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首先打开Constant.inc并且修改所有倍率为1.0- _6 h$ b8 H$ P, @5 I
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itemDropRate = 1.0
) o; J$ [$ V" _- N$ Q' d. cgoldDropRate = 1.0
- b: b7 e6 M7 E& VmonsterExpRate = 1.0 k: X' W) O9 y" {* @
monsterHitRate = 1.0& d6 V) e$ r) \$ x
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
7 _0 w: g7 r# h% `% k% W9 X你可以在这更改倍率。) v- x3 S( `) Z7 g; q
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function GetExpFactor()
8 Q1 \& e+ d, f7 f' S' d, ]4 P8 Tlocal tList = GetEventList()
' \0 {" Y7 o5 @local fExpFactor = 60
4 U" \( I& l9 V2 ffor i in pairs(tList) do
Q' G/ ]/ d7 Uif( tEvent[tList].fExpFactor ~= nil ) then
* l" u( A7 N" o- |: TfExpFactor = fExpFactor * tEvent[tList].fExpFactor
3 w0 X5 C7 ]4 |; {end( t+ U7 U1 s! E
end
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return fExpFactor
- Q+ @4 L! }" jend C: C, B$ d7 B3 w& `5 \
物品掉率 "local fItemDropRate ="
! }& O9 T3 s7 D3 Z5 M: T. X卡片掉率 "local fPieceItemDropRate ="
# `5 P9 ~6 z+ n/ ?" X' z飞飞币掉率 "local fGoldDropFactor ="
. M, ^; j4 y% {' Y, P当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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