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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h1 j- m; X7 r7 o: B
代码:) m/ y4 W4 C4 b) n
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü1 J) U( [$ }) Z3 k
6 T6 t: @. `$ Y: J% T- ]9 q7 `下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; h5 y' g% Q, ^. P) i* e
' O G) a1 ?) e C- e1 Y$ _5 Q然后你去mover.cpp添加
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' _+ H6 z) q/ e T; r% R* k代码:) O( p/ f; W$ Y2 ^7 B! {
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
6 t; g2 S+ R% ~# q, }{
G' F) r3 f5 h7 z3 B% }+ ^: M#ifdef __WORLDSERVER
% C8 w( G# D3 Q+ k // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó7 t) z( ]( m. y3 b
MoverProp* pProp = GetProp();
, n7 @7 B* J6 i b if( pProp )0 o/ X6 Z. z- m# T5 ~, [: B7 t! O
{
( r6 R: O0 Z7 k4 g8 X if( nJob > 0 && nJob < MAX_LEGEND_HERO )
+ R% a1 Q- F+ y, c% W( p, f' Y {: k9 x' v# B" W8 h* \/ j
AddChangeJob( nJob );
5 c6 i1 t$ Z; g7 S* J' e n r }else{4 T4 y( O+ V8 i& H& S- b) b% n
return;# ]" q$ a! \' Z
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int nPoint = 0;
( \& d6 c" E6 k% ~ if( m_nJob == JOB_MERCENARY )
! ^ I4 ~2 N3 y( F. g nPoint += 40;; H0 A. L8 U8 W3 @
else if( m_nJob == JOB_ACROBAT )
. R& _$ j, R6 l3 Z4 D& X0 S nPoint += 50;. h2 a+ a: q i3 m: @
else if( m_nJob == JOB_ASSIST )* Y& k; S8 ~1 z" {
nPoint += 60; U5 u8 D: t# O# y, Y2 c
else if( m_nJob == JOB_MAGICIAN )
$ i% L: J4 [9 b6 p* N3 I& B9 } nPoint += 90;
, O: R2 \4 w5 I else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )& x2 |* E6 k4 q; Z( c
nPoint += 120;/ [- H# U/ |. u
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
" O% S5 C1 c& g4 e9 y nPoint += 150;
7 u9 l; i# R3 }3 K% } else if( m_nJob == JOB_RINGMASTER )
" d t x H I' u! F' z% k, A! Y nPoint += 160;
5 Y, R2 p9 E' C% Q- @ else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )3 y( u: q/ g1 o- s5 F
nPoint += 180;+ X, h5 a8 [% F& Y' R" t
else if( m_nJob == JOB_ELEMENTOR )
- f2 x! n6 ]" t: K3 e9 o5 n nPoint += 390;
, A6 K) Z# a$ Z" H3 w else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
9 a" g8 S. A0 x5 B1 q! V6 z9 H& X2 {+ c nPoint += 120;' r4 n6 o( s% @. E! i7 x9 g
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
$ c. l0 d' i x: g3 n( S nPoint += 150;. U3 g/ R( G8 E( M, L4 s" V
else if( nJob == JOB_FLORIST_HERO )
+ P; g; d+ \+ \& U nPoint += 160;& r* E5 y: j* a( h0 Y
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )! g/ h" f2 a7 _/ h0 @ m
nPoint += 180;) s3 b% i2 e, l3 r: K; E% }
else if( nJob == JOB_ELEMENTORLORD_HERO )
+ E8 U/ x3 s( z9 f nPoint += 390;
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/ E" n+ @2 S% _$ e; L6 h3 _/ _9 k AddSkillPoint( nPoint );4 K: I6 M8 z: y& r% h
m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );5 Q i$ M, D* C' p# e- d" e
m_nDeathLevel = nLevel;
8 K" }' D `% S# {& s#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans- v, G! B2 Y6 H) W/ p6 L
if(IsMaster())9 d3 {5 q: W) ^( F' f; D
{
# R* K# `5 E1 m/ g* R( ?3 R0 l int dwTmpSkLevel = 1;//60, 72, 84, 96, 108; S, d0 [2 q- C$ Z: t* J3 A. ?" x
if( nLevel > 59 && nLevel < 72 )0 k9 N6 U% f0 ?# ~
dwTmpSkLevel = 1;% ^0 ]2 m' Z# C
else if( nLevel > 71 && nLevel < 84 )( ?8 t. j) Q+ m2 Y; z& W% P
dwTmpSkLevel = 2;
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dwTmpSkLevel = 3;7 I! l% Z i* d+ R& J
else if( nLevel > 95 && nLevel < 108 )
6 k$ B* P$ U% X dwTmpSkLevel = 4;' ]5 k3 }6 Q* v+ d0 H
else if( nLevel > 107 && nLevel < 120 )7 p" Z6 q" i5 ?7 ?" X
dwTmpSkLevel = 5;1 W% V1 E; d( u5 [8 r
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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7 C. K4 ]4 D3 O4 _* e' c LPSKILL lpSkill = &(m_aJobSkill);
7 C( c4 q6 _4 F$ m1 O6 e if( lpSkill && lpSkill->dwSkill != NULL_ID )
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* Y, r( v, y; K& Q ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); " ~" y1 X; [* u( P) `% T8 [2 K- q
if( pSkillProp == NULL )
; G+ p- Y& [ V8 Q4 V+ \ n. ~ continue;
- y" U2 w$ ^, c if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- e4 ~% g0 t3 u; D4 [ continue;
6 C& W8 }3 C) E lpSkill->dwLevel = dwTmpSkLevel;
% J8 H: }4 b1 k2 ^0 C" f, f: f; e, o }
& j1 _# S8 I, r9 E- Y3 p" M7 K }
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else if(IsHero())
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, [1 R+ N; Q! o( [# @/ ^ for( int i = 0; i < MAX_SKILL_JOB; i++ ) 9 ]! w6 F. }8 b3 z' }" u
{
4 r- Y4 ` c* o5 O3 ?- p LPSKILL lpSkill = &(m_aJobSkill);& r3 w: @) o* O/ d
if( lpSkill && lpSkill->dwSkill != NULL_ID )8 u E) f. S3 S4 g5 E. \* k
{
! ~: G- U5 H' O t ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 6 X& V4 E6 B$ N7 d `! i
if( pSkillProp == NULL )
" l0 s9 Q" y& } C J- H; k( ] continue;/ r' K# s' i9 f' I1 k! {
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
! P& F6 Z k, @2 Q1 u& v7 k continue;# m* a |2 N* h" w, Z
lpSkill->dwLevel = 5;
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}, n; p: Z% F6 [& B* I f
}
" `: f5 ` g3 q, h$ w* U else if(IsLegendHero())3 a. l: g" Z. G6 i0 f) X. R E1 J; n
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) ' `" G! Y ~- @6 u* v1 j) L
{
5 h! K8 S7 E% t, u+ D/ j& u LPSKILL lpSkill = &(m_aJobSkill);
3 J% K5 A9 j0 d if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
7 P4 G! [6 c& |- o if( pSkillProp == NULL )% w6 w' ~$ q3 B$ @0 n
continue;# ]. q7 n0 w6 T# s; G( J) l; W$ W
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
" h) [" H* d2 M1 n# \9 _ continue;
& s F5 ?0 i$ {7 @' }* e lpSkill->dwLevel = 5;. m5 l8 R$ M' [% @7 f
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
$ q+ i4 Y3 h) W% {1 |; g2 w8 G if( bGamma )
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( `+ [, W8 D T( v5 j0 ^/ o9 S8 M m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
7 h% @' [9 t( t: W2 c, I4 w g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] ); g) F& ?8 P7 H% K' |
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0 R/ s4 }0 v8 e6 I( P* k% S#if __VER >= 11 // __SYS_PLAYER_DATA
6 H- h" V) e) [; s" Z' c g_dpDBClient.SendUpdatePlayerData( (CUser*)this );3 l/ v% ?0 `- D. e
#else // __SYS_PLAYER_DATA
; E( v& D+ K( t g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
# D. L1 ~( G( H. ^+ J2 L g_DPCoreClient.SendFriendChangeJob( (CUser*)this );: ]8 \, X+ p @& B- X w8 ~
if( m_idGuild != 0 )( V7 R/ b% k' q6 X
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
3 R" y9 E5 `- w# k1 R#endif // __SYS_PLAYER_DATA6 `/ V' L1 m/ q4 U0 x7 W8 R. F9 F' [7 p
SetHitPoint( GetMaxHitPoint() );! f4 U. V( J, i9 I( ^' D
SetManaPoint( GetMaxManaPoint() );# u7 V2 T7 g F U. G
SetFatiguePoint( GetMaxFatiguePoint() );5 Z+ g9 h8 F q2 R6 F! G
if( nJob >= 1 && nJob <= 4 )
: H8 m; Q* W! ?$ D {
' u( E7 Y6 |5 d* N$ Z% p m_nStr = m_nSta = m_nDex = m_nInt = 15;
- s+ H1 n) c( i- R+ U m_nRemainGP = 28;1 l1 P. r; o0 Q
}6 B8 U0 ~9 L+ L
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;
1 F% Z' w* ]" p5 K( G) _1 S //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;5 @! J+ p7 [. {7 Q1 b$ d
m_nStr = m_nSta = m_nDex = m_nInt = 15;: B+ {$ m7 K9 m* [. o
}: M$ j1 r" l) H5 n; t9 [
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
( `, @! e- P. L a: F2 Y {
. _) j+ N: g" G+ J3 T CItemElem itemelem;* ~8 C* | X0 g+ D" T8 ~1 i, B
itemelem.m_nItemNum = 1;* I3 p6 X: c/ i, { J- n
itemelem.m_bCharged = TRUE;
. I# h4 g- g" j0 v% X BYTE nID;
8 Z' w/ n! E2 a* U( U; Z' |4 [4 B4 h% Q, u) W7 U! D! _' {* ^
if( nJob == JOB_MENTALIST_HERO )
" ~2 h; x5 s. p; g itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
. q+ ]. u! B( g% [- g! R if( nJob == JOB_FORCEMASTER_HERO )! A1 a7 C4 h0 A0 y
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
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( ( CUser*)this)->CreateItem( &itemelem, &nID );
. k" i* |9 T9 r" Z6 F7 X }
3 x9 y2 J% I) P7 ] g_UserMng.AddSetLevel( this, (WORD)m_nLevel );# \+ \5 ?. Y- _! E2 @. e1 H8 Q' D
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );# g4 o" J/ y; o, E- y) C2 N i
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
. d2 I% c, C8 Z( z5 S |, y9 m /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
3 N, |+ i: h1 U ( (CUser*)this )->AddTaskBar();*/7 s+ f1 {8 I C9 ] @: ]
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );/ H. o, ]8 t' U3 `( p3 q g
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
0 f' n4 O0 g9 k' G& n5 M ((CUser*)this)->CheckHonorStat();! @! D) Z8 U2 O3 O7 E
((CUser*)this)->AddHonorListAck();/ u; ]; B5 u; r5 [3 L' h, L* Q1 r
g_UserMng.AddHonorTitleChange( this, m_nHonor);# p2 n1 Z6 k$ a7 K0 V, I+ Y, m
#endif // __HONORABLE_TITLE // ′Tà?
: P1 d. z5 r, E( u1 E# m, b& z }( H/ e2 X, I# f. q6 V9 j
#endif // __WORLDSERVER% M" e n8 I. I5 U
} ! x0 @' m- ?( d: J
7 C8 G$ {; K& s5 i* P然后你进入functextcmd.cpp并添加以下. G4 q& ~6 C3 r- L0 M) r
4 k$ |" O b2 H, i0 s. T2 {0 r$ b, j
代码:
7 c7 p$ }$ N1 v2 l9 N$ X* [2 DON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )4 P; t6 ]2 c3 j, @6 q6 C
下面插入
4 C( g4 t# | ]" ?- ]" _9 wON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 3 j) F1 u! R7 {' E
# a0 v$ |( f6 G/ a3 @然后你去7 F6 x [: N# ]' W9 \+ Z# a/ J
8 p9 J- C4 S2 ?: K+ l
代码:
/ [$ G' ]( V6 F2 V代码
, r. u9 x- y3 ?8 jBOOL TextCmd_ClearPropose( CScanner & s ) l y9 r* E' O6 s5 Z, m
{* t. ^. r: y. a& C3 B+ g/ r, Z
#ifdef __WORLDSERVER; [1 l. g \9 L; q
CUser* pUser = (CUser*)s.dwValue;
0 V, D n0 y4 f g_dpDBClient.SendClearPropose();
+ b) r9 |) Q# Q: ^! F8 M, S& p#endif // __WORLDSERVER* o2 c9 a6 g) o4 u
return TRUE;
/ _- q& u% C' H) G% _! {}
* Z- u* V6 Q/ I+ ~下面插入5 g2 s- h' k" W5 j
BOOL TextCmd_rebirth( CScanner& scanner )
9 O! q! f1 n1 m& W. C" E) J{
- H: v" T2 i! l9 o) m#ifdef __WORLDSERVER! C3 c: c' ?! i- T& M0 l
CUser *pUser;. w, w u' E- p/ e
pUser = (CUser*)scanner.dwValue;
/ \* Y$ j: F$ {& s7 I- Y/ j! jif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
3 f) x' }6 |+ Z# M! G0 B5 Y# M! i7 |% vpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);1 P( [( ]" I. b" m) f
else
% V) D9 ]* f8 zpUser->AddText("你还未达到重生条件!");" P7 C' }' l$ S9 ]
#endif
+ x$ z; l* ~) n8 a! F9 }0 Dreturn TRUE;4 C' Z$ c; }" }& U" X3 ]5 @
}
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3 U; S5 c* m6 o) Z5 B& ~: F: w% N+ M3 _% ^; s$ n$ ^8 t
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