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首先打开Constant.inc并且修改所有倍率为1.0
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! c5 k! k6 p2 n# uitemDropRate = 1.0
$ G, c8 T% I0 P8 L! A# ]goldDropRate = 1.0 - D( W- ~. W& \6 t/ l# S
monsterExpRate = 1.0
- {4 p/ D) ]! j( H5 smonsterHitRate = 1.0
. [: ]" m( k, D' J现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
M D9 y; b0 {2 B7 ^8 g& k你可以在这更改倍率。
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function GetExpFactor()& F! [9 D7 j9 a; r
local tList = GetEventList()0 b9 p. C. U: j$ m# o
local fExpFactor = 60
5 x$ L& W% m% p' [5 T2 j z7 wfor i in pairs(tList) do9 R( @% b1 o2 F) `: U/ |5 L, |
if( tEvent[tList].fExpFactor ~= nil ) then
' B! w; S5 b. G4 }fExpFactor = fExpFactor * tEvent[tList].fExpFactor, D: C1 |- G' _/ C9 | r7 f4 k- G" }
end/ _% V/ Z3 b3 h9 @
end: \0 U! T8 c& _1 P
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return fExpFactor
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物品掉率 "local fItemDropRate ="
4 |# j0 M/ U2 {卡片掉率 "local fPieceItemDropRate ="7 w, \5 e. i: h! _8 T0 N% O
飞飞币掉率 "local fGoldDropFactor ="
$ ?6 N* O! E3 e! N5 d: i$ W" w/ z当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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