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首先打开Constant.inc并且修改所有倍率为1.0* N: y# ~* F, S) S
Code:
* T5 h; D3 j& H, Z! c# EitemDropRate = 1.0 , h, E% P+ @7 R) G' g) E0 o- A
goldDropRate = 1.0 ! l4 _9 x- K7 I
monsterExpRate = 1.0 ! v9 j# S5 e' g6 z0 P
monsterHitRate = 1.0
+ K7 @. [7 I- y; @7 U( [现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! J# c7 a, y* y2 K: x
你可以在这更改倍率。. m& J# P) P! n3 |
Code:
9 }1 d; m. d/ gfunction GetExpFactor()
+ {9 }2 o& d/ [ W3 Tlocal tList = GetEventList()
, U; r. P; n# V8 elocal fExpFactor = 60
0 Q! n- i% {7 m6 p& R( M: Gfor i in pairs(tList) do
6 x' i9 P7 m: h" ^if( tEvent[tList].fExpFactor ~= nil ) then
* p8 }$ |6 Z [: s& v6 HfExpFactor = fExpFactor * tEvent[tList].fExpFactor& G) J# Y* f* v" M5 o. ]
end. R8 R% X" |- Z4 K8 r, s. m
end1 ]4 e* d f* N3 N* Q% ~
& ~3 @6 W/ E$ E Q. c, I9 kreturn fExpFactor
9 d. |. a$ M W: i6 [9 `end# a, u0 H& i# e! T2 {7 |$ X
物品掉率 "local fItemDropRate ="
2 O' ?7 F1 H' @& c w卡片掉率 "local fPieceItemDropRate ="1 ]+ u) c6 e; Z" \! J ~
飞飞币掉率 "local fGoldDropFactor =", d8 H, V0 e% n' X: Y, a9 ^; M
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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( ]' \, z& \: t2 w/ |3 x
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