|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
$ F2 d2 g0 o- s' `5 ?: c! q( y
+ G9 r a+ o, |Mover.h; o8 y7 j9 G9 _) P u
代码:' U+ z) h0 A/ Z# l4 |8 t8 j9 ~
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
. I$ o5 [* I8 v& P6 S. \6 K" y4 N4 Y3 U' W
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
: R1 A% O& x$ B% Y
0 p8 m1 j }- o3 J9 c然后你去mover.cpp添加1 v0 G6 p( H( F" f+ m
0 ]9 t* _+ b+ w0 R7 J. ~8 P代码:
$ c5 N6 ?6 O& f- t/ o% xvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )7 C$ k9 [, B/ x, W
{
. u/ X0 G# m8 M#ifdef __WORLDSERVER( I: q" q* y$ i$ P
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
! t: s+ L/ C; J" I4 v5 z MoverProp* pProp = GetProp();. {% Y2 V A7 G0 L7 G3 {* ^: P) [
if( pProp )
+ k) m) j1 L k* Q I {
j( R& B# J; G4 x; A0 B( c if( nJob > 0 && nJob < MAX_LEGEND_HERO )
+ @5 X7 {; v( e8 t9 R {$ @' ^2 n- J l: k7 e7 f% S4 Q
AddChangeJob( nJob );# v& i' @* k! d8 D) ]' S
}else{
9 ?' z) _3 c, i( J' Y8 Z return;
4 u3 W2 N% w* p l }( o# D# Q& d! C: L
int nPoint = 0;
] P g5 K$ [8 C0 J8 S* Z5 c+ | if( m_nJob == JOB_MERCENARY )+ k' I5 |; u, A9 d: a$ W! j
nPoint += 40;
% x, D% t4 j2 f M else if( m_nJob == JOB_ACROBAT )! W% ^& O n* ]
nPoint += 50;
5 |6 p; s* j, N! `# |7 f0 t( B/ k else if( m_nJob == JOB_ASSIST )
# K H. |% z b: v1 x/ b5 M nPoint += 60;
/ E$ ?3 n; v# ~( H3 }4 h else if( m_nJob == JOB_MAGICIAN )! }* p4 S2 G; m4 P* n
nPoint += 90;
/ k/ S; _9 u/ {3 Q' Y else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
8 o$ m9 r% \) j i. w nPoint += 120;1 [+ _% N5 _$ F) Q. x
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
3 x" H5 P2 |" w% l nPoint += 150;
6 L$ R8 {1 c/ ?! | else if( m_nJob == JOB_RINGMASTER )
+ {" L, _% E3 y f nPoint += 160;3 b5 t2 L9 w$ L* T# i* B
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
; j: L* l; ]/ [+ |/ D% } nPoint += 180;
4 G. ]2 g2 q3 [9 s+ o else if( m_nJob == JOB_ELEMENTOR )- u' J2 W4 j; `9 ~
nPoint += 390;
i3 {9 x2 m' }7 w' u3 n, w! v else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
, J$ E7 o! L$ \6 ?$ | nPoint += 120;- D$ f+ e; @% U: [6 m
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
( |2 ]0 c( t1 }% B+ V S4 m nPoint += 150;3 D n# |* c. D( q. i& B
else if( nJob == JOB_FLORIST_HERO )
5 S# \- M0 N; ]$ {; ~% {: p7 N nPoint += 160;+ l' B! T2 f p9 f+ j% T0 L
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO ); N. K( N$ ]4 n. {. h
nPoint += 180;
1 r6 t. ?. H) K* R' s& O4 g( Y4 [( O else if( nJob == JOB_ELEMENTORLORD_HERO )8 ~$ ^+ y! s5 r
nPoint += 390;: k1 g6 l1 v, C1 w4 S$ S" Q/ c
J2 b! A6 P2 U- W5 n0 T
AddSkillPoint( nPoint );
- ?; H, m2 s) u+ ^, n- O0 {3 J m_nLevel = nLevel;7 _8 `4 v' z2 j' l& K" B! h
' ]1 S9 K+ ^0 u. A7 S0 M8 C
SetJobLevel( nLevel, nJob );
6 w, S' Y2 X0 ]$ P m_nDeathLevel = nLevel;. J- ~5 p0 b" w- c) Q/ M
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans3 W: m- A+ a! h/ y) m& \7 w1 y1 h
if(IsMaster()) I' W- G( Q( p# H* I) Q
{; h0 X6 A3 v0 s/ U
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108' f7 M6 { u5 T
if( nLevel > 59 && nLevel < 72 )
1 N- Y9 w5 ?8 m' W2 z1 ?4 O$ N dwTmpSkLevel = 1;
/ d7 Y5 T' u/ A$ x2 S) F: J else if( nLevel > 71 && nLevel < 84 )
& f: C0 t1 a' [, L( `+ [. C: n9 k dwTmpSkLevel = 2;( g: p |2 u$ N/ b
else if( nLevel > 83 && nLevel < 96 )+ j% m1 @1 Z! T
dwTmpSkLevel = 3;
5 K" Y5 F$ P. g) c else if( nLevel > 95 && nLevel < 108 )
' R% H! n& p: ^+ T+ @6 P dwTmpSkLevel = 4;+ u% p% U6 N( `
else if( nLevel > 107 && nLevel < 120 )& W) ?9 c) S8 t2 c9 w) Q7 P. y
dwTmpSkLevel = 5;
+ ?; y! S& T" l2 h I1 u) T5 N& V2 E for( int i = 0; i < MAX_SKILL_JOB; i++ )
6 J! ] y; }) I; M6 X { ! k# Q: z; N! t1 j' C6 C
LPSKILL lpSkill = &(m_aJobSkill);
# X" C" `/ @( |. w if( lpSkill && lpSkill->dwSkill != NULL_ID )$ k% J' x) r4 \% @
{
! z0 q9 b2 G% s; t5 ` ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
; p( x; Q$ N! o8 k7 s/ ] if( pSkillProp == NULL )) H: z. M( j$ X4 z( W
continue;& E c; M) }! t# D8 `7 T
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- C" ?+ _6 u: x continue;2 s" ?6 w) ]4 ]$ y' x
lpSkill->dwLevel = dwTmpSkLevel;( x+ {. I, W, x& `/ X+ e& @
}5 n* {8 W. G& H6 V; ^
}% _, m4 y7 t7 S; H* L. D0 \8 R
}! I! ^( U1 g+ _$ Y6 J2 _3 m
else if(IsHero())
* O% z& D& v1 `% h6 u {
# U M5 q5 a4 o) Z7 Q$ O6 c for( int i = 0; i < MAX_SKILL_JOB; i++ ) 7 I$ I/ l! O5 d4 j* r6 ?6 w# b
{
% @& J( v2 r* \ Z9 i/ a LPSKILL lpSkill = &(m_aJobSkill);
t- ?, u3 ~" N u; \ if( lpSkill && lpSkill->dwSkill != NULL_ID )
, V9 u& F ?% @; F! S( e {: `- |" W& K5 h0 I) E# u/ R
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
( @4 \ H5 |# A if( pSkillProp == NULL )
0 a# X M( F, i continue;$ t, R9 b1 D; Z( I+ U! P' F: @
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
) m# ]& T: ~8 Q! Q7 _ continue;
; _8 V0 p) E4 u$ u& D lpSkill->dwLevel = 5;
2 @. ?, [! U' q1 ` n }
0 R7 l" i9 m3 m4 V* L5 v }/ Y8 e" ?, L O, S
}
6 a$ x3 j0 k |! E else if(IsLegendHero()) D8 F4 ], t) p
{( V8 L# A3 D( G1 K% \( c
for( int i = 0; i < MAX_SKILL_JOB; i++ )
" F3 Z/ t5 j0 I0 U+ J d9 R { 8 B9 p+ r& F* o- a: E
LPSKILL lpSkill = &(m_aJobSkill);
/ @6 B" |8 S9 P6 I& ^ if( lpSkill && lpSkill->dwSkill != NULL_ID )+ [) v- o' k, {* x
{
* |: A0 M# i% s" P, Y ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); - e1 }3 ~$ F! i( D
if( pSkillProp == NULL )
1 y: `# f: a) _' }/ C continue;
1 `+ a6 J7 j: r0 M$ U4 F5 V if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
* P6 R- y: e7 b& p3 p# f! S. A continue;
& _3 U+ W# m2 k4 u, ?( ^; z4 Y lpSkill->dwLevel = 5;3 v) O! B# }0 X# I3 n7 U- D; x+ H
}
1 {! d8 |& f8 A, I! q j }, x- o; h" {' U
}
, h8 b3 Q. I% O#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
; \6 v% p. t* R/ W2 E- a/ { if( bGamma ). J* t5 A7 R: K1 _ v5 G3 z* |
{" [8 C9 }% h% q/ O1 Y
m_nExp1 = 0;8 [3 U' H; G; T4 n5 _6 i" |
}( h$ x" G0 F6 f2 E, |1 w
" ?! N$ q) Q+ {2 w$ i& {- U ( (CUser*)this )->AddSetChangeJob( nJob );
' j0 u$ j; b9 G9 a: e+ `' |( n g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
+ f5 I T1 @" E- h$ v' c/ M3 u0 |: @
% W8 X& P3 ]; n' `+ e5 r
#if __VER >= 11 // __SYS_PLAYER_DATA% `3 k5 b- S1 X7 r% n' [, o
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
0 i# T) n* @4 M: L7 y#else // __SYS_PLAYER_DATA
: ]( t2 b# `5 w; l, p1 @3 r g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
, i s9 J s# j2 y9 y; b( u6 o4 h9 t g_DPCoreClient.SendFriendChangeJob( (CUser*)this );( ^; ~& [5 n; c( c6 \
if( m_idGuild != 0 )4 G: n/ X) o- }( _) P8 I o
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );- o1 V/ c' I+ n- P. Y0 n: }
#endif // __SYS_PLAYER_DATA9 f/ L h- e- j" \! H* c% r
SetHitPoint( GetMaxHitPoint() );
" Q J* @+ L) r& k# k: U SetManaPoint( GetMaxManaPoint() );9 \9 [" l: E5 T. J
SetFatiguePoint( GetMaxFatiguePoint() );; }# T F- s. [& Q$ m9 g0 F4 e; ^
if( nJob >= 1 && nJob <= 4 )9 l: V" A# N8 ~& a, E
{
6 x% h7 ~) r7 v m_nStr = m_nSta = m_nDex = m_nInt = 15;' S6 f' ~& O; o0 r E
m_nRemainGP = 28;
/ o E5 ^; ~; S0 w+ v }
5 ^( s( B3 Y7 ^ if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
9 ]. Y9 D* R$ p7 m% L" y/ t- T {- J4 ?( K2 m$ ^2 N$ z
m_nRemainGP = 118;& c8 p9 ~' J5 c# J9 a
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;/ a; _& b Y4 S
m_nStr = m_nSta = m_nDex = m_nInt = 15;. h! h/ x6 @2 y
}
2 t% k" z9 T/ Y6 a if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )" D2 G) l" u! E4 z% D
{: F7 v, @8 T& E( G
CItemElem itemelem;
4 q7 w9 R6 q3 I+ i O itemelem.m_nItemNum = 1;" D7 g( \* k' I/ z, Z. j }. D
itemelem.m_bCharged = TRUE;: u% C2 R B( Z! P2 G
BYTE nID;
2 O" M a/ F- {* g# N- J& `0 j; `- D" `( n
if( nJob == JOB_MENTALIST_HERO ): o- e5 O, f' t+ X
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;2 A" y7 R- B5 ~
if( nJob == JOB_FORCEMASTER_HERO )
1 T+ Y. f" M$ G4 O8 H itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;# |$ n6 T* W9 X+ C0 W
; W6 q0 @# b2 d% w- {/ y0 B8 r
( ( CUser*)this)->CreateItem( &itemelem, &nID );, s% {2 D3 m8 p
}$ Q8 C; E+ b) Z3 T: Z- \, \; d8 c0 ~
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );& _1 i0 j. l9 X( M9 `4 }- P6 j
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
$ S, ?5 c0 h* e$ r% L1 x) |. p8 a ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel ); Q$ Y7 |9 y" ]) ]* [
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );/ \: v7 |* G. E, p& t
( (CUser*)this )->AddTaskBar();*/
. m& }0 s5 d. N% {8 d0 p5 K. u4 r ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
" D1 h& D5 |3 C7 f$ b#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?' L7 p* |! W, N7 N( u; I9 ?6 q
((CUser*)this)->CheckHonorStat();2 c: C0 N e' N e3 A* y
((CUser*)this)->AddHonorListAck();
3 O$ p2 S [6 @& ]$ t g_UserMng.AddHonorTitleChange( this, m_nHonor);
% X( e- \, h6 K' V; _#endif // __HONORABLE_TITLE // ′Tà?8 e7 }- \- o( \6 x
}/ z0 g6 R Y0 k. D5 ~
#endif // __WORLDSERVER, R* O% E$ ]6 {6 e1 V- x7 l
}
- _+ `3 F+ k: r# I/ E# \, q5 N- Q4 ], ?( S/ K. M; X+ E8 A2 Q3 v; P
然后你进入functextcmd.cpp并添加以下
! i( N: Q8 L2 b' v g5 |
' q6 M, k: b) j; l$ G! f" E代码:
, k0 n( n- k+ U3 C [$ _ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
7 x$ x$ ]' l, P7 [# m+ Z下面插入
# T2 b8 A6 | Y; E: g: ]: E, S7 ~- MON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) & Y# D1 X) D* z3 y: w' [
! z4 p4 i% T$ P- L+ l4 D7 E
然后你去
K0 H0 ~# d! Q9 u; A- h* Y0 y* y5 Z3 r4 ~ u5 N
代码:
; T6 b2 ~" H# p0 {$ N5 {代码
/ a6 E8 X! C0 j# L# o N# `BOOL TextCmd_ClearPropose( CScanner & s )
* T3 P* q. v9 i/ R' M{
6 P# m& H' n! c" a#ifdef __WORLDSERVER8 F- }2 S8 {4 S7 c+ D3 x8 p
CUser* pUser = (CUser*)s.dwValue;
- j& ]" ^; r1 M4 K g_dpDBClient.SendClearPropose();/ v7 x: d4 G. Y* q& Y1 d+ u: P
#endif // __WORLDSERVER; ^9 T. L9 x# Q3 X8 z' S
return TRUE;
" v" Y! x) e" \: J' q3 X( B/ Q}2 R5 p, u) ~' Z9 _4 r1 l
下面插入3 \5 r: d) R5 q) F4 S
BOOL TextCmd_rebirth( CScanner& scanner )
2 L* } b, v6 _/ h2 C% A, y{) `% F7 }; D: y: B
#ifdef __WORLDSERVER
* R3 u+ A/ a- O- u! `' CCUser *pUser;7 k9 z# r: {$ L) `8 D" G. o
pUser = (CUser*)scanner.dwValue;
1 V# b! V4 ?6 u& `( |7 Mif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())! i9 Z) |; y3 M! Z
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
, D# r& A6 w1 e: O. Z2 u L" P8 ielse3 \4 Z }& @4 Q3 p
pUser->AddText("你还未达到重生条件!");
j0 {5 A( H/ T9 ^- P( s8 x" |5 {1 J2 s#endif$ i: n Z, }4 M7 b" L
return TRUE;
6 H. _( V9 p, p. b} O K" ^4 \4 F0 O% ] z$ w5 h
/ A! R/ V7 I; p. d' F) F$ k. D Z- o. c2 E8 t
a: Z: I' H$ K* e8 N
5 h: O. F/ n# N# I) F) b) B+ _$ G |
|