|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献+ N% Y* ?: z5 d* a4 F/ ]
" Z0 d ^0 v0 \% [, G5 W& C
Code:代码:
5 y$ d( A0 p* K0 b/ }8 [if( IsPlayer() )
3 X% [# @6 v7 C6 A8 {{
: N& P3 R7 Q2 r& D int nOption = 0;- c5 V! u0 s3 w0 B; O
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );6 r) h' O% Y- ?" U# q
if( IsActiveMover() )# c2 N3 l' b2 A" Y) W. O
{; H/ V, y0 @ I$ Y
CItemElem *pItemElem = GetWeaponItem();
+ ?4 L5 f* o" k4 i; o7 M) {7 d5 s if( pItemElem )
' L) e( |: I& b* e5 \ C nOption = pItemElem->GetAbilityOption();
! v6 @5 U; C0 J }
, r# d, T) V3 p7 k9 @- H9 O- y) ] else9 q1 p# P% d, c6 z' X( C% c
{
( z" S- o* i6 l' } // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.5 u8 p6 o' j9 E1 y9 Z
nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
9 `7 _' K: J: U' |% s }& w2 g& Z$ b! `/ Q9 H5 U; {
& J9 T% Q5 `7 G7 k# M if( nOption == 10 )# a, I- }4 a6 z& G3 B, w0 e
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );) X6 L! J6 [$ M F& N8 W
else if( nOption == 9 )# @$ X0 @6 u$ S0 X {% r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 h: d$ l# a9 B4 I4 Q
else if( nOption >= 7 )8 f) Y& T# }: f7 n. p6 W
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
+ T3 W! C5 Q/ P5 c" q; I7 q else if( nOption >= 5 )
r" K7 T' Y! y, W+ l# H dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 y$ L: x1 g8 j3 k8 d- d% n5 S0 _
else if( nOption >= 3)4 k3 e4 n1 ?* ~' r1 o4 U
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! _2 C/ f8 ^6 {$ H
else if( nOption >= 1 )
4 K+ H% j7 ]3 X1 w2 I$ q& G/ m dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
, l: `; U- m9 T5 Z else
: y- S6 s4 Y5 D) y2 r- i dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 d% s" C% V4 U: Z
! S& U: }5 `7 j8 }- K* B! F
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
3 j8 J: p1 J7 @7 B3 V pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );' S- a. w8 o7 ^% h
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
, e/ u: o! o3 s1 V; v% `) m2 i3 O/ U4 IUsing the following macros work as well I believe:使用下列宏工作我相信:
9 u% |+ l- D3 C; f% E
1 _' V! t* @- _4 l8 F9 WCode:代码:
7 _) C% K! e& @. d: dD3DCOLOR_XYUV
; n% U/ B2 q9 J& E) z$ S: iD3DCOLOR_AYUV
1 Z$ }- b2 s/ s; X3 BD3DCOLOR_ARGB
1 r" F. {" r' S( l! q$ w2 {8 `1 i RD3DCOLOR_RGBA J0 U( ?9 C( f
D3DCOLOR_XRGB
* L6 H+ ~8 o: z6 \" ~D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。3 i( b8 D7 C! ?# ~; P' h1 `6 y: N
! Y! {3 r! m: [2 UThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
0 }4 S( X. b- j7 G+ F* n% V
{( P+ ^# G8 Binb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器) x/ S% ` B& M* s
, `8 f$ m# |; v, X
/ x& D1 n1 E' V: t* s
|
|