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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 3 s8 F6 T- u0 h: j5 b, V9 {
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver
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Code:& A0 `; ]+ \+ [  @  @- G
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) ^% f, X# B7 I$ ]4 i1 L{& Y  A: i/ ~1 K9 W" s  ^! y0 \4 d
        DWORD nId;' E- V3 s* @8 `7 ~1 k
        int nPart;& d. [6 r1 U, i* C" Y0 F  z

6 S4 o* M, o* o- ?" X1 i; y        ar >> nId;
) M4 F  G- E2 V+ R0 _0 Y        ar >> nPart;               
& b8 G+ {# Y+ s5 Q/ `/ n( _# F8 V3 O       
2 G6 I. p9 Z9 p: |% v        if( nPart >= MAX_HUMAN_PARTS )       
& R. Q1 R( x9 C                return;
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:  T1 q8 v1 L0 b$ y
#ifdef __QUGET_SWAP_FIX
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) ]0 L" P4 K5 o8 R. @3 _% c5 p                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() ); i- h2 t4 J0 O; M
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());4 f# Q& k6 [2 j5 p* I0 M
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
6 D% z: j5 d2 s) }, e                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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; e5 v( q, V1 M( ^2 x% ]+ A- k3 O                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
" F( N7 K( a' v' z- |                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp+ v& R" A5 ^' d: R5 d8 A* w( k
and add under% [' c" K" M8 S, u. B

5 L4 t& W4 Z+ a0 w1 H  U" HCode:, I8 S$ N* U' d* r! g: V
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );% U! `" h9 l% k2 w' I4 f) R6 Y: x
                        }this: a4 _& g  K/ H- X- ]0 x
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Code:
/ L; Z6 m7 g1 _0 V#ifdef __QUGET_SWAP_FIX
. {% M9 A, Q+ }8 c/ ?! s9 b4 `                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
, R! r0 p4 _# _. m% k# e* K                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() ). y( I: u! }. O2 U7 i. U# y
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );+ d, p1 {- r  N/ p3 |
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )+ G9 q4 r/ s7 _. I6 l
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver - L0 R# B; Y. H' A" u
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