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首先打开Constant.inc并且修改所有倍率为1.0. y: z* z. r- L8 W. w" Z
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itemDropRate = 1.0 ; t; X: n' j K. Q N
goldDropRate = 1.0
% l, e) Z7 k6 p1 E: X; XmonsterExpRate = 1.0
+ F/ c5 S x/ ^monsterHitRate = 1.0/ A& M( w3 d f; R9 _ a
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! i4 o. b5 N1 p# U3 o
你可以在这更改倍率。0 D* O" Y- N7 g& Z
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function GetExpFactor()
9 R: }5 a* |5 h7 i. Flocal tList = GetEventList()( A s/ Y' ~; r& H
local fExpFactor = 605 @+ G; y4 N0 Y) m/ q
for i in pairs(tList) do
% Q; h5 T5 [, _$ W2 e0 B0 K; Z9 O5 oif( tEvent[tList].fExpFactor ~= nil ) then
2 ?- b( S& l! j0 C/ m8 |+ N1 QfExpFactor = fExpFactor * tEvent[tList].fExpFactor
& G4 J8 K$ \4 l. z7 B5 x3 L- xend
: G' X( V5 e( h: V. k b) Iend
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return fExpFactor- L! B. `4 A* v3 h8 p) A
end; T6 t- P4 w4 k7 A
物品掉率 "local fItemDropRate ="
9 \; m/ p4 e8 E) ?* b* ^卡片掉率 "local fPieceItemDropRate =", q. L% x5 o. X `
飞飞币掉率 "local fGoldDropFactor ="
5 w3 L% h0 R3 R9 P7 B0 ?- }1 h当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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