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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel# c, [6 D x4 y1 ?9 f+ S$ {+ t w, u
& F' O4 h* w1 _ A6 ^8 U- H, TMover.h! ~/ k! r$ E6 ]( B( ] @
代码:
9 T; h% @ o! M$ ^7 \* \- s6 |找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü j6 Y2 w2 U2 P0 m' Q" p) }$ b
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加6 J/ f! t2 X: W! b4 a
7 i4 u; P6 O. Y: Y# J! c- n代码:0 ~! ?. s4 n: M/ @
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )# P9 s! y' O) Q; _% |& g$ v. S
{- X9 b; _. N9 ~2 N4 [
#ifdef __WORLDSERVER
( F4 w) I1 }) u$ x H. \& g // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó' u# S j& q5 R3 _4 a4 M, t" @& [
MoverProp* pProp = GetProp();4 x% t+ {% L: K
if( pProp )
# N' P4 N) K! Q8 ~; L+ n {
9 n' Y$ V* x4 z/ S: Q2 D if( nJob > 0 && nJob < MAX_LEGEND_HERO )
& h! O Z& b9 ]* R# A {& p6 f6 _. x+ U) T2 j2 A3 h, Z9 j! d
AddChangeJob( nJob );
; g0 H# h/ O8 n }else{
- D" r+ S5 b. p0 g/ s l e return;
8 t- X8 X9 n0 E+ ^7 @' ^ }
3 W& p3 @* ~/ z2 |- X% x int nPoint = 0;) k& R+ v+ K# Y& K* ?
if( m_nJob == JOB_MERCENARY )
) ~- _4 l$ s* ?1 i( |; H1 u nPoint += 40;' |+ n% Y" f1 x6 f& z% |
else if( m_nJob == JOB_ACROBAT )9 p0 v Z4 a8 ^' s) ^% U, p2 ~
nPoint += 50;
7 S' K' K4 Z g% ^4 s8 U else if( m_nJob == JOB_ASSIST )
0 `7 I* S/ _8 |' d nPoint += 60;
5 G: D; q; M& H4 E- ^" z& | else if( m_nJob == JOB_MAGICIAN )* s) r! i% ]- X5 q2 J" C
nPoint += 90;4 x& n$ n2 }( L% ^0 X
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
/ o* a0 v/ T; ~5 m5 } nPoint += 120;$ t3 A) \4 d/ j+ p8 m5 h
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
9 N u, |" `6 d+ i; e' c nPoint += 150;
q+ s V9 m2 }( k" w4 Z+ W5 s else if( m_nJob == JOB_RINGMASTER ): s: n- i' w" L9 F9 }9 E& P- M
nPoint += 160;3 `& i5 ]# }1 T9 |2 y: a H
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
8 ~: l9 w3 E5 l- u nPoint += 180;
% ~$ P( E9 ?( E2 T9 c else if( m_nJob == JOB_ELEMENTOR )0 N' C: ^( [# C- ]) z
nPoint += 390;9 m2 U% f9 M# ]0 e; c. _
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
$ P/ y! [2 E2 I6 h# j6 c nPoint += 120;
1 X; M0 j* | x5 n: H else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )7 H3 R4 l: C' q( k! C$ ~
nPoint += 150;* n) [5 U3 B$ a# {# U6 C+ W
else if( nJob == JOB_FLORIST_HERO )
: f+ V& `. H0 ^; c nPoint += 160;6 I7 I8 l4 }" n1 z
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO ); N: l& v! D) G# Y* ^5 D
nPoint += 180;: `# M; Z: Y, m/ i
else if( nJob == JOB_ELEMENTORLORD_HERO ), v ~+ e0 G. ^# r% ~) n" w' y i7 n
nPoint += 390;
# F) |, N; O3 ?0 k+ y# }$ A: P' ?$ w+ y' _- r
AddSkillPoint( nPoint );
: G8 R& P& [* v" B! E4 D5 q0 q m_nLevel = nLevel;
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2 i' j3 ~6 `" P3 i4 W2 e) d SetJobLevel( nLevel, nJob );8 T0 P4 v3 L+ i* L& U, @
m_nDeathLevel = nLevel;
% o% ~5 ?& R2 {+ R2 ]5 ]3 e6 N#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans; r, }9 h- s+ }5 n# P
if(IsMaster())5 A3 }, U' B# |9 ?# b& r1 E
{
5 A# v+ P$ m7 \( H6 C& _ int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
. r9 w$ f) ]) T if( nLevel > 59 && nLevel < 72 )9 q) E: I, r7 |( W; A) i" K( `% ^
dwTmpSkLevel = 1;
. Q; ] x9 D5 J) { else if( nLevel > 71 && nLevel < 84 )$ O9 W4 c+ L# m1 O% Y2 H
dwTmpSkLevel = 2;
, S: O! E6 p6 i: Q0 {' p else if( nLevel > 83 && nLevel < 96 )
; d! p" N0 e4 v4 j. b" @8 z/ S dwTmpSkLevel = 3;
+ f$ ^, R( S1 _8 i$ R0 i# B else if( nLevel > 95 && nLevel < 108 )+ L8 F9 Y: G1 j! g
dwTmpSkLevel = 4;* y! t! T; l4 s% P$ J5 P+ @
else if( nLevel > 107 && nLevel < 120 ): H% U7 e" |3 ]# K1 k) n9 \# [
dwTmpSkLevel = 5;. v* N$ \ r+ q1 f9 E* t
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);$ p( `0 d) x3 N
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
( I5 s* J' B( P, S, G, H if( pSkillProp == NULL )
5 R: S6 t3 H* ^ continue;7 z: ~- [& G! i- I
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)/ y/ R7 B8 C8 L+ Q
continue;
; o4 r# W5 i- ?( P2 S2 Y lpSkill->dwLevel = dwTmpSkLevel;
. z2 r9 T) c. } }
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7 ~3 A1 k6 B s8 W; q' y& E3 a/ R0 b. O else if(IsHero()) d5 m o. E" x- x8 P; u
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
' x: s1 U# J' @) ?* A$ k2 P {
" s/ Q) r. X0 P5 K1 c4 S) G LPSKILL lpSkill = &(m_aJobSkill);! z' v& E3 {2 M9 k. [, q
if( lpSkill && lpSkill->dwSkill != NULL_ID ): _: F/ Z7 o' R) U
{
* c% @; D- k/ S% t! I6 b ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% T. P+ F4 M. U if( pSkillProp == NULL ): V- E. Y1 c# z: o) x
continue;
6 e% P$ |9 E! Q: G1 X if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! ~1 Q) m" S# L5 y& {' M
continue;
" p4 f5 i) }, t3 i4 S$ F lpSkill->dwLevel = 5;
* T3 Z* ?" X4 e3 E }
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}
' [7 f0 o8 G+ b' F0 p# N! K else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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& T' [* \- q* I$ I/ n' u LPSKILL lpSkill = &(m_aJobSkill);& K3 L/ |: q; R- M
if( lpSkill && lpSkill->dwSkill != NULL_ID )
4 m- V& o4 I1 I4 ^ {
5 E6 v. o3 ?5 g' U ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
, L n8 m% I Y" y% g' ? if( pSkillProp == NULL )6 ~4 h8 j/ h. @- V5 t# C0 I
continue;: |4 J! i6 T$ i5 X# Z5 `
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
: g3 J& {% G0 R; t# k continue;* d8 k% o% O) Q! R( F2 a/ K, i7 y
lpSkill->dwLevel = 5;4 a3 G1 C; h: f4 {
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
3 }+ s/ W# G& U- j& @8 W: L if( bGamma )6 F9 b8 \1 y& x# `2 \7 n
{( c, V1 Q5 G! C# x
m_nExp1 = 0;
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" R. R5 a6 r4 e$ M+ n: T ( (CUser*)this )->AddSetChangeJob( nJob );
7 G( J% L+ D! ^. @( x$ z& l- m g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
+ f4 g1 d, r, Z
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# ]: m# s" J/ B( m5 L8 x2 o#if __VER >= 11 // __SYS_PLAYER_DATA
2 j/ x9 N- o5 N _ g_dpDBClient.SendUpdatePlayerData( (CUser*)this );% a! t& I: e6 A2 K- A
#else // __SYS_PLAYER_DATA
+ K( F" s% b7 a4 n g_DPCoreClient.SendPartyMemberJob( (CUser*)this );1 b) n( y. y0 e1 d0 X
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );- j6 A% t5 r0 n6 r- e
if( m_idGuild != 0 )
& ?( n6 k: g, X7 L, g! E7 } g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
U% N8 o9 W c {2 S; a8 X' i" D4 T#endif // __SYS_PLAYER_DATA" c. _" t: o' ?) ], F8 f4 n
SetHitPoint( GetMaxHitPoint() );
* [ Y1 O; X! A9 c8 z/ g: b SetManaPoint( GetMaxManaPoint() );
: I, u: a% ?2 O; L' M: \' G SetFatiguePoint( GetMaxFatiguePoint() );
, @- f, F+ P3 A# U if( nJob >= 1 && nJob <= 4 )
: q; U" A( S( [! c7 M5 V+ h( V {8 F7 f2 ?, j! r6 [ O! }. R
m_nStr = m_nSta = m_nDex = m_nInt = 15;% C2 f$ K, D6 L# i5 t
m_nRemainGP = 28;
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )# w: N* X" k% m( A! I
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m_nRemainGP = 118;- G3 E( e6 Y9 I, _; \8 ^
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
% P8 }; g7 t5 r$ \* V! e m_nStr = m_nSta = m_nDex = m_nInt = 15;
9 B; v/ z+ J$ i+ X+ D }
3 e) V" q! u9 G# X: [2 J if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )6 f E- W, u/ K% H
{
- f6 r" s% K- M2 x CItemElem itemelem;: Q$ T3 B! C' h& b9 v% }" f* e$ K6 t
itemelem.m_nItemNum = 1;1 l v# W% S& I* T& a* |7 M8 j! K1 i
itemelem.m_bCharged = TRUE;) S" {5 V, X9 R* G- q1 T6 Z
BYTE nID;
! i) Q: ~* d n
! v" | h2 b; i2 } R if( nJob == JOB_MENTALIST_HERO )2 n$ K, T% B* i. P
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
% d# M9 w" |4 H/ ^, K( D6 f6 r if( nJob == JOB_FORCEMASTER_HERO )
0 \! X3 p7 E% Y o5 T- X, ^ itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
) D7 P2 e& {7 n1 u- f0 L. d. @, _, e$ @3 ]* U7 H
( ( CUser*)this)->CreateItem( &itemelem, &nID );0 t, h5 u% g" P* F" b3 |
}
; j) C: e; c2 p; U4 W0 A g_UserMng.AddSetLevel( this, (WORD)m_nLevel );. |% G( T" c) o! p% e" Q" i
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );5 a) A& S/ [ E2 m- E# ~
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
# R7 i2 t4 C& F1 @, \ /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );: E8 d; g/ o6 R/ {2 w* B
( (CUser*)this )->AddTaskBar();*/5 W1 H, T7 i3 w+ `% ?
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
' l, `. R: H7 i- e. y' [#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?( V# F& V7 P6 R/ Z& x
((CUser*)this)->CheckHonorStat();, N! T* [' V# c/ w
((CUser*)this)->AddHonorListAck();0 I7 Y5 A8 e" C, ^& ~
g_UserMng.AddHonorTitleChange( this, m_nHonor);( z; `! [& W6 F5 H! `( \5 z* e# ]# y
#endif // __HONORABLE_TITLE // ′Tà?( ]# {6 X' y. a- y: z2 E
}) q; @8 k6 C6 q7 u
#endif // __WORLDSERVER. h" ?. D4 p- P- U3 J0 p; y' v
}
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- Q! ^0 `4 i' S' m然后你进入functextcmd.cpp并添加以下. ^! u/ \, V4 L. x$ X+ m0 h @
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代码:5 }( }" v6 T3 a# l- R! r6 F O& P5 G
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )5 ^4 Q7 |5 a' ~3 G; R7 O# C7 I
下面插入 y. g" A/ ^% r: M9 Y2 f5 U$ O
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) ! y9 X! \% ~; J" a: D" J
& ?" ~8 d- f+ N+ ]0 y& q' m然后你去
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代码:* A: A4 m* l5 Y
代码
1 }9 E- b4 X+ j6 ~4 DBOOL TextCmd_ClearPropose( CScanner & s )$ E" n% `* m8 k3 Q. X: ]
{
8 i. x% M4 J r9 Z9 q6 N1 v#ifdef __WORLDSERVER
/ T5 I: N+ Z+ Y1 [# R0 b CUser* pUser = (CUser*)s.dwValue;. C( b0 _) p6 s* C- U( ?) a e
g_dpDBClient.SendClearPropose();6 w1 P8 z, a4 B; E6 B
#endif // __WORLDSERVER( w9 b3 s+ b1 o( ]$ F
return TRUE; @) I6 D+ G4 O+ I. J3 R
}
+ c7 J1 R: d0 O. N下面插入
: I2 c6 P( w' z- }# v) @2 i0 r9 IBOOL TextCmd_rebirth( CScanner& scanner )
+ b) R+ V) W) B, J( W% V+ z{. L# k6 R* N& R4 w0 M
#ifdef __WORLDSERVER
$ _8 l2 g/ ]- P9 ICUser *pUser;
% G6 u" c8 U& ?0 xpUser = (CUser*)scanner.dwValue;
% X" a- F1 U6 H2 `- }9 jif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())9 k: r. Z z4 h
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
7 S7 n2 t# k8 x; |9 telse
0 j7 c0 p& N+ K1 t- I2 tpUser->AddText("你还未达到重生条件!");6 `2 o0 z" m: o
#endif6 A4 X2 F: V. l' j. i/ ^. p1 G
return TRUE;1 H, F8 L0 u W
}
3 h" C* t" u# \0 b7 K. `5 `! }/ H; { k3 V2 o/ k3 t
, G4 x0 m: n0 U; h1 T) }( B4 e# N0 ^) s3 b; B# c- W+ I% |( {( Z7 I% R" j$ s
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