飞飞世界论坛
标题:
创建宠物
[打印本页]
作者:
admin
时间:
2016-1-10 03:20
标题:
创建宠物
您需要的文件:
& x: o x A' Q! [4 k" u
propMover.txt
! }3 a$ s9 I& C3 t9 C
$ V) ^6 \; [& t/ z3 `/ R o8 v
propMover.txt.txt
. f9 R7 q( z0 k8 L5 m
2 l% ^; E) Y/ q+ F9 N6 s
mdlDyna.inc
# F& o- m, B; n1 M* O: j+ h$ U2 Z
' j& m, k$ u' r1 |0 I d
defineObj.h
* S' I' Q) Y1 w! n
; g J' t9 X% w2 \9 i& i
propItem.txt
: n& C0 y# n& y9 m' k" T
5 ]6 N6 v* C' G, [- Z
propItem.txt.txt
/ i7 ^$ h9 S5 \
0 L& ^: ]0 i& U: G- Q( p. D
defintItem.h
1 c- N5 p4 p% q
7 @8 U, M* W4 f: z+ S
以防万一:备份这些文件到你能记住的地方
$ k6 r7 u- B4 ^4 E
! q) I8 G( J( q. M4 r& D6 B
( a* R- M0 u+ e# P/ i1 }8 [
我们将制作一个巨兽宠物。
' A7 S! y$ S3 j' |% V9 o. j+ w3 V
0 |6 [6 M6 g5 v7 P( e6 }$ M \
defineItem.h
5 }. A- x# ]" \% Y/ j: W
4 u/ l1 O! T0 g# K# h
Code:
) _0 T' c7 a/ `' g
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
X+ M D: C; I1 J& i7 c
这是用于/ CI命令的。
: T/ W" |, \% e
) e6 T, e. i. i( o! ^
所以如果你在游戏中输入/ CI 37539。
7 I: n8 p# V! T& s; o/ z: `
5 N" _# z* ^' x
在您的背包里应该??有一个巨兽宝宝。
' o* \5 [( b" a3 g5 l9 L
! u5 @1 S) j- e0 E7 c
]* M$ {/ ^/ t8 }% Z. O: [5 A
defineObj.h
R8 u9 n7 l$ g
; M: A6 G6 f. R+ A: j; ^6 r1 I
Code:
6 T1 ?# y. D" ^1 v% X' X
& y: J! b% z. q
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
# e; X: N/ Z- ~9 V X: A6 h
$ |" r* `5 Q, C& n
2 B& o' E& H) H( m- O) I
mdlDyna.inc
, M) S! u, b4 o( c( {' y( V" _3 v
" T5 N) V C4 d( F$ v. F+ @
[ mdlDyna这步有2部分 ]
0 q4 _+ k" A) L) K
第1步:
: a5 G+ d' ?0 S# R- @0 ^/ f
$ t- K) d7 S; R4 u
" ^4 e1 c+ |, a+ i1 X6 f1 G
代码:
8 _. ?7 z1 K8 Q) H* x
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
8 L9 a8 _; K0 O" R6 X# d3 w% j
8 d- D/ A6 {; J! G# \5 N- ~
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
( L- G' x; H, Y0 x+ ~! \7 J" H6 W& ~
第2步:
' \3 }5 B" L# U& U8 p% E6 ~. Q
! g) F6 S/ I8 n1 A E
+ T% H/ w, G% z0 _4 N# d# b6 T/ C
代码:
9 y* _) R9 p" v: ]" _
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
9 c- I/ P b4 W2 x b
/ \7 n9 g3 B3 i$ S5 K
{
' w9 V6 N% Y# [; D
2 h8 u2 ?0 G$ n& \" p
"stand" MTI_STAND
* q4 ~! ~" @0 n- w0 Q% }
' d* p. u4 P, ?8 |7 |5 p
"walk" MTI_WALK
% m+ X, _0 n1 ?
& ^2 Z; v* W, y8 K# k" U- |( z
"idle1" MTI_IDLE1
- \6 }, e: @9 n8 {# B
5 |9 r7 T5 f: G1 H
"idle1" MTI_IDLE2
D, Y# Q, [% U1 ?& z
$ }+ P4 W+ s6 f* f3 }3 H; U) u
"dmg1" MTI_DMG1
/ t K; K9 C4 j4 j, [9 g* o. o+ R5 }
9 |% }3 P) y. |1 o
"dmg2" MTI_DMG2
8 J9 T/ M# d5 \) L5 c0 a" l
6 U! c4 O, U8 Q& ^3 W; p
"dmgFly" MTI_DMGFLY
: }$ q& ~: y7 E' g `
2 N2 _9 [$ r( Z6 X4 l2 ]7 I8 C
"dmgDie" MTI_DMGDIE
# z- k% t1 b) F8 Q; q" n, P5 Z% h' u3 \
4 A" K8 {: ]3 V$ t# D+ O0 R0 Q3 Z- _
"dmgLive" MTI_DMGLIVE
, @" D& @; H" q+ J3 V7 y3 a5 ~
. f3 V: O* ~; Z; j g3 g
"die1" MTI_DIE1
7 M" \9 m, W+ S, w! @) y% X0 _
8 K- N1 f7 s6 [5 v5 r
"atk1" MTI_ATK1
4 s; X4 w# m! X/ F, b
4 F3 ]6 Z5 S1 i/ C7 t
"atk2" MTI_ATK2
0 K" i8 F% E+ u$ Z9 A7 `) F
0 V2 s2 F5 k: }& q& z$ J4 @
"atk3" MTI_ATK3
5 C" @* [" ]8 f9 E6 a
/ ]) m! @2 k u% z# t2 M
"groggy" MTI_GROGGY
0 q/ m2 F9 @( ~; R, z
& P5 M& j; _2 j( c
// extra
- D( @7 f, _' P; U8 W0 j/ I
& B- C8 P# ] Q- h% |- h5 {
"walk" MTI_JUMP1
* f9 f& c- @9 E8 V& V" w5 a
6 H8 C3 a2 f1 j- v9 O. M0 h7 B
"walk" MTI_JUMP2
8 K9 Z+ m. X9 B5 t$ e& Q
& r* N: y9 l& B/ B! J
"walk" MTI_JUMP3
1 j9 C {9 e) \: u$ g2 R, L5 z
, M1 R9 {. ]1 g: j
"walk" MTI_JUMP4
6 ?' w4 j9 V% e. H, s$ d
+ J7 O& z4 z x' ^5 G* m) _
"walk" MTI_RUN
2 n& Q- Z0 Q+ Z. z
: I, t' j N9 b" }' {2 q" Q+ ~
}
; M2 ~0 d A+ q0 e% U* h
4 l' F/ i: j& k: e
propItem.txt
9 g: E8 T' y- J- f" q0 X/ z$ ~
, K9 a% C' O! I, b- J
代码:
6 X4 I4 o! S% j8 E/ M0 L5 [
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
$ ]& F) ^6 i8 f! \( b
3 u# z2 @$ C% r2 i# L$ K) O: L( c
. F, L, O J$ F+ H7 h, B& m
propItem.txt.txt
5 j2 \; B2 [/ {; D
' w) q3 {) u% P* \- N4 w9 E* K! ?
【您可以更改名称和描述】
# P P, U3 \6 J+ l1 y h
& Q7 m# t2 o+ C
2 i! @6 H+ q- I. f
代码:
0 S% a7 C: l( j2 s/ c# F
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
' j- b$ ]$ }7 \/ p
; G* A2 x2 H `
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
; i/ P3 E5 K& C) b' l& `! S0 I
1 [" s- F2 e1 x6 Z5 |. G. y2 D
propMover.txt:
$ y4 Y' z/ F( Q) h$ ^
r- }) l3 A- N! l
代码:
3 L3 W6 x1 a% a* i- P
& K# E/ j6 F2 S
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
9 K( {* _. G" }; z& `
+ a/ o2 z j& {: [ D
; |4 B% w# y' ^/ W, P
propMover.txt.txt
. {- A2 [( p3 A" [6 ~
+ W1 M* F0 Z! b2 \. v) d4 x8 w2 w4 ^" a
代码:
, O5 ~8 R: p+ {# r. R) ~9 @ `
$ H6 d8 ]' |2 S2 N
IDS_PROPMOVER_TXT_002660 小贝西摩斯
! f: H s6 \/ Y1 C# o( x A" h
6 P+ P2 V1 h( a; @- r8 g9 l
您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
( B1 [, O+ f) B
6 u. V5 r, C& b; x9 F& e. _ q
3 U( S; Z4 k) N) z/ b6 O" |. [
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2