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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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2 M6 k2 e: h/ S; ?Mover.h7 w, V- {! e4 R# d; B* F6 {
代码:
5 E6 _5 e# D! `找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü$ f/ ?+ [/ q8 E1 _
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
8 Z( s$ i, z1 o( `0 T
3 [: d @: v# h! H然后你去mover.cpp添加% E1 e Q$ a4 O# r7 C! H
% Z* E9 N# M: O( a" U0 i- K |8 P代码:0 t; F* n$ K. \- \- y
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )" N! ^# [/ ]' x5 c
{
8 r+ ^: r: e {7 B8 O! ~! u; a0 o#ifdef __WORLDSERVER
7 R* q0 [1 z0 D% J // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
. m5 E# R/ E3 }% k) E9 ] \- F MoverProp* pProp = GetProp();$ Y2 T* ]! c( s/ z
if( pProp )
) ]: [8 y) `2 S; u2 u* |0 e {
" ^% y7 I, M6 X% [ if( nJob > 0 && nJob < MAX_LEGEND_HERO )
0 l* V0 l p% u, q {0 `+ w6 p& B( _: r
AddChangeJob( nJob );& o7 z; v& H& y3 L. K+ M4 K& Q
}else{
$ u! y' l8 C# c3 L3 j return;* {2 i6 e% S# J5 v) _
}4 X$ i& x [% D9 F+ k6 x
int nPoint = 0;
% b- I/ g& h0 u0 w5 c if( m_nJob == JOB_MERCENARY )
' j! t* Z H$ t; Z& V nPoint += 40;' D a2 P7 v; s! w
else if( m_nJob == JOB_ACROBAT )/ g5 J" w: ^4 a8 B5 d/ i. p
nPoint += 50;
( l) e# O. A6 a& ^ else if( m_nJob == JOB_ASSIST )
- T; ?' w. F! X% x) W nPoint += 60;
: `, O$ U- G7 Y9 g: }. @ else if( m_nJob == JOB_MAGICIAN )7 Z+ P2 l* [5 J3 M
nPoint += 90;
/ l) V7 |1 l# u4 f$ Y5 X. ] else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )& X2 z3 H+ x: c
nPoint += 120;
/ ^; Y H# N) o) y/ U# ?- v( S. [ else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )5 F7 K# }3 B+ v, @# ~9 h
nPoint += 150;4 v$ ~# R7 X+ C! G5 R8 f+ { |
else if( m_nJob == JOB_RINGMASTER )
% ]- [9 e# c: Q& i1 ?& \4 v" I nPoint += 160;
0 Y4 y/ n4 d( c5 O" s else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )& x7 l8 J6 B3 R" E$ R: ^+ {
nPoint += 180;; P( m4 R; l9 _1 _0 o8 ]
else if( m_nJob == JOB_ELEMENTOR )
* t. U0 {% c! W nPoint += 390;% O, ^; V8 F; r
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
5 K# t5 t5 ]; b+ h/ }! r6 f. j3 ^ nPoint += 120;% y: m* A. k. P9 }# ]
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
W) l5 P5 u& A7 ]3 `. M nPoint += 150;
! B5 d/ u. f2 y' A' D# h else if( nJob == JOB_FLORIST_HERO )/ H+ C0 c1 k: X0 e1 R# B% q
nPoint += 160;
- a; O' [" s% R# w% w else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )8 v; c+ f& }0 m. }/ K) d- t4 |
nPoint += 180;4 v' g( Z4 x+ i! ? L/ U/ d
else if( nJob == JOB_ELEMENTORLORD_HERO )2 Z! X t1 S- M/ |" u4 F
nPoint += 390;
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AddSkillPoint( nPoint );6 `( B, W. h. y/ E, ?, R
m_nLevel = nLevel;' ^" _; N( t, G7 \5 w
! B1 t; I" T: \$ z0 w6 n SetJobLevel( nLevel, nJob );' ~. p' H! C% ]/ q5 p% U6 T
m_nDeathLevel = nLevel;
1 q: l( G" u1 t( J! X#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans* O# R+ r5 R# d1 u
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 1087 Z% s# m) \7 Z! p
if( nLevel > 59 && nLevel < 72 )' X1 j7 k- G4 H( [7 K, C8 Q
dwTmpSkLevel = 1;: d- H: P3 t# a+ h
else if( nLevel > 71 && nLevel < 84 )
0 d9 l+ U8 v( h dwTmpSkLevel = 2;2 ~: E& n' k1 |0 F' w
else if( nLevel > 83 && nLevel < 96 )
) g* d1 o7 e4 c: r: y dwTmpSkLevel = 3;0 W5 Y# ?) K1 n
else if( nLevel > 95 && nLevel < 108 )
}+ m. v, a) u# ]3 D$ m dwTmpSkLevel = 4;4 n7 M6 U7 s- q% w& h
else if( nLevel > 107 && nLevel < 120 )
2 G; O9 Y: G+ ~2 u dwTmpSkLevel = 5;
, G1 u+ b. D% h. ~. j for( int i = 0; i < MAX_SKILL_JOB; i++ ) ! @7 h, n6 _( L
{
+ I3 y$ h% V5 ~% K4 j LPSKILL lpSkill = &(m_aJobSkill);: c3 c5 t3 b2 _! Y
if( lpSkill && lpSkill->dwSkill != NULL_ID )
$ \) u! e3 A7 ]3 K" S/ T% h# Z {
# G/ @6 p1 u: u9 O ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); , v% x. Z( [' o/ E" c- D/ _" D4 @0 l
if( pSkillProp == NULL )
" q T1 C) H! R/ Z: M8 E- a2 {- w continue;
; o% k* T+ l5 h! E' i. z) D if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 V( i. K% {+ a# V: @6 b continue; _1 ]3 b1 ^3 u+ m1 L3 d
lpSkill->dwLevel = dwTmpSkLevel;; B0 K: t7 \) E. }* s/ L; e8 I
}& q" c: l: j$ ], G+ V( k7 Q0 Y% x5 q
}
7 S# `* s, q4 ?& S }
1 @. p0 M. O+ n A' c8 T else if(IsHero())' ]+ K$ _. R6 X4 [. {5 {$ J8 S& R
{
3 x7 l9 q1 z% D" F. a, ^+ L for( int i = 0; i < MAX_SKILL_JOB; i++ )
3 ?/ ]% f7 ^. E5 z+ y% X* y1 W& K {
1 w) b7 [5 _6 N9 e9 Q LPSKILL lpSkill = &(m_aJobSkill);
5 s' y; |6 h$ b0 v2 E0 C ^ if( lpSkill && lpSkill->dwSkill != NULL_ID ): M1 d. k- L* S- S2 U
{, ^: h( R8 R- R. S4 S1 p5 I& n9 Z) [
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
: o4 I8 C9 w& g" j7 Y if( pSkillProp == NULL )
5 _# [) k6 x4 t7 V& r+ y& E" x9 p continue;
( j, z8 W- S5 _1 i9 N8 Z% `, G" N if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
9 ^- V+ \( c7 @4 E continue;* v3 J6 v% E+ g' g2 ?
lpSkill->dwLevel = 5;0 f- w5 R. l- B& F- L
}
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else if(IsLegendHero())
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' k' J! a' |9 i& ^9 D8 m for( int i = 0; i < MAX_SKILL_JOB; i++ ) 5 h$ r5 p- f9 G" \6 P
{
8 H' t0 u$ ~% ~4 u# f LPSKILL lpSkill = &(m_aJobSkill);$ O# o( | G; C/ ]$ F: h' E: a# l
if( lpSkill && lpSkill->dwSkill != NULL_ID )
1 F1 X4 t7 X4 K {& X2 P1 I0 Q9 z5 _
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
+ J" g ]( q Z0 C: e) e( G if( pSkillProp == NULL )4 C- I1 j% ?: b& p
continue;. d, w |: ]6 f1 w% v6 D" ]' x
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; \. T& h0 A; V7 x0 X3 P continue;
+ Z( B/ g* F$ J) i% x lpSkill->dwLevel = 5;
: z9 Y/ t# ?' x7 k2 t5 d }
1 H: B- e, T( C) i# Z6 u6 c1 {' O% U }1 W7 p0 r, `9 F) A
}
' @4 |, @ k9 H0 p, w6 Y f) U#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
# N* `+ e+ S' w- s" Q if( bGamma )$ W, E5 a% f& W: M$ T' N" R
{
3 j) ?2 ^# X, _) f" e1 E/ p m_nExp1 = 0;
) I5 \) Q8 J# p5 ~) [8 I }
, {0 x' T, ]2 g' m/ \$ Y7 }: |1 Y7 ]
( (CUser*)this )->AddSetChangeJob( nJob );
) c; j+ t0 }* Q8 T: f& l g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );, i0 N( u6 p4 \: r. f H2 l8 O
% G9 ~3 a% V1 J1 w
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#if __VER >= 11 // __SYS_PLAYER_DATA. }- Y5 ?$ P, A+ ]9 q4 `
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );7 b1 s Y3 `% t% k& \
#else // __SYS_PLAYER_DATA
' A5 a8 ?: s! K8 U g_DPCoreClient.SendPartyMemberJob( (CUser*)this );9 Q0 [9 b( o" a, |% q
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
8 ^, K2 W, O" l if( m_idGuild != 0 )
$ g( ]$ l( b9 u, z2 k+ G g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
2 M" _8 |0 ?% B# i( H#endif // __SYS_PLAYER_DATA
2 p% y( f0 L& K/ T SetHitPoint( GetMaxHitPoint() );1 h& [$ ~' \; ]
SetManaPoint( GetMaxManaPoint() );& J# \! Y" \! Q" ]" c" ]0 |/ F
SetFatiguePoint( GetMaxFatiguePoint() );
) s* G5 Q" H/ G# A if( nJob >= 1 && nJob <= 4 )
6 s5 T, M3 V+ G) _# r. M+ S, \ {
" ^" ]/ G- N" z; \: E% Z m_nStr = m_nSta = m_nDex = m_nInt = 15;; p8 [( I& x& V5 y4 [7 T
m_nRemainGP = 28;
" Y/ |6 S" y: b, ^8 }0 l2 J- z }
/ Q! X2 S+ | ] g u/ t% D if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
+ v( K4 P1 l* X% B4 q& @1 { {
( `/ v& \2 a W( {0 G m_nRemainGP = 118;
7 A( j4 X( r& a: b% h //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
* a5 K4 }6 h& S. k* D, x u% ]; ? m_nStr = m_nSta = m_nDex = m_nInt = 15;, w' g1 L4 x3 g; `3 f
}
* K+ H1 U( P a. m! S) E if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )+ I& x+ P* r% T
{
1 e' l, V+ z- g" T3 A, Z CItemElem itemelem;- z% s4 u; A6 j6 n8 {1 P
itemelem.m_nItemNum = 1;
?5 }( N5 M7 I2 q7 K, d# B; {( G+ Z% V itemelem.m_bCharged = TRUE;* n5 p! B" W3 }( \( P( F, z' }* Y3 r
BYTE nID;
* i E' s, S# |# L" Q& H1 T
! t- W4 P+ {0 S$ S if( nJob == JOB_MENTALIST_HERO )
1 L4 K! A! v" S: l$ b itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;$ Q) J, A M: g) _
if( nJob == JOB_FORCEMASTER_HERO )9 T% `: w) G3 Y1 i; D4 N
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;) ?6 C/ V3 E2 I* N, h& M/ }
. E1 D. F# i& J& ^- G ( ( CUser*)this)->CreateItem( &itemelem, &nID );# {% p1 H6 R6 K+ t' m$ E
}1 w3 y, w/ }; m9 ^
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );' L4 Q# ]* e$ O$ p( S7 {/ X( l4 b
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
) @* U, u' l! Z ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );) z& N5 C* A- ?6 d: U2 J
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );: w5 \: d* \% \" Z5 v
( (CUser*)this )->AddTaskBar();*/
6 ^: Y9 B; O- s, d; W- w" y ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );3 X! h5 Q) P: ` _. E' J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( a6 x6 b7 \ \% F4 {; N ((CUser*)this)->CheckHonorStat();
) e( K# g7 z4 A# q2 B% a ((CUser*)this)->AddHonorListAck();6 b* h6 n. s% p# ]& s# ?
g_UserMng.AddHonorTitleChange( this, m_nHonor);
/ `7 v" U5 `; r, T0 Q1 B2 ^. s#endif // __HONORABLE_TITLE // ′Tà? s, c8 u$ I; z3 X4 g$ P
}
/ U# G3 W; K' _7 W4 _#endif // __WORLDSERVER$ L/ v8 R, \6 l3 n2 x
} 7 } u( D9 h, n0 ~6 ^+ b3 u! D
: n& S' o# r- S然后你进入functextcmd.cpp并添加以下 s7 L; `/ A: Y$ x
* A- D4 }2 `! s! Z/ h# S
代码:1 b( x+ P' f) Y! a/ A+ Y
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
1 \; ]' R ^% ~下面插入" i0 I9 b% c7 a. `. l
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
1 B+ x0 d- \! ?& v8 f+ V
3 ~( U- L5 X6 M i- o然后你去+ a. U+ R4 ~1 G$ N0 H; j/ x1 \0 q4 P
: F6 J( H% T5 a代码:0 y7 A6 G7 J+ L" H6 X5 S, O4 Q1 d! \
代码' T3 u# C( Y0 H3 N
BOOL TextCmd_ClearPropose( CScanner & s )
& c: U& S" ^# `/ Q( J" G3 z, j{% T( S+ q9 d% i+ ?: T9 P
#ifdef __WORLDSERVER+ V) x$ t/ R$ l- D( @ M7 v* V
CUser* pUser = (CUser*)s.dwValue;
( K) W5 W" t& l/ _7 W g_dpDBClient.SendClearPropose();
& M9 k% i* P5 ]7 G' o3 ?#endif // __WORLDSERVER
' J) m$ j; F- N. H9 g! y$ w+ N m return TRUE;% R- k$ C1 a$ g5 B2 c7 P4 T
}9 w! v( o8 p2 W' ^4 M
下面插入
8 E7 C7 `* h8 E+ EBOOL TextCmd_rebirth( CScanner& scanner ). e E. f$ k: C0 x/ _6 ?
{
2 C+ B5 x, p' J% x( @! Z! n#ifdef __WORLDSERVER
1 [3 Y2 |4 e+ ?" KCUser *pUser;
! j, d, z4 Y) rpUser = (CUser*)scanner.dwValue;/ l; I7 B3 R) L! q
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
7 Q& P( `; ]; a3 @2 j& A% T( K+ xpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
. _9 \" Z) l9 T% P5 M. M, b2 helse
. p* r/ U& D( }9 vpUser->AddText("你还未达到重生条件!");
( b) x( }; J# {" \; T7 x8 Y#endif
$ A9 Q. r# c, n% r7 e' t6 Xreturn TRUE;
# b" b6 B+ S3 ^! m9 U} ! i4 F, \" {2 y9 S- v3 ?7 u
5 X& F* y- k) x: E% v/ F- x( G, C$ V+ s# r' F7 {- `
' g$ [% ^7 c( w9 r* e; O( Q8 Y, A9 v9 p* X3 a
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