飞飞世界论坛
标题:
滚动的解脱
[打印本页]
作者:
admin
时间:
2016-1-10 03:26
标题:
滚动的解脱
你好
8 D7 v, d' d% T
z- f1 ~7 I7 r# J( |. ?! M V
正如最近发布的,因为只有解脱滚动雾。
' u0 }: U0 X3 J e7 U3 s
. {9 ]3 j% [9 w5 Y, J- H$ c. @9 B! ~
在这里发表我现在100%确保运作滚动。
0 r- R& e$ s, ^$ p1 \ t
- z* d; i& ^6 A& P, n/ f; d1 n; m
灵魂束缚你的武器。
( b# x8 g1 D* J7 N
& d. ~2 \% u* O. i5 M6 Q" Y
% E/ G8 b& A6 c: p
/ o& s w) O9 _ x; }" `
让我们开始吧。
$ E3 |/ Y7 r7 P. u
) H; ?& u+ G' {: p
首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
$ f: H- R6 K- x8 n8 a, l0 q
9 b6 @' \. e1 y K2 r9 K
并寻找
2 X) B C! J; m6 O
; T5 X \) d4 V# C% R
代码:
! U$ ^- o& O$ i- f2 v
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
. F- P' t' [5 H6 M
: l+ p" H6 P d! x( Q
其中,是
0 k# {, C) g0 Z4 ^5 g( Z
$ ]+ i0 \6 ~1 C( J7 p2 j5 a/ u
代码:
f; Z* @5 ]; A! \
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
' {' f R) W! B) J- `% |
6 X. }/ q7 ?3 }" o% ?
然后,她看起来到DPSrvr.cpp
6 O" `+ E) I, M* c
0 o1 A( D& E0 H* K0 G
代码:
" F2 h$ @2 C% |. @
case II_SYS_SYS_SCR_LEVELDOWN01:
; ~( |# e) W" i) [
case II_SYS_SYS_SCR_LEVELDOWN02:
2 v, ]! q2 F I* s5 h0 J
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
' p' N; U. Q6 \; M& y. |/ _
break;
4 ^! @6 Z' f& q8 [6 B1 O+ K( |5 N
default:
. X: Q7 i v8 E3 N6 P$ `: l' Y8 r
break;
o3 J; {) l u0 D
}
S+ r) M. W( e' W" p. ~
if( b )
% G8 _ t$ |6 _6 G! j# \. G
8 c( y# q9 e: c. ~3 h: r2 g$ D
取代它
4 A# {2 L w, n- U( p/ x
6 t! d6 V& x% D% _
代码:
/ l* m' Z* b, j; F: _+ w
case II_SYS_SYS_SCR_LEVELDOWN01:
) @+ F. q$ ~: S/ g; p5 R+ b
case II_SYS_SYS_SCR_LEVELDOWN02:
3 [/ d/ I, w' F
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
; A/ ]$ `' Y7 a; P
break;
8 |6 q* D/ T7 ^3 C+ p& Z2 V
case II_CHR_SYS_SCR_UNBIND:
# D! s R# J2 S0 P& k# m
b = UnbindScroll(pUser, pMaterial, pTarget);
5 g- Q0 B2 ?! l) e3 W ]
break;
( O. D! T; }- W; y. c8 X
default:
& L& o6 o& s6 a; j3 [7 S
break;
( y0 @2 s g' T$ ?1 i
}
+ e' s- ^6 w, V, }; e
if( b )
' I- [6 J+ C3 w; r! U3 o( }
) K m5 X' j' @% {. x
接下来,你找
& x Q4 t8 E r& g2 F8 i
' }8 M& M4 A2 ]/ ]1 |
代码:
1 w# ]: g U7 R7 k: Z M& d3 C
else
3 T" E) P4 T' E1 D6 m
pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
& X/ W" }/ Q* y) n6 u( P
4 u3 f6 W( l' X; ]: f; w( G* H
return FALSE;
. i7 j. T0 |5 X
}
?) [$ \2 k, T/ ~
) L1 ^- M6 T, O! {
其中,是
5 I- C" | y8 R
, z- u: x- P" ]; `% v
代码:
0 @. c( e$ l, g2 m
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
9 C+ o+ M; M* `$ x/ t* s* \! k
{
V# y! a- E4 @
if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
+ q1 l k |9 M6 q4 T7 Z! q+ p/ g8 X
{
' M+ d! V1 _9 x. g& o" A; k; i# z( s6 [
pTarget->ResetFlag(CItemElem::binds);
4 C8 v* K" V. b* B
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
. h7 D" o0 x2 R3 U6 n
. s3 k9 `5 S+ E( \. H2 S( u$ V
// log
! U$ x; e( S8 J0 v
LogItemInfo log;
1 h' H+ v/ y0 P7 d# y' E
log.Action = "r";
( }! m/ r% j8 q; h
log.SendName = pUser->GetName();
3 @, s" ^9 C* J; G7 Q! y: B
log.RecvName = "::binds";
& J. m7 C0 J( s$ L4 G
log.WorldId = pUser->GetWorld()->GetID();
% K4 q, a" m* r5 f$ R
log.Gold = pUser->GetGold();
5 |3 i3 q- P- r$ O# x s! \2 P
log.Gold2 = pUser->GetGold();
& K) K, s; l) N, F5 e
OnLogItem( log, pTarget, 1 );
5 l( D5 {+ \. M( E7 V0 F
return TRUE;
8 y! Z1 v- p% U& ]. I
}
1 h4 r7 ~ ^) E: Q
else
$ q, Y2 E c4 O. O" o
pUser->AddText("Item ist bereits entbunden.");
* \1 F4 ^( N7 B' p
% E4 _ h" L+ [8 {4 W
return FALSE;
$ a, C0 h4 t' d" T
}
9 C6 d% e% f R7 B* m6 f9 W$ Q
! W. k4 B: s& Q Z0 M9 P' K$ L- p5 o
那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
+ e6 g- e5 w0 |1 T2 n# s
' H) {2 ?8 y0 v& z/ B
接下来,您在您的Spec_Item.txt以下。
! g' ^1 o- }6 r0 }
4 ^6 w9 n& ]) ^* k3 L1 j O
$ i2 @4 n$ R; ~7 F5 E
代码:
, R8 ^' [) I/ i- ^
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
8 t+ l+ n2 y" Y8 c1 q, Z
3 h+ U7 j+ ~7 k9 X2 U
PropItem.txt.txt在电路中仍
% |( M `& a) z# S& J
1 _, V6 C$ ~, }! v, j" Y, X
代码:
: N+ B4 H/ s5 }1 `8 [" G/ V ]
IDS_ITEM_TXT_101111 滚动的解脱
- v6 r D# n! I& f
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
" S! J" v% {+ H$ a5 D1 W* g
" ^# m n h! x& l$ p
: O* `1 h3 A- R% k. s
所以这是一个很多乐趣。
( o: U# }2 J) j0 f& s. J& i$ F
1 b% r! l. P5 e% I& g( ~; r$ L2 K
积分:
) E0 m1 C; d; @9 y
incestus为源
$ n% `5 Z2 u( y' B- L5 X5 O, e
shuya83的资源节
$ G' V, B4 Q) Z g' N) P. t; c
: @9 p) f# o" {8 l/ s4 n
3 ]3 W9 c5 s5 L- e8 _2 k5 H
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2