|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献' h# `0 R4 H$ F: |4 o9 K
: G5 | X9 U4 H) C
Code:代码:
1 {* Q0 p! H- o y5 Bif( IsPlayer() )
+ g$ h& Z1 Z+ ?1 w8 l, w{
1 L7 I$ `5 w. y+ l+ l8 R5 s7 h) K! a int nOption = 0;
$ `" ~8 r n C1 f DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );3 h0 F# w) b/ S5 N- G4 C# b
if( IsActiveMover() )
, W, ], A5 S# u8 N; v+ T- c {; o. J; b3 R( e4 o9 ?& Z
CItemElem *pItemElem = GetWeaponItem();4 q% Z+ _( u9 y* C" x
if( pItemElem )
/ h O( ?9 ]* } nOption = pItemElem->GetAbilityOption();$ i$ D s9 i: E
}
4 X! {' ?5 ~( }- N7 W- Q else4 p- T7 y @" x7 T. I
{ 0 j- b; [/ i% W8 c3 x: _5 D$ K' m
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
1 W, t8 @$ x% o. N1 a6 Q nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
" x V9 {: O" ?# H) O9 W- x+ W }
! ^* D, W% S$ T/ P8 O# U4 I' y- s" Z
# G# l9 ?$ N+ [3 b+ J! n9 _ if( nOption == 10 )* M% t2 R \3 K9 o( h
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 x2 r8 E+ `) V' N else if( nOption == 9 )
2 ^; y8 c6 c9 n! b) G+ j; @( H dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 ~! L1 g0 v$ u3 b7 P" V( e
else if( nOption >= 7 )8 I, ?2 _1 G- R$ p( A
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- O! N' J3 u) }+ L/ | else if( nOption >= 5 )
& }7 W b' R: e dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( A% e5 T. U' p. `5 R- z7 n else if( nOption >= 3)
" Z. L# V* o# H dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) e2 f7 w/ Y6 D, s
else if( nOption >= 1 )8 _0 y. ^- K( C% n, h
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 U7 E/ F0 D* m; J% S7 @ else- ?2 M, N9 u+ {% ~2 ]4 D
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );/ I$ ^9 W# ?% y M) n$ @8 ]
( C: X* `, r1 r7 P3 v5 d* T
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed ); h) J* s' X3 C: G5 }
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
/ a* l6 d$ m5 v+ B- x7 ~}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
) j: V# |5 T. f7 F$ RUsing the following macros work as well I believe:使用下列宏工作我相信:
$ U! F5 t! T1 D$ t: W2 O" ?$ h" t- p: w% P2 f5 p6 s% Q7 n
Code:代码:
4 A+ n; \! E+ AD3DCOLOR_XYUV
+ _. \7 S6 M7 g8 @. k" Z3 SD3DCOLOR_AYUV
7 p) k- O7 w) L( o% V& iD3DCOLOR_ARGB9 l y7 V" i" q2 q' [! W
D3DCOLOR_RGBA9 D/ w( E- V; a. p
D3DCOLOR_XRGB4 r: Y- L) d/ h) W
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。7 _2 O v9 H `2 n
+ R* Z: h' z9 a4 r* U* V( gThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。$ }5 ]: u# e) S
. r/ b: R3 i* I9 M
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器( U, ]! }3 s" }
. c" }; H0 i" y4 M
" ?# U0 S% E' ]% F
|
|