飞飞世界论坛

标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt: u+ |) U1 d2 G! e, M2 n" b# G! p
propMover.txt.txt
* y$ R1 U$ A9 epropMoverEx.inc
6 ]3 X+ ?: i' p/ v. D6 A* o" \$ E/ x: W/ s$ E7 c) x3 I1 H
在服务器上找出以上三个文件!
& X5 y" r. C& s# g先来打开
, A  c* R1 R* c$ o  w7 dpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
" k  u6 k* B$ w' m0 m+ OIDS_PROPMOVER_TXT_000786 优秀的奇昆工头8 K2 i/ c1 O5 Q" Y; l$ l/ Q

4 K4 l4 o* }/ v3 C  a3 F( K1 M接下来打开表5 w" x6 D# W* _; d
propMover.txt+ V+ B1 k* w5 n9 i( i
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找  |: A) }5 b( l4 y! R
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
9 R" N5 C  ?$ {5 E" F$ H* z# M  T/ J' l4 _7 H$ W9 u4 R% h
在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7: |1 E7 g* W6 M4 M; d
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
' J! Y; T# ?/ u4 d0 ]MI_DU_DKKEAKOON7
9 l4 [5 B8 {( a0 v6 ^) o{2 k% k8 R  a5 H* T* f! ]
Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
# V* H* s7 C/ j: ?/ E" ~DropGold(1500, 1852);
& r8 Q" ~) l9 {' n& P" [8 xDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
9 W) ?  [* k3 yDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。# p1 n& A) v+ z  b/ x) g
DropKind(IK3_SWD, 6, 6);
% F& R/ J: V7 Z2 GDropKind(IK3_AXE, 6, 6);! {0 c9 Q) k2 _3 \) K
DropKind(IK3_CHEERSTICK, 6, 6);) ~" L' j9 b4 \' n# O
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
4 O& Q* ~& O9 t0 A2 N" P! hDropKind(IK3_WAND, 6, 6);
0 |2 o- r6 K4 Q! k9 N$ g7 W0 ^/ kDropKind(IK3_STAFF, 6, 6);9 K4 r; k% Y# Z7 s& R! X
DropKind(IK3_HELMET, 6, 6);
8 g8 C/ B/ b! |- WDropKind(IK3_SUIT, 6, 6);
1 v% p- G6 B9 wDropKind(IK3_GAUNTLET, 6, 6);
+ w4 Y9 c: @% g* N% e2 \; }DropKind(IK3_BOOTS, 6, 6);  o. `! J: X4 \+ S! g  J4 m
DropKind(IK3_SHIELD, 6, 6);' @6 t) Y! V9 a3 F$ @* G1 Y
DropKind(IK3_BOW, 6, 6);
0 y) \: A' `5 m) J3 l- BDropKind(IK3_YOYO, 6, 6);  s. p) l4 ^2 v9 U: @% P7 k
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
- G. H1 V; J# q$ ]& I* [DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%$ B6 @9 R4 n: V! j, Z+ C5 h5 e9 G
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);( |$ \4 R% W" y& ]9 Z
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
2 y, a4 U! H7 K" {( \m_nAttackFirstRange = 10;
$ Y4 I, T, [) x1 }AI9 T. @' X# w* j* Z5 R, @' D( N5 W
{
+ H& u1 s" \8 n/ [3 g#Scan
3 ?0 d) @1 C: D2 _  i7 f{
' F' G- a- Y, L4 N7 j$ t* Ascan range 5 quest 70) i; e% A: N, v  r" l1 h. b4 u
}; X/ r  b9 j2 l! m
#battle* P% ~3 t# c7 j# d; d4 Y( P7 D
{' Q4 ?1 n' P' }0 p6 @& w0 t) ]
evade 1   D- {( p9 `9 J4 w
}& D: U' J  N5 H9 H
#move. S) f# h/ g& w0 N# e
{' }! H* ^( Q+ U$ d5 Q
8 \8 A6 x! v8 b; R
} $ a. k6 R5 r6 }% W4 h( E2 H
}
! _6 q! R3 `  u6 f5 ~
' S+ P% L4 w3 o% l. `* K+ V( z
, P( L/ K7 Y- M* i# w
, [8 N) f- u+ ?: S8 S




欢迎光临 飞飞世界论坛 (http://www.ffwold.com/) Powered by Discuz! X3.2