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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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Code:代码:
0 ~! a2 Z8 l( L/ }if( IsPlayer() )
/ c! D2 v* B  `{
. e2 l. v2 r7 b( t' e6 B+ G0 {% q# p        int nOption = 0;1 r0 n5 h* A; |* r+ H( |9 k
        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
& D% B/ `6 O6 }        if( IsActiveMover() )
  A" `8 p' D& S2 {: |4 y* Z" F' y        {
$ P6 V: X+ d" Q                CItemElem *pItemElem = GetWeaponItem();
, W: m' d( m) H2 D% D; {                if( pItemElem )
: c2 y  d5 p% y0 r- F+ `                        nOption = pItemElem->GetAbilityOption();+ l6 J0 y: j, S1 e6 q9 ~
        } 7 S$ i' `9 a3 Q9 H$ ~
        else9 s3 a0 t6 b$ v; ~" w
        {       
0 |# R2 {8 y( w                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.! L9 M6 ~+ W$ z. |( o
                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
& f" _7 H0 K: x* j: A        }
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+ w" F; l1 I2 U1 v; N% g* P! x2 b        if( nOption == 10 )9 U2 j- b+ w; z$ K" @5 P
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );. y3 |; y% T  F! f% J' _
        else if( nOption == 9 )
3 d) F) u  ^/ I5 z) B                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
6 H. W4 |1 X$ W; o  a/ p/ k# c        else if( nOption >= 7 )
0 v  B  P% n  s, m; |                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );% v& o. i+ ]! f7 W, L
        else if( nOption >= 5 )2 L: x) I* z' v) g9 x- T5 }
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
0 n, V$ M6 @- y! h0 _- W- r+ T        else if( nOption >= 3)! I0 V1 X' G8 ]
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 a* b: v7 ?0 K. N" T        else if( nOption >= 1 )5 f* ^9 ~3 _9 x
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
3 T$ d/ G) `" P# f- e        else' ~: v7 `9 n6 A- _1 T6 X
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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& Q# ^% r4 D- S$ {2 z8 z        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
4 s+ x2 ^# z; g8 m2 e8 [0 p1 K/ @        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
6 S8 ]* L1 a3 |' `: c}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
4 A( g4 T2 O5 A1 y0 s4 v$ ~Using the following macros work as well I believe:使用下列宏工作我相信:
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" {- D; u6 P1 W. v4 O1 @6 w# S7 U: V5 J5 nCode:代码:' a9 z4 J+ J1 j1 U. m6 e# m
D3DCOLOR_XYUV
5 e$ K0 _, H1 ~* l9 g; j  bD3DCOLOR_AYUV
7 Z, x  L) u1 r( z/ XD3DCOLOR_ARGB8 w! U# z4 E( k$ l5 v6 b4 D
D3DCOLOR_RGBA
7 \  t6 q; I# PD3DCOLOR_XRGB* }/ r% @+ r1 ~: X; m$ U& n1 L5 C/ B
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。, k' v5 {/ w6 ^/ ^# o

: v: N: w+ N+ n5 }+ e# [/ bThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。( s3 K: o* A' U/ h  O

. e& a: j- }* v/ J+ w. hinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器: r0 h* Q  B- P* r0 n5 ^* N

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