|
|
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献5 I$ }0 L& F; q
$ ~; q+ o) S' @% k$ F
Code:代码:
9 L7 D* `3 E: [7 Z& K. [9 T" H4 @if( IsPlayer() ). d0 N' F5 D" {6 `5 T# {+ U
{
9 f( [# D' K O$ V. ~" c int nOption = 0;8 r3 G3 b3 ]1 P3 v6 o
DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );* C1 V E3 G1 p& }- X
if( IsActiveMover() )
0 d, T: Y/ b" L& `% w {+ y" j2 \. P: G2 j2 a% P# ] ]7 k
CItemElem *pItemElem = GetWeaponItem();3 f! w* f _+ v5 \
if( pItemElem )8 P( d. k8 W) r( g1 W
nOption = pItemElem->GetAbilityOption();8 I' ~1 O4 o5 S9 u& r$ T
}
+ p: }$ t0 o! h* v, M else4 p z G$ a1 t" t' { f
{
- L8 n2 @' |% g // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
2 @, [# j- J4 } nOption = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
+ t: ]! o8 b0 W6 F4 u' ~5 f3 V }
+ w2 h, H- Q3 F! @" Z% E- B, r# _) c; c. C& g- W1 }
if( nOption == 10 )
2 n( Y; j( f2 O# W+ o dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
5 _6 }) a) ^: a' e& q else if( nOption == 9 )5 A; F' e" B$ J" M
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 Q' j0 R( g5 n, ^* j% V' _. W else if( nOption >= 7 )
9 E u2 B l. D! e dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );0 `, B1 ]6 k# q1 W2 y/ U3 ?
else if( nOption >= 5 )7 ]% `3 A. N. D- N i6 ~+ u8 o* r
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 _; i9 a$ P0 ^' @* l5 n7 B else if( nOption >= 3)3 r- F L9 U; }: n I& ]0 `
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% B( F: t* q. u6 m
else if( nOption >= 1 )
% Q# ~6 T3 t" o6 r( [0 Z$ E/ k, N- Q dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% Z" e8 w; x, \! Q4 \, M6 K9 g else' {8 \ z4 f- f( d
dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& r. E/ V& E" o$ f
7 [$ U( u* c- C$ \ pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );+ Z8 N) E: z& A4 n, \& ^7 ~7 }. x
pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );* m' I2 _0 r8 F/ B3 Z1 a' A$ }8 y
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);! s0 R. E* s& C2 |
Using the following macros work as well I believe:使用下列宏工作我相信:
' ?( w8 T# d1 ?6 @' U: v" t, k: b! f. N+ V( b+ x, Y# n
Code:代码:
3 @# t. I! u( L- G8 l2 M6 s& rD3DCOLOR_XYUV9 a: S% ^4 H2 l, t6 F
D3DCOLOR_AYUV
7 }9 o( v$ Y7 g7 Q! MD3DCOLOR_ARGB
3 E5 n2 w+ @3 w/ q9 N0 g7 Q' a3 AD3DCOLOR_RGBA
* w+ O% c& E7 B( K) qD3DCOLOR_XRGB
7 ?' e# T( n$ k) k$ X e1 {D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
. p8 z" h5 u$ _8 |1 C5 N
# t; p$ [2 O+ V9 {The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。) r) o& i3 C, [3 W; M+ {! C
4 j1 A$ ]1 \* g8 j Hinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器0 n: U: j, @. X' |$ b
6 t, \. }6 @" c4 i& w& s& e' Q9 F8 M7 s4 t0 f( A K" k
|
|