|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献; d& J0 K f1 J5 n8 m
0 R6 t0 R/ Q3 e" w9 I% I3 Y3 N6 a
Code:代码:+ T3 E; ] U2 E
if( IsPlayer() )
3 o( C3 u3 X8 w$ ~' l* |, \{
( o" m+ V3 @2 ?) W; K' U1 s6 p! B int nOption = 0;
2 D( h0 a! D, S) I# V0 _ DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
4 ]# [# C- i& \ if( IsActiveMover() )* v$ h0 O! d% E1 T2 Z, N8 A
{. j9 }: |2 x! }0 \6 N i! m6 w
CItemElem *pItemElem = GetWeaponItem();8 L# f" j$ {, V% I
if( pItemElem )
6 L( c! E$ B0 N6 G% g% i nOption = pItemElem->GetAbilityOption();
/ t; J6 i4 H; H n; E; l9 L }
$ o: d$ |7 L& T8 I5 a7 n else) N s4 \; a2 `) C4 M1 I
{ 1 {. S$ W' Y7 P9 s
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
" k0 Q* I( Q& r/ L8 e nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;. S1 |3 u5 u* m2 ?
}
d, F, w3 T+ h+ V+ Y
8 n% q8 m' i3 e7 m( T* r! U if( nOption == 10 )) t4 U5 u. ?' O3 g& B8 [
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: _7 R, ]9 h) A2 m: q2 \
else if( nOption == 9 ) {# f h6 Q& P }) i
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 ?/ ?! F D& Y1 Z" q9 b1 H
else if( nOption >= 7 )) w( R0 Z# G/ m$ l. l8 U+ g
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# s3 r) x, l: E/ }2 X$ p4 ]& q else if( nOption >= 5 )- |! e: L6 ?( h5 _7 O/ B9 \2 T
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: Y! ^* c% A6 I" t5 I
else if( nOption >= 3)+ U4 V# n% H( N0 F
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# M9 u" L6 C2 o V; b else if( nOption >= 1 )
9 T& s. ?+ p I, ^ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, _! J+ ~& R0 E/ V9 a5 Z
else
1 a' p# d. f) N3 P/ l+ ~1 B dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# F: p4 [) T' t3 w* T4 @: M
$ ]. |5 Z$ c9 u/ H B. k( d* Z pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );; ^1 f1 t& Y# L$ w7 g
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );" R Y: p z7 R6 ]# Q
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
& \2 v; |! c+ R) ]) ZUsing the following macros work as well I believe:使用下列宏工作我相信:
5 E- E- ~$ x; n. w
/ p: R. g0 R/ y2 a; q0 uCode:代码:7 M* c6 z3 c* g
D3DCOLOR_XYUV
! t3 F) ?9 A( [ FD3DCOLOR_AYUV8 P* A: a8 p4 B' v
D3DCOLOR_ARGB
2 E9 U# v P( _, S+ \- F* E% [/ YD3DCOLOR_RGBA
8 l# {+ i# M( b& p: X+ R) VD3DCOLOR_XRGB+ h. a* L+ ^7 {- Q* ] a
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
# l' ?" M8 `* |
5 L t' [3 B& j; p" p( ]# W6 IThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
7 E0 C7 d0 J! P" e8 z- l4 |. Z% O& U: ^6 q2 S$ T
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
$ x" C2 Z3 r0 {! s( A5 v& {
' U5 W3 P b& I
4 d- Y/ N# M! q9 K$ L |
|