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这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献" K6 u" l( V, `4 G y
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if( IsPlayer() ); N4 {$ v+ Y, e" ], a
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int nOption = 0;8 p( ^- R: Y* A
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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CItemElem *pItemElem = GetWeaponItem();
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nOption = pItemElem->GetAbilityOption();2 U- h3 A1 D( N! i
}
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nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;4 Y- u7 h! n) q9 I: W
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if( nOption == 10 )
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else if( nOption == 9 )
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else if( nOption >= 7 )
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: O4 m4 G; q: J1 O) \; X }
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pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );3 G Y- O( X" C1 i
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
3 n+ e I7 L3 e$ n. _2 d4 Z/ P}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);" b$ U3 n. C; W/ F% X# e
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:
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D3DCOLOR_AYUV# {. U% ?/ {2 R7 a
D3DCOLOR_ARGB
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D3DCOLOR_XRGB
: O( F5 }, k k$ JD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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+ p+ t" ?+ H v$ o. ~- yThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
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