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标题: [补]怪物掉落修改 [打印本页]

作者: admin    时间: 2016-1-10 03:11
标题: [补]怪物掉落修改
propMover.txt5 `* J, H. j5 y: |2 N
propMover.txt.txt
9 j& [- M4 j( C/ u( H2 W, o# SpropMoverEx.inc
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在服务器上找出以上三个文件!
/ ^2 u- f7 `& g! R, w, I先来打开
1 N+ s/ a( G; T0 r1 EpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
& |+ Q+ z6 z( f1 cIDS_PROPMOVER_TXT_000786 优秀的奇昆工头; _: x  h' m; c

! N# O% h- w- I# S4 m5 V接下来打开表
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0 _' K& Z/ ?: k+ B! X' U3 i% h1 l查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找! H. G8 {( o  j1 d  ^- O
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
/ b6 o( h$ S6 M2 L* J现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码- A) O- e. O1 X' ^, \4 Z; f
MI_DU_DKKEAKOON7
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8 J# t2 b! T7 a2 BMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
) \! C- A4 u& J# |- fDropGold(1500, 1852);" z9 o% f6 D4 ~8 ^: e9 p
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
0 T5 T0 A, ]1 o" G- ?- x+ u7 xDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
; Q; e% r% l! ?& a/ E0 _. \5 BDropKind(IK3_SWD, 6, 6);
/ u4 o3 x# v3 C3 {. M, M( {DropKind(IK3_AXE, 6, 6);
3 h, k" N3 @/ _. ZDropKind(IK3_CHEERSTICK, 6, 6);
: {8 _+ `7 J0 l: sDropKind(IK3_KNUCKLEHAMMER, 6, 6);3 [0 S  c. g, R6 e
DropKind(IK3_WAND, 6, 6);
7 r8 W* ~5 Y" T# M, PDropKind(IK3_STAFF, 6, 6);% |5 j0 g3 x3 ~: F; t
DropKind(IK3_HELMET, 6, 6);
7 v. e, r4 j: j6 E( ^( qDropKind(IK3_SUIT, 6, 6);
( N/ K5 J, `8 V6 V4 Q8 `/ ADropKind(IK3_GAUNTLET, 6, 6);2 z* A5 M& Q+ V! K% P0 Q1 A
DropKind(IK3_BOOTS, 6, 6);) h& e* {9 I4 O
DropKind(IK3_SHIELD, 6, 6);; p4 M5 |) I2 x8 t( a
DropKind(IK3_BOW, 6, 6);" b1 m: u4 p2 _3 N, n' J
DropKind(IK3_YOYO, 6, 6);3 P5 _' W  S0 a- B/ k- z
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%8 `0 W- t( D1 A+ ~+ S
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
- o& v, H6 y6 v0 H* x8 FDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);8 u/ V+ g5 P' ]& F7 R3 y" k+ \
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);" W# |$ Y" T) M- Z3 d0 \
m_nAttackFirstRange = 10;
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#Scan
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scan range 5 quest 70. y! I/ w; i7 X$ F' x
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#battle  ^6 U+ ~% o# n( M9 ]) `
{
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}
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