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标题: 创建宠物 [打印本页]

作者: admin    时间: 2016-1-10 03:20
标题: 创建宠物
您需要的文件: $ ?# u: w: v( r3 l+ J
propMover.txt ( F% g6 u/ D$ F" _# d6 n! b% f
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propMover.txt.txt ( S# I! }; [; H1 |

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propItem.txt
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  O- M1 C2 X% a& n2 q9 H+ vpropItem.txt.txt
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* i0 E, H9 r$ A, ~4 e- y( odefintItem.h
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以防万一:备份这些文件到你能记住的地方, E; S8 @5 O7 W
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我们将制作一个巨兽宠物。' U# Z' s' b# O& }, }( K8 W

0 A8 b6 \0 @7 U- XdefineItem.h ; ^, a$ d, q; t  A  \
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Code:
1 c/ l+ V$ _2 ~' I+ K( p2 L0 P# g1 j#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
7 b$ i# g  \  |: N0 n这是用于/ CI命令的。
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, e4 ?0 }  r! d& u6 B所以如果你在游戏中输入/ CI 37539。( r8 u# H- i% e) s" {9 A$ U

/ J$ r, K1 P# p& N" g' p. `在您的背包里应该??有一个巨兽宝宝。
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$ @# `0 V) s) M! A1 X# E0 \$ PdefineObj.h
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Code:, ]' w8 p: ]7 `' P% i
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc( c, c3 I  a7 j
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[ mdlDyna这步有2部分 ]
" E7 w6 P; H# c) ~+ l' b( C. U* v0 N第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 & p6 L: I6 C% c: k- v
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
6 W* h+ J$ j! B' N4 b* G0 i; v2 v第2步:" ]9 k; L, ^4 Q; |% j. |; D2 q0 w" C

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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1. x" @0 c$ p1 i
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+ u% c7 l/ }. v) ~8 L, A; y"stand" MTI_STAND
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1 ~$ A. N$ B; c0 i% @# G"walk" MTI_WALK
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8 N5 U2 w) N: A5 y "idle1" MTI_IDLE1 : K6 x) b; v3 o6 |( C

0 S; V9 [4 r: M- }"idle1" MTI_IDLE2 $ e1 Z* k( l8 _; ?
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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" |& r4 k' a( f, Q8 b. t$ S8 [: E2 Z9 [ "dmgFly" MTI_DMGFLY % |% T' ]- ]! k- }
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"dmgDie" MTI_DMGDIE- _. c# ?! r+ u# o
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"dmgLive" MTI_DMGLIVE
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6 r" J  g4 L4 O$ D% A9 k  A" T"die1" MTI_DIE14 S0 d" }! Y4 a) I( b5 V) f

8 e3 _+ D- _$ F0 n4 v"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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4 t% ~+ b+ y' t- B"atk3" MTI_ATK3  R0 e* [% E/ E2 X+ a$ v+ Q; r

: l; ~0 `4 a' p0 T9 a+ p& n0 v"groggy" MTI_GROGGY : \: d% y+ f" |/ d+ O4 b% g* |

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"walk" MTI_JUMP1
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"walk" MTI_JUMP2   m: [6 h1 z; q, @2 p5 |6 @% H* C3 S
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"walk" MTI_JUMP3
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% t! c$ p  N6 c& S8 ]% e9 @"walk" MTI_JUMP4 # t0 K! {! y4 ^) F# R
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"walk" MTI_RUN' r/ b. X- O$ j$ e& E* e

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/ {$ I# ^  A' f4 T9 q) H; b; vpropItem.txt# R3 |2 k' V  i* O3 J& J4 f) F. a

4 H5 `& K" k6 e! w& k2 n; {代码:
) @/ D+ f# x- x: z6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】
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/ y3 }- i4 y) O8 N# q7 _; c3 j8 Q代码:
5 Z) F  b* e3 e5 h; D/ a# Z: _IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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2 s' O4 p) {0 ]$ M, N  z, T: cIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 4 ~9 D' o( [0 s

2 `8 x' X0 c0 ^8 GpropMover.txt:. m& E$ {9 @4 h8 W
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 * l! W  C0 T2 H- H
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propMover.txt.txt
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代码:( \8 F! Q3 j! q
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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5 R6 D. E# g8 Z您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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