|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献4 y. c/ n6 f a- ?! y
) x) w+ K& @5 V1 P
Code:代码:
& n b$ S0 D8 i% Qif( IsPlayer() )$ d& l4 _ c" c* V( Y5 T
{& \! i# R3 v/ p; L
int nOption = 0;0 e+ A/ u0 D! k" ?; h
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
2 O$ h! V0 Q, Q, e" X; n if( IsActiveMover() ), g! t) O! I- Z( `5 n
{& Q1 ]* ~! a8 T' E
CItemElem *pItemElem = GetWeaponItem();
/ h$ y. i8 w, L8 V+ y if( pItemElem )
! p( R! b$ B& t" ] nOption = pItemElem->GetAbilityOption();
e3 Z) b4 T. W/ } } ' R3 x" o! p/ M/ M. @& |
else
/ B b) j6 K" i. W0 k& s: ^8 s! \2 R {
* {; ~6 r' W# o' l // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù." W* G3 q. L# [' o" m+ x1 m
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
, h9 J) J3 J2 K/ A# N+ q }
, O& F' v- e ?) p% u7 Y0 K0 M, c$ k6 N
if( nOption == 10 )) E9 V+ N) S( A" `! E1 ^" S
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 u3 T- A+ ?- J; k; H1 G else if( nOption == 9 )6 A4 J) \& P( V1 ], r) S
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 f/ u. d: d. _3 T: K else if( nOption >= 7 )% t1 x; q- E2 Q- q$ W/ g% Y3 F# }
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
: ^1 ]' u) x N: \6 p4 C else if( nOption >= 5 )
8 {" S( c; V9 o( Z8 p dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 I) |& y2 J0 m1 W else if( nOption >= 3)
2 }8 d# \# k; b e dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# Z/ G. Z1 N- T0 @9 K4 U2 X- W1 K, S else if( nOption >= 1 )) Y7 F( H$ a) W3 l# x2 r1 l- \
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! P; D9 R. n: W- R else8 m W: e3 ]4 n9 B4 k* U+ q
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 Z# P. t' A: w* C& m; w, W, Y5 b
* x- j1 ]- M! p, j# _ pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
9 b" W+ h( v L pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
! ^$ C- g% P( q$ R}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
0 B$ s! A0 k7 YUsing the following macros work as well I believe:使用下列宏工作我相信:
9 W8 h. `5 Z1 y. D; @5 Z- r ?
7 s; B X& s5 G1 }Code:代码:
+ e4 P. E; i. }* B7 rD3DCOLOR_XYUV
- E# t- F1 ^. }7 UD3DCOLOR_AYUV* v. }8 \- l5 @
D3DCOLOR_ARGB1 O- n: G2 C( p0 Q) e$ \, X' r+ [5 J
D3DCOLOR_RGBA
" @6 K3 I. a# _' hD3DCOLOR_XRGB; t6 o+ r3 a r% i( e6 s5 N
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。) c4 O2 q4 E7 ?8 R" F' v; H) L6 ^( ~
" Z% P/ p( g2 i$ A
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。* t6 r: I3 {: P5 {4 w, ~5 n) P
4 I' i7 C& `$ d( } M2 Xinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
# x2 z v! F3 S9 X: O% ^+ z4 X$ I8 x. T# u! a
! k; @3 l" U+ s |
|