|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献2 e ~+ U: D) I8 w" V
- m6 n: m; f2 S; P3 KCode:代码:& f0 C8 U+ ?! n2 o, S0 H
if( IsPlayer() )
' o1 |6 @: f% V* H, `{: o8 l1 o f O" v1 W
int nOption = 0;
2 r% v* O" C# g; U. B% u; g DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' R6 l( z! L9 ^1 b$ M0 Z, j+ ^ if( IsActiveMover() )4 Q7 n$ x1 _) _/ ~6 ?( J/ t7 j6 D
{
6 A7 B) Q& N$ K CItemElem *pItemElem = GetWeaponItem();' b( F% B/ x0 R: z7 @; j7 x3 ?3 n
if( pItemElem )5 }' t" P3 k1 Q/ R2 E- W
nOption = pItemElem->GetAbilityOption();
' k' }0 M, K% h* _8 i/ R1 M } / Q/ |7 _( J F+ i
else
! H4 \( r) r% p/ z, [ { ; d& d# S9 }% I8 a7 Y2 X. d
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.: Z* P3 J( E9 _- [5 C
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;4 W- R, d$ e( W$ J2 N% }) o
}" ~0 G# C# k" v5 S; T
" Q0 f+ c- p5 z2 | if( nOption == 10 )
/ z7 K6 `$ R/ i) u2 y% G dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: q/ |& ^) a" j5 A5 T6 x
else if( nOption == 9 ); C) m# S2 y8 }5 O9 N6 R' s
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
! G3 O# i7 ]% `( [& R9 N else if( nOption >= 7 )
, \2 V! J# i% `, b5 h% j dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( E9 H5 X F/ i/ w3 g% m7 V; x
else if( nOption >= 5 )
4 o' \. N" g* C. X dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. _& \3 t! z8 H2 a* j$ S- |
else if( nOption >= 3)0 }' I( J& a' d7 `# y; N
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; a1 w. r% s$ e' m" q, S# I( n6 d
else if( nOption >= 1 ): c# w( P# J3 q
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 S0 S- W O+ J! { else
4 w, O6 a/ Z/ l _! R, Y# U9 V7 i0 e dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 z; l3 B0 G- Q1 V/ _& I) i
' h, j4 [8 {4 j7 K% F0 z pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
9 i. e4 p- ~: I* J' R pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
% d; b5 P! y6 y0 \. d5 [& A}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
1 Q0 t B, Q# o* TUsing the following macros work as well I believe:使用下列宏工作我相信:, w) R. u3 Z4 m& W7 I& u
9 O7 B* Z% f0 a* V: r, f
Code:代码:
& f% u5 {& V$ C+ y5 v. Z9 WD3DCOLOR_XYUV
$ N( _, L. ?6 S7 o; d% OD3DCOLOR_AYUV2 j: g. j3 K: R
D3DCOLOR_ARGB4 c8 P3 I/ z; H3 r% D! i
D3DCOLOR_RGBA
* ?# e; j5 E5 @4 o/ }1 zD3DCOLOR_XRGB
& p e( }* q2 ?* p% ^8 ^D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
, R, S% T. J9 h- B6 R6 I! I/ a' t/ i! I
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。! e0 \, L% n1 c# N+ C
1 h$ x U8 A8 O V% k k
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
4 K( Q: u' T3 ?0 u! ^; t$ C; J7 J* v1 ] }. J; T( V
, o; c) X* X( p2 q0 r
|
|