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Hi I fixed the swap bug a long time ago it got tested on my server and it worked ( T2 ~! R& O/ N: n1 I
I posted this because someone kinda posted a youtube thingy about it :O.
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( Q' [3 S# a, Q- P [8 w. u' \Find this in DPSrv.cpp @ worldserver
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% [$ ?$ E9 l/ r+ r9 Q& X, f. L* UCode:
/ H2 a( E0 @, `; j" c/ p8 L" Evoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
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6 v! \, i1 Q: a7 W' _ ar >> nId;" p+ T" K9 g7 E
ar >> nPart; & @. s) [8 ]8 [9 A0 e
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if( nPart >= MAX_HUMAN_PARTS )
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( {2 C/ H- S2 c' t! i& ? CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:
! e! |& ?4 I3 u, F0 I#ifdef __QUGET_SWAP_FIX
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7 ^* |0 T+ @& c% w6 I if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
( `( S4 S2 v0 R3 ^2 Y" p6 ~. p; |1 a) f pUser->SetHitPoint( pUser->GetMaxHitPoint());+ |& t. ^! G; h- N1 V& O. ~* d' Q
+ h5 X% y+ F8 F/ z8 Q/ E. S% T if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )& x! Q, O$ @2 W/ c0 @3 E% u1 k9 q7 b
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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. u; A3 t. A1 l' f* E( A ]7 F if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
, Z8 j' C/ T% \! n3 U" {7 Y pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );% Z* h1 |- A& [4 X9 }
$ i4 L4 n& C0 C1 |+ }' ^3 M* {#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
, d, k) p$ q5 s* Y# w" q! |+ h' Aif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )' G; ]" o5 b0 B
{
. P- ~ Y/ p6 z. A2 E CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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9 h, B( G, X* P% s' s5 W* ~* \#ifdef __QUGET_SWAP_FIX
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pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
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/ |9 p7 A& G) p! y3 s7 R#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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