|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
) Z4 ^8 |% j; u& M- d- Q8 x; W7 `2 M& A7 Y; w+ k2 Y0 B4 M# U# `
Mover.h! ` K L6 H* m- P# m6 T# h' V* y
代码:" i' s6 d J; Q+ V& C3 y) m
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
# V2 R: r- r) }4 A( B* s+ b5 y
2 Y0 W( s' t5 V) G" Y下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 3 W" U/ d _6 v: [+ s
7 P! i4 Z* X; P9 l然后你去mover.cpp添加
/ |% P- F$ l; g4 H4 I
: _% H3 P% a# D) e, A/ L2 @代码:
6 r6 V1 P) h- C- ^6 v) Yvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
1 Z$ O9 ?, ^( w* _/ {1 O{
5 Y0 L5 \1 Q2 V8 h/ h#ifdef __WORLDSERVER- x" o5 q2 L# ^
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
/ V, H8 _. I) j8 x# z# s; k5 z MoverProp* pProp = GetProp();$ j2 t5 A* ?9 H
if( pProp )
5 `8 }# E+ p: c' I1 Y- B, O {
1 X9 A: T' ?- ?+ F if( nJob > 0 && nJob < MAX_LEGEND_HERO )4 j5 L$ ?0 c! C f, M/ ?
{
- M. [* k1 x' R8 o AddChangeJob( nJob );
( m$ G Q/ P& _' Q }else{+ L/ e! Y# p$ w5 P3 Y! f
return;8 l3 x( w. p7 L2 w0 s
}$ R& A: t+ ^& Z* u* K3 M
int nPoint = 0;
/ L9 T# a, p- B% ~ if( m_nJob == JOB_MERCENARY )8 `0 t @" J8 B" {( x: l3 ]6 h$ V
nPoint += 40;) W0 ]* u# F8 P* o
else if( m_nJob == JOB_ACROBAT ), K* P: A$ S( v3 A
nPoint += 50;
3 P, t) g/ H& ]5 x7 U else if( m_nJob == JOB_ASSIST )
$ h. n0 G4 }. p) f7 b( n" q nPoint += 60; x* U* U7 ^+ b& u3 Z5 y
else if( m_nJob == JOB_MAGICIAN )
% n7 H0 }, J) @8 g2 J nPoint += 90;6 }5 N: v& O5 k0 m
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
3 F1 Q1 M4 L6 Y2 n nPoint += 120;8 {9 P2 X0 d0 E
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
. D! y' i9 ~2 y' q0 Q" }$ s( d nPoint += 150;$ b2 m: m; i/ J- f& | N+ e$ S
else if( m_nJob == JOB_RINGMASTER )
3 ^: W# M& H8 E) [$ H nPoint += 160;0 a# H2 F1 L6 W5 h L. Z- R
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
v+ _* h% r4 k nPoint += 180;% N+ _1 T, [& n) L- c
else if( m_nJob == JOB_ELEMENTOR )
, h# u2 c1 |: T nPoint += 390;
5 I. B) r/ ]; Z: d: k else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
9 {" q8 T- }9 B5 O( |4 x( n nPoint += 120;4 Y7 M2 Z- O0 {: L" q4 g0 @
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )3 v+ B2 d0 Y3 G R$ |
nPoint += 150;+ w; _) _5 ~, v O4 A0 u" T
else if( nJob == JOB_FLORIST_HERO ), a% W+ e5 J+ O, ], g: \' z
nPoint += 160;
0 E7 X; N V5 Q8 S8 Y else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO ): j. H2 ?# t8 l# m
nPoint += 180;
6 y; `5 @, ?! J$ V, m5 J1 Y else if( nJob == JOB_ELEMENTORLORD_HERO )" O" X/ J; M! p9 Q0 j& a
nPoint += 390;/ h" ^% ]+ A! T8 ]7 {7 W: J
$ A9 Y& v8 T1 M- E4 o AddSkillPoint( nPoint );
" Z/ [) F( c2 W* T1 v m_nLevel = nLevel;
% \9 N8 _1 \* h7 B9 y7 D9 U2 C& \& ^+ p. A9 L6 p) p+ N+ c
SetJobLevel( nLevel, nJob ); q' @3 H: o5 `4 E* }
m_nDeathLevel = nLevel;
3 \ Y! p6 O5 X; m4 D! w6 p; F5 ^#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans7 ?$ T% m5 j2 _0 N5 p
if(IsMaster())' |9 h6 N4 `8 ^( b U& N" F
{/ C; Q- u" c+ O2 y. u; S# A8 P! u, m
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
* O! o+ N* S' n# ^7 J* I if( nLevel > 59 && nLevel < 72 )
% \# t: U' F0 L, r dwTmpSkLevel = 1;
, L9 C, a( m* E7 ]2 T g else if( nLevel > 71 && nLevel < 84 )
2 @ \; F4 G; V dwTmpSkLevel = 2;7 o2 G7 z" Q7 L# }7 {
else if( nLevel > 83 && nLevel < 96 )
( w9 t. \5 q2 D# i* ~1 { dwTmpSkLevel = 3;
C6 ~/ W5 Q1 F5 L7 N: [ v& I- G1 R else if( nLevel > 95 && nLevel < 108 )
* o6 V6 s: d- R( X3 Y, z: l* I5 s dwTmpSkLevel = 4;
* s* s0 _3 J* X4 N: p d1 q else if( nLevel > 107 && nLevel < 120 )8 R( Q. J9 B: {& E7 z
dwTmpSkLevel = 5;
! v! M* I/ e0 n7 |; [; C for( int i = 0; i < MAX_SKILL_JOB; i++ )
5 q9 M& g& U3 h, E' G1 n {
9 N, s9 F& l4 { LPSKILL lpSkill = &(m_aJobSkill);
1 N$ v/ K' x6 j- n" w1 G3 K if( lpSkill && lpSkill->dwSkill != NULL_ID ), `. S" h, i: e" q0 o$ {# P( S3 N! E
{
# c9 P. z+ Q/ d, @; c$ P: \ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
) w0 j4 C3 F3 R! D3 R if( pSkillProp == NULL )( ^" \1 g& B- p" L$ Y/ @
continue;
, `+ d. I8 J. Q" z( p if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! I9 k) R5 S" n$ @
continue;
2 s# ^7 {, s% t2 n4 H9 C lpSkill->dwLevel = dwTmpSkLevel;) |" N5 ~8 Z: l1 o/ b
}: g$ x! m/ o2 c& ^, y
} h3 A% a: V( p8 C+ Q; G; E: A5 P6 F2 B* [
}* v# H7 ~ d: @& @& @
else if(IsHero())
# E# Z5 R. Z; @9 I {" Z* t/ L+ l5 p- O2 E/ m/ `& j
for( int i = 0; i < MAX_SKILL_JOB; i++ )
& O& G3 k0 D3 d1 a$ G) G% H { 7 `5 v. e# w# y! ]
LPSKILL lpSkill = &(m_aJobSkill);" h% f D+ E- L0 E) \
if( lpSkill && lpSkill->dwSkill != NULL_ID )
( J( X: D) B1 u. l) B: C5 f6 X {, ^6 J8 i. Q- [4 i, R' p
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
" w; ^: Z* d. ?4 r$ h- e r" ~ if( pSkillProp == NULL )( ?4 Q3 _: H2 E" P- F+ [5 B7 n
continue;- }! n: m. w/ Y4 B5 t6 Q/ q
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)/ A5 f& \ S6 o1 _$ w) H
continue;+ ?- M( l" p; `9 i2 v' f; z
lpSkill->dwLevel = 5;( O3 A" y+ R5 v7 h
}! R7 R+ l+ \9 D8 I
}
7 e: h+ X4 I4 \ }
1 ? |4 R6 Z" L0 [" X9 D! ?6 |) R else if(IsLegendHero()), S0 b+ t {$ l2 f' ?9 E
{4 q& I% ?" ^. w! ]
for( int i = 0; i < MAX_SKILL_JOB; i++ ) ; G# e* u7 d$ J) B
{
0 D+ Q3 [7 H1 h7 ]- W: ]7 [& b" w( F LPSKILL lpSkill = &(m_aJobSkill);
4 D2 X) v+ H- F* H9 p; w if( lpSkill && lpSkill->dwSkill != NULL_ID )
8 W) m1 q' D6 n* d" j1 q {
! o0 ^- B" Y% k8 s+ u9 S; N ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ! q w5 l+ u8 q4 U2 M
if( pSkillProp == NULL )! v; V. I+ a2 W1 P( c1 g
continue;/ ?4 c$ @) ^0 m5 w' q
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
6 o# Q3 x5 v) _) } continue;* Z) r( j9 K& t$ W8 U _1 ]
lpSkill->dwLevel = 5;
M) ], R; o9 ?/ C9 g; \2 a& w }+ C# \, K O+ u/ f
}
3 U! k# ~9 Z$ ]* {2 S+ C }; W* h, \$ v1 h: M8 P2 D2 G
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans" h# |2 f c1 Y6 A6 d) h$ E
if( bGamma )
; ~, e1 \; U9 g/ m% N- _; u3 H' Z% X {0 g! s; K* N6 C" Y6 Y
m_nExp1 = 0;
" B3 v2 O4 @/ v+ u! | }. r# O! W$ `" E1 a, u1 i
+ Z6 }- Y( q* e, o5 P& h ( (CUser*)this )->AddSetChangeJob( nJob );3 {4 u- S+ S+ d* ?& N
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );( [0 M. l) @2 \$ T, k( p" `1 L
. C$ x1 n) m' {0 x7 P+ W; J& Y/ H4 v8 j
#if __VER >= 11 // __SYS_PLAYER_DATA
; p. I. b1 }/ D- ?% [/ s g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
* k5 I$ t8 B% S#else // __SYS_PLAYER_DATA! P% M8 ?8 H, r) [3 ^
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
- H, z8 }* p- T* U7 g8 \ g_DPCoreClient.SendFriendChangeJob( (CUser*)this );+ K4 U" _3 l% h+ e: c
if( m_idGuild != 0 )4 K% |) N" P5 x6 J5 Z0 J) q
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
* s2 D) u% N& l8 g9 p#endif // __SYS_PLAYER_DATA
2 c; X/ f9 h: e. y5 u" D SetHitPoint( GetMaxHitPoint() );
% k U0 ^7 M; c SetManaPoint( GetMaxManaPoint() );
2 m% W* f; O$ _! u SetFatiguePoint( GetMaxFatiguePoint() ); w5 [ V! V( y. m5 p
if( nJob >= 1 && nJob <= 4 ) c$ w. @' G& J3 @' c) v
{ c0 F9 Y# r$ b$ x
m_nStr = m_nSta = m_nDex = m_nInt = 15;9 E6 }) _# f- e
m_nRemainGP = 28;
' d1 a6 M' T2 R. w }! D0 c7 U* ]2 U8 a9 z
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )( E2 |- r! p. Y: |1 l6 h3 z
{( l, z" j8 L6 @) v- e9 O0 N
m_nRemainGP = 118;& o# Q5 f5 W4 c$ m
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;* }+ w! e8 j/ r' V$ f8 r
m_nStr = m_nSta = m_nDex = m_nInt = 15;, ^& |$ E S: }: j
}6 [ q" `8 e! s5 ?& j
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )* X' @ G- {/ O2 L( ]$ u+ P
{% W' R% s9 b+ ]( E: ]& M
CItemElem itemelem;2 G5 `" L5 V0 v# L! I F% B4 h% d
itemelem.m_nItemNum = 1;+ f" b. h! d) x% W. j* R' \
itemelem.m_bCharged = TRUE;
. k& L% y" t" b/ a% d# R1 B) ` BYTE nID;
" {' N& I' ~ a" m7 h A
$ s3 b: ?/ C- {. K! v if( nJob == JOB_MENTALIST_HERO ); `/ `7 j$ A2 U! P+ ?
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;5 w& o/ P: g: G) O2 ]
if( nJob == JOB_FORCEMASTER_HERO )
( r5 R) f4 k+ O; o9 t" N, { itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;4 G4 s1 p6 x0 M9 w$ }! t; D7 R
, q. |/ j% j5 F+ K( d1 ?/ A ( ( CUser*)this)->CreateItem( &itemelem, &nID );/ l6 X8 h' n, ?9 F. [3 H" F. \9 M0 {
}
/ \; Q$ @" l: i# l" Y0 J& u7 P. t. S g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
9 W. g& Z. y% H) Z% ` ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );2 Y9 k1 X/ K) F) P2 A- C% S& @
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
5 u+ f7 f5 H: J" j /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );- V$ s+ i* v: N
( (CUser*)this )->AddTaskBar();*/$ J1 v" Z/ J. A0 S
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );( v6 J: b I6 t7 r" ~
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% s4 H% B S! D! x) R
((CUser*)this)->CheckHonorStat();
% ? f; Z& m, M; |) C ((CUser*)this)->AddHonorListAck();' a; P+ }$ l0 z4 j) [5 `4 F2 H
g_UserMng.AddHonorTitleChange( this, m_nHonor);0 l: o: s7 U! J
#endif // __HONORABLE_TITLE // ′Tà?
5 r+ F% Y5 k ?% C- d }
2 P& P% N. I# B9 K: E#endif // __WORLDSERVER* Y( f. a6 s1 n* C: D
} " Z3 n6 a. M& B( a- B+ c+ Z
' n- s7 x! @( k然后你进入functextcmd.cpp并添加以下
; D* t6 P/ F' o
5 _4 K6 A1 d1 m# Z: K- V2 v2 P. J; n4 m代码:
, S" H2 ]% }) M$ r1 [- }# QON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
1 X" j2 p3 s6 {: ^下面插入$ G, J( {( E2 z2 P1 r, x4 I- f
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
/ p" M- }/ Q, \( D* X X$ ^( Z- v' ~
然后你去; n a' \; s; q
/ T$ F1 i! J+ a3 U代码:9 ^9 H9 j# G1 n3 Q d% }) R* _
代码; r8 Z; t& A! ?* ~2 N+ H( G+ }
BOOL TextCmd_ClearPropose( CScanner & s )- i' u, X8 m, ] @5 E
{; @2 t1 R8 z ~' g# f
#ifdef __WORLDSERVER/ ~7 h! a4 [9 |& \
CUser* pUser = (CUser*)s.dwValue;
6 A0 {+ n# A$ g" L: _ g_dpDBClient.SendClearPropose();
2 w5 O A2 t- i* G, S6 A5 s#endif // __WORLDSERVER) N1 D0 A% n8 t. X5 V- }5 e* N
return TRUE;
' j) e* w+ ?# y" Y2 {+ J [}. ]1 l: w" R5 \1 o8 `& b
下面插入6 }+ _% k& M1 {7 e6 P
BOOL TextCmd_rebirth( CScanner& scanner )
5 t2 J [3 E% n- c/ F, y{
( w4 R. h7 Q# S6 N" @#ifdef __WORLDSERVER
0 x( L. _8 y& d) Q. f0 RCUser *pUser;- s7 E* U# k0 j6 V
pUser = (CUser*)scanner.dwValue;: S6 S; k1 T' i O) l) E% X& M
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
6 u3 C; x: @3 G" R l% EpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);6 c3 ?" @ u0 w# X
else
0 z' A. n% d: m; ~6 upUser->AddText("你还未达到重生条件!");% f3 P$ }4 y6 q+ U# \8 ^
#endif
( I: I* ^' D( U; kreturn TRUE;
9 V$ [( ~7 y, I6 T}
9 ~9 [3 M* R2 @
: ]# j. B- d' G; W1 y$ n' G9 I- r: a; [' y
- c7 j% y) x+ o" a- p* b, H
# I2 u1 p/ B: P: D2 P, w3 w |
|