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首先打开Constant.inc并且修改所有倍率为1.0
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7 v( i3 o5 Y9 }, [itemDropRate = 1.0
M. H, |" `+ hgoldDropRate = 1.0 3 P$ `- j& H- V) @
monsterExpRate = 1.0
4 Z4 w4 k2 l# \: e9 ^! J4 TmonsterHitRate = 1.02 F6 F/ P- J$ Y: }, R+ G
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =% O: j+ q# X5 N% G3 S6 K1 Y6 h* U/ w
你可以在这更改倍率。) F6 x& C" H; n- U1 |0 X. C. c
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function GetExpFactor()
# q, N8 G$ [, B1 clocal tList = GetEventList()0 L4 X8 c, F, R
local fExpFactor = 605 y& J2 e" |4 g6 @
for i in pairs(tList) do
( p& J5 F: `' v `& v6 t' [4 H9 pif( tEvent[tList].fExpFactor ~= nil ) then# U* f" q h: u0 K7 A
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end
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return fExpFactor9 ]4 L" O, `/ f3 Z4 o
end
* s' O. |, T, V, M" X* w物品掉率 "local fItemDropRate ="
0 Y2 V z% |$ u6 m# l卡片掉率 "local fPieceItemDropRate ="2 Q- H6 E: A1 A9 N
飞飞币掉率 "local fGoldDropFactor ="
5 u, R2 B0 M( `6 g/ [' t( J8 M$ B* O当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。& E0 S: p2 n) _
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