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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h1 V% A( s& G6 u. y, ~7 A& h4 C
代码: }* G% k3 {* L1 ^' ]
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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6 _% A6 C, I# K1 R( C) q, N& s( B然后你去mover.cpp添加
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$ I+ f6 Z! M, s, S2 B/ X2 G7 X3 {, G1 F, J代码:
5 d) H1 Y |0 \) l% m1 wvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
# n6 h- r W: ~, k$ S6 Y& K6 E{
; f# V. c/ m1 l& Y+ g k+ ]#ifdef __WORLDSERVER
' T% f p! x H // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
, D0 e# S! |+ I ^ MoverProp* pProp = GetProp();
9 R2 q- k$ Y7 r% p+ ~! _ D if( pProp )
2 x1 t" {, l" J1 h$ ~% ]% ~0 ? {
# v1 U% u5 W8 t: p9 b% ~ if( nJob > 0 && nJob < MAX_LEGEND_HERO )
% B+ ~) @0 `1 I2 @ {
5 O" q a# x0 P: ?% A AddChangeJob( nJob );( i5 O+ S0 m K; ]( |
}else{1 J" ^4 M, V/ J9 ]& r$ I3 ?
return;8 T& [ U( k/ T2 s$ L1 h) M9 \
}
3 c2 |' m# n8 e) h$ Q$ B int nPoint = 0;1 ]) ^! G4 E$ a- D4 ^
if( m_nJob == JOB_MERCENARY )
, P) O! h. \3 x& Q2 X3 l- b nPoint += 40;# x0 V; }4 Q. ^( s
else if( m_nJob == JOB_ACROBAT )" x" e/ W% D" r& d, T4 A! y. j" M
nPoint += 50;$ J" i, s5 A0 p
else if( m_nJob == JOB_ASSIST )2 j# z* |! r& ^0 E1 V; g0 u
nPoint += 60;' D$ y% r8 t% _0 t# Y. C7 ^/ ~
else if( m_nJob == JOB_MAGICIAN ) L- o/ n, e5 ]5 y5 }. O' p% S, Q
nPoint += 90;4 Z) [0 ?( c3 A+ S- U; T6 v
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE ), |/ k- l5 {* W) Z' l
nPoint += 120;0 c5 Y0 {7 v$ z* o7 q
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )0 i8 W- L* n0 @$ I
nPoint += 150;
4 X1 ?; O9 F: m4 y9 b* {$ @/ I else if( m_nJob == JOB_RINGMASTER )
, q: ~, d/ _& l) B6 R3 a8 p nPoint += 160;
% J# e! v* S+ W" @7 k- G, F* B6 S else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )9 P' L! L4 N6 S/ y' s+ ]* o
nPoint += 180;
2 ?, K. a$ [7 }; {- @ else if( m_nJob == JOB_ELEMENTOR )/ Y5 ~# L5 ?: X# x' r1 |+ |$ a
nPoint += 390;- ?/ _* M/ R1 u& G o& j
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
3 `: ?+ q- b, {2 u! B0 C* l2 \ nPoint += 120;
3 R3 h$ X! n: C; u0 t2 |0 F else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )& }( b+ c: X, A* {* ^8 c) g6 h
nPoint += 150;# W- ?) @4 j: @. ~. I
else if( nJob == JOB_FLORIST_HERO )/ g- S9 I @ C/ m: K
nPoint += 160;
& K, i( h1 T! F- r. t( g3 E. w else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )& L* o0 \# \4 L& f- `
nPoint += 180;
0 v- X ?1 ]0 t else if( nJob == JOB_ELEMENTORLORD_HERO )
8 |! e9 w% a/ V" c0 }. `6 a1 J2 z nPoint += 390;
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AddSkillPoint( nPoint );
; P; E: g6 {+ Z m_nLevel = nLevel;
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SetJobLevel( nLevel, nJob );% ~- J! }$ x- `4 Q
m_nDeathLevel = nLevel; J, P- Z5 {( w" V- l, f
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans$ z% C1 B) ?+ u# T; I' H8 j) }# m
if(IsMaster())' E0 x) }9 h% r5 r3 p
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
W( N" c$ l! Q if( nLevel > 59 && nLevel < 72 )
1 Z! h: ]+ G: u3 Z/ ~1 r dwTmpSkLevel = 1;% w2 o& a6 j7 w
else if( nLevel > 71 && nLevel < 84 )' z' S0 }/ p: W9 K1 A. ^. v
dwTmpSkLevel = 2;% e/ P3 m5 [; V) t3 j: f% H
else if( nLevel > 83 && nLevel < 96 )
( G, y5 v5 ?% e( r! V dwTmpSkLevel = 3;
# ]& r7 V. y- y2 R) l) \ else if( nLevel > 95 && nLevel < 108 )
; D! I C, o" x/ ~( @6 ? dwTmpSkLevel = 4;
5 B0 X) l( D# V( z else if( nLevel > 107 && nLevel < 120 )
- D0 o8 {7 j& n/ M dwTmpSkLevel = 5;( g# f: J. Z- I" ]
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);' f$ I' p y |- Y6 K& k
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
( x+ u9 a. B' @$ K" d: X Q$ G if( pSkillProp == NULL )
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if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! O" l" Y) u6 ^& V5 r! e a$ V) L
continue;
6 F% [' R' p4 e6 P, C lpSkill->dwLevel = dwTmpSkLevel;
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}
: i( h3 ?3 P) I, M% ]7 K else if(IsHero())' H P! d. }6 [1 y
{
+ e1 ?0 ~* Z! R h3 Q2 H for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
, v( s' A( L7 z/ L5 z$ S, b if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 2 Y$ l; y+ { Y3 Z5 p* {4 Y i5 ^
if( pSkillProp == NULL )' ?3 d% F! T; R2 h4 h) i
continue;
2 d) E7 j# G4 u0 p* N7 S) ]% W8 ]' U3 P if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
( Q/ ]: I, X, d/ |4 _5 b' x continue;2 v0 {: C6 L. `1 R
lpSkill->dwLevel = 5;
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/ ^9 f1 f, x! p else if(IsLegendHero()) r( @% r/ b5 p5 T+ C; @6 ]
{
! W: t z" R# f5 m4 Z$ B4 T$ h+ t% b for( int i = 0; i < MAX_SKILL_JOB; i++ )
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`9 y: B, F( @; }9 |% u LPSKILL lpSkill = &(m_aJobSkill);; U7 l9 d2 ?, x% C5 ^4 y( i5 H9 T
if( lpSkill && lpSkill->dwSkill != NULL_ID )
+ r$ w9 \* h; S {
! Z) v/ W) X! F% \6 E9 ?6 j; @4 y2 x7 f ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); $ {' o9 j; w5 q+ O2 |
if( pSkillProp == NULL )
! N/ ?* F6 |/ p. r$ {' s continue;
3 E t7 \: ~" W if( pSkillProp->dwItemKind1 != JTYPE_MASTER)# e; m8 L! j" k6 C; Z
continue;2 \% t2 R4 x' W
lpSkill->dwLevel = 5;4 W0 Q( \1 v- [& h6 q
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}
2 z( C, Y3 o( Z* ]. Q#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans. N2 r( `1 `% s# ?0 S
if( bGamma )4 ^% R0 b, q) D2 s
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m_nExp1 = 0;* g+ ]4 q, h# }% p
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) z" I5 x* f& T9 u1 @ ( (CUser*)this )->AddSetChangeJob( nJob );
& T( J6 k o H# V g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );' A& |2 s8 q1 ]5 m. E# ]
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#if __VER >= 11 // __SYS_PLAYER_DATA- T+ x' z- _. U3 a K% M+ |# ]! Z$ ~
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
9 n5 S4 N: S# H) |* Y#else // __SYS_PLAYER_DATA4 B, P7 |2 C1 q3 D! u6 J9 `
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );* k/ o7 s: w9 a7 P$ {
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
9 c9 W5 Y3 W! C4 H& H( A1 Z if( m_idGuild != 0 )1 s$ _6 u0 C& g- S5 t& T
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );7 H# h2 ~! z0 F0 ?6 N
#endif // __SYS_PLAYER_DATA8 B; F" Q. y, K" m0 @8 C
SetHitPoint( GetMaxHitPoint() );; s, ]+ Q* a: z
SetManaPoint( GetMaxManaPoint() );
9 b- A/ d3 V# A SetFatiguePoint( GetMaxFatiguePoint() );
- w) u4 w, s9 t/ [+ B! m if( nJob >= 1 && nJob <= 4 )1 S+ s) G+ F5 [% G
{
- u3 V; G/ b: N0 { m_nStr = m_nSta = m_nDex = m_nInt = 15;6 F# b/ a' E# |- k
m_nRemainGP = 28;
: q! X0 X4 ~3 v7 N }
) E( [- J% |* N' w- v+ z- | if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )5 }' B& S( q3 F
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m_nRemainGP = 118;
' X$ K- i$ j' r& c3 F' E! t //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;, F8 H4 o( h U( F( u1 j
m_nStr = m_nSta = m_nDex = m_nInt = 15;( b j J! ~0 S( e2 ^
}3 [/ Y: q; B$ A
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO ), p: [" C" F: M @( }
{
" c9 @/ }2 K; L+ M n7 X9 k S CItemElem itemelem;% a9 k) H' T7 r0 Z5 \' r" p; {
itemelem.m_nItemNum = 1;
6 H" i: f% W: A. {3 K itemelem.m_bCharged = TRUE;
, F. {8 z* L- V# {' d BYTE nID;
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if( nJob == JOB_MENTALIST_HERO )
7 V4 X1 O" E% i+ C itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;! r* s5 f- [4 W+ b' g
if( nJob == JOB_FORCEMASTER_HERO )
* W2 T# ` Y" l8 ? itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;4 }( B2 V w3 u. z, Q
: Q" ?3 @* |5 r
( ( CUser*)this)->CreateItem( &itemelem, &nID );+ H# q- d- u. L3 \4 `8 Y: g8 ^
}* L' M) E. i) ^+ o' Q5 s# b& Z
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );" L# _. v9 Z7 E3 {$ _0 ]
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
9 [! u% i8 h# Z$ G, y ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );7 ]4 F `% K: g2 n+ X, t+ ^
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
" r. [% i) a3 `' a4 n/ g; C ( (CUser*)this )->AddTaskBar();*/! U6 C, t$ Y3 g; i- R
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
' g3 H( g! M6 P#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
, h! l3 u) _4 g' s ((CUser*)this)->CheckHonorStat();1 `6 [% v1 q1 M L
((CUser*)this)->AddHonorListAck();7 G: G$ K# p" k. \
g_UserMng.AddHonorTitleChange( this, m_nHonor);
( ^4 \% a4 \- [+ }; }, C4 H) S#endif // __HONORABLE_TITLE // ′Tà?
) W! ?3 q& {3 n0 B2 g9 C4 \6 W }
' N. `: \' I$ G, v! C( i& `: \' \ I#endif // __WORLDSERVER
# R3 s$ k+ ^) O9 `}
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然后你进入functextcmd.cpp并添加以下
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9 M n1 ?1 \- z" }& j# B; @$ |0 S" v" w! R2 L代码:2 v+ F8 t% t7 f9 q' H
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
; t0 p) a6 w1 b下面插入
8 b8 N& R7 [9 w4 G+ m% YON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去
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0 f9 V" E& I6 ~: n# ?代码:4 ~2 Q7 B! }) b: F* {
代码6 J& F R2 G8 I+ |/ W, H2 w
BOOL TextCmd_ClearPropose( CScanner & s )" w! V; q7 j/ V1 g9 _
{
0 ?% |8 f& q$ H& n& H: k#ifdef __WORLDSERVER4 {4 `, g6 p" k% Y- i5 W6 K
CUser* pUser = (CUser*)s.dwValue;
" J4 T+ ~8 ?/ |; X! X. i g_dpDBClient.SendClearPropose();2 r$ H3 ]/ a' j0 r. N
#endif // __WORLDSERVER/ J y7 q! N# i: T$ N- q
return TRUE;
: `: ?( [. a% F}
& d1 r, q8 l6 A7 I0 n7 u3 Y/ w9 w下面插入$ a7 B$ n0 r: B$ `8 a' x
BOOL TextCmd_rebirth( CScanner& scanner )& ^9 j. l4 B5 J2 W- R8 l b& ?
{" w: K* v# L2 e4 K: U
#ifdef __WORLDSERVER
% a6 Y3 R [$ hCUser *pUser;
7 j5 e3 l) F* Y# ^, E( ]; j* cpUser = (CUser*)scanner.dwValue;
\; d% `) A& tif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
! c, P, D5 h; ]; @6 LpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
& }# j. @7 Y. U6 Y/ }else9 J9 H, {9 {0 X' [$ P7 p# Z6 o) o5 G
pUser->AddText("你还未达到重生条件!");! T# P$ z2 R4 @
#endif
' w# `. A- N$ X5 J% K& \! }# W; j) s) Preturn TRUE;9 e7 p1 Z8 I& H% u2 \* L0 q
} 4 `. R. R3 }- r
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