|
|
6 Q J5 L% o; i2 r
) s7 ]3 O; O8 E# k6 n% v( v以下是完整坐标. m p; a( j K0 Q! T' F
9 L- Q$ o# [ i" x#ifdef __SHOW_POS_ON_NAVIGATER, X/ x; f v: m! m# }/ N1 j, S
if( g_pPlayer == NULL ) {+ }/ [0 }% j; B0 \6 j
SetTitle( "Navigater" );- ~! x9 N7 l2 `* I" L! F. B
return;
0 s/ r9 q: _1 b. ]* P% Y# N& X }$ h; D; H( H3 y. v
char szMsg[256] = { 0 };) K- z# E/ S! Q
D3DXVECTOR3 pPos = g_pPlayer->GetPos();
) e: A- N: E" C9 \! E
# {; C7 f2 | m5 M ^" _ sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);
/ p7 H K5 B/ m# N. C: b! h
" Q9 W V0 W1 [: y9 \ SetTitle( szMsg );- D% V1 b+ `' o0 D0 F/ S
#endif8 M# j/ E1 I1 t! h4 |
; `- z h& s5 ]9 e0 r O4 {: a4 O
n7 w6 F& A2 a" J! H4 DAfter/ q; o- f* M# ?9 t# Q
Code:
8 C! W% y8 G% V* S8 K$ Svoid CWndNavigator::OnDraw(C2DRender* p2DRender)
& F6 n: N/ p9 {2 V5 | t" @{, }6 {+ N. K, ], p- h2 j
#if __VER >= 13 // __RAINBOW_RACE$ \3 y0 e8 ?- N5 E# E" n# D2 D
// Rainbow Race Time ?a·?
1 E+ M5 Z- J, U6 Z" O( y+ Z DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;' L! |- ^. ]6 T# m/ v' A* L
if(dwRainbowRaceTime > 0). p$ `8 s' C: t- t8 }! B7 b
{
" `8 `. G- Q. T, w char szMsg[256] = { 0 };3 W/ Q- }1 D9 o R5 U
CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
0 ^9 {2 l8 \% w; {0 \' k sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );3 u% e5 o7 t" {1 m7 v& I; Y7 c* H0 A
CRect rectWindow = GetClientRect();4 y. F& A! g2 X/ z+ l
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);# f3 z# g. x& X( v% v% n! b0 G
} N8 a) P% ]; n8 E/ H
#endif //__RAINBOW_RACE
4 N' N5 u4 e. P K C/ {% F
% L" W l5 Q# j# S" T: C5 n8 W/ V, |3 `* B
+ b5 G P, a$ Y, I最后找到0 P6 B. \/ \2 L/ h/ J
代码: Y% g* O4 X- k; G, E5 ?0 j9 n+ w! B( K
VersionCommon.h9 ~( _+ e: ?$ ~4 b) Y9 F! ?( m
& M6 s- ]- C, }) z, h( Y
添加: C# V' @- Z$ _" ~) x4 z( j8 c
#define __SHOW_POS_ON_NAVIGATER
1 A! S8 j8 e7 k. C& f4 T0 Z7 {
; M: ~! g+ A" Q2 q5 I) k4 a5 Q! l0 Z* t1 \! i
# C0 U2 V ?- v6 V详情参照:WndDebugInfo.cpp6 e" R8 n, L) S6 t& Q. b( N* {6 F
' j0 \1 U4 ?, y8 {# j: `- x$ L/ z
最终版:
' _1 P) |5 k; @2 ~( r( P1 [#ifdef __SHOW_POS_ON_NAVIGATER
0 o4 v/ L4 _0 Y& e# \ if( g_pPlayer == NULL ) {
& U/ {1 @1 b: d3 h! F) m, V2 ? SetTitle( "Navigater" );8 X G2 ]( k1 {+ o
return;0 c* v, {0 s/ w7 w
}0 x4 c+ s3 t- F L7 n! _
CHAR szMsg[256] = { 0 };3 i" a4 i9 Z3 O3 Y% K1 v) u
, ?' U. u6 c9 }1 y. C: c7 F& ^7 P if( g_pPlayer && g_pPlayer->GetWorld() )
+ _. p. @+ b* ] { ~1 j) A9 `3 }. W
D3DXVECTOR3 vPos = g_pPlayer->GetPos();
5 S9 p# a9 W7 }! ?! Q; L7 f) y _stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());1 l3 T2 W+ K7 d, j0 T# ~6 L: r+ [
}9 v/ c9 w9 L( O6 c1 f1 m
else
2 ^, Z4 Q: ^, S/ h. T {# E7 s& _2 I# G6 M4 k2 W: ~
_stprintf( szMsg, "导航( 0.0,0.0 )" );& u+ s; m) p. a7 m6 R
}
+ T( I( a' M5 v6 p
p) @) [. b4 F6 ? SetTitle( szMsg );
* i+ W; \* O b$ g, ~% }#endif: w9 {) y. V9 c }; @
O: r- T3 F% i- h% l+ O |
|