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首先打开Constant.inc并且修改所有倍率为1.00 H6 q2 m! G" l, o# D
Code:
5 p, @( i L3 z4 U# NitemDropRate = 1.0
! ~! e: w6 p) EgoldDropRate = 1.0 8 d+ t5 L7 F& m: j/ Y- A
monsterExpRate = 1.0 4 w: U: K! P. @7 r5 @% Y8 P0 y1 a
monsterHitRate = 1.0
8 D! b8 c. g' G& ] c& b8 S# ^; p现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =3 R( G4 ^+ _- z4 c" ]8 G
你可以在这更改倍率。
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function GetExpFactor()
( m3 K2 f8 c. u+ mlocal tList = GetEventList()7 y7 Z _ U. H' p
local fExpFactor = 60; `2 i; v1 k6 c* V& \% ^
for i in pairs(tList) do3 ^* K( I* V' S8 g
if( tEvent[tList].fExpFactor ~= nil ) then7 o' d* `' C+ I7 S
fExpFactor = fExpFactor * tEvent[tList].fExpFactor; P' {, Q7 A- S4 W& O4 P
end* |; b+ G& r# p& ?7 L/ b6 N4 c0 U3 [
end
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return fExpFactor
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& s- `3 Z8 Y9 e6 p5 Z: L' u, d物品掉率 "local fItemDropRate ="2 e M. M5 q. l8 w$ `$ b+ B
卡片掉率 "local fPieceItemDropRate ="- J8 U% `; _: x- _4 r1 w% B' |
飞飞币掉率 "local fGoldDropFactor ="7 v. l+ N( U+ C$ N- p: p
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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