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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献
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: u$ p5 P( J7 _0 Q* K8 vCode:代码:; T: d; T2 w7 W) v, L9 u7 o, Z7 S
if( IsPlayer() )
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% }; X: p) L3 L3 h2 ~        int nOption = 0;
3 ]- s# d6 y& x; H        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
( ]& P/ ~4 a3 F2 v( D        if( IsActiveMover() )( y+ G% o+ _2 P, [  D( p
        {
* `1 H0 P# B2 \9 r& M% q                CItemElem *pItemElem = GetWeaponItem();
# O( i6 [* W+ K( [9 ^9 G, s% x                if( pItemElem )
1 g7 J* \3 i0 i3 V+ k# q$ W) ^, O                        nOption = pItemElem->GetAbilityOption();
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        else
9 J  O0 k1 l  o2 b        {       
0 ?# ~0 h) `- m) @. Q                // Ÿ Ç÷1àì¾î′ ÆäàìÅ©¾ÆàìÅÛàì1Ç·Î ¿©±a¼-¿¡¼- °aà» »©¿Â′ù.
- V& W, Y) G7 g" q, H& ?* ]                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;
1 J0 t% D% x; a& v) K        }
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2 a+ M! `) f& P5 S2 k        if( nOption == 10 )
  [) k, G1 A5 [                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );: `, j& P! c# g: B3 ?
        else if( nOption == 9 )
& F5 m5 u) ?) E                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 }0 m7 Z% l$ S* H" a
        else if( nOption >= 7 )1 ^1 _4 L- M6 P
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );8 A6 M2 y9 ~. [
        else if( nOption >= 5 )
# ?2 C  v% k5 [1 d: ~                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );1 _1 o7 _! a- a+ D; o
        else if( nOption >= 3)
) V5 @6 a* e+ ^0 Q. ]. {# j4 W, l                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
' c/ E" D2 T$ t: V7 W) M% n! d        else if( nOption >= 1 )' _( M% d% H9 t0 ]3 T  S3 r
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
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                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );( c# a4 p$ `/ u# B5 k

/ \% }  Y$ O/ c% m! N$ @2 [! a        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
  B) n& d0 k6 \0 i' z6 F6 U        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );" `/ P7 O/ N9 Q, T: t$ F; J; w
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);
2 }3 ^, g2 N4 I# S) Y4 G1 W* ZUsing the following macros work as well I believe:使用下列宏工作我相信:0 V& ^  _" \" z9 c' I
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Code:代码:- A; B, D' e$ R) ~
D3DCOLOR_XYUV; f. j! v9 `* N" ^. Z* m) S* Y
D3DCOLOR_AYUV
5 u1 Y" Z# U! e9 [D3DCOLOR_ARGB* g2 |. Z1 U* A0 }5 k( i
D3DCOLOR_RGBA- @. c7 |' T1 c1 `5 Q2 U( a3 T: |
D3DCOLOR_XRGB* m+ X8 A8 j* U+ r; R* N
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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, i( ?3 M( d) |# y/ UThe format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。
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. S( O5 ]* v: N+ Xinb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器/ O4 C+ K4 r/ r% h. ~1 V

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