飞飞世界论坛
标题:
[补]怪物掉落修改
[打印本页]
作者:
admin
时间:
2016-1-10 03:11
标题:
[补]怪物掉落修改
propMover.txt
5 `* J, H. j5 y: |2 N
propMover.txt.txt
9 j& [- M4 j( C/ u( H2 W, o# S
propMoverEx.inc
5 a. K' |* j# |, L/ Z; f, p
% P( E( k- ^+ i$ r1 o
在服务器上找出以上三个文件!
/ ^2 u- f7 `& g! R, w, I
先来打开
1 N+ s/ a( G; T0 r1 E
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
& |+ Q+ z6 z( f1 c
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
; _: x h' m; c
! N# O% h- w- I# S4 m5 V
接下来打开表
R( D# p- Y. n) s9 x* B% t
propMover.txt
0 _' K& Z/ ?: k+ B! X' U3 i% h1 l
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
! H. G8 {( o j1 d ^- O
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
) w) J9 p3 }5 K" O' Q! y+ h: z8 g
5 J4 V$ U' Z- i* I2 v5 X
在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
/ b6 o( h$ S6 M2 L* J
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
- A) O- e. O1 X' ^, \4 Z; f
MI_DU_DKKEAKOON7
# L( a8 G1 m% A7 [2 n* r
{
8 J# t2 b! T7 a2 B
Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
) \! C- A4 u& J# |- f
DropGold(1500, 1852);
" z9 o% f6 D4 ~8 ^: e9 p
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
0 T5 T0 A, ]1 o" G- ?- x+ u7 x
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
; Q; e% r% l! ?& a/ E0 _. \5 B
DropKind(IK3_SWD, 6, 6);
/ u4 o3 x# v3 C3 {. M, M( {
DropKind(IK3_AXE, 6, 6);
3 h, k" N3 @/ _. Z
DropKind(IK3_CHEERSTICK, 6, 6);
: {8 _+ `7 J0 l: s
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
3 [0 S c. g, R6 e
DropKind(IK3_WAND, 6, 6);
7 r8 W* ~5 Y" T# M, P
DropKind(IK3_STAFF, 6, 6);
% |5 j0 g3 x3 ~: F; t
DropKind(IK3_HELMET, 6, 6);
7 v. e, r4 j: j6 E( ^( q
DropKind(IK3_SUIT, 6, 6);
( N/ K5 J, `8 V6 V4 Q8 `/ A
DropKind(IK3_GAUNTLET, 6, 6);
2 z* A5 M& Q+ V! K% P0 Q1 A
DropKind(IK3_BOOTS, 6, 6);
) h& e* {9 I4 O
DropKind(IK3_SHIELD, 6, 6);
; p4 M5 |) I2 x8 t( a
DropKind(IK3_BOW, 6, 6);
" b1 m: u4 p2 _3 N, n' J
DropKind(IK3_YOYO, 6, 6);
3 P5 _' W S0 a- B/ k- z
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
8 `0 W- t( D1 A+ ~+ S
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
- o& v, H6 y6 v0 H* x8 F
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
8 u/ V+ g5 P' ]& F7 R3 y" k+ \
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
" W# |$ Y" T) M- Z3 d0 \
m_nAttackFirstRange = 10;
. P2 O/ z3 u! T) ]: S& R
AI
! H5 B5 ?: |3 [9 _
{
! F5 N! r( o8 R5 g! j1 z' r5 y4 E
#Scan
6 ?/ X' X9 d1 W
{
4 @& O4 a1 c" }% f
scan range 5 quest 70
. y! I/ w; i7 X$ F' x
}
/ \* K7 ~: }3 p4 M
#battle
^6 U+ ~% o# n( M9 ]) `
{
/ `6 q' m$ W$ D- X1 \5 X- k
evade 1
$ T; y8 b9 y7 Q
}
: Z* I; k7 s" G
#move
/ Z9 x/ ]! j2 R8 K
{
) [: j# c; g$ z2 G: ` Z. \- d4 V
7 V$ V6 J' L* H$ N; L
}
9 f' [, C( _6 [1 \8 o0 {3 u7 f
}
$ J/ v4 X0 R0 h
( b- _ t9 Y# ^/ V
# g) R z& n, a% q+ n! u
1 P* t# S5 `, g* ^$ _* r. T* e
欢迎光临 飞飞世界论坛 (http://www.ffwold.com/)
Powered by Discuz! X3.2