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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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. I& V% W# [1 _- K0 J0 D7 y1 DMover.h, z) f, O$ k7 {% V) ~" u- V
代码:
5 O8 Z) j+ F, v/ b3 s( ^% J4 H找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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7 L, X; s) @: b5 K2 ]下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加3 s4 ]+ Z3 ` M( n0 i0 x# @
k: ?, t ?$ T代码:2 e y G5 e. g3 T
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma ) p# V) |3 N8 w8 x+ {. N
{
4 h$ T) o8 U9 Q) S: ]#ifdef __WORLDSERVER! k+ X* s: v3 S6 e1 _4 Q
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó5 x- C! D! K0 I
MoverProp* pProp = GetProp();
/ N) x5 K1 x' J( u" B m7 ? if( pProp ); C; T6 y7 U |/ H: A
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )+ b( Z" X# Q: ]( h
{
% t- D( N" [# ~* Y& Z AddChangeJob( nJob );
2 x" x! c1 R; e$ K1 T' C- } }else{/ K9 X" q. k" ~7 `; R* [& o6 `
return;
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int nPoint = 0;
5 \2 o4 E4 b* F/ O9 j6 e" k if( m_nJob == JOB_MERCENARY )7 A4 B% i! Q5 l5 i1 Q, } ?" N
nPoint += 40;
( t% g6 I B, d- o4 C# r/ }, P5 ~ else if( m_nJob == JOB_ACROBAT )
+ B/ m+ O$ G: ? nPoint += 50;
/ a" G( V5 g6 Y7 L8 a6 u' l else if( m_nJob == JOB_ASSIST )
7 a. u+ N6 ?/ G1 J! ]4 ? S/ \* X nPoint += 60;- R8 O. P( p; I' l/ A
else if( m_nJob == JOB_MAGICIAN )4 N( f; r6 ~0 ~1 ]: x. u
nPoint += 90;
! X* Y$ M# U. _/ n5 Y else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )4 g' o |8 W# Y, f
nPoint += 120;
! Q/ f# _3 e! e0 ^4 c+ K5 G else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )5 r" m, \ l0 B* ~
nPoint += 150;$ ^. x# g4 u$ s% O7 N6 c) W4 F) H/ @
else if( m_nJob == JOB_RINGMASTER )
/ ]9 y% H3 y: ^" E" N nPoint += 160;) J7 e: Z2 s" b6 }- p' w4 F
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )( i) N2 ]. H7 ~! C. P/ S3 Z
nPoint += 180;
( a" p: s9 s' r% E! J else if( m_nJob == JOB_ELEMENTOR )7 N( X6 W: ~! V6 L& E
nPoint += 390;4 p' S5 k/ ^% ?+ S& j
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
0 o) p& [, g" S$ \$ j nPoint += 120;) D! x9 L% ^6 x4 z5 V0 r
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )' A* H: ?3 u3 P
nPoint += 150;
, @' N6 u+ q( N5 w0 y8 [* d else if( nJob == JOB_FLORIST_HERO )
/ g' G$ b& V& `1 \2 d nPoint += 160;
0 s: M/ `1 d- e+ h3 P8 H4 v else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
! O0 J0 e' z9 P# H3 w nPoint += 180;; C; b2 F& @# w* M( ]! N
else if( nJob == JOB_ELEMENTORLORD_HERO )
# R3 G5 ]7 o+ h B# E" [' Z nPoint += 390;
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AddSkillPoint( nPoint );
/ w/ p2 j" z7 E( Y4 B0 i% { m_nLevel = nLevel;( l- v4 e( B" q8 F9 w& v
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SetJobLevel( nLevel, nJob );( k7 k) R- R, X! Q# h5 f
m_nDeathLevel = nLevel;
: |, X) @1 R" G3 p; |% a# ]#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans2 \; m* I, [ G4 E4 A4 e0 k( T
if(IsMaster())' D- v# L% f5 ~4 m7 i* [% W! L
{( ]7 J7 y4 R7 e6 q5 x
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108! R6 d5 C" V- \" U, n
if( nLevel > 59 && nLevel < 72 ): s2 V- e' k, ~& I1 g
dwTmpSkLevel = 1;& w. h5 Q+ k* |6 a
else if( nLevel > 71 && nLevel < 84 )
/ L; E3 t9 u, `& ?, W& m7 J+ Q dwTmpSkLevel = 2;" N( m8 }) I' K6 V7 d2 a
else if( nLevel > 83 && nLevel < 96 )
2 {9 c6 \" R3 s7 f* A' \ dwTmpSkLevel = 3;
' c, W' c( W& P else if( nLevel > 95 && nLevel < 108 )
. C2 H! o3 u/ @ q: [ dwTmpSkLevel = 4;
! X$ l+ C$ e9 r t m, o" X1 A else if( nLevel > 107 && nLevel < 120 ) Y- ?: b6 F. Z8 j4 e3 b
dwTmpSkLevel = 5;: p' ^$ g- e5 g8 T2 n* `
for( int i = 0; i < MAX_SKILL_JOB; i++ ) " }* ~8 W, S2 h) p( t' H
{
5 \+ s3 U2 F0 j; I LPSKILL lpSkill = &(m_aJobSkill);
% M) _7 s8 t! A9 a; M% ^& O2 n if( lpSkill && lpSkill->dwSkill != NULL_ID )- T2 v& c3 l/ L8 D: A4 [
{1 {6 e7 h0 `9 O0 A6 u
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ d8 c8 ?" \8 B2 M if( pSkillProp == NULL )
" d+ S+ g- @" U4 [% N0 s; D( y& A7 ?3 b continue;
5 N: D2 o8 Z0 i/ ]( E d8 Y! F if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
: V% g0 C4 C- t, y: I continue;# F% l/ S! m, h
lpSkill->dwLevel = dwTmpSkLevel;
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else if(IsHero())" G& K) Z3 [# ?" V
{
9 R: n/ m$ U# m2 n7 p for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
2 y% e9 {% t' Y% E% w! S+ h6 r if( lpSkill && lpSkill->dwSkill != NULL_ID )/ P, |' e+ U* k) k
{
: g k/ | Z5 W B, g4 h4 o ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 0 F R9 K2 j$ h* p
if( pSkillProp == NULL )- m( o( Y0 w2 ^$ q4 X. M e
continue;, E4 f3 ?# O2 T ^7 {
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; w0 ^$ o4 K X! r# @9 W continue;5 r8 d+ x; Z1 L! G1 ?
lpSkill->dwLevel = 5;, Y7 p, e( Y; r2 ?6 Y
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}
3 ?; Y% S- f0 R% n else if(IsLegendHero())- h3 r+ S( p# c# w# Y
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);3 r4 a) s3 `/ ?) g/ |
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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; T3 _" d7 p; g. T, Z; O2 K( U& J ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
4 `3 x ?+ |* @" A if( pSkillProp == NULL )
" t% m$ H! Z! U$ c- o continue;
* ?) B- a2 b, M; |3 e if( pSkillProp->dwItemKind1 != JTYPE_MASTER)2 r# n9 ~8 n% t. u
continue;+ _" z: H+ Z5 e! [9 |5 V
lpSkill->dwLevel = 5;
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}
. u6 j4 ?1 s; u# z8 j) I#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
7 p. y7 `- F2 O if( bGamma )
" \; G; J5 n s9 t7 l {4 }) L" T4 G$ ~& K# S8 O: P" `% m
m_nExp1 = 0;- G8 L' M4 N( r0 n
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N8 |- w8 x0 ]5 w
( (CUser*)this )->AddSetChangeJob( nJob );3 x: X" D- U5 b9 E
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );1 L8 w2 \/ f9 }; l
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6 I: t" k( k" ?. S8 [6 p#if __VER >= 11 // __SYS_PLAYER_DATA7 |0 d- K" A7 C' S
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
! ]6 L [ Z. Z4 B4 q* C6 ~#else // __SYS_PLAYER_DATA: V" k: y* T/ a9 l6 ]
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
* h" L+ L# u& P& D$ Z6 o' R; ` g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
) s3 j* H9 l% Q0 |- o if( m_idGuild != 0 )
* U; t9 p1 r6 ]3 \7 {) n g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );0 U0 U. q% ~! q
#endif // __SYS_PLAYER_DATA+ |( @7 z8 ^6 T5 e x, i" J
SetHitPoint( GetMaxHitPoint() );
3 U4 H0 g3 F$ n SetManaPoint( GetMaxManaPoint() );
: ?4 Q( C& Z. u) P6 A" Y SetFatiguePoint( GetMaxFatiguePoint() );
8 b' Y9 E7 l3 ^9 I! U if( nJob >= 1 && nJob <= 4 )
+ n5 V3 c$ m8 Z, a* H {
9 d5 |& k, h% V2 I k0 ^& j m_nStr = m_nSta = m_nDex = m_nInt = 15;/ [: J* t' X: b* L# Y
m_nRemainGP = 28;
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1 {% Y3 V. }8 J; |3 f* g if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;. s( i2 i2 K$ |
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;4 A# F8 S2 D. Y8 k9 Z! ~& s1 ]# g4 a
m_nStr = m_nSta = m_nDex = m_nInt = 15;
$ T) }& y7 s! s5 H }
! \: J, t8 u7 R% y% l7 [ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )/ j/ O, ~8 O$ b
{3 t- {7 H$ G2 v1 F" x
CItemElem itemelem;
+ x6 K& T Q6 k3 e; ]1 ~* } itemelem.m_nItemNum = 1;
5 d; [! g8 B, q itemelem.m_bCharged = TRUE;: Y% G3 w5 s, x& e' K0 R
BYTE nID;
i, {4 o- ?7 F
1 L8 C: l' v9 K4 g8 A1 H: Y) U z if( nJob == JOB_MENTALIST_HERO ). g8 ~/ G) B: n5 r+ B' D5 V/ F
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;- M/ h/ d; A2 L- z* W% P) q+ z
if( nJob == JOB_FORCEMASTER_HERO )
2 M2 z' [ ^; a1 g& ] itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
% b+ \9 X. M# p: v- y7 F
( Q$ }9 E! D7 E7 ] I0 A ( ( CUser*)this)->CreateItem( &itemelem, &nID );5 d! D9 y# U/ ]: L8 ^$ g
}% Z+ Y* ?7 j) f7 j( r* P
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
4 ?9 n2 b4 ^* s4 s3 e4 N ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
, P1 F' b; ] t, w" X R- b) A5 U ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
' l( f, n! v& l- G: m. v( D8 ?$ I /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
- ~) {; y( Y) d' |) q, h4 c ( (CUser*)this )->AddTaskBar();*/
7 j9 [( w4 ?% l ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );& @) h; v( u, n/ `5 G3 k c
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& z$ w! P8 k! i; E) h( Z ((CUser*)this)->CheckHonorStat();
+ s4 d1 U" g* X4 Y ((CUser*)this)->AddHonorListAck();
! `* i0 G% D9 y1 O" S+ \ g_UserMng.AddHonorTitleChange( this, m_nHonor);/ u& G ?& J- u) g, b: h
#endif // __HONORABLE_TITLE // ′Tà?% V0 y( c. Q8 }, L
}
. M+ _$ J8 O! C& ?0 j; A#endif // __WORLDSERVER
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; V5 v( ^$ y9 o( E F
然后你进入functextcmd.cpp并添加以下
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- O: D& I" o. O4 a; \' N代码:
0 M% v! ?+ N. C, l0 r; M) V gON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
7 C" x. R" R5 z: E0 }* {, a' k下面插入
' a9 b1 \8 ~1 q4 p4 h/ YON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
2 |. |+ q! {% Y: [
2 ~: X* F/ B7 ]$ U然后你去
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) O H! }% w) D3 B& z% C+ M代码:
% v0 H; \+ E/ t. P* G9 ?# z0 _代码$ G9 N: A4 H8 o: v
BOOL TextCmd_ClearPropose( CScanner & s )
- r( Z+ B2 T% K6 l+ p( E B+ j, f) Y* @{
1 R5 d/ b5 V" Z& b" s- ~) _#ifdef __WORLDSERVER/ l9 v7 X& y1 y
CUser* pUser = (CUser*)s.dwValue;$ F: c5 F( N1 e3 P8 |4 v
g_dpDBClient.SendClearPropose();
, T2 f0 F% R/ x) @3 R& x: |#endif // __WORLDSERVER
2 V9 b6 \1 l8 t" k& R2 J9 h6 R return TRUE;
* P/ U$ J# _! N}- ^2 e S. A% i, [
下面插入
0 N, p& c7 a& BBOOL TextCmd_rebirth( CScanner& scanner )2 ]! h# B% B4 _/ N* E% g! k, O
{% o* j$ ~, c2 g! q, X: R! t9 E
#ifdef __WORLDSERVER
0 p1 h1 i9 _" e( `& D; n" vCUser *pUser;1 i8 h. I' `- u7 s& Y& s- v7 g" x
pUser = (CUser*)scanner.dwValue;) `8 L! }6 }$ Z
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()). p1 v' C; B0 J" y+ \/ F4 |
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);7 q$ A) b' O9 M+ \- E; ~2 W5 g
else5 N0 d' ]. C% A2 ~
pUser->AddText("你还未达到重生条件!");
, c' f- t4 n, ?% k4 g1 o, j6 E#endif
/ p6 i$ x" L: s T8 Ereturn TRUE;
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