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首先打开Constant.inc并且修改所有倍率为1.01 ]) Z% p N' F% ~
Code:
: I( ~% F; M3 y7 P2 titemDropRate = 1.0 0 y4 e) \& i% ?+ S, P
goldDropRate = 1.0
7 q6 { @( L) q! h, I. t0 r, smonsterExpRate = 1.0 ^& e5 \; b% b/ e
monsterHitRate = 1.0" q" G4 c$ A% z8 G- O/ Z
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
! y% r1 i5 R' t$ G7 e# C9 X$ ]; G) D% T你可以在这更改倍率。: ~- |& c, j$ @ e7 Z; n0 Z
Code:
+ b& G3 n1 _! o! sfunction GetExpFactor()
8 C( L8 \. z' }. o' C2 D" M8 @9 Elocal tList = GetEventList()
2 O. W+ q. k. m P: Y' W2 ?# v& Ilocal fExpFactor = 60
# g7 d" T9 ^( q+ Afor i in pairs(tList) do3 e( n( n! ^$ M0 U0 `) H+ R
if( tEvent[tList].fExpFactor ~= nil ) then
' A( p0 u6 B7 U0 ffExpFactor = fExpFactor * tEvent[tList].fExpFactor
, {) S: ^' k" E) b7 |4 t n+ v. }end/ [2 c% X5 [5 G' m) ^" Z1 y, q1 b
end
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return fExpFactor
; |1 A" u9 B$ x: S+ j; ?end
0 z; _8 Z8 K, U' ]" u4 P; J5 a物品掉率 "local fItemDropRate ="6 W: b+ J8 j' v0 t$ q9 ^
卡片掉率 "local fPieceItemDropRate ="
9 r" D) h l: e飞飞币掉率 "local fGoldDropFactor ="0 W& {6 c( x) ~; V+ _! T; F
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。: h+ S: a8 X' Q0 S0 L- g3 u
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