|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献/ [& n% W7 w5 U% p& k
L$ }/ z$ A/ T1 P' A. K+ c, I
Code:代码:+ o3 r1 L& R/ O7 D" V4 M3 n
if( IsPlayer() ); h7 T7 Z' R6 A# S! v
{
1 \8 I5 D+ Y7 C, |; g. _ int nOption = 0;
" o- n, m) w# h1 S DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 w \$ y& ]# v% F" W$ P% |& G* r if( IsActiveMover() )
/ G1 D: f; W0 O; h$ V {% h% C1 W/ ^9 f7 c V6 L
CItemElem *pItemElem = GetWeaponItem();! b/ {3 b+ P# {4 p
if( pItemElem )
' H7 r4 ?5 v9 B9 g. p nOption = pItemElem->GetAbilityOption();
. r: p/ g" [! O. H6 } }
3 v( B1 u v% |# Z9 H: R; { else& l2 E; W9 x( q' s {5 ^
{ ' E) g7 F2 I8 z
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.) \) ~7 o! M( J( x* x9 k
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF; Z0 H0 E$ B7 S9 f
}
6 h0 @/ }5 B9 U, v" m& N3 S: l: l
4 X* M. n6 g& R0 j$ J6 Z# _2 g if( nOption == 10 ); p; X0 Y& S' _1 h0 h% {
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );# W% F) ]+ p! J/ _) a9 B% Z
else if( nOption == 9 )
3 R9 h7 C/ m4 F5 \, y. Z' J/ h dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% H# B( H; h1 `2 G1 T( v: {. X2 T- [ else if( nOption >= 7 )$ f2 w/ L5 V$ T9 s, n
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
* G: U# C' I' [8 e8 J1 V7 \ else if( nOption >= 5 )) k; T9 ~: j Z( ?
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. Q! i- @0 i3 H7 W) o else if( nOption >= 3)9 d% L3 C" h+ M, l# N/ c2 @ X; }! T
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! T- _ k4 d" T( T1 h. b1 G
else if( nOption >= 1 )
6 Y' q* @' o4 B+ u8 {: Q; g dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& }9 C/ |* |0 j9 p3 g2 {5 I$ ] else
1 L3 H" x7 Q, N, ` dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- y, x9 X' F5 \7 H$ v
# @+ X R( @ I1 R7 N/ j6 _ pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
6 x3 a+ P: l$ Q7 Y pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );8 Z8 U4 x7 _) M4 | K; m' T
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
* ?( T4 Z2 H! `/ wUsing the following macros work as well I believe:使用下列宏工作我相信:( _( y% N& K( N/ b
7 [. R& \+ B% Y! h* ~2 T3 W4 GCode:代码:
+ r% j0 U+ P+ c8 lD3DCOLOR_XYUV
9 s4 S, K- @- V6 \) c nD3DCOLOR_AYUV. _, r0 c4 O0 n- O$ a
D3DCOLOR_ARGB
) `7 |: @: L6 nD3DCOLOR_RGBA# I8 t2 f/ n5 y2 T9 T, n; i( }' V
D3DCOLOR_XRGB
) q- ^2 k: ?; a" g4 \8 U, JD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。; X5 {8 }# y$ k' \
& y# N a" G/ y9 @- e
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。- f6 s' U& w, e5 l2 b5 L% ]
( @4 H6 u; c% v* Y+ G& Qinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器9 x% Q% `7 L) Z, z+ A. Q# u
9 ]! H( I: U7 N3 X8 {+ x
# I* }3 h$ f" N6 W8 y |
|