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标题: 改变武器摆动颜色 [打印本页]

作者: admin    时间: 2016-1-10 03:21
标题: 改变武器摆动颜色
这是如何改变其颜色。武器摆动Open Mover.cpp first. /contribute打开Mover.cpp第一。/贡献, v" x) S& M0 j5 U8 F/ R
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Code:代码:
4 ^. a' @" R0 P; t( P: }8 Pif( IsPlayer() )
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, r) P: ^1 e$ K) a        int nOption = 0;
& O* C9 w+ M6 x" Y+ L/ R  b2 w* o        DWORD dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );7 u$ p; m" v5 N' Q8 A: v4 E. o5 S
        if( IsActiveMover() )
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                CItemElem *pItemElem = GetWeaponItem();
. K' ?, a2 h5 A) p% m                if( pItemElem )# A# L- p$ v. _( I! y3 }8 t
                        nOption = pItemElem->GetAbilityOption();
/ h( J5 e1 B! W        }
% p' w) `# u4 {/ \; H$ L: t) i2 W        else
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                nOption                = m_aEquipInfo[PARTS_RWEAPON].nOption & 0xFF;( M2 [4 ?# {* j3 T
        }
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5 R) g; T7 w, ]! y        if( nOption == 10 )4 b6 P( a2 J( c2 Y
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
) w8 K0 M+ U) i2 `, S        else if( nOption == 9 )
  I" A' V. N% b8 b                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
8 K6 }  Q5 ~5 K0 r4 z0 `% I5 Q( o        else if( nOption >= 7 )
' o5 q+ d  l$ t& a                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' M% b# N* h7 D- }$ i
        else if( nOption >= 5 )
7 P: p- c1 |5 {/ c1 z. m                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );
% P$ B/ B! A5 ?; F$ B: d8 Z$ G        else if( nOption >= 3). [, W# ]3 ~8 q3 i
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );4 c4 {: ~# H5 m7 c' v
        else if( nOption >= 1 )3 P4 l( X; V6 R3 k' N
                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );' H( m5 C! m) ~( x
        else
' r4 V- G* A# `% _! |                dwColor = D3DCOLOR_ARGB( XXX, XXX, XXX, XXX );- z  h& r5 h0 d$ x
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        pModel->MakeSWDForce( PARTS_RWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );
" Y! ?) R& i7 k6 R2 q% Y        pModel->MakeSWDForce( PARTS_LWEAPON, pItemProp->dwItemKind3, (dwOption & MOP_HITSLOW) ? TRUE : FALSE, dwColor, m_fAniSpeed );: h9 c2 K3 c% @9 o% X2 l# K1 N
}Change the values after D3DCOLOR_ARGB ( XXX, XXX, XXX, XXX );改变值D3DCOLOR_ARGB后(XXX,XXX,XXX,XXX);7 e7 |' q1 e6 R# ^; ^6 S
Using the following macros work as well I believe:使用下列宏工作我相信:
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Code:代码:8 Z2 I! p  \% l; N, X
D3DCOLOR_XYUV
9 I6 z! m6 E7 h& s* CD3DCOLOR_AYUV
3 N: p! @& T0 R1 n& BD3DCOLOR_ARGB
3 Z" N6 \# N/ R; W/ D% t2 @D3DCOLOR_RGBA: M# |' H7 `9 b) C# v. z
D3DCOLOR_XRGB" K% z  }$ k4 w) ^4 h
D3DCOLOR_COLORVALUEObviously if you set a new D3DCOLOR type you also have to change the values as well. 显然如果你设定一个新的D3DCOLOR类型你也必须改变的价值。RGBA = red green blue alpha, so change the first three to the colors you desire and the fourth to the alpha level. RGBA红绿蓝色=阿尔法,所以改变前三个颜色你欲望和四年级到α-水平。With XRGB you would have no alpha, just XXX, XXX, XXX. 与XRGB就没有阿尔法,只是XXX,XXX,XXX。Do note that black is impossible unless you do heavy alterations to the source.黑色是不可能做的注意,除非你重修改源。
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The format works this way: 255, 255, 255, 0. 这样做的格式:255、255、255 0。The numbers are Red, Blue, Green, Alpha. 这些数字都是红色、蓝色、绿色、α波。Change each value from 0 to 255 as you wish.改变每个值从0到255随你的便。, {7 d' H& z5 ~  w  H

& D6 w+ F0 ]9 M& L' Linb4 every nub server does this /ridi每一个关键inb4这/ ridi服务器" Q9 ^! f: I0 s: X8 \8 }
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