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以下是完整坐标
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3 P: W* W5 }: y! R9 O) f r#ifdef __SHOW_POS_ON_NAVIGATER" z% a' N* v" N5 G2 R
if( g_pPlayer == NULL ) {
, |' e ?0 o' J# f: I4 ^6 g a" g SetTitle( "Navigater" );
+ l3 L) ^3 \/ {1 H Q% q return;+ n$ x# `3 |" `, a" \
}
; R/ b! _7 F. F char szMsg[256] = { 0 };& B" n l" a" t6 a- u' G( t
D3DXVECTOR3 pPos = g_pPlayer->GetPos();
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sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z); F4 {: P. _; N ~! P0 E
/ w Y7 L3 w. i- p* Y. g SetTitle( szMsg );
( C& C& q% {. u#endif
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. q: U3 J4 T8 @9 s; i$ {; M" Q& AAfter
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void CWndNavigator::OnDraw(C2DRender* p2DRender)+ `* `+ D" y* F/ K& |; Z: ^
{
' d' L% I' v# e" [#if __VER >= 13 // __RAINBOW_RACE, M- D4 A3 r- v" [
// Rainbow Race Time ?a·?
3 W `( p N0 M9 l DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;- C0 k% Z$ k! z9 I/ D
if(dwRainbowRaceTime > 0)
6 ` X8 l! W7 J4 U3 {; J. a {
: }0 M9 p* V$ T5 l6 d char szMsg[256] = { 0 };& ^3 `% t( Y& D3 @0 o( c' m/ P, R
CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
" ~, _# t. r: o( x x sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
+ I5 G3 H/ N4 b* y CRect rectWindow = GetClientRect();
8 p- m0 E7 d9 W& P) Y p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);( i4 G; V# z5 U+ E8 N( d6 j1 m
}
$ @8 E( c, g, w* {) c; F. ?/ v) M#endif //__RAINBOW_RACE7 g2 }7 N3 T* t& @+ n- a4 X( R7 S6 |/ z
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. \( r! ]: D' v3 K( C5 Z) p最后找到( B+ j" n" n' ]' p \! X
代码:
3 z. F6 _; P- J' i/ Y T: IVersionCommon.h6 I) `# e$ A- o5 J0 [1 Q& f( D* k
. d. Q! o. z5 S& Q+ j# d添加:
) b8 x. ?8 E/ F7 O#define __SHOW_POS_ON_NAVIGATER
- s7 O4 x3 n2 n$ |* O2 e+ w& O: ?6 h
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* c; ]; V* E6 A9 ?详情参照:WndDebugInfo.cpp: K) L, f( G7 v9 l& O7 `
' t% w4 w8 V' [: U- b7 C最终版:3 j, R3 e# S5 c4 V @5 J* N
#ifdef __SHOW_POS_ON_NAVIGATER
" x2 j3 E1 e; _8 L% i5 i! U if( g_pPlayer == NULL ) { b, P# r3 u1 ?0 L$ g0 h: y
SetTitle( "Navigater" );: a& |# |0 s6 v7 I0 a+ H) \
return;& X& R8 N/ Z- I- j
}
3 u) l5 x' H& C" v$ `" _, [ CHAR szMsg[256] = { 0 }; ?, Z' I6 f; b/ t; g+ o% F, ~
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if( g_pPlayer && g_pPlayer->GetWorld() )
2 X5 {. i& |, Z" e, p y {
4 O; }% j: j. s3 O! P D3DXVECTOR3 vPos = g_pPlayer->GetPos();+ ~- Z4 X$ h+ P( f% \
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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! u, c- z' s# l. G W else
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_stprintf( szMsg, "导航( 0.0,0.0 )" );* P0 t; W/ u( Q' p
}
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SetTitle( szMsg );
+ s; n6 z: Y7 g3 ~( e2 v0 u#endif7 H0 d/ z) I2 Q( j0 p4 |
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