|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
9 }/ `" `; S- ^- F6 N' M" Z |9 H: F$ O7 Z0 ?0 B: P+ F
Code:代码:9 L$ l3 P# C! v0 ?6 d/ v' V
if( IsPlayer() )
6 ]& V% i" R& B) J6 o2 \{. \$ _8 ^3 S4 E& O$ \
int nOption = 0;
+ m. p5 E5 m1 a5 A( z9 } DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! M; P$ ~+ c# }) }4 j$ y
if( IsActiveMover() )
4 G& y4 D- y- \ {
' q+ Z/ V# f# m( S, Z2 C8 O. V CItemElem *pItemElem = GetWeaponItem();5 X* U1 V6 N: g$ W% P
if( pItemElem )
m# D2 I2 ~8 \, M, f; k) _ nOption = pItemElem->GetAbilityOption();
, G* x- t6 E7 H1 Z3 u/ @ }
+ H# g* l9 F! `% E8 n else; M0 ] C5 T3 U# f2 Q
{
" b6 l) C- t. }8 { `# i# O2 ^ // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
% h' N, ]. z2 |/ n$ c nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
% h: u7 T F) X- f# l: \5 R }
+ s7 A m0 s" R3 O$ R! _/ d$ d; ]8 K; g Q
if( nOption == 10 )& U' Y: G# m: P8 T0 Y; _/ L6 k
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );; x& m/ T' W4 w2 k
else if( nOption == 9 )
5 o( U$ ]6 p1 U. N4 l dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, E* t( m$ T' t! R c- U
else if( nOption >= 7 )
" g" S6 X( d" ^! V0 a% T7 C dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); _; L+ b* _3 F) _
else if( nOption >= 5 )
0 Q$ p- K' r, w4 C0 P dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ d5 x- \' c, g7 \" I9 U
else if( nOption >= 3)
' t3 ?0 V; x% z* w dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ V3 P- g; z, \: U9 u' v
else if( nOption >= 1 )
! R' b- t7 J6 U' c/ x dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 E5 f. }2 N3 {: C4 G# f else
5 j" b9 ?, B: i8 B7 ^1 F dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
- e: s% x4 l8 [$ m. k* f* t+ |, v, M4 y) }- y: s4 [' g
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );) V2 [$ @! o/ _3 \) w0 d
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
. Z/ f3 y& p) p- w) F7 {}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
& I2 O8 o; Y( W& oUsing the following macros work as well I believe:使用下列宏工作我相信:6 U* }: w3 f A. D! }% h
3 l% ~- j# y# xCode:代码:& Y6 z, C! P- ^+ y# f/ e9 y [
D3DCOLOR_XYUV
8 Z5 b, I2 {, x( [* T( d; UD3DCOLOR_AYUV
: f1 F4 I) w7 x' k- q2 Y8 @D3DCOLOR_ARGB
7 n; G; i: Z( Q: o" @D3DCOLOR_RGBA
; W% F2 `9 l! V; f# v/ P. aD3DCOLOR_XRGB$ y! R6 H3 [* }1 ^+ b& |
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。6 X# _/ C6 y) }" L$ r
" P1 Y% b9 u4 n1 F/ C
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。# w3 `9 |8 H) t5 Q( J1 t
$ ?3 B1 `. i4 W4 s' u2 X% [
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
7 E& x/ s- K4 I6 M+ ?. p) M
" e, F; k9 y z! Z3 A! ^& O! W2 e9 [/ l. M- O0 E8 B" I
|
|