|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
& C" p$ ^9 T) T; V* l" U& a1 V
3 Q$ p+ I/ o, e# Y/ }Code:代码:3 M+ ^: X8 Q' M1 @) g& p$ u
if( IsPlayer() )
$ D% b8 j; Q/ {2 r/ d{7 G1 {, n& r" o4 \3 ?
int nOption = 0;
8 T+ J7 K2 L+ Q* {: t" y/ j" T( x DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );9 @! N/ N8 i$ o! Z
if( IsActiveMover() )' m& d. Z( H' B) {, H; r
{/ x& M7 ]$ `% t" j6 z J
CItemElem *pItemElem = GetWeaponItem(); L6 |$ W# D+ b% H7 T, }: r5 I& k
if( pItemElem )
( X7 b* F" r- S nOption = pItemElem->GetAbilityOption();: ^. U: s1 R5 {5 C/ ?% \
}
1 c, V. p" V* I8 f) n else
( `7 |' i4 _) O1 F0 R { $ q) v& g$ G8 M, ]3 @% w% k- f( f9 _
// Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
- E/ q! W7 H. ?$ _0 k( e; x nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;" {4 Q, V( F# n. r) ] } w
}
* e) D) `4 R* p. p% @: D/ N8 x
8 Q! ]1 S( N) a3 @& y% f$ K if( nOption == 10 )
4 z p2 X2 S; Z dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
" O$ v" O4 R% }/ y% I) S else if( nOption == 9 )- P- ?. S$ A) z
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX ); Z Q8 l% {# v7 P' \% r! W
else if( nOption >= 7 )& j& G+ I1 ]0 m. F8 p
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& l/ z# I' ^! ^5 m j: Z" _; v else if( nOption >= 5 )
- t# s; I& p1 ~* }& h4 u5 I dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
7 p7 b" H6 p7 s else if( nOption >= 3)
$ ^0 f9 { j3 y( k3 | U. P+ F dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
# ]# c* ^# K; O6 B) w else if( nOption >= 1 )4 o7 M& k" w; S! @6 q; q. l
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: }) t0 }" X' j; o- R/ L
else
6 z: h7 Z4 s9 N! `; \ dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% e% S) m2 h- G M* s `; i% T
& s$ Z5 S& e. k
pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );1 {2 G# G+ b- O8 }- [, f( J
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );( c+ z ~# s! [/ I, `) `
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
) e5 E- o/ t) W4 mUsing the following macros work as well I believe:使用下列宏工作我相信:
5 u5 y" e' ]* \1 ^2 Y8 b& z n% ~. M# I+ G% l' h- c
Code:代码:6 J( |$ h' v% P
D3DCOLOR_XYUV. S. v/ @$ @$ l
D3DCOLOR_AYUV
* K% s. P: k& ^2 k7 v! E% hD3DCOLOR_ARGB3 r* p* t; y& k+ l' n) c6 |
D3DCOLOR_RGBA
1 {$ T0 I' y" y8 mD3DCOLOR_XRGB
4 d$ P* ? n" u# FD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。 r0 Z. \0 \+ A) M
! f% {1 [" Q$ _9 i: H2 x, }; \1 w) eThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。+ M+ h) i# t8 B* e
& f' l* a7 W5 j8 x
inb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器 r9 A( D$ u/ \
. @. I2 A6 x. C3 Z7 |$ n( |
4 b0 r( u2 H% ]0 q
|
|