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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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4 |- p$ z+ n, o5 c; WMover.h4 b! I. s/ K: P. T& M, v I) P
代码:
& ?' I! D& O" l3 l& A: y/ p& V: t找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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6 K0 f! n# r+ L6 f: F% M, s下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加) \8 s- R6 Y% i. ~
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代码:
4 s+ s+ n: |) {void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
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#ifdef __WORLDSERVER
6 K* @" C* g5 f8 U1 g; O // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
: w8 e0 V; X( `) @% Z+ ?5 | MoverProp* pProp = GetProp();
6 \2 c! V, ~! k- {, \ if( pProp )2 k+ j' h0 e; g: I4 I: v* ~
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if( nJob > 0 && nJob < MAX_LEGEND_HERO )! j* J2 s+ d6 s
{
" T1 s3 F4 ]* l9 @ AddChangeJob( nJob );
/ T6 ~+ z) O$ |- | }else{
6 F; I* w r* w# s( A return;8 u8 u0 e" _2 Y: I9 H- w
}
! G- ?* A$ E8 \5 P2 X, L( P2 p int nPoint = 0;
' o- }0 X, y& C if( m_nJob == JOB_MERCENARY )
# s( \& R, ]; H; q% _ C1 i nPoint += 40;- G" A7 S& O! ~- x3 P! j, I
else if( m_nJob == JOB_ACROBAT )' {4 O( v+ s: i/ W* G5 z, _
nPoint += 50;. I* @; }/ G2 D5 q0 y. m7 k5 M
else if( m_nJob == JOB_ASSIST )
# u3 x, A& x5 O7 G3 v nPoint += 60;
9 G' R3 q% F) k! r. V else if( m_nJob == JOB_MAGICIAN )
; O; o0 r$ ~$ k! `0 G/ r5 T nPoint += 90;
+ t1 X! ^- p: S. c! o* X( r else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )7 F; H {* s- R) D9 x4 q: a
nPoint += 120;& K* }0 Z# {4 c* C6 c1 m3 }. w
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )6 e. H8 O, z( B$ C- v' u7 |
nPoint += 150;6 y" @5 n6 O( n$ r' p4 B: ?
else if( m_nJob == JOB_RINGMASTER )" u! n& C4 O1 Z9 o; M# b
nPoint += 160;
/ [/ i" L" e3 K/ p* e else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
/ U4 \ y2 s$ m p& F9 p nPoint += 180;1 {% u5 {# _6 c% `
else if( m_nJob == JOB_ELEMENTOR )# G! c3 Z9 [" h8 n3 e& [
nPoint += 390;
/ V5 b3 c1 K1 }# I else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )+ C6 h+ Y+ R, u [
nPoint += 120;* p0 I; [; h" v- n
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )9 d/ Y) Q( f2 h2 J* `: K
nPoint += 150;
- k! N% `' `# I) W$ C# q else if( nJob == JOB_FLORIST_HERO )
) e' o" I. Y/ F) m* C" m nPoint += 160;$ ]/ y" X& K; {# s+ E9 B
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO ); U5 V) A$ I d$ }- w' @. {! E
nPoint += 180;
7 x' Q Y8 N& t( {2 I else if( nJob == JOB_ELEMENTORLORD_HERO )
5 t3 i2 c3 b ?7 z4 `5 P. @ nPoint += 390;
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; i; N( q, w d8 j3 [ AddSkillPoint( nPoint );
$ n2 P/ o" [/ b+ {& O# W9 ?# A D m_nLevel = nLevel;; Y3 ]/ A5 Y; n; H7 [1 ?8 j
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SetJobLevel( nLevel, nJob );
3 [+ h) T p0 @# @7 n2 B m_nDeathLevel = nLevel;9 ~1 r! }7 Q. a+ V8 ?
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans5 \3 U* Q0 P" I F5 G( Y2 j
if(IsMaster())2 I, W$ y: Z5 K9 O! F
{
) x c$ s) [: K# L7 E int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
* M; B* p/ l% A q if( nLevel > 59 && nLevel < 72 ), R' }7 g' Q, K, O( [
dwTmpSkLevel = 1;
, H& f0 c9 d, D E# C else if( nLevel > 71 && nLevel < 84 )
# O7 y( x% e3 s- n0 b dwTmpSkLevel = 2;
4 ~/ G3 T' Z1 M7 Z) R+ n6 p. a else if( nLevel > 83 && nLevel < 96 ) L; s$ v. v7 e" V* p( i# E/ E2 w
dwTmpSkLevel = 3;
+ ~) o6 N/ u, B8 R2 R else if( nLevel > 95 && nLevel < 108 )7 i, ]& F# G0 m% `% |
dwTmpSkLevel = 4;
% }' `+ n! o& Y8 ~& j& F else if( nLevel > 107 && nLevel < 120 )
+ u/ L! i6 [: e' k0 y8 M- \ dwTmpSkLevel = 5;
9 H. D6 V! P8 @+ `8 Z for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
3 U7 f' l- Q, N. c$ y% ]+ K if( lpSkill && lpSkill->dwSkill != NULL_ID )1 I* S+ j: I# l [; h
{
- B& g3 G6 Q: x+ o ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ) I8 w" E4 x9 n) j
if( pSkillProp == NULL )/ ]' x, y% d' h+ L7 I _
continue;
1 H! K \$ r3 ~8 C ~' C0 J if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
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lpSkill->dwLevel = dwTmpSkLevel;
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}
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else if(IsHero())7 y' |1 j2 Y2 u& z' l
{
% q; p( G s6 D0 O6 t# @8 Q% n for( int i = 0; i < MAX_SKILL_JOB; i++ )
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5 m! C' R" ?! L4 [& h LPSKILL lpSkill = &(m_aJobSkill);
$ ?' [- q2 M& T* ?/ M2 t if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
& _* z N- n7 @- J5 U2 k. q* _ if( pSkillProp == NULL )/ y9 g" c6 ^- r; M. T
continue;
2 {+ m1 J% ~' [. e if( pSkillProp->dwItemKind1 != JTYPE_MASTER)! U& U! K5 X$ l) [
continue;
; |( a! Z# X2 ]. c lpSkill->dwLevel = 5;1 b4 i: [; H6 I+ P) X
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}
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% r8 o$ g4 W' d2 U# X else if(IsLegendHero())) l! x5 z8 j4 [% Z$ t
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
) T4 A: p1 _% M% I: `/ m6 K& Y7 T if( lpSkill && lpSkill->dwSkill != NULL_ID )$ Z5 |# U, M* \3 z6 h
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
2 Z) f- C: n% M3 ~$ T if( pSkillProp == NULL )
' n; k1 ^3 T. [' s% ~ continue;
3 [( ?' Z. X8 A. B+ D3 \3 P- R if( pSkillProp->dwItemKind1 != JTYPE_MASTER)) }+ D3 ~7 E( O6 W+ x! V
continue;
8 T! J) `- A& d* m+ { lpSkill->dwLevel = 5;: b) a$ z R+ X, }
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}
# Z8 K2 Q1 M! P$ g }' m$ j I! C1 ?5 h7 V( S
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
2 H1 o# H( U. q; w/ G if( bGamma )
( ]1 s0 h) c# M: g {
5 W o4 y9 q# M r) z m_nExp1 = 0;
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7 R3 Z3 ?* D" s! G+ k4 z0 T ( (CUser*)this )->AddSetChangeJob( nJob );
. a) w K4 h8 _& G4 E5 N: R3 h g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA( i/ H) ~3 O4 M: K" h
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
2 b/ h" @/ D3 f+ `$ r" ~! C#else // __SYS_PLAYER_DATA1 }0 e- C9 M" ?" u* L- f( L
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
# `+ [5 ~; d' H% l$ f g_DPCoreClient.SendFriendChangeJob( (CUser*)this );, t+ ~: \7 H% N* Z* a
if( m_idGuild != 0 )( z- b- ^( C! K, T: `
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
5 ^9 S( B8 a; ` m( V$ u, o) ?#endif // __SYS_PLAYER_DATA
2 ?3 \6 c; L; N, f SetHitPoint( GetMaxHitPoint() );
& K8 @+ l% `1 D1 u; } f# H* K: G7 M& H SetManaPoint( GetMaxManaPoint() );
- e$ L' A3 ?4 E SetFatiguePoint( GetMaxFatiguePoint() );
* E; B( J4 X' d- M if( nJob >= 1 && nJob <= 4 )6 M$ Z! \3 g, D; x' X6 E
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m_nStr = m_nSta = m_nDex = m_nInt = 15;
: [) v, z, p$ R% _" I% I m_nRemainGP = 28;
# C7 T) n$ K, V6 h }
# s/ @* m" i; I1 d* u( f4 z' {# U if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;2 Q: o. p, Z- ?8 X7 J- Q2 @ G
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
& r0 Q+ F6 I2 ~; L m_nStr = m_nSta = m_nDex = m_nInt = 15;
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if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )7 U& U0 h3 {) g, U& l
{
; [) D( J& }$ O8 z, q; D CItemElem itemelem;( ^; C, v5 z7 w5 ~: R
itemelem.m_nItemNum = 1;
7 X: D. h1 C* M$ D9 h; C itemelem.m_bCharged = TRUE;
+ r& l1 k. |4 r8 j3 _) `7 b9 {& G1 ] BYTE nID;# l w0 g* U; u1 H' Z' f
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if( nJob == JOB_MENTALIST_HERO )
" ^5 ~* o+ Z2 ^: a% H itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
6 D; y# h- b+ o; k1 U& P3 g: p3 r0 \ if( nJob == JOB_FORCEMASTER_HERO )
7 a5 h* e$ z# z2 r4 M6 E# T& [1 o itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;. _3 o x- _% s6 j2 q1 w
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( ( CUser*)this)->CreateItem( &itemelem, &nID );
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g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
4 W/ s+ S+ |: O, e! M ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );% ]- h# J( V& G2 g( d' I
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
4 o& X4 V* t: M6 B. A4 J9 _ s /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
' p! u* E; |! s! m- U ( (CUser*)this )->AddTaskBar();*/
: y! [# v1 Y! {: _ ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
0 g! t3 F: e- N5 p* h#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?& y! X* `* N4 T5 H1 @$ N
((CUser*)this)->CheckHonorStat();* B, a( u# x" r! D9 j- P# i% }# Y5 c
((CUser*)this)->AddHonorListAck();
" m: j8 ~1 P$ Z. I/ [ g_UserMng.AddHonorTitleChange( this, m_nHonor);8 c4 x! k; `9 l3 O2 o7 I( h
#endif // __HONORABLE_TITLE // ′Tà?
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) d3 p/ m) X/ ?! l#endif // __WORLDSERVER
! x. h c( F' z4 L6 J4 x}
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然后你进入functextcmd.cpp并添加以下! L3 o4 _5 N- l0 D
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代码:
# }; d) z0 _1 tON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )3 o& b6 i2 k- Q9 E& K) l
下面插入
1 v! Y5 G# t; P p, R7 g& A! Z8 WON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
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然后你去. J2 Q4 b1 E0 Q8 ~# z% d2 G
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代码:
2 X$ c' J; o) u1 E, S% X代码! K# k, E+ d; A! b% i9 J* j
BOOL TextCmd_ClearPropose( CScanner & s ): _& ~$ _3 t% s) O1 |, B* @& m
{- o" M2 N8 _ o4 s( d6 V) `
#ifdef __WORLDSERVER
) u7 I& y* w7 Q7 U3 H1 \ CUser* pUser = (CUser*)s.dwValue;5 F! N7 f" G! y# n5 F
g_dpDBClient.SendClearPropose();
0 i1 ]4 I# D7 M! j" H# a" s \: I#endif // __WORLDSERVER. J% z4 H9 c$ p$ H; G6 ? V
return TRUE;
}8 L- |" K' i1 B0 r# A}7 f% C1 t% v1 @ {+ b3 L! b
下面插入 i0 Q6 ^, e) H
BOOL TextCmd_rebirth( CScanner& scanner )9 c' n3 o$ d, k7 V
{
. y8 H$ P& z" G5 _: t: Y#ifdef __WORLDSERVER
2 T+ [5 c- \4 Q: b) SCUser *pUser;
F9 m/ o. D5 G3 v+ zpUser = (CUser*)scanner.dwValue;- j8 L! r6 C7 V
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())" |4 a+ y5 ?' \5 d$ W" T
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
% M7 P) m4 @) a: [! z. Uelse
+ R" _) o% c4 o* m* ]: BpUser->AddText("你还未达到重生条件!");
$ A/ X( g3 K. R' e#endif; N3 ^+ q$ S( m# `5 D4 S4 V1 |5 [* a
return TRUE;
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