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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt
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# |& f4 `2 k% n+ [. kpropMoverEx.inc- G4 c: N9 I+ g7 u  D( I

2 Y9 e$ E3 {2 @$ G* Z, @7 ]在服务器上找出以上三个文件!
4 N. @: w& Z& t4 t先来打开
& X! J  R0 B! K+ r8 V3 h8 cpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头) A9 q/ b# [( b) G  L+ }1 y
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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! w: O; }. I$ m0 h( I$ p$ O接下来打开表) B# U  C7 L3 i" m/ J
propMover.txt# f+ S$ \4 F5 @4 W/ a% u
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
* ~; t7 |0 @5 M3 Q6 v/ Z' XMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007875 ], d& C3 X: i; d- g7 T9 _: X
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
& g$ ?3 w6 M. [3 ~, B' @现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
7 |  H0 n. k. Y0 R, E3 XMI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
4 p& J! c4 E# A2 X9 K# f, C0 \DropGold(1500, 1852);# a: E0 h' A: n: P1 G7 I* Q
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
, E- w" A. i$ i# m5 I$ CDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
5 R( N6 z7 r4 r+ ODropKind(IK3_SWD, 6, 6);
  s# a& T3 P& r7 n" GDropKind(IK3_AXE, 6, 6);
1 p0 M' S8 T& z  P; M* d* s% V3 j, yDropKind(IK3_CHEERSTICK, 6, 6);
8 O, ~: L# S! FDropKind(IK3_KNUCKLEHAMMER, 6, 6);
! D! J% M2 t/ u7 ^8 nDropKind(IK3_WAND, 6, 6);7 |# h4 v% X4 E" w3 F0 a! j
DropKind(IK3_STAFF, 6, 6);
3 r2 q0 @, A7 Z0 ODropKind(IK3_HELMET, 6, 6);" U# T- ?& @$ h- l
DropKind(IK3_SUIT, 6, 6);& F7 |1 @  H5 Y! S  H
DropKind(IK3_GAUNTLET, 6, 6);
/ B; t, L" u6 e" o9 N& R& m7 yDropKind(IK3_BOOTS, 6, 6);* H) O' f5 P9 Q. J3 J' U3 G
DropKind(IK3_SHIELD, 6, 6);
1 S) q$ U- A, MDropKind(IK3_BOW, 6, 6);* ]7 V) o* p: {5 d" F6 b- t/ b
DropKind(IK3_YOYO, 6, 6);
5 f& G7 d0 P. A7 p" NDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
4 \$ G8 F0 E5 K! d2 gDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%7 z' f6 [0 E" @1 w( {+ }1 `: e# V
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
6 i9 y; b% W! i" e2 nDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
. @1 m- c. o1 \# |2 u5 L9 jm_nAttackFirstRange = 10;3 v" L0 @/ J( j
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{
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scan range 5 quest 70' v( @" L" ]$ y5 |$ s5 v+ ?
}
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evade 1 . C. D& P5 l) o. s
}
& d8 |( m1 m4 {#move  ]7 W/ l: {6 \5 u; B
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