|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
, y: x: l# |0 D; x2 a( w* f) K: X, e% h/ { Q
Code:代码:7 K! o n8 N. T6 z3 T
if( IsPlayer() )2 W7 \. F2 E- R% u: v4 N9 u. z9 Y
{
* Y5 q+ b4 L7 Q' J% S4 A: r8 h0 ` int nOption = 0;
; A7 o2 U% J4 B% {) | DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 K( P( |- p! E- U* z
if( IsActiveMover() )
3 G. ^' T0 B: R d& J {0 w; \. `% e- v& R
CItemElem *pItemElem = GetWeaponItem();2 x6 y5 ?3 ~( z) @7 d7 u
if( pItemElem )
% {+ H% p5 ?4 o9 a) L6 _9 e, N nOption = pItemElem->GetAbilityOption();% \: _1 T" p8 D4 x3 Z2 M; C- |5 z
} 7 g- |; R2 K2 T# ^ q5 A# [7 ^' w
else I/ W$ Y0 d: x. Q
{ & Q+ m( y& D3 @8 H# H" u) s" ~
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù., R! F6 i5 |6 t* j/ v# [
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;. k2 z" \/ m1 z g
}; E# D) a. \& H
2 ?/ [! g% [+ ~( `( l5 {4 D7 _9 A
if( nOption == 10 )2 S2 z7 g/ h/ V7 @
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );5 s/ _5 @. E! n u- k
else if( nOption == 9 ); f5 I ]- _/ C3 }) x
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# h+ J8 D: I5 e1 j
else if( nOption >= 7 ) u% `7 ^4 Z& r& V4 E
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 r2 a Y9 G: E4 ^3 c0 F3 q
else if( nOption >= 5 )
6 G- p! D+ ]" F& n( W. d1 _ ] dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ J4 M3 q4 N3 K; h else if( nOption >= 3)
1 V' b& |% U7 t, t- y dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* s8 k( O/ W3 [" b
else if( nOption >= 1 )! z1 Q, q( }$ X* A7 Y
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- _1 Q' Y# B) A, J5 n, w' X else# c8 K$ H+ L# U6 ?, p1 C3 n
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
/ K- l# z- F3 }; l# f1 Y$ Z: Y' D. Z4 c+ N" Q( n) Z* I
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );8 \& a1 B' k8 w$ S' s% p% E1 B* a
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
6 a0 i3 `1 f/ t! s}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);7 e6 X2 X. v2 e& }8 E
Using the following macros work as well I believe:使用下列宏工作我相信:
# l& ~ I+ E# s. V2 @3 B
! s+ T, ~( I9 M( q5 f' qCode:代码:. B" O+ s4 f/ E# }+ P' W8 E
D3DCOLOR_XYUV
) m: P% y5 @* E( O5 F0 L- Z: BD3DCOLOR_AYUV
t% k4 H* H+ ^ jD3DCOLOR_ARGB
# ~3 K: n0 x' P' e4 A4 mD3DCOLOR_RGBA z6 j+ q$ U& y& z' J$ F$ J7 r
D3DCOLOR_XRGB) E0 ?/ w, w# b- x- X) A/ R3 m' ?, Z
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。5 e- f/ q# u# U) s" h
4 d0 Q& ^& s& x; y; g6 s5 ZThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
, G+ y. M J# {. y* o6 M r
7 y, P, k' h+ w* j$ {. }inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器, E- ]1 x8 e% Y( z1 e) q% ]
( L5 i& L5 z) J5 P& Z1 `7 _2 E" E% h
|
|