versioncommon.h的worldserver溶液 寻找 #定义__profile_run 评论或者 //#定义__profile_run 学分bryle000投寄。谢谢。我添加更多的很快如果你有病加太
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