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首先打开Constant.inc并且修改所有倍率为1.0
1 L8 y3 {- {! ~) S: p0 s3 X5 dCode:
1 x* o7 i7 K8 F/ u/ [itemDropRate = 1.0 0 g0 o. }. x" K, v' `
goldDropRate = 1.0
3 l) a0 w: \8 @monsterExpRate = 1.0 2 s' E6 x" K' G, J
monsterHitRate = 1.0# ]) x: H) t, a' C; @
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =" g$ e- y' `( r4 y- d: `
你可以在这更改倍率。3 Q2 U; r7 H; }# c
Code:
8 b' Z; c/ t/ u* n' v7 rfunction GetExpFactor()
+ L- p4 w6 |( d2 L, ?6 Zlocal tList = GetEventList()3 \* o" W' a8 P. u$ g* u# S! |& x- z
local fExpFactor = 60
$ E: N" F9 s+ I# @( |for i in pairs(tList) do
3 K5 Z5 O( T! n7 [# f! ]% T( u" Pif( tEvent[tList].fExpFactor ~= nil ) then
8 C4 t4 c0 ]. @; o8 S5 DfExpFactor = fExpFactor * tEvent[tList].fExpFactor5 D8 T2 Z/ p, v" R
end- p* R! |" Y. ?3 n& l1 W8 O
end
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: l/ d y0 O# x: r3 ]2 qreturn fExpFactor2 `# z1 W6 s& W4 z5 {' c- V
end8 U8 I, ?9 @% j0 X' W3 h' `; V0 X
物品掉率 "local fItemDropRate ="
' |& O, r/ F1 \$ G$ I; a/ g卡片掉率 "local fPieceItemDropRate ="; O1 C8 c, v7 s/ O
飞飞币掉率 "local fGoldDropFactor ="
& a5 ~6 D5 I! X5 ^当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。2 ~- g1 H# p9 a* m. q$ m6 D1 l
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