飞飞世界论坛
标题:
[补]怪物掉落修改
[打印本页]
作者:
admin
时间:
2016-1-10 03:11
标题:
[补]怪物掉落修改
propMover.txt
& `' ]" M$ i, x* M6 W. j
propMover.txt.txt
- V" p7 g2 ~) l$ ^' k
propMoverEx.inc
8 F+ g+ S7 F0 \5 @- E* o
) O" j, [1 N- x- m/ j- _; ~
在服务器上找出以上三个文件!
- [( ^, o8 \" \6 X9 V
先来打开
' ]5 |8 }$ _! T, F( n* |" e( a+ o$ F
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
4 G A7 b* ?' _9 Z
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
3 u0 V0 {+ O7 v2 I
. F' ]3 N/ t$ X4 R( H d6 H* A
接下来打开表
* W- g C) p- x# W6 F
propMover.txt
0 |& ]( U5 O: b, A! N A7 S
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
3 |$ ]: r6 X) Q- B5 B( ~7 ]2 W
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
0 {: P+ E* B) {- Z
9 L9 u( o& u+ q" ]
在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
/ x$ j9 r- y* N ]* V# r
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
0 H$ Y& C. }* c+ M
MI_DU_DKKEAKOON7
3 g* q2 v4 i% o) y8 d3 h
{
: s( _# i& u- X+ B9 O ~; T
Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
$ [8 a& p& e( z3 y+ S! c O, I
DropGold(1500, 1852);
7 L+ A9 s' @/ ]% p2 r/ v7 S4 w
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
# w3 t- M8 R# R' _/ e
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
5 h7 K& G/ D4 ]. A
DropKind(IK3_SWD, 6, 6);
: \2 x+ {$ A; ~7 A1 s8 c0 ~
DropKind(IK3_AXE, 6, 6);
: K0 q8 ~) {7 R5 z
DropKind(IK3_CHEERSTICK, 6, 6);
1 r, H; p5 B p
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
0 L+ Y5 m0 g5 [
DropKind(IK3_WAND, 6, 6);
+ t( b( F3 Q& j e+ F) }
DropKind(IK3_STAFF, 6, 6);
- a# w! s2 W, f) S3 c4 h. o
DropKind(IK3_HELMET, 6, 6);
) \- U6 d& W/ s0 I% K) R
DropKind(IK3_SUIT, 6, 6);
4 \6 A' I5 j( d
DropKind(IK3_GAUNTLET, 6, 6);
6 R; i' R" C& r2 Y3 M
DropKind(IK3_BOOTS, 6, 6);
/ _3 \- @; } \1 n
DropKind(IK3_SHIELD, 6, 6);
$ @& j& X7 {8 }1 e
DropKind(IK3_BOW, 6, 6);
- r0 {( g, {3 `
DropKind(IK3_YOYO, 6, 6);
: X3 S/ Y; S" X9 [/ R
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
7 @) d. l/ E# E- Z. z& R( O
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
4 g, x0 L' C+ k
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
1 t6 Z5 z' v. Y1 _: v( E) t
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
; O* J0 l4 V9 X. P
m_nAttackFirstRange = 10;
( \: N8 y8 D$ M* i* `2 d
AI
2 g3 a, `2 _& y$ F, @
{
; }/ x. B1 D) G6 M% k5 _
#Scan
/ |8 \" f9 ^% \# G( `6 J5 u/ }
{
7 F$ ~3 o/ n: k0 K
scan range 5 quest 70
# x5 F- A- j6 d$ `' z' \
}
. o3 I2 Y, ?% G7 X" E, C, `
#battle
* V3 j2 S6 N# Z/ v$ |' ^/ ~: ~
{
( Q O$ ~ t; {0 [, }" W
evade 1
+ ^- I8 }- b5 L5 b! J% o- n
}
# t: K# e. i$ b4 b: E# k' \
#move
d }0 U( j) ^3 {! I& j
{
. [. G% g0 O: R* z2 A% p
7 E: n3 M4 d$ ?! B7 i. x/ o
}
8 u3 M+ Q, v* v* Q) W
}
7 Z' J, \! j5 p5 v z! K
/ C0 t4 e8 E, I3 o) l
& U W c- K) x: E
2 \1 F; H. J5 w' l
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2