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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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if( IsPlayer() )" ^# A0 b6 _$ R  O7 F
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        int nOption = 0;0 Z, b8 V7 Q/ o3 Q
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
$ L7 u( ~3 F% X: F1 D# j/ a        if( IsActiveMover() )
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6 h3 H. j! Y3 g8 X4 s                CItemElem *pItemElem = GetWeaponItem();. T/ e  U# {% P8 J: t' C$ a
                if( pItemElem )
* {8 |" A6 ^# S) s8 z, G                        nOption = pItemElem->GetAbilityOption();
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        {       
6 m1 q7 r# D2 S& n                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.; b% A7 p1 E# d5 Z; D
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
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5 h1 P: y; Z+ G+ {4 g        if( nOption == 10 )4 Z; [8 R  y9 b" G: Z% Q
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );! ], d2 p2 c" q
        else if( nOption >= 7 )
7 u0 H. f+ J% V# C  c. q                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' j  b6 B" n+ x9 l. O: G6 C1 C
        else if( nOption >= 5 )' y* M3 P) y: L, Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );, {1 H* `- R/ Z% K" D
        else if( nOption >= 3)
0 S! t  S- K; r( U/ {0 u: K                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );& |, U( W$ `* l: V& Y& i& s& c
        else if( nOption >= 1 )
6 v- j$ ?5 X: j( _% \$ ^                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );& r' j5 H+ O. x5 Q8 ^2 w5 O
        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
# w9 E. C; M* L; j- K}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);  u* I6 p) t7 T/ j! j( L
Using the following macros work as well I believe:使用下列宏工作我相信:* O1 Y1 O1 Q. i+ L) f( t

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D3DCOLOR_XYUV1 I( r9 c' \# R0 B/ Z# }
D3DCOLOR_AYUV
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D3DCOLOR_RGBA
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# R( v) r$ g7 T9 |; N4 m. [& AD3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。, @5 d+ h  }  X( z+ y( a  f

- n1 \7 H7 V/ x5 F: S$ K: aThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。2 T3 {  z! I5 R9 i

* p' h' w8 R0 t& E# K/ Cinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器( n1 T8 d" f4 Z- V7 Y2 f
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