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: s0 F [7 w- t/ [* G5 O以下是完整坐标
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#ifdef __SHOW_POS_ON_NAVIGATER
! G- F4 Y g! l `+ ~+ A if( g_pPlayer == NULL ) {
4 q. N+ x$ U! j3 l% F2 R5 [: J# g SetTitle( "Navigater" );
$ @% r- u7 J: ] return;
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char szMsg[256] = { 0 };
1 O% h$ b: z, j' T" V B D3DXVECTOR3 pPos = g_pPlayer->GetPos();
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& Y1 ?9 {, e- |# N sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);2 V: ` U J9 j# f! @/ f. D+ h
+ H' ]4 M+ ^, T) _1 ?' K SetTitle( szMsg );
/ H2 Z2 G, T) S9 B0 }#endif
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Code:
# G4 k9 e; i+ E; n6 nvoid CWndNavigator::OnDraw(C2DRender* p2DRender)
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' V- V* P/ O4 n, F: S8 y9 j#if __VER >= 13 // __RAINBOW_RACE
5 H3 D& [7 R3 L0 B' l& N, r // Rainbow Race Time ?a·?
6 n& D6 u* v& M* r( g6 B DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;& z- ^' r. r9 M% \1 T) V
if(dwRainbowRaceTime > 0)
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char szMsg[256] = { 0 };
8 d1 l6 B7 N. ~9 E# ~: u CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );/ v+ R2 n, i; T ?; M4 l+ {" c
sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );# d' _9 x c" L; b" [0 I4 s
CRect rectWindow = GetClientRect();' ?) I' V, X k, I# D# z
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);; e# Z! L# q3 N0 f: T
}
' R# j% u0 R% O6 }: W8 ~0 B#endif //__RAINBOW_RACE
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代码:2 _5 x, M: N( G. _ t- C: d* ^
VersionCommon.h
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( k; I1 R! H) u& @: ]4 C4 \添加:
: h; F" H% T3 z! I* q) V d b' y- y$ T/ ?% ^#define __SHOW_POS_ON_NAVIGATER; X: b z# v- \1 E) L+ s9 p3 Z
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5 P! n0 q6 |8 c6 e详情参照:WndDebugInfo.cpp4 @1 S2 H% z& _, v# d0 e) e
& K) U6 P5 D C3 ~最终版:
8 y9 R, N) ^ F. |#ifdef __SHOW_POS_ON_NAVIGATER7 w! ], O7 `1 o: p( ?
if( g_pPlayer == NULL ) {% F0 c( M: f; o! J- x4 b
SetTitle( "Navigater" ); k, @7 Y. f6 L+ {; _' S4 K
return;
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CHAR szMsg[256] = { 0 };
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% E+ ?( Z: q$ t. V% m if( g_pPlayer && g_pPlayer->GetWorld() )
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D3DXVECTOR3 vPos = g_pPlayer->GetPos();9 x. x- ]( v; a8 p, Q
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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else
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* t) D7 w0 Y$ n, f( X _stprintf( szMsg, "导航( 0.0,0.0 )" );
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SetTitle( szMsg );6 i# ?; t: w/ @
#endif
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