|
|
# t, X% e+ [2 s
( ^) I+ M" X3 \+ H
以下是完整坐标
/ X# l0 m+ j" c2 w4 {/ D6 o( U8 I" l' }4 }
#ifdef __SHOW_POS_ON_NAVIGATER8 i+ Q V3 G: e
if( g_pPlayer == NULL ) {
- c- B+ ?. x2 s! T SetTitle( "Navigater" );
4 F# e/ V* j! o# t1 ?0 o- b return;
- \- ?. H0 m l& a* s+ M# I }
( y6 C6 B4 ~- o p9 K char szMsg[256] = { 0 };
( g v) J3 e" l9 T* X4 j D3DXVECTOR3 pPos = g_pPlayer->GetPos();" d- |+ }* z" F" w/ r% h& V5 B/ t
' K2 s4 U y- U' `! e' h
sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);3 R& E9 \9 C( F4 |
4 Q0 O5 z, i! f" O3 H9 d4 ^+ t' x
SetTitle( szMsg );# ^& I1 \. l) { q! }
#endif
8 Q7 `) e$ R$ s1 Y. V [, ^- d8 j8 ~; {: K2 ^, o
2 U# o) O9 }) |+ dAfter3 C4 G8 [$ Z2 [. m. v. {+ b% S8 K
Code:1 ]% _' x9 ]1 ?; |
void CWndNavigator::OnDraw(C2DRender* p2DRender)
' C* ]0 e7 _- y: K1 {& z{
+ ?. p8 S* k' u, @1 w; B/ T#if __VER >= 13 // __RAINBOW_RACE8 H4 T! V o+ L" H p% Z- W
// Rainbow Race Time ?a·?' h+ T6 B7 T8 N" v
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;
* T1 p( U" @3 O4 H if(dwRainbowRaceTime > 0)4 S; d( t; V; a, H& {: x
{
3 X5 B* F7 D: w$ @: j char szMsg[256] = { 0 };
9 ?! W. P# f* V CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );( l9 G1 w1 k3 \5 f8 [2 F- Q
sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
3 j! N# y7 Y% j CRect rectWindow = GetClientRect();! e9 a" z" G" s$ U# X
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);9 ^; P, Q* R. Y1 z9 k
}
# J8 {' G/ J, b: J O" V7 e6 t#endif //__RAINBOW_RACE+ S: R8 E$ G& B( N" U% O/ k/ a& V
( h O# Y H. i/ s) A
, _7 \& j' q/ F/ V! n( I t0 U: b' L* g
最后找到, n% _! u: [0 i+ N% z2 l
代码:
3 Q7 Q5 l: G: n, w( X3 UVersionCommon.h
3 z; c% E) |5 H* _+ z9 e. q8 k6 ]8 q3 @( e
添加:
, q/ B1 H; W2 S" Q, {#define __SHOW_POS_ON_NAVIGATER& z+ l- {8 r9 t% A5 j' j# q: g
. M$ l( k, y7 U1 N& A6 G' Q8 z* y6 g
W+ u" I1 N+ [1 X. J) `
2 _9 g l; _0 z% r9 t1 ^
详情参照:WndDebugInfo.cpp
3 G4 J( U& v6 d. d% U9 ]
) J/ P/ N7 n1 I; N% n9 R最终版:) T. }9 ?. B0 I3 V& J3 [6 Z
#ifdef __SHOW_POS_ON_NAVIGATER
B1 H* p4 r0 J% }2 M4 X a if( g_pPlayer == NULL ) {
. W J/ A% i0 K! ]" P t9 [ SetTitle( "Navigater" );
9 ~6 z' N0 \. x- z/ U5 |9 q# J m' m return;
1 ?1 g9 t+ j0 Y9 z }
9 M. A' a) R4 D% H: E( q6 } CHAR szMsg[256] = { 0 };. B# h1 N; D2 _+ s; h& V; H
0 o# T# r' o- L+ u# }. u
if( g_pPlayer && g_pPlayer->GetWorld() )1 W* k2 Z! i1 |% a1 J W' |' Y
{: a* w( U9 t$ B8 Z' T2 `3 [
D3DXVECTOR3 vPos = g_pPlayer->GetPos();' W( ` D; H" x8 I
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
9 U" d/ y# J& ?0 V/ a }: S& w) x/ d( L" @+ z1 \1 T
else
) T: R5 B4 p% L& [- f0 v {
6 k. Y4 _, [3 D; h4 N% z _stprintf( szMsg, "导航( 0.0,0.0 )" );
( I* |* V1 T0 Z% j( w+ w }
" l( e/ E7 I2 f2 z* U0 v& _. _* {4 s' F9 u! [. H! r7 ^% j- u) N
SetTitle( szMsg );
- r" R w0 M7 h: C( Y2 V#endif
$ [: u9 N1 a u, o1 A- E
8 u. P3 `, K9 \7 K* B9 T- Y: Q |
|