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首先打开Constant.inc并且修改所有倍率为1.0
- K& g M4 `: D; N1 V6 ^4 kCode:
2 i7 } N6 }2 m0 r( ] U6 j* C* ^itemDropRate = 1.0
( P; `0 F# ?. e0 Q% vgoldDropRate = 1.0
4 @, U, i$ Q7 r* K# cmonsterExpRate = 1.0 ! T5 v2 F/ }% h* i' V) |. j& C
monsterHitRate = 1.09 N q* \( { I0 x
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
2 Z" k! C: U9 N0 Y9 s; m: _( n. P你可以在这更改倍率。# a; _ Q+ U; i% `. N
Code:
0 n$ \& c' t: H( Afunction GetExpFactor()
( P Y% D v6 i! V/ s7 O9 Llocal tList = GetEventList()% T; Y0 U& h* L+ Z9 Q: A
local fExpFactor = 60
# B* n4 [4 p+ r- G. G; ]for i in pairs(tList) do
' F6 p+ \ N- K3 T- g8 uif( tEvent[tList].fExpFactor ~= nil ) then
0 N' T" J5 F# K+ m. @' i+ Y+ gfExpFactor = fExpFactor * tEvent[tList].fExpFactor
' ?5 _: s) p8 |3 Uend
$ T/ e9 ?& o6 h+ `* d- Xend4 z2 n; g* _9 z5 I$ o [/ y$ \, c' O6 `
{ l, U0 ^( |1 p$ g V' Lreturn fExpFactor
, B) P( y- l$ a; `$ eend
* u) ^, U" c3 y4 _物品掉率 "local fItemDropRate ="
' ?! I( e: E' H t# x" z5 _- P- d卡片掉率 "local fPieceItemDropRate ="
- {, I* _% A2 d! l& u+ c飞飞币掉率 "local fGoldDropFactor ="
) b( d" {$ B8 }8 e/ c1 A当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。 c- k& Y; Y2 u, y9 N; ~( M
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