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首先打开Constant.inc并且修改所有倍率为1.02 n; d! A5 A& s" R4 h* f/ N
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itemDropRate = 1.0
- A8 f+ Z$ g* r! d- t2 a$ k! DgoldDropRate = 1.0
0 H. J& U% k5 u' ~monsterExpRate = 1.0 ; B, u; H7 e; v' l9 X
monsterHitRate = 1.0
' G' |+ Q: k$ {- z, D+ |0 t7 C2 ?现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =% o( s: V5 i' k0 `
你可以在这更改倍率。
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function GetExpFactor()
( u/ n. `, h- V, i/ Elocal tList = GetEventList()
5 S8 p6 ]( K$ U$ b; alocal fExpFactor = 60
! W8 ^% t! N7 e/ [for i in pairs(tList) do' k: l# d& t, r% F: h
if( tEvent[tList].fExpFactor ~= nil ) then& ~) }6 |$ J* C) o9 O& v P
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
) @3 @- J. {! h) S& l7 ~end
' v) P( c" {! R- jend
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return fExpFactor
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物品掉率 "local fItemDropRate ="
e; ^* j7 ~6 d, ^3 X$ ]" ~5 o卡片掉率 "local fPieceItemDropRate ="
. V7 O7 D; D8 \1 H, a* g( M5 v飞飞币掉率 "local fGoldDropFactor ="
) [4 g2 w' Z2 K% [7 T: t3 I当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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