|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献. c' J$ @6 I6 ^$ k, e+ W3 }' E- w
# a; h' `* A8 `0 l' E! z
Code:代码:
2 m! h1 B0 ~! `$ J; jif( IsPlayer() ). @# W1 ]' ?" o- Q9 p. k
{
$ F' @# e- {5 C, s int nOption = 0;
# K& s4 X0 j+ d& \6 I3 @( y DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 E. |3 S* V, I/ l5 H+ g2 n if( IsActiveMover() )" j. [) o! E& G. J3 @- l2 J
{8 T! |1 ^5 i( \4 j) W4 r- n2 O
CItemElem *pItemElem = GetWeaponItem();/ T7 Z; y/ g5 s
if( pItemElem )1 P; M( Y, f+ _
nOption = pItemElem->GetAbilityOption();3 U M/ B4 A" ^/ h F( J
} . h- c/ @2 S" B; n1 P
else# J3 c! K/ Q( Z' f: _5 y
{
4 Y" B( y% @1 p6 L // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
: R P6 W5 M. G& z5 ?+ }+ H l1 s3 @ nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
1 f7 N3 j. u5 z* u7 \: k }
# K* p. A/ ]7 T; _7 X/ y5 h; s- J: h0 c
if( nOption == 10 )
0 e# R+ x7 Q* k, U5 T2 k$ W, R dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' x5 A* c& ^1 J6 H( B) J- v8 a3 H
else if( nOption == 9 )
5 [' G- P2 k4 p; c* u dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% |$ [ L' j( H6 K! c$ ~8 f else if( nOption >= 7 ): `+ W! F, j G X+ v; ]" x7 A
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
1 X& U" B3 _" N: b4 x else if( nOption >= 5 ), a+ `9 q0 U! l# U4 U* J @
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
. T: ?- ~0 A# V) c/ C3 C else if( nOption >= 3)4 g% v" c5 o$ a1 N- Y# _, o
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );+ s6 x/ j- H$ t2 R2 A
else if( nOption >= 1 )
3 q' k0 @, r. B# U/ Z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 G1 S# s8 [0 K) V& G4 p! f else
! z. M% J" Z2 V0 V' ]3 E+ O dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 {( W! C2 E& f# x* _( d+ L( [
* A# L- Z- r- i) U
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 v$ i- O- \8 i pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );( ^! N: {; T+ k: S9 |. ~( a" z6 A$ n" Y
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
9 m: o7 l( d& F) ?. |' g0 r4 aUsing the following macros work as well I believe:使用下列宏工作我相信:
+ h6 N* Y+ B# v+ L6 M2 E$ k( y8 X+ L5 {9 L3 u% G/ G
Code:代码:- e4 W0 f" I9 o
D3DCOLOR_XYUV& q. G% F/ N( q# ]7 x
D3DCOLOR_AYUV' p8 l, a. v. u, A) y& j# A
D3DCOLOR_ARGB
0 `) E- N) Y0 C6 RD3DCOLOR_RGBA
$ T1 S# S4 Q9 [: AD3DCOLOR_XRGB
: f( d5 A$ O# H/ k) c* w; W* k9 bD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
' ~ C @1 Q+ e* r7 D5 t B# y: C" g8 f+ w, _3 Q* @
The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
6 b, B: U& {1 r* h9 H/ ?( k
. }4 d8 p. |8 C2 E* Pinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器
" o$ _0 g/ c! V3 m2 P% g( Y7 Q0 m
' D7 e7 c$ N+ ~
|
|