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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件:
: [% l* T* t/ B6 q. }% \propMover.txt
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propMover.txt.txt
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mdlDyna.inc
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defineObj.h
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propItem.txt
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: ?- S' T5 ?# K6 F/ s9 }! k' [propItem.txt.txt ( V% N: i9 E; n7 F& H/ S1 l
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defintItem.h
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以防万一:备份这些文件到你能记住的地方( }$ E0 \3 b9 l2 X/ F8 o
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我们将制作一个巨兽宠物。* f9 \  |& Z& x- E, }

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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]) ^( c0 J7 t! H7 b) K
这是用于/ CI命令的。. \" Y( g7 G7 D4 x
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所以如果你在游戏中输入/ CI 37539。/ {2 V8 G, W+ \6 [
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在您的背包里应该??有一个巨兽宝宝。! j& g. q: i7 S" T5 p) l+ {' ~
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Code:  U, b" T, r' [" ]! b: y  g  B0 i
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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5 Y  d, X% {+ O' x! e9 cmdlDyna.inc
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[ mdlDyna这步有2部分 ]
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 \6 k& _; r5 _: }第2步:
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代码:
3 _; |! r% J, P* N7 H: D0 D# G( M; a! DBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 10 M( L( O2 a' C1 [5 O8 y

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"stand" MTI_STAND " M' B9 }/ K! g5 M, J9 I

+ S; I; {6 Y5 q( d3 m2 i"walk" MTI_WALK
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5 u$ @+ f( n  y  ?" n "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 4 P# c( t& d' L6 u6 b, p) h9 |; @

" E. b9 l7 V) D( ~"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2& O6 F6 s: t! G% O
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"dmgFly" MTI_DMGFLY 1 ?# c" |, \1 \& b

$ O4 N* c  }9 I5 U+ d( z* U"dmgDie" MTI_DMGDIE
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) s0 N5 _1 _$ h5 e "dmgLive" MTI_DMGLIVE + x( E% u# H& U. S' v

7 x- N9 ]# h2 o4 c/ ]$ [4 g. A"die1" MTI_DIE1. K: s6 X1 i7 n2 z7 S0 y1 C

# j3 _* _5 o) B- b! j2 v"atk1" MTI_ATK1
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. W' `+ [9 i' C1 o$ s2 }% T; `$ ^/ @$ |"atk2" MTI_ATK2 / W0 S2 }, p: {) M& p; f1 _4 ?, ^
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"atk3" MTI_ATK3# n) V8 g5 \2 ]

0 q& R" h& {% w  I6 C"groggy" MTI_GROGGY
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7 A/ h3 l/ d9 b( e"walk" MTI_JUMP1+ G0 S$ S; N' P; P' O) d

4 u& C/ y# L" r* b"walk" MTI_JUMP2
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: P6 C) ]; _4 Q+ J2 t& L7 p6 x( Q" {"walk" MTI_JUMP3
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4 V$ e; o4 j* \( ]0 }- H7 _"walk" MTI_JUMP4
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"walk" MTI_RUN
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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【您可以更改名称和描述】" o: e& H& R( q8 R- p: H# c0 h
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代码:
6 C- k6 p+ \( g; KIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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0 k7 g7 ?: n3 b% \& Z9 w" mIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:# H) }, f5 j  n' X4 n
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代码:# J, R' l2 d) Y" s9 X- j( i) L

) C# r  g: P. L6 CMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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IDS_PROPMOVER_TXT_002660 小贝西摩斯: Z, s, O" t, b% }
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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