|
|
首先打开Constant.inc并且修改所有倍率为1.0$ ^ S' A, c) Q
Code:$ n; S0 K0 _& S3 J8 i! z
itemDropRate = 1.0 + Q4 [4 V7 F7 A6 \# ^6 G" [
goldDropRate = 1.0 , j' c$ A/ l4 s3 y+ }4 W
monsterExpRate = 1.0
5 g/ w f$ `7 Y" Y4 [monsterHitRate = 1.0
}& _7 I+ l6 R% T( H现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
$ |7 k/ W0 H6 J你可以在这更改倍率。/ g' g: L* e( g7 m& [
Code:
1 v0 l+ Q4 j( Y) z c% h, mfunction GetExpFactor()- e/ ]) r' u! F( A) c6 _
local tList = GetEventList()! N5 K% @2 b8 D4 b# a
local fExpFactor = 60* e# r& t& K9 k) l0 t5 s
for i in pairs(tList) do
' s7 ^' Y- B0 L* W% Nif( tEvent[tList].fExpFactor ~= nil ) then" [4 @+ t! l8 T, I8 _" L
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
# `7 d/ w; h* {5 ] M2 t4 Y4 ?end
; \8 U* z1 n* o& Y6 u) y3 iend
# r l/ c) J3 U- V! f
m# n# V+ W1 V( `4 }! Sreturn fExpFactor
8 d7 n4 y: @' Z) x, {/ N$ bend
/ I/ O9 s; A( x. [% o9 R物品掉率 "local fItemDropRate ="% [- T% N- R" Y# T& [
卡片掉率 "local fPieceItemDropRate ="5 F7 j V, O3 u8 @# a; s" v
飞飞币掉率 "local fGoldDropFactor ="5 I" A9 ?9 F* U' P0 U
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。% i8 D# {% c$ V* z* P5 M; U6 b2 }
$ _! G" @0 K: Y1 e8 D3 k# n
' `0 d+ C5 c0 P1 X$ [ {0 u0 K; E
|
|