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首先打开Constant.inc并且修改所有倍率为1.0
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. c& |. G1 E& F, t% [ eitemDropRate = 1.0 . ^$ `7 Z2 Y3 Q0 @% X
goldDropRate = 1.0
- ?4 ~- N0 H/ }" E$ b, h& FmonsterExpRate = 1.0
) D$ r: g1 c* LmonsterHitRate = 1.0
' S6 D) A% T: }& l6 C现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
1 w; V$ e! z' x* |! R你可以在这更改倍率。
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: g8 g; A, W+ r5 w6 bfunction GetExpFactor()' j4 h- u0 J) B
local tList = GetEventList()
; @7 \. `. r' |local fExpFactor = 60
' X) g4 @) X9 p6 mfor i in pairs(tList) do
1 t' d+ n4 [ |! Jif( tEvent[tList].fExpFactor ~= nil ) then: w0 t- @' J& ^1 T; F' e# \. C
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
! Q4 i6 Q' v6 E0 _" eend
7 G) x; w* | T. `/ Y* hend
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return fExpFactor
' U! k0 f5 K% i4 ?& Q" K/ g5 @$ Oend
, d3 j c8 L6 U: X物品掉率 "local fItemDropRate ="9 r% N- N, E, J6 K& G% Q
卡片掉率 "local fPieceItemDropRate ="; w5 u' L$ I! J; n) L7 r; M. R
飞飞币掉率 "local fGoldDropFactor =": U0 w( B; W* N3 I \) k7 ~
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。: x4 g. {2 U4 _0 E3 m* i; n
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